diff options
Diffstat (limited to 'indra/newview')
35 files changed, 1139 insertions, 54 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 8eef7cd9d4..e180f8bf43 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -519,6 +519,7 @@ set(viewer_SOURCE_FILES llrecentpeople.cpp llreflectionmap.cpp llreflectionmapmanager.cpp + llheroprobemanager.cpp llregioninfomodel.cpp llregionposition.cpp llremoteparcelrequest.cpp @@ -1158,6 +1159,7 @@ set(viewer_HEADER_FILES llrecentpeople.h llreflectionmap.h llreflectionmapmanager.h + llheroprobemanager.h llregioninfomodel.h llregionposition.h llremoteparcelrequest.h diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5d8d4b199c..a6b9aa0526 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9186,6 +9186,17 @@ <real>0.00</real> </array> </map> + <key>RenderMirrors</key> + <map> + <key>Comment</key> + <string>Renders realtime mirrors.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>RenderScreenSpaceReflections</key> <map> <key>Comment</key> @@ -10390,6 +10401,39 @@ <key>Value</key> <integer>0</integer> </map> + <key>RenderHeroProbeResolution</key> + <map> + <key>Comment</key> + <string>Resolution to render hero probes used for mirrors, water, etc.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> + <key>RenderHeroProbeDistance</key> + <map> + <key>Comment</key> + <string>Distance in meters for hero probes to render out to.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>16</real> + </map> + <key>RenderHeroProbeNearClipOffset</key> + <map> + <key>Comment</key> + <string>Distance offset in meters for hero probes to near clip.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>2.1</real> + </map> <key>RenderReflectionProbeVolumes</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl index 7cdddfe8db..65706e2c3f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl @@ -28,25 +28,18 @@ #define DIFFUSE_ALPHA_MODE_MASK 2 #define DIFFUSE_ALPHA_MODE_EMISSIVE 3 -#ifdef HAS_SKIN uniform mat4 modelview_matrix; uniform mat4 projection_matrix; +uniform mat4 modelview_projection_matrix; + +#ifdef HAS_SKIN mat4 getObjectSkinnedTransform(); #else uniform mat3 normal_matrix; -uniform mat4 modelview_projection_matrix; -#endif - -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) - -#if !defined(HAS_SKIN) -uniform mat4 modelview_matrix; #endif out vec3 vary_position; -#endif - uniform mat4 texture_matrix0; in vec3 position; @@ -133,10 +126,8 @@ void main() vertex_color = diffuse_color; -#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) #if !defined(HAS_SKIN) - vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz; -#endif + vary_position = (projection_matrix*vec4(position.xyz, 1.0)).xyz; #endif } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index faa273b834..9b98a37925 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -58,10 +58,37 @@ vec2 encode_normal(vec3 n); vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); +uniform vec4 clipPlane; +uniform float clipSign; +uniform float mirror_flag; +void applyClip(vec3 pos) +{ + if (mirror_flag > 0) + { + // TODO: make this less branchy + if (clipSign > 0) + { + if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0) + { + discard; + } + } + else + { + if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0) + { + discard; + } + } + } +} + uniform mat3 normal_matrix; void main() { + applyClip(vary_position); + vec4 basecolor = texture(diffuseMap, base_color_texcoord.xy).rgba; if (basecolor.a < minimum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl index 9ecdf0bf77..cb6f34713c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl @@ -38,6 +38,7 @@ in vec3 vary_dir; uniform float mipLevel; uniform int u_width; uniform float max_probe_lod; +uniform float probe_strength; // ============================================================================================================= @@ -163,5 +164,6 @@ void main() { vec3 N = normalize(vary_dir); frag_color = max(prefilterEnvMap(N), vec4(0)); + frag_color.a *= probe_strength; } // ============================================================================================================= diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index acff03ec4b..db0daa9b7e 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -49,6 +49,23 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float vec3 srgb_to_linear(vec3 cs); vec3 linear_to_srgb(vec3 cs); +uniform vec4 clipPlane; +uniform float clipSign; +uniform float mirror_flag; +void applyClip(vec3 pos) +{ + float funnyClip = 0; + if (mirror_flag > 0) + { + if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) > 0.0) + { + discard; + } + } +} + +in vec3 vary_position; + #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) out vec4 frag_color; @@ -70,12 +87,12 @@ uniform vec4 morphFactor; uniform vec3 camPosLocal; uniform mat3 env_mat; +uniform float is_mirror; + uniform vec3 sun_dir; uniform vec3 moon_dir; in vec2 vary_fragcoord; -in vec3 vary_position; - uniform mat4 proj_mat; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -289,6 +306,7 @@ float getShadow(vec3 pos, vec3 norm) void main() { + applyClip(vary_position); waterClip(); // diffcol == diffuse map combined with vertex color @@ -416,9 +434,15 @@ void main() #else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer // deferred path // See: C++: addDeferredAttachment(), shader: softenLightF.glsl + + float flag = GBUFFER_FLAG_HAS_ATMOS; + + if (mirror_flag > 0) + flag = 1; + frag_data[0] = vec4(diffcol.rgb, emissive); // gbuffer is sRGB for legacy materials frag_data[1] = vec4(spec.rgb, glossiness); // XYZ = Specular color. W = Specular exponent. - frag_data[2] = vec4(encode_normal(norm), env, GBUFFER_FLAG_HAS_ATMOS);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) + frag_data[2] = vec4(encode_normal(norm), env, flag);; // XY = Normal. Z = Env. intensity. W = 1 skip atmos (mask off fog) frag_data[3] = vec4(0); #endif } diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl index 906e66ecc8..d9dc83bb10 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl @@ -31,6 +31,7 @@ float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, uniform samplerCubeArray reflectionProbes; uniform samplerCubeArray irradianceProbes; + uniform sampler2D sceneMap; uniform int cube_snapshot; uniform float max_probe_lod; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 35e99c5bd2..8b7aea24ed 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -32,6 +32,14 @@ uniform sampler2D specularRect; uniform sampler2D normalMap; uniform sampler2D emissiveRect; // PBR linear packed Occlusion, Roughness, Metal. See: pbropaqueF.glsl +uniform samplerCubeArray heroProbes; + +layout (std140) uniform HeroProbeData +{ + vec4 heroPosition[1]; + int heroProbeCount; +}; + const float M_PI = 3.14159265; #if defined(HAS_SUN_SHADOW) || defined(HAS_SSAO) @@ -108,8 +116,8 @@ vec3 pbrBaseLight(vec3 diffuseColor, vec3 additive, vec3 atten); -vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, - float perceptualRoughness, +vec3 pbrPunctual(vec3 diffuseColor, vec3 specularColor, + float perceptualRoughness, float metallic, vec3 n, // normal vec3 v, // surface point to camera @@ -182,9 +190,9 @@ void main() vec3 irradiance = vec3(0); vec3 radiance = vec3(0); - if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR)) + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_PBR) || GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR)) { - vec3 orm = texture(specularRect, tc).rgb; + vec3 orm = texture(specularRect, tc).rgb; float perceptualRoughness = orm.g; float metallic = orm.b; float ao = orm.r; @@ -204,10 +212,16 @@ void main() vec3 v = -normalize(pos.xyz); color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten); + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + if (GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_MIRROR)) + color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor; + if (do_atmospherics) { color = atmosFragLightingLinear(color, additive, atten); } + } else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS)) { @@ -265,6 +279,9 @@ void main() // add radiance map applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); + + color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - spec.a) * 11).xyz * spec.rgb; + } color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a); @@ -280,14 +297,11 @@ void main() color = atmosFragLightingLinear(color, additive, atten); } } - - #ifdef WATER_FOG vec4 fogged = applyWaterFogViewLinear(pos.xyz, vec4(color, bloom)); color = fogged.rgb; #endif - frag_color.rgb = max(color.rgb, vec3(0)); //output linear since local lights will be added to this shader's results frag_color.a = 0.0; } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index e20658d327..fbf52ad2d8 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1518,6 +1518,7 @@ bool LLAppViewer::doFrame() LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot"); pingMainloopTimeout("Main:Snapshot"); gPipeline.mReflectionMapManager.update(); + gPipeline.mHeroProbeManager.update(); LLFloaterSnapshot::update(); // take snapshots LLFloaterSimpleSnapshot::update(); gGLActive = FALSE; diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h index 970e8c8b2a..fc182fc2e2 100644 --- a/indra/newview/lldrawable.h +++ b/indra/newview/lldrawable.h @@ -286,6 +286,7 @@ public: ANIMATED_CHILD = 0x01000000, ACTIVE_CHILD = 0x02000000, FOR_UNLOAD = 0x04000000, //should be unload from memory + MIRROR = 0x08000000, // Used as a mirror, needs a hero probe position to be calculated. } EDrawableFlags; public: diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index 6a7e05ac74..373103ce0a 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -190,6 +190,19 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) glUniform4fv(specular, 1, lastSpecular.mV); } + if (gPipeline.mHeroProbeManager.isMirrorPass()) + { + glUniform1f(LLShaderMgr::MIRROR_FLAG, 1); + } + + LLVector4 clipPlane = LLVector4(gPipeline.mHeroProbeManager.currentMirrorClip()[0], + gPipeline.mHeroProbeManager.currentMirrorClip()[1], + gPipeline.mHeroProbeManager.currentMirrorClip()[2], + gPipeline.mHeroProbeManager.currentMirrorClip()[3]); + + mShader->uniform4fv(LLShaderMgr::CLIP_PLANE, + 1, clipPlane.mV); + LLVOAvatar* lastAvatar = nullptr; for (LLCullResult::drawinfo_iterator i = begin; i != end; ) diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c1776705f9..2c04224fa0 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -488,6 +488,11 @@ U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &no return mGeomIndex; } +LLVector3 LLFace::getAverageNormal() +{ + return mAverageNormal; +} + void LLFace::updateCenterAgent() { if (mDrawablep->isActive()) @@ -1889,14 +1894,21 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, F32* normals = (F32*) norm.get(); LLVector4a* src = vf.mNormals; LLVector4a* end = src+num_vertices; - + + LLVector4a normal_total; + while (src < end) { LLVector4a normal; mat_normal.rotate(*src++, normal); normal.store4a(normals); + normal_total.add(normal); normals += 4; } + + normal_total.div(LLVector4a(num_vertices)); + + mAverageNormal = LLVector3(normal_total[0], normal_total[1], normal_total[2]); } if (rebuild_tangent) diff --git a/indra/newview/llface.h b/indra/newview/llface.h index eb3b47d6d6..d4f4313073 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -176,6 +176,8 @@ public: LLStrider<LLVector3> &normals, LLStrider<LLVector2> &texCoords, LLStrider<U16> &indices); + + LLVector3 getAverageNormal(); S32 getColors(LLStrider<LLColor4U> &colors); S32 getIndices(LLStrider<U16> &indices); @@ -278,6 +280,9 @@ private: U32 mIndicesCount; U32 mIndicesIndex; // index into mVertexBuffer's index array S32 mIndexInTex[LLRender::NUM_TEXTURE_CHANNELS]; + + LLVector3 mAverageNormal; + bool mHasAverageNormal; LLXformMatrix* mXform; diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index 1fb3577dd7..9590066b55 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -128,6 +128,7 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex) shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor); shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor); shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV); + shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 0); F32 normal_packed[8]; mTextureTransform[GLTF_TEXTURE_INFO_NORMAL].getPacked(normal_packed); diff --git a/indra/newview/llheroprobemanager.cpp b/indra/newview/llheroprobemanager.cpp new file mode 100644 index 0000000000..b6db123cd9 --- /dev/null +++ b/indra/newview/llheroprobemanager.cpp @@ -0,0 +1,584 @@ +/** + * @file LLHeroProbeManager.cpp + * @brief LLHeroProbeManager class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llheroprobemanager.h" +#include "llreflectionmapmanager.h" +#include "llviewercamera.h" +#include "llspatialpartition.h" +#include "llviewerregion.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llviewercontrol.h" +#include "llenvironment.h" +#include "llstartup.h" +#include "llagent.h" +#include "llagentcamera.h" +#include "llviewerwindow.h" +#include "llviewerjoystick.h" +#include "llviewermediafocus.h" + +extern BOOL gCubeSnapshot; +extern BOOL gTeleportDisplay; + +// get the next highest power of two of v (or v if v is already a power of two) +//defined in llvertexbuffer.cpp +extern U32 nhpo2(U32 v); + +static void touch_default_probe(LLReflectionMap* probe) +{ + if (LLViewerCamera::getInstance()) + { + LLVector3 origin = LLViewerCamera::getInstance()->getOrigin(); + origin.mV[2] += 64.f; + + probe->mOrigin.load3(origin.mV); + } +} + +LLHeroProbeManager::LLHeroProbeManager() +{ +} + +// helper class to seed octree with probes +void LLHeroProbeManager::update() +{ + if (!LLPipeline::sReflectionProbesEnabled || gTeleportDisplay || LLStartUp::getStartupState() < STATE_PRECACHE) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); // assert a snapshot is not in progress + if (LLAppViewer::instance()->logoutRequestSent()) + { + return; + } + + initReflectionMaps(); + + if (!mRenderTarget.isComplete()) + { + U32 color_fmt = GL_RGBA16F; + U32 targetRes = mProbeResolution; // super sample + mRenderTarget.allocate(targetRes, targetRes, color_fmt, true); + } + + if (mMipChain.empty()) + { + U32 res = mProbeResolution; + U32 count = log2((F32)res) + 0.5f; + + mMipChain.resize(count); + for (int i = 0; i < count; ++i) + { + mMipChain[i].allocate(res, res, GL_RGBA16F); + res /= 2; + } + } + + llassert(mProbes[0] == mDefaultProbe); + + LLVector4a probe_pos; + LLVector3 camera_pos = LLViewerCamera::instance().mOrigin; + F32 near_clip = 0.1f; + if (mHeroVOList.size() > 0) + { + // Find our nearest hero candidate. + + float last_distance = 99999.f; + + for (auto vo : mHeroVOList) + { + if (vo) + { + if (vo->mDrawable.notNull()) + { + if (vo->mDrawable->mDistanceWRTCamera < last_distance) + { + mNearestHero = vo; + last_distance = vo->mDrawable->mDistanceWRTCamera; + } + } + else + { + // Valid drawables only please. Unregister this one. + unregisterHeroDrawable(vo); + } + } + else + { + unregisterHeroDrawable(vo); + } + } + + if (mNearestHero != nullptr && mNearestHero->mDrawable.notNull()) + { + U8 mode = mNearestHero->mirrorPlacementMode(); + mode = llmin(mNearestHero->mDrawable->getNumFaces() - 1, mode); + + mCurrentFace = mNearestHero->mDrawable->getFace(mode); + LLVector3 hero_pos = mCurrentFace->getPositionAgent(); + + + // Calculate the average normal. + LLVector4a *posp = mCurrentFace->getViewerObject()->getVolume()->getVolumeFace(mCurrentFace->getTEOffset()).mPositions; + U16 *indp = mCurrentFace->getViewerObject()->getVolume()->getVolumeFace(mCurrentFace->getTEOffset()).mIndices; + // get first three vertices (first triangle) + LLVector4a v0 = posp[indp[0]]; + LLVector4a v1 = posp[indp[1]]; + LLVector4a v2 = posp[indp[2]]; + + v1.sub(v0); + v2.sub(v0); + LLVector3 face_normal = LLVector3(v1[0], v1[1], v1[2]) % LLVector3(v2[0], v2[1], v2[2]); + + face_normal.normalize(); + face_normal *= mCurrentFace->getXform()->getWorldRotation(); + + LLVector3 offset = camera_pos - hero_pos; + LLVector3 project = face_normal * (offset * face_normal); + LLVector3 reject = offset - project; + LLVector3 point = (reject - project) + hero_pos; + + glh::matrix4f mat = copy_matrix(gGLModelView); + glh::vec4f tc(face_normal.mV); + mat.mult_matrix_vec(tc); + + LLVector3 mirror_normal; + mirror_normal.set(tc.v); + + LLVector3 hero_pos_render; + tc = glh::vec4f(hero_pos.mV); + + mat.mult_matrix_vec(tc); + hero_pos_render.set(tc.v); + + mCurrentClipPlane.setVec(hero_pos_render, mirror_normal); + + probe_pos.load3(point.mV); + } + + mHeroProbeStrength = 1; + } + else + { + probe_pos.load3(camera_pos.mV); + } + + + static LLCachedControl<S32> sDetail(gSavedSettings, "RenderHeroReflectionProbeDetail", -1); + static LLCachedControl<S32> sLevel(gSavedSettings, "RenderHeroReflectionProbeLevel", 3); + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("hpmu - realtime"); + // Probe 0 is always our mirror probe. + mProbes[0]->mOrigin = probe_pos; + + bool radiance_pass = gPipeline.mReflectionMapManager.isRadiancePass(); + + gPipeline.mReflectionMapManager.mRadiancePass = true; + mRenderingMirror = true; + for (U32 j = 0; j < mProbes.size(); j++) + { + for (U32 i = 0; i < 6; ++i) + { + updateProbeFace(mProbes[j], i, near_clip); + } + } + mRenderingMirror = false; + + gPipeline.mReflectionMapManager.mRadiancePass = radiance_pass; + } +} + +// Do the reflection map update render passes. +// For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated +// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate +// a simple mip chain (not convolution filter). +// At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe +// The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. +// At the end of these passes, a radiance map is generated for this probe and placed into the radiance cube map array at the index for this probe. +// In effect this simulates single-bounce lighting. +void LLHeroProbeManager::updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip) +{ + // hacky hot-swap of camera specific render targets + gPipeline.mRT = &gPipeline.mAuxillaryRT; + + probe->update(mRenderTarget.getWidth(), face, true, near_clip); + + gPipeline.mRT = &gPipeline.mMainRT; + + S32 sourceIdx = mReflectionProbeCount; + + + // Unlike the reflectionmap manager, all probes are considered "realtime" for hero probes. + sourceIdx += 1; + + gGL.setColorMask(true, true); + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + + // downsample to placeholder map + { + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.matrixMode(gGL.MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.flush(); + U32 res = mProbeResolution * 2; + + static LLStaticHashedString resScale("resScale"); + static LLStaticHashedString direction("direction"); + static LLStaticHashedString znear("znear"); + static LLStaticHashedString zfar("zfar"); + + LLRenderTarget *screen_rt = &gPipeline.mAuxillaryRT.screen; + LLRenderTarget *depth_rt = &gPipeline.mAuxillaryRT.deferredScreen; + + // perform a gaussian blur on the super sampled render before downsampling + { + gGaussianProgram.bind(); + gGaussianProgram.uniform1f(resScale, 1.f / mProbeResolution); + S32 diffuseChannel = gGaussianProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); + + // horizontal + gGaussianProgram.uniform2f(direction, 1.f, 0.f); + gGL.getTexUnit(diffuseChannel)->bind(screen_rt); + mRenderTarget.bindTarget(); + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + mRenderTarget.flush(); + + // vertical + gGaussianProgram.uniform2f(direction, 0.f, 1.f); + gGL.getTexUnit(diffuseChannel)->bind(&mRenderTarget); + screen_rt->bindTarget(); + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + screen_rt->flush(); + } + + + S32 mips = log2((F32)mProbeResolution) + 0.5f; + + gReflectionMipProgram.bind(); + S32 diffuseChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_TEXTURE); + S32 depthChannel = gReflectionMipProgram.enableTexture(LLShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_TEXTURE); + + for (int i = 0; i < mMipChain.size(); ++i) + { + LL_PROFILE_GPU_ZONE("probe mip"); + mMipChain[i].bindTarget(); + if (i == 0) + { + gGL.getTexUnit(diffuseChannel)->bind(screen_rt); + } + else + { + gGL.getTexUnit(diffuseChannel)->bind(&(mMipChain[i - 1])); + } + + gGL.getTexUnit(depthChannel)->bind(depth_rt, true); + + gReflectionMipProgram.uniform1f(resScale, 1.f / (mProbeResolution * 2)); + gReflectionMipProgram.uniform1f(znear, probe->getNearClip()); + gReflectionMipProgram.uniform1f(zfar, MAX_FAR_CLIP); + + gPipeline.mScreenTriangleVB->setBuffer(); + gPipeline.mScreenTriangleVB->drawArrays(LLRender::TRIANGLES, 0, 3); + + res /= 2; + + S32 mip = i - (mMipChain.size() - mips); + + if (mip >= 0) + { + LL_PROFILE_GPU_ZONE("probe mip copy"); + mTexture->bind(0); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, sourceIdx * 6 + face, 0, 0, res, res); + + mTexture->unbind(); + } + mMipChain[i].flush(); + } + + gGL.popMatrix(); + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.popMatrix(); + + gGL.getTexUnit(diffuseChannel)->unbind(LLTexUnit::TT_TEXTURE); + gReflectionMipProgram.unbind(); + } + + if (face == 5) + { + mMipChain[0].bindTarget(); + static LLStaticHashedString sSourceIdx("sourceIdx"); + + { + //generate radiance map (even if this is not the irradiance map, we need the mip chain for the irradiance map) + gRadianceGenProgram.bind(); + mVertexBuffer->setBuffer(); + + S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + mTexture->bind(channel); + gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, mHeroProbeStrength); + + U32 res = mMipChain[0].getWidth(); + + for (int i = 0; i < mMipChain.size(); ++i) + { + LL_PROFILE_GPU_ZONE("probe radiance gen"); + static LLStaticHashedString sMipLevel("mipLevel"); + static LLStaticHashedString sRoughness("roughness"); + static LLStaticHashedString sWidth("u_width"); + static LLStaticHashedString sStrength("probe_strength"); + + gRadianceGenProgram.uniform1f(sRoughness, (F32)i / (F32)(mMipChain.size() - 1)); + gRadianceGenProgram.uniform1f(sMipLevel, i); + gRadianceGenProgram.uniform1i(sWidth, mProbeResolution); + gRadianceGenProgram.uniform1f(sStrength, 1); + + for (int cf = 0; cf < 6; ++cf) + { // for each cube face + LLCoordFrame frame; + frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]); + + F32 mat[16]; + frame.getOpenGLRotation(mat); + gGL.loadMatrix(mat); + + mVertexBuffer->drawArrays(gGL.TRIANGLE_STRIP, 0, 4); + + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res); + } + + if (i != mMipChain.size() - 1) + { + res /= 2; + glViewport(0, 0, res, res); + } + } + + gRadianceGenProgram.unbind(); + } + + mMipChain[0].flush(); + } +} + +void LLHeroProbeManager::updateUniforms() +{ + if (!LLPipeline::sReflectionProbesEnabled) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + struct HeroProbeData + { + LLVector4 heroPosition[1]; + GLint heroProbeCount = 1; + }; + + HeroProbeData hpd; + + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + LLVector4a oa; // scratch space for transformed origin + oa.set(0, 0, 0, 0); + hpd.heroProbeCount = 1; + modelview.affineTransform(mProbes[0]->mOrigin, oa); + hpd.heroPosition[0].set(oa.getF32ptr()); + + //copy rpd into uniform buffer object + if (mUBO == 0) + { + glGenBuffers(1, &mUBO); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer"); + glBindBuffer(GL_UNIFORM_BUFFER, mUBO); + glBufferData(GL_UNIFORM_BUFFER, sizeof(HeroProbeData), &hpd, GL_STREAM_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + } +} + +void LLHeroProbeManager::setUniforms() +{ + if (!LLPipeline::sReflectionProbesEnabled) + { + return; + } + + if (mUBO == 0) + { + updateUniforms(); + } + glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); +} + +void LLHeroProbeManager::renderDebug() +{ + gDebugProgram.bind(); + + for (auto& probe : mProbes) + { + renderReflectionProbe(probe); + } + + gDebugProgram.unbind(); +} + +void LLHeroProbeManager::initReflectionMaps() +{ + U32 count = LL_MAX_HERO_PROBE_COUNT; + + if (mTexture.isNull() || mReflectionProbeCount != count || mReset) + { + mReset = false; + mReflectionProbeCount = count; + mProbeResolution = gSavedSettings.getS32("RenderHeroProbeResolution"); + mMaxProbeLOD = log2f(mProbeResolution) - 1.f; // number of mips - 1 + + mTexture = new LLCubeMapArray(); + + // store mReflectionProbeCount+2 cube maps, final two cube maps are used for render target and radiance map generation source) + mTexture->allocate(mProbeResolution, 3, mReflectionProbeCount + 2); + + if (mDefaultProbe.isNull()) + { + llassert(mProbes.empty()); // default probe MUST be the first probe created + mDefaultProbe = new LLReflectionMap(); + mProbes.push_back(mDefaultProbe); + } + + llassert(mProbes[0] == mDefaultProbe); + + // For hero probes, we treat this as the main mirror probe. + + mDefaultProbe->mCubeIndex = 0; + mDefaultProbe->mCubeArray = mTexture; + mDefaultProbe->mDistance = gSavedSettings.getF32("RenderHeroProbeDistance"); + mDefaultProbe->mRadius = 4096.f; + mDefaultProbe->mProbeIndex = 0; + touch_default_probe(mDefaultProbe); + + mProbes.push_back(mDefaultProbe); + } + + if (mVertexBuffer.isNull()) + { + U32 mask = LLVertexBuffer::MAP_VERTEX; + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask); + buff->allocateBuffer(4, 0); + + LLStrider<LLVector3> v; + + buff->getVertexStrider(v); + + v[0] = LLVector3(-1, -1, -1); + v[1] = LLVector3(1, -1, -1); + v[2] = LLVector3(-1, 1, -1); + v[3] = LLVector3(1, 1, -1); + + buff->unmapBuffer(); + + mVertexBuffer = buff; + } +} + +void LLHeroProbeManager::cleanup() +{ + mVertexBuffer = nullptr; + mRenderTarget.release(); + mHeroRenderTarget.release(); + + mMipChain.clear(); + + mTexture = nullptr; + + mProbes.clear(); + + mReflectionMaps.clear(); + + mDefaultProbe = nullptr; + mUpdatingProbe = nullptr; + + glDeleteBuffers(1, &mUBO); + mUBO = 0; + + mHeroVOList.clear(); + mNearestHero = nullptr; +} + +void LLHeroProbeManager::doOcclusion() +{ + LLVector4a eye; + eye.load3(LLViewerCamera::instance().getOrigin().mV); + + for (auto& probe : mProbes) + { + if (probe != nullptr && probe != mDefaultProbe) + { + probe->doOcclusion(eye); + } + } +} + +void LLHeroProbeManager::registerHeroDrawable(LLVOVolume* drawablep) +{ + if (mHeroVOList.find(drawablep) == mHeroVOList.end()) + { + mHeroVOList.insert(drawablep); + LL_INFOS() << "Mirror drawable registered." << LL_ENDL; + } +} + +void LLHeroProbeManager::unregisterHeroDrawable(LLVOVolume* drawablep) +{ + if (mHeroVOList.find(drawablep) != mHeroVOList.end()) + { + mHeroVOList.erase(drawablep); + } +} + +bool LLHeroProbeManager::isViableMirror(LLFace* face) const +{ + return face == mCurrentFace; +} diff --git a/indra/newview/llheroprobemanager.h b/indra/newview/llheroprobemanager.h new file mode 100644 index 0000000000..68cfdbfd99 --- /dev/null +++ b/indra/newview/llheroprobemanager.h @@ -0,0 +1,142 @@ +/** + * @file llheroprobemanager.h + * @brief LLHeroProbeManager class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llreflectionmap.h" +#include "llrendertarget.h" +#include "llcubemaparray.h" +#include "llcubemap.h" +#include "lldrawable.h" + +class LLSpatialGroup; +class LLViewerObject; + +// number of reflection probes to keep in vram +#define LL_MAX_HERO_PROBE_COUNT 2 + +class alignas(16) LLHeroProbeManager +{ + LL_ALIGN_NEW +public: + enum class DetailLevel + { + STATIC_ONLY = 0, + STATIC_AND_DYNAMIC, + REALTIME = 2 + }; + + // allocate an environment map of the given resolution + LLHeroProbeManager(); + + // release any GL state + void cleanup(); + + // maintain reflection probes + void update(); + + // debug display, called from llspatialpartition if reflection + // probe debug display is active + void renderDebug(); + + // call once at startup to allocate cubemap arrays + void initReflectionMaps(); + + // perform occlusion culling on all active reflection probes + void doOcclusion(); + + void registerHeroDrawable(LLVOVolume* drawablep); + void unregisterHeroDrawable(LLVOVolume* drawablep); + + bool isViableMirror(LLFace* face) const; + + bool isMirrorPass() const { return mRenderingMirror; } + + LLPlane currentMirrorClip() const { return mCurrentClipPlane; } + +private: + friend class LLPipeline; + + // update UBO used for rendering (call only once per render pipe flush) + void updateUniforms(); + + // bind UBO used for rendering + void setUniforms(); + + // render target for cube snapshots + // used to generate mipmaps without doing a copy-to-texture + LLRenderTarget mRenderTarget; + + LLRenderTarget mHeroRenderTarget; + + std::vector<LLRenderTarget> mMipChain; + + // storage for reflection probe radiance maps (plus two scratch space cubemaps) + LLPointer<LLCubeMapArray> mTexture; + + // vertex buffer for pushing verts to filter shaders + LLPointer<LLVertexBuffer> mVertexBuffer; + + LLPlane mCurrentClipPlane; + + // update the specified face of the specified probe + void updateProbeFace(LLReflectionMap* probe, U32 face, F32 near_clip); + + // list of active reflection maps + std::vector<LLPointer<LLReflectionMap> > mProbes; + + // handle to UBO + U32 mUBO = 0; + + // list of maps being used for rendering + std::vector<LLReflectionMap*> mReflectionMaps; + + LLReflectionMap* mUpdatingProbe = nullptr; + + LLPointer<LLReflectionMap> mDefaultProbe; // default reflection probe to fall back to for pixels with no probe influences (should always be at cube index 0) + + // number of reflection probes to use for rendering + U32 mReflectionProbeCount; + + // resolution of reflection probes + U32 mProbeResolution = 1024; + + // maximum LoD of reflection probes (mip levels - 1) + F32 mMaxProbeLOD = 6.f; + + F32 mHeroProbeStrength = 1.f; + bool mIsInTransition = false; + + // if true, reset all probe render state on the next update (for teleports and sky changes) + bool mReset = false; + + bool mRenderingMirror = false; + + std::set<LLVOVolume*> mHeroVOList; + LLVOVolume* mNearestHero; + LLFace* mCurrentFace; +}; + diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index cb28fb4770..51aa2f4891 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -1768,6 +1768,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) getChild<LLUICtrl>("shinyOffsetV")->setValue(offset_y); getChild<LLUICtrl>("glossiness")->setValue(material->getSpecularLightExponent()); getChild<LLUICtrl>("environment")->setValue(material->getEnvironmentIntensity()); + getChild<LLUICtrl>("mirror")->setValue(material->getEnvironmentIntensity()); updateShinyControls(!material->getSpecularID().isNull(), true); } diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index d36662c11b..89c3c67286 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -143,6 +143,7 @@ protected: void sendTexGen(); // applies and sends bump map void sendShiny(U32 shininess); // applies and sends shininess void sendFullbright(); // applies and sends full bright + void sendGlow(); void alignTestureLayer(); @@ -232,7 +233,7 @@ protected: static void onCommitShiny( LLUICtrl* ctrl, void* userdata); static void onCommitAlphaMode( LLUICtrl* ctrl, void* userdata); static void onCommitFullbright( LLUICtrl* ctrl, void* userdata); - static void onCommitGlow( LLUICtrl* ctrl, void *userdata); + static void onCommitGlow( LLUICtrl* ctrl, void *userdata); static void onCommitPlanarAlign( LLUICtrl* ctrl, void* userdata); static void onCommitRepeatsPerMeter( LLUICtrl* ctrl, void* userinfo); diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp index d6c36bbfb7..2bad5d4235 100644 --- a/indra/newview/llpanelvolume.cpp +++ b/indra/newview/llpanelvolume.cpp @@ -114,6 +114,11 @@ BOOL LLPanelVolume::postBuild() getChild<LLUICtrl>("FlexForceZ")->setValidateBeforeCommit(precommitValidate); } + // Mirror Parameters + { + childSetCommitCallback("Mirror Checkbox Ctrl", onCommitIsMirror, this); + } + // LIGHT Parameters { childSetCommitCallback("Light Checkbox Ctrl",onCommitIsLight,this); @@ -305,6 +310,10 @@ void LLPanelVolume::getState( ) getChildView("select_single")->setEnabled(true); } + BOOL is_mirror = volobjp && volobjp->isMirror(); + getChild<LLUICtrl>("Mirror Checkbox Ctrl")->setValue(is_mirror); + getChildView("Mirror Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp); + // Light properties BOOL is_light = volobjp && volobjp->getIsLight(); getChild<LLUICtrl>("Light Checkbox Ctrl")->setValue(is_light); @@ -746,6 +755,21 @@ void LLPanelVolume::sendIsLight() LL_INFOS() << "update light sent" << LL_ENDL; } +void LLPanelVolume::sendIsMirror() +{ + LLViewerObject* objectp = mObject; + if (!objectp || (objectp->getPCode() != LL_PCODE_VOLUME)) + { + return; + } + LLVOVolume *volobjp = (LLVOVolume *)objectp; + + BOOL value = getChild<LLUICtrl>("Mirror Checkbox Ctrl")->getValue(); + volobjp->setIsMirror(value); + LL_INFOS() << "update mirror sent" << LL_ENDL; +} + + void LLPanelVolume::sendIsReflectionProbe() { LLViewerObject* objectp = mObject; @@ -1412,6 +1436,12 @@ void LLPanelVolume::onCommitIsLight( LLUICtrl* ctrl, void* userdata ) self->sendIsLight(); } +void LLPanelVolume::onCommitIsMirror( LLUICtrl* ctrl, void* userdata ) +{ + LLPanelVolume* self = (LLPanelVolume*) userdata; + self->sendIsMirror(); +} + // static void LLPanelVolume::setLightTextureID(const LLUUID &asset_id, const LLUUID &item_id, LLVOVolume* volobjp) { diff --git a/indra/newview/llpanelvolume.h b/indra/newview/llpanelvolume.h index 01b7ebb75c..a658351624 100644 --- a/indra/newview/llpanelvolume.h +++ b/indra/newview/llpanelvolume.h @@ -58,6 +58,7 @@ public: void sendIsLight(); + void sendIsMirror(); // when an object is becoming a refleciton probe, present a dialog asking for confirmation // otherwise, send the reflection probe update immediately void sendIsReflectionProbe(); @@ -71,6 +72,7 @@ public: static void onCommitIsLight( LLUICtrl* ctrl, void* userdata); static void onCommitLight( LLUICtrl* ctrl, void* userdata); + static void onCommitIsMirror( LLUICtrl* ctrl, void* userdata); static void onCommitIsReflectionProbe(LLUICtrl* ctrl, void* userdata); static void onCommitProbe(LLUICtrl* ctrl, void* userdata); void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata); diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index ec54fa1165..5fc9851709 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -49,7 +49,7 @@ LLReflectionMap::~LLReflectionMap() } } -void LLReflectionMap::update(U32 resolution, U32 face) +void LLReflectionMap::update(U32 resolution, U32 face, bool force_dynamic, F32 near_clip, bool useClipPlane, LLPlane clipPlane) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; mLastUpdateTime = gFrameTimeSeconds; @@ -63,7 +63,10 @@ void LLReflectionMap::update(U32 resolution, U32 face) { resolution /= 2; } - gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, getNearClip(), getIsDynamic()); + + F32 clip = (near_clip > 0) ? near_clip : getNearClip(); + + gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face, clip, getIsDynamic() || force_dynamic, useClipPlane, clipPlane); } void LLReflectionMap::autoAdjustOrigin() diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h index 7ea0fe6187..9e888f20d0 100644 --- a/indra/newview/llreflectionmap.h +++ b/indra/newview/llreflectionmap.h @@ -36,6 +36,15 @@ class alignas(16) LLReflectionMap : public LLRefCount { LL_ALIGN_NEW public: + + enum class ProbeType + { + ALL = 0, + RADIANCE, + IRRADIANCE, + REFLECTION + }; + // allocate an environment map of the given resolution LLReflectionMap(); @@ -43,7 +52,7 @@ public: // update this environment map // resolution - size of cube map to generate - void update(U32 resolution, U32 face); + void update(U32 resolution, U32 face, bool force_dynamic = false, F32 near_clip = -1.f, bool useClipPlane = false, LLPlane clipPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1))); // for volume partition probes, try to place this probe in the best spot void autoAdjustOrigin(); @@ -127,5 +136,7 @@ public: GLuint mOcclusionQuery = 0; bool mOccluded = false; U32 mOcclusionPendingFrames = 0; + + ProbeType mType; }; diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index 915c8893a4..b793cc3bdd 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -300,8 +300,8 @@ void LLReflectionMapManager::update() } } - if (realtime && - closestDynamic == nullptr && + if (realtime && + closestDynamic == nullptr && probe->mCubeIndex != -1 && probe->getIsDynamic()) { @@ -316,7 +316,7 @@ void LLReflectionMapManager::update() // should do a full irradiance pass on "odd" frames and a radiance pass on "even" frames closestDynamic->autoAdjustOrigin(); - // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set + // store and override the value of "isRadiancePass" -- parts of the render pipe rely on "isRadiancePass" to set // lighting values etc bool radiance_pass = isRadiancePass(); mRadiancePass = mRealtimeRadiancePass; @@ -556,7 +556,7 @@ void LLReflectionMapManager::doProbeUpdate() // Do the reflection map update render passes. // For every 12 calls of this function, one complete reflection probe radiance map and irradiance map is generated -// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate +// First six passes render the scene with direct lighting only into a scratch space cube map at the end of the cube map array and generate // a simple mip chain (not convolution filter). // At the end of these passes, an irradiance map is generated for this probe and placed into the irradiance cube map array at the index for this probe // The next six passes render the scene with both radiance and irradiance into the same scratch space cube map and generate a simple mip chain. @@ -717,6 +717,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face) mTexture->bind(channel); gRadianceGenProgram.uniform1i(sSourceIdx, sourceIdx); gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mMaxProbeLOD); + gRadianceGenProgram.uniform1f(LLShaderMgr::REFLECTION_PROBE_STRENGTH, 1.f); U32 res = mMipChain[0].getWidth(); @@ -881,14 +882,14 @@ void LLReflectionMapManager::updateUniforms() // see class3/deferred/reflectionProbeF.glsl struct ReflectionProbeData { - // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of + // for box probes, matrix that transforms from camera space to a [-1, 1] cube representing the bounding box of // the box probe - LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT]; + LLMatrix4 refBox[LL_MAX_REFLECTION_PROBE_COUNT]; // for sphere probes, origin (xyz) and radius (w) of refmaps in clip space - LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT]; + LLVector4 refSphere[LL_MAX_REFLECTION_PROBE_COUNT]; - // extra parameters + // extra parameters // x - irradiance scale // y - radiance scale // z - fade in @@ -900,14 +901,14 @@ void LLReflectionMapManager::updateUniforms() // [i][1] - index into "refNeighbor" for probes that intersect this probe // [i][2] - number of probes that intersect this probe, or -1 for no neighbors // [i][3] - priority (probe type stored in sign bit - positive for spheres, negative for boxes) - GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4]; + GLint refIndex[LL_MAX_REFLECTION_PROBE_COUNT][4]; // list of neighbor indices - GLint refNeighbor[4096]; + GLint refNeighbor[4096]; GLint refBucket[256][4]; //lookup table for which index to start with for the given Z depth // numbrer of active refmaps - GLint refmapCount; + GLint refmapCount; }; mReflectionMaps.resize(mReflectionProbeCount); @@ -1124,7 +1125,7 @@ void LLReflectionMapManager::setUniforms() } if (mUBO == 0) - { + { updateUniforms(); } glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); @@ -1305,8 +1306,8 @@ void LLReflectionMapManager::initReflectionMaps() } } -void LLReflectionMapManager::cleanup() -{ +void LLReflectionMapManager::cleanup() +{ mVertexBuffer = nullptr; mRenderTarget.release(); diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h index b77a33da89..72707df7b0 100644 --- a/indra/newview/llreflectionmapmanager.h +++ b/indra/newview/llreflectionmapmanager.h @@ -43,21 +43,23 @@ class LLViewerObject; // reflection probe mininum scale #define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f; +void renderReflectionProbe(LLReflectionMap* probe); + class alignas(16) LLReflectionMapManager { LL_ALIGN_NEW public: - enum class DetailLevel + enum class DetailLevel { STATIC_ONLY = 0, STATIC_AND_DYNAMIC, REALTIME = 2 }; - // allocate an environment map of the given resolution + // allocate an environment map of the given resolution LLReflectionMapManager(); - // release any GL state + // release any GL state void cleanup(); // maintain reflection probes @@ -108,6 +110,7 @@ public: private: friend class LLPipeline; + friend class LLHeroProbeManager; // initialize mCubeFree array to default values void initCubeFree(); @@ -119,7 +122,7 @@ private: // returns -1 if allocation failed S32 allocateCubeIndex(); - // update the neighbors of the given probe + // update the neighbors of the given probe void updateNeighbors(LLReflectionMap* probe); // update UBO used for rendering (call only once per render pipe flush) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 04ca62e0ec..a1e7d69ae4 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1063,7 +1063,7 @@ void display_cube_face() LLSpatialGroup::sNoDelete = TRUE; S32 occlusion = LLPipeline::sUseOcclusion; - LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots + LLPipeline::sUseOcclusion = 1; // occlusion data is from main camera point of view, don't read or write it during cube snapshots //gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data static LLCullResult result; diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index a1d068461e..74d9397318 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -313,7 +313,9 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe mLastUpdateCached(FALSE), mCachedMuteListUpdateTime(0), mCachedOwnerInMuteList(false), - mRiggedAttachedWarned(false) + mRiggedAttachedWarned(false), +mIsMirror(false), +mMirrorPlacementMode(3) { if (!is_global) { @@ -1147,6 +1149,39 @@ U32 LLViewerObject::extractSpatialExtents(LLDataPackerBinaryBuffer *dp, LLVector return parent_id; } +void detectMirror(const std::string &str, bool &mirror, U8 &mode) +{ + + std::stringstream ss(str); + std::string word; + while (ss >> word) + { + if (word == "IsMirror") + { + mirror = true; + } + + if (mirror) + { + bool num = false; + std::string::const_iterator it = word.begin(); + while (it != word.end()) + { + num = std::isdigit(*it); + ++it; + + if (!num) + break; + } + + if (num) + { + mode = atoi(word.c_str()); + } + } + } +} + U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, @@ -1523,11 +1558,14 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, std::string temp_string; mesgsys->getStringFast(_PREHASH_ObjectData, _PREHASH_Text, temp_string, block_num ); + detectMirror(temp_string, mIsMirror, mMirrorPlacementMode); + LLColor4U coloru; mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextColor, coloru.mV, 4, block_num); - + // alpha was flipped so that it zero encoded better coloru.mV[3] = 255 - coloru.mV[3]; + mText->setColor(LLColor4(coloru)); mText->setString(temp_string); @@ -1907,6 +1945,9 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, { std::string temp_string; dp->unpackString(temp_string, "Text"); + + detectMirror(temp_string, mIsMirror, mMirrorPlacementMode); + LLColor4U coloru; dp->unpackBinaryDataFixed(coloru.mV, 4, "Color"); coloru.mV[3] = 255 - coloru.mV[3]; @@ -5303,7 +5344,6 @@ S32 LLViewerObject::setTEFullbright(const U8 te, const U8 fullbright) return retval; } - S32 LLViewerObject::setTEMediaFlags(const U8 te, const U8 media_flags) { // this might need work for media type @@ -6237,6 +6277,11 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para new_block = new LLReflectionProbeParams(); break; } + case LLNetworkData::PARAMS_MIRROR: + { + new_block = new LLMirrorParams(); + break; + } default: { LL_INFOS_ONCE() << "Unknown param type: " << param_type << LL_ENDL; diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 898b21e1ae..c165f164a8 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -257,6 +257,8 @@ public: virtual BOOL isRiggedMesh() const { return FALSE; } virtual BOOL hasLightTexture() const { return FALSE; } virtual BOOL isReflectionProbe() const { return FALSE; } + virtual BOOL isMirror() const { return FALSE; } + virtual U8 mirrorPlacementMode() const { return 0; } // This method returns true if the object is over land owned by // the agent, one of its groups, or it encroaches and @@ -877,6 +879,9 @@ protected: F32 mPhysicsCost; F32 mLinksetPhysicsCost; + bool mIsMirror; + U8 mMirrorPlacementMode; + // If true, "shrink wrap" this volume in its spatial partition. See "shrinkWrap" bool mShouldShrinkWrap = false; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 61ccc1d43f..2380e112aa 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2074,6 +2074,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.addPermutation("HAS_SUN_SHADOW", "1"); } + gDeferredSoftenProgram.addPermutation("HERO_PROBES", "1"); + if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ba2b6e1c7c..e0ec8eec25 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -5304,7 +5304,7 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ void display_cube_face(); -BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render) +BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face, F32 near_clip, bool dynamic_render, bool useCustomClipPlane, LLPlane clipPlane) { // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; @@ -5335,6 +5335,14 @@ BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea camera->setOrigin(origin); camera->setNear(near_clip); + LLPlane previousClipPlane; + + if (useCustomClipPlane) + { + previousClipPlane = camera->getUserClipPlane(); + camera->setUserClipPlane(clipPlane); + } + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // stencil buffer is deprecated | GL_STENCIL_BUFFER_BIT); U32 dynamic_render_types[] = { @@ -5441,6 +5449,11 @@ BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea gPipeline.resetDrawOrders(); mWorldViewRectRaw = window_rect; + + if (useCustomClipPlane) + { + camera->setUserClipPlane(previousClipPlane); + } // restore original view/camera/avatar settings settings *camera = saved_camera; diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 6e8a5b2f4e..4da6a1360f 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -374,7 +374,8 @@ public: // index - cube index in the array to use (cube index, not face-layer) // face - which cube face to update // near_clip - near clip setting to use - BOOL cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars); + BOOL cubeSnapshot(const LLVector3 &origin, LLCubeMapArray *cubearray, S32 index, S32 face, F32 near_clip, bool render_avatars, + bool customCullingPlane = false, LLPlane cullingPlane = LLPlane(LLVector3(0, 0, 0), LLVector3(0, 0, 1))); // special implementation of simpleSnapshot for reflection maps diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index ec2f490742..91e64d611c 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -249,6 +249,9 @@ LLVOVolume::~LLVOVolume() mTextureAnimp = NULL; delete mVolumeImpl; mVolumeImpl = NULL; + + if (mIsMirror) + gPipeline.mHeroProbeManager.unregisterHeroDrawable(this); gMeshRepo.unregisterMesh(this); @@ -996,7 +999,12 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) { updateReflectionProbePtr(); } - + + if (isMirror()) + { + gPipeline.mHeroProbeManager.registerHeroDrawable(this); + } + updateRadius(); bool force_update = true; // avoid non-alpha mDistance update being optimized away mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update); @@ -3319,6 +3327,48 @@ F32 LLVOVolume::getLightCutoff() const } } +bool LLVOVolume::setIsMirror(BOOL is_mirror) +{ + BOOL was_mirror = isMirror(); + if (is_mirror != was_mirror) + { + if (is_mirror) + { + setParameterEntryInUse(LLNetworkData::PARAMS_MIRROR, TRUE, true); + } + else + { + setParameterEntryInUse(LLNetworkData::PARAMS_MIRROR, FALSE, true); + } + } + + updateMirrorDrawable(); + + return was_mirror != is_mirror; +} + +void LLVOVolume::updateMirrorDrawable() +{ + if (isMirror()) + { + gPipeline.mHeroProbeManager.registerHeroDrawable(this); + } + else + { + gPipeline.mHeroProbeManager.unregisterHeroDrawable(this); + } +} + +BOOL LLVOVolume::isMirror() const +{ + return mIsMirror; +} + +U8 LLVOVolume::mirrorPlacementMode() const +{ + return mMirrorPlacementMode; +} + BOOL LLVOVolume::isReflectionProbe() const { return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE); @@ -4369,6 +4419,11 @@ void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_u } updateReflectionProbePtr(); + + if (isMirror()) + gPipeline.mHeroProbeManager.registerHeroDrawable(this); + else + gPipeline.mHeroProbeManager.unregisterHeroDrawable(this); } void LLVOVolume::updateReflectionProbePtr() diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h index aadc1fbcf3..848f455e2a 100644 --- a/indra/newview/llvovolume.h +++ b/indra/newview/llvovolume.h @@ -294,6 +294,11 @@ public: F32 getLightRadius() const; F32 getLightFalloff(const F32 fudge_factor = 1.f) const; F32 getLightCutoff() const; + + // Mirrors + bool setIsMirror(BOOL is_mirror); + void updateMirrorDrawable(); + U8 mirrorPlacementMode() const override; // Reflection Probes bool setIsReflectionProbe(BOOL is_probe); @@ -307,6 +312,8 @@ public: F32 getReflectionProbeNearClip() const; bool getReflectionProbeIsBox() const; bool getReflectionProbeIsDynamic() const; + + BOOL isMirror() const override; // Flexible Objects U32 getVolumeInterfaceID() const; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 9266c84540..c18f503c61 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -637,6 +637,7 @@ void LLPipeline::cleanup() mCubeVB = NULL; mReflectionMapManager.cleanup(); + mHeroProbeManager.cleanup(); } //============================================================================ @@ -767,6 +768,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { // hacky -- allocate auxillary buffer gCubeSnapshot = TRUE; mReflectionMapManager.initReflectionMaps(); + mHeroProbeManager.initReflectionMaps(); mRT = &mAuxillaryRT; U32 res = mReflectionMapManager.mProbeResolution * 4; //multiply by 4 because probes will be 16x super sampled allocateScreenBuffer(res, res, samples); @@ -2402,6 +2404,26 @@ void LLPipeline::doOcclusion(LLCamera& camera) gGL.setColorMask(true, true); } + + if (sReflectionProbesEnabled && sUseOcclusion > 1 && !LLPipeline::sShadowRender && !gCubeSnapshot) + { + gGL.setColorMask(false, false); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + + gOcclusionCubeProgram.bind(); + + if (mCubeVB.isNull()) + { //cube VB will be used for issuing occlusion queries + mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX); + } + mCubeVB->setBuffer(); + + mHeroProbeManager.doOcclusion(); + gOcclusionCubeProgram.unbind(); + + gGL.setColorMask(true, true); + } if (LLPipeline::sUseOcclusion > 1 && (sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck)) @@ -3779,6 +3801,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera, bool do_occlusion) { //update reflection probe uniform mReflectionMapManager.updateUniforms(); + mHeroProbeManager.updateUniforms(); } U32 cur_type = 0; @@ -8444,6 +8467,14 @@ void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) mReflectionMapManager.mIrradianceMaps->bind(channel); bound = true; } + + channel = shader.enableTexture(LLShaderMgr::HERO_PROBE, LLTexUnit::TT_CUBE_MAP_ARRAY); + if (channel > -1 && mHeroProbeManager.mTexture.notNull()) + { + mHeroProbeManager.mTexture->bind(channel); + bound = true; + } + if (bound) { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index d4c6432e55..299eaedea7 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -39,6 +39,7 @@ #include "lldrawable.h" #include "llrendertarget.h" #include "llreflectionmapmanager.h" +#include "llheroprobemanager.h" #include <stack> @@ -448,6 +449,7 @@ public: void handleShadowDetailChanged(); LLReflectionMapManager mReflectionMapManager; + LLHeroProbeManager mHeroProbeManager; private: void unloadShaders(); diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index 9966fe0b56..510351b471 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -2410,7 +2410,15 @@ even though the user gets a free copy. name="object_horizontal" top_pad="10" width="278" /> - + <check_box + height="16" + label="Mirror" + layout="topleft" + left="10" + name="Mirror Checkbox Ctrl" + tool_tip="Causes object to be a mirror" + top_pad="8" + width="60" /> <check_box height="16" label="Light" |