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-rwxr-xr-xindra/newview/llmeshrepository.cpp7866
-rw-r--r--indra/newview/skins/default/xui/da/panel_media_settings_security.xml3
-rw-r--r--indra/newview/skins/default/xui/de/floater_buy_land.xml29
-rw-r--r--indra/newview/skins/default/xui/de/floater_sell_land.xml18
-rw-r--r--indra/newview/skins/default/xui/de/floater_top_objects.xml23
-rw-r--r--indra/newview/skins/default/xui/de/floater_water.xml3
-rw-r--r--indra/newview/skins/default/xui/en/floater_buy_land.xml12
-rw-r--r--indra/newview/skins/default/xui/en/floater_sell_land.xml30
-rw-r--r--indra/newview/skins/default/xui/en/floater_snapshot.xml4
-rw-r--r--indra/newview/skins/default/xui/en/floater_top_objects.xml12
-rw-r--r--indra/newview/skins/default/xui/en/panel_media_settings_general.xml2
-rw-r--r--indra/newview/skins/default/xui/es/floater_buy_land.xml10
-rw-r--r--indra/newview/skins/default/xui/es/floater_sell_land.xml4
-rw-r--r--indra/newview/skins/default/xui/es/floater_top_objects.xml13
-rw-r--r--indra/newview/skins/default/xui/es/panel_media_settings_security.xml3
-rw-r--r--indra/newview/skins/default/xui/fr/floater_sell_land.xml16
-rw-r--r--indra/newview/skins/default/xui/it/floater_buy_land.xml4
-rw-r--r--indra/newview/skins/default/xui/it/floater_sell_land.xml2
-rw-r--r--indra/newview/skins/default/xui/it/floater_top_objects.xml8
-rw-r--r--indra/newview/skins/default/xui/it/floater_water.xml4
-rw-r--r--indra/newview/skins/default/xui/it/floater_windlight_options.xml3
-rw-r--r--indra/newview/skins/default/xui/it/panel_media_settings_general.xml2
-rw-r--r--indra/newview/skins/default/xui/nl/floater_about.xml2
-rw-r--r--indra/newview/skins/default/xui/pl/panel_media_settings_security.xml3
-rw-r--r--indra/newview/skins/default/xui/pt/floater_about.xml2
-rw-r--r--indra/newview/skins/default/xui/pt/floater_build_options.xml6
-rw-r--r--indra/newview/skins/default/xui/pt/floater_buy_land.xml14
-rw-r--r--indra/newview/skins/default/xui/pt/floater_sell_land.xml5
-rw-r--r--indra/newview/skins/default/xui/pt/floater_top_objects.xml6
-rw-r--r--indra/newview/skins/default/xui/pt/floater_water.xml4
-rw-r--r--indra/newview/skins/default/xui/pt/floater_windlight_options.xml4
-rw-r--r--indra/newview/skins/default/xui/pt/panel_media_settings_security.xml3
32 files changed, 4070 insertions, 4050 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 597fe8d7fa..bef2a09e6c 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1,3923 +1,3943 @@
-/**
- * @file llmeshrepository.cpp
- * @brief Mesh repository implementation.
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "apr_pools.h"
-#include "apr_dso.h"
-#include "llhttpstatuscodes.h"
-#include "llmeshrepository.h"
-
-#include "llagent.h"
-#include "llappviewer.h"
-#include "llbufferstream.h"
-#include "llcurl.h"
-#include "lldatapacker.h"
-#include "llfasttimer.h"
-#include "llfloatermodelpreview.h"
-#include "llfloaterperms.h"
-#include "lleconomy.h"
-#include "llimagej2c.h"
-#include "llhost.h"
-#include "llnotificationsutil.h"
-#include "llsd.h"
-#include "llsdutil_math.h"
-#include "llsdserialize.h"
-#include "llthread.h"
-#include "llvfile.h"
-#include "llviewercontrol.h"
-#include "llviewermenufile.h"
-#include "llviewerobjectlist.h"
-#include "llviewerregion.h"
-#include "llviewertexturelist.h"
-#include "llvolume.h"
-#include "llvolumemgr.h"
-#include "llvovolume.h"
-#include "llworld.h"
-#include "material_codes.h"
-#include "pipeline.h"
-#include "llinventorymodel.h"
-#include "llfoldertype.h"
-
-#ifndef LL_WINDOWS
-#include "netdb.h"
-#endif
-
-#include <queue>
-
-LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update");
-LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh");
-
-LLMeshRepository gMeshRepo;
-
-const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
-
-U32 LLMeshRepository::sBytesReceived = 0;
-U32 LLMeshRepository::sHTTPRequestCount = 0;
-U32 LLMeshRepository::sHTTPRetryCount = 0;
-U32 LLMeshRepository::sCacheBytesRead = 0;
-U32 LLMeshRepository::sCacheBytesWritten = 0;
-U32 LLMeshRepository::sPeakKbps = 0;
-
-
-const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5;
-
-void dumpLLSDToFile(const LLSD& content, std::string filename);
-
-std::string header_lod[] =
-{
- "lowest_lod",
- "low_lod",
- "medium_lod",
- "high_lod"
-};
-
-
-//get the number of bytes resident in memory for given volume
-U32 get_volume_memory_size(const LLVolume* volume)
-{
- U32 indices = 0;
- U32 vertices = 0;
-
- for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- indices += face.mNumIndices;
- vertices += face.mNumVertices;
- }
-
-
- return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces();
-}
-
-void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f)
-{
- res.mPositions.clear();
- res.mNormals.clear();
-
- const F32* v = mesh.mVertexBase;
-
- if (mesh.mIndexType == LLCDMeshData::INT_16)
- {
- U16* idx = (U16*) mesh.mIndexBase;
- for (S32 j = 0; j < mesh.mNumTriangles; ++j)
- {
- F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
- F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
- F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
-
- idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes);
-
- LLVector3 v0(mp0);
- LLVector3 v1(mp1);
- LLVector3 v2(mp2);
-
- LLVector3 n = (v1-v0)%(v2-v0);
- n.normalize();
-
- res.mPositions.push_back(v0*scale);
- res.mPositions.push_back(v1*scale);
- res.mPositions.push_back(v2*scale);
-
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- }
- }
- else
- {
- U32* idx = (U32*) mesh.mIndexBase;
- for (S32 j = 0; j < mesh.mNumTriangles; ++j)
- {
- F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
- F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
- F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
-
- idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes);
-
- LLVector3 v0(mp0);
- LLVector3 v1(mp1);
- LLVector3 v2(mp2);
-
- LLVector3 n = (v1-v0)%(v2-v0);
- n.normalize();
-
- res.mPositions.push_back(v0*scale);
- res.mPositions.push_back(v1*scale);
- res.mPositions.push_back(v2*scale);
-
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- res.mNormals.push_back(n);
- }
- }
-}
-
-S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
-S32 LLMeshRepoThread::sActiveLODRequests = 0;
-U32 LLMeshRepoThread::sMaxConcurrentRequests = 1;
-
-
-class LLTextureCostResponder : public LLCurl::Responder
-{
-public:
- LLTextureUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
-
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingConfirmations--;
- if (isGoodStatus(status))
- {
- mThread->priceResult(mData, content);
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
-
- if (mData.mRetries < MAX_TEXTURE_UPLOAD_RETRIES)
- {
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
-
- if (status == 499 || status == 500)
- {
- mThread->uploadTexture(mData);
- }
- else
- {
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- else
- {
- llwarns << "Giving up after " << mData.mRetries << " retries." << llendl;
- }
- }
- }
-};
-
-class LLTextureUploadResponder : public LLCurl::Responder
-{
-public:
- LLTextureUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingUploads--;
- if (isGoodStatus(status))
- {
- mData.mUUID = content["new_asset"].asUUID();
- gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
- mThread->onTextureUploaded(mData);
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
-
- if (status == 404)
- {
- mThread->uploadTexture(mData);
- }
- else if (status == 499)
- {
- mThread->mConfirmedTextureQ.push(mData);
- }
- else
- {
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- }
-};
-
-class LLMeshCostResponder : public LLCurl::Responder
-{
-public:
- LLMeshUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
-
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingConfirmations--;
-
- if (isGoodStatus(status))
- {
- mThread->priceResult(mData, content);
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
-
- if (status == HTTP_INTERNAL_ERROR)
- {
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
- mThread->uploadModel(mData);
- }
- else if (status == HTTP_BAD_REQUEST)
- {
- llwarns << "Status 400 received from server, giving up." << llendl;
- }
- else if (status == HTTP_NOT_FOUND)
- {
- llwarns <<"Status 404 received, server is disconnected, giving up." << llendl ;
- }
- else
- {
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- }
-};
-
-class LLMeshUploadResponder : public LLCurl::Responder
-{
-public:
- LLMeshUploadData mData;
- LLMeshUploadThread* mThread;
-
- LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
- : mData(data), mThread(thread)
- {
- }
-
- virtual void completed(U32 status, const std::string& reason, const LLSD& content)
- {
- mThread->mPendingUploads--;
- if (isGoodStatus(status))
- {
- mData.mUUID = content["new_asset"].asUUID();
- if (mData.mUUID.isNull())
- {
- LLSD args;
- std::string message = content["error"]["message"];
- std::string identifier = content["error"]["identifier"];
- std::string invalidity_identifier = content["error"]["invalidity_identifier"];
-
- args["MESSAGE"] = message;
- args["IDENTIFIER"] = identifier;
- args["INVALIDITY_IDENTIFIER"] = invalidity_identifier;
- args["LABEL"] = mData.mBaseModel->mLabel;
-
- gMeshRepo.uploadError(args);
- }
- else
- {
- gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
- mThread->onModelUploaded(mData);
- }
- }
- else
- {
- llwarns << status << ": " << reason << llendl;
- llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
-
- if (status == 404)
- {
- mThread->uploadModel(mData);
- }
- else if (status == 499)
- {
- mThread->mConfirmedQ.push(mData);
- }
- else if (status != 500)
- { //drop internal server errors on the floor, otherwise grab
- llerrs << "Unhandled status " << status << llendl;
- }
- }
- }
-};
-
-
-class LLMeshHeaderResponder : public LLCurl::Responder
-{
-public:
- LLVolumeParams mMeshParams;
-
- LLMeshHeaderResponder(const LLVolumeParams& mesh_params)
- : mMeshParams(mesh_params)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshLODResponder : public LLCurl::Responder
-{
-public:
- LLVolumeParams mMeshParams;
- S32 mLOD;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes)
- : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshSkinInfoResponder : public LLCurl::Responder
-{
-public:
- LLUUID mMeshID;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshDecompositionResponder : public LLCurl::Responder
-{
-public:
- LLUUID mMeshID;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshPhysicsShapeResponder : public LLCurl::Responder
-{
-public:
- LLUUID mMeshID;
- U32 mRequestedBytes;
- U32 mOffset;
-
- LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLModelObjectUploadResponder: public LLCurl::Responder
-{
- LLSD mObjectAsset;
- LLMeshUploadThread* mThread;
-
-public:
- LLModelObjectUploadResponder(LLMeshUploadThread* thread, const LLSD& object_asset):
- mThread(thread),
- mObjectAsset(object_asset)
- {
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
- {
- assert_main_thread();
-
- llinfos << "completed" << llendl;
- mThread->mPendingUploads--;
- mThread->mFinished = true;
- }
-};
-
-class LLWholeModelFeeResponder: public LLCurl::Responder
-{
- LLMeshUploadThread* mThread;
-public:
- LLWholeModelFeeResponder(LLMeshUploadThread* thread):
- mThread(thread)
- {
- }
- virtual void completed(U32 status,
- const std::string& reason,
- const LLSD& content)
- {
- //assert_main_thread();
- llinfos << "completed" << llendl;
- mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_fee_response.xml");
- if (isGoodStatus(status))
- {
- mThread->mWholeModelUploadURL = content["uploader"].asString();
- }
- else
- {
- llinfos << "upload failed" << llendl;
- mThread->mWholeModelUploadURL = "";
- }
-
- }
-};
-
-class LLWholeModelUploadResponder: public LLCurl::Responder
-{
- LLMeshUploadThread* mThread;
- LLSD mPostData;
-
-public:
- LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& post_data):
- mThread(thread),
- mPostData(post_data)
- {
- }
- virtual void completed(U32 status,
- const std::string& reason,
- const LLSD& content)
- {
- //assert_main_thread();
- llinfos << "upload completed" << llendl;
- mThread->mPendingUploads--;
- dumpLLSDToFile(content,"whole_model_upload_response.xml");
- // requested "mesh" asset type isn't actually the type
- // of the resultant object, fix it up here.
- mPostData["asset_type"] = "object";
- gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mPostData,content));
- }
-};
-
-LLMeshRepoThread::LLMeshRepoThread()
-: LLThread("mesh repo", NULL)
-{
- mWaiting = false;
- mMutex = new LLMutex(NULL);
- mHeaderMutex = new LLMutex(NULL);
- mSignal = new LLCondition(NULL);
-}
-
-LLMeshRepoThread::~LLMeshRepoThread()
-{
- delete mMutex;
- mMutex = NULL;
- delete mHeaderMutex;
- mHeaderMutex = NULL;
- delete mSignal;
- mSignal = NULL;
-}
-
-void LLMeshRepoThread::run()
-{
- mCurlRequest = new LLCurlRequest();
- LLCDResult res = LLConvexDecomposition::initThread();
- if (res != LLCD_OK)
- {
- llwarns << "convex decomposition unable to be loaded" << llendl;
- }
-
- while (!LLApp::isQuitting())
- {
- mWaiting = true;
- mSignal->wait();
- mWaiting = false;
-
- if (!LLApp::isQuitting())
- {
- static U32 count = 0;
-
- static F32 last_hundred = gFrameTimeSeconds;
-
- if (gFrameTimeSeconds - last_hundred > 1.f)
- { //a second has gone by, clear count
- last_hundred = gFrameTimeSeconds;
- count = 0;
- }
-
- // NOTE: throttling intentionally favors LOD requests over header requests
-
- while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests)
- {
- {
- mMutex->lock();
- LODRequest req = mLODReqQ.front();
- mLODReqQ.pop();
- mMutex->unlock();
- if (fetchMeshLOD(req.mMeshParams, req.mLOD))
- {
- count++;
- }
- }
- }
-
- while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests)
- {
- {
- mMutex->lock();
- HeaderRequest req = mHeaderReqQ.front();
- mHeaderReqQ.pop();
- mMutex->unlock();
- if (fetchMeshHeader(req.mMeshParams))
- {
- count++;
- }
- }
- }
-
- { //mSkinRequests is protected by mSignal
- std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter)
- {
- LLUUID mesh_id = *iter;
- if (!fetchMeshSkinInfo(mesh_id))
- {
- incomplete.insert(mesh_id);
- }
- }
- mSkinRequests = incomplete;
- }
-
- { //mDecompositionRequests is protected by mSignal
- std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter)
- {
- LLUUID mesh_id = *iter;
- if (!fetchMeshDecomposition(mesh_id))
- {
- incomplete.insert(mesh_id);
- }
- }
- mDecompositionRequests = incomplete;
- }
-
- { //mPhysicsShapeRequests is protected by mSignal
- std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter)
- {
- LLUUID mesh_id = *iter;
- if (!fetchMeshPhysicsShape(mesh_id))
- {
- incomplete.insert(mesh_id);
- }
- }
- mPhysicsShapeRequests = incomplete;
- }
-
- mCurlRequest->process();
- }
- }
-
- if (mSignal->isLocked())
- { //make sure to let go of the mutex associated with the given signal before shutting down
- mSignal->unlock();
- }
-
- res = LLConvexDecomposition::quitThread();
- if (res != LLCD_OK)
- {
- llwarns << "convex decomposition unable to be quit" << llendl;
- }
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-}
-
-void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
- mSkinRequests.insert(mesh_id);
-}
-
-void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
- mDecompositionRequests.insert(mesh_id);
-}
-
-void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
- mPhysicsShapeRequests.insert(mesh_id);
-}
-
-
-void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{ //protected by mSignal, no locking needed here
-
- mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
- if (iter != mMeshHeader.end())
- { //if we have the header, request LOD byte range
- LODRequest req(mesh_params, lod);
- {
- LLMutexLock lock(mMutex);
- mLODReqQ.push(req);
- }
- }
- else
- {
- HeaderRequest req(mesh_params);
-
- pending_lod_map::iterator pending = mPendingLOD.find(mesh_params);
-
- if (pending != mPendingLOD.end())
- { //append this lod request to existing header request
- pending->second.push_back(lod);
- llassert(pending->second.size() <= LLModel::NUM_LODS)
- }
- else
- { //if no header request is pending, fetch header
- LLMutexLock lock(mMutex);
- mHeaderReqQ.push(req);
- mPendingLOD[mesh_params].push_back(lod);
- }
- }
-}
-
-//static
-std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id)
-{
- std::string http_url;
-
- if (gAgent.getRegion())
- {
- http_url = gMeshRepo.mGetMeshCapability;
- }
-
- if (!http_url.empty())
- {
- http_url += "/?mesh_id=";
- http_url += mesh_id.asString().c_str();
- }
- else
- {
- llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl;
- }
-
- return http_url;
-}
-
-bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
- { //we have no header info for this mesh, do nothing
- mHeaderMutex->unlock();
- return false;
- }
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger();
-
- mHeaderMutex->unlock();
-
- if (offset >= 0 && size > 0)
- {
- //check VFS for mesh skin info
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (skinInfoReceived(mesh_id, buffer, size))
- {
- delete[] buffer;
- return true;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
- new LLMeshSkinInfoResponder(mesh_id, offset, size));
- }
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- //early out was not hit, effectively fetched
- return true;
-}
-
-bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
- { //we have no header info for this mesh, do nothing
- mHeaderMutex->unlock();
- return false;
- }
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger();
-
- mHeaderMutex->unlock();
-
- if (offset >= 0 && size > 0)
- {
- //check VFS for mesh skin info
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (decompositionReceived(mesh_id, buffer, size))
- {
- delete[] buffer;
- return true;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshDecompositionResponder(mesh_id, offset, size));
- }
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- //early out was not hit, effectively fetched
- return true;
-}
-
-bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
- { //we have no header info for this mesh, do nothing
- mHeaderMutex->unlock();
- return false;
- }
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger();
-
- mHeaderMutex->unlock();
-
- if (offset >= 0 && size > 0)
- {
- //check VFS for mesh physics shape info
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (physicsShapeReceived(mesh_id, buffer, size))
- {
- delete[] buffer;
- return true;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
- }
- }
- else
- { //no physics shape whatsoever, report back NULL
- physicsShapeReceived(mesh_id, NULL, 0);
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- //early out was not hit, effectively fetched
- return true;
-}
-
-bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params)
-{
- bool retval = false;
-
- {
- //look for mesh in asset in vfs
- LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH);
-
- S32 size = file.getSize();
-
- if (size > 0)
- {
- U8 buffer[1024];
- S32 bytes = llmin(size, 1024);
- LLMeshRepository::sCacheBytesRead += bytes;
- file.read(buffer, bytes);
- if (headerReceived(mesh_params, buffer, bytes))
- { //did not do an HTTP request, return false
- return false;
- }
- }
- }
-
- //either cache entry doesn't exist or is corrupt, request header from simulator
-
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_params.getSculptID());
- if (!http_url.empty())
- {
- ++sActiveHeaderRequests;
- retval = true;
- //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits
- //within the first 4KB
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params));
- }
-
- return retval;
-}
-
-bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{ //protected by mMutex
- mHeaderMutex->lock();
-
- bool retval = false;
-
- LLUUID mesh_id = mesh_params.getSculptID();
-
- U32 header_size = mMeshHeaderSize[mesh_id];
-
- if (header_size > 0)
- {
- S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger();
- S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger();
- mHeaderMutex->unlock();
- if (offset >= 0 && size > 0)
- {
-
- //check VFS for mesh asset
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesRead += size;
- file.seek(offset);
- U8* buffer = new U8[size];
- file.read(buffer, size);
-
- //make sure buffer isn't all 0's (reserved block but not written)
- bool zero = true;
- for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
- {
- zero = buffer[i] > 0 ? false : true;
- }
-
- if (!zero)
- { //attempt to parse
- if (lodReceived(mesh_params, lod, buffer, size))
- {
- delete[] buffer;
- return false;
- }
- }
-
- delete[] buffer;
- }
-
- //reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
- if (!http_url.empty())
- {
- ++sActiveLODRequests;
- retval = true;
- LLMeshRepository::sHTTPRequestCount++;
- mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
- new LLMeshLODResponder(mesh_params, lod, offset, size));
- }
- else
- {
- mUnavailableQ.push(LODRequest(mesh_params, lod));
- }
- }
- else
- {
- mUnavailableQ.push(LODRequest(mesh_params, lod));
- }
- }
- else
- {
- mHeaderMutex->unlock();
- }
-
- return retval;
-}
-
-bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
-{
- LLSD header;
-
- U32 header_size = 0;
- if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
-
- std::string deprecated_header("<? LLSD/Binary ?>");
-
- if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
- {
- res_str = res_str.substr(deprecated_header.size()+1, data_size);
- header_size = deprecated_header.size()+1;
- }
- data_size = res_str.size();
-
- std::istringstream stream(res_str);
-
- if (!LLSDSerialize::fromBinary(header, stream, data_size))
- {
- llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
- return false;
- }
-
- header_size += stream.tellg();
- }
- else
- {
- llinfos
- << "Marking header as non-existent, will not retry." << llendl;
- header["404"] = 1;
- }
-
- {
- U32 cost = gMeshRepo.calcResourceCost(header);
-
- LLUUID mesh_id = mesh_params.getSculptID();
-
- mHeaderMutex->lock();
- mMeshHeaderSize[mesh_id] = header_size;
- mMeshHeader[mesh_id] = header;
- mMeshResourceCost[mesh_id] = cost;
- mHeaderMutex->unlock();
-
- //check for pending requests
- pending_lod_map::iterator iter = mPendingLOD.find(mesh_params);
- if (iter != mPendingLOD.end())
- {
- LLMutexLock lock(mMutex);
- for (U32 i = 0; i < iter->second.size(); ++i)
- {
- LODRequest req(mesh_params, iter->second[i]);
- mLODReqQ.push(req);
- }
- }
- mPendingLOD.erase(iter);
- }
-
- return true;
-}
-
-bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size)
-{
- LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod));
- std::string mesh_string((char*) data, data_size);
- std::istringstream stream(mesh_string);
-
- if (volume->unpackVolumeFaces(stream, data_size))
- {
- LoadedMesh mesh(volume, mesh_params, lod);
- if (volume->getNumFaces() > 0)
- {
- LLMutexLock lock(mMutex);
- mLoadedQ.push(mesh);
- return true;
- }
- }
-
- return false;
-}
-
-bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
-{
- LLSD skin;
-
- if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
-
- std::istringstream stream(res_str);
-
- if (!unzip_llsd(skin, stream, data_size))
- {
- llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl;
- return false;
- }
- }
-
- {
- LLMeshSkinInfo info(skin);
- info.mMeshID = mesh_id;
-
- //llinfos<<"info pelvis offset"<<info.mPelvisOffset<<llendl;
- mSkinInfoQ.push(info);
- }
-
- return true;
-}
-
-bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
-{
- LLSD decomp;
-
- if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
-
- std::istringstream stream(res_str);
-
- if (!unzip_llsd(decomp, stream, data_size))
- {
- llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl;
- return false;
- }
- }
-
- {
- LLModel::Decomposition* d = new LLModel::Decomposition(decomp);
- d->mMeshID = mesh_id;
- mDecompositionQ.push(d);
- }
-
- return true;
-}
-
-bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
-{
- LLSD physics_shape;
-
- LLModel::Decomposition* d = new LLModel::Decomposition();
- d->mMeshID = mesh_id;
-
- if (data == NULL)
- { //no data, no physics shape exists
- d->mPhysicsShapeMesh.clear();
- }
- else
- {
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH);
- LLPointer<LLVolume> volume = new LLVolume(volume_params,0);
- std::string mesh_string((char*) data, data_size);
- std::istringstream stream(mesh_string);
-
- if (volume->unpackVolumeFaces(stream, data_size))
- {
- //load volume faces into decomposition buffer
- S32 vertex_count = 0;
- S32 index_count = 0;
-
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- vertex_count += face.mNumVertices;
- index_count += face.mNumIndices;
- }
-
- d->mPhysicsShapeMesh.clear();
-
- std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions;
- std::vector<LLVector3>& norm = d->mPhysicsShapeMesh.mNormals;
-
- for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
-
- for (S32 i = 0; i < face.mNumIndices; ++i)
- {
- U16 idx = face.mIndices[i];
-
- pos.push_back(LLVector3(face.mPositions[idx].getF32ptr()));
- norm.push_back(LLVector3(face.mNormals[idx].getF32ptr()));
- }
- }
- }
- }
-
- mDecompositionQ.push(d);
- return true;
-}
-
-LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints)
-: LLThread("mesh upload"),
- mDiscarded(FALSE)
-{
- mInstanceList = data;
- mUploadTextures = upload_textures;
- mUploadSkin = upload_skin;
- mUploadJoints = upload_joints;
- mMutex = new LLMutex(NULL);
- mCurlRequest = NULL;
- mPendingConfirmations = 0;
- mPendingUploads = 0;
- mPendingCost = 0;
- mFinished = false;
- mOrigin = gAgent.getPositionAgent();
- mHost = gAgent.getRegionHost();
-
- mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
- mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
- mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory");
-
- mOrigin += gAgent.getAtAxis() * scale.magVec();
-}
-
-LLMeshUploadThread::~LLMeshUploadThread()
-{
-
-}
-
-LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread)
-{
- mStage = "single_hull";
- mModel = mdl;
- mDecompID = &mdl->mDecompID;
- mBaseModel = base_model;
- mThread = thread;
-
- //copy out positions and indices
- if (mdl)
- {
- U16 index_offset = 0;
-
- mPositions.clear();
- mIndices.clear();
-
- //queue up vertex positions and indices
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = mdl->getVolumeFace(i);
- if (mPositions.size() + face.mNumVertices > 65535)
- {
- continue;
- }
-
- for (U32 j = 0; j < face.mNumVertices; ++j)
- {
- mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
- }
-
- for (U32 j = 0; j < face.mNumIndices; ++j)
- {
- mIndices.push_back(face.mIndices[j]+index_offset);
- }
-
- index_offset += face.mNumVertices;
- }
- }
-
- mThread->mFinalDecomp = this;
- mThread->mPhysicsComplete = false;
-}
-
-void LLMeshUploadThread::DecompRequest::completed()
-{
- if (mThread->mFinalDecomp == this)
- {
- mThread->mPhysicsComplete = true;
- }
-
- llassert(mHull.size() == 1);
-
- mThread->mHullMap[mBaseModel] = mHull[0];
-}
-
-//called in the main thread.
-void LLMeshUploadThread::preStart()
-{
- //build map of LLModel refs to instances for callbacks
- for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter)
- {
- mInstance[iter->mModel].push_back(*iter);
- }
-}
-
-void LLMeshUploadThread::discard()
-{
- LLMutexLock lock(mMutex) ;
- mDiscarded = TRUE ;
-}
-
-BOOL LLMeshUploadThread::isDiscarded()
-{
- LLMutexLock lock(mMutex) ;
- return mDiscarded ;
-}
-
-void LLMeshUploadThread::run()
-{
- if (gSavedSettings.getBOOL("MeshUseWholeModelUpload"))
- {
- doWholeModelUpload();
- }
- else
- {
- doIterativeUpload();
- }
-}
-
-void dumpLLSDToFile(const LLSD& content, std::string filename)
-{
-#if 1
- std::ofstream of(filename.c_str());
- LLSDSerialize::toPrettyXML(content,of);
-#endif
-}
-
-void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
-{
- LLSD result;
-
- LLSD res;
- result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
- result["asset_type"] = "mesh";
- result["inventory_type"] = "object";
- result["name"] = "mesh model";
- result["description"] = "your description here";
-
- res["mesh_list"] = LLSD::emptyArray();
- res["texture_list"] = LLSD::emptyArray();
- res["instance_list"] = LLSD::emptyArray();
- S32 mesh_num = 0;
- S32 texture_num = 0;
-
- std::set<LLViewerTexture* > textures;
- std::map<LLViewerTexture*,S32> texture_index;
-
- std::map<LLModel*,S32> mesh_index;
-
- S32 instance_num = 0;
-
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
- LLModelInstance& instance = *(iter->second.begin());
- LLModel* model = instance.mModel;
- if (mesh_index.find(model) == mesh_index.end())
- {
- // Have not seen this model before - create a new mesh_list entry for it.
- std::string model_name = data.mBaseModel->getName();
- if (!model_name.empty())
- {
- result["name"] = model_name;
- }
-
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- decomp.mBaseHull = mHullMap[data.mBaseModel];
-
- LLSD mesh_header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints);
-
- data.mAssetData = ostr.str();
- std::string str = ostr.str();
-
- res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
- mesh_index[model] = mesh_num;
- mesh_num++;
- }
-
- LLSD instance_entry;
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- LLVector3 pos, scale;
- LLQuaternion rot;
- LLMatrix4 transformation = instance.mTransform;
- decomposeMeshMatrix(transformation,pos,rot,scale);
- instance_entry["position"] = ll_sd_from_vector3(pos);
- instance_entry["rotation"] = ll_sd_from_quaternion(rot);
- instance_entry["scale"] = ll_sd_from_vector3(scale);
-
- instance_entry["material"] = LL_MCODE_WOOD;
- LLPermissions perm;
- perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
- perm.setCreator(gAgent.getID());
-
- perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
- PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
- LLFloaterPerms::getEveryonePerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getNextOwnerPerms());
- instance_entry["permissions"] = ll_create_sd_from_permissions(perm);
- instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
- instance_entry["mesh"] = mesh_index[model];
-
- if (mUploadTextures)
- {
- instance_entry["face_list"] = LLSD::emptyArray();
-
- for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++)
- {
- LLImportMaterial& material = instance.mMaterial[face_num];
- LLSD face_entry = LLSD::emptyMap();
- LLViewerFetchedTexture *texture = material.mDiffuseMap.get();
-
- if (texture != NULL)
- {
- if (textures.find(texture) == textures.end())
- {
- textures.insert(texture);
- }
-
- std::stringstream ostr;
- if (include_textures) // otherwise data is blank.
- {
- LLTextureUploadData data(texture, material.mDiffuseMapLabel);
- if (!data.mTexture->isRawImageValid())
- {
- data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
- }
-
- LLPointer<LLImageJ2C> upload_file =
- LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
- ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
- }
-
- if (texture_index.find(texture) == texture_index.end())
- {
- texture_index[texture] = texture_num;
- std::string str = ostr.str();
- res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
- texture_num++;
- }
- }
-
- // Subset of TextureEntry fields.
- if (texture)
- {
- face_entry["image"] = texture_index[texture];
- }
- face_entry["scales"] = 1.0;
- face_entry["scalet"] = 1.0;
- face_entry["offsets"] = 0.0;
- face_entry["offsett"] = 0.0;
- face_entry["imagerot"] = 0.0;
- face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor);
- face_entry["fullbright"] = material.mFullbright;
- instance_entry["face_list"][face_num] = face_entry;
- }
- }
-
- res["instance_list"][instance_num] = instance_entry;
- instance_num++;
- }
-
- result["asset_resources"] = res;
- dumpLLSDToFile(result,"whole_model.xml");
-
- dest = result;
-}
-
-void LLMeshUploadThread::doWholeModelUpload()
-{
- mCurlRequest = new LLCurlRequest();
-
- // Queue up models for hull generation (viewer-side)
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
-
- LLModelInstance& instance = *(iter->second.begin());
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- //queue up models for hull generation
- LLModel* physics = NULL;
-
- if (data.mModel[LLModel::LOD_PHYSICS].notNull())
- {
- physics = data.mModel[LLModel::LOD_PHYSICS];
- }
- else if (data.mModel[LLModel::LOD_MEDIUM].notNull())
- {
- physics = data.mModel[LLModel::LOD_MEDIUM];
- }
- else
- {
- physics = data.mModel[LLModel::LOD_HIGH];
- }
-
- llassert(physics != NULL);
-
- DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
- gMeshRepo.mDecompThread->submitRequest(request);
- }
-
- while (!mPhysicsComplete)
- {
- apr_sleep(100);
- }
-
- LLSD model_data;
- wholeModelToLLSD(model_data,false);
- dumpLLSDToFile(model_data,"whole_model_fee_request.xml");
-
- mPendingUploads++;
- LLCurlRequest::headers_t headers;
- mCurlRequest->post(mWholeModelFeeCapability, headers, model_data,
- new LLWholeModelFeeResponder(this));
-
- do
- {
- mCurlRequest->process();
- } while (mCurlRequest->getQueued() > 0);
-
-
- if (mWholeModelUploadURL.empty())
- {
- llinfos << "unable to upload, fee request failed" << llendl;
- }
- else
- {
- LLSD full_model_data;
- wholeModelToLLSD(full_model_data, true);
- LLSD body = full_model_data["asset_resources"];
- dumpLLSDToFile(body,"whole_model_body.xml");
- mCurlRequest->post(mWholeModelUploadURL, headers, body,
- new LLWholeModelUploadResponder(this, model_data));
- do
- {
- mCurlRequest->process();
- } while (mCurlRequest->getQueued() > 0);
- }
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-
- // Currently a no-op.
- mFinished = true;
-}
-
-void LLMeshUploadThread::doIterativeUpload()
-{
- if(isDiscarded())
- {
- mFinished = true;
- return ;
- }
-
- mCurlRequest = new LLCurlRequest();
-
- std::set<LLViewerTexture* > textures;
-
- //populate upload queue with relevant models
- for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
- {
- LLMeshUploadData data;
- data.mBaseModel = iter->first;
-
- LLModelInstance& instance = *(iter->second.begin());
-
- for (S32 i = 0; i < 5; i++)
- {
- data.mModel[i] = instance.mLOD[i];
- }
-
- uploadModel(data);
-
- if (mUploadTextures)
- {
- for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
- material_iter != instance.mMaterial.end(); ++material_iter)
- {
-
- if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
- {
- textures.insert(material_iter->mDiffuseMap.get());
-
- LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
- uploadTexture(data);
- }
- }
- }
-
- //queue up models for hull generation
- LLModel* physics = data.mModel[LLModel::LOD_PHYSICS];
- if (physics == NULL)
- { //no physics model available, use high lod
- physics = data.mModel[LLModel::LOD_HIGH];
- }
-
- DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
- gMeshRepo.mDecompThread->submitRequest(request);
- }
-
- while (!mPhysicsComplete)
- {
- apr_sleep(100);
- }
-
- //upload textures
- bool done = false;
- do
- {
- if (!mTextureQ.empty())
- {
- sendCostRequest(mTextureQ.front());
- mTextureQ.pop();
- }
-
- if (!mConfirmedTextureQ.empty())
- {
- doUploadTexture(mConfirmedTextureQ.front());
- mConfirmedTextureQ.pop();
- }
-
- mCurlRequest->process();
-
- done = mTextureQ.empty() && mConfirmedTextureQ.empty();
- }
- while (!done || mCurlRequest->getQueued() > 0);
-
- LLSD object_asset;
- object_asset["objects"] = LLSD::emptyArray();
-
- done = false;
- do
- {
- static S32 count = 0;
- static F32 last_hundred = gFrameTimeSeconds;
- if (gFrameTimeSeconds - last_hundred > 1.f)
- {
- last_hundred = gFrameTimeSeconds;
- count = 0;
- }
-
- //how many requests to push before calling process
- const S32 PUSH_PER_PROCESS = 32;
-
- S32 tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mUploadQ.empty() && count < tcount)
- { //send any pending upload requests
- mMutex->lock();
- LLMeshUploadData data = mUploadQ.front();
- mUploadQ.pop();
- mMutex->unlock();
- sendCostRequest(data);
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mConfirmedQ.empty() && count < tcount)
- { //process any meshes that have been confirmed for upload
- LLMeshUploadData& data = mConfirmedQ.front();
- doUploadModel(data);
- mConfirmedQ.pop();
- count++;
- }
-
- tcount = llmin(count+PUSH_PER_PROCESS, 100);
-
- while (!mInstanceQ.empty() && count < tcount && !isDiscarded())
- { //create any objects waiting for upload
- count++;
- object_asset["objects"].append(createObject(mInstanceQ.front()));
- mInstanceQ.pop();
- }
-
- mCurlRequest->process();
-
- done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty());
- }
- while (!done || mCurlRequest->getQueued() > 0);
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-
- // now upload the object asset
- std::string url = mUploadObjectAssetCapability;
-
- if (object_asset["objects"][0].has("permissions"))
- { //copy permissions from first available object to be used for coalesced object
- object_asset["permissions"] = object_asset["objects"][0]["permissions"];
- }
-
- if(!isDiscarded())
- {
- mPendingUploads++;
- LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset));
- }
- else
- {
- mFinished = true;
- }
-}
-
-void LLMeshUploadThread::uploadModel(LLMeshUploadData& data)
-{ //called from arbitrary thread
- {
- LLMutexLock lock(mMutex);
- mUploadQ.push(data);
- }
-}
-
-void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data)
-{ //called from mesh upload thread
- mTextureQ.push(data);
-}
-
-
-static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded");
-static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable");
-
-void LLMeshRepoThread::notifyLoadedMeshes()
-{
- while (!mLoadedQ.empty())
- {
- mMutex->lock();
- LoadedMesh mesh = mLoadedQ.front();
- mLoadedQ.pop();
- mMutex->unlock();
-
- if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0)
- {
- gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume);
- }
- else
- {
- gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams,
- LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail()));
- }
- }
-
- while (!mUnavailableQ.empty())
- {
- mMutex->lock();
- LODRequest req = mUnavailableQ.front();
- mUnavailableQ.pop();
- mMutex->unlock();
-
- gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD);
- }
-
- while (!mSkinInfoQ.empty())
- {
- gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front());
- mSkinInfoQ.pop();
- }
-
- while (!mDecompositionQ.empty())
- {
- gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front());
- mDecompositionQ.pop();
- }
-}
-
-S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{ //only ever called from main thread
- LLMutexLock lock(mHeaderMutex);
- mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
-
- if (iter != mMeshHeader.end())
- {
- LLSD& header = iter->second;
-
- return LLMeshRepository::getActualMeshLOD(header, lod);
- }
-
- return lod;
-}
-
-//static
-S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod)
-{
- lod = llclamp(lod, 0, 3);
-
- if (header.has("404"))
- {
- return -1;
- }
-
- if (header[header_lod[lod]]["size"].asInteger() > 0)
- {
- return lod;
- }
-
- //search down to find the next available lower lod
- for (S32 i = lod-1; i >= 0; --i)
- {
- if (header[header_lod[i]]["size"].asInteger() > 0)
- {
- return i;
- }
- }
-
- //search up to find then ext available higher lod
- for (S32 i = lod+1; i < 4; ++i)
- {
- if (header[header_lod[i]]["size"].asInteger() > 0)
- {
- return i;
- }
- }
-
- //header exists and no good lod found, treat as 404
- header["404"] = 1;
- return -1;
-}
-
-U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id)
-{
- LLMutexLock lock(mHeaderMutex);
-
- std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id);
- if (iter != mMeshResourceCost.end())
- {
- return iter->second;
- }
-
- return 0;
-}
-
-void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header)
-{
- mThread->mMeshHeader[data.mUUID] = header;
-
- // we cache the mesh for default parameters
- LLVolumeParams volume_params;
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
- volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH);
-
- for (U32 i = 0; i < 4; i++)
- {
- if (data.mModel[i].notNull())
- {
- LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i));
- volume->copyVolumeFaces(data.mModel[i]);
- }
- }
-
-}
-
-void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
-
- LLMeshRepoThread::sActiveLODRequests--;
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- file.seek(offset);
- file.write(data, size);
- LLMeshRepository::sCacheBytesWritten += size;
- }
- }
-
- delete [] data;
-}
-
-void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshSkinInfo(mMeshID);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesWritten += size;
- file.seek(offset);
- file.write(data, size);
- }
- }
-
- delete [] data;
-}
-
-void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshDecomposition(mMeshID);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesWritten += size;
- file.seek(offset);
- file.write(data, size);
- }
- }
-
- delete [] data;
-}
-
-void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID);
- }
- else
- {
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
- }
-
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
-
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
-
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesWritten += size;
- file.seek(offset);
- file.write(data, size);
- }
- }
-
- delete [] data;
-}
-
-void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- LLMeshRepoThread::sActiveHeaderRequests--;
- if (status < 200 || status > 400)
- {
- //llwarns
- // << "Header responder failed with status: "
- // << status << ": " << reason << llendl;
-
- // 503 (service unavailable) or 499 (timeout)
- // can be due to server load and can be retried
-
- // TODO*: Add maximum retry logic, exponential backoff
- // and (somewhat more optional than the others) retries
- // again after some set period of time
- if (status == 503 || status == 499)
- { //retry
- LLMeshRepository::sHTTPRetryCount++;
- LLMeshRepoThread::HeaderRequest req(mMeshParams);
- LLMutexLock lock(gMeshRepo.mThread->mMutex);
- gMeshRepo.mThread->mHeaderReqQ.push(req);
-
- return;
- }
- }
-
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- U8* data = NULL;
-
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
-
- LLMeshRepository::sBytesReceived += llmin(data_size, 4096);
-
- if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size))
- {
- llwarns
- << "Unable to parse mesh header: "
- << status << ": " << reason << llendl;
- }
- else if (data && data_size > 0)
- {
- //header was successfully retrieved from sim, cache in vfs
- LLUUID mesh_id = mMeshParams.getSculptID();
- LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id];
-
- std::stringstream str;
-
- S32 lod_bytes = 0;
-
- for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
- { //figure out how many bytes we'll need to reserve in the file
- std::string lod_name = header_lod[i];
- lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
- }
-
- //just in case skin info or decomposition is at the end of the file (which it shouldn't be)
- lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
- lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger());
-
- S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
- S32 bytes = lod_bytes + header_bytes;
-
-
- //it's possible for the remote asset to have more data than is needed for the local cache
- //only allocate as much space in the VFS as is needed for the local cache
- data_size = llmin(data_size, bytes);
-
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
- if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
- {
- LLMeshRepository::sCacheBytesWritten += data_size;
-
- file.write((const U8*) data, data_size);
-
- //zero out the rest of the file
- U8 block[4096];
- memset(block, 0, 4096);
-
- while (bytes-file.tell() > 4096)
- {
- file.write(block, 4096);
- }
-
- S32 remaining = bytes-file.tell();
-
- if (remaining < 0 || remaining > 4096)
- {
- llerrs << "Bad padding of mesh asset cache entry." << llendl;
- }
-
- if (remaining > 0)
- {
- file.write(block, remaining);
- }
- }
- }
-
- delete [] data;
-}
-
-
-LLMeshRepository::LLMeshRepository()
-: mMeshMutex(NULL),
- mMeshThreadCount(0),
- mThread(NULL)
-{
-
-}
-
-void LLMeshRepository::init()
-{
- mMeshMutex = new LLMutex(NULL);
-
- LLConvexDecomposition::getInstance()->initSystem();
-
- mDecompThread = new LLPhysicsDecomp();
- mDecompThread->start();
-
- while (!mDecompThread->mInited)
- { //wait for physics decomp thread to init
- apr_sleep(100);
- }
-
-
-
- mThread = new LLMeshRepoThread();
- mThread->start();
-}
-
-void LLMeshRepository::shutdown()
-{
- llinfos << "Shutting down mesh repository." << llendl;
-
- for (U32 i = 0; i < mUploads.size(); ++i)
- {
- llinfos << "Discard the pending mesh uploads " << llendl;
- mUploads[i]->discard() ; //discard the uploading requests.
- }
-
- mThread->mSignal->signal();
-
- while (!mThread->isStopped())
- {
- apr_sleep(10);
- }
- delete mThread;
- mThread = NULL;
-
- for (U32 i = 0; i < mUploads.size(); ++i)
- {
- llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl;
- while (!mUploads[i]->isStopped())
- {
- apr_sleep(10);
- }
- delete mUploads[i];
- }
-
- mUploads.clear();
-
- delete mMeshMutex;
- mMeshMutex = NULL;
-
- llinfos << "Shutting down decomposition system." << llendl;
-
- if (mDecompThread)
- {
- mDecompThread->shutdown();
- delete mDecompThread;
- mDecompThread = NULL;
- }
-
- LLConvexDecomposition::quitSystem();
-}
-
-//called in the main thread.
-S32 LLMeshRepository::update()
-{
- if(mUploadWaitList.empty())
- {
- return 0 ;
- }
-
- S32 size = mUploadWaitList.size() ;
- for (S32 i = 0; i < size; ++i)
- {
- mUploads.push_back(mUploadWaitList[i]);
- mUploadWaitList[i]->preStart() ;
- mUploadWaitList[i]->start() ;
- }
- mUploadWaitList.clear() ;
-
- return size ;
-}
-
-S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
-{
- if (detail < 0 || detail > 4)
- {
- return detail;
- }
-
- LLFastTimer t(FTM_LOAD_MESH);
-
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params);
- if (iter != mLoadingMeshes[detail].end())
- { //request pending for this mesh, append volume id to list
- iter->second.insert(vobj->getID());
- }
- else
- {
- //first request for this mesh
- mLoadingMeshes[detail][mesh_params].insert(vobj->getID());
- mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail));
- }
- }
-
- //do a quick search to see if we can't display something while we wait for this mesh to load
- LLVolume* volume = vobj->getVolume();
-
- if (volume)
- {
- if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron())
- {
- volume->makeTetrahedron();
- }
-
- LLVolumeParams params = volume->getParams();
-
- LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params);
-
- if (group)
- {
- //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641)
- if (last_lod >= 0)
- {
- LLVolume* lod = group->refLOD(last_lod);
- if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
- {
- group->derefLOD(lod);
- return last_lod;
- }
- group->derefLOD(lod);
- }
-
- //next, see what the next lowest LOD available might be
- for (S32 i = detail-1; i >= 0; --i)
- {
- LLVolume* lod = group->refLOD(i);
- if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
- {
- group->derefLOD(lod);
- return i;
- }
-
- group->derefLOD(lod);
- }
-
- //no lower LOD is a available, is a higher lod available?
- for (S32 i = detail+1; i < 4; ++i)
- {
- LLVolume* lod = group->refLOD(i);
- if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
- {
- group->derefLOD(lod);
- return i;
- }
-
- group->derefLOD(lod);
- }
- }
- }
-
- return detail;
-}
-
-static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread");
-static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD");
-static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1");
-static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2");
-
-void LLMeshRepository::notifyLoadedMeshes()
-{ //called from main thread
-
- LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests");
-
- //clean up completed upload threads
- for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); )
- {
- LLMeshUploadThread* thread = *iter;
-
- if (thread->isStopped() && thread->finished())
- {
- iter = mUploads.erase(iter);
- delete thread;
- }
- else
- {
- ++iter;
- }
- }
-
- //update inventory
- if (!mInventoryQ.empty())
- {
- LLMutexLock lock(mMeshMutex);
- while (!mInventoryQ.empty())
- {
- inventory_data& data = mInventoryQ.front();
-
- LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString());
- LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString());
-
- on_new_single_inventory_upload_complete(
- asset_type,
- inventory_type,
- data.mPostData["asset_type"].asString(),
- data.mPostData["folder_id"].asUUID(),
- data.mPostData["name"],
- data.mPostData["description"],
- data.mResponse,
- 0);
-
- mInventoryQ.pop();
- }
- }
-
- //call completed callbacks on finished decompositions
- mDecompThread->notifyCompleted();
-
- if (!mThread->mWaiting)
- { //curl thread is churning, wait for it to go idle
- return;
- }
-
- static std::string region_name("never name a region this");
-
- if (gAgent.getRegion())
- { //update capability url
- if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
- {
- region_name = gAgent.getRegion()->getName();
-
- mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh");
- }
- }
-
- LLFastTimer t(FTM_MESH_UPDATE);
-
- {
- LLFastTimer t(FTM_MESH_LOCK1);
- mMeshMutex->lock();
- }
-
- {
- LLFastTimer t(FTM_MESH_LOCK2);
- mThread->mMutex->lock();
- }
-
- //popup queued error messages from background threads
- while (!mUploadErrorQ.empty())
- {
- LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front());
- mUploadErrorQ.pop();
- }
-
- S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests);
-
- if (push_count > 0)
- {
- //calculate "score" for pending requests
-
- //create score map
- std::map<LLUUID, F32> score_map;
-
- for (U32 i = 0; i < 4; ++i)
- {
- for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter)
- {
- F32 max_score = 0.f;
- for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter)
- {
- LLViewerObject* object = gObjectList.findObject(*obj_iter);
-
- if (object)
- {
- LLDrawable* drawable = object->mDrawable;
- if (drawable)
- {
- F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f);
- max_score = llmax(max_score, cur_score);
- }
- }
- }
-
- score_map[iter->first.getSculptID()] = max_score;
- }
- }
-
- //set "score" for pending requests
- for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter)
- {
- iter->mScore = score_map[iter->mMeshParams.getSculptID()];
- }
-
- //sort by "score"
- std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater());
-
- while (!mPendingRequests.empty() && push_count > 0)
- {
- LLFastTimer t(FTM_LOAD_MESH_LOD);
- LLMeshRepoThread::LODRequest& request = mPendingRequests.front();
- mThread->loadMeshLOD(request.mMeshParams, request.mLOD);
- mPendingRequests.erase(mPendingRequests.begin());
- push_count--;
- }
- }
-
- //send skin info requests
- while (!mPendingSkinRequests.empty())
- {
- mThread->loadMeshSkinInfo(mPendingSkinRequests.front());
- mPendingSkinRequests.pop();
- }
-
- //send decomposition requests
- while (!mPendingDecompositionRequests.empty())
- {
- mThread->loadMeshDecomposition(mPendingDecompositionRequests.front());
- mPendingDecompositionRequests.pop();
- }
-
- //send physics shapes decomposition requests
- while (!mPendingPhysicsShapeRequests.empty())
- {
- mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front());
- mPendingPhysicsShapeRequests.pop();
- }
-
- mThread->notifyLoadedMeshes();
-
- mThread->mMutex->unlock();
- mMeshMutex->unlock();
-
- mThread->mSignal->signal();
-}
-
-void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
-{
- mSkinMap[info.mMeshID] = info;
- mLoadingSkins.erase(info.mMeshID);
-}
-
-void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp)
-{
- decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID);
- if (iter == mDecompositionMap.end())
- { //just insert decomp into map
- mDecompositionMap[decomp->mMeshID] = decomp;
- }
- else
- { //merge decomp with existing entry
- iter->second->merge(decomp);
- delete decomp;
- }
-
- mLoadingDecompositions.erase(decomp->mMeshID);
-}
-
-void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume)
-{ //called from main thread
- S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail());
-
- //get list of objects waiting to be notified this mesh is loaded
- mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params);
-
- if (volume && obj_iter != mLoadingMeshes[detail].end())
- {
- //make sure target volume is still valid
- if (volume->getNumVolumeFaces() <= 0)
- {
- llwarns << "Mesh loading returned empty volume." << llendl;
- volume->makeTetrahedron();
- }
-
- { //update system volume
- LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail);
- if (sys_volume)
- {
- sys_volume->copyVolumeFaces(volume);
- LLPrimitive::getVolumeManager()->unrefVolume(sys_volume);
- }
- else
- {
- llwarns << "Couldn't find system volume for given mesh." << llendl;
- }
- }
-
- //notify waiting LLVOVolume instances that their requested mesh is available
- for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
- {
- LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
- if (vobj)
- {
- vobj->notifyMeshLoaded();
- }
- }
-
- mLoadingMeshes[detail].erase(mesh_params);
- }
-}
-
-void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod)
-{ //called from main thread
- //get list of objects waiting to be notified this mesh is loaded
- mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params);
-
- F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod);
-
- if (obj_iter != mLoadingMeshes[lod].end())
- {
- for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
- {
- LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
- if (vobj)
- {
- LLVolume* obj_volume = vobj->getVolume();
-
- if (obj_volume &&
- obj_volume->getDetail() == detail &&
- obj_volume->getParams() == mesh_params)
- { //should force volume to find most appropriate LOD
- vobj->setVolume(obj_volume->getParams(), lod);
- }
- }
- }
-
- mLoadingMeshes[lod].erase(mesh_params);
- }
-}
-
-S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
-{
- return mThread->getActualMeshLOD(mesh_params, lod);
-}
-
-U32 LLMeshRepository::calcResourceCost(LLSD& header)
-{
- U32 bytes = 0;
-
- for (U32 i = 0; i < 4; i++)
- {
- bytes += header[header_lod[i]]["size"].asInteger();
- }
-
- bytes += header["skin"]["size"].asInteger();
-
- return bytes/4096 + 1;
-}
-
-U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id)
-{
- return mThread->getResourceCost(mesh_id);
-}
-
-const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id)
-{
- if (mesh_id.notNull())
- {
- skin_map::iterator iter = mSkinMap.find(mesh_id);
- if (iter != mSkinMap.end())
- {
- return &(iter->second);
- }
-
- //no skin info known about given mesh, try to fetch it
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id);
- if (iter == mLoadingSkins.end())
- { //no request pending for this skin info
- mLoadingSkins.insert(mesh_id);
- mPendingSkinRequests.push(mesh_id);
- }
- }
- }
-
- return NULL;
-}
-
-void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
-{
- if (mesh_id.notNull())
- {
- LLModel::Decomposition* decomp = NULL;
- decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
- if (iter != mDecompositionMap.end())
- {
- decomp = iter->second;
- }
-
- //decomposition block hasn't been fetched yet
- if (!decomp || decomp->mPhysicsShapeMesh.empty())
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
- if (iter == mLoadingPhysicsShapes.end())
- { //no request pending for this skin info
- mLoadingPhysicsShapes.insert(mesh_id);
- mPendingPhysicsShapeRequests.push(mesh_id);
- }
- }
- }
-
-}
-
-LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
-{
- LLModel::Decomposition* ret = NULL;
-
- if (mesh_id.notNull())
- {
- decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
- if (iter != mDecompositionMap.end())
- {
- ret = iter->second;
- }
-
- //decomposition block hasn't been fetched yet
- if (!ret || ret->mBaseHullMesh.empty())
- {
- LLMutexLock lock(mMeshMutex);
- //add volume to list of loading meshes
- std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
- if (iter == mLoadingDecompositions.end())
- { //no request pending for this skin info
- mLoadingDecompositions.insert(mesh_id);
- mPendingDecompositionRequests.push(mesh_id);
- }
- }
- }
-
- return ret;
-}
-
-void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail)
-{
- LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail);
-
- if (!volume->mHullPoints)
- {
- //all default params
- //execute first stage
- //set simplify mode to retain
- //set retain percentage to zero
- //run second stage
- }
-
- LLPrimitive::sVolumeManager->unrefVolume(volume);
-}
-
-bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
-{
- LLSD mesh = mThread->getMeshHeader(mesh_id);
- return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0);
-}
-
-LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id)
-{
- return mThread->getMeshHeader(mesh_id);
-}
-
-LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id)
-{
- static LLSD dummy_ret;
- if (mesh_id.notNull())
- {
- LLMutexLock lock(mHeaderMutex);
- mesh_header_map::iterator iter = mMeshHeader.find(mesh_id);
- if (iter != mMeshHeader.end())
- {
- return iter->second;
- }
- }
-
- return dummy_ret;
-}
-
-
-void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints)
-{
- LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints);
- mUploadWaitList.push_back(thread);
-}
-
-S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
-{
- if (mThread)
- {
- LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id);
- if (iter != mThread->mMeshHeader.end())
- {
- LLSD& header = iter->second;
-
- if (header.has("404"))
- {
- return -1;
- }
-
- S32 size = header[header_lod[lod]]["size"].asInteger();
- return size;
- }
-
- }
-
- return -1;
-
-}
-
-void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- //write model file to memory buffer
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- LLSD header = LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints,
- true);
-
- std::string desc = data.mBaseModel->mLabel;
-
- // Grab the total vertex count of the model
- // along with other information for the "asset_resources" map
- // to send to the server.
- LLSD asset_resources = LLSD::emptyMap();
-
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_MESH,
- desc,
- desc,
- LLFolderType::FT_MESH,
- LLInventoryType::IT_MESH,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
-
- mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this));
- }
-}
-
-void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (data.mTexture && data.mTexture->getDiscardLevel() >= 0)
- {
- LLSD asset_resources = LLSD::emptyMap();
-
- std::string url = mNewInventoryCapability;
-
- if (!url.empty())
- {
- LLSD body = generate_new_resource_upload_capability_body(
- LLAssetType::AT_TEXTURE,
- data.mLabel,
- data.mLabel,
- LLFolderType::FT_TEXTURE,
- LLInventoryType::IT_TEXTURE,
- LLFloaterPerms::getNextOwnerPerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getEveryonePerms());
-
- body["asset_resources"] = asset_resources;
-
- mPendingConfirmations++;
- LLCurlRequest::headers_t headers;
-
- data.mPostData = body;
- mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this));
- }
- }
-}
-
-
-void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (!data.mRSVP.empty())
- {
- std::stringstream ostr;
-
- LLModel::Decomposition& decomp =
- data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
- data.mBaseModel->mPhysics;
-
- decomp.mBaseHull = mHullMap[data.mBaseModel];
-
- LLModel::writeModel(
- ostr,
- data.mModel[LLModel::LOD_PHYSICS],
- data.mModel[LLModel::LOD_HIGH],
- data.mModel[LLModel::LOD_MEDIUM],
- data.mModel[LLModel::LOD_LOW],
- data.mModel[LLModel::LOD_IMPOSTOR],
- decomp,
- mUploadSkin,
- mUploadJoints);
-
- data.mAssetData = ostr.str();
-
- LLCurlRequest::headers_t headers;
- mPendingUploads++;
-
- mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this));
- }
-}
-
-void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data)
-{
- if(isDiscarded())
- {
- return ;
- }
-
- if (!data.mRSVP.empty())
- {
- std::stringstream ostr;
-
- if (!data.mTexture->isRawImageValid())
- {
- data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
- }
-
- LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
-
- ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
-
- data.mAssetData = ostr.str();
-
- LLCurlRequest::headers_t headers;
- mPendingUploads++;
-
- mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this));
- }
-}
-
-
-void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data)
-{
- createObjects(data);
-}
-
-void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data)
-{
- mTextureMap[data.mTexture] = data;
-}
-
-
-void LLMeshUploadThread::createObjects(LLMeshUploadData& data)
-{
- instance_list& instances = mInstance[data.mBaseModel];
-
- for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter)
- { //create prims that reference given mesh
- LLModelInstance& instance = *iter;
- instance.mMeshID = data.mUUID;
- mInstanceQ.push(instance);
- }
-}
-
-void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
- LLVector3& result_pos,
- LLQuaternion& result_rot,
- LLVector3& result_scale)
-{
- // check for reflection
- BOOL reflected = (transformation.determinant() < 0);
-
- // compute position
- LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
- // compute scale
- LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
- LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
- LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
- F32 x_length = x_transformed.normalize();
- F32 y_length = y_transformed.normalize();
- F32 z_length = z_transformed.normalize();
- LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
- // adjust for "reflected" geometry
- LLVector3 x_transformed_reflected = x_transformed;
- if (reflected)
- {
- x_transformed_reflected *= -1.0;
- }
-
- // compute rotation
- LLMatrix3 rotation_matrix;
- rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
- LLQuaternion quat_rotation = rotation_matrix.quaternion();
- quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
- LLVector3 euler_rotation;
- quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
-
- result_pos = position + mOrigin;
- result_scale = scale;
- result_rot = quat_rotation;
-}
-
-
-LLSD LLMeshUploadThread::createObject(LLModelInstance& instance)
-{
- LLMatrix4 transformation = instance.mTransform;
-
- llassert(instance.mMeshID.notNull());
-
- // check for reflection
- BOOL reflected = (transformation.determinant() < 0);
-
- // compute position
- LLVector3 position = LLVector3(0, 0, 0) * transformation;
-
- // compute scale
- LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
- LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
- LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
- F32 x_length = x_transformed.normalize();
- F32 y_length = y_transformed.normalize();
- F32 z_length = z_transformed.normalize();
- LLVector3 scale = LLVector3(x_length, y_length, z_length);
-
- // adjust for "reflected" geometry
- LLVector3 x_transformed_reflected = x_transformed;
- if (reflected)
- {
- x_transformed_reflected *= -1.0;
- }
-
- // compute rotation
- LLMatrix3 rotation_matrix;
- rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
- LLQuaternion quat_rotation = rotation_matrix.quaternion();
- quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
- LLVector3 euler_rotation;
- quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
-
- //
- // build parameter block to construct this prim
- //
-
- LLSD object_params;
-
- // create prim
-
- // set volume params
- U8 sculpt_type = LL_SCULPT_TYPE_MESH;
- if (reflected)
- {
- sculpt_type |= LL_SCULPT_FLAG_MIRROR;
- }
- LLVolumeParams volume_params;
- volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
- volume_params.setBeginAndEndS( 0.f, 1.f );
- volume_params.setBeginAndEndT( 0.f, 1.f );
- volume_params.setRatio ( 1, 1 );
- volume_params.setShear ( 0, 0 );
- volume_params.setSculptID(instance.mMeshID, sculpt_type);
- object_params["shape"] = volume_params.asLLSD();
-
- object_params["material"] = LL_MCODE_WOOD;
-
- object_params["group-id"] = gAgent.getGroupID();
- object_params["pos"] = ll_sd_from_vector3(position + mOrigin);
- object_params["rotation"] = ll_sd_from_quaternion(quat_rotation);
- object_params["scale"] = ll_sd_from_vector3(scale);
- object_params["name"] = instance.mLabel;
-
- // load material from dae file
- object_params["facelist"] = LLSD::emptyArray();
- for (S32 i = 0; i < instance.mMaterial.size(); i++)
- {
- LLTextureEntry te;
- LLImportMaterial& mat = instance.mMaterial[i];
-
- te.setColor(mat.mDiffuseColor);
-
- LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID;
-
- if (diffuse_id.notNull())
- {
- te.setID(diffuse_id);
- }
- else
- {
- te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture
- }
-
- te.setFullbright(mat.mFullbright);
-
- object_params["facelist"][i] = te.asLLSD();
- }
-
- // set extra parameters
- LLSculptParams sculpt_params;
- sculpt_params.setSculptTexture(instance.mMeshID);
- sculpt_params.setSculptType(sculpt_type);
- U8 buffer[MAX_OBJECT_PARAMS_SIZE+1];
- LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE);
- sculpt_params.pack(dp);
- std::vector<U8> v(dp.getCurrentSize());
- memcpy(&v[0], buffer, dp.getCurrentSize());
- LLSD extra_parameter;
- extra_parameter["extra_parameter"] = sculpt_params.mType;
- extra_parameter["param_data"] = v;
- object_params["extra_parameters"].append(extra_parameter);
-
- LLPermissions perm;
- perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
- perm.setCreator(gAgent.getID());
-
- perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
- PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
- LLFloaterPerms::getEveryonePerms(),
- LLFloaterPerms::getGroupPerms(),
- LLFloaterPerms::getNextOwnerPerms());
-
- object_params["permissions"] = ll_create_sd_from_permissions(perm);
-
- object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
-
- return object_params;
-}
-
-void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content)
-{
- mPendingCost += content["upload_price"].asInteger();
- data.mRSVP = content["rsvp"].asString();
-
- mConfirmedQ.push(data);
-}
-
-void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content)
-{
- mPendingCost += content["upload_price"].asInteger();
- data.mRSVP = content["rsvp"].asString();
-
- mConfirmedTextureQ.push(data);
-}
-
-
-bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
-{
- if (mDiffuseMap != rhs.mDiffuseMap)
- {
- return mDiffuseMap < rhs.mDiffuseMap;
- }
-
- if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
- {
- return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
- }
-
- if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
- {
- return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
- }
-
- if (mDiffuseColor != rhs.mDiffuseColor)
- {
- return mDiffuseColor < rhs.mDiffuseColor;
- }
-
- return mFullbright < rhs.mFullbright;
-}
-
-
-void LLMeshRepository::updateInventory(inventory_data data)
-{
- LLMutexLock lock(mMeshMutex);
- dumpLLSDToFile(data.mPostData,"update_inventory_post_data.xml");
- dumpLLSDToFile(data.mResponse,"update_inventory_response.xml");
- mInventoryQ.push(data);
-}
-
-void LLMeshRepository::uploadError(LLSD& args)
-{
- LLMutexLock lock(mMeshMutex);
- mUploadErrorQ.push(args);
-}
-
-//static
-F32 LLMeshRepository::getStreamingCost(LLSD& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod)
-{
- F32 dlowest = llmin(radius/0.03f, 256.f);
- F32 dlow = llmin(radius/0.06f, 256.f);
- F32 dmid = llmin(radius/0.24f, 256.f);
-
- F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f;
- F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f;
- F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f;
- F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f;
-
- if (bytes)
- {
- *bytes = 0;
- *bytes += header["lowest_lod"]["size"].asInteger();
- *bytes += header["low_lod"]["size"].asInteger();
- *bytes += header["medium_lod"]["size"].asInteger();
- *bytes += header["high_lod"]["size"].asInteger();
- }
-
-
- if (bytes_visible)
- {
- lod = LLMeshRepository::getActualMeshLOD(header, lod);
- if (lod >= 0 && lod <= 3)
- {
- *bytes_visible = header[header_lod[lod]]["size"].asInteger();
- }
- }
-
- if (bytes_high == 0.f)
- {
- return 0.f;
- }
-
- if (bytes_mid == 0.f)
- {
- bytes_mid = bytes_high;
- }
-
- if (bytes_low == 0.f)
- {
- bytes_low = bytes_mid;
- }
-
- if (bytes_lowest == 0.f)
- {
- bytes_lowest = bytes_low;
- }
-
- F32 max_area = 65536.f;
- F32 min_area = 1.f;
-
- F32 high_area = llmin(F_PI*dmid*dmid, max_area);
- F32 mid_area = llmin(F_PI*dlow*dlow, max_area);
- F32 low_area = llmin(F_PI*dlowest*dlowest, max_area);
- F32 lowest_area = max_area;
-
- lowest_area -= low_area;
- low_area -= mid_area;
- mid_area -= high_area;
-
- high_area = llclamp(high_area, min_area, max_area);
- mid_area = llclamp(mid_area, min_area, max_area);
- low_area = llclamp(low_area, min_area, max_area);
- lowest_area = llclamp(lowest_area, min_area, max_area);
-
- F32 total_area = high_area + mid_area + low_area + lowest_area;
- high_area /= total_area;
- mid_area /= total_area;
- low_area /= total_area;
- lowest_area /= total_area;
-
- F32 weighted_avg = bytes_high*high_area +
- bytes_mid*mid_area +
- bytes_low*low_area +
- bytes_lowest*lowest_area;
-
- return weighted_avg * gSavedSettings.getF32("MeshStreamingCostScaler");
-}
-
-
-LLPhysicsDecomp::LLPhysicsDecomp()
-: LLThread("Physics Decomp")
-{
- mInited = false;
- mQuitting = false;
- mDone = false;
-
- mSignal = new LLCondition(NULL);
- mMutex = new LLMutex(NULL);
-}
-
-LLPhysicsDecomp::~LLPhysicsDecomp()
-{
- shutdown();
-
- delete mSignal;
- mSignal = NULL;
- delete mMutex;
- mMutex = NULL;
-}
-
-void LLPhysicsDecomp::shutdown()
-{
- if (mSignal)
- {
- mQuitting = true;
- mSignal->signal();
-
- while (!isStopped())
- {
- apr_sleep(10);
- }
- }
-}
-
-void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request)
-{
- LLMutexLock lock(mMutex);
- mRequestQ.push(request);
- mSignal->signal();
-}
-
-//static
-S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2)
-{
- if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull())
- {
- return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2);
- }
-
- return 1;
-}
-
-void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh)
-{
- mesh.mVertexBase = mCurRequest->mPositions[0].mV;
- mesh.mVertexStrideBytes = 12;
- mesh.mNumVertices = mCurRequest->mPositions.size();
-
- mesh.mIndexType = LLCDMeshData::INT_16;
- mesh.mIndexBase = &(mCurRequest->mIndices[0]);
- mesh.mIndexStrideBytes = 6;
-
- mesh.mNumTriangles = mCurRequest->mIndices.size()/3;
-
- LLCDResult ret = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh);
- }
-
- if (ret)
- {
- llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
- }
-}
-
-void LLPhysicsDecomp::doDecomposition()
-{
- LLCDMeshData mesh;
- S32 stage = mStageID[mCurRequest->mStage];
-
- //load data intoLLCD
- if (stage == 0)
- {
- setMeshData(mesh);
- }
-
- //build parameter map
- std::map<std::string, const LLCDParam*> param_map;
-
- static const LLCDParam* params = NULL;
- static S32 param_count = 0;
- if (!params)
- {
- param_count = LLConvexDecomposition::getInstance()->getParameters(&params);
- }
-
- for (S32 i = 0; i < param_count; ++i)
- {
- param_map[params[i].mName] = params+i;
- }
-
- //set parameter values
- for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter)
- {
- const std::string& name = iter->first;
- const LLSD& value = iter->second;
-
- const LLCDParam* param = param_map[name];
-
- if (param == NULL)
- { //couldn't find valid parameter
- continue;
- }
-
- U32 ret = LLCD_OK;
-
- if (param->mType == LLCDParam::LLCD_FLOAT)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal());
- }
- else if (param->mType == LLCDParam::LLCD_INTEGER ||
- param->mType == LLCDParam::LLCD_ENUM)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger());
- }
- else if (param->mType == LLCDParam::LLCD_BOOLEAN)
- {
- ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean());
- }
- }
-
- mCurRequest->setStatusMessage("Executing.");
-
- LLCDResult ret = LLCD_OK;
-
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- ret = LLConvexDecomposition::getInstance()->executeStage(stage);
- }
-
- if (ret)
- {
- llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl;
- LLMutexLock lock(mMutex);
-
- mCurRequest->mHull.clear();
- mCurRequest->mHullMesh.clear();
-
- mCurRequest->setStatusMessage("FAIL");
-
- completeCurrent();
- }
- else
- {
- mCurRequest->setStatusMessage("Reading results");
-
- S32 num_hulls =0;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage);
- }
-
- mMutex->lock();
- mCurRequest->mHull.clear();
- mCurRequest->mHull.resize(num_hulls);
-
- mCurRequest->mHullMesh.clear();
- mCurRequest->mHullMesh.resize(num_hulls);
- mMutex->unlock();
-
- for (S32 i = 0; i < num_hulls; ++i)
- {
- std::vector<LLVector3> p;
- LLCDHull hull;
- // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
- LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull);
-
- const F32* v = hull.mVertexBase;
-
- for (S32 j = 0; j < hull.mNumVertices; ++j)
- {
- LLVector3 vert(v[0], v[1], v[2]);
- p.push_back(vert);
- v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
- }
-
- LLCDMeshData mesh;
- // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
- LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh);
-
- get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]);
-
- mMutex->lock();
- mCurRequest->mHull[i] = p;
- mMutex->unlock();
- }
-
- {
- LLMutexLock lock(mMutex);
-
- mCurRequest->setStatusMessage("FAIL");
- completeCurrent();
- }
- }
-}
-
-void LLPhysicsDecomp::completeCurrent()
-{
- LLMutexLock lock(mMutex);
- mCompletedQ.push(mCurRequest);
- mCurRequest = NULL;
-}
-
-void LLPhysicsDecomp::notifyCompleted()
-{
- if (!mCompletedQ.empty())
- {
- LLMutexLock lock(mMutex);
- while (!mCompletedQ.empty())
- {
- Request* req = mCompletedQ.front();
- req->completed();
- mCompletedQ.pop();
- }
- }
-}
-
-
-void make_box(LLPhysicsDecomp::Request * request)
-{
- LLVector3 min,max;
- min = request->mPositions[0];
- max = min;
-
- for (U32 i = 0; i < request->mPositions.size(); ++i)
- {
- update_min_max(min, max, request->mPositions[i]);
- }
-
- request->mHull.clear();
-
- LLModel::hull box;
- box.push_back(LLVector3(min[0],min[1],min[2]));
- box.push_back(LLVector3(max[0],min[1],min[2]));
- box.push_back(LLVector3(min[0],max[1],min[2]));
- box.push_back(LLVector3(max[0],max[1],min[2]));
- box.push_back(LLVector3(min[0],min[1],max[2]));
- box.push_back(LLVector3(max[0],min[1],max[2]));
- box.push_back(LLVector3(min[0],max[1],max[2]));
- box.push_back(LLVector3(max[0],max[1],max[2]));
-
- request->mHull.push_back(box);
-}
-
-
-void LLPhysicsDecomp::doDecompositionSingleHull()
-{
- LLCDMeshData mesh;
-
- setMeshData(mesh);
-
-
- //set all parameters to default
- std::map<std::string, const LLCDParam*> param_map;
-
- static const LLCDParam* params = NULL;
- static S32 param_count = 0;
-
- if (!params)
- {
- param_count = LLConvexDecomposition::getInstance()->getParameters(&params);
- }
-
- LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
-
- for (S32 i = 0; i < param_count; ++i)
- {
- decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue);
- }
-
- const S32 STAGE_DECOMPOSE = mStageID["Decompose"];
- const S32 STAGE_SIMPLIFY = mStageID["Simplify"];
- const S32 DECOMP_PREVIEW = 0;
- const S32 SIMPLIFY_RETAIN = 0;
-
- decomp->setParam("Decompose Quality", DECOMP_PREVIEW);
- decomp->setParam("Simplify Method", SIMPLIFY_RETAIN);
- decomp->setParam("Retain%", 0.f);
-
- LLCDResult ret = LLCD_OK;
- ret = decomp->executeStage(STAGE_DECOMPOSE);
-
- if (ret)
- {
- llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl;
- make_box(mCurRequest);
- }
- else
- {
- ret = decomp->executeStage(STAGE_SIMPLIFY);
-
- if (ret)
- {
- llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl;
- make_box(mCurRequest);
- }
- else
- {
- S32 num_hulls =0;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY);
- }
-
- mMutex->lock();
- mCurRequest->mHull.clear();
- mCurRequest->mHull.resize(num_hulls);
- mCurRequest->mHullMesh.clear();
- mMutex->unlock();
-
- for (S32 i = 0; i < num_hulls; ++i)
- {
- std::vector<LLVector3> p;
- LLCDHull hull;
- // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
- LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull);
-
- const F32* v = hull.mVertexBase;
-
- for (S32 j = 0; j < hull.mNumVertices; ++j)
- {
- LLVector3 vert(v[0], v[1], v[2]);
- p.push_back(vert);
- v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
- }
-
- mMutex->lock();
- mCurRequest->mHull[i] = p;
- mMutex->unlock();
- }
- }
- }
-
-
- {
- completeCurrent();
-
- }
-}
-
-
-void LLPhysicsDecomp::run()
-{
- LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
- decomp->initThread();
- mInited = true;
-
- static const LLCDStageData* stages = NULL;
- static S32 num_stages = 0;
-
- if (!stages)
- {
- num_stages = decomp->getStages(&stages);
- }
-
- for (S32 i = 0; i < num_stages; i++)
- {
- mStageID[stages[i].mName] = i;
- }
-
- while (!mQuitting)
- {
- mSignal->wait();
- while (!mQuitting && !mRequestQ.empty())
- {
- {
- LLMutexLock lock(mMutex);
- mCurRequest = mRequestQ.front();
- mRequestQ.pop();
- }
-
- S32& id = *(mCurRequest->mDecompID);
- if (id == -1)
- {
- decomp->genDecomposition(id);
- }
- decomp->bindDecomposition(id);
-
- if (mCurRequest->mStage == "single_hull")
- {
- doDecompositionSingleHull();
- }
- else
- {
- doDecomposition();
- }
- }
- }
-
- decomp->quitThread();
-
- if (mSignal->isLocked())
- { //let go of mSignal's associated mutex
- mSignal->unlock();
- }
-
- mDone = true;
-}
-
-void LLPhysicsDecomp::Request::updateTriangleAreaThreshold()
-{
- F32 range = mBBox[1].mV[0] - mBBox[0].mV[0] ;
- range = llmin(range, mBBox[1].mV[1] - mBBox[0].mV[1]) ;
- range = llmin(range, mBBox[1].mV[2] - mBBox[0].mV[2]) ;
-
- mTriangleAreaThreshold = llmin(0.0002f, range * 0.000002f) ;
-}
-
-//check if the triangle area is large enough to qualify for a valid triangle
-bool LLPhysicsDecomp::Request::isValidTriangle(U16 idx1, U16 idx2, U16 idx3)
-{
- LLVector3 a = mPositions[idx2] - mPositions[idx1] ;
- LLVector3 b = mPositions[idx3] - mPositions[idx1] ;
- F32 c = a * b ;
-
- return ((a*a) * (b*b) - c * c) > mTriangleAreaThreshold ;
-}
-
-void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg)
-{
- mStatusMessage = msg;
-}
-
-LLModelInstance::LLModelInstance(LLSD& data)
-{
- mLocalMeshID = data["mesh_id"].asInteger();
- mLabel = data["label"].asString();
- mTransform.setValue(data["transform"]);
-
- for (U32 i = 0; i < data["material"].size(); ++i)
- {
- mMaterial.push_back(LLImportMaterial(data["material"][i]));
- }
-}
-
-
-LLSD LLModelInstance::asLLSD()
-{
- LLSD ret;
-
- ret["mesh_id"] = mModel->mLocalID;
- ret["label"] = mLabel;
- ret["transform"] = mTransform.getValue();
-
- for (U32 i = 0; i < mMaterial.size(); ++i)
- {
- ret["material"][i] = mMaterial[i].asLLSD();
- }
-
- return ret;
-}
-
-LLImportMaterial::LLImportMaterial(LLSD& data)
-{
- mDiffuseMapFilename = data["diffuse"]["filename"].asString();
- mDiffuseMapLabel = data["diffuse"]["label"].asString();
- mDiffuseColor.setValue(data["diffuse"]["color"]);
- mFullbright = data["fullbright"].asBoolean();
-}
-
-
-LLSD LLImportMaterial::asLLSD()
-{
- LLSD ret;
-
- ret["diffuse"]["filename"] = mDiffuseMapFilename;
- ret["diffuse"]["label"] = mDiffuseMapLabel;
- ret["diffuse"]["color"] = mDiffuseColor.getValue();
- ret["fullbright"] = mFullbright;
-
- return ret;
-}
-
-void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
-{
- decomp.mMesh.resize(decomp.mHull.size());
-
- for (U32 i = 0; i < decomp.mHull.size(); ++i)
- {
- LLCDHull hull;
- hull.mNumVertices = decomp.mHull[i].size();
- hull.mVertexBase = decomp.mHull[i][0].mV;
- hull.mVertexStrideBytes = 12;
-
- LLCDMeshData mesh;
- LLCDResult res = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
- }
- if (res == LLCD_OK)
- {
- get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]);
- }
- }
-
- if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty())
- { //get mesh for base hull
- LLCDHull hull;
- hull.mNumVertices = decomp.mBaseHull.size();
- hull.mVertexBase = decomp.mBaseHull[0].mV;
- hull.mVertexStrideBytes = 12;
-
- LLCDMeshData mesh;
- LLCDResult res = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
- }
- if (res == LLCD_OK)
- {
- get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh);
- }
- }
-}
+/**
+ * @file llmeshrepository.cpp
+ * @brief Mesh repository implementation.
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "apr_pools.h"
+#include "apr_dso.h"
+#include "llhttpstatuscodes.h"
+#include "llmeshrepository.h"
+
+#include "llagent.h"
+#include "llappviewer.h"
+#include "llbufferstream.h"
+#include "llcurl.h"
+#include "lldatapacker.h"
+#include "llfasttimer.h"
+#include "llfloatermodelpreview.h"
+#include "llfloaterperms.h"
+#include "lleconomy.h"
+#include "llimagej2c.h"
+#include "llhost.h"
+#include "llnotificationsutil.h"
+#include "llsd.h"
+#include "llsdutil_math.h"
+#include "llsdserialize.h"
+#include "llthread.h"
+#include "llvfile.h"
+#include "llviewercontrol.h"
+#include "llviewermenufile.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewertexturelist.h"
+#include "llvolume.h"
+#include "llvolumemgr.h"
+#include "llvovolume.h"
+#include "llworld.h"
+#include "material_codes.h"
+#include "pipeline.h"
+#include "llinventorymodel.h"
+#include "llfoldertype.h"
+
+#ifndef LL_WINDOWS
+#include "netdb.h"
+#endif
+
+#include <queue>
+
+LLFastTimer::DeclareTimer FTM_MESH_UPDATE("Mesh Update");
+LLFastTimer::DeclareTimer FTM_LOAD_MESH("Load Mesh");
+
+LLMeshRepository gMeshRepo;
+
+const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
+
+U32 LLMeshRepository::sBytesReceived = 0;
+U32 LLMeshRepository::sHTTPRequestCount = 0;
+U32 LLMeshRepository::sHTTPRetryCount = 0;
+U32 LLMeshRepository::sCacheBytesRead = 0;
+U32 LLMeshRepository::sCacheBytesWritten = 0;
+U32 LLMeshRepository::sPeakKbps = 0;
+
+
+const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5;
+
+void dumpLLSDToFile(const LLSD& content, std::string filename);
+
+std::string header_lod[] =
+{
+ "lowest_lod",
+ "low_lod",
+ "medium_lod",
+ "high_lod"
+};
+
+
+//get the number of bytes resident in memory for given volume
+U32 get_volume_memory_size(const LLVolume* volume)
+{
+ U32 indices = 0;
+ U32 vertices = 0;
+
+ for (U32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ indices += face.mNumIndices;
+ vertices += face.mNumVertices;
+ }
+
+
+ return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces();
+}
+
+void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f)
+{
+ res.mPositions.clear();
+ res.mNormals.clear();
+
+ const F32* v = mesh.mVertexBase;
+
+ if (mesh.mIndexType == LLCDMeshData::INT_16)
+ {
+ U16* idx = (U16*) mesh.mIndexBase;
+ for (S32 j = 0; j < mesh.mNumTriangles; ++j)
+ {
+ F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
+ F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
+ F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
+
+ idx = (U16*) (((U8*)idx)+mesh.mIndexStrideBytes);
+
+ LLVector3 v0(mp0);
+ LLVector3 v1(mp1);
+ LLVector3 v2(mp2);
+
+ LLVector3 n = (v1-v0)%(v2-v0);
+ n.normalize();
+
+ res.mPositions.push_back(v0*scale);
+ res.mPositions.push_back(v1*scale);
+ res.mPositions.push_back(v2*scale);
+
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
+ }
+ }
+ else
+ {
+ U32* idx = (U32*) mesh.mIndexBase;
+ for (S32 j = 0; j < mesh.mNumTriangles; ++j)
+ {
+ F32* mp0 = (F32*) ((U8*)v+idx[0]*mesh.mVertexStrideBytes);
+ F32* mp1 = (F32*) ((U8*)v+idx[1]*mesh.mVertexStrideBytes);
+ F32* mp2 = (F32*) ((U8*)v+idx[2]*mesh.mVertexStrideBytes);
+
+ idx = (U32*) (((U8*)idx)+mesh.mIndexStrideBytes);
+
+ LLVector3 v0(mp0);
+ LLVector3 v1(mp1);
+ LLVector3 v2(mp2);
+
+ LLVector3 n = (v1-v0)%(v2-v0);
+ n.normalize();
+
+ res.mPositions.push_back(v0*scale);
+ res.mPositions.push_back(v1*scale);
+ res.mPositions.push_back(v2*scale);
+
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
+ }
+ }
+}
+
+S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
+S32 LLMeshRepoThread::sActiveLODRequests = 0;
+U32 LLMeshRepoThread::sMaxConcurrentRequests = 1;
+
+
+class LLTextureCostResponder : public LLCurl::Responder
+{
+public:
+ LLTextureUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLTextureCostResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingConfirmations--;
+ if (isGoodStatus(status))
+ {
+ mThread->priceResult(mData, content);
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+
+ if (mData.mRetries < MAX_TEXTURE_UPLOAD_RETRIES)
+ {
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+
+ if (status == 499 || status == 500)
+ {
+ mThread->uploadTexture(mData);
+ }
+ else
+ {
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ else
+ {
+ llwarns << "Giving up after " << mData.mRetries << " retries." << llendl;
+ }
+ }
+ }
+};
+
+class LLTextureUploadResponder : public LLCurl::Responder
+{
+public:
+ LLTextureUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLTextureUploadResponder(LLTextureUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingUploads--;
+ if (isGoodStatus(status))
+ {
+ mData.mUUID = content["new_asset"].asUUID();
+ gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
+ mThread->onTextureUploaded(mData);
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+
+ if (status == 404)
+ {
+ mThread->uploadTexture(mData);
+ }
+ else if (status == 499)
+ {
+ mThread->mConfirmedTextureQ.push(mData);
+ }
+ else
+ {
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ }
+};
+
+class LLMeshCostResponder : public LLCurl::Responder
+{
+public:
+ LLMeshUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLMeshCostResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingConfirmations--;
+
+ if (isGoodStatus(status))
+ {
+ mThread->priceResult(mData, content);
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+
+ if (status == HTTP_INTERNAL_ERROR)
+ {
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+ mThread->uploadModel(mData);
+ }
+ else if (status == HTTP_BAD_REQUEST)
+ {
+ llwarns << "Status 400 received from server, giving up." << llendl;
+ }
+ else if (status == HTTP_NOT_FOUND)
+ {
+ llwarns <<"Status 404 received, server is disconnected, giving up." << llendl ;
+ }
+ else
+ {
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ }
+};
+
+class LLMeshUploadResponder : public LLCurl::Responder
+{
+public:
+ LLMeshUploadData mData;
+ LLMeshUploadThread* mThread;
+
+ LLMeshUploadResponder(LLMeshUploadData data, LLMeshUploadThread* thread)
+ : mData(data), mThread(thread)
+ {
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ mThread->mPendingUploads--;
+ if (isGoodStatus(status))
+ {
+ mData.mUUID = content["new_asset"].asUUID();
+ if (mData.mUUID.isNull())
+ {
+ LLSD args;
+ std::string message = content["error"]["message"];
+ std::string identifier = content["error"]["identifier"];
+ std::string invalidity_identifier = content["error"]["invalidity_identifier"];
+
+ args["MESSAGE"] = message;
+ args["IDENTIFIER"] = identifier;
+ args["INVALIDITY_IDENTIFIER"] = invalidity_identifier;
+ args["LABEL"] = mData.mBaseModel->mLabel;
+
+ gMeshRepo.uploadError(args);
+ }
+ else
+ {
+ gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mData.mPostData, content));
+ mThread->onModelUploaded(mData);
+ }
+ }
+ else
+ {
+ llwarns << status << ": " << reason << llendl;
+ llwarns << "Retrying. (" << ++mData.mRetries << ")" << llendl;
+
+ if (status == 404)
+ {
+ mThread->uploadModel(mData);
+ }
+ else if (status == 499)
+ {
+ mThread->mConfirmedQ.push(mData);
+ }
+ else if (status != 500)
+ { //drop internal server errors on the floor, otherwise grab
+ llerrs << "Unhandled status " << status << llendl;
+ }
+ }
+ }
+};
+
+
+class LLMeshHeaderResponder : public LLCurl::Responder
+{
+public:
+ LLVolumeParams mMeshParams;
+
+ LLMeshHeaderResponder(const LLVolumeParams& mesh_params)
+ : mMeshParams(mesh_params)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshLODResponder : public LLCurl::Responder
+{
+public:
+ LLVolumeParams mMeshParams;
+ S32 mLOD;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes)
+ : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshSkinInfoResponder : public LLCurl::Responder
+{
+public:
+ LLUUID mMeshID;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size)
+ : mMeshID(id), mRequestedBytes(size), mOffset(offset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshDecompositionResponder : public LLCurl::Responder
+{
+public:
+ LLUUID mMeshID;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size)
+ : mMeshID(id), mRequestedBytes(size), mOffset(offset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLMeshPhysicsShapeResponder : public LLCurl::Responder
+{
+public:
+ LLUUID mMeshID;
+ U32 mRequestedBytes;
+ U32 mOffset;
+
+ LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size)
+ : mMeshID(id), mRequestedBytes(size), mOffset(offset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer);
+
+};
+
+class LLModelObjectUploadResponder: public LLCurl::Responder
+{
+ LLSD mObjectAsset;
+ LLMeshUploadThread* mThread;
+
+public:
+ LLModelObjectUploadResponder(LLMeshUploadThread* thread, const LLSD& object_asset):
+ mThread(thread),
+ mObjectAsset(object_asset)
+ {
+ }
+
+ virtual void completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+ {
+ assert_main_thread();
+
+ llinfos << "completed" << llendl;
+ mThread->mPendingUploads--;
+ mThread->mFinished = true;
+ }
+};
+
+class LLWholeModelFeeResponder: public LLCurl::Responder
+{
+ LLMeshUploadThread* mThread;
+public:
+ LLWholeModelFeeResponder(LLMeshUploadThread* thread):
+ mThread(thread)
+ {
+ }
+ virtual void completed(U32 status,
+ const std::string& reason,
+ const LLSD& content)
+ {
+ //assert_main_thread();
+ llinfos << "completed" << llendl;
+ mThread->mPendingUploads--;
+ dumpLLSDToFile(content,"whole_model_fee_response.xml");
+ if (isGoodStatus(status))
+ {
+ mThread->mWholeModelUploadURL = content["uploader"].asString();
+ }
+ else
+ {
+ llinfos << "upload failed" << llendl;
+ mThread->mWholeModelUploadURL = "";
+ }
+
+ }
+};
+
+class LLWholeModelUploadResponder: public LLCurl::Responder
+{
+ LLMeshUploadThread* mThread;
+ LLSD mPostData;
+
+public:
+ LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& post_data):
+ mThread(thread),
+ mPostData(post_data)
+ {
+ }
+ virtual void completed(U32 status,
+ const std::string& reason,
+ const LLSD& content)
+ {
+ //assert_main_thread();
+ llinfos << "upload completed" << llendl;
+ mThread->mPendingUploads--;
+ dumpLLSDToFile(content,"whole_model_upload_response.xml");
+ // requested "mesh" asset type isn't actually the type
+ // of the resultant object, fix it up here.
+ mPostData["asset_type"] = "object";
+ gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mPostData,content));
+ }
+};
+
+LLMeshRepoThread::LLMeshRepoThread()
+: LLThread("mesh repo", NULL)
+{
+ mWaiting = false;
+ mMutex = new LLMutex(NULL);
+ mHeaderMutex = new LLMutex(NULL);
+ mSignal = new LLCondition(NULL);
+}
+
+LLMeshRepoThread::~LLMeshRepoThread()
+{
+ delete mMutex;
+ mMutex = NULL;
+ delete mHeaderMutex;
+ mHeaderMutex = NULL;
+ delete mSignal;
+ mSignal = NULL;
+}
+
+void LLMeshRepoThread::run()
+{
+ mCurlRequest = new LLCurlRequest();
+ LLCDResult res = LLConvexDecomposition::initThread();
+ if (res != LLCD_OK)
+ {
+ llwarns << "convex decomposition unable to be loaded" << llendl;
+ }
+
+ while (!LLApp::isQuitting())
+ {
+ mWaiting = true;
+ mSignal->wait();
+ mWaiting = false;
+
+ if (!LLApp::isQuitting())
+ {
+ static U32 count = 0;
+
+ static F32 last_hundred = gFrameTimeSeconds;
+
+ if (gFrameTimeSeconds - last_hundred > 1.f)
+ { //a second has gone by, clear count
+ last_hundred = gFrameTimeSeconds;
+ count = 0;
+ }
+
+ // NOTE: throttling intentionally favors LOD requests over header requests
+
+ while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests)
+ {
+ {
+ mMutex->lock();
+ LODRequest req = mLODReqQ.front();
+ mLODReqQ.pop();
+ mMutex->unlock();
+ if (fetchMeshLOD(req.mMeshParams, req.mLOD))
+ {
+ count++;
+ }
+ }
+ }
+
+ while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests)
+ {
+ {
+ mMutex->lock();
+ HeaderRequest req = mHeaderReqQ.front();
+ mHeaderReqQ.pop();
+ mMutex->unlock();
+ if (fetchMeshHeader(req.mMeshParams))
+ {
+ count++;
+ }
+ }
+ }
+
+ { //mSkinRequests is protected by mSignal
+ std::set<LLUUID> incomplete;
+ for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter)
+ {
+ LLUUID mesh_id = *iter;
+ if (!fetchMeshSkinInfo(mesh_id))
+ {
+ incomplete.insert(mesh_id);
+ }
+ }
+ mSkinRequests = incomplete;
+ }
+
+ { //mDecompositionRequests is protected by mSignal
+ std::set<LLUUID> incomplete;
+ for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter)
+ {
+ LLUUID mesh_id = *iter;
+ if (!fetchMeshDecomposition(mesh_id))
+ {
+ incomplete.insert(mesh_id);
+ }
+ }
+ mDecompositionRequests = incomplete;
+ }
+
+ { //mPhysicsShapeRequests is protected by mSignal
+ std::set<LLUUID> incomplete;
+ for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter)
+ {
+ LLUUID mesh_id = *iter;
+ if (!fetchMeshPhysicsShape(mesh_id))
+ {
+ incomplete.insert(mesh_id);
+ }
+ }
+ mPhysicsShapeRequests = incomplete;
+ }
+
+ mCurlRequest->process();
+ }
+ }
+
+ if (mSignal->isLocked())
+ { //make sure to let go of the mutex associated with the given signal before shutting down
+ mSignal->unlock();
+ }
+
+ res = LLConvexDecomposition::quitThread();
+ if (res != LLCD_OK)
+ {
+ llwarns << "convex decomposition unable to be quit" << llendl;
+ }
+
+ delete mCurlRequest;
+ mCurlRequest = NULL;
+}
+
+void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id)
+{ //protected by mSignal, no locking needed here
+ mSkinRequests.insert(mesh_id);
+}
+
+void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id)
+{ //protected by mSignal, no locking needed here
+ mDecompositionRequests.insert(mesh_id);
+}
+
+void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id)
+{ //protected by mSignal, no locking needed here
+ mPhysicsShapeRequests.insert(mesh_id);
+}
+
+
+void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{ //protected by mSignal, no locking needed here
+
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
+ if (iter != mMeshHeader.end())
+ { //if we have the header, request LOD byte range
+ LODRequest req(mesh_params, lod);
+ {
+ LLMutexLock lock(mMutex);
+ mLODReqQ.push(req);
+ }
+ }
+ else
+ {
+ HeaderRequest req(mesh_params);
+
+ pending_lod_map::iterator pending = mPendingLOD.find(mesh_params);
+
+ if (pending != mPendingLOD.end())
+ { //append this lod request to existing header request
+ pending->second.push_back(lod);
+ llassert(pending->second.size() <= LLModel::NUM_LODS)
+ }
+ else
+ { //if no header request is pending, fetch header
+ LLMutexLock lock(mMutex);
+ mHeaderReqQ.push(req);
+ mPendingLOD[mesh_params].push_back(lod);
+ }
+ }
+}
+
+//static
+std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id)
+{
+ std::string http_url;
+
+ if (gAgent.getRegion())
+ {
+ http_url = gMeshRepo.mGetMeshCapability;
+ }
+
+ if (!http_url.empty())
+ {
+ http_url += "/?mesh_id=";
+ http_url += mesh_id.asString().c_str();
+ }
+ else
+ {
+ llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl;
+ }
+
+ return http_url;
+}
+
+bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
+ { //we have no header info for this mesh, do nothing
+ mHeaderMutex->unlock();
+ return false;
+ }
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger();
+
+ mHeaderMutex->unlock();
+
+ if (offset >= 0 && size > 0)
+ {
+ //check VFS for mesh skin info
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (skinInfoReceived(mesh_id, buffer, size))
+ {
+ delete[] buffer;
+ return true;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
+ new LLMeshSkinInfoResponder(mesh_id, offset, size));
+ }
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ //early out was not hit, effectively fetched
+ return true;
+}
+
+bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
+ { //we have no header info for this mesh, do nothing
+ mHeaderMutex->unlock();
+ return false;
+ }
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id]["decomposition"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["decomposition"]["size"].asInteger();
+
+ mHeaderMutex->unlock();
+
+ if (offset >= 0 && size > 0)
+ {
+ //check VFS for mesh skin info
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (decompositionReceived(mesh_id, buffer, size))
+ {
+ delete[] buffer;
+ return true;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(http_url, headers, offset, size,
+ new LLMeshDecompositionResponder(mesh_id, offset, size));
+ }
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ //early out was not hit, effectively fetched
+ return true;
+}
+
+bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ if (mMeshHeader.find(mesh_id) == mMeshHeader.end())
+ { //we have no header info for this mesh, do nothing
+ mHeaderMutex->unlock();
+ return false;
+ }
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id]["physics_shape"]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id]["physics_shape"]["size"].asInteger();
+
+ mHeaderMutex->unlock();
+
+ if (offset >= 0 && size > 0)
+ {
+ //check VFS for mesh physics shape info
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (physicsShapeReceived(mesh_id, buffer, size))
+ {
+ delete[] buffer;
+ return true;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(http_url, headers, offset, size,
+ new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
+ }
+ }
+ else
+ { //no physics shape whatsoever, report back NULL
+ physicsShapeReceived(mesh_id, NULL, 0);
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ //early out was not hit, effectively fetched
+ return true;
+}
+
+bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params)
+{
+ bool retval = false;
+
+ {
+ //look for mesh in asset in vfs
+ LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH);
+
+ S32 size = file.getSize();
+
+ if (size > 0)
+ {
+ U8 buffer[1024];
+ S32 bytes = llmin(size, 1024);
+ LLMeshRepository::sCacheBytesRead += bytes;
+ file.read(buffer, bytes);
+ if (headerReceived(mesh_params, buffer, bytes))
+ { //did not do an HTTP request, return false
+ return false;
+ }
+ }
+ }
+
+ //either cache entry doesn't exist or is corrupt, request header from simulator
+
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_params.getSculptID());
+ if (!http_url.empty())
+ {
+ ++sActiveHeaderRequests;
+ retval = true;
+ //grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits
+ //within the first 4KB
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params));
+ }
+
+ return retval;
+}
+
+bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{ //protected by mMutex
+ mHeaderMutex->lock();
+
+ bool retval = false;
+
+ LLUUID mesh_id = mesh_params.getSculptID();
+
+ U32 header_size = mMeshHeaderSize[mesh_id];
+
+ if (header_size > 0)
+ {
+ S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger();
+ S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger();
+ mHeaderMutex->unlock();
+ if (offset >= 0 && size > 0)
+ {
+
+ //check VFS for mesh asset
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesRead += size;
+ file.seek(offset);
+ U8* buffer = new U8[size];
+ file.read(buffer, size);
+
+ //make sure buffer isn't all 0's (reserved block but not written)
+ bool zero = true;
+ for (S32 i = 0; i < llmin(size, 1024) && zero; ++i)
+ {
+ zero = buffer[i] > 0 ? false : true;
+ }
+
+ if (!zero)
+ { //attempt to parse
+ if (lodReceived(mesh_params, lod, buffer, size))
+ {
+ delete[] buffer;
+ return false;
+ }
+ }
+
+ delete[] buffer;
+ }
+
+ //reading from VFS failed for whatever reason, fetch from sim
+ std::vector<std::string> headers;
+ headers.push_back("Accept: application/octet-stream");
+
+ std::string http_url = constructUrl(mesh_id);
+ if (!http_url.empty())
+ {
+ ++sActiveLODRequests;
+ retval = true;
+ LLMeshRepository::sHTTPRequestCount++;
+ mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
+ new LLMeshLODResponder(mesh_params, lod, offset, size));
+ }
+ else
+ {
+ mUnavailableQ.push(LODRequest(mesh_params, lod));
+ }
+ }
+ else
+ {
+ mUnavailableQ.push(LODRequest(mesh_params, lod));
+ }
+ }
+ else
+ {
+ mHeaderMutex->unlock();
+ }
+
+ return retval;
+}
+
+bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
+{
+ LLSD header;
+
+ U32 header_size = 0;
+ if (data_size > 0)
+ {
+ std::string res_str((char*) data, data_size);
+
+ std::string deprecated_header("<? LLSD/Binary ?>");
+
+ if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
+ {
+ res_str = res_str.substr(deprecated_header.size()+1, data_size);
+ header_size = deprecated_header.size()+1;
+ }
+ data_size = res_str.size();
+
+ std::istringstream stream(res_str);
+
+ if (!LLSDSerialize::fromBinary(header, stream, data_size))
+ {
+ llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ return false;
+ }
+
+ header_size += stream.tellg();
+ }
+ else
+ {
+ llinfos
+ << "Marking header as non-existent, will not retry." << llendl;
+ header["404"] = 1;
+ }
+
+ {
+ U32 cost = gMeshRepo.calcResourceCost(header);
+
+ LLUUID mesh_id = mesh_params.getSculptID();
+
+ mHeaderMutex->lock();
+ mMeshHeaderSize[mesh_id] = header_size;
+ mMeshHeader[mesh_id] = header;
+ mMeshResourceCost[mesh_id] = cost;
+ mHeaderMutex->unlock();
+
+ //check for pending requests
+ pending_lod_map::iterator iter = mPendingLOD.find(mesh_params);
+ if (iter != mPendingLOD.end())
+ {
+ LLMutexLock lock(mMutex);
+ for (U32 i = 0; i < iter->second.size(); ++i)
+ {
+ LODRequest req(mesh_params, iter->second[i]);
+ mLODReqQ.push(req);
+ }
+ }
+ mPendingLOD.erase(iter);
+ }
+
+ return true;
+}
+
+bool LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size)
+{
+ LLVolume* volume = new LLVolume(mesh_params, LLVolumeLODGroup::getVolumeScaleFromDetail(lod));
+ std::string mesh_string((char*) data, data_size);
+ std::istringstream stream(mesh_string);
+
+ if (volume->unpackVolumeFaces(stream, data_size))
+ {
+ LoadedMesh mesh(volume, mesh_params, lod);
+ if (volume->getNumFaces() > 0)
+ {
+ LLMutexLock lock(mMutex);
+ mLoadedQ.push(mesh);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+{
+ LLSD skin;
+
+ if (data_size > 0)
+ {
+ std::string res_str((char*) data, data_size);
+
+ std::istringstream stream(res_str);
+
+ if (!unzip_llsd(skin, stream, data_size))
+ {
+ llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl;
+ return false;
+ }
+ }
+
+ {
+ LLMeshSkinInfo info(skin);
+ info.mMeshID = mesh_id;
+
+ //llinfos<<"info pelvis offset"<<info.mPelvisOffset<<llendl;
+ mSkinInfoQ.push(info);
+ }
+
+ return true;
+}
+
+bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+{
+ LLSD decomp;
+
+ if (data_size > 0)
+ {
+ std::string res_str((char*) data, data_size);
+
+ std::istringstream stream(res_str);
+
+ if (!unzip_llsd(decomp, stream, data_size))
+ {
+ llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl;
+ return false;
+ }
+ }
+
+ {
+ LLModel::Decomposition* d = new LLModel::Decomposition(decomp);
+ d->mMeshID = mesh_id;
+ mDecompositionQ.push(d);
+ }
+
+ return true;
+}
+
+bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+{
+ LLSD physics_shape;
+
+ LLModel::Decomposition* d = new LLModel::Decomposition();
+ d->mMeshID = mesh_id;
+
+ if (data == NULL)
+ { //no data, no physics shape exists
+ d->mPhysicsShapeMesh.clear();
+ }
+ else
+ {
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH);
+ LLPointer<LLVolume> volume = new LLVolume(volume_params,0);
+ std::string mesh_string((char*) data, data_size);
+ std::istringstream stream(mesh_string);
+
+ if (volume->unpackVolumeFaces(stream, data_size))
+ {
+ //load volume faces into decomposition buffer
+ S32 vertex_count = 0;
+ S32 index_count = 0;
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ vertex_count += face.mNumVertices;
+ index_count += face.mNumIndices;
+ }
+
+ d->mPhysicsShapeMesh.clear();
+
+ std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions;
+ std::vector<LLVector3>& norm = d->mPhysicsShapeMesh.mNormals;
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+
+ for (S32 i = 0; i < face.mNumIndices; ++i)
+ {
+ U16 idx = face.mIndices[i];
+
+ pos.push_back(LLVector3(face.mPositions[idx].getF32ptr()));
+ norm.push_back(LLVector3(face.mNormals[idx].getF32ptr()));
+ }
+ }
+ }
+ }
+
+ mDecompositionQ.push(d);
+ return true;
+}
+
+LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
+ bool upload_skin, bool upload_joints)
+: LLThread("mesh upload"),
+ mDiscarded(FALSE)
+{
+ mInstanceList = data;
+ mUploadTextures = upload_textures;
+ mUploadSkin = upload_skin;
+ mUploadJoints = upload_joints;
+ mMutex = new LLMutex(NULL);
+ mCurlRequest = NULL;
+ mPendingConfirmations = 0;
+ mPendingUploads = 0;
+ mPendingCost = 0;
+ mFinished = false;
+ mOrigin = gAgent.getPositionAgent();
+ mHost = gAgent.getRegionHost();
+
+ mUploadObjectAssetCapability = gAgent.getRegion()->getCapability("UploadObjectAsset");
+ mNewInventoryCapability = gAgent.getRegion()->getCapability("NewFileAgentInventoryVariablePrice");
+ mWholeModelFeeCapability = gAgent.getRegion()->getCapability("NewFileAgentInventory");
+
+ mOrigin += gAgent.getAtAxis() * scale.magVec();
+}
+
+LLMeshUploadThread::~LLMeshUploadThread()
+{
+
+}
+
+LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread)
+{
+ mStage = "single_hull";
+ mModel = mdl;
+ mDecompID = &mdl->mDecompID;
+ mBaseModel = base_model;
+ mThread = thread;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+
+ mThread->mFinalDecomp = this;
+ mThread->mPhysicsComplete = false;
+}
+
+void LLMeshUploadThread::DecompRequest::completed()
+{
+ if (mThread->mFinalDecomp == this)
+ {
+ mThread->mPhysicsComplete = true;
+ }
+
+ llassert(mHull.size() == 1);
+
+ mThread->mHullMap[mBaseModel] = mHull[0];
+}
+
+//called in the main thread.
+void LLMeshUploadThread::preStart()
+{
+ //build map of LLModel refs to instances for callbacks
+ for (instance_list::iterator iter = mInstanceList.begin(); iter != mInstanceList.end(); ++iter)
+ {
+ mInstance[iter->mModel].push_back(*iter);
+ }
+}
+
+void LLMeshUploadThread::discard()
+{
+ LLMutexLock lock(mMutex) ;
+ mDiscarded = TRUE ;
+}
+
+BOOL LLMeshUploadThread::isDiscarded()
+{
+ LLMutexLock lock(mMutex) ;
+ return mDiscarded ;
+}
+
+void LLMeshUploadThread::run()
+{
+ if (gSavedSettings.getBOOL("MeshUseWholeModelUpload"))
+ {
+ doWholeModelUpload();
+ }
+ else
+ {
+ doIterativeUpload();
+ }
+}
+
+void dumpLLSDToFile(const LLSD& content, std::string filename)
+{
+#if 1
+ std::ofstream of(filename.c_str());
+ LLSDSerialize::toPrettyXML(content,of);
+#endif
+}
+
+void LLMeshUploadThread::wholeModelToLLSD(LLSD& dest, bool include_textures)
+{
+ LLSD result;
+
+ LLSD res;
+ result["folder_id"] = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
+ result["asset_type"] = "mesh";
+ result["inventory_type"] = "object";
+ result["name"] = "mesh model";
+ result["description"] = "your description here";
+
+ res["mesh_list"] = LLSD::emptyArray();
+ res["texture_list"] = LLSD::emptyArray();
+ res["instance_list"] = LLSD::emptyArray();
+ S32 mesh_num = 0;
+ S32 texture_num = 0;
+
+ std::set<LLViewerTexture* > textures;
+ std::map<LLViewerTexture*,S32> texture_index;
+
+ std::map<LLModel*,S32> mesh_index;
+
+ S32 instance_num = 0;
+
+ for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ {
+ LLMeshUploadData data;
+ data.mBaseModel = iter->first;
+ LLModelInstance& instance = *(iter->second.begin());
+ LLModel* model = instance.mModel;
+ if (mesh_index.find(model) == mesh_index.end())
+ {
+ // Have not seen this model before - create a new mesh_list entry for it.
+ std::string model_name = data.mBaseModel->getName();
+ if (!model_name.empty())
+ {
+ result["name"] = model_name;
+ }
+
+ std::stringstream ostr;
+
+ LLModel::Decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
+ data.mBaseModel->mPhysics;
+
+ decomp.mBaseHull = mHullMap[data.mBaseModel];
+
+ LLSD mesh_header = LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mUploadSkin,
+ mUploadJoints);
+
+ data.mAssetData = ostr.str();
+ std::string str = ostr.str();
+
+ res["mesh_list"][mesh_num] = LLSD::Binary(str.begin(),str.end());
+ mesh_index[model] = mesh_num;
+ mesh_num++;
+ }
+
+ LLSD instance_entry;
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ LLVector3 pos, scale;
+ LLQuaternion rot;
+ LLMatrix4 transformation = instance.mTransform;
+ decomposeMeshMatrix(transformation,pos,rot,scale);
+ instance_entry["position"] = ll_sd_from_vector3(pos);
+ instance_entry["rotation"] = ll_sd_from_quaternion(rot);
+ instance_entry["scale"] = ll_sd_from_vector3(scale);
+
+ instance_entry["material"] = LL_MCODE_WOOD;
+ LLPermissions perm;
+ perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
+ perm.setCreator(gAgent.getID());
+
+ perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
+ PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
+ LLFloaterPerms::getEveryonePerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getNextOwnerPerms());
+ instance_entry["permissions"] = ll_create_sd_from_permissions(perm);
+ instance_entry["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+ instance_entry["mesh"] = mesh_index[model];
+
+ if (mUploadTextures)
+ {
+ instance_entry["face_list"] = LLSD::emptyArray();
+
+ for (S32 face_num = 0; face_num < model->getNumVolumeFaces(); face_num++)
+ {
+ LLImportMaterial& material = instance.mMaterial[face_num];
+ LLSD face_entry = LLSD::emptyMap();
+ LLViewerFetchedTexture *texture = material.mDiffuseMap.get();
+
+ if (texture != NULL)
+ {
+ if (textures.find(texture) == textures.end())
+ {
+ textures.insert(texture);
+ }
+
+ std::stringstream ostr;
+ if (include_textures) // otherwise data is blank.
+ {
+ LLTextureUploadData data(texture, material.mDiffuseMapLabel);
+ if (!data.mTexture->isRawImageValid())
+ {
+ data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
+ }
+
+ LLPointer<LLImageJ2C> upload_file =
+ LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
+ ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+ }
+
+ if (texture_index.find(texture) == texture_index.end())
+ {
+ texture_index[texture] = texture_num;
+ std::string str = ostr.str();
+ res["texture_list"][texture_num] = LLSD::Binary(str.begin(),str.end());
+ texture_num++;
+ }
+ }
+
+ // Subset of TextureEntry fields.
+ if (texture)
+ {
+ face_entry["image"] = texture_index[texture];
+ }
+ face_entry["scales"] = 1.0;
+ face_entry["scalet"] = 1.0;
+ face_entry["offsets"] = 0.0;
+ face_entry["offsett"] = 0.0;
+ face_entry["imagerot"] = 0.0;
+ face_entry["colors"] = ll_sd_from_color4(material.mDiffuseColor);
+ face_entry["fullbright"] = material.mFullbright;
+ instance_entry["face_list"][face_num] = face_entry;
+ }
+ }
+
+ res["instance_list"][instance_num] = instance_entry;
+ instance_num++;
+ }
+
+ result["asset_resources"] = res;
+ dumpLLSDToFile(result,"whole_model.xml");
+
+ dest = result;
+}
+
+void LLMeshUploadThread::doWholeModelUpload()
+{
+ mCurlRequest = new LLCurlRequest();
+
+ // Queue up models for hull generation (viewer-side)
+ for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ {
+ LLMeshUploadData data;
+ data.mBaseModel = iter->first;
+
+ LLModelInstance& instance = *(iter->second.begin());
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ //queue up models for hull generation
+ LLModel* physics = NULL;
+
+ if (data.mModel[LLModel::LOD_PHYSICS].notNull())
+ {
+ physics = data.mModel[LLModel::LOD_PHYSICS];
+ }
+ else if (data.mModel[LLModel::LOD_MEDIUM].notNull())
+ {
+ physics = data.mModel[LLModel::LOD_MEDIUM];
+ }
+ else
+ {
+ physics = data.mModel[LLModel::LOD_HIGH];
+ }
+
+ llassert(physics != NULL);
+
+ DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+
+ while (!mPhysicsComplete)
+ {
+ apr_sleep(100);
+ }
+
+ LLSD model_data;
+ wholeModelToLLSD(model_data,false);
+ dumpLLSDToFile(model_data,"whole_model_fee_request.xml");
+
+ mPendingUploads++;
+ LLCurlRequest::headers_t headers;
+ mCurlRequest->post(mWholeModelFeeCapability, headers, model_data,
+ new LLWholeModelFeeResponder(this));
+
+ do
+ {
+ mCurlRequest->process();
+ } while (mCurlRequest->getQueued() > 0);
+
+
+ if (mWholeModelUploadURL.empty())
+ {
+ llinfos << "unable to upload, fee request failed" << llendl;
+ }
+ else
+ {
+ LLSD full_model_data;
+ wholeModelToLLSD(full_model_data, true);
+ LLSD body = full_model_data["asset_resources"];
+ dumpLLSDToFile(body,"whole_model_body.xml");
+ mCurlRequest->post(mWholeModelUploadURL, headers, body,
+ new LLWholeModelUploadResponder(this, model_data));
+ do
+ {
+ mCurlRequest->process();
+ } while (mCurlRequest->getQueued() > 0);
+ }
+
+ delete mCurlRequest;
+ mCurlRequest = NULL;
+
+ // Currently a no-op.
+ mFinished = true;
+}
+
+void LLMeshUploadThread::doIterativeUpload()
+{
+ if(isDiscarded())
+ {
+ mFinished = true;
+ return ;
+ }
+
+ mCurlRequest = new LLCurlRequest();
+
+ std::set<LLViewerTexture* > textures;
+
+ //populate upload queue with relevant models
+ for (instance_map::iterator iter = mInstance.begin(); iter != mInstance.end(); ++iter)
+ {
+ LLMeshUploadData data;
+ data.mBaseModel = iter->first;
+
+ LLModelInstance& instance = *(iter->second.begin());
+
+ for (S32 i = 0; i < 5; i++)
+ {
+ data.mModel[i] = instance.mLOD[i];
+ }
+
+ uploadModel(data);
+
+ if (mUploadTextures)
+ {
+ for (std::vector<LLImportMaterial>::iterator material_iter = instance.mMaterial.begin();
+ material_iter != instance.mMaterial.end(); ++material_iter)
+ {
+
+ if (textures.find(material_iter->mDiffuseMap.get()) == textures.end())
+ {
+ textures.insert(material_iter->mDiffuseMap.get());
+
+ LLTextureUploadData data(material_iter->mDiffuseMap.get(), material_iter->mDiffuseMapLabel);
+ uploadTexture(data);
+ }
+ }
+ }
+
+ //queue up models for hull generation
+ LLModel* physics = data.mModel[LLModel::LOD_PHYSICS];
+ if (physics == NULL)
+ { //no physics model available, use high lod
+ physics = data.mModel[LLModel::LOD_HIGH];
+ }
+
+ DecompRequest* request = new DecompRequest(physics, data.mBaseModel, this);
+ gMeshRepo.mDecompThread->submitRequest(request);
+ }
+
+ while (!mPhysicsComplete)
+ {
+ apr_sleep(100);
+ }
+
+ //upload textures
+ bool done = false;
+ do
+ {
+ if (!mTextureQ.empty())
+ {
+ sendCostRequest(mTextureQ.front());
+ mTextureQ.pop();
+ }
+
+ if (!mConfirmedTextureQ.empty())
+ {
+ doUploadTexture(mConfirmedTextureQ.front());
+ mConfirmedTextureQ.pop();
+ }
+
+ mCurlRequest->process();
+
+ done = mTextureQ.empty() && mConfirmedTextureQ.empty();
+ }
+ while (!done || mCurlRequest->getQueued() > 0);
+
+ LLSD object_asset;
+ object_asset["objects"] = LLSD::emptyArray();
+
+ done = false;
+ do
+ {
+ static S32 count = 0;
+ static F32 last_hundred = gFrameTimeSeconds;
+ if (gFrameTimeSeconds - last_hundred > 1.f)
+ {
+ last_hundred = gFrameTimeSeconds;
+ count = 0;
+ }
+
+ //how many requests to push before calling process
+ const S32 PUSH_PER_PROCESS = 32;
+
+ S32 tcount = llmin(count+PUSH_PER_PROCESS, 100);
+
+ while (!mUploadQ.empty() && count < tcount)
+ { //send any pending upload requests
+ mMutex->lock();
+ LLMeshUploadData data = mUploadQ.front();
+ mUploadQ.pop();
+ mMutex->unlock();
+ sendCostRequest(data);
+ count++;
+ }
+
+ tcount = llmin(count+PUSH_PER_PROCESS, 100);
+
+ while (!mConfirmedQ.empty() && count < tcount)
+ { //process any meshes that have been confirmed for upload
+ LLMeshUploadData& data = mConfirmedQ.front();
+ doUploadModel(data);
+ mConfirmedQ.pop();
+ count++;
+ }
+
+ tcount = llmin(count+PUSH_PER_PROCESS, 100);
+
+ while (!mInstanceQ.empty() && count < tcount && !isDiscarded())
+ { //create any objects waiting for upload
+ count++;
+ object_asset["objects"].append(createObject(mInstanceQ.front()));
+ mInstanceQ.pop();
+ }
+
+ mCurlRequest->process();
+
+ done = isDiscarded() || (mInstanceQ.empty() && mConfirmedQ.empty() && mUploadQ.empty());
+ }
+ while (!done || mCurlRequest->getQueued() > 0);
+
+ delete mCurlRequest;
+ mCurlRequest = NULL;
+
+ // now upload the object asset
+ std::string url = mUploadObjectAssetCapability;
+
+ if (object_asset["objects"][0].has("permissions"))
+ { //copy permissions from first available object to be used for coalesced object
+ object_asset["permissions"] = object_asset["objects"][0]["permissions"];
+ }
+
+ if(!isDiscarded())
+ {
+ mPendingUploads++;
+ LLHTTPClient::post(url, object_asset, new LLModelObjectUploadResponder(this,object_asset));
+ }
+ else
+ {
+ mFinished = true;
+ }
+}
+
+void LLMeshUploadThread::uploadModel(LLMeshUploadData& data)
+{ //called from arbitrary thread
+ {
+ LLMutexLock lock(mMutex);
+ mUploadQ.push(data);
+ }
+}
+
+void LLMeshUploadThread::uploadTexture(LLTextureUploadData& data)
+{ //called from mesh upload thread
+ mTextureQ.push(data);
+}
+
+
+static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_LOADED("Notify Loaded");
+static LLFastTimer::DeclareTimer FTM_NOTIFY_MESH_UNAVAILABLE("Notify Unavailable");
+
+void LLMeshRepoThread::notifyLoadedMeshes()
+{
+ while (!mLoadedQ.empty())
+ {
+ mMutex->lock();
+ LoadedMesh mesh = mLoadedQ.front();
+ mLoadedQ.pop();
+ mMutex->unlock();
+
+ if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0)
+ {
+ gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume);
+ }
+ else
+ {
+ gMeshRepo.notifyMeshUnavailable(mesh.mMeshParams,
+ LLVolumeLODGroup::getVolumeDetailFromScale(mesh.mVolume->getDetail()));
+ }
+ }
+
+ while (!mUnavailableQ.empty())
+ {
+ mMutex->lock();
+ LODRequest req = mUnavailableQ.front();
+ mUnavailableQ.pop();
+ mMutex->unlock();
+
+ gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD);
+ }
+
+ while (!mSkinInfoQ.empty())
+ {
+ gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front());
+ mSkinInfoQ.pop();
+ }
+
+ while (!mDecompositionQ.empty())
+ {
+ gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front());
+ mDecompositionQ.pop();
+ }
+}
+
+S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{ //only ever called from main thread
+ LLMutexLock lock(mHeaderMutex);
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_params.getSculptID());
+
+ if (iter != mMeshHeader.end())
+ {
+ LLSD& header = iter->second;
+
+ return LLMeshRepository::getActualMeshLOD(header, lod);
+ }
+
+ return lod;
+}
+
+//static
+S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod)
+{
+ lod = llclamp(lod, 0, 3);
+
+ if (header.has("404"))
+ {
+ return -1;
+ }
+
+ if (header[header_lod[lod]]["size"].asInteger() > 0)
+ {
+ return lod;
+ }
+
+ //search down to find the next available lower lod
+ for (S32 i = lod-1; i >= 0; --i)
+ {
+ if (header[header_lod[i]]["size"].asInteger() > 0)
+ {
+ return i;
+ }
+ }
+
+ //search up to find then ext available higher lod
+ for (S32 i = lod+1; i < 4; ++i)
+ {
+ if (header[header_lod[i]]["size"].asInteger() > 0)
+ {
+ return i;
+ }
+ }
+
+ //header exists and no good lod found, treat as 404
+ header["404"] = 1;
+ return -1;
+}
+
+U32 LLMeshRepoThread::getResourceCost(const LLUUID& mesh_id)
+{
+ LLMutexLock lock(mHeaderMutex);
+
+ std::map<LLUUID, U32>::iterator iter = mMeshResourceCost.find(mesh_id);
+ if (iter != mMeshResourceCost.end())
+ {
+ return iter->second;
+ }
+
+ return 0;
+}
+
+void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header)
+{
+ mThread->mMeshHeader[data.mUUID] = header;
+
+ // we cache the mesh for default parameters
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ volume_params.setSculptID(data.mUUID, LL_SCULPT_TYPE_MESH);
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ if (data.mModel[i].notNull())
+ {
+ LLPointer<LLVolume> volume = new LLVolume(volume_params, LLVolumeLODGroup::getVolumeScaleFromDetail(i));
+ volume->copyVolumeFaces(data.mModel[i]);
+ }
+ }
+
+}
+
+void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+
+ LLMeshRepoThread::sActiveLODRequests--;
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ file.seek(offset);
+ file.write(data, size);
+ LLMeshRepository::sCacheBytesWritten += size;
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshSkinInfo(mMeshID);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesWritten += size;
+ file.seek(offset);
+ file.write(data, size);
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshDecomposition(mMeshID);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesWritten += size;
+ file.seek(offset);
+ file.write(data, size);
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ if (status < 200 || status > 400)
+ {
+ llwarns << status << ": " << reason << llendl;
+ }
+
+ if (data_size < mRequestedBytes)
+ {
+ if (status == 499 || status == 503)
+ { //timeout or service unavailable, try again
+ LLMeshRepository::sHTTPRetryCount++;
+ gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID);
+ }
+ else
+ {
+ llwarns << "Unhandled status " << status << llendl;
+ }
+ return;
+ }
+
+ LLMeshRepository::sBytesReceived += mRequestedBytes;
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
+ {
+ //good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
+
+ if (file.getSize() >= offset+size)
+ {
+ LLMeshRepository::sCacheBytesWritten += size;
+ file.seek(offset);
+ file.write(data, size);
+ }
+ }
+
+ delete [] data;
+}
+
+void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
+ const LLChannelDescriptors& channels,
+ const LLIOPipe::buffer_ptr_t& buffer)
+{
+ LLMeshRepoThread::sActiveHeaderRequests--;
+ if (status < 200 || status > 400)
+ {
+ //llwarns
+ // << "Header responder failed with status: "
+ // << status << ": " << reason << llendl;
+
+ // 503 (service unavailable) or 499 (timeout)
+ // can be due to server load and can be retried
+
+ // TODO*: Add maximum retry logic, exponential backoff
+ // and (somewhat more optional than the others) retries
+ // again after some set period of time
+ if (status == 503 || status == 499)
+ { //retry
+ LLMeshRepository::sHTTPRetryCount++;
+ LLMeshRepoThread::HeaderRequest req(mMeshParams);
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ gMeshRepo.mThread->mHeaderReqQ.push(req);
+
+ return;
+ }
+ }
+
+ S32 data_size = buffer->countAfter(channels.in(), NULL);
+
+ U8* data = NULL;
+
+ if (data_size > 0)
+ {
+ data = new U8[data_size];
+ buffer->readAfter(channels.in(), NULL, data, data_size);
+ }
+
+ LLMeshRepository::sBytesReceived += llmin(data_size, 4096);
+
+ if (!gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size))
+ {
+ llwarns
+ << "Unable to parse mesh header: "
+ << status << ": " << reason << llendl;
+ }
+ else if (data && data_size > 0)
+ {
+ //header was successfully retrieved from sim, cache in vfs
+ LLUUID mesh_id = mMeshParams.getSculptID();
+ LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id];
+
+ std::stringstream str;
+
+ S32 lod_bytes = 0;
+
+ for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
+ { //figure out how many bytes we'll need to reserve in the file
+ std::string lod_name = header_lod[i];
+ lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
+ }
+
+ //just in case skin info or decomposition is at the end of the file (which it shouldn't be)
+ lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header["decomposition"]["offset"].asInteger() + header["decomposition"]["size"].asInteger());
+
+ S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
+ S32 bytes = lod_bytes + header_bytes;
+
+
+ //it's possible for the remote asset to have more data than is needed for the local cache
+ //only allocate as much space in the VFS as is needed for the local cache
+ data_size = llmin(data_size, bytes);
+
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
+ if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
+ {
+ LLMeshRepository::sCacheBytesWritten += data_size;
+
+ file.write((const U8*) data, data_size);
+
+ //zero out the rest of the file
+ U8 block[4096];
+ memset(block, 0, 4096);
+
+ while (bytes-file.tell() > 4096)
+ {
+ file.write(block, 4096);
+ }
+
+ S32 remaining = bytes-file.tell();
+
+ if (remaining < 0 || remaining > 4096)
+ {
+ llerrs << "Bad padding of mesh asset cache entry." << llendl;
+ }
+
+ if (remaining > 0)
+ {
+ file.write(block, remaining);
+ }
+ }
+ }
+
+ delete [] data;
+}
+
+
+LLMeshRepository::LLMeshRepository()
+: mMeshMutex(NULL),
+ mMeshThreadCount(0),
+ mThread(NULL)
+{
+
+}
+
+void LLMeshRepository::init()
+{
+ mMeshMutex = new LLMutex(NULL);
+
+ LLConvexDecomposition::getInstance()->initSystem();
+
+ mDecompThread = new LLPhysicsDecomp();
+ mDecompThread->start();
+
+ while (!mDecompThread->mInited)
+ { //wait for physics decomp thread to init
+ apr_sleep(100);
+ }
+
+
+
+ mThread = new LLMeshRepoThread();
+ mThread->start();
+}
+
+void LLMeshRepository::shutdown()
+{
+ llinfos << "Shutting down mesh repository." << llendl;
+
+ for (U32 i = 0; i < mUploads.size(); ++i)
+ {
+ llinfos << "Discard the pending mesh uploads " << llendl;
+ mUploads[i]->discard() ; //discard the uploading requests.
+ }
+
+ mThread->mSignal->signal();
+
+ while (!mThread->isStopped())
+ {
+ apr_sleep(10);
+ }
+ delete mThread;
+ mThread = NULL;
+
+ for (U32 i = 0; i < mUploads.size(); ++i)
+ {
+ llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl;
+ while (!mUploads[i]->isStopped())
+ {
+ apr_sleep(10);
+ }
+ delete mUploads[i];
+ }
+
+ mUploads.clear();
+
+ delete mMeshMutex;
+ mMeshMutex = NULL;
+
+ llinfos << "Shutting down decomposition system." << llendl;
+
+ if (mDecompThread)
+ {
+ mDecompThread->shutdown();
+ delete mDecompThread;
+ mDecompThread = NULL;
+ }
+
+ LLConvexDecomposition::quitSystem();
+}
+
+//called in the main thread.
+S32 LLMeshRepository::update()
+{
+ if(mUploadWaitList.empty())
+ {
+ return 0 ;
+ }
+
+ S32 size = mUploadWaitList.size() ;
+ for (S32 i = 0; i < size; ++i)
+ {
+ mUploads.push_back(mUploadWaitList[i]);
+ mUploadWaitList[i]->preStart() ;
+ mUploadWaitList[i]->start() ;
+ }
+ mUploadWaitList.clear() ;
+
+ return size ;
+}
+
+S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
+{
+ if (detail < 0 || detail > 4)
+ {
+ return detail;
+ }
+
+ LLFastTimer t(FTM_LOAD_MESH);
+
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ mesh_load_map::iterator iter = mLoadingMeshes[detail].find(mesh_params);
+ if (iter != mLoadingMeshes[detail].end())
+ { //request pending for this mesh, append volume id to list
+ iter->second.insert(vobj->getID());
+ }
+ else
+ {
+ //first request for this mesh
+ mLoadingMeshes[detail][mesh_params].insert(vobj->getID());
+ mPendingRequests.push_back(LLMeshRepoThread::LODRequest(mesh_params, detail));
+ }
+ }
+
+ //do a quick search to see if we can't display something while we wait for this mesh to load
+ LLVolume* volume = vobj->getVolume();
+
+ if (volume)
+ {
+ if (volume->getNumVolumeFaces() == 0 && !volume->isTetrahedron())
+ {
+ volume->makeTetrahedron();
+ }
+
+ LLVolumeParams params = volume->getParams();
+
+ LLVolumeLODGroup* group = LLPrimitive::getVolumeManager()->getGroup(params);
+
+ if (group)
+ {
+ //first, see if last_lod is available (don't transition down to avoid funny popping a la SH-641)
+ if (last_lod >= 0)
+ {
+ LLVolume* lod = group->refLOD(last_lod);
+ if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
+ {
+ group->derefLOD(lod);
+ return last_lod;
+ }
+ group->derefLOD(lod);
+ }
+
+ //next, see what the next lowest LOD available might be
+ for (S32 i = detail-1; i >= 0; --i)
+ {
+ LLVolume* lod = group->refLOD(i);
+ if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
+ {
+ group->derefLOD(lod);
+ return i;
+ }
+
+ group->derefLOD(lod);
+ }
+
+ //no lower LOD is a available, is a higher lod available?
+ for (S32 i = detail+1; i < 4; ++i)
+ {
+ LLVolume* lod = group->refLOD(i);
+ if (lod && !lod->isTetrahedron() && lod->getNumVolumeFaces() > 0)
+ {
+ group->derefLOD(lod);
+ return i;
+ }
+
+ group->derefLOD(lod);
+ }
+ }
+ }
+
+ return detail;
+}
+
+static LLFastTimer::DeclareTimer FTM_START_MESH_THREAD("Start Thread");
+static LLFastTimer::DeclareTimer FTM_LOAD_MESH_LOD("Load LOD");
+static LLFastTimer::DeclareTimer FTM_MESH_LOCK1("Lock 1");
+static LLFastTimer::DeclareTimer FTM_MESH_LOCK2("Lock 2");
+
+void LLMeshRepository::notifyLoadedMeshes()
+{ //called from main thread
+
+ LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests");
+
+ //clean up completed upload threads
+ for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); )
+ {
+ LLMeshUploadThread* thread = *iter;
+
+ if (thread->isStopped() && thread->finished())
+ {
+ iter = mUploads.erase(iter);
+ delete thread;
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+
+ //update inventory
+ if (!mInventoryQ.empty())
+ {
+ LLMutexLock lock(mMeshMutex);
+ while (!mInventoryQ.empty())
+ {
+ inventory_data& data = mInventoryQ.front();
+
+ LLAssetType::EType asset_type = LLAssetType::lookup(data.mPostData["asset_type"].asString());
+ LLInventoryType::EType inventory_type = LLInventoryType::lookup(data.mPostData["inventory_type"].asString());
+
+ on_new_single_inventory_upload_complete(
+ asset_type,
+ inventory_type,
+ data.mPostData["asset_type"].asString(),
+ data.mPostData["folder_id"].asUUID(),
+ data.mPostData["name"],
+ data.mPostData["description"],
+ data.mResponse,
+ 0);
+
+ mInventoryQ.pop();
+ }
+ }
+
+ //call completed callbacks on finished decompositions
+ mDecompThread->notifyCompleted();
+
+ if (!mThread->mWaiting)
+ { //curl thread is churning, wait for it to go idle
+ return;
+ }
+
+ static std::string region_name("never name a region this");
+
+ if (gAgent.getRegion())
+ { //update capability url
+ if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
+ {
+ region_name = gAgent.getRegion()->getName();
+
+ mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh");
+ }
+ }
+
+ LLFastTimer t(FTM_MESH_UPDATE);
+
+ {
+ LLFastTimer t(FTM_MESH_LOCK1);
+ mMeshMutex->lock();
+ }
+
+ {
+ LLFastTimer t(FTM_MESH_LOCK2);
+ mThread->mMutex->lock();
+ }
+
+ //popup queued error messages from background threads
+ while (!mUploadErrorQ.empty())
+ {
+ LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front());
+ mUploadErrorQ.pop();
+ }
+
+ S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests);
+
+ if (push_count > 0)
+ {
+ //calculate "score" for pending requests
+
+ //create score map
+ std::map<LLUUID, F32> score_map;
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter)
+ {
+ F32 max_score = 0.f;
+ for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter)
+ {
+ LLViewerObject* object = gObjectList.findObject(*obj_iter);
+
+ if (object)
+ {
+ LLDrawable* drawable = object->mDrawable;
+ if (drawable)
+ {
+ F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f);
+ max_score = llmax(max_score, cur_score);
+ }
+ }
+ }
+
+ score_map[iter->first.getSculptID()] = max_score;
+ }
+ }
+
+ //set "score" for pending requests
+ for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter)
+ {
+ iter->mScore = score_map[iter->mMeshParams.getSculptID()];
+ }
+
+ //sort by "score"
+ std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater());
+
+ while (!mPendingRequests.empty() && push_count > 0)
+ {
+ LLFastTimer t(FTM_LOAD_MESH_LOD);
+ LLMeshRepoThread::LODRequest& request = mPendingRequests.front();
+ mThread->loadMeshLOD(request.mMeshParams, request.mLOD);
+ mPendingRequests.erase(mPendingRequests.begin());
+ push_count--;
+ }
+ }
+
+ //send skin info requests
+ while (!mPendingSkinRequests.empty())
+ {
+ mThread->loadMeshSkinInfo(mPendingSkinRequests.front());
+ mPendingSkinRequests.pop();
+ }
+
+ //send decomposition requests
+ while (!mPendingDecompositionRequests.empty())
+ {
+ mThread->loadMeshDecomposition(mPendingDecompositionRequests.front());
+ mPendingDecompositionRequests.pop();
+ }
+
+ //send physics shapes decomposition requests
+ while (!mPendingPhysicsShapeRequests.empty())
+ {
+ mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front());
+ mPendingPhysicsShapeRequests.pop();
+ }
+
+ mThread->notifyLoadedMeshes();
+
+ mThread->mMutex->unlock();
+ mMeshMutex->unlock();
+
+ mThread->mSignal->signal();
+}
+
+void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
+{
+ mSkinMap[info.mMeshID] = info;
+ mLoadingSkins.erase(info.mMeshID);
+}
+
+void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp)
+{
+ decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID);
+ if (iter == mDecompositionMap.end())
+ { //just insert decomp into map
+ mDecompositionMap[decomp->mMeshID] = decomp;
+ }
+ else
+ { //merge decomp with existing entry
+ iter->second->merge(decomp);
+ delete decomp;
+ }
+
+ mLoadingDecompositions.erase(decomp->mMeshID);
+}
+
+void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume)
+{ //called from main thread
+ S32 detail = LLVolumeLODGroup::getVolumeDetailFromScale(volume->getDetail());
+
+ //get list of objects waiting to be notified this mesh is loaded
+ mesh_load_map::iterator obj_iter = mLoadingMeshes[detail].find(mesh_params);
+
+ if (volume && obj_iter != mLoadingMeshes[detail].end())
+ {
+ //make sure target volume is still valid
+ if (volume->getNumVolumeFaces() <= 0)
+ {
+ llwarns << "Mesh loading returned empty volume." << llendl;
+ volume->makeTetrahedron();
+ }
+
+ { //update system volume
+ LLVolume* sys_volume = LLPrimitive::getVolumeManager()->refVolume(mesh_params, detail);
+ if (sys_volume)
+ {
+ sys_volume->copyVolumeFaces(volume);
+ LLPrimitive::getVolumeManager()->unrefVolume(sys_volume);
+ }
+ else
+ {
+ llwarns << "Couldn't find system volume for given mesh." << llendl;
+ }
+ }
+
+ //notify waiting LLVOVolume instances that their requested mesh is available
+ for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
+ {
+ LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
+ if (vobj)
+ {
+ vobj->notifyMeshLoaded();
+ }
+ }
+
+ mLoadingMeshes[detail].erase(mesh_params);
+ }
+}
+
+void LLMeshRepository::notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod)
+{ //called from main thread
+ //get list of objects waiting to be notified this mesh is loaded
+ mesh_load_map::iterator obj_iter = mLoadingMeshes[lod].find(mesh_params);
+
+ F32 detail = LLVolumeLODGroup::getVolumeScaleFromDetail(lod);
+
+ if (obj_iter != mLoadingMeshes[lod].end())
+ {
+ for (std::set<LLUUID>::iterator vobj_iter = obj_iter->second.begin(); vobj_iter != obj_iter->second.end(); ++vobj_iter)
+ {
+ LLVOVolume* vobj = (LLVOVolume*) gObjectList.findObject(*vobj_iter);
+ if (vobj)
+ {
+ LLVolume* obj_volume = vobj->getVolume();
+
+ if (obj_volume &&
+ obj_volume->getDetail() == detail &&
+ obj_volume->getParams() == mesh_params)
+ { //should force volume to find most appropriate LOD
+ vobj->setVolume(obj_volume->getParams(), lod);
+ }
+ }
+ }
+
+ mLoadingMeshes[lod].erase(mesh_params);
+ }
+}
+
+S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{
+ return mThread->getActualMeshLOD(mesh_params, lod);
+}
+
+U32 LLMeshRepository::calcResourceCost(LLSD& header)
+{
+ U32 bytes = 0;
+
+ for (U32 i = 0; i < 4; i++)
+ {
+ bytes += header[header_lod[i]]["size"].asInteger();
+ }
+
+ bytes += header["skin"]["size"].asInteger();
+
+ return bytes/4096 + 1;
+}
+
+U32 LLMeshRepository::getResourceCost(const LLUUID& mesh_id)
+{
+ return mThread->getResourceCost(mesh_id);
+}
+
+const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id)
+{
+ if (mesh_id.notNull())
+ {
+ skin_map::iterator iter = mSkinMap.find(mesh_id);
+ if (iter != mSkinMap.end())
+ {
+ return &(iter->second);
+ }
+
+ //no skin info known about given mesh, try to fetch it
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ std::set<LLUUID>::iterator iter = mLoadingSkins.find(mesh_id);
+ if (iter == mLoadingSkins.end())
+ { //no request pending for this skin info
+ mLoadingSkins.insert(mesh_id);
+ mPendingSkinRequests.push(mesh_id);
+ }
+ }
+ }
+
+ return NULL;
+}
+
+void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
+{
+ if (mesh_id.notNull())
+ {
+ LLModel::Decomposition* decomp = NULL;
+ decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
+ if (iter != mDecompositionMap.end())
+ {
+ decomp = iter->second;
+ }
+
+ //decomposition block hasn't been fetched yet
+ if (!decomp || decomp->mPhysicsShapeMesh.empty())
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
+ if (iter == mLoadingPhysicsShapes.end())
+ { //no request pending for this skin info
+ mLoadingPhysicsShapes.insert(mesh_id);
+ mPendingPhysicsShapeRequests.push(mesh_id);
+ }
+ }
+ }
+
+}
+
+LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
+{
+ LLModel::Decomposition* ret = NULL;
+
+ if (mesh_id.notNull())
+ {
+ decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
+ if (iter != mDecompositionMap.end())
+ {
+ ret = iter->second;
+ }
+
+ //decomposition block hasn't been fetched yet
+ if (!ret || ret->mBaseHullMesh.empty())
+ {
+ LLMutexLock lock(mMeshMutex);
+ //add volume to list of loading meshes
+ std::set<LLUUID>::iterator iter = mLoadingDecompositions.find(mesh_id);
+ if (iter == mLoadingDecompositions.end())
+ { //no request pending for this skin info
+ mLoadingDecompositions.insert(mesh_id);
+ mPendingDecompositionRequests.push(mesh_id);
+ }
+ }
+ }
+
+ return ret;
+}
+
+void LLMeshRepository::buildHull(const LLVolumeParams& params, S32 detail)
+{
+ LLVolume* volume = LLPrimitive::sVolumeManager->refVolume(params, detail);
+
+ if (!volume->mHullPoints)
+ {
+ //all default params
+ //execute first stage
+ //set simplify mode to retain
+ //set retain percentage to zero
+ //run second stage
+ }
+
+ LLPrimitive::sVolumeManager->unrefVolume(volume);
+}
+
+bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
+{
+ LLSD mesh = mThread->getMeshHeader(mesh_id);
+ return mesh.has("physics_shape") && mesh["physics_shape"].has("size") && (mesh["physics_shape"]["size"].asInteger() > 0);
+}
+
+LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id)
+{
+ return mThread->getMeshHeader(mesh_id);
+}
+
+LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id)
+{
+ static LLSD dummy_ret;
+ if (mesh_id.notNull())
+ {
+ LLMutexLock lock(mHeaderMutex);
+ mesh_header_map::iterator iter = mMeshHeader.find(mesh_id);
+ if (iter != mMeshHeader.end())
+ {
+ return iter->second;
+ }
+ }
+
+ return dummy_ret;
+}
+
+
+void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
+ bool upload_skin, bool upload_joints)
+{
+ LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints);
+ mUploadWaitList.push_back(thread);
+}
+
+S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
+{
+ if (mThread)
+ {
+ LLMeshRepoThread::mesh_header_map::iterator iter = mThread->mMeshHeader.find(mesh_id);
+ if (iter != mThread->mMeshHeader.end())
+ {
+ LLSD& header = iter->second;
+
+ if (header.has("404"))
+ {
+ return -1;
+ }
+
+ S32 size = header[header_lod[lod]]["size"].asInteger();
+ return size;
+ }
+
+ }
+
+ return -1;
+
+}
+
+void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
+{
+ if(isDiscarded())
+ {
+ return ;
+ }
+
+ //write model file to memory buffer
+ std::stringstream ostr;
+
+ LLModel::Decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
+ data.mBaseModel->mPhysics;
+
+ LLSD header = LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mUploadSkin,
+ mUploadJoints,
+ true);
+
+ std::string desc = data.mBaseModel->mLabel;
+
+ // Grab the total vertex count of the model
+ // along with other information for the "asset_resources" map
+ // to send to the server.
+ LLSD asset_resources = LLSD::emptyMap();
+
+
+ std::string url = mNewInventoryCapability;
+
+ if (!url.empty())
+ {
+ LLSD body = generate_new_resource_upload_capability_body(
+ LLAssetType::AT_MESH,
+ desc,
+ desc,
+ LLFolderType::FT_MESH,
+ LLInventoryType::IT_MESH,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms());
+
+ body["asset_resources"] = asset_resources;
+
+ mPendingConfirmations++;
+ LLCurlRequest::headers_t headers;
+
+ data.mPostData = body;
+
+ mCurlRequest->post(url, headers, body, new LLMeshCostResponder(data, this));
+ }
+}
+
+void LLMeshUploadThread::sendCostRequest(LLTextureUploadData& data)
+{
+ if(isDiscarded())
+ {
+ return ;
+ }
+
+ if (data.mTexture && data.mTexture->getDiscardLevel() >= 0)
+ {
+ LLSD asset_resources = LLSD::emptyMap();
+
+ std::string url = mNewInventoryCapability;
+
+ if (!url.empty())
+ {
+ LLSD body = generate_new_resource_upload_capability_body(
+ LLAssetType::AT_TEXTURE,
+ data.mLabel,
+ data.mLabel,
+ LLFolderType::FT_TEXTURE,
+ LLInventoryType::IT_TEXTURE,
+ LLFloaterPerms::getNextOwnerPerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getEveryonePerms());
+
+ body["asset_resources"] = asset_resources;
+
+ mPendingConfirmations++;
+ LLCurlRequest::headers_t headers;
+
+ data.mPostData = body;
+ mCurlRequest->post(url, headers, body, new LLTextureCostResponder(data, this));
+ }
+ }
+}
+
+
+void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
+{
+ if(isDiscarded())
+ {
+ return ;
+ }
+
+ if (!data.mRSVP.empty())
+ {
+ std::stringstream ostr;
+
+ LLModel::Decomposition& decomp =
+ data.mModel[LLModel::LOD_PHYSICS].notNull() ?
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics :
+ data.mBaseModel->mPhysics;
+
+ decomp.mBaseHull = mHullMap[data.mBaseModel];
+
+ LLModel::writeModel(
+ ostr,
+ data.mModel[LLModel::LOD_PHYSICS],
+ data.mModel[LLModel::LOD_HIGH],
+ data.mModel[LLModel::LOD_MEDIUM],
+ data.mModel[LLModel::LOD_LOW],
+ data.mModel[LLModel::LOD_IMPOSTOR],
+ decomp,
+ mUploadSkin,
+ mUploadJoints);
+
+ data.mAssetData = ostr.str();
+
+ LLCurlRequest::headers_t headers;
+ mPendingUploads++;
+
+ mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLMeshUploadResponder(data, this));
+ }
+}
+
+void LLMeshUploadThread::doUploadTexture(LLTextureUploadData& data)
+{
+ if(isDiscarded())
+ {
+ return ;
+ }
+
+ if (!data.mRSVP.empty())
+ {
+ std::stringstream ostr;
+
+ if (!data.mTexture->isRawImageValid())
+ {
+ data.mTexture->reloadRawImage(data.mTexture->getDiscardLevel());
+ }
+
+ LLPointer<LLImageJ2C> upload_file = LLViewerTextureList::convertToUploadFile(data.mTexture->getRawImage());
+
+ ostr.write((const char*) upload_file->getData(), upload_file->getDataSize());
+
+ data.mAssetData = ostr.str();
+
+ LLCurlRequest::headers_t headers;
+ mPendingUploads++;
+
+ mCurlRequest->post(data.mRSVP, headers, data.mAssetData, new LLTextureUploadResponder(data, this));
+ }
+}
+
+
+void LLMeshUploadThread::onModelUploaded(LLMeshUploadData& data)
+{
+ createObjects(data);
+}
+
+void LLMeshUploadThread::onTextureUploaded(LLTextureUploadData& data)
+{
+ mTextureMap[data.mTexture] = data;
+}
+
+
+void LLMeshUploadThread::createObjects(LLMeshUploadData& data)
+{
+ instance_list& instances = mInstance[data.mBaseModel];
+
+ for (instance_list::iterator iter = instances.begin(); iter != instances.end(); ++iter)
+ { //create prims that reference given mesh
+ LLModelInstance& instance = *iter;
+ instance.mMeshID = data.mUUID;
+ mInstanceQ.push(instance);
+ }
+}
+
+void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
+ LLVector3& result_pos,
+ LLQuaternion& result_rot,
+ LLVector3& result_scale)
+{
+ // check for reflection
+ BOOL reflected = (transformation.determinant() < 0);
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ // adjust for "reflected" geometry
+ LLVector3 x_transformed_reflected = x_transformed;
+ if (reflected)
+ {
+ x_transformed_reflected *= -1.0;
+ }
+
+ // compute rotation
+ LLMatrix3 rotation_matrix;
+ rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
+ LLQuaternion quat_rotation = rotation_matrix.quaternion();
+ quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
+ LLVector3 euler_rotation;
+ quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
+
+ result_pos = position + mOrigin;
+ result_scale = scale;
+ result_rot = quat_rotation;
+}
+
+
+LLSD LLMeshUploadThread::createObject(LLModelInstance& instance)
+{
+ LLMatrix4 transformation = instance.mTransform;
+
+ llassert(instance.mMeshID.notNull());
+
+ // check for reflection
+ BOOL reflected = (transformation.determinant() < 0);
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ // adjust for "reflected" geometry
+ LLVector3 x_transformed_reflected = x_transformed;
+ if (reflected)
+ {
+ x_transformed_reflected *= -1.0;
+ }
+
+ // compute rotation
+ LLMatrix3 rotation_matrix;
+ rotation_matrix.setRows(x_transformed_reflected, y_transformed, z_transformed);
+ LLQuaternion quat_rotation = rotation_matrix.quaternion();
+ quat_rotation.normalize(); // the rotation_matrix might not have been orthoginal. make it so here.
+ LLVector3 euler_rotation;
+ quat_rotation.getEulerAngles(&euler_rotation.mV[VX], &euler_rotation.mV[VY], &euler_rotation.mV[VZ]);
+
+ //
+ // build parameter block to construct this prim
+ //
+
+ LLSD object_params;
+
+ // create prim
+
+ // set volume params
+ U8 sculpt_type = LL_SCULPT_TYPE_MESH;
+ if (reflected)
+ {
+ sculpt_type |= LL_SCULPT_FLAG_MIRROR;
+ }
+ LLVolumeParams volume_params;
+ volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
+ volume_params.setBeginAndEndS( 0.f, 1.f );
+ volume_params.setBeginAndEndT( 0.f, 1.f );
+ volume_params.setRatio ( 1, 1 );
+ volume_params.setShear ( 0, 0 );
+ volume_params.setSculptID(instance.mMeshID, sculpt_type);
+ object_params["shape"] = volume_params.asLLSD();
+
+ object_params["material"] = LL_MCODE_WOOD;
+
+ object_params["group-id"] = gAgent.getGroupID();
+ object_params["pos"] = ll_sd_from_vector3(position + mOrigin);
+ object_params["rotation"] = ll_sd_from_quaternion(quat_rotation);
+ object_params["scale"] = ll_sd_from_vector3(scale);
+ object_params["name"] = instance.mLabel;
+
+ // load material from dae file
+ object_params["facelist"] = LLSD::emptyArray();
+ for (S32 i = 0; i < instance.mMaterial.size(); i++)
+ {
+ LLTextureEntry te;
+ LLImportMaterial& mat = instance.mMaterial[i];
+
+ te.setColor(mat.mDiffuseColor);
+
+ LLUUID diffuse_id = mTextureMap[mat.mDiffuseMap].mUUID;
+
+ if (diffuse_id.notNull())
+ {
+ te.setID(diffuse_id);
+ }
+ else
+ {
+ te.setID(LLUUID("5748decc-f629-461c-9a36-a35a221fe21f")); // blank texture
+ }
+
+ te.setFullbright(mat.mFullbright);
+
+ object_params["facelist"][i] = te.asLLSD();
+ }
+
+ // set extra parameters
+ LLSculptParams sculpt_params;
+ sculpt_params.setSculptTexture(instance.mMeshID);
+ sculpt_params.setSculptType(sculpt_type);
+ U8 buffer[MAX_OBJECT_PARAMS_SIZE+1];
+ LLDataPackerBinaryBuffer dp(buffer, MAX_OBJECT_PARAMS_SIZE);
+ sculpt_params.pack(dp);
+ std::vector<U8> v(dp.getCurrentSize());
+ memcpy(&v[0], buffer, dp.getCurrentSize());
+ LLSD extra_parameter;
+ extra_parameter["extra_parameter"] = sculpt_params.mType;
+ extra_parameter["param_data"] = v;
+ object_params["extra_parameters"].append(extra_parameter);
+
+ LLPermissions perm;
+ perm.setOwnerAndGroup(gAgent.getID(), gAgent.getID(), LLUUID::null, false);
+ perm.setCreator(gAgent.getID());
+
+ perm.initMasks(PERM_ITEM_UNRESTRICTED | PERM_MOVE, //base
+ PERM_ITEM_UNRESTRICTED | PERM_MOVE, //owner
+ LLFloaterPerms::getEveryonePerms(),
+ LLFloaterPerms::getGroupPerms(),
+ LLFloaterPerms::getNextOwnerPerms());
+
+ object_params["permissions"] = ll_create_sd_from_permissions(perm);
+
+ object_params["physics_shape_type"] = (U8)(LLViewerObject::PHYSICS_SHAPE_CONVEX_HULL);
+
+ return object_params;
+}
+
+void LLMeshUploadThread::priceResult(LLMeshUploadData& data, const LLSD& content)
+{
+ mPendingCost += content["upload_price"].asInteger();
+ data.mRSVP = content["rsvp"].asString();
+
+ mConfirmedQ.push(data);
+}
+
+void LLMeshUploadThread::priceResult(LLTextureUploadData& data, const LLSD& content)
+{
+ mPendingCost += content["upload_price"].asInteger();
+ data.mRSVP = content["rsvp"].asString();
+
+ mConfirmedTextureQ.push(data);
+}
+
+
+bool LLImportMaterial::operator<(const LLImportMaterial &rhs) const
+{
+ if (mDiffuseMap != rhs.mDiffuseMap)
+ {
+ return mDiffuseMap < rhs.mDiffuseMap;
+ }
+
+ if (mDiffuseMapFilename != rhs.mDiffuseMapFilename)
+ {
+ return mDiffuseMapFilename < rhs.mDiffuseMapFilename;
+ }
+
+ if (mDiffuseMapLabel != rhs.mDiffuseMapLabel)
+ {
+ return mDiffuseMapLabel < rhs.mDiffuseMapLabel;
+ }
+
+ if (mDiffuseColor != rhs.mDiffuseColor)
+ {
+ return mDiffuseColor < rhs.mDiffuseColor;
+ }
+
+ return mFullbright < rhs.mFullbright;
+}
+
+
+void LLMeshRepository::updateInventory(inventory_data data)
+{
+ LLMutexLock lock(mMeshMutex);
+ dumpLLSDToFile(data.mPostData,"update_inventory_post_data.xml");
+ dumpLLSDToFile(data.mResponse,"update_inventory_response.xml");
+ mInventoryQ.push(data);
+}
+
+void LLMeshRepository::uploadError(LLSD& args)
+{
+ LLMutexLock lock(mMeshMutex);
+ mUploadErrorQ.push(args);
+}
+
+//static
+F32 LLMeshRepository::getStreamingCost(LLSD& header, F32 radius, S32* bytes, S32* bytes_visible, S32 lod)
+{
+ F32 dlowest = llmin(radius/0.03f, 256.f);
+ F32 dlow = llmin(radius/0.06f, 256.f);
+ F32 dmid = llmin(radius/0.24f, 256.f);
+
+ F32 bytes_lowest = header["lowest_lod"]["size"].asReal()/1024.f;
+ F32 bytes_low = header["low_lod"]["size"].asReal()/1024.f;
+ F32 bytes_mid = header["medium_lod"]["size"].asReal()/1024.f;
+ F32 bytes_high = header["high_lod"]["size"].asReal()/1024.f;
+
+ if (bytes)
+ {
+ *bytes = 0;
+ *bytes += header["lowest_lod"]["size"].asInteger();
+ *bytes += header["low_lod"]["size"].asInteger();
+ *bytes += header["medium_lod"]["size"].asInteger();
+ *bytes += header["high_lod"]["size"].asInteger();
+ }
+
+
+ if (bytes_visible)
+ {
+ lod = LLMeshRepository::getActualMeshLOD(header, lod);
+ if (lod >= 0 && lod <= 3)
+ {
+ *bytes_visible = header[header_lod[lod]]["size"].asInteger();
+ }
+ }
+
+ if (bytes_high == 0.f)
+ {
+ return 0.f;
+ }
+
+ if (bytes_mid == 0.f)
+ {
+ bytes_mid = bytes_high;
+ }
+
+ if (bytes_low == 0.f)
+ {
+ bytes_low = bytes_mid;
+ }
+
+ if (bytes_lowest == 0.f)
+ {
+ bytes_lowest = bytes_low;
+ }
+
+ F32 max_area = 65536.f;
+ F32 min_area = 1.f;
+
+ F32 high_area = llmin(F_PI*dmid*dmid, max_area);
+ F32 mid_area = llmin(F_PI*dlow*dlow, max_area);
+ F32 low_area = llmin(F_PI*dlowest*dlowest, max_area);
+ F32 lowest_area = max_area;
+
+ lowest_area -= low_area;
+ low_area -= mid_area;
+ mid_area -= high_area;
+
+ high_area = llclamp(high_area, min_area, max_area);
+ mid_area = llclamp(mid_area, min_area, max_area);
+ low_area = llclamp(low_area, min_area, max_area);
+ lowest_area = llclamp(lowest_area, min_area, max_area);
+
+ F32 total_area = high_area + mid_area + low_area + lowest_area;
+ high_area /= total_area;
+ mid_area /= total_area;
+ low_area /= total_area;
+ lowest_area /= total_area;
+
+ F32 weighted_avg = bytes_high*high_area +
+ bytes_mid*mid_area +
+ bytes_low*low_area +
+ bytes_lowest*lowest_area;
+
+ return weighted_avg * gSavedSettings.getF32("MeshStreamingCostScaler");
+}
+
+
+LLPhysicsDecomp::LLPhysicsDecomp()
+: LLThread("Physics Decomp")
+{
+ mInited = false;
+ mQuitting = false;
+ mDone = false;
+
+ mSignal = new LLCondition(NULL);
+ mMutex = new LLMutex(NULL);
+}
+
+LLPhysicsDecomp::~LLPhysicsDecomp()
+{
+ shutdown();
+
+ delete mSignal;
+ mSignal = NULL;
+ delete mMutex;
+ mMutex = NULL;
+}
+
+void LLPhysicsDecomp::shutdown()
+{
+ if (mSignal)
+ {
+ mQuitting = true;
+ mSignal->signal();
+
+ while (!isStopped())
+ {
+ apr_sleep(10);
+ }
+ }
+}
+
+void LLPhysicsDecomp::submitRequest(LLPhysicsDecomp::Request* request)
+{
+ LLMutexLock lock(mMutex);
+ mRequestQ.push(request);
+ mSignal->signal();
+}
+
+//static
+S32 LLPhysicsDecomp::llcdCallback(const char* status, S32 p1, S32 p2)
+{
+ if (gMeshRepo.mDecompThread && gMeshRepo.mDecompThread->mCurRequest.notNull())
+ {
+ return gMeshRepo.mDecompThread->mCurRequest->statusCallback(status, p1, p2);
+ }
+
+ return 1;
+}
+
+void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh)
+{
+ mesh.mVertexBase = mCurRequest->mPositions[0].mV;
+ mesh.mVertexStrideBytes = 12;
+ mesh.mNumVertices = mCurRequest->mPositions.size();
+
+ mesh.mIndexType = LLCDMeshData::INT_16;
+ mesh.mIndexBase = &(mCurRequest->mIndices[0]);
+ mesh.mIndexStrideBytes = 6;
+
+ mesh.mNumTriangles = mCurRequest->mIndices.size()/3;
+
+ LLCDResult ret = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ ret = LLConvexDecomposition::getInstance()->setMeshData(&mesh);
+ }
+
+ if (ret)
+ {
+ llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
+ }
+}
+
+void LLPhysicsDecomp::doDecomposition()
+{
+ LLCDMeshData mesh;
+ S32 stage = mStageID[mCurRequest->mStage];
+
+ if (LLConvexDecomposition::getInstance() == NULL)
+ {
+ // stub library. do nothing.
+ return;
+ }
+
+ //load data intoLLCD
+ if (stage == 0)
+ {
+ setMeshData(mesh);
+ }
+
+ //build parameter map
+ std::map<std::string, const LLCDParam*> param_map;
+
+ static const LLCDParam* params = NULL;
+ static S32 param_count = 0;
+ if (!params)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&params);
+ }
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ param_map[params[i].mName] = params+i;
+ }
+
+ //set parameter values
+ for (decomp_params::iterator iter = mCurRequest->mParams.begin(); iter != mCurRequest->mParams.end(); ++iter)
+ {
+ const std::string& name = iter->first;
+ const LLSD& value = iter->second;
+
+ const LLCDParam* param = param_map[name];
+
+ if (param == NULL)
+ { //couldn't find valid parameter
+ continue;
+ }
+
+ U32 ret = LLCD_OK;
+
+ if (param->mType == LLCDParam::LLCD_FLOAT)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, (F32) value.asReal());
+ }
+ else if (param->mType == LLCDParam::LLCD_INTEGER ||
+ param->mType == LLCDParam::LLCD_ENUM)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asInteger());
+ }
+ else if (param->mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ ret = LLConvexDecomposition::getInstance()->setParam(param->mName, value.asBoolean());
+ }
+ }
+
+ mCurRequest->setStatusMessage("Executing.");
+
+ LLCDResult ret = LLCD_OK;
+
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ ret = LLConvexDecomposition::getInstance()->executeStage(stage);
+ }
+
+ if (ret)
+ {
+ llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl;
+ LLMutexLock lock(mMutex);
+
+ mCurRequest->mHull.clear();
+ mCurRequest->mHullMesh.clear();
+
+ mCurRequest->setStatusMessage("FAIL");
+
+ completeCurrent();
+ }
+ else
+ {
+ mCurRequest->setStatusMessage("Reading results");
+
+ S32 num_hulls =0;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage);
+ }
+
+ mMutex->lock();
+ mCurRequest->mHull.clear();
+ mCurRequest->mHull.resize(num_hulls);
+
+ mCurRequest->mHullMesh.clear();
+ mCurRequest->mHullMesh.resize(num_hulls);
+ mMutex->unlock();
+
+ for (S32 i = 0; i < num_hulls; ++i)
+ {
+ std::vector<LLVector3> p;
+ LLCDHull hull;
+ // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
+ LLConvexDecomposition::getInstance()->getHullFromStage(stage, i, &hull);
+
+ const F32* v = hull.mVertexBase;
+
+ for (S32 j = 0; j < hull.mNumVertices; ++j)
+ {
+ LLVector3 vert(v[0], v[1], v[2]);
+ p.push_back(vert);
+ v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
+ }
+
+ LLCDMeshData mesh;
+ // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
+ LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh);
+
+ get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]);
+
+ mMutex->lock();
+ mCurRequest->mHull[i] = p;
+ mMutex->unlock();
+ }
+
+ {
+ LLMutexLock lock(mMutex);
+
+ mCurRequest->setStatusMessage("FAIL");
+ completeCurrent();
+ }
+ }
+}
+
+void LLPhysicsDecomp::completeCurrent()
+{
+ LLMutexLock lock(mMutex);
+ mCompletedQ.push(mCurRequest);
+ mCurRequest = NULL;
+}
+
+void LLPhysicsDecomp::notifyCompleted()
+{
+ if (!mCompletedQ.empty())
+ {
+ LLMutexLock lock(mMutex);
+ while (!mCompletedQ.empty())
+ {
+ Request* req = mCompletedQ.front();
+ req->completed();
+ mCompletedQ.pop();
+ }
+ }
+}
+
+
+void make_box(LLPhysicsDecomp::Request * request)
+{
+ LLVector3 min,max;
+ min = request->mPositions[0];
+ max = min;
+
+ for (U32 i = 0; i < request->mPositions.size(); ++i)
+ {
+ update_min_max(min, max, request->mPositions[i]);
+ }
+
+ request->mHull.clear();
+
+ LLModel::hull box;
+ box.push_back(LLVector3(min[0],min[1],min[2]));
+ box.push_back(LLVector3(max[0],min[1],min[2]));
+ box.push_back(LLVector3(min[0],max[1],min[2]));
+ box.push_back(LLVector3(max[0],max[1],min[2]));
+ box.push_back(LLVector3(min[0],min[1],max[2]));
+ box.push_back(LLVector3(max[0],min[1],max[2]));
+ box.push_back(LLVector3(min[0],max[1],max[2]));
+ box.push_back(LLVector3(max[0],max[1],max[2]));
+
+ request->mHull.push_back(box);
+}
+
+
+void LLPhysicsDecomp::doDecompositionSingleHull()
+{
+ LLCDMeshData mesh;
+
+ setMeshData(mesh);
+
+
+ //set all parameters to default
+ std::map<std::string, const LLCDParam*> param_map;
+
+ static const LLCDParam* params = NULL;
+ static S32 param_count = 0;
+
+ if (!params)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(&params);
+ }
+
+ LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
+
+ if (decomp == NULL)
+ {
+ //stub. do nothing.
+ return;
+ }
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue);
+ }
+
+ const S32 STAGE_DECOMPOSE = mStageID["Decompose"];
+ const S32 STAGE_SIMPLIFY = mStageID["Simplify"];
+ const S32 DECOMP_PREVIEW = 0;
+ const S32 SIMPLIFY_RETAIN = 0;
+
+ decomp->setParam("Decompose Quality", DECOMP_PREVIEW);
+ decomp->setParam("Simplify Method", SIMPLIFY_RETAIN);
+ decomp->setParam("Retain%", 0.f);
+
+ LLCDResult ret = LLCD_OK;
+ ret = decomp->executeStage(STAGE_DECOMPOSE);
+
+ if (ret)
+ {
+ llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl;
+ make_box(mCurRequest);
+ }
+ else
+ {
+ ret = decomp->executeStage(STAGE_SIMPLIFY);
+
+ if (ret)
+ {
+ llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl;
+ make_box(mCurRequest);
+ }
+ else
+ {
+ S32 num_hulls =0;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY);
+ }
+
+ mMutex->lock();
+ mCurRequest->mHull.clear();
+ mCurRequest->mHull.resize(num_hulls);
+ mCurRequest->mHullMesh.clear();
+ mMutex->unlock();
+
+ for (S32 i = 0; i < num_hulls; ++i)
+ {
+ std::vector<LLVector3> p;
+ LLCDHull hull;
+ // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
+ LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull);
+
+ const F32* v = hull.mVertexBase;
+
+ for (S32 j = 0; j < hull.mNumVertices; ++j)
+ {
+ LLVector3 vert(v[0], v[1], v[2]);
+ p.push_back(vert);
+ v = (F32*) (((U8*) v) + hull.mVertexStrideBytes);
+ }
+
+ mMutex->lock();
+ mCurRequest->mHull[i] = p;
+ mMutex->unlock();
+ }
+ }
+ }
+
+
+ {
+ completeCurrent();
+
+ }
+}
+
+
+void LLPhysicsDecomp::run()
+{
+ LLConvexDecomposition* decomp = LLConvexDecomposition::getInstance();
+ if (decomp == NULL)
+ {
+ // stub library. Set init to true so the main thread
+ // doesn't wait for this to finish.
+ mInited = true;
+ return;
+ }
+
+ decomp->initThread();
+ mInited = true;
+
+ static const LLCDStageData* stages = NULL;
+ static S32 num_stages = 0;
+
+ if (!stages)
+ {
+ num_stages = decomp->getStages(&stages);
+ }
+
+ for (S32 i = 0; i < num_stages; i++)
+ {
+ mStageID[stages[i].mName] = i;
+ }
+
+ while (!mQuitting)
+ {
+ mSignal->wait();
+ while (!mQuitting && !mRequestQ.empty())
+ {
+ {
+ LLMutexLock lock(mMutex);
+ mCurRequest = mRequestQ.front();
+ mRequestQ.pop();
+ }
+
+ S32& id = *(mCurRequest->mDecompID);
+ if (id == -1)
+ {
+ decomp->genDecomposition(id);
+ }
+ decomp->bindDecomposition(id);
+
+ if (mCurRequest->mStage == "single_hull")
+ {
+ doDecompositionSingleHull();
+ }
+ else
+ {
+ doDecomposition();
+ }
+ }
+ }
+
+ decomp->quitThread();
+
+ if (mSignal->isLocked())
+ { //let go of mSignal's associated mutex
+ mSignal->unlock();
+ }
+
+ mDone = true;
+}
+
+void LLPhysicsDecomp::Request::updateTriangleAreaThreshold()
+{
+ F32 range = mBBox[1].mV[0] - mBBox[0].mV[0] ;
+ range = llmin(range, mBBox[1].mV[1] - mBBox[0].mV[1]) ;
+ range = llmin(range, mBBox[1].mV[2] - mBBox[0].mV[2]) ;
+
+ mTriangleAreaThreshold = llmin(0.0002f, range * 0.000002f) ;
+}
+
+//check if the triangle area is large enough to qualify for a valid triangle
+bool LLPhysicsDecomp::Request::isValidTriangle(U16 idx1, U16 idx2, U16 idx3)
+{
+ LLVector3 a = mPositions[idx2] - mPositions[idx1] ;
+ LLVector3 b = mPositions[idx3] - mPositions[idx1] ;
+ F32 c = a * b ;
+
+ return ((a*a) * (b*b) - c * c) > mTriangleAreaThreshold ;
+}
+
+void LLPhysicsDecomp::Request::setStatusMessage(const std::string& msg)
+{
+ mStatusMessage = msg;
+}
+
+LLModelInstance::LLModelInstance(LLSD& data)
+{
+ mLocalMeshID = data["mesh_id"].asInteger();
+ mLabel = data["label"].asString();
+ mTransform.setValue(data["transform"]);
+
+ for (U32 i = 0; i < data["material"].size(); ++i)
+ {
+ mMaterial.push_back(LLImportMaterial(data["material"][i]));
+ }
+}
+
+
+LLSD LLModelInstance::asLLSD()
+{
+ LLSD ret;
+
+ ret["mesh_id"] = mModel->mLocalID;
+ ret["label"] = mLabel;
+ ret["transform"] = mTransform.getValue();
+
+ for (U32 i = 0; i < mMaterial.size(); ++i)
+ {
+ ret["material"][i] = mMaterial[i].asLLSD();
+ }
+
+ return ret;
+}
+
+LLImportMaterial::LLImportMaterial(LLSD& data)
+{
+ mDiffuseMapFilename = data["diffuse"]["filename"].asString();
+ mDiffuseMapLabel = data["diffuse"]["label"].asString();
+ mDiffuseColor.setValue(data["diffuse"]["color"]);
+ mFullbright = data["fullbright"].asBoolean();
+}
+
+
+LLSD LLImportMaterial::asLLSD()
+{
+ LLSD ret;
+
+ ret["diffuse"]["filename"] = mDiffuseMapFilename;
+ ret["diffuse"]["label"] = mDiffuseMapLabel;
+ ret["diffuse"]["color"] = mDiffuseColor.getValue();
+ ret["fullbright"] = mFullbright;
+
+ return ret;
+}
+
+void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
+{
+ decomp.mMesh.resize(decomp.mHull.size());
+
+ for (U32 i = 0; i < decomp.mHull.size(); ++i)
+ {
+ LLCDHull hull;
+ hull.mNumVertices = decomp.mHull[i].size();
+ hull.mVertexBase = decomp.mHull[i][0].mV;
+ hull.mVertexStrideBytes = 12;
+
+ LLCDMeshData mesh;
+ LLCDResult res = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
+ }
+ if (res == LLCD_OK)
+ {
+ get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]);
+ }
+ }
+
+ if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty())
+ { //get mesh for base hull
+ LLCDHull hull;
+ hull.mNumVertices = decomp.mBaseHull.size();
+ hull.mVertexBase = decomp.mBaseHull[0].mV;
+ hull.mVertexStrideBytes = 12;
+
+ LLCDMeshData mesh;
+ LLCDResult res = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
+ }
+ if (res == LLCD_OK)
+ {
+ get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh);
+ }
+ }
+}
diff --git a/indra/newview/skins/default/xui/da/panel_media_settings_security.xml b/indra/newview/skins/default/xui/da/panel_media_settings_security.xml
index 278fe0eeea..1b64888271 100644
--- a/indra/newview/skins/default/xui/da/panel_media_settings_security.xml
+++ b/indra/newview/skins/default/xui/da/panel_media_settings_security.xml
@@ -2,7 +2,8 @@
<panel label="Sikkerhed" name="Media Settings Security">
<check_box initial_value="false" label="Tillad kun adgang til angivne URL mønstre" name="whitelist_enable"/>
<text name="home_url_fails_some_items_in_whitelist">
- Angivelser som hjemmesiden fejler imod er markeret:
+ Angivelser som hjemmesiden fejler imod er
+markeret:
</text>
<button label="Tilføj" name="whitelist_add"/>
<button label="Slet" name="whitelist_del"/>
diff --git a/indra/newview/skins/default/xui/de/floater_buy_land.xml b/indra/newview/skins/default/xui/de/floater_buy_land.xml
index 5369155cf9..ca4ee8981b 100644
--- a/indra/newview/skins/default/xui/de/floater_buy_land.xml
+++ b/indra/newview/skins/default/xui/de/floater_buy_land.xml
@@ -127,41 +127,41 @@ unterstützt [AMOUNT2] Objekte
<text name="region_name_label">
Region:
</text>
- <text left="680" left_delta="140" name="region_name_text">
+ <text name="region_name_text">
(unbekannt)
</text>
<text name="region_type_label">
Typ:
</text>
- <text left="680" left_delta="140" name="region_type_text">
+ <text name="region_type_text">
(unbekannt)
</text>
<text name="estate_name_label">
Grundbesitz:
</text>
- <text left="680" left_delta="140" name="estate_name_text">
+ <text name="estate_name_text">
(unbekannt)
</text>
- <text name="estate_owner_label" right="600" width="200">
+ <text name="estate_owner_label">
Grundbesitzer:
</text>
- <text left="680" left_delta="140" name="estate_owner_text">
+ <text name="estate_owner_text">
(unbekannt)
</text>
- <text left="410" name="resellable_changeable_label">
+ <text name="resellable_changeable_label">
Gekauftes Land in dieser Region:
</text>
- <text left="410" name="resellable_clause">
+ <text name="resellable_clause">
Wiederverkauf möglich oder nicht möglich.
</text>
- <text left="410" name="changeable_clause">
+ <text name="changeable_clause">
Darft oder darf nicht zusammengelegt/unterteilt werden.
</text>
- <text left="410" name="covenant_text">
+ <text name="covenant_text">
Sie müssen dem Grundbesitzvertrag zustimmen:
</text>
- <text left="470" name="covenant_timestamp_text"/>
- <text_editor left="470" name="covenant_editor">
+ <text name="covenant_timestamp_text"/>
+ <text_editor name="covenant_editor">
Wird geladen...
</text_editor>
<check_box label="Ich stimme dem obigen Vertrag zu." name="agree_covenant"/>
@@ -191,7 +191,7 @@ Objekte im Verkauf eingeschlossen
<text name="error_message">
Irgendetwas stimmt nicht.
</text>
- <button label="Gehe zu Website" name="error_web" top_delta="136"/>
+ <button label="Gehe zu Website" name="error_web" />
<text name="account_action">
Macht Sie zum Premium-Mitglied.
</text>
@@ -203,9 +203,8 @@ Objekte im Verkauf eingeschlossen
<combo_box.item label="7,50 US$/Monat, vierteljährliche Abrechnung" name="US$7.50/month,billedquarterly"/>
<combo_box.item label="6,00 US$/Monat, jährliche Abrechnung" name="US$6.00/month,billedannually"/>
</combo_box>
- <text height="36" name="land_use_action" top="270">
- Erhöhen Sie Ihre monatlichen Landnutzungsgebühren
-auf 40 US$/month.
+ <text name="land_use_action">
+ Erhöhen Sie Ihre monatlichen Landnutzungsgebühren auf 40 US$/month.
</text>
<text name="land_use_reason">
Sie besitzen 1309 m² Land.
diff --git a/indra/newview/skins/default/xui/de/floater_sell_land.xml b/indra/newview/skins/default/xui/de/floater_sell_land.xml
index 8f67fae464..646138eaad 100644
--- a/indra/newview/skins/default/xui/de/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/de/floater_sell_land.xml
@@ -5,16 +5,16 @@
<text name="info_parcel_label">
Parzelle:
</text>
- <text bottom_delta="-5" height="16" name="info_parcel" left="70">
+ <text name="info_parcel">
PARZELLENNAME
</text>
<text name="info_size_label">
Größe:
</text>
- <text bottom_delta="-21" height="32" name="info_size" left="70">
+ <text name="info_size">
[AREA] m².
</text>
- <text bottom_delta="-57" height="28" name="info_action">
+ <text name="info_action">
Zum Verkauf dieser Parzelle:
</text>
<text name="price_label">
@@ -32,13 +32,13 @@
<text name="price_per_m">
([PER_METER] L$ pro m²)
</text>
- <text bottom_delta="38" left="72" name="sell_to_label" right="-20">
+ <text name="sell_to_label">
2. Land verkaufen an:
</text>
- <text bottom_delta="-16" height="16" left="72" name="sell_to_text" right="-10">
+ <text name="sell_to_text">
Offener Verkauf oder Verkauf an bestimmte Person?
</text>
- <combo_box bottom_delta="-32" height="16" left="72" name="sell_to" width="140">
+ <combo_box name="sell_to">
<combo_box.item label="-- Auswählen --" name="--selectone--"/>
<combo_box.item label="An jeden" name="Anyone"/>
<combo_box.item label="An bestimmte Person:" name="Specificuser:"/>
@@ -50,15 +50,15 @@
<text name="sell_objects_text">
Die transferierbaren Landeigentümer-Objekte auf der Parzelle wechseln den Eigentümer.
</text>
- <radio_group bottom_delta="-58" name="sell_objects">
+ <radio_group name="sell_objects">
<radio_item label="Nein, Objekte behalten" name="no"/>
<radio_item label="Ja, Objekte mit Land verkaufen" name="yes"/>
</radio_group>
- <button label="Objekte anzeigen" name="show_objects" width="116"/>
+ <button label="Objekte anzeigen" name="show_objects"/>
<text name="nag_message_label">
ACHTUNG: Verkäufe sind endgültig.
</text>
- <button label="Zum Verkauf freigeben" name="sell_btn" width="180"/>
+ <button label="Zum Verkauf freigeben" name="sell_btn"/>
<button label="Abbrechen" name="cancel_btn"/>
</panel>
</scroll_container>
diff --git a/indra/newview/skins/default/xui/de/floater_top_objects.xml b/indra/newview/skins/default/xui/de/floater_top_objects.xml
index dad550227e..d2055a53db 100644
--- a/indra/newview/skins/default/xui/de/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/de/floater_top_objects.xml
@@ -39,21 +39,18 @@
<text name="id_text">
Objekt-ID:
</text>
- <line_editor bg_readonly_color="clear" bottom_delta="3" enabled="false" follows="left|bottom|right" font="SansSerifSmall" height="20" left="80" name="id_editor" text_readonly_color="white" width="244"/>
- <button bottom_delta="0" follows="bottom|right" height="20" label="Beacon anzeigen" name="show_beacon_btn" right="-10" width="110"/>
+ <button label="Beacon anzeigen" name="show_beacon_btn"/>
<text name="obj_name_text">
Objektname:
- </text>
- <line_editor bg_readonly_color="clear" bottom_delta="3" enabled="false" follows="left|bottom|right" font="SansSerifSmall" height="20" left="80" name="object_name_editor" text_readonly_color="white" width="244"/>
- <button bottom_delta="0" follows="bottom|right" height="20" label="Filter" name="filter_object_btn" right="-10" width="110"/>
+ </text>
+ <button label="Filter" name="filter_object_btn"/>
<text name="owner_name_text">
Eigentümer:
- </text>
- <line_editor bg_readonly_color="clear" bottom_delta="3" enabled="true" follows="left|bottom|right" font="SansSerifSmall" height="20" left="106" name="owner_name_editor" text_readonly_color="white" width="218"/>
- <button bottom_delta="0" follows="bottom|right" height="20" label="Filter" name="filter_owner_btn" right="-10" width="110"/>
- <button bottom_delta="0" follows="bottom|right" height="20" label="Aktualisieren" name="refresh_btn" right="-10" width="110"/>
- <button bottom="35" follows="bottom|left" height="20" label="Auswahl zurückgeben" left="10" name="return_selected_btn" width="134"/>
- <button bottom="35" follows="bottom|left" height="20" label="Alle zurückgeben" left="150" name="return_all_btn" width="134"/>
- <button bottom="10" follows="bottom|left" height="20" label="Auswahl deaktivieren" left="10" name="disable_selected_btn" width="134"/>
- <button bottom="10" follows="bottom|left" height="20" label="Alle deaktivieren" left="150" name="disable_all_btn" width="134"/>
+ </text>
+ <button label="Filter" name="filter_owner_btn"/>
+ <button label="Aktualisieren" name="refresh_btn"/>
+ <button label="Auswahl zurückgeben" name="return_selected_btn" width="134"/>
+ <button label="Alle zurückgeben" left="150" name="return_all_btn" width="134"/>
+ <button label="Auswahl deaktivieren" name="disable_selected_btn" width="134"/>
+ <button label="Alle deaktivieren" left="150" name="disable_all_btn" width="134"/>
</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_water.xml b/indra/newview/skins/default/xui/de/floater_water.xml
index 097a60a444..bb0dd9c75d 100644
--- a/indra/newview/skins/default/xui/de/floater_water.xml
+++ b/indra/newview/skins/default/xui/de/floater_water.xml
@@ -3,9 +3,10 @@
<floater.string name="WLDefaultWaterNames">
Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
</floater.string>
- <text name="KeyFramePresetsText" width="116">
+ <text name="KeyFramePresetsText" width="110">
Voreinstellungen:
</text>
+ <combo_box left_delta="110" name="WaterPresetsCombo"/>
<button label="Neu" label_selected="Neu" name="WaterNewPreset"/>
<button label="Speichern" label_selected="Speichern" name="WaterSavePreset"/>
<button label="Löschen" label_selected="Löschen" name="WaterDeletePreset"/>
diff --git a/indra/newview/skins/default/xui/en/floater_buy_land.xml b/indra/newview/skins/default/xui/en/floater_buy_land.xml
index d5d4565ca1..ab81a86720 100644
--- a/indra/newview/skins/default/xui/en/floater_buy_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_buy_land.xml
@@ -204,7 +204,7 @@ supports [AMOUNT2] objects
follows="left|top"
height="14"
layout="topleft"
- left_delta="110"
+ left_delta="125"
name="region_name_text"
top_delta="0"
use_ellipses="true"
@@ -237,7 +237,7 @@ supports [AMOUNT2] objects
follows="left|top"
height="14"
layout="topleft"
- left_delta="110"
+ left_delta="125"
name="region_type_text"
top_delta="0"
width="175">
@@ -262,7 +262,7 @@ supports [AMOUNT2] objects
follows="left|top"
height="14"
layout="topleft"
- left_delta="110"
+ left_delta="125"
name="estate_name_text"
top_delta="0"
width="175">
@@ -276,8 +276,8 @@ supports [AMOUNT2] objects
layout="topleft"
left="440"
name="estate_owner_label"
- right="550"
- width="100"
+ right="565"
+ width="120"
word_wrap="true">
Estate Owner:
</text>
@@ -287,7 +287,7 @@ supports [AMOUNT2] objects
follows="left|top"
height="20"
layout="topleft"
- left_delta="110"
+ left_delta="125"
name="estate_owner_text"
top_delta="0"
width="175">
diff --git a/indra/newview/skins/default/xui/en/floater_sell_land.xml b/indra/newview/skins/default/xui/en/floater_sell_land.xml
index 619669d28a..38b305db7e 100644
--- a/indra/newview/skins/default/xui/en/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_sell_land.xml
@@ -41,14 +41,14 @@
follows="top|left"
left="16"
name="info_parcel_label"
- width="48">
+ width="70">
Parcel:
</text>
<text
top_delta="0"
follows="top|left"
height="16"
- left="56"
+ left="78"
name="info_parcel"
right="-20">
PARCEL NAME
@@ -57,14 +57,14 @@
follows="top|left"
left="16"
name="info_size_label"
- width="48">
+ width="70">
Size:
</text>
<text
follows="top|left"
top_delta="0"
height="32"
- left="56"
+ left="78"
name="info_size"
right="-20">
[AREA] m²
@@ -164,14 +164,14 @@
left_delta="0"
name="sell_to_agent"
top_pad="4"
- width="170" />
+ width="150" />
<button
height="20"
label="Select"
left_pad="5"
name="sell_to_select_agent"
top_delta="0"
- width="60" />
+ width="90" />
<text
follows="top|left"
font="SansSerif"
@@ -199,20 +199,20 @@
<radio_item
bottom="40"
height="0"
- left="10"
+ left="2"
name="none"
visible="false" />
<radio_item
top_pad="10"
- height="16"
+ height="18"
label="No, keep ownership of objects"
- left="10"
+ left="2"
name="no" />
<radio_item
top_pad="10"
height="16"
label="Yes, sell objects with land"
- left="10"
+ left="2"
name="yes" />
</radio_group>
<button
@@ -221,7 +221,7 @@
name="show_objects"
left="70"
top_pad="10"
- width="110" />
+ width="140" />
<text
bottom_delta="30"
follows="top|left"
@@ -229,7 +229,7 @@
height="16"
left="16"
name="nag_message_label"
- right="-20">
+ right="-5">
REMEMBER: All sales are final.
</text>
<button
@@ -239,15 +239,15 @@
left_delta="0"
name="sell_btn"
top_pad="10"
- width="130" />
+ width="185" />
<button
follows="bottom|left"
height="20"
label="Cancel"
- left_pad="30"
+ left_pad="5"
name="cancel_btn"
top_delta="0"
- width="90" />
+ width="85" />
</panel>
</scroll_container>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml
index e413228ddc..ec190ab656 100644
--- a/indra/newview/skins/default/xui/en/floater_snapshot.xml
+++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml
@@ -100,7 +100,7 @@
right="-5"
name="upload_btn"
top_delta="0"
- width="100" />
+ width="110" />
<flyout_button
follows="left|top"
height="23"
@@ -147,7 +147,7 @@
right="-5"
left_pad="5"
name="discard_btn"
- width="100" />
+ width="110" />
<text
type="string"
length="1"
diff --git a/indra/newview/skins/default/xui/en/floater_top_objects.xml b/indra/newview/skins/default/xui/en/floater_top_objects.xml
index b06c6dc215..4dfdcd15c7 100644
--- a/indra/newview/skins/default/xui/en/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/en/floater_top_objects.xml
@@ -105,7 +105,7 @@
left_delta="0"
name="id_text"
top_pad="10"
- width="100">
+ width="107">
Object ID:
</text>
<line_editor
@@ -116,7 +116,7 @@
left_pad="3"
name="id_editor"
top_delta="-3"
- width="575" />
+ width="568" />
<button
follows="bottom|right"
height="23"
@@ -138,7 +138,7 @@
left="10"
top_pad="5"
name="obj_name_text"
- width="100">
+ width="107">
Object name:
</text>
<line_editor
@@ -148,7 +148,7 @@
left_pad="3"
name="object_name_editor"
top_delta="-3"
- width="575" />
+ width="568" />
<button
follows="bottom|right"
height="23"
@@ -170,7 +170,7 @@
left="10"
top_pad="5"
name="owner_name_text"
- width="100">
+ width="107">
Owner:
</text>
<line_editor
@@ -180,7 +180,7 @@
left_pad="3"
name="owner_name_editor"
top_delta="-3"
- width="575" />
+ width="568" />
<button
follows="bottom|right"
height="23"
diff --git a/indra/newview/skins/default/xui/en/panel_media_settings_general.xml b/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
index 38e8b9844f..cdf14572fe 100644
--- a/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
+++ b/indra/newview/skins/default/xui/en/panel_media_settings_general.xml
@@ -196,7 +196,7 @@
initial_val="256"
label=""
label_width="0"
- left_delta="40"
+ left_delta="68"
max_val="2048"
min_val="0"
mouse_opaque="true"
diff --git a/indra/newview/skins/default/xui/es/floater_buy_land.xml b/indra/newview/skins/default/xui/es/floater_buy_land.xml
index 74243a4d06..9d33b69de9 100644
--- a/indra/newview/skins/default/xui/es/floater_buy_land.xml
+++ b/indra/newview/skins/default/xui/es/floater_buy_land.xml
@@ -129,25 +129,25 @@ para cubrir esta parcela.
<text name="region_name_label">
Región:
</text>
- <text left="565" name="region_name_text">
+ <text name="region_name_text">
(desconocida)
</text>
<text name="region_type_label">
Tipo:
</text>
- <text left="565" name="region_type_text">
+ <text name="region_type_text">
(desconocido)
</text>
<text name="estate_name_label">
Estado:
</text>
- <text left="565" name="estate_name_text">
+ <text name="estate_name_text">
(desconocido)
</text>
- <text name="estate_owner_label" right="565" width="115">
+ <text name="estate_owner_label">
Propietario del estado:
</text>
- <text left="565" name="estate_owner_text">
+ <text name="estate_owner_text">
(desconocido)
</text>
<text name="resellable_changeable_label">
diff --git a/indra/newview/skins/default/xui/es/floater_sell_land.xml b/indra/newview/skins/default/xui/es/floater_sell_land.xml
index efedb5d689..d883683945 100644
--- a/indra/newview/skins/default/xui/es/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/es/floater_sell_land.xml
@@ -54,8 +54,8 @@
<radio_item label="No, mantener la propiedad de los objetos" name="no"/>
<radio_item label="Sí, vender los objetos con el terreno" name="yes"/>
</radio_group>
- <button label="Mostrar los objetos" name="show_objects" width="120"/>
- <text name="nag_message_label">
+ <button label="Mostrar los objetos" name="show_objects"/>
+ <text name="nag_message_label" font="SansSerifSmallBold" left="10">
RECUERDA: todas las ventas son definitivas.
</text>
<button label="Poner en venta el terreno" name="sell_btn"/>
diff --git a/indra/newview/skins/default/xui/es/floater_top_objects.xml b/indra/newview/skins/default/xui/es/floater_top_objects.xml
index 7c2522e8a9..033633bd22 100644
--- a/indra/newview/skins/default/xui/es/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/es/floater_top_objects.xml
@@ -39,19 +39,16 @@
<text name="id_text">
ID del objeto:
</text>
- <line_editor font="SansSerifSmall" left="140" name="id_editor" width="280"/>
- <button label="Mostrar la baliza" name="show_beacon_btn" width="115"/>
+ <button label="Mostrar la baliza" name="show_beacon_btn"/>
<text name="obj_name_text">
Nombre del objeto:
</text>
- <line_editor font="SansSerifSmall" left="140" name="object_name_editor" width="280"/>
- <button label="Filtro" name="filter_object_btn" width="115"/>
- <text name="owner_name_text" width="130">
+ <button label="Filtro" name="filter_object_btn"/>
+ <text name="owner_name_text">
Propietario:
</text>
- <line_editor font="SansSerifSmall" left="140" name="owner_name_editor" width="280"/>
- <button label="Filtro" name="filter_owner_btn" width="115"/>
- <button label="Actualizar" name="refresh_btn" width="115"/>
+ <button label="Filtro" name="filter_owner_btn"/>
+ <button label="Actualizar" name="refresh_btn"/>
<button label="Devolver lo seleccionado" name="return_selected_btn" width="170"/>
<button label="Devolver todo" left="190" name="return_all_btn"/>
<button label="Desactivar lo seleccionado" name="disable_selected_btn" width="170"/>
diff --git a/indra/newview/skins/default/xui/es/panel_media_settings_security.xml b/indra/newview/skins/default/xui/es/panel_media_settings_security.xml
index c72f562a68..a1a3ec86cf 100644
--- a/indra/newview/skins/default/xui/es/panel_media_settings_security.xml
+++ b/indra/newview/skins/default/xui/es/panel_media_settings_security.xml
@@ -2,7 +2,8 @@
<panel label="Seguridad" name="Media Settings Security">
<check_box initial_value="false" label="Permitir el acceso sólo a los patrones de URL especificados" name="whitelist_enable"/>
<text name="home_url_fails_some_items_in_whitelist">
- Están marcadas las entradas que la página web no admite:
+ Están marcadas las entradas que la página web no
+admite:
</text>
<button label="Añadir" name="whitelist_add"/>
<button label="Borrar" name="whitelist_del"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_sell_land.xml b/indra/newview/skins/default/xui/fr/floater_sell_land.xml
index b5ffc8f9c7..b835cc6d87 100644
--- a/indra/newview/skins/default/xui/fr/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/fr/floater_sell_land.xml
@@ -5,13 +5,13 @@
<text name="info_parcel_label">
Parcelle :
</text>
- <text name="info_parcel" left="70">
+ <text name="info_parcel">
NOM DE LA PARCELLE
</text>
<text name="info_size_label">
Taille :
</text>
- <text name="info_size" left="70">
+ <text name="info_size">
[AREA] m²
</text>
<text bottom_delta="-60" name="info_action">
@@ -38,27 +38,27 @@
<text name="sell_to_text">
Vendez votre terrain à n&apos;importe qui ou uniquement à un acheteur spécifique.
</text>
- <combo_box bottom_delta="-32" name="sell_to">
+ <combo_box name="sell_to">
<combo_box.item label="- Sélectionnez -" name="--selectone--"/>
<combo_box.item label="Tout le monde" name="Anyone"/>
<combo_box.item label="Personne spécifique :" name="Specificuser:"/>
</combo_box>
- <button label="Sélectionner" name="sell_to_select_agent" width="100"/>
+ <button label="Sélectionner" name="sell_to_select_agent"/>
<text name="sell_objects_label">
3. Vendre les objets avec ce terrain ?
</text>
<text name="sell_objects_text">
Les objets transférables se trouvant sur la parcelle changeront de propriétaire.
</text>
- <radio_group bottom_delta="-54" name="sell_objects" right="430">
+ <radio_group name="sell_objects">
<radio_item label="Non, rester le propriétaire des objets" name="no"/>
<radio_item label="Oui, vendre les objets avec le terrain" name="yes"/>
</radio_group>
- <button label="Afficher les objets" name="show_objects" right="420" width="120"/>
- <text bottom_delta="-30" name="nag_message_label">
+ <button label="Afficher les objets" name="show_objects"/>
+ <text name="nag_message_label" font="SansSerif">
Rappel : Toutes les ventes sont définitives.
</text>
- <button label="Indiquer le terrain à vendre" name="sell_btn" width="165"/>
+ <button label="Indiquer le terrain à vendre" name="sell_btn"/>
<button label="Annuler" name="cancel_btn"/>
</panel>
</scroll_container>
diff --git a/indra/newview/skins/default/xui/it/floater_buy_land.xml b/indra/newview/skins/default/xui/it/floater_buy_land.xml
index f3b30f7048..3940c43a3d 100644
--- a/indra/newview/skins/default/xui/it/floater_buy_land.xml
+++ b/indra/newview/skins/default/xui/it/floater_buy_land.xml
@@ -142,10 +142,10 @@ consente [AMOUNT2] oggetti
<text name="estate_name_text">
(sconosciuto)
</text>
- <text name="estate_owner_label" right="575" width="120">
+ <text name="estate_owner_label">
Proprietario della regione:
</text>
- <text left="580" name="estate_owner_text" width="155">
+ <text name="estate_owner_text">
(sconosciuto)
</text>
<text name="resellable_changeable_label">
diff --git a/indra/newview/skins/default/xui/it/floater_sell_land.xml b/indra/newview/skins/default/xui/it/floater_sell_land.xml
index 0f8d24ebbd..106ae0373c 100644
--- a/indra/newview/skins/default/xui/it/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/it/floater_sell_land.xml
@@ -55,7 +55,7 @@
<radio_item label="Si, vendi gli oggetti con la terra" name="yes"/>
</radio_group>
<button label="Mostra oggetti" name="show_objects"/>
- <text name="nag_message_label">
+ <text name="nag_message_label" font="SansSerifSmallBold" left="9">
RICORDA: Tutte le vendite sono definitive.
</text>
<button label="Imposta terreno come in vendita" name="sell_btn"/>
diff --git a/indra/newview/skins/default/xui/it/floater_top_objects.xml b/indra/newview/skins/default/xui/it/floater_top_objects.xml
index 939c5e83a0..7d062db23b 100644
--- a/indra/newview/skins/default/xui/it/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/it/floater_top_objects.xml
@@ -39,13 +39,13 @@
<text name="id_text">
ID oggetto:
</text>
- <line_editor font="SansSerifSmall" left="90" name="id_editor" width="280"/>
- <button label="Mostra segnali luminosi" name="show_beacon_btn" width="150"/>
+ <line_editor font="SansSerifSmall" name="id_editor"/>
+ <button label="Mostra segnali luminosi" name="show_beacon_btn"/>
<text name="obj_name_text">
Nome dell&apos;oggetto:
</text>
- <line_editor font="SansSerifSmall" left="90" name="object_name_editor" width="280"/>
- <button label="Filtro" name="filter_object_btn" width="150"/>
+ <line_editor font="SansSerifSmall" name="object_name_editor"/>
+ <button label="Filtro" name="filter_object_btn"/>
<text name="owner_name_text">
Proprietario:
</text>
diff --git a/indra/newview/skins/default/xui/it/floater_water.xml b/indra/newview/skins/default/xui/it/floater_water.xml
index c6ab646fbf..b25f0a6266 100644
--- a/indra/newview/skins/default/xui/it/floater_water.xml
+++ b/indra/newview/skins/default/xui/it/floater_water.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Water Floater" title="EDITOR AVANZATO DELL&apos;ACQUA">
- <text name="KeyFramePresetsText" width="224">
+ <text name="KeyFramePresetsText" width="245">
Impostazioni predeterminate dell&apos;acqua:
</text>
- <combo_box left_delta="230" name="WaterPresetsCombo" width="150"/>
+ <combo_box left_delta="245" name="WaterPresetsCombo" width="150"/>
<button label="Nuovo" label_selected="Nuovo" name="WaterNewPreset"/>
<button label="Salva" label_selected="Salva" name="WaterSavePreset"/>
<button label="Cancella" label_selected="Cancella" name="WaterDeletePreset"/>
diff --git a/indra/newview/skins/default/xui/it/floater_windlight_options.xml b/indra/newview/skins/default/xui/it/floater_windlight_options.xml
index 1f6f0fab58..6828d05be0 100644
--- a/indra/newview/skins/default/xui/it/floater_windlight_options.xml
+++ b/indra/newview/skins/default/xui/it/floater_windlight_options.xml
@@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="WindLight floater" title="EDITOR AVANZATO DEL CIELO">
- <text name="KeyFramePresetsText">
+ <text name="KeyFramePresetsText" width="105">
Cieli predefiniti:
</text>
+ <combo_box left_delta="105" name="WLPresetsCombo"/>
<button label="Nuovo" label_selected="Nuovo" name="WLNewPreset"/>
<button label="Salva" label_selected="Salva" left_delta="72" name="WLSavePreset"/>
<button label="Elimina" label_selected="Elimina" left_delta="72" name="WLDeletePreset"/>
diff --git a/indra/newview/skins/default/xui/it/panel_media_settings_general.xml b/indra/newview/skins/default/xui/it/panel_media_settings_general.xml
index 5ed7b23679..f11b2415ee 100644
--- a/indra/newview/skins/default/xui/it/panel_media_settings_general.xml
+++ b/indra/newview/skins/default/xui/it/panel_media_settings_general.xml
@@ -22,7 +22,7 @@
<text name="media_setting_note">
Nota: I residenti possono annullare questa impostazione
</text>
- <check_box initial_value="false" label="Messa in scala automatica dell&apos;elemento multimediale sulla faccia dell&apos;oggetto" name="auto_scale"/>
+ <check_box initial_value="false" label="Messa in scala automatica dell&apos;elemento multimediale sulla &#10;faccia dell&apos;oggetto" name="auto_scale"/>
<text name="size_label">
Dimensioni:
</text>
diff --git a/indra/newview/skins/default/xui/nl/floater_about.xml b/indra/newview/skins/default/xui/nl/floater_about.xml
index f543ebbbe3..4e22d865fe 100644
--- a/indra/newview/skins/default/xui/nl/floater_about.xml
+++ b/indra/newview/skins/default/xui/nl/floater_about.xml
@@ -8,7 +8,7 @@
Gemaakt met [COMPILER] versie [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- U bent op [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] gelegen op [HOSTNAME] ([HOSTIP])
+ U bent op [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] in [REGION] gelegen op &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
[SERVER_VERSION]
[[SERVER_RELEASE_NOTES_URL] [ReleaseNotes]]
</floater.string>
diff --git a/indra/newview/skins/default/xui/pl/panel_media_settings_security.xml b/indra/newview/skins/default/xui/pl/panel_media_settings_security.xml
index da3142b54e..7e95c4942f 100644
--- a/indra/newview/skins/default/xui/pl/panel_media_settings_security.xml
+++ b/indra/newview/skins/default/xui/pl/panel_media_settings_security.xml
@@ -2,7 +2,8 @@
<panel label="Ochrona" name="Media Settings Security">
<check_box initial_value="false" label="Dostęp dozwolony tylko dla wybranych URL" name="whitelist_enable"/>
<text name="home_url_fails_some_items_in_whitelist">
- Wejścia na stronę WWW, które się nie powiodły są zaznaczone:
+ Wejścia na stronę WWW, które się nie powiodły są
+zaznaczone:
</text>
<button label="Dodaj" name="whitelist_add"/>
<button label="Usuń" name="whitelist_del"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_about.xml b/indra/newview/skins/default/xui/pt/floater_about.xml
index ac365f1702..a9da2a18af 100644
--- a/indra/newview/skins/default/xui/pt/floater_about.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about.xml
@@ -7,7 +7,7 @@
Construído com [COMPILER] versão [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Você está em [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] em [REGION] localizado em [HOSTNAME]&lt;/nolink&gt;([HOSTIP])
+ Você está em [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1] em [REGION] localizado em &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt;([HOSTIP])
[SERVER_VERSION]
[[SERVER_RELEASE_NOTES_URL] [ReleaseNotes]]
</floater.string>
diff --git a/indra/newview/skins/default/xui/pt/floater_build_options.xml b/indra/newview/skins/default/xui/pt/floater_build_options.xml
index 71a1483dde..666e185819 100644
--- a/indra/newview/skins/default/xui/pt/floater_build_options.xml
+++ b/indra/newview/skins/default/xui/pt/floater_build_options.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="build options floater" title="OPÇÕES DE GRADE">
- <spinner label="Unidade da grade (metros)" label_width="122" name="GridResolution" width="180"/>
- <spinner label="Ext. da Grade (metros)" label_width="122" name="GridDrawSize" width="180"/>
+ <spinner label="Unidade da grade (metros)" name="GridResolution"/>
+ <spinner label="Ext. da Grade (metros)" name="GridDrawSize"/>
<check_box label="Encaixar em sub-unidades" name="GridSubUnit"/>
<check_box label="Ver corte transversal" name="GridCrossSection"/>
<text name="grid_opacity_label" tool_tip="Opacidade da grade">
Opacidade:
</text>
- <slider label="Opacidade da grade" name="GridOpacity" width="220"/>
+ <slider label="Opacidade da grade" name="GridOpacity"/>
</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_buy_land.xml b/indra/newview/skins/default/xui/pt/floater_buy_land.xml
index 5c5ee3b7a0..258c95cc7d 100644
--- a/indra/newview/skins/default/xui/pt/floater_buy_land.xml
+++ b/indra/newview/skins/default/xui/pt/floater_buy_land.xml
@@ -127,25 +127,25 @@ contribuídas para cobrir este lote antes da aquisição se completar.
<text name="region_name_label">
Região:
</text>
- <text left="560" name="region_name_text">
+ <text name="region_name_text">
(desconhecido)
</text>
<text name="region_type_label">
Tipo:
</text>
- <text left="560" name="region_type_text">
+ <text name="region_type_text">
(desconhecido)
</text>
<text name="estate_name_label">
Propriedade:
</text>
- <text left="560" name="estate_name_text">
+ <text name="estate_name_text">
(desconhecido)
</text>
- <text name="estate_owner_label" right="565" width="105">
+ <text name="estate_owner_label">
Dono da propriedade:
</text>
- <text left="560" name="estate_owner_text">
+ <text name="estate_owner_text">
(desconhecido)
</text>
<text name="resellable_changeable_label">
@@ -160,11 +160,11 @@ contribuídas para cobrir este lote antes da aquisição se completar.
<text name="covenant_text">
Você deve concordar com o Corretor da Propriedade:
</text>
- <text left="470" name="covenant_timestamp_text"/>
+ <text name="covenant_timestamp_text"/>
<text_editor name="covenant_editor">
Carregando...
</text_editor>
- <check_box label="Eu concordo com as definições do Corretor feitas acima." name="agree_covenant"/>
+ <check_box label="Eu concordo com as definições do Corretor feitas acima." name="agree_covenant" left="-330"/>
<text name="info_parcel_label">
Lote:
</text>
diff --git a/indra/newview/skins/default/xui/pt/floater_sell_land.xml b/indra/newview/skins/default/xui/pt/floater_sell_land.xml
index e6d4dc7ed6..014ae0845e 100644
--- a/indra/newview/skins/default/xui/pt/floater_sell_land.xml
+++ b/indra/newview/skins/default/xui/pt/floater_sell_land.xml
@@ -55,8 +55,9 @@
<radio_item label="Sim, vender o terreno com os objetos" name="yes"/>
</radio_group>
<button label="Mostrar objetos" name="show_objects"/>
- <text name="nag_message_label">
- LEMBRE-SE: Qualquer transação de compra e venda é irreversível.
+ <text name="nag_message_label" font="SansSerifSmallBold">
+ LEMBRE-SE: Qualquer transação de compra
+e venda é irreversível.
</text>
<button label="Colocar terreno à venda" name="sell_btn"/>
<button label="Cancelar" name="cancel_btn"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_top_objects.xml b/indra/newview/skins/default/xui/pt/floater_top_objects.xml
index dc3bf73818..c3d5820616 100644
--- a/indra/newview/skins/default/xui/pt/floater_top_objects.xml
+++ b/indra/newview/skins/default/xui/pt/floater_top_objects.xml
@@ -39,14 +39,14 @@
<text name="id_text">
ID do Objeto:
</text>
- <line_editor font="SansSerifSmall" left="140" name="id_editor" width="280"/>
+ <line_editor font="SansSerifSmall" name="id_editor"/>
<button label="Mostrar Avisos" name="show_beacon_btn"/>
<text name="obj_name_text">
Nome do objeto:
</text>
- <line_editor font="SansSerifSmall" left="140" name="object_name_editor" width="280"/>
+ <line_editor font="SansSerifSmall" name="object_name_editor"/>
<button label="Filtro" name="filter_object_btn"/>
- <text name="owner_name_text" width="130">
+ <text name="owner_name_text">
Proprietário:
</text>
<line_editor font="SansSerifSmall" left="140" name="owner_name_editor" width="280"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_water.xml b/indra/newview/skins/default/xui/pt/floater_water.xml
index b4613e0890..b2a06f4ff2 100644
--- a/indra/newview/skins/default/xui/pt/floater_water.xml
+++ b/indra/newview/skins/default/xui/pt/floater_water.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Water Floater" title="EDITOR DE ÁGUA AVANÇADO">
- <text name="KeyFramePresetsText" width="154">
+ <text name="KeyFramePresetsText" width="175">
Pré-configurações da Água:
</text>
- <combo_box left_delta="160" name="WaterPresetsCombo" width="150"/>
+ <combo_box left_delta="175" name="WaterPresetsCombo" width="150"/>
<button label="Novo" label_selected="Novo" name="WaterNewPreset"/>
<button label="Salvar" label_selected="Salvar" name="WaterSavePreset"/>
<button label="Deletar" label_selected="Deletar" name="WaterDeletePreset"/>
diff --git a/indra/newview/skins/default/xui/pt/floater_windlight_options.xml b/indra/newview/skins/default/xui/pt/floater_windlight_options.xml
index 22632a4ef8..ec459bbb26 100644
--- a/indra/newview/skins/default/xui/pt/floater_windlight_options.xml
+++ b/indra/newview/skins/default/xui/pt/floater_windlight_options.xml
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="WindLight floater" title="EDITOR DE CÉU AVANÇADO">
- <text name="KeyFramePresetsText" width="130">
+ <text name="KeyFramePresetsText" width="140">
Pré-definições de Céu:
</text>
- <combo_box left_delta="130" name="WLPresetsCombo"/>
+ <combo_box left_delta="140" name="WLPresetsCombo"/>
<button label="Novo" label_selected="Novo" name="WLNewPreset"/>
<button label="Salvar" label_selected="Salvar" left_delta="72" name="WLSavePreset"/>
<button label="Deletar" label_selected="Deletar" left_delta="72" name="WLDeletePreset"/>
diff --git a/indra/newview/skins/default/xui/pt/panel_media_settings_security.xml b/indra/newview/skins/default/xui/pt/panel_media_settings_security.xml
index 646969946c..e38c44d8fe 100644
--- a/indra/newview/skins/default/xui/pt/panel_media_settings_security.xml
+++ b/indra/newview/skins/default/xui/pt/panel_media_settings_security.xml
@@ -2,7 +2,8 @@
<panel label="Segurança" name="Media Settings Security">
<check_box initial_value="false" label="Acesso permitido a URLs com padrão específico" name="whitelist_enable"/>
<text name="home_url_fails_some_items_in_whitelist">
- URLs com falha de acesso na página inicial são indicados com um:
+ URLs com falha de acesso na página inicial são
+indicados com um:
</text>
<button label="Adicionar" name="whitelist_add"/>
<button label="Excluir" name="whitelist_del"/>