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-rw-r--r--indra/newview/llinventorymodel.cpp14
-rw-r--r--indra/newview/llstartup.cpp87
-rw-r--r--indra/newview/llstartup.h3
3 files changed, 73 insertions, 31 deletions
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index f7c327c699..74a5442586 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -66,6 +66,7 @@
#include "bufferstream.h"
#include "llcorehttputil.h"
#include "hbxxh.h"
+#include "llstartup.h"
//#define DIFF_INVENTORY_FILES
#ifdef DIFF_INVENTORY_FILES
@@ -2642,6 +2643,7 @@ bool LLInventoryModel::loadSkeleton(
const LLSD& options,
const LLUUID& owner_id)
{
+ LL_PROFILE_ZONE_SCOPED;
LL_DEBUGS(LOG_INV) << "importing inventory skeleton for " << owner_id << LL_ENDL;
typedef std::set<LLPointer<LLViewerInventoryCategory>, InventoryIDPtrLess> cat_set_t;
@@ -3321,6 +3323,8 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
LLInventoryModel::changed_items_t& cats_to_update,
bool &is_cache_obsolete)
{
+ LL_PROFILE_ZONE_NAMED("inventory load from file");
+
if(filename.empty())
{
LL_ERRS(LOG_INV) << "filename is Null!" << LL_ENDL;
@@ -3338,6 +3342,7 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
is_cache_obsolete = true; // Obsolete until proven current
+ U64 lines_count = 0U;
std::string line;
LLPointer<LLSDParser> parser = new LLSDNotationParser();
while (std::getline(file, line))
@@ -3386,7 +3391,7 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
{
if(inv_item->getUUID().isNull())
{
- LL_WARNS(LOG_INV) << "Ignoring inventory with null item id: "
+ LL_DEBUGS(LOG_INV) << "Ignoring inventory with null item id: "
<< inv_item->getName() << LL_ENDL;
}
else
@@ -3402,6 +3407,13 @@ bool LLInventoryModel::loadFromFile(const std::string& filename,
}
}
}
+
+ static constexpr U64 BATCH_SIZE = 512U;
+ if ((++lines_count % BATCH_SIZE) == 0)
+ {
+ // SL-19968 - make sure message system code gets a chance to run every so often
+ pump_idle_startup_network();
+ }
}
file.close();
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 6f8ffd3610..430679943f 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -302,10 +302,22 @@ void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is
// exported functionality
//
+void pump_idle_startup_network(void)
+{
+ {
+ LockMessageChecker lmc(gMessageSystem);
+ while (lmc.checkAllMessages(gFrameCount, gServicePump))
+ {
+ display_startup();
+ }
+ lmc.processAcks();
+ }
+ display_startup();
+}
+
//
// local classes
//
-
void update_texture_fetch()
{
LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
@@ -1644,15 +1656,7 @@ bool idle_startup()
{
LLStartUp::setStartupState( STATE_AGENT_SEND );
}
- {
- LockMessageChecker lmc(gMessageSystem);
- while (lmc.checkAllMessages(gFrameCount, gServicePump))
- {
- display_startup();
- }
- lmc.processAcks();
- }
- display_startup();
+ pump_idle_startup_network();
return FALSE;
}
@@ -1752,6 +1756,7 @@ bool idle_startup()
//---------------------------------------------------------------------
if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
{
+ LL_PROFILE_ZONE_NAMED("State inventory send")
display_startup();
// request mute list
@@ -1783,7 +1788,7 @@ bool idle_startup()
}
}
display_startup();
-
+
LLSD inv_lib_owner = response["inventory-lib-owner"];
if(inv_lib_owner.isDefined())
{
@@ -1791,30 +1796,52 @@ bool idle_startup()
LLSD id = inv_lib_owner[0]["agent_id"];
if(id.isDefined())
{
- gInventory.setLibraryOwnerID( LLUUID(id.asUUID()));
+ gInventory.setLibraryOwnerID(LLUUID(id.asUUID()));
}
}
display_startup();
-
- LLSD inv_skel_lib = response["inventory-skel-lib"];
- if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
- {
- if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
- {
- LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
- }
- }
+ LLStartUp::setStartupState(STATE_INVENTORY_SKEL);
display_startup();
+ return FALSE;
+ }
- LLSD inv_skeleton = response["inventory-skeleton"];
- if(inv_skeleton.isDefined())
- {
- if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
- {
- LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
- }
- }
- display_startup();
+ if (STATE_INVENTORY_SKEL == LLStartUp::getStartupState())
+ {
+ LL_PROFILE_ZONE_NAMED("State inventory load skeleton")
+
+ LLSD response = LLLoginInstance::getInstance()->getResponse();
+
+ LLSD inv_skel_lib = response["inventory-skel-lib"];
+ if (inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
+ {
+ LL_PROFILE_ZONE_NAMED("load library inv")
+ if (!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
+ {
+ LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
+ }
+ }
+ display_startup();
+
+ LLSD inv_skeleton = response["inventory-skeleton"];
+ if (inv_skeleton.isDefined())
+ {
+ LL_PROFILE_ZONE_NAMED("load personal inv")
+ if (!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
+ {
+ LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
+ }
+ }
+ display_startup();
+ LLStartUp::setStartupState(STATE_INVENTORY_SEND2);
+ display_startup();
+ return FALSE;
+ }
+
+ if (STATE_INVENTORY_SEND2 == LLStartUp::getStartupState())
+ {
+ LL_PROFILE_ZONE_NAMED("State inventory send2")
+
+ LLSD response = LLLoginInstance::getInstance()->getResponse();
LLSD inv_basic = response["inventory-basic"];
if(inv_basic.isDefined())
diff --git a/indra/newview/llstartup.h b/indra/newview/llstartup.h
index 921f088423..b55b86dd91 100644
--- a/indra/newview/llstartup.h
+++ b/indra/newview/llstartup.h
@@ -40,6 +40,7 @@ class LLSLURL;
bool idle_startup();
void release_start_screen();
bool login_alert_done(const LLSD& notification, const LLSD& response);
+void pump_idle_startup_network();
// start location constants
enum EStartLocation
@@ -72,6 +73,8 @@ typedef enum {
STATE_AGENT_WAIT, // Wait for region
STATE_INVENTORY_SEND, // Do inventory transfer
STATE_INVENTORY_CALLBACKS, // Wait for missing system folders and register callbacks
+ STATE_INVENTORY_SKEL, // Do more inventory skeleton loading
+ STATE_INVENTORY_SEND2, // Do more inventory init after skeleton is loaded
STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
STATE_PRECACHE, // Wait a bit for textures to download
STATE_WEARABLES_WAIT, // Wait for clothing to download