diff options
Diffstat (limited to 'indra/newview')
418 files changed, 7718 insertions, 2748 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 3b719ac397..4e8b6fc39d 100755 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -41,12 +41,13 @@ include(UnixInstall) include(LLKDU) include(ViewerMiscLibs) include(LLLogin) +include(VisualLeakDetector) include(GLOD) include(CMakeCopyIfDifferent) include_directories( ${DBUSGLIB_INCLUDE_DIRS} - ${JSONCPP_INCLUDE_DIRS} + ${JSONCPP_INCLUDE_DIR} ${GLOD_INCLUDE_DIR} ${LLAUDIO_INCLUDE_DIRS} ${LLCHARACTER_INCLUDE_DIRS} @@ -236,7 +237,7 @@ set(viewer_SOURCE_FILES llfloatertelehub.cpp llfloatertestinspectors.cpp llfloatertestlistview.cpp - llfloatertexturefetchdebugger.cpp + llfloatertexturefetchdebugger.cpp llfloatertools.cpp llfloatertopobjects.cpp llfloatertos.cpp @@ -288,7 +289,6 @@ set(viewer_SOURCE_FILES llinspectremoteobject.cpp llinspecttoast.cpp llinventorybridge.cpp - llinventoryclipboard.cpp llinventoryfilter.cpp llinventoryfunctions.cpp llinventoryicon.cpp @@ -304,6 +304,7 @@ set(viewer_SOURCE_FILES lllistbrowser.cpp lllistcontextmenu.cpp lllistview.cpp + lllocalbitmaps.cpp lllocaltextureobject.cpp lllocationhistory.cpp lllocationinputctrl.cpp @@ -793,7 +794,7 @@ set(viewer_HEADER_FILES llfloatertelehub.h llfloatertestinspectors.h llfloatertestlistview.h - llfloatertexturefetchdebugger.h + llfloatertexturefetchdebugger.h llfloatertools.h llfloatertopobjects.h llfloatertos.h @@ -844,7 +845,6 @@ set(viewer_HEADER_FILES llinspectremoteobject.h llinspecttoast.h llinventorybridge.h - llinventoryclipboard.h llinventoryfilter.h llinventoryfunctions.h llinventoryicon.h @@ -861,6 +861,7 @@ set(viewer_HEADER_FILES lllistbrowser.h lllistcontextmenu.h lllistview.h + lllocalbitmaps.h lllocaltextureobject.h lllocationhistory.h lllocationinputctrl.h diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini index 82b43432eb..318b69438a 100644 --- a/indra/newview/app_settings/keywords.ini +++ b/indra/newview/app_settings/keywords.ini @@ -91,6 +91,7 @@ PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to req # PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera +PERMISSION_TELEPORT Passed to llRequestPermissions library function to request permission to teleport agent DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index bd14580205..d5c43a67f2 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -610,6 +610,28 @@ <key>Value</key> <string>http://lecs-viewer-web-components.s3.amazonaws.com/v3.0/[GRID_LOWERCASE]/avatars.html</string> </map> + <key>AvatarRotateThresholdSlow</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving slowly (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>60</integer> + </map> + <key>AvatarRotateThresholdFast</key> + <map> + <key>Comment</key> + <string>Angle between avatar facing and camera facing at which avatar turns to face same direction as camera, when moving fast (degrees)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>2</integer> + </map> <key>AvatarBakedTextureUploadTimeout</key> <map> <key>Comment</key> @@ -4271,17 +4293,6 @@ <key>Value</key> <integer>0</integer> </map> - <key>InventoryInboxToggleState</key> - <map> - <key>Comment</key> - <string>Stores the open/closed state of inventory Received items panel</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> <key>InventoryLinking</key> <map> <key>Comment</key> @@ -8228,7 +8239,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <real>128</real> + <real>512</real> </map> <key>RenderSpecularResY</key> @@ -8252,7 +8263,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>8</real> + <real>384</real> </map> <key>RenderDeferred</key> @@ -9619,18 +9630,29 @@ <key>Value</key> <integer>1</integer> </map> - <key>ShowConsoleWindow</key> - <map> - <key>Comment</key> - <string>Show log in separate OS window</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> - <key>NavBarShowCoordinates</key> + <key>ShowConsoleWindow</key> + <map> + <key>Comment</key> + <string>Show log in separate OS window</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>EnableVisualLeakDetector</key> + <map> + <key>Comment</key> + <string>EnableVisualLeakDetector</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>NavBarShowCoordinates</key> <map> <key>Comment</key> <string>Show coordinates in navigation bar</string> @@ -12832,7 +12854,7 @@ <key>WindowX</key> <map> <key>Comment</key> - <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <string>X coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -12843,7 +12865,7 @@ <key>WindowY</key> <map> <key>Comment</key> - <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> + <string>Y coordinate of upper left corner of SL viewer window, relative to upper left corner of primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 8cdd8ed838..143126b334 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -33,6 +33,28 @@ <key>Value</key> <string /> </map> + <key>InventoryInboxHeight</key> + <map> + <key>Comment</key> + <string>Inventory inbox panel height in Inventory floater.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>200</integer> + </map> + <key>InventoryInboxToggleState</key> + <map> + <key>Comment</key> + <string>Stores the open/closed state of inventory Received Items panel.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>DisplayDestinationsOnInitialRun</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 3e4d438ed3..7a35905280 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -34,5 +36,5 @@ uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); + frag_color = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index c012efa056..dd87ddb330 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; vec4 diffuseLookup(vec2 texcoord); -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -69,6 +69,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 8641827777..beb3290187 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -81,9 +81,9 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; + frag_color = color; + //frag_color = vec4(1,0,1,1); + //frag_color = vec4(1,0,1,1)*shadow; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index c13ea702db..cb87b754b4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -26,14 +26,14 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -79,6 +79,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index eada38eaaa..5a0e8ff684 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -41,7 +41,6 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); VARYING vec3 vary_position; VARYING vec3 vary_ambient; VARYING vec3 vary_directional; -VARYING vec3 vary_normal; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -110,8 +109,7 @@ void main() gl_Position = frag_pos; vary_position = pos.xyz; - vary_normal = norm; - + calcAtmospherics(pos.xyz); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 5c36118a50..cf38a2f4f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -48,7 +48,6 @@ VARYING vec3 vary_ambient; VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; -VARYING vec3 vary_light; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -134,8 +133,6 @@ void main() // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = light_position[0].xyz; - vary_ambient = col.rgb*diffuse_color.rgb; vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 402f681631..22c9a4d14e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -23,17 +23,17 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; -VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; void main() { - //gl_FragColor = vec4(1,1,1,vertex_color.a * texture2D(diffuseMap, vary_texcoord0.xy).a); - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index ded6cced27..81961d7746 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -27,11 +27,8 @@ uniform mat4 modelview_matrix; uniform mat4 texture_matrix0; ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; - mat4 getObjectSkinnedTransform(); void main() @@ -42,8 +39,6 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vertex_color = diffuse_color; - vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); gl_Position = p; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl new file mode 100644 index 0000000000..5f395801e5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -0,0 +1,148 @@ +/** + * @file avatarAlphaNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + + +uniform float near_clip; + +uniform vec4 color; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + } + + return da; +} + +void main() +{ + vary_texcoord0 = texcoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getSkinnedTransform(); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; + + calcAtmospherics(pos.xyz); + + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*color.rgb; + vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); + + col.rgb = col.rgb * color.rgb; + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 9a3b2e3e8a..46d2aa4877 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -41,9 +43,9 @@ void main() discard; } - gl_FragData[0] = vec4(diff.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(diff.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 558a88009a..3686f2f647 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -33,7 +35,7 @@ VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 60d4dae99f..f400eb7a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -111,6 +113,6 @@ void main() col /= defined_weight.xyxx; col.y *= col.y; - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 6cc5f23aca..680eadb852 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -46,9 +48,9 @@ void main() dot(norm,vary_mat1), dot(norm,vary_mat2)); - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index 6c205074b4..8ba75010a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -30,7 +30,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec2 texcoord2; +ATTRIBUTE vec3 binormal; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -52,7 +52,7 @@ void main() vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(vec4(texcoord2,0,1).xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index db272cf601..1d8ca04ccd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -98,8 +100,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), alpha1); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), alpha1); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index e612efba61..ccbc3c557c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -83,6 +85,6 @@ void main() sc = max(sc, -max_cof); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor.rgb = diff.rgb + bloom.rgb; - gl_FragColor.a = sc/max_cof*0.5+0.5; + frag_color.rgb = diff.rgb + bloom.rgb; + frag_color.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e9989a4e48..b2027d3a5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index fdf8d72b38..ead384b07c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index bb20e2ca47..f73fa6f231 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 7bde49eb86..227aa2aae3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -36,10 +38,10 @@ VARYING vec2 vary_texcoord0; void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 75b45111e0..d442e5403a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -35,9 +37,9 @@ void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index 01e3505359..a425e5062e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -37,14 +39,24 @@ uniform vec2 screen_res; uniform float max_cof; uniform float res_scale; +uniform float dof_width; +uniform float dof_height; VARYING vec2 vary_fragcoord; +vec4 dofSample(sampler2DRect tex, vec2 tc) +{ + tc.x = min(tc.x, dof_width); + tc.y = min(tc.y, dof_height); + + return texture2DRect(tex, tc); +} + void main() { vec2 tc = vary_fragcoord.xy; - vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale); + vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale); vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); @@ -63,5 +75,5 @@ void main() diff = mix(diff, col*0.25, a); } - gl_FragColor = mix(diff, dof, a); + frag_color = mix(diff, dof, a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 92f78125d8..6aa4d7b4ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 fullbrightAtmosTransport(vec3 light); @@ -45,6 +47,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 84ae2f9f10..36433a5827 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 5af9406452..e02a7b405b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #define FXAA_PC 1 @@ -341,18 +343,23 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // + #if (FXAA_GLSL_130 == 0) + #define FXAA_GATHER4_ALPHA 0 + #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif #ifndef FXAA_GATHER4_ALPHA - #define FXAA_GATHER4_ALPHA 0 - #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif + #endif #endif /*============================================================================ @@ -2113,6 +2120,6 @@ void main() //diff = texture2D(diffuseMap, vary_tc); - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 29ca80ae92..da1b234240 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -184,5 +186,5 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor.xyz = giAmbient(pos, norm); + frag_color.xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index a44173a2a4..bc0719cb82 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -45,7 +47,7 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, col.a * 0.005); - gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy); - gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); + frag_data[0] = vec4(col.rgb, col.a * 0.005); + frag_data[1] = texture2D(specularMap, vary_texcoord0.xy); + frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index e014a14ad8..dcf474824d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -26,12 +26,14 @@ uniform sampler2DRect diffuseMap; #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec2 vary_fragcoord; void main() { - gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy); + frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 179c721a2f..4d01eeb64e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -126,7 +128,7 @@ void main() if (sa > 0.0) { - sa = texture2D(lightFunc,vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); + sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*light_col[i].rgb*spec.rgb; } @@ -141,6 +143,6 @@ void main() discard; } - gl_FragColor.rgb = out_col; - gl_FragColor.a = 0.0; + frag_color.rgb = out_col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 2196d14895..75de47614c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadows @@ -242,6 +244,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl index 879942d8fa..62cfa5c316 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D alphaMap; @@ -52,5 +54,5 @@ void main() norm *= 0.5; norm += 0.5; - gl_FragColor = vec4(norm, alpha); + frag_color = vec4(norm, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index b673d00d6e..19800a8b8e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -107,7 +109,7 @@ void main() float sa = dot(normalize(lv-normalize(pos)),norm); if (sa > 0.0) { - sa = texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); + sa = 6 * texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*color.rgb*spec.rgb; } @@ -118,6 +120,6 @@ void main() discard; } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 18d451bf87..bf362e21a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -122,5 +124,5 @@ void main() diff /= w; } - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index c275434777..eb5beeef39 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -40,6 +42,6 @@ void main() vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + frag_color = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl index 0d5c8e7287..bd0cb50464 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl @@ -1,5 +1,5 @@ /** - * @file postgiV.glsl + * @file postDeferredV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,17 +24,17 @@ */ uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; +ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; + uniform vec2 screen_res; void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 84d65d5b3b..96f9628424 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR - out vec4 gl_FragColor; - #endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; @@ -96,5 +98,5 @@ void main() col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - gl_FragColor.rgb = col; + frag_color.rgb = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index c1fb7b55d4..bced4a5577 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -24,14 +24,16 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif -uniform float minimum_alpha; - uniform sampler2D diffuseMap; -VARYING vec4 post_pos; +VARYING float pos_zd2; +VARYING float pos_w; +VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,12 +41,20 @@ void main() { float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - if (alpha < minimum_alpha) + if (alpha < 0.05) // treat as totally transparent { discard; } - gl_FragColor = vec4(1,1,1,1); + if (alpha < 0.88) // treat as semi-transparent + { + if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) + { + discard; + } + } + + frag_color = vec4(1,1,1,1); - gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); + gl_FragDepth = max(pos_zd2/pos_w+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 7d3b06c56e..c1f2d90712 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -25,12 +25,15 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; +uniform float shadow_target_width; ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -VARYING vec4 post_pos; +VARYING float pos_zd2; +VARYING float pos_w; +VARYING float target_pos_x; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,8 +42,11 @@ void passTextureIndex(); void main() { //transform vertex - vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); - post_pos = pos; + vec4 pre_pos = vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * pre_pos; + target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + pos_w = pos.w; + pos_zd2 = pos.z * 0.5; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index bf75ca262e..7e55fdc12a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -24,14 +24,16 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 96ad0aa93a..faa54a316e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -57,8 +59,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), 1.0); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index cb7603f4fd..7c02d31d43 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -26,7 +26,6 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -34,7 +33,6 @@ ATTRIBUTE vec2 texcoord0; // Output parameters VARYING vec4 vary_HazeColor; -VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -60,8 +58,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; - + // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); //vec3 P = position.xyz + vec3(0,50,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 0c53a4ffa5..66e3cf6d13 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -299,11 +301,11 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).r; + vec3 dumbshiny = vary_SunlitColor*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); + bloom = dot(spec_contrib, spec_contrib) / 4; col += spec_contrib; //add environmentmap @@ -322,7 +324,7 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; + frag_color.rgb = col; - gl_FragColor.a = bloom; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index cc0f4e5b6b..7ed8ed3370 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -27,7 +27,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -184,6 +186,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 03fccd2766..821058804c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec4 vertex_color; @@ -36,7 +38,7 @@ void main() { vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragData[0] = col; - gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = col; + frag_data[1] = vec4(0,0,0,0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index adc7c5d005..5ca817aff6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -28,10 +28,12 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(0,0,0,0); + frag_color = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl index e5d3bb8ea6..47e9d15fbc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl @@ -1,5 +1,5 @@ /** - * @file giV.glsl + * @file sunLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,13 +24,8 @@ */ uniform mat4 modelview_projection_matrix; - + ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -39,10 +34,4 @@ void main() //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index fc5959a33c..2422d73a3e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadow, SSAO only @@ -37,8 +39,6 @@ uniform sampler2D noiseMap; // Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform float ssao_radius; uniform float ssao_max_radius; uniform float ssao_factor; @@ -49,9 +49,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -uniform float shadow_bias; -uniform float shadow_offset; - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -128,8 +125,8 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor[0] = 1.0; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; + frag_color[0] = 1.0; + frag_color[1] = calcAmbientOcclusion(pos, norm); + frag_color[2] = 1.0; + frag_color[3] = 1.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 5522e6c41d..8a5e482e80 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D detail_0; @@ -51,9 +53,9 @@ void main() float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - gl_FragData[0] = vec4(outColor.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(outColor.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index ea98d6884c..6cf6106b51 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 20d0170535..d4d2f5f571 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -43,7 +45,7 @@ void main() discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 4c9ea24a24..42dc7c0980 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif vec3 scaleSoftClip(vec3 inColor); @@ -157,7 +159,7 @@ void main() //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse - gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace + frag_data[0] = vec4(color.rgb, 0.5); // diffuse + frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec + frag_data[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 9a3d792224..0f5eb288fd 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseMap; @@ -46,7 +48,7 @@ void main() float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - gl_FragColor.rgb = col.rgb; - gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + frag_color.rgb = col.rgb; + frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 90bb84323c..c1f6af9f57 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -54,5 +56,5 @@ void main() col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - gl_FragColor = vec4(col.rgb * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 18f6d91804..668a710c04 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -59,6 +61,6 @@ void main() /// Add WL Components outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); - gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); + frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index e5c7ced52c..a956562396 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -60,6 +62,6 @@ void main() outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); outColor = applyWaterFog(outColor); - gl_FragColor = outColor; + frag_color = outColor; } diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 1fdb90f792..0d8dab0a41 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -106,5 +108,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - gl_FragColor = applyWaterFog(fb,view.xyz); + frag_color = applyWaterFog(fb,view.xyz); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 444c896d38..79bffab745 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 scaleSoftClip(vec3 inColor); @@ -135,5 +137,5 @@ void main() color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index d2f5e1987a..f520f301d9 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 4b481ba834..a96d04cc39 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -38,5 +40,5 @@ void main() { vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); color.a *= custom_alpha; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index 6bcc97ba18..67c6baddbb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -24,12 +24,14 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; void main() { - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index f67703b839..ed803de277 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #extension GL_ARB_texture_rectangle : enable @@ -37,6 +39,6 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(glowMap, vary_texcoord0.xy) + + frag_color = texture2D(glowMap, vary_texcoord0.xy) + texture2DRect(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index c66a6e5b48..59520bb99f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -38,5 +40,5 @@ void main() { vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; - gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); + frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index ecbc30f05f..6cc9bbbea2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; @@ -34,5 +36,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index 85f819f4c2..db130e456c 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -24,10 +24,12 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index fafeb5a7b4..415181126b 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -33,5 +35,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index f790122749..67dc500493 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -36,5 +38,5 @@ void main() { float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; - gl_FragColor = vec4(vertex_color.rgb, alpha); + frag_color = vec4(vertex_color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index a0bb255cfa..772bb374e8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect screenMap; @@ -36,5 +38,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; + frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index cdb48163dd..95679e93e7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -35,5 +37,5 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 36d6e06fc5..299bfb72aa 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -34,5 +36,5 @@ VARYING vec4 vertex_color; void main() { - gl_FragColor = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 10413bdeb0..cf29939cb2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 1164e5b0a6..4070d41f47 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 735f5b3813..d6ebfcb825 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index ba99c0ed71..6c34643aab 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index c3edc0bd70..2ff7f795b0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 276fad4f44..f4477bd29a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl index 4e1e664e6b..2738ff8947 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index c981e9eba2..777c8b45bb 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl index a4893f0359..4fa3b1d939 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -51,6 +53,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index c10cde98e0..58984a4263 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -48,6 +50,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index e9b26087f4..a39b7205d7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 754b2922d9..99a6fe85fe 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 2547f9e750..df182168f3 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index f69b907dc7..63f92a8844 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl index aa3ef8cdd9..0e68091e7c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 9f1a358b53..0aca768021 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index e9c27dbefd..52e3b2ad02 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl index 595ad74365..474d5ea496 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 68c727d62c..d2a4c47aac 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl index f32b9e1958..f3bd662364 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -47,6 +49,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 103dd633c9..b68240ba0d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -46,6 +48,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index bef72752da..da3b20012d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting_water() color = applyWaterFog(color); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index e9537d1e9d..00609e93cd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,6 +41,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl index 8b0c25b705..13ecb7a636 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 4b85d61aca..d55f0db530 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D texture0; @@ -38,5 +40,5 @@ void main() float tex0 = texture2D(texture0, vary_texcoord0.xy).a; float tex1 = texture2D(texture1, vary_texcoord1.xy).a; - gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); + frag_color = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 3c6e22b295..add437d144 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl index a95c9e0ab9..7c0699d72f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -23,9 +23,9 @@ * $/LicenseInfo$ */ -ATTRIBUTE float texture_index; +ATTRIBUTE ivec4 texture_index; -VARYING float vary_texture_index; +VARYING_FLAT ivec4 vary_texture_index; void passTextureIndex() { diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 1179b212ae..8db4cb58cf 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -56,20 +58,22 @@ uniform float shadow_bias; uniform mat4 inv_proj; -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc) { stc.xyz /= stc.w; stc.z += shadow_bias; + + stc.x = floor(stc.x + fract(stc.y*12345)); // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here float cs = shadow2DRect(shadowMap, stc.xyz).x; float shadow = cs; - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); - - return shadow/5.0; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x; + + return shadow*0.2; } @@ -78,7 +82,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -87,31 +91,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = diffuseLookup(vary_texcoord0.xy); @@ -125,6 +163,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 0df557f2aa..33958a5010 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -69,20 +71,22 @@ vec4 getPosition(vec2 pos_screen) return pos; } -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc) { stc.xyz /= stc.w; stc.z += shadow_bias; + + stc.x = floor(stc.x + fract(stc.y*12345)); // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here float cs = shadow2DRect(shadowMap, stc.xyz).x; float shadow = cs; - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); - - return shadow/5.0; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x; + + return shadow*0.2; } @@ -91,7 +95,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -100,33 +104,68 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos)*w; + weight += w; } + + + shadow /= weight; + } - + else + { + shadow = 1.0; + } + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); @@ -138,6 +177,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 331dbc7079..ba6f3ace53 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -68,20 +70,22 @@ vec4 getPosition(vec2 pos_screen) return pos; } -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc) { stc.xyz /= stc.w; stc.z += shadow_bias; + + stc.x = floor(stc.x + fract(stc.y*12345)); // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here float cs = shadow2DRect(shadowMap, stc.xyz).x; float shadow = cs; - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); - - return shadow/5.0; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x; + + return shadow*0.2; } @@ -90,7 +94,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -99,31 +103,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); @@ -137,6 +175,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 14a683971a..f7f1f649ce 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -253,6 +255,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 27ea77b5a2..a137bea30f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -307,11 +309,11 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).r; + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*(6 * texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); + bloom = dot(spec_contrib, spec_contrib) / 4; col += spec_contrib; //add environmentmap @@ -330,6 +332,6 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; + frag_color.rgb = col; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 31bd0c79da..99a277fbfc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -201,6 +203,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 229c2f4b67..db3d760359 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2, shadows, no SSAO @@ -76,42 +78,42 @@ vec4 getPosition(vec2 pos_screen) return pos; } -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl, vec2 pos_screen) { stc.xyz /= stc.w; stc.z += shadow_bias*scl; - + + stc.x = floor(stc.x + fract(pos_screen.y*0.666666666)); // add some jitter to X sample pos according to Y to disguise the snapping going on here + float cs = shadow2DRect(shadowMap, stc.xyz).x; float shadow = cs; - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, -1.5, 0.0)).x; - return shadow/5.0; - - //return shadow; + return shadow*0.2; } -float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen) { stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; + stc.x = floor(proj_shadow_res.x * stc.x + fract(pos_screen.y*0.666666666)) / proj_shadow_res.x; // snap float cs = shadow2D(shadowMap, stc.xyz).x; float shadow = cs; - vec2 off = 1.5/proj_shadow_res; + vec2 off = 1.0/proj_shadow_res; + off.y *= 1.5; - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - - return shadow/5.0; - - //return shadow; + shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x*2.0, -off.y, 0.0)).x; + + return shadow*0.2; } void main() @@ -129,11 +131,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -152,32 +154,62 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25, pos_screen)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.5, pos_screen)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75, pos_screen)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0, pos_screen)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -198,19 +230,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = 1.0; + frag_color[0] = shadow; + frag_color[1] = 1.0; spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8, pos_screen); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8, pos_screen); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 6b420833b9..dfe108eb01 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -25,7 +25,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2 -- shadows and SSAO @@ -88,7 +90,7 @@ vec2 getKern(int i) kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - + return kern[i]; } @@ -137,42 +139,42 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) return min(ret, 1.0); } -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl, vec2 pos_screen) { stc.xyz /= stc.w; stc.z += shadow_bias*scl; + + stc.x = floor(stc.x + fract(pos_screen.y*0.666666666)); float cs = shadow2DRect(shadowMap, stc.xyz).x; float shadow = cs; - - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); - - return shadow/5.0; - //return shadow; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(2.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(1.0, -1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-1.0, 1.5, 0.0)).x; + shadow += shadow2DRect(shadowMap, stc.xyz+vec3(-2.0, -1.5, 0.0)).x; + + return shadow*0.2; } -float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) +float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl, vec2 pos_screen) { stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; + stc.x = floor(proj_shadow_res.x * stc.x + fract(pos_screen.y*0.666666666)) / proj_shadow_res.x; // snap float cs = shadow2D(shadowMap, stc.xyz).x; float shadow = cs; - vec2 off = 1.5/proj_shadow_res; - - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + vec2 off = 1.0/proj_shadow_res; + off.y *= 1.5; - return shadow/5.0; - - //return shadow; + shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x; + shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x*2.0, -off.y, 0.0)).x; + + return shadow*0.2; } void main() @@ -190,11 +192,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -212,33 +214,63 @@ void main() else { vec4 lpos; - - if (spos.z < -shadow_clip.z) + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25, pos_screen)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.5, pos_screen)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75, pos_screen)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0, pos_screen)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -259,19 +291,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + frag_color[0] = shadow; + frag_color[1] = calcAmbientOcclusion(pos, norm); spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8, pos_screen); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8, pos_screen); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 4ab06c6e21..96c70651b1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -96,7 +98,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = alpha1; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = alpha1; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index c9d96b2cf4..e2a2367626 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -57,7 +59,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = 1.0; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = 1.0; } diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index 6931b55c4c..bad60a9757 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -26,6 +26,10 @@ #include "llviewerprecompiledheaders.h" +#ifdef INCLUDE_VLD +#include "vld.h" +#endif + #include "llappviewerwin32.h" #include "llmemtype.h" @@ -105,6 +109,14 @@ int APIENTRY WINMAIN(HINSTANCE hInstance, LPSTR lpCmdLine, int nCmdShow) { +#ifdef INCLUDE_VLD + // only works for debug builds (hard coded into vld.h) + #ifdef _DEBUG + // start with Visual Leak Detector turned off + VLDGlobalDisable(); + #endif // _DEBUG +#endif // INCLUDE_VLD + LLMemType mt1(LLMemType::MTYPE_STARTUP); const S32 MAX_HEAPS = 255; diff --git a/indra/newview/llassetuploadqueue.cpp b/indra/newview/llassetuploadqueue.cpp index 7e50098a17..f943759bb8 100644 --- a/indra/newview/llassetuploadqueue.cpp +++ b/indra/newview/llassetuploadqueue.cpp @@ -123,7 +123,9 @@ public: for(LLSD::array_const_iterator line = compile_errors.beginArray(); line < compile_errors.endArray(); line++) { - mSupplier->log(line->asString()); + std::string str = line->asString(); + str.erase(std::remove(str.begin(), str.end(), '\n'), str.end()); + mSupplier->log(str); llinfos << content["errors"] << llendl; } } diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 9a7cdcfa21..f618af9536 100755 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -738,6 +738,11 @@ void LLAvatarActions::shareWithAvatars() LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(give_inventory, _1, _2), TRUE, FALSE); + if (!picker) + { + return; + } + picker->setOkBtnEnableCb(boost::bind(is_give_inventory_acceptable)); picker->openFriendsTab(); LLNotificationsUtil::add("ShareNotification"); diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp index a42677845e..4f5f9e22b6 100644 --- a/indra/newview/llcompilequeue.cpp +++ b/indra/newview/llcompilequeue.cpp @@ -100,6 +100,7 @@ BOOL LLFloaterScriptQueue::postBuild() { childSetAction("close",onCloseBtn,this); getChildView("close")->setEnabled(FALSE); + setVisible(true); return TRUE; } @@ -158,7 +159,6 @@ void LLFloaterScriptQueue::addObject(const LLUUID& id) BOOL LLFloaterScriptQueue::start() { - //llinfos << "LLFloaterCompileQueue::start()" << llendl; std::string buffer; LLSelectMgr *mgr = LLSelectMgr::getInstance(); @@ -178,7 +178,7 @@ BOOL LLFloaterScriptQueue::start() args["[COUNT]"] = llformat ("%d", mObjectIDs.count()); buffer = getString ("Starting", args); - getChild<LLScrollListCtrl>("queue output")->setCommentText(buffer); + getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); return nextObject(); } @@ -211,7 +211,7 @@ BOOL LLFloaterScriptQueue::nextObject() if(isDone() && !mDone) { mDone = true; - getChild<LLScrollListCtrl>("queue output")->setCommentText(getString("Done")); + getChild<LLScrollListCtrl>("queue output")->addSimpleElement(getString("Done"), ADD_BOTTOM); getChildView("close")->setEnabled(TRUE); } return successful_start; @@ -277,7 +277,7 @@ public: return; } - queue->getChild<LLScrollListCtrl>("queue output")->setCommentText(message); + queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM); } private: @@ -464,7 +464,7 @@ void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id, } if(queue && (buffer.size() > 0)) { - queue->getChild<LLScrollListCtrl>("queue output")->setCommentText(buffer); + queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); } delete data; } @@ -637,7 +637,7 @@ void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj, LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it)); std::string buffer; buffer = getString("Resetting") + (": ") + item->getName(); - getChild<LLScrollListCtrl>("queue output")->setCommentText(buffer); + getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ScriptReset); msg->nextBlockFast(_PREHASH_AgentData); @@ -690,7 +690,7 @@ void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj, LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output"); std::string buffer; buffer = getString("Running") + (": ") + item->getName(); - list->setCommentText(buffer); + list->addSimpleElement(buffer, ADD_BOTTOM); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SetScriptRunning); @@ -745,7 +745,7 @@ void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj, LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output"); std::string buffer; buffer = getString("NotRunning") + (": ") +item->getName(); - list->setCommentText(buffer); + list->addSimpleElement(buffer, ADD_BOTTOM); LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_SetScriptRunning); diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index b002c11af5..0103373fd2 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1138,6 +1138,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } + llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted()); + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 5d6081a35c..a93b2b71de 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,8 +125,16 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - { - // force rendering to on-screen portion of frame buffer + //only images up to 512x512 are supported + llassert(mFullHeight <= 512); + llassert(mFullWidth <= 512); + + if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete()) + { //using offscreen render target, just use the bottom left corner + mOrigin.set(0, 0); + } + else + { // force rendering to on-screen portion of frame buffer LLCoordScreen window_pos; gViewerWindow->getWindow()->getPosition( &window_pos ); mOrigin.set(0, gViewerWindow->getWindowHeightRaw() - mFullHeight); // top left corner @@ -140,9 +148,9 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth) mOrigin.mY += window_pos.mY; mOrigin.mY = llmax(mOrigin.mY, 0) ; } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Set up camera LLViewerCamera* camera = LLViewerCamera::getInstance(); mCamera.setOrigin(*camera); @@ -208,6 +216,13 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete(); + + if (use_fbo) + { + gPipeline.mWaterDis.bindTarget(); + } + LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -241,6 +256,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + if (use_fbo) + { + gPipeline.mWaterDis.flush(); + } + return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index cfb4147e71..4108d69e82 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1742,14 +1742,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a texIdx; - F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); + U8 index = mTextureIndex < 255 ? mTextureIndex : 0; + + F32 val = 0.f; + U8* vp = (U8*) &val; + vp[0] = index; + vp[1] = 0; + vp[2] = 0; + vp[3] = 0; + llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); LLVector4Logical mask; mask.clear(); mask.setElement<3>(); - texIdx.set(0,0,0,index); + texIdx.set(0,0,0,val); { LLFastTimer t(FTM_FACE_POSITION_STORE); diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index f4b6dc2c81..575b613ccf 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -39,7 +39,7 @@ #include "llagent.h" #include "llclipboard.h" -#include "llinventoryclipboard.h" +#include "llclipboard.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llfloatersidepanelcontainer.h" @@ -1118,7 +1118,7 @@ BOOL LLFavoritesBarCtrl::handleRightMouseDown(S32 x, S32 y, MASK mask) } void copy_slurl_to_clipboard_cb(std::string& slurl) { - gClipboard.copyFromString(utf8str_to_wstring(slurl)); + LLClipboard::instance().copyToClipboard(utf8str_to_wstring(slurl),0,slurl.size()); LLSD args; args["SLURL"] = slurl; @@ -1187,7 +1187,7 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata) } else if (action == "copy") { - LLInventoryClipboard::instance().store(mSelectedItemID); + LLClipboard::instance().copyToClipboard(mSelectedItemID, LLAssetType::AT_LANDMARK); } else if (action == "paste") { @@ -1211,13 +1211,13 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata) BOOL LLFavoritesBarCtrl::isClipboardPasteable() const { - if (!LLInventoryClipboard::instance().hasContents()) + if (!LLClipboard::instance().hasContents()) { return FALSE; } LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { @@ -1246,7 +1246,7 @@ void LLFavoritesBarCtrl::pastFromClipboard() const { LLInventoryItem* item = NULL; LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); LLUUID parent_id(mFavoriteFolderId); for(S32 i = 0; i < count; i++) diff --git a/indra/newview/llfloaterbuycontents.cpp b/indra/newview/llfloaterbuycontents.cpp index a7388d21a3..bca4b5e447 100644 --- a/indra/newview/llfloaterbuycontents.cpp +++ b/indra/newview/llfloaterbuycontents.cpp @@ -210,7 +210,9 @@ void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj, LLSD row; BOOL item_is_multi = FALSE; - if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED ) + if ((inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED + || inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS) + && !(inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK)) { item_is_multi = TRUE; } diff --git a/indra/newview/llfloatergesture.cpp b/indra/newview/llfloatergesture.cpp index d495f20a9a..56051ff684 100644 --- a/indra/newview/llfloatergesture.cpp +++ b/indra/newview/llfloatergesture.cpp @@ -32,7 +32,7 @@ #include "llinventorybridge.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" -#include "llinventoryclipboard.h" +#include "llclipboard.h" #include "llagent.h" #include "llappearancemgr.h" @@ -90,6 +90,12 @@ public: if(mFloater) { mFloater->addGesture(inv_item,NULL,mFloater->getChild<LLScrollListCtrl>("gesture_list")); + + // EXP-1909 (Pasted gesture displayed twice) + // The problem is that addGesture is called here for the second time for the same item (which is copied) + // First time addGesture is called from LLFloaterGestureObserver::changed(), which is a callback for inventory + // change. So we need to refresh the gesture list to avoid duplicates. + mFloater->refreshAll(); } } }; @@ -391,11 +397,11 @@ bool LLFloaterGesture::isActionEnabled(const LLSD& command) std::string command_name = command.asString(); if("paste" == command_name) { - if(!LLInventoryClipboard::instance().hasContents()) + if(!LLClipboard::instance().hasContents()) return false; LLDynamicArray<LLUUID> ids; - LLInventoryClipboard::instance().retrieve(ids); + LLClipboard::instance().pasteFromClipboard(ids); for(LLDynamicArray<LLUUID>::iterator it = ids.begin(); it != ids.end(); it++) { LLInventoryItem* item = gInventory.getItem(*it); @@ -490,27 +496,26 @@ void LLFloaterGesture::onActivateBtnClick() void LLFloaterGesture::onCopyPasteAction(const LLSD& command) { std::string command_name = command.asString(); - // since we select this comman inventory item had already arrived . + // Since we select this command, the inventory items must have already arrived if("copy_gesture" == command_name) { uuid_vec_t ids; getSelectedIds(ids); - // make sure that clopboard is empty - LLInventoryClipboard::instance().reset(); + // Make sure the clipboard is empty + LLClipboard::instance().reset(); for(uuid_vec_t::iterator it = ids.begin(); it != ids.end(); it++) { LLInventoryItem* item = gInventory.getItem(*it); if(item && item->getInventoryType() == LLInventoryType::IT_GESTURE) { - LLInventoryClipboard::instance().add(item->getUUID()); + LLClipboard::instance().addToClipboard(item->getUUID(),LLAssetType::AT_GESTURE); } } } else if ("paste" == command_name) { - LLInventoryClipboard& clipbord = LLInventoryClipboard::instance(); LLDynamicArray<LLUUID> ids; - clipbord.retrieve(ids); + LLClipboard::instance().pasteFromClipboard(ids); if(ids.empty() || !gInventory.isCategoryComplete(mGestureFolderID)) return; LLInventoryCategory* gesture_dir = gInventory.getCategory(mGestureFolderID); @@ -530,11 +535,11 @@ void LLFloaterGesture::onCopyPasteAction(const LLSD& command) gesture_dir->getUUID(), getString("copy_name", string_args), cb); } } - clipbord.reset(); + LLClipboard::instance().reset(); } else if ("copy_uuid" == command_name) { - gClipboard.copyFromString(utf8str_to_wstring(mGestureList->getCurrentID().asString()), mGestureList->getCurrentID()); + LLClipboard::instance().copyToClipboard(mGestureList->getCurrentID(),LLAssetType::AT_GESTURE); } } diff --git a/indra/newview/llfloatergodtools.cpp b/indra/newview/llfloatergodtools.cpp index a34e0353ec..fb905eae11 100644 --- a/indra/newview/llfloatergodtools.cpp +++ b/indra/newview/llfloatergodtools.cpp @@ -1123,8 +1123,12 @@ bool LLPanelObjectTools::callbackSimWideDeletes( const LLSD& notification, const void LLPanelObjectTools::onClickSet() { + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLPanelObjectTools::callbackAvatarID, this, _1,_2)); // grandparent is a floater, which can have a dependent - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLPanelObjectTools::callbackAvatarID, this, _1,_2))); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } void LLPanelObjectTools::onClickSetBySelection(void* data) diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index 95da8ff948..ee18c95b34 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -2739,7 +2739,12 @@ void LLPanelLandAccess::onCommitAny(LLUICtrl *ctrl, void *userdata) void LLPanelLandAccess::onClickAddAccess() { - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLPanelLandAccess::callbackAvatarCBAccess, this, _1)) ); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show( + boost::bind(&LLPanelLandAccess::callbackAvatarCBAccess, this, _1)); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } void LLPanelLandAccess::callbackAvatarCBAccess(const uuid_vec_t& ids) @@ -2783,7 +2788,12 @@ void LLPanelLandAccess::onClickRemoveAccess(void* data) // static void LLPanelLandAccess::onClickAddBanned() { - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLPanelLandAccess::callbackAvatarCBBanned, this, _1))); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show( + boost::bind(&LLPanelLandAccess::callbackAvatarCBBanned, this, _1)); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } // static diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp index 676059779c..17850ff35d 100644 --- a/indra/newview/llfloaterregioninfo.cpp +++ b/indra/newview/llfloaterregioninfo.cpp @@ -650,7 +650,10 @@ void LLPanelRegionGeneralInfo::onClickKick() // in order to set up floater dependency LLFloater* parent_floater = gFloaterView->getParentFloater(this); LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelRegionGeneralInfo::onKickCommit, this, _1), FALSE, TRUE); - parent_floater->addDependentFloater(child_floater); + if (child_floater) + { + parent_floater->addDependentFloater(child_floater); + } } void LLPanelRegionGeneralInfo::onKickCommit(const uuid_vec_t& ids) @@ -1470,7 +1473,10 @@ void LLPanelEstateInfo::onClickKickUser() // in order to set up floater dependency LLFloater* parent_floater = gFloaterView->getParentFloater(this); LLFloater* child_floater = LLFloaterAvatarPicker::show(boost::bind(&LLPanelEstateInfo::onKickUserCommit, this, _1), FALSE, TRUE); - parent_floater->addDependentFloater(child_floater); + if (child_floater) + { + parent_floater->addDependentFloater(child_floater); + } } void LLPanelEstateInfo::onKickUserCommit(const uuid_vec_t& ids) @@ -1891,6 +1897,26 @@ void LLPanelEstateInfo::sendEstateAccessDelta(U32 flags, const LLUUID& agent_or_ gAgent.sendReliableMessage(); } +// static +void LLPanelEstateInfo::updateEstateOwnerName(const std::string& name) +{ + LLPanelEstateInfo* panelp = LLFloaterRegionInfo::getPanelEstate(); + if (panelp) + { + panelp->setOwnerName(name); + } +} + +// static +void LLPanelEstateInfo::updateEstateName(const std::string& name) +{ + LLPanelEstateInfo* panelp = LLFloaterRegionInfo::getPanelEstate(); + if (panelp) + { + panelp->getChildRef<LLTextBox>("estate_name").setText(name); + } +} + void LLPanelEstateInfo::updateControls(LLViewerRegion* region) { BOOL god = gAgent.isGodlike(); diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h index ae45949b4a..e36ef4604b 100644 --- a/indra/newview/llfloaterregioninfo.h +++ b/indra/newview/llfloaterregioninfo.h @@ -294,6 +294,9 @@ public: void updateControls(LLViewerRegion* region); + static void updateEstateName(const std::string& name); + static void updateEstateOwnerName(const std::string& name); + virtual bool refreshFromRegion(LLViewerRegion* region); virtual bool estateUpdate(LLMessageSystem* msg); diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp index c08848b1ea..3ec1e372eb 100644 --- a/indra/newview/llfloaterreporter.cpp +++ b/indra/newview/llfloaterreporter.cpp @@ -285,7 +285,11 @@ void LLFloaterReporter::getObjectInfo(const LLUUID& object_id) void LLFloaterReporter::onClickSelectAbuser() { - gFloaterView->getParentFloater(this)->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLFloaterReporter::callbackAvatarID, this, _1, _2), FALSE, TRUE )); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLFloaterReporter::callbackAvatarID, this, _1, _2), FALSE, TRUE ); + if (picker) + { + gFloaterView->getParentFloater(this)->addDependentFloater(picker); + } } void LLFloaterReporter::callbackAvatarID(const uuid_vec_t& ids, const std::vector<LLAvatarName> names) diff --git a/indra/newview/llfloatersellland.cpp b/indra/newview/llfloatersellland.cpp index 3434841d09..64c0dfa023 100644 --- a/indra/newview/llfloatersellland.cpp +++ b/indra/newview/llfloatersellland.cpp @@ -392,8 +392,12 @@ void LLFloaterSellLandUI::onChangeValue(LLUICtrl *ctrl, void *userdata) void LLFloaterSellLandUI::doSelectAgent() { + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show(boost::bind(&LLFloaterSellLandUI::callbackAvatarPick, this, _1, _2), FALSE, TRUE); // grandparent is a floater, in order to set up dependency - addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(&LLFloaterSellLandUI::callbackAvatarPick, this, _1, _2), FALSE, TRUE)); + if (picker) + { + addDependentFloater(picker); + } } void LLFloaterSellLandUI::callbackAvatarPick(const uuid_vec_t& ids, const std::vector<LLAvatarName> names) diff --git a/indra/newview/llfloatervoiceeffect.cpp b/indra/newview/llfloatervoiceeffect.cpp index 030fed0575..227720bee3 100644 --- a/indra/newview/llfloatervoiceeffect.cpp +++ b/indra/newview/llfloatervoiceeffect.cpp @@ -145,7 +145,9 @@ void LLFloaterVoiceEffect::refreshEffectList() for (voice_effect_list_t::const_iterator it = template_list.begin(); it != template_list.end(); ++it) { const LLUUID& effect_id = it->second; - std::string effect_name = getString("effect_" + it->first); // will throw an error if the effect is not listed in the XML + + std::string localized_effect = "effect_" + it->first; + std::string effect_name = hasString(localized_effect) ? getString(localized_effect) : it->first; // XML contains localized effects names LLSD effect_properties = effect_interface->getVoiceEffectProperties(effect_id); diff --git a/indra/newview/llfloaterwebcontent.cpp b/indra/newview/llfloaterwebcontent.cpp index 3b5c3663fb..3fe2518de6 100644 --- a/indra/newview/llfloaterwebcontent.cpp +++ b/indra/newview/llfloaterwebcontent.cpp @@ -169,7 +169,7 @@ void LLFloaterWebContent::geometryChanged(const std::string &uuid, S32 x, S32 y, void LLFloaterWebContent::geometryChanged(S32 x, S32 y, S32 width, S32 height) { // Make sure the layout of the browser control is updated, so this calculation is correct. - LLLayoutStack::updateClass(); + getChild<LLLayoutStack>("stack1")->updateLayout(); // TODO: need to adjust size and constrain position to make sure floaters aren't moved outside the window view, etc. LLCoordWindow window_size; @@ -258,7 +258,7 @@ void LLFloaterWebContent::open_media(const Params& p) if (!p.preferred_media_size().isEmpty()) { - LLLayoutStack::updateClass(); + getChild<LLLayoutStack>("stack1")->updateLayout(); LLRect browser_rect = mWebBrowser->calcScreenRect(); LLCoordWindow window_size; getWindow()->getSize(&window_size); diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index 86001e4146..1fa194ab19 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -30,7 +30,7 @@ #include "llcallbacklist.h" #include "llinventorybridge.h" -#include "llinventoryclipboard.h" // *TODO: remove this once hack below gone. +#include "llclipboard.h" // *TODO: remove this once hack below gone. #include "llinventoryfilter.h" #include "llinventoryfunctions.h" #include "llinventorymodelbackgroundfetch.h" @@ -165,6 +165,33 @@ void LLCloseAllFoldersFunctor::doItem(LLFolderViewItem* item) { } ///---------------------------------------------------------------------------- +/// Class LLFolderViewScrollContainer +///---------------------------------------------------------------------------- + +// virtual +const LLRect LLFolderViewScrollContainer::getScrolledViewRect() const +{ + LLRect rect = LLRect::null; + if (mScrolledView) + { + LLFolderView* folder_view = dynamic_cast<LLFolderView*>(mScrolledView); + if (folder_view) + { + S32 height = folder_view->mRunningHeight; + + rect = mScrolledView->getRect(); + rect.setLeftTopAndSize(rect.mLeft, rect.mTop, rect.getWidth(), height); + } + } + + return rect; +} + +LLFolderViewScrollContainer::LLFolderViewScrollContainer(const LLScrollContainer::Params& p) +: LLScrollContainer(p) +{} + +///---------------------------------------------------------------------------- /// Class LLFolderView ///---------------------------------------------------------------------------- LLFolderView::Params::Params() @@ -429,8 +456,8 @@ S32 LLFolderView::arrange( S32* unused_width, S32* unused_height, S32 filter_gen } else { - folderp->setVisible(show_folder_state == LLInventoryFilter::SHOW_ALL_FOLDERS || // always show folders? - (folderp->getFiltered(filter_generation) || folderp->hasFilteredDescendants(filter_generation))); // passed filter or has descendants that passed filter + folderp->setVisible((show_folder_state == LLInventoryFilter::SHOW_ALL_FOLDERS || // always show folders? + (folderp->getFiltered(filter_generation) || folderp->hasFilteredDescendants(filter_generation)))); } if (folderp->getVisible()) @@ -535,6 +562,7 @@ void LLFolderView::reshape(S32 width, S32 height, BOOL called_from_parent) { width = scroll_rect.getWidth(); } + LLView::reshape(width, height, called_from_parent); mReshapeSignal(mSelectedItems, FALSE); } @@ -769,7 +797,7 @@ void LLFolderView::sanitizeSelection() // if nothing selected after prior constraints... if (mSelectedItems.empty()) { - // ...select first available parent of original selection, or "My Inventory" otherwise + // ...select first available parent of original selection LLFolderViewItem* new_selection = NULL; if (original_selected_item) { @@ -943,6 +971,9 @@ void LLFolderView::draw() // We should call this method to also notify parent about required rect. // See EXT-7564, EXT-7047. arrangeFromRoot(); + LLUI::popMatrix(); + LLUI::pushMatrix(); + LLUI::translate((F32)getRect().mLeft, (F32)getRect().mBottom); } } @@ -1014,6 +1045,24 @@ bool isDescendantOfASelectedItem(LLFolderViewItem* item, const std::vector<LLFol return false; } +// static +void LLFolderView::removeCutItems() +{ + // There's no item in "cut" mode on the clipboard -> exit + if (!LLClipboard::instance().isCutMode()) + return; + + // Get the list of clipboard item uuids and iterate through them + LLDynamicArray<LLUUID> objects; + LLClipboard::instance().pasteFromClipboard(objects); + for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin(); + iter != objects.end(); + ++iter) + { + gInventory.removeObject(*iter); + } +} + void LLFolderView::onItemsRemovalConfirmation(const LLSD& notification, const LLSD& response) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); @@ -1293,7 +1342,7 @@ BOOL LLFolderView::canCopy() const void LLFolderView::copy() { // *NOTE: total hack to clear the inventory clipboard - LLInventoryClipboard::instance().reset(); + LLClipboard::instance().reset(); S32 count = mSelectedItems.size(); if(getVisible() && getEnabled() && (count > 0)) { @@ -1334,7 +1383,7 @@ BOOL LLFolderView::canCut() const void LLFolderView::cut() { // clear the inventory clipboard - LLInventoryClipboard::instance().reset(); + LLClipboard::instance().reset(); S32 count = mSelectedItems.size(); if(getVisible() && getEnabled() && (count > 0)) { @@ -1348,6 +1397,7 @@ void LLFolderView::cut() listener->cutToClipboard(); } } + LLFolderView::removeCutItems(); } mSearchString.clear(); } @@ -1961,19 +2011,13 @@ void LLFolderView::deleteAllChildren() void LLFolderView::scrollToShowSelection() { - // If items are filtered while background fetch is in progress - // scrollbar resets to the first filtered item. See EXT-3981. - // However we allow scrolling for folder views with mAutoSelectOverride - // (used in Places SP) as an exception because the selection in them - // is not reset during items filtering. See STORM-133. - if ( (!LLInventoryModelBackgroundFetch::instance().folderFetchActive() || mAutoSelectOverride) - && mSelectedItems.size() ) + if ( mSelectedItems.size() ) { mNeedsScroll = TRUE; } } -// If the parent is scroll containter, scroll it to make the selection +// If the parent is scroll container, scroll it to make the selection // is maximally visible. void LLFolderView::scrollToShowItem(LLFolderViewItem* item, const LLRect& constraint_rect) { @@ -2108,10 +2152,10 @@ bool LLFolderView::doToSelected(LLInventoryModel* model, const LLSD& userdata) removeSelectedItems(); return true; } - - if ("copy" == action) - { - LLInventoryClipboard::instance().reset(); + if (("copy" == action) || ("cut" == action)) + { + // Clear the clipboard before we start adding things on it + LLClipboard::instance().reset(); } static const std::string change_folder_string = "change_folder_type_"; @@ -2192,46 +2236,56 @@ void LLFolderView::doIdle() arrangeAll(); } + if (mFilter->isModified() && mFilter->isNotDefault()) + { + mNeedsAutoSelect = TRUE; + } mFilter->clearModified(); - BOOL filter_modified_and_active = mCompletedFilterGeneration < mFilter->getCurrentGeneration() && - mFilter->isNotDefault(); - mNeedsAutoSelect = filter_modified_and_active && - !(gFocusMgr.childHasKeyboardFocus(this) || gFocusMgr.getMouseCapture()); - // filter to determine visiblity before arranging + // filter to determine visibility before arranging filterFromRoot(); // automatically show matching items, and select first one if we had a selection - // do this every frame until user puts keyboard focus into the inventory window - // signaling the end of the automatic update - // only do this when mNeedsFilter is set, meaning filtered items have - // potentially changed if (mNeedsAutoSelect) { LLFastTimer t3(FTM_AUTO_SELECT); // select new item only if a filtered item not currently selected LLFolderViewItem* selected_itemp = mSelectedItems.empty() ? NULL : mSelectedItems.back(); - if ((selected_itemp && !selected_itemp->getFiltered()) && !mAutoSelectOverride) + if (!mAutoSelectOverride && (!selected_itemp || !selected_itemp->potentiallyFiltered())) { - // select first filtered item - LLSelectFirstFilteredItem filter; - applyFunctorRecursively(filter); + // these are named variables to get around gcc not binding non-const references to rvalues + // and functor application is inherently non-const to allow for stateful functors + LLSelectFirstFilteredItem functor; + applyFunctorRecursively(functor); } // Open filtered folders for folder views with mAutoSelectOverride=TRUE. // Used by LLPlacesFolderView. if (mAutoSelectOverride && !mFilter->getFilterSubString().empty()) { - LLOpenFilteredFolders filter; - applyFunctorRecursively(filter); + // these are named variables to get around gcc not binding non-const references to rvalues + // and functor application is inherently non-const to allow for stateful functors + LLOpenFilteredFolders functor; + applyFunctorRecursively(functor); } scrollToShowSelection(); } + BOOL filter_finished = mCompletedFilterGeneration >= mFilter->getCurrentGeneration() + && !LLInventoryModelBackgroundFetch::instance().folderFetchActive(); + if (filter_finished + || gFocusMgr.childHasKeyboardFocus(inventory_panel) + || gFocusMgr.childHasMouseCapture(inventory_panel)) + { + // finishing the filter process, giving focus to the folder view, or dragging the scrollbar all stop the auto select process + mNeedsAutoSelect = FALSE; + } + + // during filtering process, try to pin selected item's location on screen // this will happen when searching your inventory and when new items arrive - if (filter_modified_and_active) + if (!filter_finished) { // calculate rectangle to pin item to at start of animated rearrange if (!mPinningSelectedItem && !mSelectedItems.empty()) @@ -2297,7 +2351,7 @@ void LLFolderView::doIdle() { scrollToShowItem(mSelectedItems.back(), constraint_rect); // continue scrolling until animated layout change is done - if (!filter_modified_and_active + if (filter_finished && (!needsArrange() || !is_visible)) { mNeedsScroll = FALSE; diff --git a/indra/newview/llfolderview.h b/indra/newview/llfolderview.h index 1d018b5e6a..da8bb15f8e 100644 --- a/indra/newview/llfolderview.h +++ b/indra/newview/llfolderview.h @@ -44,6 +44,7 @@ #include "lldepthstack.h" #include "lleditmenuhandler.h" #include "llfontgl.h" +#include "llscrollcontainer.h" #include "lltooldraganddrop.h" #include "llviewertexture.h" @@ -54,15 +55,33 @@ class LLInventoryModel; class LLPanel; class LLLineEditor; class LLMenuGL; -class LLScrollContainer; class LLUICtrl; class LLTextBox; +/** + * Class LLFolderViewScrollContainer + * + * A scroll container which provides the information about the height + * of currently displayed folder view contents. + * Used for updating vertical scroll bar visibility in inventory panel. + * See LLScrollContainer::calcVisibleSize(). + */ +class LLFolderViewScrollContainer : public LLScrollContainer +{ +public: + /*virtual*/ ~LLFolderViewScrollContainer() {}; + /*virtual*/ const LLRect getScrolledViewRect() const; + +protected: + LLFolderViewScrollContainer(const LLScrollContainer::Params& p); + friend class LLUICtrlFactory; +}; + //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLFolderView // -// Th LLFolderView represents the root level folder view object. It -// manages the screen region of the folder view. +// The LLFolderView represents the root level folder view object. +// It manages the screen region of the folder view. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLFolderView : public LLFolderViewFolder, public LLEditMenuHandler @@ -81,6 +100,9 @@ public: Params(); }; + + friend class LLFolderViewScrollContainer; + LLFolderView(const Params&); virtual ~LLFolderView( void ); @@ -88,7 +110,7 @@ public: virtual LLFolderView* getRoot() { return this; } - // FolderViews default to sort by name. This will change that, + // FolderViews default to sort by name. This will change that, // and resort the items if necessary. void setSortOrder(U32 order); void setFilterPermMask(PermissionMask filter_perm_mask); @@ -117,20 +139,20 @@ public: virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse); virtual BOOL addFolder( LLFolderViewFolder* folder); - // Finds width and height of this object and it's children. Also - // makes sure that this view and it's children are the right size. + // Find width and height of this object and its children. Also + // makes sure that this view and its children are the right size. virtual S32 arrange( S32* width, S32* height, S32 filter_generation ); void arrangeAll() { mArrangeGeneration++; } S32 getArrangeGeneration() { return mArrangeGeneration; } - // applies filters to control visibility of inventory items + // Apply filters to control visibility of inventory items virtual void filter( LLInventoryFilter& filter); - // get the last selected item + // Get the last selected item virtual LLFolderViewItem* getCurSelectedItem( void ); - // Record the selected item and pass it down the hierachy. + // Record the selected item and pass it down the hierarchy. virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus); @@ -140,13 +162,13 @@ public: // Called once a frame to update the selection if mSelectThisID has been set void updateSelection(); - // This method is used to toggle the selection of an item. Walks - // children, and keeps track of selected objects. + // This method is used to toggle the selection of an item. + // Walks children and keeps track of selected objects. virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); virtual std::set<LLUUID> getSelectionList() const; - // make sure if ancestor is selected, descendents are not + // Make sure if ancestor is selected, descendents are not void sanitizeSelection(); void clearSelection(); void addToSelectionList(LLFolderViewItem* item); @@ -157,21 +179,22 @@ public: void setDraggingOverItem(LLFolderViewItem* item) { mDraggingOverItem = item; } LLFolderViewItem* getDraggingOverItem() { return mDraggingOverItem; } - // deletion functionality + // Deletion functionality void removeSelectedItems(); + static void removeCutItems(); - // open the selected item. + // Open the selected item void openSelectedItems( void ); void propertiesSelectedItems( void ); - // change the folder type + // Change the folder type void changeType(LLInventoryModel *model, LLFolderType::EType new_folder_type); void autoOpenItem(LLFolderViewFolder* item); void closeAutoOpenedFolders(); BOOL autoOpenTest(LLFolderViewFolder* item); - // copy & paste + // Copy & paste virtual void copy(); virtual BOOL canCopy() const; @@ -184,7 +207,7 @@ public: virtual void doDelete(); virtual BOOL canDoDelete() const; - // public rename functionality - can only start the process + // Public rename functionality - can only start the process void startRenamingSelectedItem( void ); // These functions were used when there was only one folderview, @@ -325,7 +348,7 @@ protected: /** * Is used to determine if we need to cut text In LLFolderViewItem to avoid horizontal scroll. - * NOTE: For now it uses only to cut LLFolderViewItem::mLabel text to be used for Landmarks in Places Panel. + * NOTE: For now it's used only to cut LLFolderViewItem::mLabel text for Landmarks in Places Panel. */ bool mUseEllipses; // See EXT-719 diff --git a/indra/newview/llfoldervieweventlistener.h b/indra/newview/llfoldervieweventlistener.h index aee31ca033..06682dcbf1 100644 --- a/indra/newview/llfoldervieweventlistener.h +++ b/indra/newview/llfoldervieweventlistener.h @@ -75,7 +75,7 @@ public: virtual void move( LLFolderViewEventListener* parent_listener ) = 0; virtual BOOL isItemCopyable() const = 0; virtual BOOL copyToClipboard() const = 0; - virtual void cutToClipboard() = 0; + virtual BOOL cutToClipboard() const = 0; virtual BOOL isClipboardPasteable() const = 0; virtual void pasteFromClipboard() = 0; virtual void pasteLinkFromClipboard() = 0; diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp index afad27b4e0..d2b4866987 100644 --- a/indra/newview/llfolderviewitem.cpp +++ b/indra/newview/llfolderviewitem.cpp @@ -40,6 +40,7 @@ #include "llviewerwindow.h" // Argh, only for setCursor() // linden library includes +#include "llclipboard.h" #include "llfocusmgr.h" // gFocusMgr #include "lltrans.h" @@ -220,6 +221,11 @@ BOOL LLFolderViewItem::potentiallyVisible() { // we haven't been checked against min required filter // or we have and we passed + return potentiallyFiltered(); +} + +BOOL LLFolderViewItem::potentiallyFiltered() +{ return getLastFilterGeneration() < getRoot()->getFilter()->getMinRequiredGeneration() || getFiltered(); } @@ -1002,7 +1008,7 @@ void LLFolderViewItem::draw() LLColor4 color = (mIsSelected && filled) ? sHighlightFgColor : sFgColor; if (highlight_link) color = sLinkColor; if (in_library) color = sLibraryColor; - + F32 right_x = 0; F32 y = (F32)getRect().getHeight() - font->getLineHeight() - (F32)TEXT_PAD - (F32)TOP_PAD; F32 text_left = (F32)(ARROW_SIZE + TEXT_PAD + ICON_WIDTH + ICON_PAD + mIndentation); @@ -1158,7 +1164,37 @@ S32 LLFolderViewFolder::arrange( S32* width, S32* height, S32 filter_generation) mNeedsSort = false; } - mHasVisibleChildren = hasFilteredDescendants(filter_generation); + // evaluate mHasVisibleChildren + mHasVisibleChildren = false; + if (hasFilteredDescendants(filter_generation)) + { + // We have to verify that there's at least one child that's not filtered out + bool found = false; + // Try the items first + for (items_t::iterator iit = mItems.begin(); iit != mItems.end(); ++iit) + { + LLFolderViewItem* itemp = (*iit); + found = (itemp->getFiltered(filter_generation)); + if (found) + break; + } + if (!found) + { + // If no item found, try the folders + for (folders_t::iterator fit = mFolders.begin(); fit != mFolders.end(); ++fit) + { + LLFolderViewFolder* folderp = (*fit); + found = ( folderp->getListener() + && (folderp->getFiltered(filter_generation) + || (folderp->getFilteredFolder(filter_generation) + && folderp->hasFilteredDescendants(filter_generation)))); + if (found) + break; + } + } + + mHasVisibleChildren = found; + } // calculate height as a single item (without any children), and reshapes rectangle to match LLFolderViewItem::arrange( width, height, filter_generation ); @@ -1311,7 +1347,7 @@ void LLFolderViewFolder::requestSort() void LLFolderViewFolder::setCompletedFilterGeneration(S32 generation, BOOL recurse_up) { - mMostFilteredDescendantGeneration = llmin(mMostFilteredDescendantGeneration, generation); + //mMostFilteredDescendantGeneration = llmin(mMostFilteredDescendantGeneration, generation); mCompletedFilterGeneration = generation; // only aggregate up if we are a lower (older) value if (recurse_up @@ -1345,7 +1381,8 @@ void LLFolderViewFolder::filter( LLInventoryFilter& filter) && !mPassedFilter) // and did not pass the filter { // go ahead and flag this folder as done - mLastFilterGeneration = filter_generation; + mLastFilterGeneration = filter_generation; + mStringMatchOffset = std::string::npos; } else // filter self only on first pass through { diff --git a/indra/newview/llfolderviewitem.h b/indra/newview/llfolderviewitem.h index 4e8dc2da16..3c7592046a 100644 --- a/indra/newview/llfolderviewitem.h +++ b/indra/newview/llfolderviewitem.h @@ -304,7 +304,8 @@ public: BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor ); S32 getIndentation() { return mIndentation; } - virtual BOOL potentiallyVisible(); // do we know for a fact that this item has been filtered out? + virtual BOOL potentiallyVisible(); // do we know for a fact that this item won't be displayed? + virtual BOOL potentiallyFiltered(); // do we know for a fact that this item has been filtered out? virtual BOOL getFiltered(); virtual BOOL getFiltered(S32 filter_generation); diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 2de2b17373..b86c453d61 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -47,7 +47,7 @@ #include "llgiveinventory.h" #include "llimfloater.h" #include "llimview.h" -#include "llinventoryclipboard.h" +#include "llclipboard.h" #include "llinventorydefines.h" #include "llinventoryfunctions.h" #include "llinventorymodel.h" @@ -143,6 +143,42 @@ bool isMarketplaceSendAction(const std::string& action) return ("send_to_marketplace" == action); } +// Used by LLFolderBridge as callback for directory fetching recursion +class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver +{ +public: + LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids) : LLInventoryFetchDescendentsObserver(ids) {} + ~LLRightClickInventoryFetchDescendentsObserver() {} + virtual void execute(bool clear_observer = false); + virtual void done() + { + execute(true); + } +}; + +// Used by LLFolderBridge as callback for directory content items fetching +class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver +{ +public: + LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : LLInventoryFetchItemsObserver(ids) { }; + ~LLRightClickInventoryFetchObserver() {} + void execute(bool clear_observer = false) + { + if (clear_observer) + { + dec_busy_count(); + gInventory.removeObserver(this); + delete this; + } + // we've downloaded all the items, so repaint the dialog + LLFolderBridge::staticFolderOptionsMenu(); + } + virtual void done() + { + execute(true); + } +}; + // +=================================================+ // | LLInvFVBridge | // +=================================================+ @@ -215,13 +251,27 @@ BOOL LLInvFVBridge::isLink() const /** * @brief Adds this item into clipboard storage */ -void LLInvFVBridge::cutToClipboard() +BOOL LLInvFVBridge::cutToClipboard() const +{ + const LLInventoryObject* obj = gInventory.getObject(mUUID); + if (obj && isItemMovable() && isItemRemovable()) + { + LLClipboard::instance().setCutMode(true); + return LLClipboard::instance().addToClipboard(mUUID); + } + return FALSE; +} + +BOOL LLInvFVBridge::copyToClipboard() const { - if(isItemMovable()) + const LLInventoryObject* obj = gInventory.getObject(mUUID); + if (obj && isItemCopyable()) { - LLInventoryClipboard::instance().cut(mUUID); + return LLClipboard::instance().addToClipboard(mUUID); } + return FALSE; } + // *TODO: make sure this does the right thing void LLInvFVBridge::showProperties() { @@ -396,6 +446,11 @@ void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener* for(; it != end; ++it) { gInventory.moveObject((*it), trash_id); + LLViewerInventoryItem* item = gInventory.getItem(*it); + if (item) + { + model->updateItem(item); + } } // notify inventory observers. @@ -404,7 +459,8 @@ void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener* BOOL LLInvFVBridge::isClipboardPasteable() const { - if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) + // Return FALSE on degenerated cases: empty clipboard, no inventory, no agent + if (!LLClipboard::instance().hasContents() || !isAgentInventory()) { return FALSE; } @@ -414,37 +470,42 @@ BOOL LLInvFVBridge::isClipboardPasteable() const return FALSE; } - const LLUUID &agent_id = gAgent.getID(); + // In cut mode, whatever is on the clipboard is always pastable + if (LLClipboard::instance().isCutMode()) + { + return TRUE; + } + // In normal mode, we need to check each element of the clipboard to know if we can paste or not LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { const LLUUID &item_id = objects.get(i); - // Can't paste folders + // Folders are pastable if all items in there are copyable const LLInventoryCategory *cat = model->getCategory(item_id); if (cat) { + LLFolderBridge cat_br(mInventoryPanel.get(), mRoot, item_id); + if (!cat_br.isItemCopyable()) return FALSE; + // Skip to the next item in the clipboard + continue; } - const LLInventoryItem *item = model->getItem(item_id); - if (item) - { - if (!item->getPermissions().allowCopyBy(agent_id)) - { + // Each item must be copyable to be pastable + LLItemBridge item_br(mInventoryPanel.get(), mRoot, item_id); + if (!item_br.isItemCopyable()) return FALSE; } - } - } return TRUE; } BOOL LLInvFVBridge::isClipboardPasteableAsLink() const { - if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory()) + if (!LLClipboard::instance().hasContents() || !isAgentInventory()) { return FALSE; } @@ -455,7 +516,7 @@ BOOL LLInvFVBridge::isClipboardPasteableAsLink() const } LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { @@ -606,6 +667,12 @@ void LLInvFVBridge::getClipboardEntries(bool show_asset_id, disabled_items.push_back(std::string("Copy")); } + items.push_back(std::string("Cut")); + if (!isItemMovable() || !isItemRemovable()) + { + disabled_items.push_back(std::string("Cut")); + } + if (canListOnMarketplace()) { items.push_back(std::string("Marketplace Separator")); @@ -917,7 +984,7 @@ void LLInvFVBridge::changeItemParent(LLInventoryModel* model, const LLUUID& new_parent_id, BOOL restamp) { - change_item_parent(model, item, new_parent_id, restamp); + model->changeItemParent(item, new_parent_id, restamp); } // static @@ -926,7 +993,7 @@ void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model, const LLUUID& new_parent_id, BOOL restamp) { - change_category_parent(model, cat, new_parent_id, restamp); + model->changeCategoryParent(cat, new_parent_id, restamp); } LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type, @@ -1285,6 +1352,12 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action) gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(buffer)); return; } + else if ("cut" == action) + { + cutToClipboard(); + LLFolderView::removeCutItems(); + return; + } else if ("copy" == action) { copyToClipboard(); @@ -1292,7 +1365,6 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action) } else if ("paste" == action) { - // Single item only LLInventoryItem* itemp = model->getItem(mUUID); if (!itemp) return; @@ -1667,16 +1739,6 @@ BOOL LLItemBridge::isItemCopyable() const return FALSE; } -BOOL LLItemBridge::copyToClipboard() const -{ - if(isItemCopyable()) - { - LLInventoryClipboard::instance().add(mUUID); - return TRUE; - } - return FALSE; -} - LLViewerInventoryItem* LLItemBridge::getItem() const { LLViewerInventoryItem* item = NULL; @@ -1710,16 +1772,20 @@ BOOL LLFolderBridge::isItemMovable() const LLInventoryObject* obj = getInventoryObject(); if(obj) { - return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType())); + // If it's a protected type folder, we can't move it + if (LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType())) + return FALSE; + return TRUE; } return FALSE; } void LLFolderBridge::selectItem() { + // Have no fear: the first thing start() does is to test if everything for that folder has been fetched... + LLInventoryModelBackgroundFetch::instance().start(getUUID(), true); } - // Iterate through a folder's children to determine if // all the children are removable. class LLIsItemRemovable : public LLFolderViewFunctor @@ -1775,19 +1841,35 @@ BOOL LLFolderBridge::isUpToDate() const BOOL LLFolderBridge::isItemCopyable() const { - // Can copy folders to paste-as-link, but not for straight paste. - return gSavedSettings.getBOOL("InventoryLinking"); + // Folders are copyable if items in them are, recursively, copyable. + + // Get the content of the folder + LLInventoryModel::cat_array_t* cat_array; + LLInventoryModel::item_array_t* item_array; + gInventory.getDirectDescendentsOf(mUUID,cat_array,item_array); + + // Check the items + LLInventoryModel::item_array_t item_array_copy = *item_array; + for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) + { + LLInventoryItem* item = *iter; + LLItemBridge item_br(mInventoryPanel.get(), mRoot, item->getUUID()); + if (!item_br.isItemCopyable()) + return FALSE; } -BOOL LLFolderBridge::copyToClipboard() const + // Check the folders + LLInventoryModel::cat_array_t cat_array_copy = *cat_array; + for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { - if(isItemCopyable()) - { - LLInventoryClipboard::instance().add(mUUID); + LLViewerInventoryCategory* category = *iter; + LLFolderBridge cat_br(mInventoryPanel.get(), mRoot, category->getUUID()); + if (!cat_br.isItemCopyable()) + return FALSE; + } + return TRUE; } - return FALSE; -} BOOL LLFolderBridge::isClipboardPasteable() const { @@ -1804,7 +1886,7 @@ BOOL LLFolderBridge::isClipboardPasteable() const } LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); const LLViewerInventoryCategory *current_cat = getCategory(); // Search for the direct descendent of current Friends subfolder among all pasted items, @@ -1842,7 +1924,7 @@ BOOL LLFolderBridge::isClipboardPasteableAsLink() const const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder( current_cat ); const LLUUID ¤t_cat_id = current_cat->getUUID(); LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); S32 count = objects.count(); for(S32 i = 0; i < count; i++) { @@ -2432,121 +2514,114 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, return accept; } -//Used by LLFolderBridge as callback for directory recursion. -class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver -{ -public: - LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : - LLInventoryFetchItemsObserver(ids), - mCopyItems(false) - { }; - LLRightClickInventoryFetchObserver(const uuid_vec_t& ids, - const LLUUID& cat_id, - bool copy_items) : - LLInventoryFetchItemsObserver(ids), - mCatID(cat_id), - mCopyItems(copy_items) - { }; - virtual void done() - { - // we've downloaded all the items, so repaint the dialog - LLFolderBridge::staticFolderOptionsMenu(); - - gInventory.removeObserver(this); - delete this; - } - -protected: - LLUUID mCatID; - bool mCopyItems; - -}; - -//Used by LLFolderBridge as callback for directory recursion. -class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver -{ -public: - LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids, - bool copy_items) : - LLInventoryFetchDescendentsObserver(ids), - mCopyItems(copy_items) - {} - ~LLRightClickInventoryFetchDescendentsObserver() {} - virtual void done(); -protected: - bool mCopyItems; -}; - -void LLRightClickInventoryFetchDescendentsObserver::done() +void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer) { - // Avoid passing a NULL-ref as mCompleteFolders.front() down to - // gInventory.collectDescendents() + // Bail out immediately if no descendents if( mComplete.empty() ) { llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl; + if (clear_observer) + { dec_busy_count(); gInventory.removeObserver(this); delete this; + } return; } - // What we do here is get the complete information on the items in - // the library, and set up an observer that will wait for that to - // happen. - LLInventoryModel::cat_array_t cat_array; - LLInventoryModel::item_array_t item_array; - gInventory.collectDescendents(mComplete.front(), - cat_array, - item_array, - LLInventoryModel::EXCLUDE_TRASH); - S32 count = item_array.count(); -#if 0 // HACK/TODO: Why? - // This early causes a giant menu to get produced, and doesn't seem to be needed. - if(!count) - { - llwarns << "Nothing fetched in category " << mCompleteFolders.front() - << llendl; + // Copy the list of complete fetched folders while "this" is still valid + uuid_vec_t completed_folder = mComplete; + + // Clean up, and remove this as an observer now since recursive calls + // could notify observers and throw us into an infinite loop. + if (clear_observer) + { dec_busy_count(); gInventory.removeObserver(this); delete this; - return; } -#endif - uuid_vec_t ids; - for(S32 i = 0; i < count; ++i) + for (uuid_vec_t::iterator current_folder = completed_folder.begin(); current_folder != completed_folder.end(); ++current_folder) { - ids.push_back(item_array.get(i)->getUUID()); - } + // Get the information on the fetched folder items and subfolders and fetch those + LLInventoryModel::cat_array_t* cat_array; + LLInventoryModel::item_array_t* item_array; + gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array); - LLRightClickInventoryFetchObserver* outfit = new LLRightClickInventoryFetchObserver(ids, mComplete.front(), mCopyItems); + S32 item_count = item_array->count(); + S32 cat_count = cat_array->count(); + + // Move to next if current folder empty + if ((item_count == 0) && (cat_count == 0)) + { + continue; + } - // clean up, and remove this as an observer since the call to the - // outfit could notify observers and throw us into an infinite - // loop. - dec_busy_count(); - gInventory.removeObserver(this); - delete this; + uuid_vec_t ids; + LLRightClickInventoryFetchObserver* outfit = NULL; + LLRightClickInventoryFetchDescendentsObserver* categories = NULL; - // increment busy count and either tell the inventory to check & - // call done, or add this object to the inventory for observation. - inc_busy_count(); + // Fetch the items + if (item_count) + { + for (S32 i = 0; i < item_count; ++i) + { + ids.push_back(item_array->get(i)->getUUID()); + } + outfit = new LLRightClickInventoryFetchObserver(ids); + } + // Fetch the subfolders + if (cat_count) + { + for (S32 i = 0; i < cat_count; ++i) + { + ids.push_back(cat_array->get(i)->getUUID()); + } + categories = new LLRightClickInventoryFetchDescendentsObserver(ids); + } - // do the fetch + // Perform the item fetch + if (outfit) + { outfit->startFetch(); - outfit->done(); //Not interested in waiting and this will be right 99% of the time. + outfit->execute(); // Not interested in waiting and this will be right 99% of the time. + delete outfit; //Uncomment the following code for laggy Inventory UI. -/* if(outfit->isFinished()) + /* + if (outfit->isFinished()) { // everything is already here - call done. - outfit->done(); + outfit->execute(); + delete outfit; } else { - // it's all on it's way - add an observer, and the inventory + // it's all on its way - add an observer, and the inventory // will call done for us when everything is here. + inc_busy_count(); gInventory.addObserver(outfit); - }*/ + } + */ + } + // Perform the subfolders fetch : this is where we truly recurse down the folder hierarchy + if (categories) + { + categories->startFetch(); + if (categories->isFinished()) + { + // everything is already here - call done. + categories->execute(); + delete categories; + } + else + { + // it's all on its way - add an observer, and the inventory + // will call done for us when everything is here. + inc_busy_count(); + gInventory.addObserver(categories); + } + } + } } @@ -2665,6 +2740,12 @@ void LLFolderBridge::performAction(LLInventoryModel* model, std::string action) modifyOutfit(TRUE); return; } + else if ("cut" == action) + { + cutToClipboard(); + LLFolderView::removeCutItems(); + return; + } else if ("copy" == action) { copyToClipboard(); @@ -2867,7 +2948,7 @@ bool LLFolderBridge::removeItemResponse(const LLSD& notification, const LLSD& re { // move it to the trash LLPreview::hide(mUUID); - remove_category(getInventoryModel(), mUUID); + getInventoryModel()->removeCategory(mUUID); return TRUE; } return FALSE; @@ -2886,7 +2967,7 @@ void LLFolderBridge::pasteFromClipboard() const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); if (move_is_into_outbox) { @@ -2936,7 +3017,8 @@ void LLFolderBridge::pasteFromClipboard() const LLUUID& item_id = (*iter); LLInventoryItem *item = model->getItem(item_id); - if (item) + LLInventoryObject *obj = model->getObject(item_id); + if (obj) { if (move_is_into_current_outfit || move_is_into_outfit) { @@ -2945,10 +3027,21 @@ void LLFolderBridge::pasteFromClipboard() dropToOutfit(item, move_is_into_current_outfit); } } - else if(LLInventoryClipboard::instance().isCutMode()) + else if (LLClipboard::instance().isCutMode()) + { + // Do a move to "paste" a "cut" + // move_inventory_item() is not enough, as we have to update inventory locally too + if (LLAssetType::AT_CATEGORY == obj->getType()) + { + LLViewerInventoryCategory* vicat = (LLViewerInventoryCategory *) model->getCategory(item_id); + llassert(vicat); + if (vicat) + { + changeCategoryParent(model, vicat, parent_id, FALSE); + } + } + else { - // move_inventory_item() is not enough, - //we have to update inventory locally too LLViewerInventoryItem* viitem = dynamic_cast<LLViewerInventoryItem*>(item); llassert(viitem); if (viitem) @@ -2956,6 +3049,19 @@ void LLFolderBridge::pasteFromClipboard() changeItemParent(model, viitem, parent_id, FALSE); } } + } + else + { + // Do a "copy" to "paste" a regular copy clipboard + if (LLAssetType::AT_CATEGORY == obj->getType()) + { + LLViewerInventoryCategory* vicat = (LLViewerInventoryCategory *) model->getCategory(item_id); + llassert(vicat); + if (vicat) + { + copy_inventory_category(model, vicat, parent_id); + } + } else { copy_inventory_item( @@ -2969,6 +3075,9 @@ void LLFolderBridge::pasteFromClipboard() } } } + // Change mode to paste for next paste + LLClipboard::instance().setCutMode(false); + } } void LLFolderBridge::pasteLinkFromClipboard() @@ -2992,7 +3101,7 @@ void LLFolderBridge::pasteLinkFromClipboard() const LLUUID parent_id(mUUID); LLDynamicArray<LLUUID> objects; - LLInventoryClipboard::instance().retrieve(objects); + LLClipboard::instance().pasteFromClipboard(objects); for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin(); iter != objects.end(); ++iter) @@ -3030,6 +3139,8 @@ void LLFolderBridge::pasteLinkFromClipboard() LLPointer<LLInventoryCallback>(NULL)); } } + // Change mode to paste for next paste + LLClipboard::instance().setCutMode(false); } } @@ -3287,16 +3398,19 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) folders.push_back(category->getUUID()); sSelf = getHandle(); - LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE); + LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders); fetch->startFetch(); - inc_busy_count(); if (fetch->isFinished()) { + // Do not call execute() or done() here as if the folder is here, there's likely no point drilling down + // This saves lots of time as buildContextMenu() is called a lot + delete fetch; buildContextMenuFolderOptions(flags); } else { // it's all on its way - add an observer, and the inventory will call done for us when everything is here. + inc_busy_count(); gInventory.addObserver(fetch); } } diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h index 3b4f845f54..dc9e88d54d 100644 --- a/indra/newview/llinventorybridge.h +++ b/indra/newview/llinventorybridge.h @@ -106,8 +106,8 @@ public: virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch); virtual void move(LLFolderViewEventListener* new_parent_bridge) {} virtual BOOL isItemCopyable() const { return FALSE; } - virtual BOOL copyToClipboard() const { return FALSE; } - virtual void cutToClipboard(); + virtual BOOL copyToClipboard() const; + virtual BOOL cutToClipboard() const; virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; virtual void pasteFromClipboard() {} @@ -212,7 +212,6 @@ public: virtual BOOL renameItem(const std::string& new_name); virtual BOOL removeItem(); virtual BOOL isItemCopyable() const; - virtual BOOL copyToClipboard() const; virtual BOOL hasChildren() const { return FALSE; } virtual BOOL isUpToDate() const { return TRUE; } @@ -275,7 +274,6 @@ public: virtual BOOL isItemCopyable() const; virtual BOOL isClipboardPasteable() const; virtual BOOL isClipboardPasteableAsLink() const; - virtual BOOL copyToClipboard() const; static void createWearable(LLFolderBridge* bridge, LLWearableType::EType type); diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 5496c273f2..4d0af94f9f 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -39,8 +39,11 @@ #include "llviewerfoldertype.h" // linden library includes +#include "llclipboard.h" #include "lltrans.h" +LLFastTimer::DeclareTimer FT_FILTER_CLIPBOARD("Filter Clipboard"); + LLInventoryFilter::FilterOps::FilterOps() : mFilterObjectTypes(0xffffffffffffffffULL), mFilterCategoryTypes(0xffffffffffffffffULL), @@ -88,11 +91,15 @@ LLInventoryFilter::~LLInventoryFilter() BOOL LLInventoryFilter::check(const LLFolderViewItem* item) { - // If it's a folder and we're showing all folders, return TRUE automatically. + // Clipboard cut items are *always* filtered so we need this value upfront + const LLFolderViewEventListener* listener = item->getListener(); + const BOOL passed_clipboard = (listener ? checkAgainstClipboard(listener->getUUID()) : TRUE); + + // If it's a folder and we're showing all folders, return automatically. const BOOL is_folder = (dynamic_cast<const LLFolderViewFolder*>(item) != NULL); if (is_folder && (mFilterOps.mShowFolderState == LLInventoryFilter::SHOW_ALL_FOLDERS)) { - return TRUE; + return passed_clipboard; } mSubStringMatchOffset = mFilterSubString.size() ? item->getSearchableLabel().find(mFilterSubString) : std::string::npos; @@ -103,6 +110,7 @@ BOOL LLInventoryFilter::check(const LLFolderViewItem* item) const BOOL passed = (passed_filtertype && passed_permissions && passed_filterlink && + passed_clipboard && (mFilterSubString.size() == 0 || mSubStringMatchOffset != std::string::npos)); return passed; @@ -114,8 +122,10 @@ bool LLInventoryFilter::check(const LLInventoryItem* item) const bool passed_filtertype = checkAgainstFilterType(item); const bool passed_permissions = checkAgainstPermissions(item); + const BOOL passed_clipboard = checkAgainstClipboard(item->getUUID()); const bool passed = (passed_filtertype && passed_permissions && + passed_clipboard && (mFilterSubString.size() == 0 || mSubStringMatchOffset != std::string::npos)); return passed; @@ -145,12 +155,15 @@ bool LLInventoryFilter::checkFolder(const LLFolderViewFolder* folder) const bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const { + // Always check against the clipboard + const BOOL passed_clipboard = checkAgainstClipboard(folder_id); + // we're showing all folders, overriding filter if (mFilterOps.mShowFolderState == LLInventoryFilter::SHOW_ALL_FOLDERS) { - return true; + return passed_clipboard; } - + if (mFilterOps.mFilterTypes & FILTERTYPE_CATEGORY) { // Can only filter categories for items in your inventory @@ -163,7 +176,7 @@ bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const return false; } - return true; + return passed_clipboard; } BOOL LLInventoryFilter::checkAgainstFilterType(const LLFolderViewItem* item) const @@ -255,7 +268,7 @@ BOOL LLInventoryFilter::checkAgainstFilterType(const LLFolderViewItem* item) con } } } - + return TRUE; } @@ -309,6 +322,31 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) cons return true; } +// Items and folders that are on the clipboard or, recursively, in a folder which +// is on the clipboard must be filtered out if the clipboard is in the "cut" mode. +bool LLInventoryFilter::checkAgainstClipboard(const LLUUID& object_id) const +{ + if (LLClipboard::instance().isCutMode()) + { + LLFastTimer ft(FT_FILTER_CLIPBOARD); + LLUUID current_id = object_id; + LLInventoryObject *current_object = gInventory.getObject(object_id); + while (current_id.notNull() && current_object) + { + if (LLClipboard::instance().isOnClipboard(current_id)) + { + return false; + } + current_id = current_object->getParentUUID(); + if (current_id.notNull()) + { + current_object = gInventory.getObject(current_id); + } + } + } + return true; +} + BOOL LLInventoryFilter::checkAgainstPermissions(const LLFolderViewItem* item) const { const LLFolderViewEventListener* listener = item->getListener(); @@ -364,6 +402,11 @@ std::string::size_type LLInventoryFilter::getStringMatchOffset() const return mSubStringMatchOffset; } +BOOL LLInventoryFilter::isDefault() const +{ + return !isNotDefault(); +} + // has user modified default filter params? BOOL LLInventoryFilter::isNotDefault() const { @@ -379,7 +422,7 @@ BOOL LLInventoryFilter::isNotDefault() const not_default |= (mFilterOps.mMinDate != mDefaultFilterOps.mMinDate); not_default |= (mFilterOps.mMaxDate != mDefaultFilterOps.mMaxDate); not_default |= (mFilterOps.mHoursAgo != mDefaultFilterOps.mHoursAgo); - + return not_default; } @@ -558,8 +601,14 @@ void LLInventoryFilter::setDateRange(time_t min_date, time_t max_date) setModified(); } - areDateLimitsSet() ? mFilterOps.mFilterTypes |= FILTERTYPE_DATE - : mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + if (areDateLimitsSet()) + { + mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + } + else + { + mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + } } void LLInventoryFilter::setDateRangeLastLogoff(BOOL sl) @@ -575,8 +624,14 @@ void LLInventoryFilter::setDateRangeLastLogoff(BOOL sl) setModified(); } - areDateLimitsSet() ? mFilterOps.mFilterTypes |= FILTERTYPE_DATE - : mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + if (areDateLimitsSet()) + { + mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + } + else + { + mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + } } BOOL LLInventoryFilter::isSinceLogoff() const @@ -622,8 +677,14 @@ void LLInventoryFilter::setHoursAgo(U32 hours) } } - areDateLimitsSet() ? mFilterOps.mFilterTypes |= FILTERTYPE_DATE - : mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + if (areDateLimitsSet()) + { + mFilterOps.mFilterTypes |= FILTERTYPE_DATE; + } + else + { + mFilterOps.mFilterTypes &= ~FILTERTYPE_DATE; + } } void LLInventoryFilter::setFilterLinks(U64 filter_links) @@ -947,7 +1008,7 @@ void LLInventoryFilter::fromLLSD(LLSD& data) { if(data.has("filter_types")) { - setFilterObjectTypes((U32)data["filter_types"].asInteger()); + setFilterObjectTypes((U64)data["filter_types"].asInteger()); } if(data.has("min_date") && data.has("max_date")) diff --git a/indra/newview/llinventoryfilter.h b/indra/newview/llinventoryfilter.h index 6be2acfaa3..9e600c036f 100644 --- a/indra/newview/llinventoryfilter.h +++ b/indra/newview/llinventoryfilter.h @@ -124,6 +124,7 @@ public: BOOL checkAgainstPermissions(const LLFolderViewItem* item) const; bool checkAgainstPermissions(const LLInventoryItem* item) const; BOOL checkAgainstFilterLinks(const LLFolderViewItem* item) const; + bool checkAgainstClipboard(const LLUUID& object_id) const; std::string::size_type getStringMatchOffset() const; @@ -162,6 +163,7 @@ public: // +-------------------------------------------------------------------+ // + Default // +-------------------------------------------------------------------+ + BOOL isDefault() const; BOOL isNotDefault() const; void markDefault(); void resetDefault(); diff --git a/indra/newview/llinventoryfunctions.cpp b/indra/newview/llinventoryfunctions.cpp index dd92188e9d..ab5b082915 100644 --- a/indra/newview/llinventoryfunctions.cpp +++ b/indra/newview/llinventoryfunctions.cpp @@ -54,7 +54,6 @@ #include "lliconctrl.h" #include "llimview.h" #include "llinventorybridge.h" -#include "llinventoryclipboard.h" #include "llinventorymodel.h" #include "llinventorypanel.h" #include "lllineeditor.h" @@ -109,91 +108,6 @@ void append_path(const LLUUID& id, std::string& path) path.append(temp); } -void change_item_parent(LLInventoryModel* model, - LLViewerInventoryItem* item, - const LLUUID& new_parent_id, - BOOL restamp) -{ - if (item->getParentUUID() != new_parent_id) - { - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); - update.push_back(new_folder); - gInventory.accountForUpdate(update); - - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); - new_item->setParent(new_parent_id); - new_item->updateParentOnServer(restamp); - model->updateItem(new_item); - model->notifyObservers(); - } -} - -void change_category_parent(LLInventoryModel* model, - LLViewerInventoryCategory* cat, - const LLUUID& new_parent_id, - BOOL restamp) -{ - if (!model || !cat) - { - return; - } - - // Can't move a folder into a child of itself. - if (model->isObjectDescendentOf(new_parent_id, cat->getUUID())) - { - return; - } - - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); - update.push_back(new_folder); - model->accountForUpdate(update); - - LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); - new_cat->setParent(new_parent_id); - new_cat->updateParentOnServer(restamp); - model->updateCategory(new_cat); - model->notifyObservers(); -} - -void remove_category(LLInventoryModel* model, const LLUUID& cat_id) -{ - if (!model || !get_is_category_removable(model, cat_id)) - { - return; - } - - // Look for any gestures and deactivate them - LLInventoryModel::cat_array_t descendent_categories; - LLInventoryModel::item_array_t descendent_items; - gInventory.collectDescendents(cat_id, descendent_categories, descendent_items, FALSE); - - for (LLInventoryModel::item_array_t::const_iterator iter = descendent_items.begin(); - iter != descendent_items.end(); - ++iter) - { - const LLViewerInventoryItem* item = (*iter); - const LLUUID& item_id = item->getUUID(); - if (item->getType() == LLAssetType::AT_GESTURE - && LLGestureMgr::instance().isGestureActive(item_id)) - { - LLGestureMgr::instance().deactivateGesture(item_id); - } - } - - LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id); - if (cat) - { - const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH); - change_category_parent(model, cat, trash_id, TRUE); - } -} - void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name) { LLViewerInventoryCategory* cat; @@ -214,6 +128,49 @@ void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::s model->notifyObservers(); } +void copy_inventory_category(LLInventoryModel* model, + LLViewerInventoryCategory* cat, + const LLUUID& parent_id, + const LLUUID& root_copy_id) +{ + // Create the initial folder + LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName()); + model->notifyObservers(); + + // We need to exclude the initial root of the copy to avoid recursively copying the copy, etc... + LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id); + + // Get the content of the folder + LLInventoryModel::cat_array_t* cat_array; + LLInventoryModel::item_array_t* item_array; + gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array); + + // Copy all the items + LLInventoryModel::item_array_t item_array_copy = *item_array; + for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) + { + LLInventoryItem* item = *iter; + copy_inventory_item( + gAgent.getID(), + item->getPermissions().getOwner(), + item->getUUID(), + new_cat_uuid, + std::string(), + LLPointer<LLInventoryCallback>(NULL)); + } + + // Copy all the folders + LLInventoryModel::cat_array_t cat_array_copy = *cat_array; + for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) + { + LLViewerInventoryCategory* category = *iter; + if (category->getUUID() != root_id) + { + copy_inventory_category(model, category, new_cat_uuid, root_id); + } + } +} + class LLInventoryCollectAllItems : public LLInventoryCollectFunctor { public: @@ -568,8 +525,7 @@ void move_to_outbox_cb_action(const LLSD& payload) LLUUID parent = viitem->getParentUUID(); - change_item_parent( - &gInventory, + gInventory.changeItemParent( viitem, dest_folder_id, false); @@ -596,7 +552,7 @@ void move_to_outbox_cb_action(const LLSD& payload) if (cat_array->empty() && item_array->empty()) { - remove_category(&gInventory, parent); + gInventory.removeCategory(parent); } if (parent == top_level_folder) @@ -670,7 +626,7 @@ void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item; - change_item_parent(&gInventory, + gInventory.changeItemParent( viewer_inv_item, dest_folder, false); @@ -992,20 +948,24 @@ void LLSaveFolderState::setApply(BOOL apply) void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) { LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER); + LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); + if(!bridge) return; + if(mApply) { // we're applying the open state - LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); - if(!bridge) return; LLUUID id(bridge->getUUID()); if(mOpenFolders.find(id) != mOpenFolders.end()) { - folder->setOpen(TRUE); + if (!folder->isOpen()) + { + folder->setOpen(TRUE); + } } else { // keep selected filter in its current state, this is less jarring to user - if (!folder->isSelected()) + if (!folder->isSelected() && folder->isOpen()) { folder->setOpen(FALSE); } @@ -1016,8 +976,6 @@ void LLSaveFolderState::doFolder(LLFolderViewFolder* folder) // we're recording state at this point if(folder->isOpen()) { - LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener(); - if(!bridge) return; mOpenFolders.insert(bridge->getUUID()); } } @@ -1053,7 +1011,6 @@ void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item) { item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } - item->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } @@ -1067,7 +1024,6 @@ void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder) { folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP); } - folder->getRoot()->scrollToShowSelection(); mItemSelected = TRUE; } } diff --git a/indra/newview/llinventoryfunctions.h b/indra/newview/llinventoryfunctions.h index ce2b89b22e..5cf9c528b0 100644 --- a/indra/newview/llinventoryfunctions.h +++ b/indra/newview/llinventoryfunctions.h @@ -57,20 +57,10 @@ void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id); void show_item_original(const LLUUID& item_uuid); -void change_item_parent(LLInventoryModel* model, - LLViewerInventoryItem* item, - const LLUUID& new_parent_id, - BOOL restamp); - -void change_category_parent(LLInventoryModel* model, - LLViewerInventoryCategory* cat, - const LLUUID& new_parent_id, - BOOL restamp); - -void remove_category(LLInventoryModel* model, const LLUUID& cat_id); - void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name); +void copy_inventory_category(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& parent_id, const LLUUID& root_copy_id = LLUUID::null); + // Generates a string containing the path to the item specified by item_id. void append_path(const LLUUID& id, std::string& path); diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index ba64447c1d..8092f3bf36 100755 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -30,6 +30,7 @@ #include "llagent.h" #include "llagentwearables.h" #include "llappearancemgr.h" +#include "llclipboard.h" #include "llinventorypanel.h" #include "llinventorybridge.h" #include "llinventoryfunctions.h" @@ -46,6 +47,8 @@ #include "llviewerregion.h" #include "llcallbacklist.h" #include "llvoavatarself.h" +#include "llgesturemgr.h" +#include <typeinfo> //#define DIFF_INVENTORY_FILES #ifdef DIFF_INVENTORY_FILES @@ -1017,6 +1020,66 @@ void LLInventoryModel::moveObject(const LLUUID& object_id, const LLUUID& cat_id) } } +// Migrated from llinventoryfunctions +void LLInventoryModel::changeItemParent(LLViewerInventoryItem* item, + const LLUUID& new_parent_id, + BOOL restamp) +{ + if (item->getParentUUID() == new_parent_id) + { + LL_DEBUGS("Inventory") << "'" << item->getName() << "' (" << item->getUUID() + << ") is already in folder " << new_parent_id << LL_ENDL; + } + else + { + LL_INFOS("Inventory") << "Moving '" << item->getName() << "' (" << item->getUUID() + << ") from " << item->getParentUUID() << " to folder " + << new_parent_id << LL_ENDL; + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); + update.push_back(new_folder); + accountForUpdate(update); + + LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); + new_item->setParent(new_parent_id); + new_item->updateParentOnServer(restamp); + updateItem(new_item); + notifyObservers(); + } +} + +// Migrated from llinventoryfunctions +void LLInventoryModel::changeCategoryParent(LLViewerInventoryCategory* cat, + const LLUUID& new_parent_id, + BOOL restamp) +{ + if (!cat) + { + return; + } + + // Can't move a folder into a child of itself. + if (isObjectDescendentOf(new_parent_id, cat->getUUID())) + { + return; + } + + LLInventoryModel::update_list_t update; + LLInventoryModel::LLCategoryUpdate old_folder(cat->getParentUUID(), -1); + update.push_back(old_folder); + LLInventoryModel::LLCategoryUpdate new_folder(new_parent_id, 1); + update.push_back(new_folder); + accountForUpdate(update); + + LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat); + new_cat->setParent(new_parent_id); + new_cat->updateParentOnServer(restamp); + updateCategory(new_cat); + notifyObservers(); +} + // Delete a particular inventory object by ID. void LLInventoryModel::deleteObject(const LLUUID& id) { @@ -1110,50 +1173,82 @@ void LLInventoryModel::purgeDescendentsOf(const LLUUID& id) return; } LLPointer<LLViewerInventoryCategory> cat = getCategory(id); - if(cat.notNull()) - { - // do the cache accounting - llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() - << llendl; - S32 descendents = cat->getDescendentCount(); - if(descendents > 0) - { - LLCategoryUpdate up(id, -descendents); - accountForUpdate(up); + if (cat.notNull()) + { + if (LLClipboard::instance().hasContents() && LLClipboard::instance().isCutMode()) + { + // Something on the clipboard is in "cut mode" and needs to be preserved + llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() + << " iterate and purge non hidden items" << llendl; + cat_array_t* categories; + item_array_t* items; + // Get the list of direct descendants in tha categoy passed as argument + getDirectDescendentsOf(id, categories, items); + std::vector<LLUUID> list_uuids; + // Make a unique list with all the UUIDs of the direct descendants (items and categories are not treated differently) + // Note: we need to do that shallow copy as purging things will invalidate the categories or items lists + for (cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) + { + list_uuids.push_back((*it)->getUUID()); + } + for (item_array_t::const_iterator it = items->begin(); it != items->end(); ++it) + { + list_uuids.push_back((*it)->getUUID()); + } + // Iterate through the list and only purge the UUIDs that are not on the clipboard + for (std::vector<LLUUID>::const_iterator it = list_uuids.begin(); it != list_uuids.end(); ++it) + { + if (!LLClipboard::instance().isOnClipboard(*it)) + { + purgeObject(*it); + } + } } + else + { + // Fast purge + // do the cache accounting + llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() + << llendl; + S32 descendents = cat->getDescendentCount(); + if(descendents > 0) + { + LLCategoryUpdate up(id, -descendents); + accountForUpdate(up); + } - // we know that descendent count is 0, aide since the - // accounting may actually not do an update, we should force - // it here. - cat->setDescendentCount(0); + // we know that descendent count is 0, however since the + // accounting may actually not do an update, we should force + // it here. + cat->setDescendentCount(0); + + // send it upstream + LLMessageSystem* msg = gMessageSystem; + msg->newMessage("PurgeInventoryDescendents"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID()); + msg->addUUID("SessionID", gAgent.getSessionID()); + msg->nextBlock("InventoryData"); + msg->addUUID("FolderID", id); + gAgent.sendReliableMessage(); - // send it upstream - LLMessageSystem* msg = gMessageSystem; - msg->newMessage("PurgeInventoryDescendents"); - msg->nextBlock("AgentData"); - msg->addUUID("AgentID", gAgent.getID()); - msg->addUUID("SessionID", gAgent.getSessionID()); - msg->nextBlock("InventoryData"); - msg->addUUID("FolderID", id); - gAgent.sendReliableMessage(); - - // unceremoniously remove anything we have locally stored. - cat_array_t categories; - item_array_t items; - collectDescendents(id, - categories, - items, - INCLUDE_TRASH); - S32 count = items.count(); - S32 i; - for(i = 0; i < count; ++i) - { - deleteObject(items.get(i)->getUUID()); - } - count = categories.count(); - for(i = 0; i < count; ++i) - { - deleteObject(categories.get(i)->getUUID()); + // unceremoniously remove anything we have locally stored. + cat_array_t categories; + item_array_t items; + collectDescendents(id, + categories, + items, + INCLUDE_TRASH); + S32 count = items.count(); + for(S32 i = 0; i < count; ++i) + { + deleteObject(items.get(i)->getUUID()); + } + count = categories.count(); + for(S32 i = 0; i < count; ++i) + { + deleteObject(categories.get(i)->getUUID()); + } } } } @@ -2964,21 +3059,77 @@ void LLInventoryModel::emptyFolderType(const std::string notification, LLFolderT void LLInventoryModel::removeItem(const LLUUID& item_id) { LLViewerInventoryItem* item = getItem(item_id); - const LLUUID new_parent = findCategoryUUIDForType(LLFolderType::FT_TRASH); - if (item && item->getParentUUID() != new_parent) + if (! item) { - LLInventoryModel::update_list_t update; - LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1); - update.push_back(old_folder); - LLInventoryModel::LLCategoryUpdate new_folder(new_parent, 1); - update.push_back(new_folder); - accountForUpdate(update); + LL_WARNS("Inventory") << "couldn't find inventory item " << item_id << LL_ENDL; + } + else + { + const LLUUID new_parent = findCategoryUUIDForType(LLFolderType::FT_TRASH); + if (new_parent.notNull()) + { + LL_INFOS("Inventory") << "Moving to Trash (" << new_parent << "):" << LL_ENDL; + changeItemParent(item, new_parent, TRUE); + } + } +} - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item); - new_item->setParent(new_parent); - new_item->updateParentOnServer(TRUE); - updateItem(new_item); - notifyObservers(); +void LLInventoryModel::removeCategory(const LLUUID& category_id) +{ + if (! get_is_category_removable(this, category_id)) + { + return; + } + + // Look for any gestures and deactivate them + LLInventoryModel::cat_array_t descendent_categories; + LLInventoryModel::item_array_t descendent_items; + collectDescendents(category_id, descendent_categories, descendent_items, FALSE); + + for (LLInventoryModel::item_array_t::const_iterator iter = descendent_items.begin(); + iter != descendent_items.end(); + ++iter) + { + const LLViewerInventoryItem* item = (*iter); + const LLUUID& item_id = item->getUUID(); + if (item->getType() == LLAssetType::AT_GESTURE + && LLGestureMgr::instance().isGestureActive(item_id)) + { + LLGestureMgr::instance().deactivateGesture(item_id); + } + } + + LLViewerInventoryCategory* cat = getCategory(category_id); + if (cat) + { + const LLUUID trash_id = findCategoryUUIDForType(LLFolderType::FT_TRASH); + if (trash_id.notNull()) + { + changeCategoryParent(cat, trash_id, TRUE); + } + } +} + +void LLInventoryModel::removeObject(const LLUUID& object_id) +{ + LLInventoryObject* obj = getObject(object_id); + if (dynamic_cast<LLViewerInventoryItem*>(obj)) + { + removeItem(object_id); + } + else if (dynamic_cast<LLViewerInventoryCategory*>(obj)) + { + removeCategory(object_id); + } + else if (obj) + { + LL_WARNS("Inventory") << "object ID " << object_id + << " is an object of unrecognized class " + << typeid(*obj).name() << LL_ENDL; + } + else + { + LL_WARNS("Inventory") << "object ID " << object_id << " not found" << LL_ENDL; } } diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h index 7cd85c4ab7..8382e875b4 100644 --- a/indra/newview/llinventorymodel.h +++ b/indra/newview/llinventorymodel.h @@ -306,6 +306,16 @@ public: // observer notification, or server update is performed. void moveObject(const LLUUID& object_id, const LLUUID& cat_id); + // Migrated from llinventoryfunctions + void changeItemParent(LLViewerInventoryItem* item, + const LLUUID& new_parent_id, + BOOL restamp); + + // Migrated from llinventoryfunctions + void changeCategoryParent(LLViewerInventoryCategory* cat, + const LLUUID& new_parent_id, + BOOL restamp); + //-------------------------------------------------------------------- // Delete //-------------------------------------------------------------------- @@ -315,8 +325,13 @@ public: // consistent internal state. No cache accounting, observer // notification, or server update is performed. void deleteObject(const LLUUID& id); + /// move Item item_id to Trash void removeItem(const LLUUID& item_id); - + /// move Category category_id to Trash + void removeCategory(const LLUUID& category_id); + /// removeItem() or removeCategory(), whichever is appropriate + void removeObject(const LLUUID& object_id); + // Delete a particular inventory object by ID, and delete it from // the server. Also updates linked items. void purgeObject(const LLUUID& id); diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp index 01a8ecfb5d..71dd963f28 100644 --- a/indra/newview/llinventorypanel.cpp +++ b/indra/newview/llinventorypanel.cpp @@ -33,6 +33,7 @@ #include "llagentwearables.h" #include "llappearancemgr.h" #include "llavataractions.h" +#include "llclipboard.h" #include "llfloaterinventory.h" #include "llfloaterreg.h" #include "llfloatersidepanelcontainer.h" @@ -206,10 +207,11 @@ void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params) scroller_view_rect.translate(-scroller_view_rect.mLeft, -scroller_view_rect.mBottom); LLScrollContainer::Params scroller_params(params.scroll()); scroller_params.rect(scroller_view_rect); - mScroller = LLUICtrlFactory::create<LLScrollContainer>(scroller_params); + mScroller = LLUICtrlFactory::create<LLFolderViewScrollContainer>(scroller_params); addChild(mScroller); mScroller->addChild(mFolderRoot); mFolderRoot->setScrollContainer(mScroller); + mFolderRoot->setFollowsAll(); mFolderRoot->addChild(mFolderRoot->mStatusTextBox); } @@ -247,6 +249,9 @@ void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params) getFilter()->setFilterEmptySystemFolders(); } + // keep track of the clipboard state so that we avoid filtering too much + mClipboardState = LLClipboard::instance().getGeneration(); + // Initialize base class params. LLPanel::initFromParams(params); } @@ -277,6 +282,14 @@ void LLInventoryPanel::draw() { // Select the desired item (in case it wasn't loaded when the selection was requested) mFolderRoot->updateSelection(); + + // Nudge the filter if the clipboard state changed + if (mClipboardState != LLClipboard::instance().getGeneration()) + { + mClipboardState = LLClipboard::instance().getGeneration(); + getFilter()->setModified(LLClipboard::instance().isCutMode() ? LLInventoryFilter::FILTER_MORE_RESTRICTIVE : LLInventoryFilter::FILTER_LESS_RESTRICTIVE); + } + LLPanel::draw(); } diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h index 7d805f6862..6db59afb9b 100644 --- a/indra/newview/llinventorypanel.h +++ b/indra/newview/llinventorypanel.h @@ -222,6 +222,7 @@ public: private: std::string mSortOrderSetting; + int mClipboardState; //-------------------------------------------------------------------- // Hidden folders diff --git a/indra/newview/lllocalbitmaps.cpp b/indra/newview/lllocalbitmaps.cpp new file mode 100644 index 0000000000..459e52c4f4 --- /dev/null +++ b/indra/newview/lllocalbitmaps.cpp @@ -0,0 +1,942 @@ +/** + * @file lllocalbitmaps.cpp + * @author Vaalith Jinn + * @brief Local Bitmaps source + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/* precompiled headers */ +#include "llviewerprecompiledheaders.h" + +/* own header */ +#include "lllocalbitmaps.h" + +/* boost: will not compile unless equivalent is undef'd, beware. */ +#ifdef equivalent +#undef equivalent +#endif +#include <boost/filesystem.hpp> + +/* image compression headers. */ +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +/* time headers */ +#include <time.h> +#include <ctime> + +/* misc headers */ +#include "llscrolllistctrl.h" +#include "llfilepicker.h" +#include "llviewertexturelist.h" +#include "llviewerobjectlist.h" +#include "llviewerobject.h" +#include "llface.h" +#include "llvoavatarself.h" +#include "llwearable.h" +#include "llagentwearables.h" +#include "lltexlayerparams.h" +#include "llvovolume.h" +#include "llnotificationsutil.h" + +/*=======================================*/ +/* Formal declarations, constants, etc. */ +/*=======================================*/ +std::list<LLLocalBitmap*> LLLocalBitmapMgr::sBitmapList; +LLLocalBitmapTimer LLLocalBitmapMgr::sTimer; +bool LLLocalBitmapMgr::sNeedsRebake; + +static const F32 LL_LOCAL_TIMER_HEARTBEAT = 3.0; +static const BOOL LL_LOCAL_USE_MIPMAPS = true; +static const S32 LL_LOCAL_DISCARD_LEVEL = 0; +static const U32 LL_LOCAL_TEXLAYER_FOR_IDX = 0; +static const bool LL_LOCAL_SLAM_FOR_DEBUG = true; +static const bool LL_LOCAL_REPLACE_ON_DEL = true; +static const S32 LL_LOCAL_UPDATE_RETRIES = 5; + +/*=======================================*/ +/* LLLocalBitmap: unit class */ +/*=======================================*/ +LLLocalBitmap::LLLocalBitmap(std::string filename) + : mFilename(filename) + , mShortName(gDirUtilp->getBaseFileName(filename, true)) + , mValid(false) + , mLastModified() + , mLinkStatus(LS_ON) + , mUpdateRetries(LL_LOCAL_UPDATE_RETRIES) +{ + mTrackingID.generate(); + + /* extension */ + std::string temp_exten = gDirUtilp->getExtension(mFilename); + + if (temp_exten == "bmp") + { + mExtension = ET_IMG_BMP; + } + else if (temp_exten == "tga") + { + mExtension = ET_IMG_TGA; + } + else if (temp_exten == "jpg" || temp_exten == "jpeg") + { + mExtension = ET_IMG_JPG; + } + else if (temp_exten == "png") + { + mExtension = ET_IMG_PNG; + } + else + { + llwarns << "File of no valid extension given, local bitmap creation aborted." << "\n" + << "Filename: " << mFilename << llendl; + return; // no valid extension. + } + + /* next phase of unit creation is nearly the same as an update cycle. + we're running updateSelf as a special case with the optional UT_FIRSTUSE + which omits the parts associated with removing the outdated texture */ + mValid = updateSelf(UT_FIRSTUSE); +} + +LLLocalBitmap::~LLLocalBitmap() +{ + // replace IDs with defaults, if set to do so. + if(LL_LOCAL_REPLACE_ON_DEL && mValid) // fix for STORM-1837 + { + replaceIDs(mWorldID, IMG_DEFAULT); + LLLocalBitmapMgr::doRebake(); + } + + // delete self from gimagelist + LLViewerFetchedTexture* image = gTextureList.findImage(mWorldID); + gTextureList.deleteImage(image); + + if (image) + { + image->unref(); + } +} + +/* accessors */ +std::string LLLocalBitmap::getFilename() +{ + return mFilename; +} + +std::string LLLocalBitmap::getShortName() +{ + return mShortName; +} + +LLUUID LLLocalBitmap::getTrackingID() +{ + return mTrackingID; +} + +LLUUID LLLocalBitmap::getWorldID() +{ + return mWorldID; +} + +bool LLLocalBitmap::getValid() +{ + return mValid; +} + +/* update functions */ +bool LLLocalBitmap::updateSelf(EUpdateType optional_firstupdate) +{ + bool updated = false; + + if (mLinkStatus == LS_ON) + { + // verifying that the file exists + if (gDirUtilp->fileExists(mFilename)) + { + // verifying that the file has indeed been modified + const std::time_t temp_time = boost::filesystem::last_write_time(boost::filesystem::path(mFilename)); + LLSD new_last_modified = asctime(localtime(&temp_time)); + + if (mLastModified.asString() != new_last_modified.asString()) + { + /* loading the image file and decoding it, here is a critical point which, + if fails, invalidates the whole update (or unit creation) process. */ + LLPointer<LLImageRaw> raw_image = new LLImageRaw(); + if (decodeBitmap(raw_image)) + { + // decode is successful, we can safely proceed. + LLUUID old_id = LLUUID::null; + if (!(optional_firstupdate == UT_FIRSTUSE) && !mWorldID.isNull()) + { + old_id = mWorldID; + } + mWorldID.generate(); + mLastModified = new_last_modified; + + LLPointer<LLViewerFetchedTexture> texture = new LLViewerFetchedTexture + ("file://"+mFilename, mWorldID, LL_LOCAL_USE_MIPMAPS); + + texture->createGLTexture(LL_LOCAL_DISCARD_LEVEL, raw_image); + texture->setCachedRawImage(LL_LOCAL_DISCARD_LEVEL, raw_image); + texture->ref(); + + gTextureList.addImage(texture); + + if (!optional_firstupdate == UT_FIRSTUSE) + { + // seek out everything old_id uses and replace it with mWorldID + replaceIDs(old_id, mWorldID); + + // remove old_id from gimagelist + LLViewerFetchedTexture* image = gTextureList.findImage(old_id); + gTextureList.deleteImage(image); + image->unref(); + } + + mUpdateRetries = LL_LOCAL_UPDATE_RETRIES; + updated = true; + } + + // if decoding failed, we get here and it will attempt to decode it in the next cycles + // until mUpdateRetries runs out. this is done because some software lock the bitmap while writing to it + else + { + if (mUpdateRetries) + { + mUpdateRetries--; + } + else + { + llwarns << "During the update process the following file was found" << "\n" + << "but could not be opened or decoded for " << LL_LOCAL_UPDATE_RETRIES << " attempts." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << llendl; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + notif_args["NRETRIES"] = LL_LOCAL_UPDATE_RETRIES; + LLNotificationsUtil::add("LocalBitmapsUpdateFailedFinal", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + } + + } // end if file exists + + else + { + llwarns << "During the update process, the following file was not found." << "\n" + << "Filename: " << mFilename << "\n" + << "Disabling further update attempts for this file." << llendl; + + LLSD notif_args; + notif_args["FNAME"] = mFilename; + LLNotificationsUtil::add("LocalBitmapsUpdateFileNotFound", notif_args); + + mLinkStatus = LS_BROKEN; + } + } + + return updated; +} + +bool LLLocalBitmap::decodeBitmap(LLPointer<LLImageRaw> rawimg) +{ + bool decode_successful = false; + + switch (mExtension) + { + case ET_IMG_BMP: + { + LLPointer<LLImageBMP> bmp_image = new LLImageBMP; + if (bmp_image->load(mFilename) && bmp_image->decode(rawimg, 0.0f)) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + case ET_IMG_TGA: + { + LLPointer<LLImageTGA> tga_image = new LLImageTGA; + if ((tga_image->load(mFilename) && tga_image->decode(rawimg)) + && ((tga_image->getComponents() == 3) || (tga_image->getComponents() == 4))) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + case ET_IMG_JPG: + { + LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG; + if (jpeg_image->load(mFilename) && jpeg_image->decode(rawimg, 0.0f)) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + case ET_IMG_PNG: + { + LLPointer<LLImagePNG> png_image = new LLImagePNG; + if (png_image->load(mFilename) && png_image->decode(rawimg, 0.0f)) + { + rawimg->biasedScaleToPowerOfTwo(LLViewerFetchedTexture::MAX_IMAGE_SIZE_DEFAULT); + decode_successful = true; + } + break; + } + + default: + { + // separating this into -several- llwarns calls because in the extremely unlikely case that this happens + // accessing mFilename and any other object properties might very well crash the viewer. + // getting here should be impossible, or there's been a pretty serious bug. + + llwarns << "During a decode attempt, the following local bitmap had no properly assigned extension." << llendl; + llwarns << "Filename: " << mFilename << llendl; + llwarns << "Disabling further update attempts for this file." << llendl; + mLinkStatus = LS_BROKEN; + } + } + + return decode_successful; +} + +void LLLocalBitmap::replaceIDs(LLUUID old_id, LLUUID new_id) +{ + // checking for misuse. + if (old_id == new_id) + { + llinfos << "An attempt was made to replace a texture with itself. (matching UUIDs)" << "\n" + << "Texture UUID: " << old_id.asString() << llendl; + return; + } + + updateUserPrims(old_id, new_id); + updateUserSculpts(old_id, new_id); // isn't there supposed to be an IMG_DEFAULT_SCULPT or something? + + // default safeguard image for layers + if( new_id == IMG_DEFAULT ) + { + new_id = IMG_DEFAULT_AVATAR; + } + + /* It doesn't actually update all of those, it merely checks if any of them + contain the referenced ID and if so, updates. */ + updateUserLayers(old_id, new_id, LLWearableType::WT_ALPHA); + updateUserLayers(old_id, new_id, LLWearableType::WT_EYES); + updateUserLayers(old_id, new_id, LLWearableType::WT_GLOVES); + updateUserLayers(old_id, new_id, LLWearableType::WT_JACKET); + updateUserLayers(old_id, new_id, LLWearableType::WT_PANTS); + updateUserLayers(old_id, new_id, LLWearableType::WT_SHIRT); + updateUserLayers(old_id, new_id, LLWearableType::WT_SHOES); + updateUserLayers(old_id, new_id, LLWearableType::WT_SKIN); + updateUserLayers(old_id, new_id, LLWearableType::WT_SKIRT); + updateUserLayers(old_id, new_id, LLWearableType::WT_SOCKS); + updateUserLayers(old_id, new_id, LLWearableType::WT_TATTOO); + updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERPANTS); + updateUserLayers(old_id, new_id, LLWearableType::WT_UNDERSHIRT); +} + +// this function sorts the faces from a getFaceList[getNumFaces] into a list of objects +// in order to prevent multiple sendTEUpdate calls per object during updateUserPrims +std::vector<LLViewerObject*> LLLocalBitmap::prepUpdateObjects(LLUUID old_id) +{ + std::vector<LLViewerObject*> obj_list; + LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id); + + for(U32 face_iterator = 0; face_iterator < old_texture->getNumFaces(); face_iterator++) + { + // getting an object from a face + LLFace* face_to_object = (*old_texture->getFaceList())[face_iterator]; + + if(face_to_object) + { + LLViewerObject* affected_object = face_to_object->getViewerObject(); + + if(affected_object) + { + + // we have an object, we'll take it's UUID and compare it to + // whatever we already have in the returnable object list. + // if there is a match - we do not add (to prevent duplicates) + LLUUID mainlist_obj_id = affected_object->getID(); + bool add_object = true; + + // begin looking for duplicates + std::vector<LLViewerObject*>::iterator objlist_iter = obj_list.begin(); + for(; (objlist_iter != obj_list.end()) && add_object; objlist_iter++) + { + LLViewerObject* obj = *objlist_iter; + if (obj->getID() == mainlist_obj_id) + { + add_object = false; // duplicate found. + } + } + // end looking for duplicates + + if(add_object) + { + obj_list.push_back(affected_object); + } + + } + + } + + } // end of face-iterating for() + + return obj_list; +} + +void LLLocalBitmap::updateUserPrims(LLUUID old_id, LLUUID new_id) +{ + std::vector<LLViewerObject*> objectlist = prepUpdateObjects(old_id); + + for(std::vector<LLViewerObject*>::iterator object_iterator = objectlist.begin(); + object_iterator != objectlist.end(); object_iterator++) + { + LLViewerObject* object = *object_iterator; + + if(object) + { + bool update_obj = false; + S32 num_faces = object->getNumFaces(); + + for (U8 face_iter = 0; face_iter < num_faces; face_iter++) + { + if (object->mDrawable) + { + LLFace* face = object->mDrawable->getFace(face_iter); + if (face && face->getTexture() && face->getTexture()->getID() == old_id) + { + object->setTEImage(face_iter, LLViewerTextureManager::getFetchedTexture + (new_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE)); + + update_obj = true; + } + } + } + + if (update_obj) + { + object->sendTEUpdate(); + } + } + } + +} + +void LLLocalBitmap::updateUserSculpts(LLUUID old_id, LLUUID new_id) +{ + LLViewerFetchedTexture* old_texture = gTextureList.findImage(old_id); + for(U32 volume_iter = 0; volume_iter < old_texture->getNumVolumes(); volume_iter++) + { + LLVOVolume* volume_to_object = (*old_texture->getVolumeList())[volume_iter]; + LLViewerObject* object = (LLViewerObject*)volume_to_object; + + if(object) + { + if (object->isSculpted() && object->getVolume() && + object->getVolume()->getParams().getSculptID() == old_id) + { + LLSculptParams* old_params = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLSculptParams new_params(*old_params); + new_params.setSculptTexture(new_id); + object->setParameterEntry(LLNetworkData::PARAMS_SCULPT, new_params, TRUE); + } + } + } +} + +void LLLocalBitmap::updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type) +{ + U32 count = gAgentWearables.getWearableCount(type); + for(U32 wearable_iter = 0; wearable_iter < count; wearable_iter++) + { + LLWearable* wearable = gAgentWearables.getWearable(type, wearable_iter); + if (wearable) + { + std::vector<LLLocalTextureObject*> texture_list = wearable->getLocalTextureListSeq(); + for(std::vector<LLLocalTextureObject*>::iterator texture_iter = texture_list.begin(); + texture_iter != texture_list.end(); texture_iter++) + { + LLLocalTextureObject* lto = *texture_iter; + + if (lto && lto->getID() == old_id) + { + U32 local_texlayer_index = 0; /* can't keep that as static const, gives errors, so i'm leaving this var here */ + LLVOAvatarDefines::EBakedTextureIndex baked_texind = + lto->getTexLayer(local_texlayer_index)->getTexLayerSet()->getBakedTexIndex(); + + LLVOAvatarDefines::ETextureIndex reg_texind = getTexIndex(type, baked_texind); + if (reg_texind != LLVOAvatarDefines::TEX_NUM_INDICES) + { + U32 index = gAgentWearables.getWearableIndex(wearable); + gAgentAvatarp->setLocalTexture(reg_texind, gTextureList.getImage(new_id), FALSE, index); + gAgentAvatarp->wearableUpdated(type, FALSE); + + /* telling the manager to rebake once update cycle is fully done */ + LLLocalBitmapMgr::setNeedsRebake(); + } + + } + } + } + } +} + +LLVOAvatarDefines::ETextureIndex LLLocalBitmap::getTexIndex( + LLWearableType::EType type, LLVOAvatarDefines::EBakedTextureIndex baked_texind) +{ + LLVOAvatarDefines::ETextureIndex result = LLVOAvatarDefines::TEX_NUM_INDICES; // using as a default/fail return. + + switch(type) + { + case LLWearableType::WT_ALPHA: + { + switch(baked_texind) + { + case LLVOAvatarDefines::BAKED_EYES: + { + result = LLVOAvatarDefines::TEX_EYES_ALPHA; + break; + } + + case LLVOAvatarDefines::BAKED_HAIR: + { + result = LLVOAvatarDefines::TEX_HAIR_ALPHA; + break; + } + + case LLVOAvatarDefines::BAKED_HEAD: + { + result = LLVOAvatarDefines::TEX_HEAD_ALPHA; + break; + } + + case LLVOAvatarDefines::BAKED_LOWER: + { + result = LLVOAvatarDefines::TEX_LOWER_ALPHA; + break; + } + case LLVOAvatarDefines::BAKED_UPPER: + { + result = LLVOAvatarDefines::TEX_UPPER_ALPHA; + break; + } + + default: + { + break; + } + + } + break; + + } + + case LLWearableType::WT_EYES: + { + if (baked_texind == LLVOAvatarDefines::BAKED_EYES) + { + result = LLVOAvatarDefines::TEX_EYES_IRIS; + } + + break; + } + + case LLWearableType::WT_GLOVES: + { + if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_GLOVES; + } + + break; + } + + case LLWearableType::WT_JACKET: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_JACKET; + } + else if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_JACKET; + } + + break; + } + + case LLWearableType::WT_PANTS: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_PANTS; + } + + break; + } + + case LLWearableType::WT_SHIRT: + { + if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_SHIRT; + } + + break; + } + + case LLWearableType::WT_SHOES: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_SHOES; + } + + break; + } + + case LLWearableType::WT_SKIN: + { + switch(baked_texind) + { + case LLVOAvatarDefines::BAKED_HEAD: + { + result = LLVOAvatarDefines::TEX_HEAD_BODYPAINT; + break; + } + + case LLVOAvatarDefines::BAKED_LOWER: + { + result = LLVOAvatarDefines::TEX_LOWER_BODYPAINT; + break; + } + case LLVOAvatarDefines::BAKED_UPPER: + { + result = LLVOAvatarDefines::TEX_UPPER_BODYPAINT; + break; + } + + default: + { + break; + } + + } + break; + } + + case LLWearableType::WT_SKIRT: + { + if (baked_texind == LLVOAvatarDefines::BAKED_SKIRT) + { + result = LLVOAvatarDefines::TEX_SKIRT; + } + + break; + } + + case LLWearableType::WT_SOCKS: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_SOCKS; + } + + break; + } + + case LLWearableType::WT_TATTOO: + { + switch(baked_texind) + { + case LLVOAvatarDefines::BAKED_HEAD: + { + result = LLVOAvatarDefines::TEX_HEAD_TATTOO; + break; + } + + case LLVOAvatarDefines::BAKED_LOWER: + { + result = LLVOAvatarDefines::TEX_LOWER_TATTOO; + break; + } + case LLVOAvatarDefines::BAKED_UPPER: + { + result = LLVOAvatarDefines::TEX_UPPER_TATTOO; + break; + } + + default: + { + break; + } + + } + break; + } + + case LLWearableType::WT_UNDERPANTS: + { + if (baked_texind == LLVOAvatarDefines::BAKED_LOWER) + { + result = LLVOAvatarDefines::TEX_LOWER_UNDERPANTS; + } + + break; + } + + case LLWearableType::WT_UNDERSHIRT: + { + if (baked_texind == LLVOAvatarDefines::BAKED_UPPER) + { + result = LLVOAvatarDefines::TEX_UPPER_UNDERSHIRT; + } + + break; + } + + default: + { + llwarns << "Unknown wearable type: " << (int)type << "\n" + << "Baked Texture Index: " << (int)baked_texind << "\n" + << "Filename: " << mFilename << "\n" + << "TrackingID: " << mTrackingID << "\n" + << "InworldID: " << mWorldID << llendl; + } + + } + return result; +} + +/*=======================================*/ +/* LLLocalBitmapTimer: timer class */ +/*=======================================*/ +LLLocalBitmapTimer::LLLocalBitmapTimer() : LLEventTimer(LL_LOCAL_TIMER_HEARTBEAT) +{ +} + +LLLocalBitmapTimer::~LLLocalBitmapTimer() +{ +} + +void LLLocalBitmapTimer::startTimer() +{ + mEventTimer.start(); +} + +void LLLocalBitmapTimer::stopTimer() +{ + mEventTimer.stop(); +} + +bool LLLocalBitmapTimer::isRunning() +{ + return mEventTimer.getStarted(); +} + +BOOL LLLocalBitmapTimer::tick() +{ + LLLocalBitmapMgr::doUpdates(); + return FALSE; +} + +/*=======================================*/ +/* LLLocalBitmapMgr: manager class */ +/*=======================================*/ +LLLocalBitmapMgr::LLLocalBitmapMgr() +{ + // The class is all made of static members, should i even bother instantiating? +} + +LLLocalBitmapMgr::~LLLocalBitmapMgr() +{ +} + +bool LLLocalBitmapMgr::addUnit() +{ + bool add_successful = false; + + LLFilePicker& picker = LLFilePicker::instance(); + if (picker.getMultipleOpenFiles(LLFilePicker::FFLOAD_IMAGE)) + { + sTimer.stopTimer(); + + std::string filename = picker.getFirstFile(); + while(!filename.empty()) + { + LLLocalBitmap* unit = new LLLocalBitmap(filename); + + if (unit->getValid()) + { + sBitmapList.push_back(unit); + add_successful = true; + } + else + { + llwarns << "Attempted to add invalid or unreadable image file, attempt cancelled.\n" + << "Filename: " << filename << llendl; + + LLSD notif_args; + notif_args["FNAME"] = filename; + LLNotificationsUtil::add("LocalBitmapsVerifyFail", notif_args); + + delete unit; + unit = NULL; + } + + filename = picker.getNextFile(); + } + + sTimer.startTimer(); + } + + return add_successful; +} + +void LLLocalBitmapMgr::delUnit(LLUUID tracking_id) +{ + if (!sBitmapList.empty()) + { + std::vector<LLLocalBitmap*> to_delete; + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { /* finding which ones we want deleted and making a separate list */ + LLLocalBitmap* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + to_delete.push_back(unit); + } + } + + for(std::vector<LLLocalBitmap*>::iterator del_iter = to_delete.begin(); + del_iter != to_delete.end(); del_iter++) + { /* iterating over a temporary list, hence preserving the iterator validity while deleting. */ + LLLocalBitmap* unit = *del_iter; + sBitmapList.remove(unit); + delete unit; + unit = NULL; + } + } +} + +LLUUID LLLocalBitmapMgr::getWorldID(LLUUID tracking_id) +{ + LLUUID world_id = LLUUID::null; + + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { + LLLocalBitmap* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + world_id = unit->getWorldID(); + } + } + + return world_id; +} + +std::string LLLocalBitmapMgr::getFilename(LLUUID tracking_id) +{ + std::string filename = ""; + + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { + LLLocalBitmap* unit = *iter; + if (unit->getTrackingID() == tracking_id) + { + filename = unit->getFilename(); + } + } + + return filename; +} + +void LLLocalBitmapMgr::feedScrollList(LLScrollListCtrl* ctrl) +{ + if (ctrl) + { + ctrl->clearRows(); + + if (!sBitmapList.empty()) + { + for (local_list_iter iter = sBitmapList.begin(); + iter != sBitmapList.end(); iter++) + { + LLSD element; + element["columns"][0]["column"] = "unit_name"; + element["columns"][0]["type"] = "text"; + element["columns"][0]["value"] = (*iter)->getShortName(); + + element["columns"][1]["column"] = "unit_id_HIDDEN"; + element["columns"][1]["type"] = "text"; + element["columns"][1]["value"] = (*iter)->getTrackingID(); + + ctrl->addElement(element); + } + } + } + +} + +void LLLocalBitmapMgr::doUpdates() +{ + // preventing theoretical overlap in cases with huge number of loaded images. + sTimer.stopTimer(); + sNeedsRebake = false; + + for (local_list_iter iter = sBitmapList.begin(); iter != sBitmapList.end(); iter++) + { + (*iter)->updateSelf(); + } + + doRebake(); + sTimer.startTimer(); +} + +void LLLocalBitmapMgr::setNeedsRebake() +{ + sNeedsRebake = true; +} + +void LLLocalBitmapMgr::doRebake() +{ /* separated that from doUpdates to insure a rebake can be called separately during deletion */ + if (sNeedsRebake) + { + gAgentAvatarp->forceBakeAllTextures(LL_LOCAL_SLAM_FOR_DEBUG); + sNeedsRebake = false; + } +} + diff --git a/indra/newview/lllocalbitmaps.h b/indra/newview/lllocalbitmaps.h new file mode 100644 index 0000000000..7a23c7ef6e --- /dev/null +++ b/indra/newview/lllocalbitmaps.h @@ -0,0 +1,136 @@ +/** + * @file lllocalbitmaps.h + * @author Vaalith Jinn + * @brief Local Bitmaps header + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LOCALBITMAPS_H +#define LL_LOCALBITMAPS_H + +#include "lleventtimer.h" +#include "llwearabletype.h" +#include "llvoavatardefines.h" + +class LLScrollListCtrl; + +class LLLocalBitmap +{ + public: /* main */ + LLLocalBitmap(std::string filename); + ~LLLocalBitmap(); + + public: /* accessors */ + std::string getFilename(); + std::string getShortName(); + LLUUID getTrackingID(); + LLUUID getWorldID(); + bool getValid(); + + public: /* self update public section */ + enum EUpdateType + { + UT_FIRSTUSE, + UT_REGUPDATE + }; + + bool updateSelf(EUpdateType = UT_REGUPDATE); + + private: /* self update private section */ + bool decodeBitmap(LLPointer<LLImageRaw> raw); + void replaceIDs(LLUUID old_id, LLUUID new_id); + std::vector<LLViewerObject*> prepUpdateObjects(LLUUID old_id); + void updateUserPrims(LLUUID old_id, LLUUID new_id); + void updateUserSculpts(LLUUID old_id, LLUUID new_id); + void updateUserLayers(LLUUID old_id, LLUUID new_id, LLWearableType::EType type); + LLVOAvatarDefines::ETextureIndex getTexIndex(LLWearableType::EType type, LLVOAvatarDefines::EBakedTextureIndex baked_texind); + + private: /* private enums */ + enum ELinkStatus + { + LS_ON, + LS_BROKEN, + }; + + enum EExtension + { + ET_IMG_BMP, + ET_IMG_TGA, + ET_IMG_JPG, + ET_IMG_PNG + }; + + private: /* members */ + std::string mFilename; + std::string mShortName; + LLUUID mTrackingID; + LLUUID mWorldID; + bool mValid; + LLSD mLastModified; + EExtension mExtension; + ELinkStatus mLinkStatus; + S32 mUpdateRetries; + +}; + +class LLLocalBitmapTimer : public LLEventTimer +{ + public: + LLLocalBitmapTimer(); + ~LLLocalBitmapTimer(); + + public: + void startTimer(); + void stopTimer(); + bool isRunning(); + BOOL tick(); + +}; + +class LLLocalBitmapMgr +{ + public: + LLLocalBitmapMgr(); + ~LLLocalBitmapMgr(); + + public: + static bool addUnit(); + static void delUnit(LLUUID tracking_id); + + static LLUUID getWorldID(LLUUID tracking_id); + static std::string getFilename(LLUUID tracking_id); + + static void feedScrollList(LLScrollListCtrl* ctrl); + static void doUpdates(); + static void setNeedsRebake(); + static void doRebake(); + + private: + static std::list<LLLocalBitmap*> sBitmapList; + static LLLocalBitmapTimer sTimer; + static bool sNeedsRebake; + typedef std::list<LLLocalBitmap*>::iterator local_list_iter; +}; + +#endif + diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index bd20210190..f461c7e46f 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -508,6 +508,7 @@ void LLMeshRepoThread::run() while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); LODRequest req = mLODReqQ.front(); @@ -525,6 +526,7 @@ void LLMeshRepoThread::run() while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); HeaderRequest req = mHeaderReqQ.front(); @@ -671,6 +673,12 @@ std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) { //protected by mMutex + + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -747,6 +755,11 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -824,6 +837,11 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -950,6 +968,11 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& c //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); bool retval = true; @@ -1068,10 +1091,11 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat { LLUUID mesh_id = mesh_params.getSculptID(); - mHeaderMutex->lock(); - mMeshHeaderSize[mesh_id] = header_size; - mMeshHeader[mesh_id] = header; - mHeaderMutex->unlock(); + { + LLMutexLock lock(mHeaderMutex); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + } //check for pending requests pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); @@ -1646,6 +1670,11 @@ void LLMeshUploadThread::requestWholeModelFee() void LLMeshRepoThread::notifyLoadedMeshes() { + if (!mMutex) + { + return; + } + while (!mLoadedQ.empty()) { mMutex->lock(); @@ -2357,93 +2386,92 @@ void LLMeshRepository::notifyLoadedMeshes() } } - mMeshMutex->lock(); - mThread->mMutex->lock(); - - //popup queued error messages from background threads - while (!mUploadErrorQ.empty()) { - LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); - mUploadErrorQ.pop(); - } + LLMutexLock lock1(mMeshMutex); + LLMutexLock lock2(mThread->mMutex); + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } - S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); - if (push_count > 0) - { - //calculate "score" for pending requests + if (push_count > 0) + { + //calculate "score" for pending requests - //create score map - std::map<LLUUID, F32> score_map; + //create score map + std::map<LLUUID, F32> score_map; - for (U32 i = 0; i < 4; ++i) - { - for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + for (U32 i = 0; i < 4; ++i) { - F32 max_score = 0.f; - for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) { - LLViewerObject* object = gObjectList.findObject(*obj_iter); - - if (object) + F32 max_score = 0.f; + for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) { - LLDrawable* drawable = object->mDrawable; - if (drawable) + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) { - F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); - max_score = llmax(max_score, cur_score); + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } } } - } - score_map[iter->first.getSculptID()] = max_score; + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + LLMeshRepository::sLODPending--; + push_count--; } } - //set "score" for pending requests - for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + //send skin info requests + while (!mPendingSkinRequests.empty()) { - iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); } - - //sort by "score" - std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); - - while (!mPendingRequests.empty() && push_count > 0) + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) { - LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); - mThread->loadMeshLOD(request.mMeshParams, request.mLOD); - mPendingRequests.erase(mPendingRequests.begin()); - LLMeshRepository::sLODPending--; - push_count--; + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); } - } - - //send skin info requests - while (!mPendingSkinRequests.empty()) - { - mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); - mPendingSkinRequests.pop(); - } - //send decomposition requests - while (!mPendingDecompositionRequests.empty()) - { - mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); - mPendingDecompositionRequests.pop(); - } + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } - //send physics shapes decomposition requests - while (!mPendingPhysicsShapeRequests.empty()) - { - mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); - mPendingPhysicsShapeRequests.pop(); + mThread->notifyLoadedMeshes(); } - - mThread->notifyLoadedMeshes(); - - mThread->mMutex->unlock(); - mMeshMutex->unlock(); mThread->mSignal->signal(); } @@ -3091,13 +3119,14 @@ void LLPhysicsDecomp::doDecomposition() num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); } - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mCurRequest->mHullMesh.resize(num_hulls); - mMutex->unlock(); + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + } for (S32 i = 0; i < num_hulls; ++i) { @@ -3121,14 +3150,14 @@ void LLPhysicsDecomp::doDecomposition() get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull[i] = p; + } } { LLMutexLock lock(mMutex); - mCurRequest->setStatusMessage("FAIL"); completeCurrent(); } @@ -3196,7 +3225,6 @@ void LLPhysicsDecomp::doDecompositionSingleHull() LLCDMeshData mesh; -#if 1 setMeshData(mesh, true); LLCDResult ret = decomp->buildSingleHull() ; @@ -3207,11 +3235,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() } else { - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(1); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(1); + mCurRequest->mHullMesh.clear(); + } std::vector<LLVector3> p; LLCDHull hull; @@ -3227,93 +3256,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() p.push_back(vert); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); } - - mMutex->lock(); - mCurRequest->mHull[0] = p; - mMutex->unlock(); - } -#else - setMeshData(mesh, false); - - //set all parameters to default - std::map<std::string, const LLCDParam*> param_map; - - static const LLCDParam* params = NULL; - static S32 param_count = 0; - - if (!params) - { - param_count = decomp->getParameters(¶ms); - } - - for (S32 i = 0; i < param_count; ++i) - { - decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); - } - - const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; - const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; - const S32 DECOMP_PREVIEW = 0; - const S32 SIMPLIFY_RETAIN = 0; - - decomp->setParam("Decompose Quality", DECOMP_PREVIEW); - decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); - decomp->setParam("Retain%", 0.f); - - LLCDResult ret = LLCD_OK; - ret = decomp->executeStage(STAGE_DECOMPOSE); - - if (ret) - { - llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else - { - ret = decomp->executeStage(STAGE_SIMPLIFY); - - if (ret) - { - llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else + { - S32 num_hulls =0; - if (LLConvexDecomposition::getInstance() != NULL) - { - num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); - } - - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); - - for (S32 i = 0; i < num_hulls; ++i) - { - std::vector<LLVector3> p; - LLCDHull hull; - // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code - LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); - - const F32* v = hull.mVertexBase; - - for (S32 j = 0; j < hull.mNumVertices; ++j) - { - LLVector3 vert(v[0], v[1], v[2]); - p.push_back(vert); - v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); - } - - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); - } + LLMutexLock lock(mMutex); + mCurRequest->mHull[0] = p; } - } -#endif + } { completeCurrent(); diff --git a/indra/newview/lloutfitslist.cpp b/indra/newview/lloutfitslist.cpp index 1dc4d796ab..ef5ef2ddc8 100644 --- a/indra/newview/lloutfitslist.cpp +++ b/indra/newview/lloutfitslist.cpp @@ -640,7 +640,7 @@ void LLOutfitsList::onOutfitsRemovalConfirmation(const LLSD& notification, const if (mSelectedOutfitUUID.notNull()) { - remove_category(&gInventory, mSelectedOutfitUUID); + gInventory.removeCategory(mSelectedOutfitUUID); } } diff --git a/indra/newview/llpanelgroupinvite.cpp b/indra/newview/llpanelgroupinvite.cpp index ca48e8561b..7a15d93181 100644 --- a/indra/newview/llpanelgroupinvite.cpp +++ b/indra/newview/llpanelgroupinvite.cpp @@ -289,12 +289,12 @@ void LLPanelGroupInvite::impl::callbackClickAdd(void* userdata) //Soon the avatar picker will be embedded into this panel //instead of being it's own separate floater. But that is next week. //This will do for now. -jwolk May 10, 2006 - LLFloater* parentp; - - parentp = gFloaterView->getParentFloater(panelp); - parentp->addDependentFloater(LLFloaterAvatarPicker::show(boost::bind(impl::callbackAddUsers, _1, - panelp->mImplementation), - TRUE)); + LLFloaterAvatarPicker* picker = LLFloaterAvatarPicker::show( + boost::bind(impl::callbackAddUsers, _1, panelp->mImplementation), TRUE); + if (picker) + { + gFloaterView->getParentFloater(panelp)->addDependentFloater(picker); + } } } diff --git a/indra/newview/llpanellandmarks.cpp b/indra/newview/llpanellandmarks.cpp index c7454e85a9..68a3b6d1cd 100644 --- a/indra/newview/llpanellandmarks.cpp +++ b/indra/newview/llpanellandmarks.cpp @@ -1149,7 +1149,7 @@ Rules: - cut/rename/delete in any other accordions - paste - only in Favorites, Landmarks accordions 3. For Folders we can: perform any action in Landmarks accordion, except Received folder - 4. We can not paste folders from Clipboard (processed by LLFolderView::canPaste()) + 4. We can paste folders from Clipboard (processed by LLFolderView::canPaste()) 5. Check LLFolderView/Inventory Bridges rules */ bool LLLandmarksPanel::canItemBeModified(const std::string& command_name, LLFolderViewItem* item) const @@ -1206,8 +1206,7 @@ bool LLLandmarksPanel::canItemBeModified(const std::string& command_name, LLFold if ("cut" == command_name) { - // "Cut" disabled for folders. See EXT-8697. - can_be_modified = root_folder->canCut() && listenerp->getInventoryType() != LLInventoryType::IT_CATEGORY; + can_be_modified = root_folder->canCut(); } else if ("rename" == command_name) { diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp index c3c62920d3..c11597f532 100644 --- a/indra/newview/llpanelmaininventory.cpp +++ b/indra/newview/llpanelmaininventory.cpp @@ -375,7 +375,7 @@ void LLPanelMainInventory::onClearSearch() if (mActivePanel) { mActivePanel->setFilterSubString(LLStringUtil::null); - mActivePanel->setFilterTypes(0xffffffff); + mActivePanel->setFilterTypes(0xffffffffffffffffULL); mActivePanel->setFilterLinks(LLInventoryFilter::FILTERLINK_INCLUDE_LINKS); } @@ -726,7 +726,7 @@ void LLFloaterInventoryFinder::updateElementsFromFilter() void LLFloaterInventoryFinder::draw() { LLMemType mt(LLMemType::MTYPE_INVENTORY_DRAW); - U32 filter = 0xffffffff; + U64 filter = 0xffffffffffffffffULL; BOOL filtered_by_all_types = TRUE; if (!getChild<LLUICtrl>("check_animation")->getValue()) diff --git a/indra/newview/llpanelobjectinventory.cpp b/indra/newview/llpanelobjectinventory.cpp index 98ea680504..1ca24f3031 100644 --- a/indra/newview/llpanelobjectinventory.cpp +++ b/indra/newview/llpanelobjectinventory.cpp @@ -124,7 +124,7 @@ public: virtual void move(LLFolderViewEventListener* parent_listener); virtual BOOL isItemCopyable() const; virtual BOOL copyToClipboard() const; - virtual void cutToClipboard(); + virtual BOOL cutToClipboard() const; virtual BOOL isClipboardPasteable() const; virtual void pasteFromClipboard(); virtual void pasteLinkFromClipboard(); @@ -524,8 +524,9 @@ BOOL LLTaskInvFVBridge::copyToClipboard() const return FALSE; } -void LLTaskInvFVBridge::cutToClipboard() +BOOL LLTaskInvFVBridge::cutToClipboard() const { + return FALSE; } BOOL LLTaskInvFVBridge::isClipboardPasteable() const @@ -1568,7 +1569,7 @@ void LLPanelObjectInventory::reset() scroll_p.rect(scroller_rect); scroll_p.tab_stop(true); scroll_p.follows.flags(FOLLOWS_ALL); - mScroller = LLUICtrlFactory::create<LLScrollContainer>(scroll_p); + mScroller = LLUICtrlFactory::create<LLFolderViewScrollContainer>(scroll_p); addChild(mScroller); mScroller->addChild(mFolders); diff --git a/indra/newview/llpanelteleporthistory.cpp b/indra/newview/llpanelteleporthistory.cpp index 1f1cccad85..c63d89fc98 100644 --- a/indra/newview/llpanelteleporthistory.cpp +++ b/indra/newview/llpanelteleporthistory.cpp @@ -358,7 +358,7 @@ void LLTeleportHistoryPanel::ContextMenu::onInfo() //static void LLTeleportHistoryPanel::ContextMenu::gotSLURLCallback(const std::string& slurl) { - gClipboard.copyFromString(utf8str_to_wstring(slurl)); + LLClipboard::instance().copyToClipboard(utf8str_to_wstring(slurl),0,slurl.size()); } void LLTeleportHistoryPanel::ContextMenu::onCopyToClipboard() diff --git a/indra/newview/llpaneltopinfobar.cpp b/indra/newview/llpaneltopinfobar.cpp index eb4c7572d4..280cc11179 100644 --- a/indra/newview/llpaneltopinfobar.cpp +++ b/indra/newview/llpaneltopinfobar.cpp @@ -467,7 +467,7 @@ void LLPanelTopInfoBar::onContextMenuItemClicked(const LLSD::String& item) LLAgentUI::buildSLURL(slurl, false); LLUIString location_str(slurl.getSLURLString()); - gClipboard.copyFromString(location_str); + LLClipboard::instance().copyToClipboard(location_str,0,location_str.length()); } } diff --git a/indra/newview/llpanelwearing.cpp b/indra/newview/llpanelwearing.cpp index e2801c09bd..3b9934d4be 100644 --- a/indra/newview/llpanelwearing.cpp +++ b/indra/newview/llpanelwearing.cpp @@ -302,6 +302,6 @@ void LLPanelWearing::copyToClipboard() } } - gClipboard.copyFromString(utf8str_to_wstring(text)); + LLClipboard::instance().copyToClipboard(utf8str_to_wstring(text),0,text.size()); } // EOF diff --git a/indra/newview/llpreviewnotecard.cpp b/indra/newview/llpreviewnotecard.cpp index 4974dde282..3a9360fd23 100644 --- a/indra/newview/llpreviewnotecard.cpp +++ b/indra/newview/llpreviewnotecard.cpp @@ -29,7 +29,6 @@ #include "llpreviewnotecard.h" #include "llinventory.h" -#include "llinventoryfunctions.h" // for change_item_parent() #include "llagent.h" #include "llassetuploadresponders.h" @@ -494,7 +493,7 @@ void LLPreviewNotecard::deleteNotecard() if (item != NULL) { const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); - change_item_parent(&gInventory, item, trash_id, FALSE); + gInventory.changeItemParent(item, trash_id, FALSE); } closeFloater(); diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp index c8b67cc9ec..4f9ab318a5 100644 --- a/indra/newview/llsidepanelinventory.cpp +++ b/indra/newview/llsidepanelinventory.cpp @@ -78,7 +78,6 @@ static const char * const MARKETPLACE_INBOX_PANEL = "marketplace_inbox"; // // Helpers // - class LLInboxAddedObserver : public LLInventoryCategoryAddedObserver { public: @@ -130,6 +129,11 @@ LLSidepanelInventory::LLSidepanelInventory() LLSidepanelInventory::~LLSidepanelInventory() { + LLLayoutPanel* inbox_layout_panel = getChild<LLLayoutPanel>(INBOX_LAYOUT_PANEL_NAME); + + // Save the InventoryMainPanelHeight in settings per account + gSavedPerAccountSettings.setS32("InventoryInboxHeight", inbox_layout_panel->getTargetDim()); + if (mCategoriesObserver && gInventory.containsObserver(mCategoriesObserver)) { gInventory.removeObserver(mCategoriesObserver); @@ -226,7 +230,12 @@ BOOL LLSidepanelInventory::postBuild() bool is_inbox_collapsed = !inbox_button->getToggleState(); // Restore the collapsed inbox panel state - inv_stack->collapsePanel(getChild<LLLayoutPanel>(INBOX_LAYOUT_PANEL_NAME), is_inbox_collapsed); + LLLayoutPanel* inbox_panel = getChild<LLLayoutPanel>(INBOX_LAYOUT_PANEL_NAME); + inv_stack->collapsePanel(inbox_panel, is_inbox_collapsed); + if (!is_inbox_collapsed) + { + inbox_panel->setTargetDim(gSavedPerAccountSettings.getS32("InventoryInboxHeight")); + } // Set the inbox visible based on debug settings (final setting comes from http request below) enableInbox(gSavedSettings.getBOOL("InventoryDisplayInbox")); @@ -370,10 +379,19 @@ void LLSidepanelInventory::onToggleInboxBtn() // Expand/collapse the indicated panel inv_stack->collapsePanel(inboxPanel, !inbox_expanded); - if (inbox_expanded && inboxPanel->isInVisibleChain()) + if (inbox_expanded) { - gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); + inboxPanel->setTargetDim(gSavedPerAccountSettings.getS32("InventoryInboxHeight")); + if (inboxPanel->isInVisibleChain()) + { + gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); + } } + else + { + gSavedPerAccountSettings.setS32("InventoryInboxHeight", inboxPanel->getTargetDim()); + } + } void LLSidepanelInventory::onOpen(const LLSD& key) diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index 19a944e88e..ed9faa0706 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -67,6 +67,9 @@ #include "lluictrlfactory.h" #include "lltrans.h" +#include "llradiogroup.h" +#include "llfloaterreg.h" +#include "lllocalbitmaps.h" static const S32 HPAD = 4; static const S32 VPAD = 4; @@ -78,6 +81,8 @@ static const F32 CONTEXT_CONE_IN_ALPHA = 0.0f; static const F32 CONTEXT_CONE_OUT_ALPHA = 1.f; static const F32 CONTEXT_FADE_TIME = 0.08f; +static const S32 LOCAL_TRACKING_ID_COLUMN = 1; + //static const char CURRENT_IMAGE_NAME[] = "Current Texture"; //static const char WHITE_IMAGE_NAME[] = "Blank Texture"; //static const char NO_IMAGE_NAME[] = "None"; @@ -142,6 +147,12 @@ public: static void onApplyImmediateCheck(LLUICtrl* ctrl, void* userdata); void onTextureSelect( const LLTextureEntry& te ); + static void onModeSelect(LLUICtrl* ctrl, void *userdata); + static void onBtnAdd(void* userdata); + static void onBtnRemove(void* userdata); + static void onBtnUpload(void* userdata); + static void onLocalScrollCommit(LLUICtrl* ctrl, void* userdata); + protected: LLPointer<LLViewerTexture> mTexturep; LLTextureCtrl* mOwner; @@ -169,8 +180,10 @@ protected: BOOL mNoCopyTextureSelected; F32 mContextConeOpacity; LLSaveFolderState mSavedFolderState; - BOOL mSelectedItemPinned; + + LLRadioGroup* mModeSelector; + LLScrollListCtrl* mLocalScrollCtrl; }; LLFloaterTexturePicker::LLFloaterTexturePicker( @@ -437,6 +450,17 @@ BOOL LLFloaterTexturePicker::postBuild() mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO); } + mModeSelector = getChild<LLRadioGroup>("mode_selection"); + mModeSelector->setCommitCallback(onModeSelect, this); + mModeSelector->setSelectedIndex(0, 0); + + childSetAction("l_add_btn", LLFloaterTexturePicker::onBtnAdd, this); + childSetAction("l_rem_btn", LLFloaterTexturePicker::onBtnRemove, this); + childSetAction("l_upl_btn", LLFloaterTexturePicker::onBtnUpload, this); + + mLocalScrollCtrl = getChild<LLScrollListCtrl>("l_name_list"); + mLocalScrollCtrl->setCommitCallback(onLocalScrollCommit, this); + LLLocalBitmapMgr::feedScrollList(mLocalScrollCtrl); mNoCopyTextureSelected = FALSE; @@ -464,7 +488,6 @@ BOOL LLFloaterTexturePicker::postBuild() // virtual void LLFloaterTexturePicker::draw() { - S32 floater_header_size = getHeaderHeight(); if (mOwner) { // draw cone of context pointing back to texture swatch @@ -554,10 +577,7 @@ void LLFloaterTexturePicker::draw() } // Border - LLRect border( BORDER_PAD, - getRect().getHeight() - floater_header_size - BORDER_PAD, - ((getMinWidth() / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD, - BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - getMinHeight())); + LLRect border = getChildView("preview_widget")->getRect(); gl_rect_2d( border, LLColor4::black, FALSE ); @@ -748,7 +768,15 @@ void LLFloaterTexturePicker::onBtnSelect(void* userdata) LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; if (self->mOwner) { - self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT); + LLUUID local_id = LLUUID::null; + + if (self->mLocalScrollCtrl->getVisible() && !self->mLocalScrollCtrl->getAllSelected().empty()) + { + LLUUID temp_id = self->mLocalScrollCtrl->getFirstSelected()->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); + local_id = LLLocalBitmapMgr::getWorldID(temp_id); + } + + self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_SELECT, local_id); } self->closeFloater(); } @@ -792,6 +820,112 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem } // static +void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + bool mode = (self->mModeSelector->getSelectedIndex() == 0); + + self->getChild<LLButton>("Default")->setVisible(mode); + self->getChild<LLButton>("Blank")->setVisible(mode); + self->getChild<LLButton>("None")->setVisible(mode); + self->getChild<LLButton>("Pipette")->setVisible(mode); + self->getChild<LLFilterEditor>("inventory search editor")->setVisible(mode); + self->getChild<LLInventoryPanel>("inventory panel")->setVisible(mode); + + /*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode); + no idea under which conditions the above is even shown, needs testing. */ + + self->getChild<LLButton>("l_add_btn")->setVisible(!mode); + self->getChild<LLButton>("l_rem_btn")->setVisible(!mode); + self->getChild<LLButton>("l_upl_btn")->setVisible(!mode); + self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(!mode); +} + +// static +void LLFloaterTexturePicker::onBtnAdd(void* userdata) +{ + if (LLLocalBitmapMgr::addUnit() == true) + { + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl); + } +} + +// static +void LLFloaterTexturePicker::onBtnRemove(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected(); + + if (!selected_items.empty()) + { + for(std::vector<LLScrollListItem*>::iterator iter = selected_items.begin(); + iter != selected_items.end(); iter++) + { + LLScrollListItem* list_item = *iter; + if (list_item) + { + LLUUID tracking_id = list_item->getColumn(LOCAL_TRACKING_ID_COLUMN)->getValue().asUUID(); + LLLocalBitmapMgr::delUnit(tracking_id); + } + } + + self->getChild<LLButton>("l_rem_btn")->setEnabled(false); + self->getChild<LLButton>("l_upl_btn")->setEnabled(false); + LLLocalBitmapMgr::feedScrollList(self->mLocalScrollCtrl); + } + +} + +// static +void LLFloaterTexturePicker::onBtnUpload(void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected(); + + if (selected_items.empty()) + { + return; + } + + /* currently only allows uploading one by one, picks the first item from the selection list. (not the vector!) + in the future, it might be a good idea to check the vector size and if more than one units is selected - opt for multi-image upload. */ + + LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); + std::string filename = LLLocalBitmapMgr::getFilename(tracking_id); + + if (!filename.empty()) + { + LLFloaterReg::showInstance("upload_image", LLSD(filename)); + } + +} + +//static +void LLFloaterTexturePicker::onLocalScrollCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata; + std::vector<LLScrollListItem*> selected_items = self->mLocalScrollCtrl->getAllSelected(); + bool has_selection = !selected_items.empty(); + + self->getChild<LLButton>("l_rem_btn")->setEnabled(has_selection); + self->getChild<LLButton>("l_upl_btn")->setEnabled(has_selection && (selected_items.size() < 2)); + /* since multiple-localbitmap upload is not implemented, upl button gets disabled if more than one is selected. */ + + if (has_selection) + { + LLUUID tracking_id = (LLUUID)self->mLocalScrollCtrl->getSelectedItemLabel(LOCAL_TRACKING_ID_COLUMN); + LLUUID inworld_id = LLLocalBitmapMgr::getWorldID(tracking_id); + self->mOwner->setImageAssetID(inworld_id); + + if (self->childGetValue("apply_immediate_check").asBoolean()) + { + self->mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CHANGE, inworld_id); + } + } +} + +// static void LLFloaterTexturePicker::onShowFolders(LLUICtrl* ctrl, void *user_data) { LLCheckBoxCtrl* check_box = (LLCheckBoxCtrl*)ctrl; @@ -1133,7 +1267,7 @@ void LLTextureCtrl::onFloaterClose() mFloaterHandle.markDead(); } -void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) +void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) { LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); @@ -1146,14 +1280,24 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op) // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. else if (mCommitOnSelection || op == TEXTURE_SELECT) mViewModel->setDirty(); // *TODO: shouldn't we be using setValue() here? - - if( floaterp->isDirty() ) + + if(floaterp->isDirty() || id.notNull()) // mModelView->setDirty does not work. { setTentative( FALSE ); - mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); - lldebugs << "mImageItemID: " << mImageItemID << llendl; - mImageAssetID = floaterp->getAssetID(); - lldebugs << "mImageAssetID: " << mImageAssetID << llendl; + + if (id.notNull()) + { + mImageItemID = id; + mImageAssetID = id; + } + else + { + mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); + lldebugs << "mImageItemID: " << mImageItemID << llendl; + mImageAssetID = floaterp->getAssetID(); + lldebugs << "mImageAssetID: " << mImageAssetID << llendl; + } + if (op == TEXTURE_SELECT && mOnSelectCallback) { mOnSelectCallback( this, LLSD() ); diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index b1312d641f..3abe84dcc3 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -157,7 +157,7 @@ public: void closeDependentFloater(); void onFloaterClose(); - void onFloaterCommit(ETexturePickOp op); + void onFloaterCommit(ETexturePickOp op, LLUUID id = LLUUID::null); // This call is returned when a drag is detected. Your callback // should return TRUE if the drag is acceptable. diff --git a/indra/newview/lltoastnotifypanel.cpp b/indra/newview/lltoastnotifypanel.cpp index de305bf3d9..a8060649ba 100644 --- a/indra/newview/lltoastnotifypanel.cpp +++ b/indra/newview/lltoastnotifypanel.cpp @@ -243,8 +243,8 @@ LLButton* LLToastNotifyPanel::createButton(const LLSD& form_element, BOOL is_opt mBtnCallbackData.push_back(userdata); LLButton::Params p; - bool is_ignore_btn = form_element["index"].asInteger() == -1; - const LLFontGL* font = is_ignore_btn ? sFontSmall: sFont; // for ignore button in script dialog + bool make_small_btn = form_element["index"].asInteger() == -1 || form_element["index"].asInteger() == -2; + const LLFontGL* font = make_small_btn ? sFontSmall: sFont; // for block and ignore buttons in script dialog p.name(form_element["name"].asString()); p.label(form_element["text"].asString()); p.font(font); @@ -264,7 +264,7 @@ LLButton* LLToastNotifyPanel::createButton(const LLSD& form_element, BOOL is_opt p.rect.width = 1; p.auto_resize = true; } - else if (mIsScriptDialog && is_ignore_btn) + else if (mIsScriptDialog && make_small_btn) { // this is ignore button, make it smaller p.rect.height = BTN_HEIGHT_SMALL; diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index eccb2cf2f1..81ad96f39e 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -75,6 +75,7 @@ LLToolBarView::LLToolBarView(const LLToolBarView::Params& p) mDragStarted(false), mShowToolbars(true), mDragToolbarButton(NULL), + mDragItem(NULL), mToolbarsLoaded(false) { for (S32 i = 0; i < TOOLBAR_COUNT; i++) @@ -579,7 +580,6 @@ BOOL LLToolBarView::handleDragTool( S32 x, S32 y, const LLUUID& uuid, LLAssetTyp uuid_vec_t cargo_ids; types.push_back(DAD_WIDGET); cargo_ids.push_back(uuid); - gClipboard.setSourceObject(uuid,LLAssetType::AT_WIDGET); LLToolDragAndDrop::ESource src = LLToolDragAndDrop::SOURCE_VIEWER; LLUUID srcID; LLToolDragAndDrop::getInstance()->beginMultiDrag(types, cargo_ids, src, srcID); @@ -662,6 +662,18 @@ void LLToolBarView::resetDragTool(LLToolBarButton* toolbarButton) gToolBarView->mDragToolbarButton = toolbarButton; } +// Provide a handle on a free standing inventory item containing references to the tool. +// This might be used by Drag and Drop to move around references to tool items. +LLInventoryObject* LLToolBarView::getDragItem() +{ + if (mDragToolbarButton) + { + LLUUID item_uuid = mDragToolbarButton->getCommandId().uuid(); + mDragItem = new LLInventoryObject (item_uuid, LLUUID::null, LLAssetType::AT_WIDGET, ""); + } + return mDragItem; +} + void LLToolBarView::setToolBarsVisible(bool visible) { mShowToolbars = visible; diff --git a/indra/newview/lltoolbarview.h b/indra/newview/lltoolbarview.h index be66bcae36..9c4194ebed 100644 --- a/indra/newview/lltoolbarview.h +++ b/indra/newview/lltoolbarview.h @@ -31,6 +31,7 @@ #include "lluictrl.h" #include "lltoolbar.h" #include "llcommandmanager.h" +#include "llinventory.h" class LLUICtrlFactory; @@ -106,6 +107,7 @@ public: static BOOL handleDragTool(S32 x, S32 y, const LLUUID& uuid, LLAssetType::EType type); static BOOL handleDropTool(void* cargo_data, S32 x, S32 y, LLToolBar* toolbar); static void resetDragTool(LLToolBarButton* toolbarButton); + LLInventoryObject* getDragItem(); bool isModified() const; @@ -129,6 +131,7 @@ private: bool mDragStarted; LLToolBarButton* mDragToolbarButton; + LLInventoryObject* mDragItem; bool mShowToolbars; }; diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp index c7ab934f9e..4f4eef0f3d 100644 --- a/indra/newview/lltooldraganddrop.cpp +++ b/indra/newview/lltooldraganddrop.cpp @@ -48,6 +48,7 @@ #include "llpreviewnotecard.h" #include "llrootview.h" #include "llselectmgr.h" +#include "lltoolbarview.h" #include "lltoolmgr.h" #include "lltooltip.h" #include "lltrans.h" @@ -2528,7 +2529,7 @@ LLInventoryObject* LLToolDragAndDrop::locateInventory( } else if(mSource == SOURCE_VIEWER) { - item = (LLViewerInventoryItem*)gClipboard.getSourceObject(); + item = (LLViewerInventoryItem*)gToolBarView->getDragItem(); } if(item) return item; if(cat) return cat; diff --git a/indra/newview/llurllineeditorctrl.cpp b/indra/newview/llurllineeditorctrl.cpp index 56b5bbf942..cad5769042 100644 --- a/indra/newview/llurllineeditorctrl.cpp +++ b/indra/newview/llurllineeditorctrl.cpp @@ -89,5 +89,5 @@ void LLURLLineEditor::copyEscapedURLToClipboard() else // human-readable location text_to_copy = utf8str_to_wstring(unescaped_text); - gClipboard.copyFromString( text_to_copy ); + LLClipboard::instance().copyToClipboard(text_to_copy, 0, text_to_copy.size()); } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 90594f28dc..f2712e7590 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -180,6 +180,16 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue) return true; } +static bool handleLUTBufferChanged(const LLSD& newvalue) +{ + if (gPipeline.isInit()) + { + gPipeline.releaseLUTBuffers(); + gPipeline.createLUTBuffers(); + } + return true; +} + static bool handleAnisotropicChanged(const LLSD& newvalue) { LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean(); @@ -562,9 +572,9 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); + gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 87fb4dc7ec..48e4813205 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -25,6 +25,11 @@ */ #include "llviewerprecompiledheaders.h" + +#ifdef INCLUDE_VLD +#include "vld.h" +#endif + #include "llviewermenu.h" // linden library includes @@ -214,7 +219,7 @@ void near_sit_down_point(BOOL success, void *); void velocity_interpolate( void* ); - +void handle_visual_leak_detector_toggle(void*); void handle_rebake_textures(void*); BOOL check_admin_override(void*); void handle_admin_override_toggle(void*); @@ -2073,6 +2078,15 @@ class LLAdvancedToggleViewAdminOptions : public view_listener_t } }; +class LLAdvancedToggleVisualLeakDetector : public view_listener_t +{ + bool handleEvent(const LLSD& userdata) + { + handle_visual_leak_detector_toggle(NULL); + return true; + } +}; + class LLAdvancedCheckViewAdminOptions : public view_listener_t { bool handleEvent(const LLSD& userdata) @@ -3507,6 +3521,35 @@ void handle_admin_override_toggle(void*) show_debug_menus(); } +void handle_visual_leak_detector_toggle(void*) +{ + static bool vld_enabled = false; + + if ( vld_enabled ) + { +#ifdef INCLUDE_VLD + // only works for debug builds (hard coded into vld.h) +#ifdef _DEBUG + // start with Visual Leak Detector turned off + VLDDisable(); +#endif // _DEBUG +#endif // INCLUDE_VLD + vld_enabled = false; + } + else + { +#ifdef INCLUDE_VLD + // only works for debug builds (hard coded into vld.h) + #ifdef _DEBUG + // start with Visual Leak Detector turned off + VLDEnable(); + #endif // _DEBUG +#endif // INCLUDE_VLD + + vld_enabled = true; + }; +} + void handle_god_mode(void*) { gAgent.requestEnterGodMode(); @@ -6576,31 +6619,37 @@ class LLToolsSelectedScriptAction : public view_listener_t std::string action = userdata.asString(); bool mono = false; std::string msg, name; + std::string title; if (action == "compile mono") { name = "compile_queue"; mono = true; msg = "Recompile"; + title = LLTrans::getString("CompileQueueTitle"); } if (action == "compile lsl") { name = "compile_queue"; msg = "Recompile"; + title = LLTrans::getString("CompileQueueTitle"); } else if (action == "reset") { name = "reset_queue"; msg = "Reset"; + title = LLTrans::getString("ResetQueueTitle"); } else if (action == "start") { name = "start_queue"; msg = "SetRunning"; + title = LLTrans::getString("RunQueueTitle"); } else if (action == "stop") { name = "stop_queue"; msg = "SetRunningNot"; + title = LLTrans::getString("NotRunQueueTitle"); } LLUUID id; id.generate(); @@ -6609,6 +6658,7 @@ class LLToolsSelectedScriptAction : public view_listener_t { queue->setMono(mono); queue_actions(queue, msg); + queue->setTitle(title); } else { @@ -8304,6 +8354,8 @@ void initialize_menus() view_listener_t::addMenu(new LLAdvancedEnableViewAdminOptions(), "Advanced.EnableViewAdminOptions"); view_listener_t::addMenu(new LLAdvancedToggleViewAdminOptions(), "Advanced.ToggleViewAdminOptions"); view_listener_t::addMenu(new LLAdvancedCheckViewAdminOptions(), "Advanced.CheckViewAdminOptions"); + view_listener_t::addMenu(new LLAdvancedToggleVisualLeakDetector(), "Advanced.ToggleVisualLeakDetector"); + view_listener_t::addMenu(new LLAdvancedRequestAdminStatus(), "Advanced.RequestAdminStatus"); view_listener_t::addMenu(new LLAdvancedLeaveAdminStatus(), "Advanced.LeaveAdminStatus"); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index dc55247df2..dc2ea4bd1f 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -975,11 +975,12 @@ void upload_done_callback( args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); LLNotificationsUtil::add("CannotUploadReason", args); } + + delete data; + data = NULL; } LLUploadDialog::modalUploadFinished(); - delete data; - data = NULL; // *NOTE: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 2917fee62e..854e2bea52 100755 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -156,7 +156,8 @@ const std::string SCRIPT_QUESTIONS[SCRIPT_PERMISSION_EOF] = "AddAndRemoveJoints", "ChangePermissions", "TrackYourCamera", - "ControlYourCamera" + "ControlYourCamera", + "TeleportYourAgent" }; const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] = @@ -171,7 +172,8 @@ const BOOL SCRIPT_QUESTION_IS_CAUTION[SCRIPT_PERMISSION_EOF] = FALSE, // AddAndRemoveJoints FALSE, // ChangePermissions FALSE, // TrackYourCamera, - FALSE // ControlYourCamera + FALSE, // ControlYourCamera + FALSE // TeleportYourAgent }; bool friendship_offer_callback(const LLSD& notification, const LLSD& response) @@ -1065,7 +1067,9 @@ public: // If we now try to remove the inventory item, it will cause a nested // notifyObservers() call, which won't work. // So defer moving the item to trash until viewer gets idle (in a moment). - LLAppViewer::instance()->addOnIdleCallback(boost::bind(&LLInventoryModel::removeItem, &gInventory, mObjectID)); + // Use removeObject() rather than removeItem() because at this level, + // the object could be either an item or a folder. + LLAppViewer::instance()->addOnIdleCallback(boost::bind(&LLInventoryModel::removeObject, &gInventory, mObjectID)); gInventory.removeObserver(this); delete this; } @@ -6845,12 +6849,14 @@ void process_covenant_reply(LLMessageSystem* msg, void**) LLPanelEstateCovenant::updateEstateName(estate_name); LLPanelLandCovenant::updateEstateName(estate_name); + LLPanelEstateInfo::updateEstateName(estate_name); LLFloaterBuyLand::updateEstateName(estate_name); std::string owner_name = LLSLURL("agent", estate_owner_id, "inspect").getSLURLString(); LLPanelEstateCovenant::updateEstateOwnerName(owner_name); LLPanelLandCovenant::updateEstateOwnerName(owner_name); + LLPanelEstateInfo::updateEstateOwnerName(owner_name); LLFloaterBuyLand::updateEstateOwnerName(owner_name); LLPanelPlaceProfile* panel = LLFloaterSidePanelContainer::getPanel<LLPanelPlaceProfile>("places", "panel_place_profile"); diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index e590f29a9a..cd300accb7 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -877,6 +877,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys, LLMemType mt(LLMemType::MTYPE_OBJECT); U32 retval = 0x0; + // If region is removed from the list it is also deleted. + if (!LLWorld::instance().isRegionListed(mRegionp)) + { + llwarns << "Updating object in an invalid region" << llendl; + return retval; + } + // Coordinates of objects on simulators are region-local. U64 region_handle; mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle); @@ -3478,7 +3485,8 @@ LLNameValue *LLViewerObject::getNVPair(const std::string& name) const void LLViewerObject::updatePositionCaches() const { - if(mRegionp) + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) { if (!isRoot()) { @@ -3495,7 +3503,8 @@ void LLViewerObject::updatePositionCaches() const const LLVector3d LLViewerObject::getPositionGlobal() const { - if(mRegionp) + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) { LLVector3d position_global = mRegionp->getPosGlobalFromRegion(getPositionRegion()); @@ -3514,7 +3523,8 @@ const LLVector3d LLViewerObject::getPositionGlobal() const const LLVector3 &LLViewerObject::getPositionAgent() const { - if (mRegionp) + // If region is removed from the list it is also deleted. + if(mRegionp && LLWorld::instance().isRegionListed(mRegionp)) { if (mDrawable.notNull() && (!mDrawable->isRoot() && getParent())) { diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 6db2138688..10c61c01d5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -363,6 +363,12 @@ void LLViewerShaderMgr::setShaders() //NEVER use more than 16 texture channels (work around for prevalent driver bug) LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + if (gGLManager.mGLSLVersionMajor < 1 || + (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) + { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier + LLGLSLShader::sIndexedTextureChannels = 1; + } + reentrance = true; if (LLRender::sGLCoreProfile) @@ -407,6 +413,8 @@ void LLViewerShaderMgr::setShaders() // Shaders LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL; + LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl; + for (S32 i = 0; i < SHADER_COUNT; i++) { mVertexShaderLevel[i] = 0; @@ -416,6 +424,7 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sNoFixedFunction = false; LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") + && (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10) && gSavedSettings.getBOOL("VertexShaderEnable")) { //using shaders, disable fixed function @@ -741,7 +750,10 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); - shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30) + { + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. @@ -758,11 +770,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + S32 ch = 1; - if (gGLManager.mGLVersion < 3.1f) - { //force to 1 texture index channel for old drivers - ch = 1; + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { //use indexed texture rendering for GLSL >= 1.30 + ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } std::vector<S32> index_channels; @@ -1206,6 +1218,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; + std::string vertex = "deferred/sunLightV.glsl"; if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { @@ -1214,11 +1227,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() else { fragment = "deferred/sunLightF.glsl"; + if (mVertexShaderLevel[SHADER_DEFERRED] == 1) + { //no shadows, no SSAO, no frag coord + vertex = "deferred/sunLightNoFragCoordV.glsl"; + } } gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); @@ -1416,7 +1433,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1440,7 +1457,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostProgram.mName = "Deferred Post Shader"; gDeferredPostProgram.mShaderFiles.clear(); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); @@ -1450,7 +1467,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredCoFProgram.mName = "Deferred CoF Shader"; gDeferredCoFProgram.mShaderFiles.clear(); - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredCoFProgram.createShader(NULL, NULL); @@ -1460,7 +1477,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; gDeferredDoFCombineProgram.mShaderFiles.clear(); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDoFCombineProgram.createShader(NULL, NULL); @@ -1470,7 +1487,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); diff --git a/indra/newview/llviewertexturelist.h b/indra/newview/llviewertexturelist.h index 7038ea24ce..e89997fe28 100644 --- a/indra/newview/llviewertexturelist.h +++ b/indra/newview/llviewertexturelist.h @@ -65,6 +65,7 @@ class LLViewerTextureList friend class LLTextureView; friend class LLViewerTextureManager; + friend class LLLocalBitmap; public: static BOOL createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 589714c25c..ecd76f5495 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -610,7 +610,7 @@ public: addText(xpos, ypos, llformat("%d/%d Mesh HTTP Requests/Retries", LLMeshRepository::sHTTPRequestCount, LLMeshRepository::sHTTPRetryCount)); ypos += y_inc; - + addText(xpos, ypos, llformat("%d/%d Mesh LOD Pending/Processing", LLMeshRepository::sLODPending, LLMeshRepository::sLODProcessing)); ypos += y_inc; @@ -1969,12 +1969,12 @@ void LLViewerWindow::shutdownViews() gMorphView->setVisible(FALSE); } llinfos << "Global views cleaned." << llendl ; - + // DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open // will crump with LL_ERRS. LLModalDialog::shutdownModals(); llinfos << "LLModalDialog shut down." << llendl; - + // destroy the nav bar, not currently part of gViewerWindow // *TODO: Make LLNavigationBar part of gViewerWindow if (LLNavigationBar::instanceExists()) @@ -1982,17 +1982,17 @@ void LLViewerWindow::shutdownViews() delete LLNavigationBar::getInstance(); } llinfos << "LLNavigationBar destroyed." << llendl ; - + // destroy menus after instantiating navbar above, as it needs // access to gMenuHolder cleanup_menus(); llinfos << "menus destroyed." << llendl ; - + // Delete all child views. delete mRootView; mRootView = NULL; llinfos << "RootView deleted." << llendl ; - + // Automatically deleted as children of mRootView. Fix the globals. gStatusBar = NULL; gIMMgr = NULL; @@ -2161,13 +2161,19 @@ void LLViewerWindow::reshape(S32 width, S32 height) // tell the OS specific window code about min window size mWindow->setMinSize(min_window_width, min_window_height); + LLCoordScreen window_rect; + if (mWindow->getSize(&window_rect)) + { // Only save size if not maximized - gSavedSettings.setU32("WindowWidth", mWindowRectRaw.getWidth()); - gSavedSettings.setU32("WindowHeight", mWindowRectRaw.getHeight()); + gSavedSettings.setU32("WindowWidth", window_rect.mX); + gSavedSettings.setU32("WindowHeight", window_rect.mY); + } } LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_WIDTH, (F64)width); LLViewerStats::getInstance()->setStat(LLViewerStats::ST_WINDOW_HEIGHT, (F64)height); + + LLLayoutStack::updateClass(); } } @@ -4100,7 +4106,7 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height) gViewerWindow->getWindow()->getSize(&size); if ( size != new_size ) { - gViewerWindow->getWindow()->setSize(new_size.convert()); + gViewerWindow->getWindow()->setSize(new_size); } } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index ffe5837249..eada77156e 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -151,10 +151,6 @@ const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking const F32 PELVIS_LAG_MOUSELOOK = 0.15f; const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f; const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this! - -const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between -const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction - // when moving fast & slow const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise. @@ -3442,7 +3438,7 @@ void LLVOAvatar::slamPosition() mRoot.updateWorldMatrixChildren(); } -bool LLVOAvatar::isVisuallyMuted() +bool LLVOAvatar::isVisuallyMuted() const { static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); @@ -3511,7 +3507,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a size; @@ -3551,6 +3547,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } + else + { + mUpdatePeriod = 1; + } + // don't early out for your own avatar, as we rely on your animations playing reliably // for example, the "turn around" animation when entering customize avatar needs to trigger @@ -3729,7 +3730,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook(); LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV ); - F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST); + + static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow"); + static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast"); + + F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast); if (self_in_mouselook) { @@ -5106,7 +5111,7 @@ void LLVOAvatar::addDebugText(const std::string& text) //----------------------------------------------------------------------------- // getID() //----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() +const LLUUID& LLVOAvatar::getID() const { return mID; } @@ -7662,12 +7667,16 @@ void LLVOAvatar::useBakedTexture( const LLUUID& id ) void LLVOAvatar::dumpArchetypeXML( void* ) { LLAPRFile outfile; - outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB ); - apr_file_t* file = outfile.getFileHandle() ; + outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,"new archetype.xml"), LL_APR_WB ); + apr_file_t* file = outfile.getFileHandle(); if (!file) { return; } + else + { + llinfos << "xmlfile write handle obtained : " << gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,"new archetype.xml") << llendl; + } apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" ); apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" ); @@ -7707,6 +7716,11 @@ void LLVOAvatar::dumpArchetypeXML( void* ) } apr_file_printf( file, "\t</archetype>\n" ); apr_file_printf( file, "\n</linden_genepool>\n" ); + //explictly close the file if it is still open which it should be + if (file) + { + outfile.close(); + } } @@ -8429,7 +8443,7 @@ void LLVOAvatar::updateImpostors() BOOL LLVOAvatar::isImpostor() const { - return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; + return (isVisuallyMuted() || (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 6334c43f8e..6fb56a4c0b 100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -186,7 +186,7 @@ public: void resetSpecificJointPosition( const std::string& name ); virtual const char* getAnimationPrefix() { return "avatar"; } - virtual const LLUUID& getID(); + virtual const LLUUID& getID() const; virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); virtual LLJoint* findCollisionVolume(U32 volume_id); virtual S32 getCollisionVolumeID(std::string &name); @@ -418,7 +418,7 @@ private: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); - bool isVisuallyMuted(); + bool isVisuallyMuted() const; U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 438d578ac5..e7c35d8220 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4714,11 +4714,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = -1; } - S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity + S32 texture_index_channels = 1; - if (gGLManager.mGLVersion < 3.1f) + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { - texture_index_channels = 1; + texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; } if (LLPipeline::sRenderDeferred && distance_sort) diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 315616e8a5..cd78157944 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -160,7 +160,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction ? 16 : 1; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && LLGLSLShader::sNoFixedFunction ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, @@ -197,6 +197,13 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) F32 size_inv = 1.f / size; + F32 z_fudge = 0.f; + + if (getIsEdgePatch()) + { //bump edge patches down 10 cm to prevent aliasing along edges + z_fudge = -0.1f; + } + for (y = 0; y < size; y++) { for (x = 0; x < size; x++) @@ -205,6 +212,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) position_agent = getPositionAgent() - getScale() * 0.5f; position_agent.mV[VX] += (x + 0.5f) * step_x; position_agent.mV[VY] += (y + 0.5f) * step_y; + position_agent.mV[VZ] += z_fudge; *verticesp++ = position_agent - right + up; *verticesp++ = position_agent - right - up; diff --git a/indra/newview/llwearable.cpp b/indra/newview/llwearable.cpp index 0f7f63061b..402504933c 100644 --- a/indra/newview/llwearable.cpp +++ b/indra/newview/llwearable.cpp @@ -810,6 +810,20 @@ const LLLocalTextureObject* LLWearable::getLocalTextureObject(S32 index) const return NULL; } +std::vector<LLLocalTextureObject*> LLWearable::getLocalTextureListSeq() +{ + std::vector<LLLocalTextureObject*> result; + + for(te_map_t::const_iterator iter = mTEMap.begin(); + iter != mTEMap.end(); iter++) + { + LLLocalTextureObject* lto = iter->second; + result.push_back(lto); + } + + return result; +} + void LLWearable::setLocalTextureObject(S32 index, LLLocalTextureObject <o) { if( mTEMap.find(index) != mTEMap.end() ) diff --git a/indra/newview/llwearable.h b/indra/newview/llwearable.h index fd614ade64..3d8c53a755 100644 --- a/indra/newview/llwearable.h +++ b/indra/newview/llwearable.h @@ -106,6 +106,7 @@ public: LLLocalTextureObject* getLocalTextureObject(S32 index); const LLLocalTextureObject* getLocalTextureObject(S32 index) const; + std::vector<LLLocalTextureObject*> getLocalTextureListSeq(); void setLocalTextureObject(S32 index, LLLocalTextureObject <o); void addVisualParam(LLVisualParam *param); diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index fbd8b3ada3..3d971e738e 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1188,20 +1188,23 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter; - LLVector3d pos_global = pVOAvatar->getPositionGlobal(); - LLUUID uuid = pVOAvatar->getID(); - if( !pVOAvatar->isDead() - && !pVOAvatar->isSelf() - && !uuid.isNull() && - dist_vec_squared(pos_global, relative_to) <= radius_squared) + + if (!pVOAvatar->isDead() && !pVOAvatar->isSelf()) { - if(positions != NULL) - { - positions->push_back(pos_global); - } - if(avatar_ids !=NULL) + LLVector3d pos_global = pVOAvatar->getPositionGlobal(); + LLUUID uuid = pVOAvatar->getID(); + + if (!uuid.isNull() + && dist_vec_squared(pos_global, relative_to) <= radius_squared) { - avatar_ids->push_back(uuid); + if(positions != NULL) + { + positions->push_back(pos_global); + } + if(avatar_ids !=NULL) + { + avatar_ids->push_back(uuid); + } } } } @@ -1232,6 +1235,11 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi } } +bool LLWorld::isRegionListed(const LLViewerRegion* region) const +{ + region_list_t::const_iterator it = find(mRegionList.begin(), mRegionList.end(), region); + return it != mRegionList.end(); +} LLHTTPRegistration<LLEstablishAgentCommunication> gHTTPRegistrationEstablishAgentCommunication( diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index d8ab4bc508..f350009d10 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -157,6 +157,11 @@ public: std::vector<LLVector3d>* positions = NULL, const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const; + // Returns 'true' if the region is in mRegionList, + // 'false' if the region has been removed due to region change + // or if the circuit to this simulator had been lost. + bool isRegionListed(const LLViewerRegion* region) const; + private: region_list_t mActiveRegionList; region_list_t mRegionList; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a64655960f..dbcc7fba9f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -811,6 +811,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -842,9 +846,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (shadow_detail > 0) { //allocate 4 sun shadow maps + U32 sun_shadow_map_width = ((U32(resX*scale)+1)&~1); // must be even to avoid a stripe in the horizontal shadow blur for (U32 i = 0; i < 4; i++) { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; } } else @@ -860,9 +865,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (shadow_detail > 1) { //allocate two spot shadow maps + U32 spot_shadow_map_width = width; for (U32 i = 4; i < 6; i++) { - if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; + if (!mShadow[i].allocate(spot_shadow_map_width, height, 0, TRUE, FALSE)) return false; } } else @@ -872,6 +878,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mShadow[i].release(); } } + + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } else { @@ -1027,11 +1037,7 @@ void LLPipeline::releaseGLBuffers() mTrueNoiseMap = 0; } - if (mLightFunc) - { - LLImageGL::deleteTextures(1, &mLightFunc); - mLightFunc = 0; - } + releaseLUTBuffers(); mWaterRef.release(); mWaterDis.release(); @@ -1047,6 +1053,15 @@ void LLPipeline::releaseGLBuffers() LLVOAvatar::resetImpostors(); } +void LLPipeline::releaseLUTBuffers() +{ + if (mLightFunc) + { + LLImageGL::deleteTextures(1, &mLightFunc); + mLightFunc = 0; + } +} + void LLPipeline::releaseScreenBuffers() { mUIScreen.release(); @@ -1076,10 +1091,11 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -1141,50 +1157,69 @@ void LLPipeline::createGLBuffers() gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + createLUTBuffers(); + } + + gBumpImageList.restoreGL(); +} + +void LLPipeline::createLUTBuffers() +{ + if (sRenderDeferred) + { if (!mLightFunc) { U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - U8* lg = new U8[lightResX*lightResY]; - + U8* ls = new U8[lightResX*lightResY]; + F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); + // Calculate the (normalized) Blinn-Phong specular lookup texture. for (U32 y = 0; y < lightResY; ++y) { for (U32 x = 0; x < lightResX; ++x) { - //spec func + ls[y*lightResX+x] = 0; F32 sa = (F32) x/(lightResX-1); F32 spec = (F32) y/(lightResY-1); - //lg[y*lightResX+x] = (U8) (powf(sa, 128.f*spec*spec)*255); - - //F32 sp = acosf(sa)/(1.f-spec); - - sa = powf(sa, gSavedSettings.getF32("RenderSpecularExponent")); - F32 a = acosf(sa*0.25f+0.75f); - F32 m = llmax(0.5f-spec*0.5f, 0.001f); - F32 t2 = tanf(a)/m; - t2 *= t2; - - F32 c4a = (3.f+4.f*cosf(2.f*a)+cosf(4.f*a))/8.f; - F32 bd = 1.f/(4.f*m*m*c4a)*powf(F_E, -t2); - - lg[y*lightResX+x] = (U8) (llclamp(bd, 0.f, 1.f)*255); + F32 n = spec * spec * specExp; + + // Nothing special here. Just your typical blinn-phong term. + spec = powf(sa, n); + + // Apply our normalization function. + // Note: This is the full equation that applies the full normalization curve, not an approximation. + // This is fine, given we only need to create our LUT once per buffer initialization. + // The only trade off is we have a really low dynamic range. + // This means we have to account for things not being able to exceed 0 to 1 in our shaders. + spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n))); + + // Always sample at a 1.0/2.2 curve. + // This "Gamma corrects" our specular term, boosting our lower exponent reflections. + spec = powf(spec, 1.f/2.2f); + + // Easy fix for our dynamic range problem: divide by 6 here, multiply by 6 in our shaders. + // This allows for our specular term to exceed a value of 1 in our shaders. + // This is something that can be important for energy conserving specular models where higher exponents can result in highlights that exceed a range of 0 to 1. + // Technically, we could just use an R16F texture, but driver support for R16F textures can be somewhat spotty at times. + // This works remarkably well for higher specular exponents, though banding can sometimes be seen on lower exponents. + // Combined with a bit of noise and trilinear filtering, the banding is hardly noticable. + ls[y*lightResX+x] = (U8)(llclamp(spec * (1.f / 6), 0.f, 1.f) * 255); } } - + LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - - delete [] lg; + + delete [] ls; } } - - gBumpImageList.restoreGL(); } -void LLPipeline::restoreGL() + +void LLPipeline::restoreGL() { LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL); assertInitialized(); @@ -6642,9 +6677,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mDeferredLight.flush(); } + U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); + U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); + { //perform DoF sampling at half-res (preserve alpha channel) mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); + glViewport(0,0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; @@ -6657,7 +6695,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6702,6 +6740,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -8255,7 +8295,7 @@ static LLFastTimer::DeclareTimer FTM_SHADOW_RENDER("Render Shadows"); static LLFastTimer::DeclareTimer FTM_SHADOW_ALPHA("Alpha Shadow"); static LLFastTimer::DeclareTimer FTM_SHADOW_SIMPLE("Simple Shadow"); -void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion) +void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult &result, BOOL use_shader, BOOL use_occlusion, U32 target_width) { LLFastTimer t(FTM_SHADOW_RENDER); @@ -8346,7 +8386,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); - + gDeferredShadowAlphaMaskProgram.uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | @@ -8811,16 +8852,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) da = powf(da, split_exp.mV[2]); - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; x = powf(x, sxp); mSunClipPlanes.mV[i] = near_clip+range*x; } + + mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding } // convenience array of 4 near clip plane distances @@ -8877,8 +8918,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + frust[i] = eye + (delta*dist[j]*0.75f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; } shadow_cam.calcAgentFrustumPlanes(frust); @@ -9199,11 +9240,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadow[j].getViewport(gGLViewport); mShadow[j].clear(); + U32 target_width = mShadow[j].getWidth(); + { static LLCullResult result[4]; //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE); + renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, TRUE, target_width); } mShadow[j].flush(); @@ -9342,11 +9385,13 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadow[i+4].getViewport(gGLViewport); mShadow[i+4].clear(); + U32 target_width = mShadow[i+4].getWidth(); + static LLCullResult result[2]; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE); + renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); mShadow[i+4].flush(); } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 9ed38b1190..f922e3b4f3 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -114,8 +114,10 @@ public: void doResetVertexBuffers(); void resizeScreenTexture(); void releaseGLBuffers(); + void releaseLUTBuffers(); void releaseScreenBuffers(); void createGLBuffers(); + void createLUTBuffers(); void allocateScreenBuffer(U32 resX, U32 resY); bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); @@ -262,7 +264,7 @@ public: void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; } - void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); + void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader, BOOL use_occlusion, U32 target_width); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); diff --git a/indra/newview/skins/default/xui/de/floater_about_land.xml b/indra/newview/skins/default/xui/de/floater_about_land.xml index b893ab79e5..9e330f9766 100644 --- a/indra/newview/skins/default/xui/de/floater_about_land.xml +++ b/indra/newview/skins/default/xui/de/floater_about_land.xml @@ -374,7 +374,7 @@ Nur große Parzellen können in der Suche aufgeführt werden. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Klicken Sie hier, um ein Bild auszuwählen"/> <text name="allow_label5"> - Avatare auf dieser Parzelle sehen und mit ihnen chatten + Avatare in anderen Parzellen können Avatare in dieser Parzelle sehen und mit ihnen chatten </text> <check_box label="Avatare sehen" name="SeeAvatarsCheck" tool_tip="Gestattet sowohl Avataren auf anderen Parzellen, Avatare auf dieser Parzelle zu sehen und mit ihnen zu chatten, als auch Ihnen, diese Avatare auf anderen Parzellen zu sehen und mit ihnen zu chatten."/> <text name="landing_point"> @@ -458,12 +458,12 @@ Nur große Parzellen können in der Suche aufgeführt werden. <text name="Limit access to this parcel to:"> Zugang zu dieser Parzelle </text> - <check_box label="Öffentlichen Zugang erlauben [MATURITY]" name="public_access"/> + <check_box label="Öffentlichen Zugang gestatten (bei Deaktivierung dieser Option werden Bannlinien generiert)" name="public_access"/> <text name="Only Allow" width="400"> - Zugang auf Einwohner beschränken, die überprüft wurden von: + Zugang nur Einwohnern gestatten, die: </text> - <check_box label="Zahlungsinformation gespeichert [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Einwohner ohne Zahlungsinformation nicht zulassen."/> - <check_box label="Altersüberprüfung [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung nicht zulassen. Weitere Informationen finden Sie im [SUPPORT_SITE]."/> + <check_box label="Zahlungsinformationen hinterlegt haben [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="ihr Alter bestätigt haben [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> <check_box label="Gruppenzugang erlauben: [GROUP]" name="GroupCheck" tool_tip="Gruppe im Register „Allgemein“ festlegen."/> <check_box label="Pässe verkaufen an:" name="PassCheck" tool_tip="Ermöglicht befristeten Zugang zu dieser Parzelle"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/de/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/de/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..3dc554b120 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_animation_anim_preview.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Anim Preview" title="ANIMATION.ANIM"> + <text name="name_label"> + Name: + </text> + <text name="description_label"> + Beschreibung: + </text> + <button label="Hochladen (L$ [AMOUNT])" name="ok_btn"/> + <button label="Abbrechen" label_selected="Abbrechen" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/de/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/de/floater_animation_bvh_preview.xml new file mode 100644 index 0000000000..9a6f5e0166 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_animation_bvh_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + Bewegung konnte nicht initialisiert werden + </floater.string> + <floater.string name="anim_too_long"> + Animationsdatei ist [LENGTH] Sekunden lang. + +Maximal erlaubt sind [MAX_LENGTH] Sekunden. + </floater.string> + <floater.string name="failed_file_read"> + Animationsdatei kann nicht gelesen werden. + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + OK + </floater.string> + <floater.string name="E_ST_EOF"> + Vorzeitiges Dateiende. + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + Constraint-Definition kann nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_NO_FILE"> + BVH-Datei kann nicht geöffnet werden. + </floater.string> + <floater.string name="E_ST_NO_HIER"> + Ungültige HIERARCHY-Kopfzeile. + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + ROOT oder JOINT nicht gefunden. + </floater.string> + <floater.string name="E_ST_NO_NAME"> + JOINT-Name nicht erfasst. + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + OFFSET nicht gefunden. + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + CHANNELS nicht gefunden. + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + Rotationsreihenfolge kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + Rotationsachse kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + MOTION nicht gefunden. + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + Anzahl der Bilder kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + Bildzeit kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_POS"> + Positionswerte können nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_ROT"> + Rotationswerte können nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + Transformationsdatei kann nicht geöffnet werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + Transformationskopfzeile kann nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + Transformationsnamen können nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + Ignorieren-Transformationswert kann nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + Relativer Transformationswert kann nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + Outname-Transformationswert kann nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + Transformationsmatrix kann nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Mergechild-Name kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Mergeparent-Name kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + Priority-Wert kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + Loop-Wert kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + EaseIn-Werte können nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + EaseOut-Werte können nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + Hand-Morph-Wert kann nicht erfasst werden. + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + Emote-Name kann nicht gelesen werden. + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + Falscher Root-Joint-Name, „hip“ verwenden. + </floater.string> + <text name="name_label"> + Name: + </text> + <text name="description_label"> + Beschreibung: + </text> + <spinner label="Priorität" name="priority" tool_tip="Steuert, welche Animationen von dieser Animation überschrieben werden können"/> + <check_box label="Schleife" name="loop_check" tool_tip="Erzeugt eine Animationsschleife"/> + <spinner label="Ein (%)" name="loop_in_point" tool_tip="Anfang einer Animationsschleife festlegen"/> + <spinner label="Aus (%)" name="loop_out_point" tool_tip="Ende einer Animationsschleife festlegen"/> + <text name="hand_label"> + Handhaltung + </text> + <combo_box name="hand_pose_combo" tool_tip="Steuert während der Animation die Bewegung der Hände"> + <combo_box.item label="Dehnen" name="Spread"/> + <combo_box.item label="Entspannt" name="Relaxed"/> + <combo_box.item label="Beide zeigen" name="PointBoth"/> + <combo_box.item label="Faust" name="Fist"/> + <combo_box.item label="Links entspannt" name="RelaxedLeft"/> + <combo_box.item label="Nach links zeigen" name="PointLeft"/> + <combo_box.item label="Linke Faust" name="FistLeft"/> + <combo_box.item label="Rechts entspannt" name="RelaxedRight"/> + <combo_box.item label="Nach rechts zeigen" name="PointRight"/> + <combo_box.item label="Rechte Faust" name="FistRight"/> + <combo_box.item label="Rechts salutieren" name="SaluteRight"/> + <combo_box.item label="Tippen" name="Typing"/> + <combo_box.item label="Friedensgeste rechts" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + Ausdruck + </text> + <combo_box name="emote_combo" tool_tip="Steuert Gesichtsregungen während der Animation"> + <item label="(Keine)" name="[None]" value=""/> + <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/> + <item label="Ängstlich" name="Afraid" value="Ängstlich"/> + <item label="Verärgert" name="Angry" value="Verärgert"/> + <item label="Grinst" name="BigSmile" value="Grinst"/> + <item label="Gelangweilt" name="Bored" value="Gelangweilt"/> + <item label="Weinen" name="Cry" value="Weinen"/> + <item label="Verachtung" name="Disdain" value="Verachtung"/> + <item label="Verlegen" name="Embarrassed" value="Verlegen"/> + <item label="Stirnrunzeln" name="Frown" value="Stirnrunzeln"/> + <item label="Küssen" name="Kiss" value="Küssen"/> + <item label="Lachen" name="Laugh" value="Lachen"/> + <item label="Bäääh" name="Plllppt" value="Bäääh"/> + <item label="Angewidert" name="Repulsed" value="Angewidert"/> + <item label="Traurig" name="Sad" value="Traurig"/> + <item label="Achselzucken" name="Shrug" value="Achselzucken"/> + <item label="Lächeln" name="Smile" value="Lächeln"/> + <item label="Überraschung" name="Surprise" value="Überraschung"/> + <item label="Zwinkern" name="Wink" value="Zwinkern"/> + <item label="Sorgenvoll" name="Worry" value="Sorgenvoll"/> + </combo_box> + <text name="preview_label"> + Vorschau während: + </text> + <combo_box name="preview_base_anim" tool_tip="Hiermit können Sie das Verhalten Ihres Avatars testen, während Ihr Avatar normale Bewegungen ausführt."> + <item label="Stehen" name="Standing" value="Stehen"/> + <item label="Gehen" name="Walking" value="Gehen"/> + <item label="Sitzen" name="Sitting" value="Sitzen"/> + <item label="Fliegen" name="Flying" value="Fliegen"/> + </combo_box> + <spinner label="Einblenden (s)" name="ease_in_time" tool_tip="Einblendungszeit für Animationen (in Sekunden)"/> + <spinner label="Ausblenden (s)" name="ease_out_time" tool_tip="Ausblendungszeit für Animationen (in Sekunden)"/> + <button name="play_btn" tool_tip="Animation abspielen"/> + <button name="pause_btn" tool_tip="Animation unterbrechen"/> + <button name="stop_btn" tool_tip="Animation anhalten"/> + <text name="bad_animation_text"> + Animationsdatei kann nicht gelesen werden. + +Wir empfehlen exportierte BVH-Dateien aus Poser 4. + </text> + <button label="Hochladen (L$ [AMOUNT])" name="ok_btn"/> + <button label="Abbrechen" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml new file mode 100644 index 0000000000..a412b530a4 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="HÄNDLER-OUTBOX"> + <string name="OutboxFolderCount1"> + 1 Ordner + </string> + <string name="OutboxFolderCountN"> + [NUM] Ordner + </string> + <string name="OutboxImporting"> + Ordner übertragen... + </string> + <string name="OutboxInitializing"> + Initialisieren... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Laden... + </text> + </panel> + </panel> + <panel> + <button label="In Marktplatz übertragen" name="outbox_import_btn" tool_tip="In meinen Marktplatz-Laden verschieben"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/de/floater_model_wizard.xml b/indra/newview/skins/default/xui/de/floater_model_wizard.xml index a90f36f202..ee26d51d32 100644 --- a/indra/newview/skins/default/xui/de/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/de/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimieren" name="optimize_btn"/> <button label="1. Datei auswählen" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Modelldatei auswählen </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Fortgeschrittene Benutzer: Wenn Sie bereits mit Tools zur Erstellung von 3D-Inhalten vertraut sind, können Sie den erweiterten Uploader verwenden. </text> @@ -35,26 +35,26 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Modell optimieren </text> </panel> - <text name="description"> + <text name="optimize_description"> Wir haben das Modell auf Leistung optimiert. Sie können es bei Bedarf weiter anpassen. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> - Detailstufe generieren: Hoch + Detailstufe generieren: hoch </text> <text name="medium_detail_text"> - Detailstufe generieren: Mittel + Detailstufe generieren: mittel </text> <text name="low_detail_text"> - Detailstufe generieren: Niedrig + Detailstufe generieren: niedrig </text> <text name="lowest_detail_text"> - Detailstufe generieren: Niedrigste + Detailstufe generieren: niedrigste </text> </panel> <panel name="content2"> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Physik anpassen </text> </panel> - <text name="description"> + <text name="physics_description"> Wir erstellen eine Form für die Außenhülle des Modells. Passen Sie die Detailstufe der Form wie für den beabsichtigten Zweck erforderlich an. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Physik neu berechnen" name="recalculate_physics_btn"/> <button label="Neu berechnen..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,17 +110,17 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Überprüfen </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Auswirkung auf Parzelle/Region: Prim-Äquivalenzwert [EQUIV] </text> <text name="review_fee"> - Die für das Hochladen anfallende Gebühr in Höhe von [FEE] L$ wird von Ihrem Konto abgebucht. + Die für das Hochladen anfallende Gebühr in Höhe von L$ [FEE] wird von Ihrem Konto abgebucht. </text> <text name="review_confirmation"> Durch Klicken auf „Hochladen“ bestätigen Sie, dass Sie die erforderlichen Rechte für das im Modell enthaltene Material besitzen. @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Upload abgeschlossen </text> </panel> diff --git a/indra/newview/skins/default/xui/de/floater_preview_animation.xml b/indra/newview/skins/default/xui/de/floater_preview_animation.xml index 3dcdb52555..2dd47a27ad 100644 --- a/indra/newview/skins/default/xui/de/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/de/floater_preview_animation.xml @@ -7,6 +7,6 @@ Beschreibung: </text> <line_editor left="108" name="desc" width="160"/> - <button label="Inworld abspielen" label_selected="Stopp" name="Anim play btn" tool_tip="Diese Animation so wiedergeben, dass andere sie sehen können." width="116"/> - <button label="Lokal abspielen" label_selected="Stopp" left="171" name="Anim audition btn" tool_tip="Diese Animation so wiedergeben, dass nur Sie sie sehen." width="116"/> + <button label="Inworld abspielen" label_selected="Stopp" name="Inworld" tool_tip="Diese Animation so wiedergeben, dass andere sie sehen können."/> + <button label="Lokal wiedergeben" label_selected="Stopp" name="Locally" tool_tip="Diese Animation so wiedergeben, dass nur Sie sie sehen."/> </floater> diff --git a/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..429447c378 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK-TESTS"/> diff --git a/indra/newview/skins/default/xui/de/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/de/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..506d2b013a --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_test_text_vertical_aligment.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="TEST-FENSTER"/> diff --git a/indra/newview/skins/default/xui/de/floater_tools.xml b/indra/newview/skins/default/xui/de/floater_tools.xml index cf1d03f32d..dee89b28e5 100644 --- a/indra/newview/skins/default/xui/de/floater_tools.xml +++ b/indra/newview/skins/default/xui/de/floater_tools.xml @@ -1,5 +1,20 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="BAU-WERKZEUGE" title=""> + <floater.string name="grid_screen_text"> + Bildschirm + </floater.string> + <floater.string name="grid_local_text"> + Lokal + </floater.string> + <floater.string name="grid_world_text"> + Welt + </floater.string> + <floater.string name="grid_reference_text"> + Referenz + </floater.string> + <floater.string name="grid_attachment_text"> + Anhang + </floater.string> <floater.string name="status_rotate"> An den farbigen Bändern ziehen, um das Objekt zu drehen </floater.string> @@ -63,7 +78,12 @@ </text> <check_box initial_value="true" label="Texturen dehnen" name="checkbox stretch textures" top_pad="-5"/> <check_box initial_value="true" label="Einrasten" name="checkbox snap to grid" top_pad="15"/> - <button label="Optionen..." label_selected="Optionen..." name="Options..." tool_tip="Mehr Raster-Optionen anzeigen"/> + <combo_box name="combobox grid mode" tool_tip="Wählen Sie das gewünschte Rasterlineal zum Positionieren des Objekts aus."> + <combo_box.item label="Welt" name="World"/> + <combo_box.item label="Lokal" name="Local"/> + <combo_box.item label="Referenz" name="Reference"/> + </combo_box> + <button label="" label_selected="Optionen..." name="Options..." tool_tip="Mehr Raster-Optionen anzeigen"/> <button label="" label_selected="" name="ToolCube" tool_tip="Würfel"/> <button label="" label_selected="" name="ToolPrism" tool_tip="Prisma"/> <button label="" label_selected="" name="ToolPyramid" tool_tip="Pyramide"/> diff --git a/indra/newview/skins/default/xui/de/floater_voice_effect.xml b/indra/newview/skins/default/xui/de/floater_voice_effect.xml index 3dc0fc2322..413a46525c 100644 --- a/indra/newview/skins/default/xui/de/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/de/floater_voice_effect.xml @@ -42,13 +42,16 @@ <string name="effect_Demon"> Dämon </string> + <string name="effect_Female Elf"> + Weibliche Elfe + </string> <string name="effect_Flirty"> Kokett </string> <string name="effect_Foxy"> Attraktiv </string> - <string name="effect_Halloween_2010_Bonus"> + <string name="effect_Halloween 2010 Bonus"> Bonus_Halloween_2010 </string> <string name="effect_Helium"> @@ -57,9 +60,18 @@ <string name="effect_Husky"> Rauchig </string> + <string name="effect_Husky Whisper"> + Rauchiges Flüstern + </string> <string name="effect_Intercom"> Intercom </string> + <string name="effect_Julia"> + Julia + </string> + <string name="effect_Lo Lilt"> + Leises Trällern + </string> <string name="effect_Macho"> Macho </string> @@ -69,6 +81,9 @@ <string name="effect_Mini"> Mini </string> + <string name="effect_Model"> + Modell + </string> <string name="effect_Nano"> Nano </string> @@ -90,6 +105,9 @@ <string name="effect_Roxanne"> Roxanne </string> + <string name="effect_Rumble"> + Rumpeln + </string> <string name="effect_Sabrina"> Sabrina </string> @@ -102,6 +120,9 @@ <string name="effect_Shorty"> Shorty </string> + <string name="effect_Smaller"> + Kleiner + </string> <string name="effect_Sneaky"> Hinterhältig </string> diff --git a/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml index 7c47913e30..73e0029b76 100644 --- a/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Berühren" name="touch"/> <menu_item_call label="Sitzen" name="sit"/> <menu_item_call label="Bezahlen" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Hinzufügen" name="add"/> <menu_item_call label="Melden" name="report"/> <menu_item_call label="Ignorieren" name="block"/> + <menu_item_call label="Freischalten" name="unblock"/> <menu_item_call label="Hineinzoomen" name="zoom_in"/> <menu_item_call label="Entfernen" name="remove"/> <menu_item_call label="Weitere Infos" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/de/menu_inventory.xml b/indra/newview/skins/default/xui/de/menu_inventory.xml index 733a0b85c3..39b3099336 100644 --- a/indra/newview/skins/default/xui/de/menu_inventory.xml +++ b/indra/newview/skins/default/xui/de/menu_inventory.xml @@ -59,6 +59,7 @@ <menu_item_call label="Eigenschaften" name="Properties"/> <menu_item_call label="Umbenennen" name="Rename"/> <menu_item_call label="Asset-UUID kopieren" name="Copy Asset UUID"/> + <menu_item_call label="Ausschneiden" name="Cut"/> <menu_item_call label="Kopieren" name="Copy"/> <menu_item_call label="Einfügen" name="Paste"/> <menu_item_call label="Als Link einfügen" name="Paste As Link"/> @@ -84,6 +85,6 @@ <menu_item_call label="Hinzufügen" name="Wearable Add"/> <menu_item_call label="Ausziehen" name="Take Off"/> <menu_item_call label="In Händler-Outbox kopieren" name="Merchant Copy"/> - <menu_item_call label="In Händler-Outbox verschieben" name="Merchant Move"/> + <menu_item_call label="In Marktplatz übertragen" name="Marketplace Send"/> <menu_item_call label="--keine Optionen--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/de/menu_login.xml b/indra/newview/skins/default/xui/de/menu_login.xml index c90205fbe4..b43b41a5dc 100644 --- a/indra/newview/skins/default/xui/de/menu_login.xml +++ b/indra/newview/skins/default/xui/de/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Fenstergröße einstellen..." name="Set Window Size..."/> <menu_item_call label="Servicebedingungen anzeigen" name="TOS"/> <menu_item_call label="Wichtige Meldung anzeigen" name="Critical"/> - <menu_item_call label="Test Medienbrowser" name="Web Browser Test"/> <menu_item_call label="Web Content Floater Debug Test" name="Web Content Floater Debug Test"/> + <menu label="Protokollierungsstufe festlegen" name="Set Logging Level"/> <menu_item_check label="Grid-Auswahl anzeigen" name="Show Grid Picker"/> <menu_item_call label="Benachrichtigungs-Konsole anzeigen" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml index a81874bee9..d011c7295c 100644 --- a/indra/newview/skins/default/xui/de/menu_viewer.xml +++ b/indra/newview/skins/default/xui/de/menu_viewer.xml @@ -14,14 +14,14 @@ <menu_item_check label="Fliegen" name="Fly"/> <menu_item_check label="Immer rennen" name="Always Run"/> <menu_item_call label="Animation meines Avatars stoppen" name="Stop Animating My Avatar"/> + <menu_item_call label="Gehen/Rennen/Fliegen..." name="Walk / run / fly"/> </menu> <menu label="Status" name="Status"> <menu_item_call label="Abwesend" name="Set Away"/> <menu_item_call label="Beschäftigt" name="Set Busy"/> </menu> - <menu_item_call label="Admin-Status anfordern" name="Request Admin Options"/> - <menu_item_call label="Admin-Status verlassen" name="Leave Admin Options"/> - <menu_item_call label="L$ kaufen" name="Buy and Sell L$"/> + <menu_item_call label="L$ kaufen..." name="Buy and Sell L$"/> + <menu_item_call label="Händler-Outbox..." name="MerchantOutbox"/> <menu_item_call label="Kontoübersicht..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=de"/> </menu_item_call> @@ -63,7 +63,7 @@ <menu_item_check label="Parzelleneigenschaften" name="Parcel Properties"/> <menu_item_check label="Menü „Erweitert“" name="Show Advanced Menu"/> </menu> - <menu label="Sonne" name="Environment Settings"> + <menu label="Sonne" name="Sun"> <menu_item_call label="Sonnenaufgang" name="Sunrise"/> <menu_item_call label="Mittag" name="Noon"/> <menu_item_call label="Sonnenuntergang" name="Sunset"/> @@ -178,22 +178,22 @@ <menu_item_check label="Fadenkreuz für Mouselook anzeigen" name="ShowCrosshairs"/> </menu> <menu label="Darstellungstypen" name="Rendering Types"> - <menu_item_check label="Einfach" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Baum" name="Tree"/> - <menu_item_check label="Avatare" name="Character"/> - <menu_item_check label="Flächenpatch" name="Surface Patch"/> - <menu_item_check label="Himmel" name="Sky"/> - <menu_item_check label="Wasser" name="Water"/> - <menu_item_check label="Boden" name="Ground"/> - <menu_item_check label="Volumen" name="Volume"/> - <menu_item_check label="Gras" name="Grass"/> - <menu_item_check label="Wolken" name="Clouds"/> - <menu_item_check label="Partikel" name="Particles"/> - <menu_item_check label="Unebenheiten" name="Bump"/> + <menu_item_check label="Einfach" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Baum" name="Rendering Type Tree"/> + <menu_item_check label="Avatare" name="Rendering Type Character"/> + <menu_item_check label="Flächenpatch" name="Rendering Type Surface Patch"/> + <menu_item_check label="Himmel" name="Rendering Type Sky"/> + <menu_item_check label="Wasser" name="Rendering Type Water"/> + <menu_item_check label="Boden" name="Rendering Type Ground"/> + <menu_item_check label="Volumen" name="Rendering Type Volume"/> + <menu_item_check label="Gras" name="Rendering Type Grass"/> + <menu_item_check label="Wolken" name="Rendering Type Clouds"/> + <menu_item_check label="Partikel" name="Rendering Type Particles"/> + <menu_item_check label="Unebenheiten" name="Rendering Type Bump"/> </menu> <menu label="Rendering-Eigenschaften" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="Ausgewählt" name="Selected"/> <menu_item_check label="Farblich hervorgehoben" name="Highlighted"/> <menu_item_check label="Dynamische Texturen" name="Dynamic Textures"/> @@ -207,8 +207,6 @@ <menu_item_check label="Weiche Mausbewegung" name="Mouse Smoothing"/> <menu_item_call label="Tasten freigeben" name="Release Keys"/> <menu label="Tastaturkürzel" name="Shortcuts"> - <menu_item_call label="Bild ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Suchen" name="Search"/> <menu_item_check label="Erweitert-Menü anzeigen - veraltetet" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fenster schließen" name="Close Window"/> <menu_item_call label="Alle Fenster schließen" name="Close All Windows"/> @@ -217,13 +215,6 @@ <menu_item_check label="Joystick-Flycam" name="Joystick Flycam"/> <menu_item_call label="Ansicht zurücksetzen" name="Reset View"/> <menu_item_call label="Letzten Chatter ansehen" name="Look at Last Chatter"/> - <menu label="Bauwerkzeug auswählen" name="Select Tool"> - <menu_item_call label="Fokus-Werkzeug" name="Focus"/> - <menu_item_call label="Werkzeug „Bewegen“" name="Move"/> - <menu_item_call label="Bearbeiten" name="Edit"/> - <menu_item_call label="Werkzeug „Erstellen"" name="Create"/> - <menu_item_call label="Land-Werkzeug" name="Land"/> - </menu> <menu_item_call label="Hineinzoomen" name="Zoom In"/> <menu_item_call label="Zoom-Standard" name="Zoom Default"/> <menu_item_call label="Wegzoomen" name="Zoom Out"/> @@ -296,6 +287,7 @@ <menu_item_check label="Raycast" name="Raycast"/> <menu_item_check label="Windvektoren" name="Wind Vectors"/> <menu_item_check label="Komplexität beim Rendern" name="rendercomplexity"/> + <menu_item_check label="Byte in Anhängen" name="attachment bytes"/> <menu_item_check label="Formen" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -337,9 +329,8 @@ <menu_item_call label="Aufnahme starten" name="Start Record"/> <menu_item_call label="Aufnahme stoppen" name="Stop Record"/> </menu> - <menu label="Welt" name="World"> + <menu label="Welt" name="DevelopWorld"> <menu_item_check label="Sonnen-Override für Sim" name="Sim Sun Override"/> - <menu_item_check label="Pulsierender Strahl" name="Cheesy Beacon"/> <menu_item_check label="Festgelegtes Wetter" name="Fixed Weather"/> <menu_item_call label="Regionsobjekt-Cache ausgeben" name="Dump Region Object Cache"/> </menu> @@ -371,11 +362,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Geladene Textur nehmen" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Kopf" name="Head"/> - <menu_item_call label="Oberkörper" name="Upper Body"/> - <menu_item_call label="Unterkörper" name="Lower Body"/> - <menu_item_call label="Rock" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Kopf" name="Grab Head"/> + <menu_item_call label="Oberkörper" name="Grab Upper Body"/> + <menu_item_call label="Unterkörper" name="Grab Lower Body"/> + <menu_item_call label="Rock" name="Grab Skirt"/> </menu> <menu label="Avatar-Tests" name="Character Tests"> <menu_item_call label="Aussehen als XML speichern" name="Appearance To XML"/> @@ -403,20 +394,28 @@ <menu_item_check label="HTTP-Texturen" name="HTTP Textures"/> <menu_item_check label="HTTP-Inventar" name="HTTP Inventory"/> <menu_item_call label="Bilder komprimieren" name="Compress Images"/> + <menu_item_call label="Visual Leak Detector aktivieren" name="Enable Visual Leak Detector"/> <menu_item_check label="Ausgabe Fehlerbeseitigung ausgeben" name="Output Debug Minidump"/> <menu_item_check label="Bei nächster Ausführung Fenster öffnen" name="Console Window"/> + <menu label="Protokollierungsstufe festlegen" name="Set Logging Level"> + <menu_item_check label="Debug" name="Debug"/> + <menu_item_check label="Info" name="Info"/> + <menu_item_check label="Warnung" name="Warning"/> + <menu_item_check label="Fehler" name="Error"/> + <menu_item_check label="Keine" name="None"/> + </menu> <menu_item_call label="Admin-Status anfordern" name="Request Admin Options"/> <menu_item_call label="Admin-Status verlassen" name="Leave Admin Options"/> <menu_item_check label="Admin-Menü anzeigen" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Kopie nehmen" name="Take Copy"/> - <menu_item_call label="Besitzer zu mir zwingen" name="Force Owner To Me"/> - <menu_item_call label="Erlaubnis des Besitzers erzwingen" name="Force Owner Permissive"/> + <menu label="Objekt" name="AdminObject"> + <menu_item_call label="Kopie nehmen" name="Admin Take Copy"/> + <menu_item_call label="Mich zum Besitzer machen" name="Force Owner To Me"/> + <menu_item_call label="Besitzererlaubnis erzwingen" name="Force Owner Permissive"/> <menu_item_call label="Löschen" name="Delete"/> - <menu_item_call label="Fest" name="Lock"/> - <menu_item_call label="Asset-ID zulassen" name="Get Assets IDs"/> + <menu_item_call label="Sperren" name="Lock"/> + <menu_item_call label="Asset-IDs abrufen" name="Get Assets IDs"/> </menu> <menu label="Parzelle" name="Parcel"> <menu_item_call label="Besitzer zu mir zwingen" name="Owner To Me"/> @@ -447,14 +446,14 @@ <menu_item_call label="Physik" name="Physics"/> <menu_item_call label="Alle Kleider" name="All Clothes"/> </menu> - <menu label="Hilfe" name="Help"> + <menu label="Hilfe" name="DeprecatedHelp"> <menu_item_call label="Offizielles Linden-Blog" name="Official Linden Blog"/> <menu_item_call label="Scripting-Portal" name="Scripting Portal"/> <menu label="Fehlermeldungen" name="Bug Reporting"> <menu_item_call label="Allgemeiner Probleme-Tracker" name="Public Issue Tracker"/> <menu_item_call label="Hilfe zum Allgemeinen Probleme-Tracker" name="Publc Issue Tracker Help"/> <menu_item_call label="Fehlermeldungs-1x1" name="Bug Reporing 101"/> - <menu_item_call label="Sicherheitsfragen" name="Security Issues"/> + <menu_item_call label="Sicherheitsprobleme" name="Security Issues"/> <menu_item_call label="QA-Wiki" name="QA Wiki"/> </menu> </menu> diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index a34b938a7a..ac068fcd4e 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -86,17 +86,38 @@ Stellen Sie sicher, dass Ihre Internetverbindung funktioniert. <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Nicht speichern" yestext="Speichern"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Ihnen fehlt die Berechtigung zum Kopieren dieses Artikels in die Händler-Outbox. Möchten Sie wirklich den folgenden Artikel verschieben? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Nein" yestext="Ja"/> + Sie sind nicht berechtigt, einen oder mehrere dieser Artikel in die Händler-Outbox zu kopieren. Sie können sie verschieben oder zurücklassen. + <usetemplate name="okcancelbuttons" notext="Artikel nicht verschieben" yestext="Artikel verschieben"/> + </notification> + <notification name="OutboxFolderCreated"> + Für jeden Artikel, den Sie in die oberste Ebene Ihrer Händler-Outbox übertragen haben, wurde ein neuer Ordner erstellt. + <usetemplate ignoretext="Neuer Ordner in Händler-Outbox erstellt" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Marktplatz-Upload abgeschlossen. - <usetemplate name="okbutton" yestext="Hurra!"/> + <notification name="OutboxImportComplete"> + Erfolg + +Alle Ordner wurden erfolgreich an den Marktplatz übertragen. + <usetemplate ignoretext="Alle Ordner an den Marktplatz übertragen" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Marktplatz-Upload mit Fehlern abgeschlossen. Korrigieren Sie die Fehler in Ihrer Outbox und versuchen Sie es erneut. Vielen Dank! - <usetemplate name="okbutton" yestext="Erneut versuchen"/> + <notification name="OutboxImportHadErrors"> + Einige Ordner wurden nicht übertragen + +Beim Übertragen bestimmter Ordner an den Marktplatz ist ein Fehler aufgetreten. Diese Ordner befinden sich noch in Ihrer Händler-Outbox. + +Weitere Informationen finden Sie im [[MARKETPLACE_IMPORTS_URL] Fehlerprotokoll]. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Übertragung fehlgeschlagen + +Aufgrund eines System- oder Netzwerkfehlers wurden keine Ordner an den Marktplatz übertragen. Versuchen Sie es später erneut. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Marktplatzinitialisierung fehlgeschlagen + +Marktplatzinitialisierung aufgrund eines System- oder Netzwerkfehlers fehlgeschlagen. Versuchen Sie es später erneut. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Der Text für ein Skript konnte aus folgendem Grund nicht hochgeladen werden: [REASON]. Bitte versuchen Sie es erneut. @@ -656,7 +677,7 @@ Erwartet wurde [VALIDS] Ausgabedatei konnte nicht erstellt werden: [FILE] </notification> <notification name="DoNotSupportBulkAnimationUpload"> - Der Mehrfach-Upload von Animationsdateien wird zurzeit von [APP_NAME] nicht unterstützt. + Der Bulk-Upload von BVH-Animationsdateien wird zurzeit von [APP_NAME] nicht unterstützt. </notification> <notification name="CannotUploadReason"> Datei [FILE] kann aus folgendem Grund nicht hochgeladen werden: [REASON] @@ -1448,7 +1469,7 @@ Zur Installation des Updates muss [APP_NAME] neu gestartet werden. <usetemplate ignoretext="Bestätigen, bevor Objekte an Ihre Eigentümer zurückgegeben werden" name="okcancelignore" notext="Abbrechen" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Sie sind Mitglied der Gruppe <nolink>[GROUP]</nolink>. + Sie sind gegenwärtig Mitglied der Gruppe <nolink>[GROUP]</nolink>. Diese Gruppe verlassen? <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> </notification> @@ -2623,16 +2644,16 @@ Anfrage gestatten? „<nolink>[TITLE]</nolink>“ von [NAME] [MESSAGE] <form name="form"> - <button name="Mute" text="Blockieren"/> - <button name="Ignore" text="Ignorieren"/> + <button name="Client_Side_Mute" text="Blockieren"/> + <button name="Client_Side_Ignore" text="Ignorieren"/> </form> </notification> <notification name="ScriptDialogGroup"> „<nolink>[TITLE]</nolink>“ von [GROUPNAME] [MESSAGE] <form name="form"> - <button name="Mute" text="Blockieren"/> - <button name="Ignore" text="Ignorieren"/> + <button name="Client_Side_Mute" text="Blockieren"/> + <button name="Client_Side_Ignore" text="Ignorieren"/> </form> </notification> <notification name="BuyLindenDollarSuccess"> @@ -2831,6 +2852,18 @@ für folgende Einwohner freigeben: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Es kann nur jeweils ein Ordner geteilt werden. + +Möchten Sie wirklich die folgenden Artikel: + +<nolink>[ITEMS]</nolink> + +mit den folgenden Einwohnern teilen: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> + </notification> <notification name="ItemsShared"> Objekte wurden erfolgreich freigegeben. </notification> diff --git a/indra/newview/skins/default/xui/de/panel_nearby_chat.xml b/indra/newview/skins/default/xui/de/panel_nearby_chat.xml index 2068c39024..07ad761791 100644 --- a/indra/newview/skins/default/xui/de/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/de/panel_nearby_chat.xml @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="nearby_chat"> - <check_box label="Chat übersetzen" name="translate_chat_checkbox"/> + <layout_stack name="stack"> + <layout_panel name="translate_chat_checkbox_lp"> + <check_box label="Chat übersetzen" name="translate_chat_checkbox"/> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/de/panel_region_estate.xml b/indra/newview/skins/default/xui/de/panel_region_estate.xml index b93bd3e442..aecf6f62fc 100644 --- a/indra/newview/skins/default/xui/de/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/de/panel_region_estate.xml @@ -16,10 +16,10 @@ (unbekannt) </text> <text name="Only Allow"> - Zugang nur dann, wenn überprüft mit: + Zugang nur Einwohnern gestatten, die: </text> - <check_box label="Zahlungsinformation gespeichert" name="limit_payment" tool_tip="Einwohner ohne Zahlungsinformation nicht zulassen."/> - <check_box label="Altersüberprüfung" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung verbannen. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="Zahlungsinformationen hinterlegt haben" name="limit_payment" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="ihr Alter bestätigt haben" name="limit_age_verified" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> <check_box label="Voice-Chat erlauben" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text" width="222"> diff --git a/indra/newview/skins/default/xui/de/panel_script_ed.xml b/indra/newview/skins/default/xui/de/panel_script_ed.xml index adfe2a342b..7e03aeff15 100644 --- a/indra/newview/skins/default/xui/de/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/de/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Datei" name="File"> <menu_item_call label="Speichern" name="Save"/> <menu_item_call label="Alle Änderungen zurücksetzen" name="Revert All Changes"/> + <menu_item_call label="Aus Datei laden..." name="LoadFromFile"/> + <menu_item_call label="In Datei speichern..." name="SaveToFile"/> </menu> <menu label="Bearbeiten" name="Edit"> <menu_item_call label="Rückgängig" name="Undo"/> diff --git a/indra/newview/skins/default/xui/de/panel_status_bar.xml b/indra/newview/skins/default/xui/de/panel_status_bar.xml index 2493d60df6..14ace0ac3a 100644 --- a/indra/newview/skins/default/xui/de/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/de/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> [AMT] L$ </panel.string> - <panel name="balance_bg"> + <panel left="-415" name="balance_bg" width="205"> <text name="balance" tool_tip="Klicken, um L$-Guthaben zu aktualisieren" value="20 L$"/> <button label="L$ kaufen" name="buyL" tool_tip="Hier klicken, um mehr L$ zu kaufen"/> <button label="Einkaufen" name="goShop" tool_tip="Second Life-Marktplatz öffnen" width="85"/> diff --git a/indra/newview/skins/default/xui/de/sidepanel_inventory.xml b/indra/newview/skins/default/xui/de/sidepanel_inventory.xml index 674ea3376b..18aad64f96 100644 --- a/indra/newview/skins/default/xui/de/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/de/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Sonstiges" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Erhaltene Artikel ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Erhaltene Artikel - </string> - <button label="Erhaltene Artikel" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] neu - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Einkäufe auf dem Marktplatz werden hierher geliefert. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Händler-Outbox ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Händler-Outbox - </string> - <button label="Händler-Outbox" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="In meinen Marktplatz-Laden verschieben"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Laden... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Erhaltene Artikel ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Erhaltene Artikel + </string> + <button label="Erhaltene Artikel" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] neu + </text> + <panel name="inbox_inventory_placeholder_panel" tool_tip="Artikel zur Verwendung in Ihr Inventar ziehen"> + <text name="inbox_inventory_placeholder"> + Einkäufe aus dem Marktplatz werden hierher geliefert. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml index 14e9fcdb7f..d917d33d12 100644 --- a/indra/newview/skins/default/xui/de/strings.xml +++ b/indra/newview/skins/default/xui/de/strings.xml @@ -181,8 +181,8 @@ Aktuelle Informationen finden Sie unter www.secondlife.com/status. </string> <string name="LoginFailedPremiumOnly"> Die Anmeldung bei Second Life ist vorübergehend eingeschränkt, um sicherzustellen, dass Einwohner, die sich bereits inworld aufhalten, das bestmögliche Erlebnis haben. - -Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität den Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen. + +Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen. </string> <string name="LoginFailedComputerProhibited"> Der Zugriff auf Second Life ist von diesem Computer aus nicht möglich. @@ -339,17 +339,35 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. Sie können nur ein einzelnes Objekt hierher ziehen </string> <string name="TooltipPrice" value="[AMOUNT] L$"/> + <string name="TooltipOutboxDragToWorld"> + Sie können Artikel nicht in Ihrer Händler-Outbox rezzen + </string> <string name="TooltipOutboxNoTransfer"> - Eines oder mehrere dieser Objekte können nicht verkauft oder an einen anderen Benutzer übertragen werden. + Einer oder mehrere dieser Artikel können nicht verkauft oder übertragen werden. + </string> + <string name="TooltipOutboxNotInInventory"> + Nur Artikel direkt aus Ihrem Inventar können in Ihre Händler-Outbox gelegt werden </string> <string name="TooltipOutboxWorn"> - Sie tragen eines oder mehrere dieser Objekte. Nehmen Sie es/sie von Ihrem Avatar ab und versuchen Sie dann erneut, es/sie zu verschieben. + Artikel, die Sie tragen, können nicht in Ihre Händler-Outbox gelegt werden. + </string> + <string name="TooltipOutboxCallingCard"> + Sie können keine Visitenkarten in Ihre Händler-Outbox legen </string> <string name="TooltipOutboxFolderLevels"> - Dieser Ordner hat zu viele Unterordnerebenen. Ordnen Sie die Unterordner so an, dass maximal vier Verschachtelungsebenen vorhanden sind (Stammordner enthält A enthält B enthält C). + Tiefe der verschachtelten Ordner überschreitet 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + Anzahl von Unterordnern im obersten Ordner überschreitet 20 </string> <string name="TooltipOutboxTooManyObjects"> - Dieser Ordner enthält mehr als 200 Objekte. Verpacken Sie einige dieser Artikel in Behältern, um die Anzahl zu verringern. + Anzahl von Artikeln im obersten Ordner überschreitet 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Sie können einen Ordner nicht in einen seiner untergeordneten Ordner verschieben + </string> + <string name="TooltipDragOntoSelf"> + Sie können einen Ordner nicht in sich selbst verschieben </string> <string name="TooltipHttpUrl"> Anklicken, um Webseite anzuzeigen @@ -817,6 +835,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="anim_yes_head"> Ja </string> + <string name="multiple_textures"> + Mehrfach + </string> <string name="texture_loading"> Wird geladen... </string> @@ -976,6 +997,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="choose_the_directory"> Verzeichnis auswählen </string> + <string name="script_files"> + Skripts + </string> <string name="AvatarSetNotAway"> Nicht abwesend </string> @@ -1214,43 +1238,36 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. Sie haben keine Kopie dieser Textur in Ihrem Inventar. </string> <string name="InventoryInboxNoItems"> - Wenn Sie einen Artikel kaufen oder anderweitig erhalten, erscheint er hier, damit Sie ihn in einen Ordner in Ihrem Inventar ziehen bzw. löschen können, wenn Sie ihn nicht behalten möchten. + Einkäufe aus dem Marktplatz erscheinen hier. Sie können diese dann zur Verwendung in Ihr Inventar ziehen. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Ihre Händler-Outbox ist nicht richtig konfiguriert + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Konfigurationsfehler in Händler-Outbox + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Wenden Sie sich zur Behebung des Problems an den Kundendienst. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Jeder kann Artikel im Marktplatz verkaufen - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Werden Sie Händler! + Jeder kann Artikel im Marktplatz verkaufen. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Im Second Life Marktplatz] werden über eine Million virtuelle Produkte zum Verkauf angeboten, die alle von Einwohnern erstellt wurden. Auch Sie können selbst erstellte Artikel sowie bestimmte gekaufte Artikel verkaufen. Die Einrichtung eines Händlerkontos geht blitzschnell und ist kostenlos. [[LEARN_MORE_URL] Lesen Sie weitere Informationen] oder [[CREATE_STORE_URL] öffnen Sie einen Laden] im Marktplatz, um Ihre Objekte zu verkaufen. + Wenn Sie als Händler aktiv werden möchten, müssen Sie einen [[MARKETPLACE_CREATE_STORE_URL] Laden im Marktplatz erstellen]. </string> <string name="InventoryOutboxNoItemsTitle"> - Eine neue Methode, um Artikel in den Marktplatz zu übertragen - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Legen Sie Artikel hier ab, um sie zum Verkauf im Marktplatz vorzubereiten + Ihre Outbox ist leer. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Ziehen Sie zu verkaufende Artikel oder Ordner in diesen Bereich. Es erscheinen Kopien der Artikel; Ihr Inventar bleibt unverändert, es sei denn, es handelt sich um einen nicht kopierbaren Artikel. Wenn die Artikel in den Marktplatz übertragen werden sollen, klicken Sie auf die Schaltfläche „Hochladen“. Nach Übertragung der Artikel in Ihr Marktplatz-Inventar verschwinden sie aus diesem Ordner. + Ziehen Sie Ordner in dien Bereich und klicken Sie auf „In Marktplatz übertragen“, um sie im [[MARKETPLACE_DASHBOARD_URL] Marktplatz] zum Verkauf anzubieten. </string> <string name="Marketplace Error None"> Keine Fehler @@ -3907,6 +3924,9 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_ <string name="Saved_message"> (Gespeichert am [LONG_TIMESTAMP]) </string> + <string name="IM_unblock_only_groups_friends"> + Wenn Sie diese Meldung sehen, müssen Sie unter „Einstellungen“ > „Privatsphäre“ die Option „Nur IMs und Anrufe von Freunden oder Gruppen durchstellen“ deaktivieren. + </string> <string name="answered_call"> Ihr Anruf wurde entgegengenommen </string> @@ -4103,8 +4123,8 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_ Online </string> <string name="uploading_abuse_report"> - Bericht wird hochgeladen... - + Hochladen... + Missbrauchsbericht </string> <string name="New Shape"> @@ -4372,8 +4392,8 @@ Missbrauchsbericht <string name="server_is_down"> Trotz all unserer Bemühungen ist ein unerwarteter Fehler aufgetreten. - Bitte überprüfen Sie status.secondlifegrid.net, um festzustellen, ob ein Problem besteht. - Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen. + Bitte überprüfen Sie status.secondlifegrid.net, um herauszufinden, ob ein Problem besteht. + Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen. </string> <string name="dateTimeWeekdaysNames"> Sonntag:Montag:Dienstag:Mittwoch:Donnerstag:Freitag:Samstag @@ -4839,6 +4859,9 @@ Setzen Sie den Editorpfad in Anführungszeichen <string name="Command_Move_Label"> Gehen / Rennen / Fliegen </string> + <string name="Command_Outbox_Label"> + Händler-Outbox + </string> <string name="Command_People_Label"> Leute </string> @@ -4911,6 +4934,9 @@ Setzen Sie den Editorpfad in Anführungszeichen <string name="Command_Move_Tooltip"> Ihren Avatar bewegen </string> + <string name="Command_Outbox_Tooltip"> + Artikel zum Verkauf in den Marktplatz übertragen + </string> <string name="Command_People_Tooltip"> Freunde, Gruppen und Leute in der Nähe </string> diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index c7e9ec781d..060d889003 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="centered" + positioning="centered" legacy_header_height="18" height="440" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml index 3a6c2678c1..fb123ec4d1 100644 --- a/indra/newview/skins/default/xui/en/floater_about_land.xml +++ b/indra/newview/skins/default/xui/en/floater_about_land.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" can_tear_off="false" height="420" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/floater_avatar.xml b/indra/newview/skins/default/xui/en/floater_avatar.xml index 82c3403008..cd5cca02bd 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar.xml @@ -1,13 +1,13 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" ignore_ui_scale="false" legacy_header_height="225" can_minimize="true" can_close="true" can_resize="true" min_height="230" - min_width="450" + min_width="515" height="230" layout="topleft" name="Avatar" diff --git a/indra/newview/skins/default/xui/en/floater_avatar_picker.xml b/indra/newview/skins/default/xui/en/floater_avatar_picker.xml index cbbbeb6094..1a55dc2e2c 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar_picker.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar_picker.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" legacy_header_height="18" can_resize="true" height="350" diff --git a/indra/newview/skins/default/xui/en/floater_camera.xml b/indra/newview/skins/default/xui/en/floater_camera.xml index 4673c6def5..22bc488a92 100644 --- a/indra/newview/skins/default/xui/en/floater_camera.xml +++ b/indra/newview/skins/default/xui/en/floater_camera.xml @@ -1,8 +1,9 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="specified" - specified_left="458" - specified_bottom="80" + positioning="specified" + left="458" + bottom="-80" + follows="left|bottom" legacy_header_height="18" can_minimize="true" can_close="true" diff --git a/indra/newview/skins/default/xui/en/floater_chat_bar.xml b/indra/newview/skins/default/xui/en/floater_chat_bar.xml index 63992462b3..688a01ce7b 100644 --- a/indra/newview/skins/default/xui/en/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/en/floater_chat_bar.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="specified" - specified_left="10" - specified_bottom="10" + positioning="specified" + left="10" + bottom="-10" height="60" layout="topleft" legacy_header_height="25" diff --git a/indra/newview/skins/default/xui/en/floater_critical.xml b/indra/newview/skins/default/xui/en/floater_critical.xml index 13b15bf724..143bcb4430 100644 --- a/indra/newview/skins/default/xui/en/floater_critical.xml +++ b/indra/newview/skins/default/xui/en/floater_critical.xml @@ -6,7 +6,7 @@ height="500" layout="topleft" name="modal container" - open_positioning="centered" + positioning="centered" width="600"> <button height="20" diff --git a/indra/newview/skins/default/xui/en/floater_destinations.xml b/indra/newview/skins/default/xui/en/floater_destinations.xml index 373114a1eb..39aa8e07bb 100644 --- a/indra/newview/skins/default/xui/en/floater_destinations.xml +++ b/indra/newview/skins/default/xui/en/floater_destinations.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" ignore_ui_scale="false" legacy_header_height="225" can_minimize="true" diff --git a/indra/newview/skins/default/xui/en/floater_gesture.xml b/indra/newview/skins/default/xui/en/floater_gesture.xml index b96a94a849..200e9b9537 100644 --- a/indra/newview/skins/default/xui/en/floater_gesture.xml +++ b/indra/newview/skins/default/xui/en/floater_gesture.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" save_rect="true" legacy_header_height="18" can_resize="true" diff --git a/indra/newview/skins/default/xui/en/floater_help_browser.xml b/indra/newview/skins/default/xui/en/floater_help_browser.xml index cd075abc41..c06cb63f8a 100644 --- a/indra/newview/skins/default/xui/en/floater_help_browser.xml +++ b/indra/newview/skins/default/xui/en/floater_help_browser.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" legacy_header_height="18" can_resize="true" height="600" diff --git a/indra/newview/skins/default/xui/en/floater_image_preview.xml b/indra/newview/skins/default/xui/en/floater_image_preview.xml index 86232de1a4..44d2c14cc8 100644 --- a/indra/newview/skins/default/xui/en/floater_image_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_image_preview.xml @@ -2,7 +2,7 @@ <floater legacy_header_height="18" can_minimize="false" - height="440" + height="460" layout="topleft" name="Image Preview" help_topic="image_preview" @@ -108,7 +108,7 @@ <text type="string" length="1" - bottom="225" + bottom="250" height="45" word_wrap="true" follows="top|left" @@ -137,7 +137,7 @@ Try saving image as 24 bit Targa (.tga). layout="topleft" left="165" name="cancel_btn" - top="410" + top="430" width="125" /> <button follows="bottom|left" diff --git a/indra/newview/skins/default/xui/en/floater_joystick.xml b/indra/newview/skins/default/xui/en/floater_joystick.xml index 6e1bb8fcd0..59f6a9434c 100644 --- a/indra/newview/skins/default/xui/en/floater_joystick.xml +++ b/indra/newview/skins/default/xui/en/floater_joystick.xml @@ -13,6 +13,7 @@ </floater.string> <check_box bottom="38" + height="10" control_name="JoystickEnabled" halign="left" label="Enable Joystick:" @@ -28,6 +29,7 @@ width="380" /> <spinner bottom="48" + height="10" control_name="JoystickAxis1" decimal_digits="0" increment="1" @@ -41,6 +43,7 @@ width="140" /> <spinner bottom="48" + height="10" control_name="JoystickAxis2" decimal_digits="0" increment="1" @@ -54,6 +57,7 @@ width="140" /> <spinner bottom="48" + height="10" control_name="JoystickAxis0" decimal_digits="0" increment="1" @@ -67,6 +71,7 @@ width="140" /> <spinner bottom="68" + height="10" control_name="JoystickAxis4" decimal_digits="0" increment="1" @@ -80,6 +85,7 @@ width="140" /> <spinner bottom="68" + height="10" control_name="JoystickAxis5" decimal_digits="0" increment="1" @@ -93,6 +99,7 @@ width="140" /> <spinner bottom="68" + height="10" control_name="JoystickAxis3" decimal_digits="0" increment="1" @@ -106,6 +113,7 @@ width="140" /> <spinner bottom="88" + height="10" control_name="JoystickAxis6" decimal_digits="0" increment="1" @@ -119,6 +127,7 @@ width="140" /> <check_box bottom_delta="18" + height="10" control_name="ZoomDirect" label="Direct Zoom" layout="topleft" @@ -127,6 +136,7 @@ width="60" /> <check_box bottom_delta="0" + height="10" control_name="Cursor3D" label="3D Cursor" layout="topleft" @@ -135,6 +145,7 @@ width="60" /> <check_box bottom_delta="0" + height="10" control_name="AutoLeveling" label="Auto Level" layout="topleft" @@ -157,6 +168,7 @@ </text> <check_box bottom="127" + height="10" control_name="JoystickAvatarEnabled" halign="center" label="Avatar" @@ -166,6 +178,7 @@ width="60" /> <check_box bottom="127" + height="10" control_name="JoystickBuildEnabled" halign="center" label="Build" @@ -175,6 +188,7 @@ width="60" /> <check_box bottom="127" + height="10" control_name="JoystickFlycamEnabled" halign="center" label="Flycam" @@ -257,6 +271,7 @@ </text> <spinner bottom="144" + height="10" control_name="AvatarAxisScale1" decimal_digits="2" label_width="0" @@ -268,6 +283,7 @@ width="56" /> <spinner bottom="144" + height="10" control_name="BuildAxisScale1" decimal_digits="2" label_width="0" @@ -279,6 +295,7 @@ width="56" /> <spinner bottom="144" + height="10" control_name="FlycamAxisScale1" decimal_digits="2" label_width="0" @@ -301,6 +318,7 @@ </text> <spinner bottom="164" + height="10" control_name="AvatarAxisScale2" decimal_digits="2" label_width="0" @@ -312,6 +330,7 @@ width="56" /> <spinner bottom="164" + height="10" control_name="BuildAxisScale2" decimal_digits="2" label_width="0" @@ -323,6 +342,7 @@ width="56" /> <spinner bottom="164" + height="10" control_name="FlycamAxisScale2" decimal_digits="2" label_width="0" @@ -345,6 +365,7 @@ </text> <spinner bottom="184" + height="10" control_name="AvatarAxisScale0" decimal_digits="2" label_width="0" @@ -356,6 +377,7 @@ width="56" /> <spinner bottom="184" + height="10" control_name="BuildAxisScale0" decimal_digits="2" label_width="0" @@ -367,6 +389,7 @@ width="56" /> <spinner bottom="184" + height="10" control_name="FlycamAxisScale0" decimal_digits="2" label_width="0" @@ -389,6 +412,7 @@ </text> <spinner bottom="204" + height="10" control_name="AvatarAxisScale4" decimal_digits="2" label_width="0" @@ -400,6 +424,7 @@ width="56" /> <spinner bottom="204" + height="10" control_name="BuildAxisScale4" decimal_digits="2" label_width="0" @@ -411,6 +436,7 @@ width="56" /> <spinner bottom="204" + height="10" control_name="FlycamAxisScale4" decimal_digits="2" label_width="0" @@ -433,6 +459,7 @@ </text> <spinner bottom="224" + height="10" control_name="AvatarAxisScale5" decimal_digits="2" label_width="0" @@ -444,6 +471,7 @@ width="56" /> <spinner bottom="224" + height="10" control_name="BuildAxisScale5" decimal_digits="2" label_width="0" @@ -455,6 +483,7 @@ width="56" /> <spinner bottom="224" + height="10" control_name="FlycamAxisScale5" decimal_digits="2" label_width="0" @@ -477,6 +506,7 @@ </text> <spinner bottom="244" + height="10" control_name="BuildAxisScale3" decimal_digits="2" label_width="0" @@ -488,6 +518,7 @@ width="56" /> <spinner bottom="244" + height="10" control_name="FlycamAxisScale3" decimal_digits="2" label_width="0" @@ -510,6 +541,7 @@ </text> <spinner bottom="274" + height="10" control_name="AvatarAxisDeadZone1" decimal_digits="2" increment="0.01" @@ -520,6 +552,7 @@ width="56" /> <spinner bottom="274" + height="10" control_name="BuildAxisDeadZone1" decimal_digits="2" increment="0.01" @@ -530,6 +563,7 @@ width="56" /> <spinner bottom="274" + height="10" control_name="FlycamAxisDeadZone1" decimal_digits="2" increment="0.01" @@ -551,6 +585,7 @@ </text> <spinner bottom="294" + height="10" control_name="AvatarAxisDeadZone2" decimal_digits="2" increment="0.01" @@ -561,6 +596,7 @@ width="56" /> <spinner bottom="294" + height="10" control_name="BuildAxisDeadZone2" decimal_digits="2" increment="0.01" @@ -571,6 +607,7 @@ width="56" /> <spinner bottom="294" + height="10" control_name="FlycamAxisDeadZone2" decimal_digits="2" increment="0.01" @@ -592,6 +629,7 @@ </text> <spinner bottom="314" + height="10" control_name="AvatarAxisDeadZone0" decimal_digits="2" increment="0.01" @@ -602,6 +640,7 @@ width="56" /> <spinner bottom="314" + height="10" control_name="BuildAxisDeadZone0" decimal_digits="2" increment="0.01" @@ -612,6 +651,7 @@ width="56" /> <spinner bottom="314" + height="10" control_name="FlycamAxisDeadZone0" decimal_digits="2" increment="0.01" @@ -633,6 +673,7 @@ </text> <spinner bottom="334" + height="10" control_name="AvatarAxisDeadZone4" decimal_digits="2" increment="0.01" @@ -643,6 +684,7 @@ width="56" /> <spinner bottom="334" + height="10" control_name="BuildAxisDeadZone4" decimal_digits="2" increment="0.01" @@ -653,6 +695,7 @@ width="56" /> <spinner bottom="334" + height="10" control_name="FlycamAxisDeadZone4" decimal_digits="2" increment="0.01" @@ -674,6 +717,7 @@ </text> <spinner bottom="354" + height="10" control_name="AvatarAxisDeadZone5" decimal_digits="2" increment="0.01" @@ -684,6 +728,7 @@ width="56" /> <spinner bottom="354" + height="10" control_name="BuildAxisDeadZone5" decimal_digits="2" increment="0.01" @@ -694,6 +739,7 @@ width="56" /> <spinner bottom="354" + height="10" control_name="FlycamAxisDeadZone5" decimal_digits="2" increment="0.01" @@ -715,6 +761,7 @@ </text> <spinner bottom="374" + height="10" control_name="BuildAxisDeadZone3" decimal_digits="2" increment="0.01" @@ -725,6 +772,7 @@ width="56" /> <spinner bottom="374" + height="10" control_name="FlycamAxisDeadZone3" decimal_digits="2" increment="0.01" @@ -802,6 +850,7 @@ </text> <spinner bottom="430" + height="10" control_name="FlycamAxisScale6" decimal_digits="2" label_width="0" @@ -824,6 +873,7 @@ </text> <spinner bottom="450" + height="10" control_name="FlycamAxisDeadZone6" decimal_digits="2" increment="0.01" diff --git a/indra/newview/skins/default/xui/en/floater_land_holdings.xml b/indra/newview/skins/default/xui/en/floater_land_holdings.xml index 3737294ebe..390ec9ab7d 100644 --- a/indra/newview/skins/default/xui/en/floater_land_holdings.xml +++ b/indra/newview/skins/default/xui/en/floater_land_holdings.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="centered" + positioning="centered" legacy_header_height="18" height="430" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/floater_map.xml b/indra/newview/skins/default/xui/en/floater_map.xml index 3eeebcf120..b8893e11d9 100644 --- a/indra/newview/skins/default/xui/en/floater_map.xml +++ b/indra/newview/skins/default/xui/en/floater_map.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" can_minimize="true" can_resize="true" chrome="true" diff --git a/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml index 3d33d19de5..b98f280b56 100644 --- a/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml +++ b/indra/newview/skins/default/xui/en/floater_merchant_outbox.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <floater - open_positioning="cascading" + positioning="cascading" can_close="true" can_resize="true" height="440" diff --git a/indra/newview/skins/default/xui/en/floater_moveview.xml b/indra/newview/skins/default/xui/en/floater_moveview.xml index 065dab0413..4e7ee7913f 100644 --- a/indra/newview/skins/default/xui/en/floater_moveview.xml +++ b/indra/newview/skins/default/xui/en/floater_moveview.xml @@ -1,8 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="specified" - specified_left="320" - specified_bottom="80" + positioning="specified" + left="320" + bottom="-80" legacy_header_height="18" can_dock="false" can_minimize="true" diff --git a/indra/newview/skins/default/xui/en/floater_my_appearance.xml b/indra/newview/skins/default/xui/en/floater_my_appearance.xml index 1c4b25a7b0..fdea7a821a 100644 --- a/indra/newview/skins/default/xui/en/floater_my_appearance.xml +++ b/indra/newview/skins/default/xui/en/floater_my_appearance.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <floater - open_positioning="cascading" + positioning="cascading" legacy_header_height="18" can_resize="true" height="588" diff --git a/indra/newview/skins/default/xui/en/floater_my_inventory.xml b/indra/newview/skins/default/xui/en/floater_my_inventory.xml index cd0b59dc51..184f296255 100644 --- a/indra/newview/skins/default/xui/en/floater_my_inventory.xml +++ b/indra/newview/skins/default/xui/en/floater_my_inventory.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <floater - open_positioning="cascading" + positioning="cascading" can_close="true" can_resize="true" height="570" diff --git a/indra/newview/skins/default/xui/en/floater_people.xml b/indra/newview/skins/default/xui/en/floater_people.xml index d6d8431150..08d0b00a83 100644 --- a/indra/newview/skins/default/xui/en/floater_people.xml +++ b/indra/newview/skins/default/xui/en/floater_people.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" can_close="true" can_resize="true" height="570" diff --git a/indra/newview/skins/default/xui/en/floater_picks.xml b/indra/newview/skins/default/xui/en/floater_picks.xml index 7882116662..984894b016 100644 --- a/indra/newview/skins/default/xui/en/floater_picks.xml +++ b/indra/newview/skins/default/xui/en/floater_picks.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <floater - open_positioning="cascading" + positioning="cascading" can_close="true" can_resize="true" height="572" diff --git a/indra/newview/skins/default/xui/en/floater_places.xml b/indra/newview/skins/default/xui/en/floater_places.xml index ccceac0a7b..b241e265a9 100644 --- a/indra/newview/skins/default/xui/en/floater_places.xml +++ b/indra/newview/skins/default/xui/en/floater_places.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <floater - open_positioning="cascading" + positioning="cascading" legacy_header_height="18" can_resize="true" height="588" diff --git a/indra/newview/skins/default/xui/en/floater_preferences.xml b/indra/newview/skins/default/xui/en/floater_preferences.xml index b2662331b0..bd6faf4ed8 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater legacy_header_height="18" - open_positioning="centered" + positioning="centered" default_tab_group="1" height="460" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/floater_search.xml b/indra/newview/skins/default/xui/en/floater_search.xml index dd818e2e06..c3e7028dc5 100644 --- a/indra/newview/skins/default/xui/en/floater_search.xml +++ b/indra/newview/skins/default/xui/en/floater_search.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" legacy_header_height="18" can_resize="true" height="775" diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 0c38283d59..49d64767cc 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" legacy_header_height="18" can_minimize="true" can_close="true" diff --git a/indra/newview/skins/default/xui/en/floater_test_text_editor.xml b/indra/newview/skins/default/xui/en/floater_test_text_editor.xml index 548e24efba..e1fefc3631 100644 --- a/indra/newview/skins/default/xui/en/floater_test_text_editor.xml +++ b/indra/newview/skins/default/xui/en/floater_test_text_editor.xml @@ -3,6 +3,7 @@ legacy_header_height="18" can_resize="true" height="600" + single_instance="false" layout="topleft" name="floater_test_text_editor" translate="false" diff --git a/indra/newview/skins/default/xui/en/floater_test_widgets.xml b/indra/newview/skins/default/xui/en/floater_test_widgets.xml index 13c850c86c..10854f5a49 100644 --- a/indra/newview/skins/default/xui/en/floater_test_widgets.xml +++ b/indra/newview/skins/default/xui/en/floater_test_widgets.xml @@ -115,6 +115,7 @@ </flyout_button> <check_box bottom_delta="35" + height="10" label="Checkbox" layout="topleft" tool_tip="checkbox" @@ -275,6 +276,7 @@ <!-- "spinner" is a numerical input widget with an up and down arrow to change the value. --> <spinner + height="10" bottom_delta="35" follows="top|left" label="Spinner" diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml index cad7d72ed7..ffb8b842f0 100644 --- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml +++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml @@ -3,15 +3,17 @@ legacy_header_height="18" can_minimize="false" can_resize="true" - height="290" + height="330" layout="topleft" - min_height="290" + min_height="330" min_width="410" name="texture picker" help_topic="texture_picker" title="PICK: TEXTURE" width="410"> - <floater.string + +<!-- top static --> + <floater.string name="choose_picture"> Click to choose a picture </floater.string> @@ -19,6 +21,16 @@ name="pick title"> Pick: </floater.string> + + <view + left="4" + top="20" + name="preview_widget" + height="165" + width="165" + follows="left|top" + /> + <text type="string" length="1" @@ -34,70 +46,94 @@ width="163"> Multiple textures </text> + + <!-- mode selector --> + <radio_group + control_name="mode_selection" + height="20" + layout="topleft" + left="18" + top_pad="80" + name="mode_selection" + follows="left|top"> + <radio_item + label="Inventory" + name="inventory" + top_delta="20" + layout="topleft" + height="16" + left="0" + value="0" + width="80" /> + <radio_item + label="Local" + left_pad="0" + layout="topleft" + top_delta="0" + height="16" + name="local" + value="1" + width="75" /> + </radio_group> + <!-- --> + <text type="string" length="1" follows="left|top" height="14" layout="topleft" - left_delta="0" + left_delta="-12" name="unknown" - top_pad="80" - width="163"> + top_pad="4" + width=""> Size: [DIMENSIONS] </text> + +<!-- middle: inventory mode --> + <button enabled="false" - follows="left|bottom" - height="20" + follows="left|top" + height="18" label="Default" label_selected="Default" layout="topleft" - left_delta="0" name="Default" - top_pad="4" - width="80" /> + width="73" + left="94" + top="215"/> <button + follows="left|top" + height="20" + label="Blank" + label_selected="Blank" + layout="topleft" + left_delta="0" + name="Blank" + top_pad="5" + width="73" /> + <button enabled="false" - follows="left|bottom" + follows="left|top" height="20" label="None" label_selected="None" layout="topleft" - left_pad="4" + left_delta="0" name="None" - top_delta="0" - width="80" /> - <button - follows="left|bottom" - height="20" - label="Blank" - label_selected="Blank" - layout="topleft" - left="4" - name="Blank" top_pad="5" - width="80" /> - <button - follows="left|bottom" + width="73" /> + <button + follows="left|top" height="28" image_selected="eye_button_active.tga" image_unselected="eye_button_inactive.tga" layout="topleft" - left_pad="50" - top_delta="3" + left_delta="-80" + top_delta="-25" name="Pipette" width="28" /> - <check_box - follows="left|bottom" - height="20" - initial_value="true" - label="Apply now" - layout="topleft" - left="4" - name="apply_immediate_check" - top="262" - width="120" /> <filter_editor follows="left|top|right" height="23" @@ -113,7 +149,7 @@ bg_alpha_color="DkGray2" border="false" follows="all" - height="200" + height="233" layout="topleft" left_delta="0" name="inventory panel" @@ -128,23 +164,89 @@ top_pad="0" left_delta="-3" width="200" /> - <button - follows="right|bottom" + +<!-- middle: local mode --> + <button + follows="left|top" + height="18" + label="Add" + label_selected="Add" + layout="topleft" + left="94" + top="215" + name="l_add_btn" + width="73" + visible="false"/> + <button + enabled="false" + follows="left|top" + height="20" + label="Remove" + label_selected="Remove" + layout="topleft" + left_delta="0" + name="l_rem_btn" + top_pad="5" + width="73" + visible="false"/> + <button + enabled="false" + follows="left|top" + height="20" + label="Upload" + label_selected="Upload" + layout="topleft" + left_delta="0" + name="l_upl_btn" + top_pad="5" + width="73" + visible="false"/> + <scroll_list + name="l_name_list" + left="170" + top="22" + width="235" + height="260" + follows="left|top|right|bottom" + column_padding="0" + can_resize="false" + draw_heading="true" + multi_select="true" + search_column="1" + visible="false"> + <column name="unit_name" label="Name" dynamicwidth="true" /> + <column name="unit_id_HIDDEN" label="ID" width="0" /> + </scroll_list> + +<!-- bottom static --> + <button + follows="bottom" height="20" label="OK" label_selected="OK" layout="topleft" - right="-120" + left="95" + top="-30" name="Select" width="100" /> <button - follows="right|bottom" + follows="bottom" height="20" label="Cancel" label_selected="Cancel" layout="topleft" - right="-10" - left_pad="5" + left_delta="120" + top_delta="0" name="Cancel" width="100" /> + <check_box + follows="left|bottom" + height="20" + initial_value="true" + label="Apply now" + layout="topleft" + left="6" + name="apply_immediate_check" + top_delta="0" + width="120" /> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_tools.xml b/indra/newview/skins/default/xui/en/floater_tools.xml index 2d63c94fe1..e37740d20c 100644 --- a/indra/newview/skins/default/xui/en/floater_tools.xml +++ b/indra/newview/skins/default/xui/en/floater_tools.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" legacy_header_height="18" height="580" layout="topleft" @@ -1206,6 +1206,7 @@ even though the user gets a free copy. label="Modify" layout="topleft" left="10" + height="10" name="checkbox next owner can modify" width="85" /> <check_box diff --git a/indra/newview/skins/default/xui/en/floater_toybox.xml b/indra/newview/skins/default/xui/en/floater_toybox.xml index fcaae9d172..d8211c24a7 100644 --- a/indra/newview/skins/default/xui/en/floater_toybox.xml +++ b/indra/newview/skins/default/xui/en/floater_toybox.xml @@ -10,7 +10,7 @@ layout="topleft" legacy_header_height="18" name="Toybox" - open_positioning="centered" + positioning="centered" save_rect="true" single_instance="true" title="TOOLBAR BUTTONS" diff --git a/indra/newview/skins/default/xui/en/floater_voice_controls.xml b/indra/newview/skins/default/xui/en/floater_voice_controls.xml index d99b29f324..dce2720cf8 100644 --- a/indra/newview/skins/default/xui/en/floater_voice_controls.xml +++ b/indra/newview/skins/default/xui/en/floater_voice_controls.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater - open_positioning="cascading" + positioning="cascading" can_resize="true" can_minimize="true" can_close="true" diff --git a/indra/newview/skins/default/xui/en/floater_voice_effect.xml b/indra/newview/skins/default/xui/en/floater_voice_effect.xml index 77fb21e27c..35cb2670d0 100644 --- a/indra/newview/skins/default/xui/en/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/en/floater_voice_effect.xml @@ -36,15 +36,20 @@ <string name="effect_Cyber">Cyber</string> <string name="effect_DeepBot">DeepBot</string> <string name="effect_Demon">Demon</string> + <string name="effect_Female Elf">Female Elf</string> <string name="effect_Flirty">Flirty</string> <string name="effect_Foxy">Foxy</string> - <string name="effect_Halloween_2010_Bonus">Halloween_2010_Bonus</string> + <string name="effect_Halloween 2010 Bonus">Halloween_2010_Bonus</string> <string name="effect_Helium">Helium</string> <string name="effect_Husky">Husky</string> + <string name="effect_Husky Whisper">Husky Whisper</string> <string name="effect_Intercom">Intercom</string> + <string name="effect_Julia">Julia</string> + <string name="effect_Lo Lilt">Lo Lilt</string> <string name="effect_Macho">Macho</string> <string name="effect_Micro">Micro</string> <string name="effect_Mini">Mini</string> + <string name="effect_Model">Model</string> <string name="effect_Nano">Nano</string> <string name="effect_Nightmare">Nightmare</string> <string name="effect_PopBot">PopBot</string> @@ -52,10 +57,12 @@ <string name="effect_Radio">Radio</string> <string name="effect_Robot">Robot</string> <string name="effect_Roxanne">Roxanne</string> + <string name="effect_Rumble">Rumble</string> <string name="effect_Sabrina">Sabrina</string> <string name="effect_Samantha">Samantha</string> <string name="effect_Sexy">Sexy</string> <string name="effect_Shorty">Shorty</string> + <string name="effect_Smaller">Smaller</string> <string name="effect_Sneaky">Sneaky</string> <string name="effect_Stallion">Stallion</string> <string name="effect_Sultry">Sultry</string> diff --git a/indra/newview/skins/default/xui/en/floater_window_size.xml b/indra/newview/skins/default/xui/en/floater_window_size.xml index 355d257785..115fe413f3 100644 --- a/indra/newview/skins/default/xui/en/floater_window_size.xml +++ b/indra/newview/skins/default/xui/en/floater_window_size.xml @@ -28,22 +28,50 @@ tool_tip="width x height" top_pad="5" width="179"> - <combo_box.item - label="1000 x 700 (default)" - name="item0" - value="1000 x 700" /> - <combo_box.item - label="1024 x 768" - name="item1" - value="1024 x 768" /> - <combo_box.item - label="1280 x 720 (720p)" - name="item2" - value="1280 x 720" /> - <combo_box.item - label="1920 x 1080 (1080p)" - name="item3" - value="1920 x 1080" /> + <combo_box.item + label="1000 x 700 (default)" + name="item1" + value="1000 x 700" /> + <combo_box.item + label="1024 x 768 (4:3 XGA)" + name="item2" + value="1024 x 768" /> + <combo_box.item + label="1280 x 720 (16:9 HDTV)" + name="item3" + value="1280 x 720" /> + <combo_box.item + label="1280 x 800 (5:8 WXGA)" + name="item4" + value="1280 x 800" /> + <combo_box.item + label="1280 x 1024 (5:4 SXGA)" + name="item5" + value="1280 x 1024" /> + <combo_box.item + label="1440 x 900 (8:5 WSXGA)" + name="item7" + value="1440 x 900" /> + <combo_box.item + label="1600 x 900 (16:9 HD+)" + name="item8" + value="1600 x 900" /> + <combo_box.item + label="1600 x 1200 (4:3 UXGA)" + name="item9" + value="1600 x 1200" /> + <combo_box.item + label="1680 x 1050 (8:5 WSXGA+)" + name="item10" + value="1680 x 1050" /> + <combo_box.item + label="1920 x 1080 (16:9 HDTV)" + name="item11" + value="1920 x 1080" /> + <combo_box.item + label="1920 x 1200 (8:5 WUXGA)" + name="item12" + value="1920 x 1200" /> </combo_box> <button follows="right|bottom" diff --git a/indra/newview/skins/default/xui/en/floater_world_map.xml b/indra/newview/skins/default/xui/en/floater_world_map.xml index 56d79f62c7..83407069d2 100644 --- a/indra/newview/skins/default/xui/en/floater_world_map.xml +++ b/indra/newview/skins/default/xui/en/floater_world_map.xml @@ -2,7 +2,7 @@ <floater legacy_header_height="18" can_resize="true" - open_positioning="centered" + positioning="centered" height="600" layout="topleft" min_height="520" diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml index ef4a1bc061..b13bf5b508 100644 --- a/indra/newview/skins/default/xui/en/menu_inventory.xml +++ b/indra/newview/skins/default/xui/en/menu_inventory.xml @@ -453,6 +453,14 @@ layout="topleft" name="Copy Separator" /> <menu_item_call + label="Cut" + layout="topleft" + name="Cut"> + <menu_item_call.on_click + function="Inventory.DoToSelected" + parameter="cut" /> + </menu_item_call> + <menu_item_call label="Copy" layout="topleft" name="Copy"> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 5d46b0f98d..a6898c554f 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3295,6 +3295,14 @@ <menu_item_call.on_click function="Advanced.CompressImage" /> </menu_item_call> + + <menu_item_call + label="Enable Visual Leak Detector" + name="Enable Visual Leak Detector"> + <menu_item_call.on_click + function="Advanced.ToggleVisualLeakDetector" /> + </menu_item_call> + <menu_item_check label="Output Debug Minidump" name="Output Debug Minidump"> @@ -3321,6 +3329,7 @@ name="Set Logging Level" tear_off="true"> <menu_item_check + name="Debug" label="Debug"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" @@ -3330,6 +3339,7 @@ parameter="0" /> </menu_item_check> <menu_item_check + name="Info" label="Info"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" @@ -3339,6 +3349,7 @@ parameter="1" /> </menu_item_check> <menu_item_check + name="Warning" label="Warning"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" @@ -3348,6 +3359,7 @@ parameter="2" /> </menu_item_check> <menu_item_check + name="Error" label="Error"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" @@ -3357,6 +3369,7 @@ parameter="3" /> </menu_item_check> <menu_item_check + name="None" label="None"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 59dd17ea9d..afc5b916e7 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -7696,4 +7696,31 @@ Otherwise, you can look at the Map and find places marked "Infohub". You died and have been teleported to your home location. </global> + <notification + icon="alertmodal.tga" + name="LocalBitmapsUpdateFileNotFound" + persist="true" + type="notify"> +[FNAME] could not be updated because the file could no longer be found. +Disabling future updates for this file. + </notification> + + <notification + icon="alertmodal.tga" + name="LocalBitmapsUpdateFailedFinal" + persist="true" + type="notify"> +[FNAME] could not be opened or decoded for [NRETRIES] attempts, and is now considered broken. +Disabling future updates for this file. + </notification> + + <notification + icon="alertmodal.tga" + name="LocalBitmapsVerifyFail" + persist="true" + type="notify"> +Attempted to add an invalid or unreadable image file [FNAME] which could not be opened or decoded. +Attempt cancelled. + </notification> + </notifications> diff --git a/indra/newview/skins/default/xui/en/panel_chat_item.xml b/indra/newview/skins/default/xui/en/panel_chat_item.xml index 1b97de2b05..1ef99649e6 100644 --- a/indra/newview/skins/default/xui/en/panel_chat_item.xml +++ b/indra/newview/skins/default/xui/en/panel_chat_item.xml @@ -18,6 +18,7 @@ <text_chat top="3" left="30" + right="-10" height="120" text_color="white" word_wrap="true" diff --git a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml index e9427a2388..3f67a48b14 100644 --- a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml +++ b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml @@ -85,6 +85,7 @@ top_delta="0" width="95" /> <check_box + height="10" bottom_delta="20" follows="left|top" label="Constrain proportions" diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml index 9057ebb65e..71d808fa4b 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -114,6 +114,7 @@ width="95" /> <check_box bottom_delta="20" + height="10" follows="left|top" label="Constrain proportions" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml index b966358f18..781ab17403 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml @@ -132,6 +132,7 @@ width="95" /> <check_box bottom_delta="20" + height="10" follows="left|top" label="Constrain proportions" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml index 5bd383b81e..0dd357aa1a 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml @@ -119,6 +119,7 @@ top_delta="0" width="95" /> <check_box + height="10" bottom_delta="20" label="Constrain proportions" layout="topleft" diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml index 22c1139cdb..3aa34439f1 100644 --- a/indra/newview/skins/default/xui/en/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml @@ -35,8 +35,8 @@ </panel.string> <panel height="18" - left="-370" - width="160" + left="-395" + width="185" top="1" follows="right|top" name="balance_bg"> diff --git a/indra/newview/skins/default/xui/en/panel_toast.xml b/indra/newview/skins/default/xui/en/panel_toast.xml index 0b5aff54ca..37a904bca8 100644 --- a/indra/newview/skins/default/xui/en/panel_toast.xml +++ b/indra/newview/skins/default/xui/en/panel_toast.xml @@ -10,7 +10,6 @@ --> <floater - open_positioning="none" legacy_header_height="0" header_height="0" name="toast" diff --git a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml index ee790e8dd4..6ecb57b41d 100644 --- a/indra/newview/skins/default/xui/en/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/en/sidepanel_inventory.xml @@ -48,10 +48,10 @@ height="300" width="330" /> </layout_panel> - <layout_panel + <layout_panel width="330" layout="topleft" - auto_resize="true" + auto_resize="false" user_resize="true" follows="left|right|top" name="inbox_layout_panel" @@ -105,6 +105,7 @@ [NUM] new </text> <panel + name="inbox_inventory_placeholder_panel" follows="all" left="10" bottom="235" diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index 9752652679..4ccec4838a 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -403,8 +403,9 @@ Please try logging in again in a minute.</string> <string name="AddAndRemoveJoints">Add and remove joints with other objects</string> <string name="ChangePermissions">Change its permissions</string> <string name="TrackYourCamera">Track your camera</string> - <string name="ControlYourCamera">Control your camera</string> - <string name="NotConnected">Not Connected</string> + <string name="ControlYourCamera">Control your camera</string> + <string name="TeleportYourAgent">Teleport you</string> + <string name="NotConnected">Not Connected</string> <!-- Sim Access labels --> <string name="SIM_ACCESS_PG">General</string> diff --git a/indra/newview/skins/default/xui/en/widgets/floater.xml b/indra/newview/skins/default/xui/en/widgets/floater.xml index adbb183317..97a5ae7d4e 100644 --- a/indra/newview/skins/default/xui/en/widgets/floater.xml +++ b/indra/newview/skins/default/xui/en/widgets/floater.xml @@ -2,7 +2,7 @@ <!-- See also settings.xml UIFloater* settings for configuration --> <floater name="floater" - open_positioning="none" + positioning="none" layout="topleft" bg_opaque_color="FloaterFocusBackgroundColor" bg_alpha_color="FloaterDefaultBackgroundColor" diff --git a/indra/newview/skins/default/xui/es/floater_about_land.xml b/indra/newview/skins/default/xui/es/floater_about_land.xml index 6b8a1ff906..fd54d74af2 100644 --- a/indra/newview/skins/default/xui/es/floater_about_land.xml +++ b/indra/newview/skins/default/xui/es/floater_about_land.xml @@ -373,7 +373,7 @@ Sólo las parcelas más grandes pueden listarse en la búsqueda. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Pulse para elegir una imagen"/> <text name="allow_label5"> - a los avatares de esta parcela y chatear con ellos + Los avatares de otras parcelas pueden ver a los avatares de esta parcela y chatear con ellos </text> <check_box label="Ver los avatares" name="SeeAvatarsCheck" tool_tip="Permite que los avatares de otras parcelas vean a los avatares de ésta y chateen con ellos, y también que tú puedas verles y chatear con ellos."/> <text name="landing_point"> @@ -460,12 +460,12 @@ los media: <text name="Limit access to this parcel to:"> Acceso a esta parcela </text> - <check_box label="Permitir el acceso público [MATURITY]" name="public_access"/> + <check_box label="Permitir el acceso público (si no seleccionas esta opción, se crearán líneas de prohibición)" name="public_access"/> <text name="Only Allow"> - Restringir el acceso a residentes verificados con: + Permitir únicamente el acceso a los Residentes que: </text> - <check_box label="Información de pago aportada [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Expulsa a los Residentes no identificados."/> - <check_box label="Verificación de edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Expulsa a los Residentes que no hayan verificado su edad. Más información en [SUPPORT_SITE]."/> + <check_box label="Han aportado información de pago [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Para poder acceder a esta parcela los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/> + <check_box label="Han verificado su edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Para poder acceder a esta parcela los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/> <check_box label="Acceso permitido al grupo: [GROUP]" name="GroupCheck" tool_tip="Elija el grupo en la pestaña General."/> <check_box label="Vender pases a:" name="PassCheck" tool_tip="Permitir acceso temporal a esta parcela"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml new file mode 100644 index 0000000000..a7c17fc136 --- /dev/null +++ b/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="BUZÓN DE SALIDA DE COMERCIANTE"> + <string name="OutboxFolderCount1"> + 1 carpeta + </string> + <string name="OutboxFolderCountN"> + [NUM] carpetas + </string> + <string name="OutboxImporting"> + Enviando carpetas... + </string> + <string name="OutboxInitializing"> + Inicializando... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Cargando... + </text> + </panel> + </panel> + <panel> + <button label="Enviar al Mercado" name="outbox_import_btn" tool_tip="Poner en el escaparate de Mi Mercado"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/es/floater_model_wizard.xml b/indra/newview/skins/default/xui/es/floater_model_wizard.xml index e27db5a1c4..5bd6b5e0e5 100644 --- a/indra/newview/skins/default/xui/es/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/es/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimizar" name="optimize_btn"/> <button label="1. Seleccionar archivo" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Elige el archivo de modelo </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Usuarios avanzados: si tienes experiencia con las herramientas de creación de contenidos 3D, quizá te interese utilizar la función de subida avanzada. </text> @@ -19,7 +19,7 @@ <text name="Cache location"> Elige el archivo de modelo que deseas subir </text> - <button label="Buscar..." label_selected="Buscar..." name="browse"/> + <button label="Examinar..." label_selected="Examinar..." name="browse"/> <text name="Model types"> Second Life admite los archivos COLLADA (.dae) </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Optimizar el modelo </text> </panel> - <text name="description"> + <text name="optimize_description"> Hemos optimizado el rendimiento del modelo, pero puedes ajustarlo más si lo deseas. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Generar el nivel de detalle: Alto </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajustar la física </text> </panel> - <text name="description"> + <text name="physics_description"> Crearemos una forma para la apariencia exterior del modelo. Ajusta el nivel de detalle de la forma según se necesite para el propósito proyectado del modelo. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcular física" name="recalculate_physics_btn"/> <button label="Recalculando..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Revisar </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impacto en la parcela/región: [EQUIV] equivalentes en prim </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Subida finalizada </text> </panel> diff --git a/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml index bcdc25894f..9d0a8c50ef 100644 --- a/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocar" name="touch"/> <menu_item_call label="Sentarse" name="sit"/> <menu_item_call label="Pagar" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Añadir" name="add"/> <menu_item_call label="Denunciar" name="report"/> <menu_item_call label="Ignorar" name="block"/> + <menu_item_call label="No ignorar" name="unblock"/> <menu_item_call label="Acercar el zoom" name="zoom_in"/> <menu_item_call label="Quitar" name="remove"/> <menu_item_call label="Más información" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/es/menu_inventory.xml b/indra/newview/skins/default/xui/es/menu_inventory.xml index f1f1ef091f..4a8f37dee4 100644 --- a/indra/newview/skins/default/xui/es/menu_inventory.xml +++ b/indra/newview/skins/default/xui/es/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Añadir" name="Wearable Add"/> <menu_item_call label="Quitarse" name="Take Off"/> <menu_item_call label="Copiar al Buzón de salida de comerciante" name="Merchant Copy"/> - <menu_item_call label="Mover al Buzón de salida de comerciante" name="Merchant Move"/> + <menu_item_call label="Enviar al Mercado" name="Marketplace Send"/> <menu_item_call label="--sin opciones--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/es/menu_login.xml b/indra/newview/skins/default/xui/es/menu_login.xml index e3abf7ad62..289ac3f075 100644 --- a/indra/newview/skins/default/xui/es/menu_login.xml +++ b/indra/newview/skins/default/xui/es/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Definir el tamaño de la ventana..." name="Set Window Size..."/> <menu_item_call label="Mostrar los 'TOS'" name="TOS"/> <menu_item_call label="Mostrar mensaje crítico" name="Critical"/> - <menu_item_call label="Prueba de navegadores de medios" name="Web Browser Test"/> <menu_item_call label="Prueba de depuración de ventanas de contenido web" name="Web Content Floater Debug Test"/> + <menu label="Configurar el nivel de registro" name="Set Logging Level"/> <menu_item_check label="Mostrar el selector de Grid" name="Show Grid Picker"/> <menu_item_call label="Mostrar la consola de notificaciones" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml index 4762e3f4a4..9522d4eac6 100644 --- a/indra/newview/skins/default/xui/es/menu_viewer.xml +++ b/indra/newview/skins/default/xui/es/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Volar" name="Fly"/> <menu_item_check label="Correr siempre" name="Always Run"/> <menu_item_call label="Parar mis animaciones" name="Stop Animating My Avatar"/> + <menu_item_call label="Caminar / Correr / Volar..." name="Walk / run / fly"/> </menu> <menu label="Estado" name="Status"> <menu_item_call label="Ausente" name="Set Away"/> <menu_item_call label="Ocupado" name="Set Busy"/> </menu> - <menu_item_call label="Solicitar estatus de Administrador" name="Request Admin Options"/> - <menu_item_call label="Dejar el estatus de Administrador" name="Leave Admin Options"/> - <menu_item_call label="Comprar L$" name="Buy and Sell L$"/> + <menu_item_call label="Comprar L$..." name="Buy and Sell L$"/> <menu_item_call label="Panel de control de la cuenta..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=es"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Propiedades de la parcela" name="Parcel Properties"/> <menu_item_check label="Menú Avanzado" name="Show Advanced Menu"/> </menu> - <menu label="Sol" name="Environment Settings"> + <menu label="Sol" name="Sun"> <menu_item_call label="Amanecer" name="Sunrise"/> <menu_item_call label="Mediodía" name="Noon"/> <menu_item_call label="Atardecer" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Mostrar el Punto de Mira en la vista subjetiva" name="ShowCrosshairs"/> </menu> <menu label="Objetos representados" name="Rendering Types"> - <menu_item_check label="Simple" name="Simple"/> - <menu_item_check label="Alfa" name="Alpha"/> - <menu_item_check label="Árbol" name="Tree"/> - <menu_item_check label="Avatares" name="Character"/> - <menu_item_check label="Parche de superficie" name="Surface Patch"/> - <menu_item_check label="Cielo" name="Sky"/> - <menu_item_check label="Agua" name="Water"/> - <menu_item_check label="Terreno" name="Ground"/> - <menu_item_check label="volumen" name="Volume"/> - <menu_item_check label="Hierba" name="Grass"/> - <menu_item_check label="Nubes" name="Clouds"/> - <menu_item_check label="Partículas" name="Particles"/> - <menu_item_check label="Efectos de relieve" name="Bump"/> + <menu_item_check label="Simple" name="Rendering Type Simple"/> + <menu_item_check label="Alfa" name="Rendering Type Alpha"/> + <menu_item_check label="Árbol" name="Rendering Type Tree"/> + <menu_item_check label="Avatares" name="Rendering Type Character"/> + <menu_item_check label="Parcela de superficie" name="Rendering Type Surface Patch"/> + <menu_item_check label="Cielo" name="Rendering Type Sky"/> + <menu_item_check label="Agua" name="Rendering Type Water"/> + <menu_item_check label="Terreno" name="Rendering Type Ground"/> + <menu_item_check label="Volumen" name="Rendering Type Volume"/> + <menu_item_check label="Hierba" name="Rendering Type Grass"/> + <menu_item_check label="Nubes" name="Rendering Type Clouds"/> + <menu_item_check label="Partículas" name="Rendering Type Particles"/> + <menu_item_check label="Efectos de relieve" name="Rendering Type Bump"/> </menu> <menu label="Rasgos renderizados" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="Seleccionado" name="Selected"/> <menu_item_check label="Realzados" name="Highlighted"/> <menu_item_check label="Texturas dinámicas" name="Dynamic Textures"/> @@ -206,8 +205,6 @@ <menu_item_check label="Vista subjetiva suavizada" name="Mouse Smoothing"/> <menu_item_call label="Recuperar las teclas" name="Release Keys"/> <menu label="Atajos de teclado" name="Shortcuts"> - <menu_item_call label="Imagen ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Buscar" name="Search"/> <menu_item_check label="Mostrar el menú Avanzado - acceso directo antiguo" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Cerrar la ventana" name="Close Window"/> <menu_item_call label="Cerrar todas las ventanas" name="Close All Windows"/> @@ -216,13 +213,6 @@ <menu_item_check label="Flycam del joystick" name="Joystick Flycam"/> <menu_item_call label="Volver a la vista por defecto" name="Reset View"/> <menu_item_call label="Mirar al último que habló" name="Look at Last Chatter"/> - <menu label="Seleccionar la herramienta de construcción" name="Select Tool"> - <menu_item_call label="Herramienta Visión" name="Focus"/> - <menu_item_call label="Herramienta Mover" name="Move"/> - <menu_item_call label="Herramienta Editar" name="Edit"/> - <menu_item_call label="Herramienta Crear" name="Create"/> - <menu_item_call label="Herramienta Terreno" name="Land"/> - </menu> <menu_item_call label="Acercar el zoom" name="Zoom In"/> <menu_item_call label="Zoom por defecto" name="Zoom Default"/> <menu_item_call label="Alejar el zoom" name="Zoom Out"/> @@ -278,6 +268,7 @@ <menu_item_check label="Crear cola" name="Build Queue"/> <menu_item_check label="Vectores de viento" name="Wind Vectors"/> <menu_item_check label="Complejidad del renderizado" name="rendercomplexity"/> + <menu_item_check label="Bytes de adjunto" name="attachment bytes"/> <menu_item_check label="Esculpir" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,11 +291,10 @@ <menu_item_call label="Drop a Packet" name="Drop a Packet"/> </menu> <menu_item_call label="Bumps, Pushes & Hits" name="Bumps, Pushes &amp; Hits"/> - <menu label="World" name="World"> - <menu_item_check label="Region Sun Override" name="Sim Sun Override"/> - <menu_item_check label="Beacon flashing effect" name="Cheesy Beacon"/> - <menu_item_check label="Fixed Weather" name="Fixed Weather"/> - <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"/> + <menu label="Mundo virtual" name="DevelopWorld"> + <menu_item_check label="Anular el sol del Sim" name="Sim Sun Override"/> + <menu_item_check label="Meteorología fija" name="Fixed Weather"/> + <menu_item_call label="Volcar la caché de objetos de la región" name="Dump Region Object Cache"/> </menu> <menu label="UI" name="UI"> <menu_item_call label="Prueba de navegadores de medios" name="Web Browser Test"/> @@ -324,11 +314,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Head" name="Head"/> - <menu_item_call label="Upper Body" name="Upper Body"/> - <menu_item_call label="Lower Body" name="Lower Body"/> - <menu_item_call label="Skirt" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Cabeza" name="Grab Head"/> + <menu_item_call label="Parte superior del cuerpo" name="Grab Upper Body"/> + <menu_item_call label="Parte inferior del cuerpo" name="Grab Lower Body"/> + <menu_item_call label="Falda" name="Grab Skirt"/> </menu> <menu label="Character Tests" name="Character Tests"> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"/> @@ -345,17 +335,19 @@ <menu_item_check label="HTTP Textures" name="HTTP Textures"/> <menu_item_check label="Inventario HTTP" name="HTTP Inventory"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Configurar el nivel de registro" name="Set Logging Level"/> <menu_item_call label="Request Admin Status" name="Request Admin Options"/> <menu_item_call label="Leave Admin Status" name="Leave Admin Options"/> <menu_item_check label="Show Admin Menu" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Coger una copia" name="Take Copy"/> - <menu_item_call label="Force Owner To Me" name="Force Owner To Me"/> - <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"/> + <menu label="Objeto" name="AdminObject"> + <menu_item_call label="Tomar una copia" name="Admin Take Copy"/> + <menu_item_call label="Forzar que yo sea el propietario" name="Force Owner To Me"/> + <menu_item_call label="Forzar permiso al propietario" name="Force Owner Permissive"/> <menu_item_call label="Eliminar" name="Delete"/> - <menu_item_call label="Lock" name="Lock"/> + <menu_item_call label="Bloquear" name="Lock"/> + <menu_item_call label="Obtener ID de objetos" name="Get Assets IDs"/> </menu> <menu label="Parcel" name="Parcel"> <menu_item_call label="Force Owner To Me" name="Owner To Me"/> @@ -372,5 +364,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="Física" name="Physics"/> </menu> + <menu label="Ayuda" name="DeprecatedHelp"> + <menu_item_call label="Blog oficial" name="Official Linden Blog"/> + <menu_item_call label="Portal de programación" name="Scripting Portal"/> + <menu label="Informes de fallos" name="Bug Reporting"> + <menu_item_call label="Public Issue Tracker" name="Public Issue Tracker"/> + <menu_item_call label="Ayuda del Public Issue Tracker" name="Publc Issue Tracker Help"/> + <menu_item_call label="Informes de fallos - instrucciones" name="Bug Reporing 101"/> + <menu_item_call label="Problemas de seguridad" name="Security Issues"/> + <menu_item_call label="Wiki QA" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml index e0a20683c5..d47c3d7ad8 100644 --- a/indra/newview/skins/default/xui/es/notifications.xml +++ b/indra/newview/skins/default/xui/es/notifications.xml @@ -86,17 +86,38 @@ Asegúrate de que tu conexión a Internet está funcionando adecuadamente. <usetemplate canceltext="Cancelar" name="yesnocancelbuttons" notext="No guardarlos" yestext="Guardarlos"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - No tienes permiso para copiar este objeto en el Buzón de salida de comerciante. ¿Estás seguro de que quieres mover el objeto siguiente? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="No" yestext="Sí"/> + No tienes permiso para copiar uno o varios de estos objetos en el Buzón de salida de comerciante. Puedes moverlos o dejártelos. + <usetemplate name="okcancelbuttons" notext="No mover objeto(s)" yestext="Mover objeto(s)"/> + </notification> + <notification name="OutboxFolderCreated"> + Se ha creado una carpeta nueva para cada objeto que has transferido al nivel superior de tu Buzón de salida de comerciante. + <usetemplate ignoretext="Se ha creado una carpeta nueva en el Buzón de salida de comerciante" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Envío al mercado finalizado. - <usetemplate name="okbutton" yestext="¡Hurra!"/> + <notification name="OutboxImportComplete"> + Éxito + +Todas las carpetas se han enviado correctamente al Mercado. + <usetemplate ignoretext="Todas las carpetas enviadas al Mercado" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Algunas carpetas no se han transferido + +Han ocurrido errores al enviar algunas carpetas al Mercado. Dichas carpetas todavía están en tu Buzón de salida de comerciante. + +Puedes consultar más información en el [[MARKETPLACE_IMPORTS_URL] registro de errores]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - El envío al mercado ha tenido errores. Corrige los problemas de tu buzón de salida y repite la operación. Muchas gracias. - <usetemplate name="okbutton" yestext="Reintentar"/> + <notification name="OutboxImportFailed"> + Error de transferencia + +No se han enviado carpetas al Mercado a causa de un error del sistema o de la red. Vuelve a intentarlo más tarde. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Error al inicializar el mercado + +La inicialización del mercado ha fallado por un error del sistema o de la red. Vuelve a intentarlo más tarde. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Hubo un problema al subir el texto de un script por la siguiente razón: [REASON]. Por favor, inténtalo más tarde. @@ -1442,8 +1463,8 @@ Debemos reiniciar [APP_NAME] para instalar la actualización. <usetemplate ignoretext="Confirmar antes de devolver objetos a sus propietarios." name="okcancelignore" notext="Cancelar" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Actualmente, eres miembro del grupo <nolink>[GROUP]</nolink>. -¿Dejar el grupo? + Actualmente perteneces al grupo <nolink>[GROUP]</nolink>. +¿Deseas abandonar el grupo? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2823,6 +2844,18 @@ Con los siguientes residentes: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Sólo puedes compartir una carpeta en cada momento. + +¿Estás seguro de que quieres compartir los elementos siguientes? + +<nolink>[ITEMS]</nolink> + +Con los siguientes Residentes: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Aceptar"/> + </notification> <notification name="ItemsShared"> Los elementos se han compartido correctamente. </notification> diff --git a/indra/newview/skins/default/xui/es/panel_region_estate.xml b/indra/newview/skins/default/xui/es/panel_region_estate.xml index 3d0de4f083..84c1ed7686 100644 --- a/indra/newview/skins/default/xui/es/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/es/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permitir el acceso público" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Restringir el acceso a cuentas verificadas por: + Permitir únicamente el acceso a los Residentes que: </text> - <check_box label="Información de pago aportada" name="limit_payment" tool_tip="Expulsa a los Residentes no identificados."/> - <check_box label="Verificación de la edad" name="limit_age_verified" tool_tip="Expulsa a los Residentes que no hayan verificado su edad. Más información en [SUPPORT_SITE]."/> + <check_box label="Han aportado la información de pago." name="limit_payment" tool_tip="Para poder acceder a este estado los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/> + <check_box label="Han verificado su edad" name="limit_age_verified" tool_tip="Para poder acceder a este estado los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/> <check_box label="Permitir el chat de voz" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permitir el teleporte a cualquier punto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/es/panel_script_ed.xml b/indra/newview/skins/default/xui/es/panel_script_ed.xml index 46952c6974..4c4077b96f 100644 --- a/indra/newview/skins/default/xui/es/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/es/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Archivo" name="File"> <menu_item_call label="Guardar" name="Save"/> <menu_item_call label="Deshacer todos los cambios" name="Revert All Changes"/> + <menu_item_call label="Cargar desde archivo..." name="LoadFromFile"/> + <menu_item_call label="Guardar en archivo..." name="SaveToFile"/> </menu> <menu label="Editar" name="Edit"> <menu_item_call label="Deshacer" name="Undo"/> diff --git a/indra/newview/skins/default/xui/es/panel_status_bar.xml b/indra/newview/skins/default/xui/es/panel_status_bar.xml index 79b2c32b23..7eead3bc18 100644 --- a/indra/newview/skins/default/xui/es/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/es/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> [AMT] L$ </panel.string> - <panel name="balance_bg"> + <panel left="-410" name="balance_bg" width="200"> <text name="balance" tool_tip="Haz clic para actualizar tu saldo en L$" value="20 L$"/> <button label="Comprar L$" name="buyL" tool_tip="Pulsa para comprar más L$"/> <button label="Comprar" name="goShop" tool_tip="Abrir el mercado de Second Life" width="80"/> diff --git a/indra/newview/skins/default/xui/es/sidepanel_inventory.xml b/indra/newview/skins/default/xui/es/sidepanel_inventory.xml index 79d0cb84e8..f68dcc65e3 100644 --- a/indra/newview/skins/default/xui/es/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/es/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Cosas" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Objetos recibidos ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Objetos recibidos - </string> - <button label="Objetos recibidos" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nuevos - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Aquí se entregarán las compras realizadas en el mercado. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Buzón de salida de comerciante ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Buzón de salida de comerciante - </string> - <button label="Buzón de salida de comerciante" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Poner en el escaparate de Mi Mercado"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Cargando... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Objetos recibidos ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Objetos recibidos + </string> + <button label="Objetos recibidos" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nuevos + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Aquí se entregarán las compras realizadas en el mercado. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml index 2a6f32f84f..67c65c6ce9 100644 --- a/indra/newview/skins/default/xui/es/strings.xml +++ b/indra/newview/skins/default/xui/es/strings.xml @@ -171,9 +171,9 @@ Actualmente, solo se permite iniciar sesión a los empleados. Consulta www.secondlife.com/status si deseas obtener actualizaciones. </string> <string name="LoginFailedPremiumOnly"> - Se ha restringido de manera temporal el inicio de sesión en Second Life con el fin de garantizar una experiencia óptima a nuestros residentes. - -Aquellos usuarios que dispongan de cuentas gratuitas no podrán acceder a Second Life durante este período de tiempo, ya que el propósito de esta medida es obtener espacio suficiente para los residentes que hayan pagado por acceder a Second Life. + Las conexiones a Second Life se han restringido provisionalmente para garantizar que los usuarios que ya están conectados tengan la mejor experiencia posible. + +Durante este tiempo, las personas con cuentas gratuitas no podrán acceder a Second Life, ya que tienen prioridad los usuarios con una cuenta de pago. </string> <string name="LoginFailedComputerProhibited"> No se puede acceder a Second Life desde este ordenador. @@ -330,17 +330,35 @@ Intenta iniciar sesión de nuevo en unos instantes. Aquí se puede arrastrar sólo un ítem </string> <string name="TooltipPrice" value="[AMOUNT] L$:"/> + <string name="TooltipOutboxDragToWorld"> + No puedes colocar objetos en tu buzón de salida de comerciante + </string> <string name="TooltipOutboxNoTransfer"> - Uno o varios de estos objetos no se pueden vender o transferir a otro usuario. + Uno o varios de estos objetos no se pueden vender o transferir. + </string> + <string name="TooltipOutboxNotInInventory"> + Tu buzón de salida de comerciante sólo puede aceptar objetos procedentes directamente de tu inventario </string> <string name="TooltipOutboxWorn"> - Llevas puestos uno o más de estos objetos. Quítatelos del avatar y vuelve a intentar moverlos. + No puedes poner artículos que llevas puestos en el buzón de salida de comerciante + </string> + <string name="TooltipOutboxCallingCard"> + No puedes poner tarjetas de visita en tu buzón de salida de comerciante </string> <string name="TooltipOutboxFolderLevels"> - Esta carpeta tiene demasiados niveles de subcarpetas. Reorganiza las carpetas interiores de forma que tengas como máximo 4 niveles de profundidad (la carpeta raíz contiene A, que contiene B, que contiene C). + La profundidad de carpetas anidadas excede de 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + El número de subcarpetas de la carpeta de nivel superior excede de 20 </string> <string name="TooltipOutboxTooManyObjects"> - Esta carpeta contiene más de 200 objetos. Guarda algunos objetos en una caja para disminuir su cantidad. + El número de elementos de la carpeta de nivel superior excede de 200 + </string> + <string name="TooltipDragOntoOwnChild"> + No puedes mover una carpeta a su carpeta secundaria + </string> + <string name="TooltipDragOntoSelf"> + No puedes mover una carpeta dentro de sí misma </string> <string name="TooltipHttpUrl"> Pulsa para ver esta página web @@ -961,6 +979,9 @@ Intenta iniciar sesión de nuevo en unos instantes. <string name="choose_the_directory"> Elegir directorio </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> Salir del estado ausente </string> @@ -1199,43 +1220,36 @@ Intenta iniciar sesión de nuevo en unos instantes. No tienes en tu inventario una copia de esta textura </string> <string name="InventoryInboxNoItems"> - Cuando compres un objeto o lo recibas por otra vía, aparecerá aquí, para que puedas arrastrarlo a una carpeta de tu inventario o eliminarlo si no deseas conservarlo. + Aquí aparecerán algunos de los objetos que recibas, como los regalos Premium. Después puedes arrastrarlos a tu inventario. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Tu Buzón de salida de comerciante no está configurado correctamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Error de configuración del Buzón de salida de comerciante + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Ponte en contacto con el servicio de atención al cliente para resolver el problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Cualquiera puede vender objetos en el mercado - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - ¡Hazte comerciante! + Cualquier usuario puede vender objetos en el mercado. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] El Mercado de Second Life] pone en venta más de un millón de productos virtuales, todos ellos creados por residentes. Tú también puedes vender los objetos que crees, así como algunos de los objetos que hayas comprado. Es fácil y es gratuito. [[LEARN_MORE_URL] Más información] o [[CREATE_STORE_URL] crea una tienda] en el mercado para empezar. + Para hacerte comerciante debes [[MARKETPLACE_CREATE_STORE_URL] crear una tienda del Mercado]. </string> <string name="InventoryOutboxNoItemsTitle"> - Una nueva forma para enviar objetos al mercado - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Arrastra y coloca aquí los objetos que desees preparar para venderlos en el mercado + El buzón de salida está vacío. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Arrastra a esta zona los objetos o carpetas que desees vender. Aparecerá una copia del objeto, sin quitarlo de tu inventario, salvo que el objeto arrastrado sea "no copiable". Cuando estés listo para enviar los objetos al mercado, pulsa en el botón Subir. Cuando se hayan trasladado los objetos a tu inventario en el mercado, desaparecerán de esta carpeta. + Arrastra carpetas a esta sección y pulsa en "Enviar al Mercado" para incluirlas en la lista de venta del [[MARKETPLACE_DASHBOARD_URL] Mercado]. </string> <string name="Marketplace Error None"> Sin errores @@ -4017,7 +4031,7 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Subiendo... - + Denuncia de infracción </string> <string name="New Shape"> @@ -4285,7 +4299,7 @@ Denuncia de infracción <string name="server_is_down"> Parece que hay algún problema que ha escapado a nuestros controles. - Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio. + Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio. Si sigues teniendo problemas, comprueba la configuración de la red y del servidor de seguridad. </string> <string name="dateTimeWeekdaysNames"> @@ -4752,6 +4766,9 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas <string name="Command_Move_Label"> Caminar / Correr / Volar </string> + <string name="Command_Outbox_Label"> + Buzón de salida de comerciante + </string> <string name="Command_People_Label"> Gente </string> @@ -4824,6 +4841,9 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas <string name="Command_Move_Tooltip"> Desplazando el avatar </string> + <string name="Command_Outbox_Tooltip"> + Transfiere objetos a tu mercado para venderlos + </string> <string name="Command_People_Tooltip"> Amigos, grupos y personas próximas </string> diff --git a/indra/newview/skins/default/xui/fr/floater_about_land.xml b/indra/newview/skins/default/xui/fr/floater_about_land.xml index b554a0a892..6f8885487a 100644 --- a/indra/newview/skins/default/xui/fr/floater_about_land.xml +++ b/indra/newview/skins/default/xui/fr/floater_about_land.xml @@ -377,7 +377,7 @@ Seules les parcelles de grande taille peuvent apparaître dans la recherche. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Cliquez pour sélectionner une image"/> <text name="allow_label5"> - et chatter avec les avatars sur cette parcelle + Les avatars présents sur d'autres parcelles peuvent voir et chatter avec les avatars présents sur cette parcelle. </text> <check_box label="Voir les avatars" name="SeeAvatarsCheck" tool_tip="Permettre aux avatars présents sur d'autres parcelles de voir et chatter avec les avatars présents sur cette parcelle et à vous de les voir et de chatter avec eux."/> <text name="landing_point"> @@ -465,12 +465,12 @@ musique : <text name="Limit access to this parcel to:"> Accès à cette parcelle </text> - <check_box label="Autoriser l'accès public [MATURITY]" name="public_access"/> + <check_box label="Autoriser l'accès public (des lignes d'interdiction seront créées si cette case n'est pas cochée)" name="public_access"/> <text name="Only Allow"> - Limiter l'accès aux résidents vérifiés par : + Conditions d'accès des résidents : </text> - <check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Bannir les résidents non identifiés."/> - <check_box label="Vérification de l'âge [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Bannir les résidents qui n'ont pas vérifié leur âge. Consultez la page [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Pour pouvoir accéder à cette parcelle, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Âge vérifié [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à cette parcelle, leur âge doit avoir fait l'objet d'une vérification. Consultez le [SUPPORT_SITE] pour plus d'informations."/> <check_box label="Autoriser l'accès au groupe : [GROUP]" name="GroupCheck" tool_tip="Définir le groupe à l'onglet Général."/> <check_box label="Vendre des pass à :" name="PassCheck" tool_tip="Autoriser un accès temporaire à cette parcelle"/> <combo_box name="pass_combo" width="110"> diff --git a/indra/newview/skins/default/xui/fr/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/fr/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..e82518ce80 --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_animation_anim_preview.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Anim Preview" title="ANIMATION.ANIM"> + <text name="name_label"> + Nom : + </text> + <text name="description_label"> + Description : + </text> + <button label="Charger ([AMOUNT] L$)" name="ok_btn"/> + <button label="Annuler" label_selected="Annuler" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/fr/floater_animation_bvh_preview.xml new file mode 100644 index 0000000000..84c40b5987 --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_animation_bvh_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + Échec de l'initialisation du mouvement + </floater.string> + <floater.string name="anim_too_long"> + La durée du fichier d'animation est de [LENGTH] secondes. + +La limite maximale est de [MAX_LENGTH] secondes. + </floater.string> + <floater.string name="failed_file_read"> + Impossible de lire le fichier d'animation. + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + Ok + </floater.string> + <floater.string name="E_ST_EOF"> + Fin prématurée du fichier. + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + Impossible de lire la définition des contraintes. + </floater.string> + <floater.string name="E_ST_NO_FILE"> + Impossible d'ouvrir le fichier BVH. + </floater.string> + <floater.string name="E_ST_NO_HIER"> + En-tête HIERARCHY non valide. + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + Impossible de trouver ROOT ou JOINT. + </floater.string> + <floater.string name="E_ST_NO_NAME"> + Impossible d'obtenir le nom JOINT. + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + Impossible de trouver OFFSET. + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + CHANNELS introuvables. + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + Impossible d'obtenir l'ordre de rotation. + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + Impossible d'obtenir l'axe de rotation. + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + Impossible de trouver MOTION. + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + Impossible d'obtenir le nombre d'images. + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + Impossible d'obtenir la durée des images. + </floater.string> + <floater.string name="E_ST_NO_POS"> + Impossible d'obtenir les valeurs de position. + </floater.string> + <floater.string name="E_ST_NO_ROT"> + Impossible d'obtenir les valeurs de rotation. + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + Impossible d'ouvrir le fichier de traduction. + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + Impossible de lire l'en-tête de traduction. + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + Impossible de lire les noms de traduction. + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + Impossible de lire la valeur ignorant la traduction. + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + Impossible de lire la valeur relative de la traduction. + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + Impossible de lire la valeur outname de la traduction. + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + Impossible de lire la matrice de traduction. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Impossible d'obtenir le nom mergechild. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Impossible d'obtenir le nom mergeparent. + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + Impossible d'obtenir la valeur priority. + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + Impossible d'obtenir la valeur loop. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + Impossible d'obtenir les valeurs easeIn. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + Impossible d'obtenir les valeurs easeOut. + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + Impossible d'obtenir la valeur hand morph. + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + Impossible de lire le nom emote. + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + Nom root joint incorrect ; utiliser "hip". + </floater.string> + <text name="name_label"> + Nom : + </text> + <text name="description_label"> + Description : + </text> + <spinner label="Priorité" name="priority" tool_tip="Contrôle quelles autres animations peuvent être remplacées par cette animation."/> + <check_box label="Boucle" name="loop_check" tool_tip="Entraîne la lecture en boucle de cette animation."/> + <spinner label="Début (%)" name="loop_in_point" tool_tip="Définit le point de l'animation auquel retourne la boucle."/> + <spinner label="Fin (%)" name="loop_out_point" tool_tip="Définit le point de l'animation auquel se termine la boucle."/> + <text name="hand_label"> + Pose des mains + </text> + <combo_box name="hand_pose_combo" tool_tip="Contrôle ce que font les mains pendant l'animation."> + <combo_box.item label="Écartées" name="Spread"/> + <combo_box.item label="Détendues" name="Relaxed"/> + <combo_box.item label="Montrer du doigt (les deux)" name="PointBoth"/> + <combo_box.item label="Poing" name="Fist"/> + <combo_box.item label="Détendue (gauche)" name="RelaxedLeft"/> + <combo_box.item label="Montrer du doigt (gauche)" name="PointLeft"/> + <combo_box.item label="Poing (gauche)" name="FistLeft"/> + <combo_box.item label="Détendue (droite)" name="RelaxedRight"/> + <combo_box.item label="Montrer du doigt (droite)" name="PointRight"/> + <combo_box.item label="Poing (droite)" name="FistRight"/> + <combo_box.item label="Salut (droite)" name="SaluteRight"/> + <combo_box.item label="Clavier" name="Typing"/> + <combo_box.item label="Paix (droite)" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + Expression + </text> + <combo_box name="emote_combo" tool_tip="Contrôle ce que fait le visage pendant l'animation."> + <item label="(Aucune)" name="[None]" value=""/> + <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/> + <item label="Effrayé" name="Afraid" value="Effrayé"/> + <item label="En colère" name="Angry" value="En colère"/> + <item label="Grand sourire" name="BigSmile" value="Grand sourire"/> + <item label="Ennui" name="Bored" value="Ennui"/> + <item label="Pleurer" name="Cry" value="Pleurer"/> + <item label="Mépris" name="Disdain" value="Mépris"/> + <item label="Gêne" name="Embarrassed" value="Gêne"/> + <item label="Froncer les sourcils" name="Frown" value="Froncer les sourcils"/> + <item label="Embrasser" name="Kiss" value="Embrasser"/> + <item label="Rire" name="Laugh" value="Rire"/> + <item label="Tirer la langue" name="Plllppt" value="Tirer la langue"/> + <item label="Dégoût" name="Repulsed" value="Dégoût"/> + <item label="Triste" name="Sad" value="Triste"/> + <item label="Hausser les épaules" name="Shrug" value="Hausser les épaules"/> + <item label="Sourire" name="Smile" value="Sourire"/> + <item label="Surprise" name="Surprise" value="Surprise"/> + <item label="Clin d'œil" name="Wink" value="Clin d'œil"/> + <item label="Inquiétude" name="Worry" value="Inquiétude"/> + </combo_box> + <text name="preview_label"> + Aperçu + </text> + <combo_box name="preview_base_anim" tool_tip="Permet de tester le comportement de l'animation lorsque votre avatar effectue certaines actions courantes."> + <item label="Debout" name="Standing" value="Debout"/> + <item label="En marche" name="Walking" value="En marche"/> + <item label="Assis" name="Sitting" value="Assis"/> + <item label="En vol" name="Flying" value="En vol"/> + </combo_box> + <spinner label="Transition début (s)" name="ease_in_time" tool_tip="Durée (en secondes) de l'entrée en fondu de l'animation."/> + <spinner label="Transition fin (s)" name="ease_out_time" tool_tip="Durée (en secondes) de la sortie en fondu de l'animation."/> + <button name="play_btn" tool_tip="Lire l'animation."/> + <button name="pause_btn" tool_tip="Suspendre l'animation."/> + <button name="stop_btn" tool_tip="Arrêter la lecture de l'animation."/> + <text name="bad_animation_text"> + Impossible de lire le fichier d'animation. + +Les fichiers BVH exportés depuis Poser 4 sont recommandés. + </text> + <button label="Charger ([AMOUNT] L$)" name="ok_btn"/> + <button label="Annuler" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_chat_bar.xml b/indra/newview/skins/default/xui/fr/floater_chat_bar.xml index c7d27c0589..890411d091 100644 --- a/indra/newview/skins/default/xui/fr/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/fr/floater_chat_bar.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="chat_bar" title="CHAT PRÈS DE MOI"> <panel name="bottom_panel"> - <line_editor label="Cliquer ici pour chatter." name="chat_box" tool_tip="Appuyer sur Entrée pour dire, Ctrl-Entrée pour crier"/> - <button name="show_nearby_chat" tool_tip="Affiche/Masque le journal de chats près de vous"/> + <line_editor label="Cliquer ici pour chatter." name="chat_box" tool_tip="Appuyer sur Entrée pour dire, Ctrl+Entrée pour crier"/> + <button name="show_nearby_chat" tool_tip="Afficher/masquer le journal de chat près de vous."/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml new file mode 100644 index 0000000000..b491dd6aed --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="BOÎTE D'ENVOI VENDEUR"> + <string name="OutboxFolderCount1"> + 1 dossier + </string> + <string name="OutboxFolderCountN"> + [NUM] dossiers + </string> + <string name="OutboxImporting"> + Envoi de dossiers... + </string> + <string name="OutboxInitializing"> + Initialisation... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Chargement... + </text> + </panel> + </panel> + <panel> + <button label="Envoyer vers la Place du marché" name="outbox_import_btn" tool_tip="Vers ma vitrine de la Place du marché"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_model_wizard.xml b/indra/newview/skins/default/xui/fr/floater_model_wizard.xml index 63feb1d403..128b9d6fa4 100644 --- a/indra/newview/skins/default/xui/fr/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/fr/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimisation" name="optimize_btn"/> <button label="1. Sélection du fichier" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Choisir un fichier de modèle </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Utilisateurs expérimentés : si vous êtes habitué à utiliser des outils de création de contenu en 3D, l'outil de chargement avancé est mis à votre disposition. </text> @@ -30,20 +30,20 @@ AVERTISSEMENT : </text> <text name="warning_text"> - Vous ne pourrez pas effectuer l'étape de chargement finale du modèle sur les serveurs Second Life. [secondlife:///app/floater/learn_more Découvrez comment] configurer votre compte pour les chargements de modèle de maillage. + Vous ne pourrez pas effectuer l'étape de chargement finale du modèle sur les serveurs Second Life. [secondlife:///app/floater/learn_more Découvrez comment] configurer votre compte pour le chargement de modèles de maillage. </text> </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Optimiser le modèle </text> </panel> - <text name="description"> + <text name="optimize_description"> Le modèle a été optimisé en termes de performances. Vous pouvez l'ajuster si vous le souhaitez. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Générer le niveau de détail : Élevé </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajuster les propriétés physiques </text> </panel> - <text name="description"> + <text name="physics_description"> Une forme va être créée pour l'enveloppe externe du modèle. Ajustez le niveau de détail de la forme en fonction de l'objectif souhaité pour votre modèle. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcul physique" name="recalculate_physics_btn"/> <button label="Recalcul en cours..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Vérification </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impact sur la parcelle/région : équivalent à [EQUIV] prims </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Chargement terminé </text> </panel> diff --git a/indra/newview/skins/default/xui/fr/floater_preview_animation.xml b/indra/newview/skins/default/xui/fr/floater_preview_animation.xml index fdd2ac8beb..f2cb1d5e70 100644 --- a/indra/newview/skins/default/xui/fr/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/fr/floater_preview_animation.xml @@ -6,6 +6,6 @@ <text name="desc txt"> Description : </text> - <button label="Exécuter dans Second Life" label_selected="Stop" name="Anim play btn" tool_tip="Lire cette animation de façon à ce que les autres puissent la voir" width="131"/> - <button label="Exécuter localement" label_selected="Stop" left="160" name="Anim audition btn" tool_tip="Lire cette animation de façon à ce que vous soyez la seule personne à pouvoir la voir" width="120"/> + <button label="Exécuter dans Second Life" label_selected="Arrêter" name="Inworld" tool_tip="Lire cette animation de façon à ce que les autres la voient."/> + <button label="Exécuter localement" label_selected="Arrêter" name="Locally" tool_tip="Lire cette animation de façon à ce que vous soyez la seule personne à la voir."/> </floater> diff --git a/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/fr/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/fr/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..702170ef52 --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_test_text_vertical_aligment.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="FLOATER TEST"/> diff --git a/indra/newview/skins/default/xui/fr/floater_tools.xml b/indra/newview/skins/default/xui/fr/floater_tools.xml index af5678ff0e..e21c6f4c08 100644 --- a/indra/newview/skins/default/xui/fr/floater_tools.xml +++ b/indra/newview/skins/default/xui/fr/floater_tools.xml @@ -1,5 +1,20 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="OUTILS POUR LA CONSTRUCTION" title=""> + <floater.string name="grid_screen_text"> + Écran + </floater.string> + <floater.string name="grid_local_text"> + Local + </floater.string> + <floater.string name="grid_world_text"> + Monde + </floater.string> + <floater.string name="grid_reference_text"> + Référence + </floater.string> + <floater.string name="grid_attachment_text"> + Élément attaché + </floater.string> <floater.string name="status_rotate"> Pour faire tourner l'objet, faites glisser les bandes de couleur. </floater.string> @@ -63,7 +78,12 @@ </text> <check_box initial_value="true" label="Étirer les textures" name="checkbox stretch textures"/> <check_box initial_value="true" label="Fixer" name="checkbox snap to grid"/> - <button label="Options..." label_selected="Options..." name="Options..." tool_tip="Afficher d'autres options de grille"/> + <combo_box name="combobox grid mode" tool_tip="Choisir le type d'axe de grille pour le positionnement de l'objet."> + <combo_box.item label="Monde" name="World"/> + <combo_box.item label="Local" name="Local"/> + <combo_box.item label="Référence" name="Reference"/> + </combo_box> + <button label="" label_selected="Options..." name="Options..." tool_tip="Afficher d'autres options de grille"/> <button label="" label_selected="" name="ToolCube" tool_tip="Cube"/> <button label="" label_selected="" name="ToolPrism" tool_tip="Prisme droit"/> <button label="" label_selected="" name="ToolPyramid" tool_tip="Pyramide"/> @@ -106,7 +126,7 @@ Aucune sélection effectuée. </text> <text name="remaining_capacity"> - [CAPACITY_STRING] [secondlife:///app/openfloater/object_weights Plus d'infos] + [CAPACITY_STRING] [secondlife:///app/openfloater/object_weights Plus d'infos] </text> <tab_container name="Object Info Tabs"> <panel label="Général" name="General"> diff --git a/indra/newview/skins/default/xui/fr/floater_voice_effect.xml b/indra/newview/skins/default/xui/fr/floater_voice_effect.xml index 92ee6ecf24..671fb5c14d 100644 --- a/indra/newview/skins/default/xui/fr/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/fr/floater_voice_effect.xml @@ -42,13 +42,16 @@ <string name="effect_Demon"> Démon </string> + <string name="effect_Female Elf"> + Femme elfe + </string> <string name="effect_Flirty"> Flirt </string> <string name="effect_Foxy"> Séduction </string> - <string name="effect_Halloween_2010_Bonus"> + <string name="effect_Halloween 2010 Bonus"> Halloween_2010_Bonus </string> <string name="effect_Helium"> @@ -57,9 +60,18 @@ <string name="effect_Husky"> Rauque </string> + <string name="effect_Husky Whisper"> + Murmure rauque + </string> <string name="effect_Intercom"> Interphone </string> + <string name="effect_Julia"> + Julia + </string> + <string name="effect_Lo Lilt"> + Mélodieux + </string> <string name="effect_Macho"> Macho </string> @@ -69,6 +81,9 @@ <string name="effect_Mini"> Mini </string> + <string name="effect_Model"> + Modèle + </string> <string name="effect_Nano"> Nano </string> @@ -90,6 +105,9 @@ <string name="effect_Roxanne"> Roxanne </string> + <string name="effect_Rumble"> + Grondement + </string> <string name="effect_Sabrina"> Sabrina </string> @@ -102,6 +120,9 @@ <string name="effect_Shorty"> Petite voix </string> + <string name="effect_Smaller"> + Plus faible + </string> <string name="effect_Sneaky"> Sournois </string> diff --git a/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml index 074bb54cdc..f3b974aba5 100644 --- a/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Toucher" name="touch"/> <menu_item_call label="M'asseoir" name="sit"/> <menu_item_call label="Payer" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Ajouter" name="add"/> <menu_item_call label="Signaler" name="report"/> <menu_item_call label="Ignorer" name="block"/> + <menu_item_call label="Ne plus ignorer" name="unblock"/> <menu_item_call label="Zoomer en avant" name="zoom_in"/> <menu_item_call label="Supprimer" name="remove"/> <menu_item_call label="En savoir plus" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/fr/menu_inventory.xml b/indra/newview/skins/default/xui/fr/menu_inventory.xml index 403111c4de..59dcff9075 100644 --- a/indra/newview/skins/default/xui/fr/menu_inventory.xml +++ b/indra/newview/skins/default/xui/fr/menu_inventory.xml @@ -59,6 +59,7 @@ <menu_item_call label="Propriétés" name="Properties"/> <menu_item_call label="Renommer" name="Rename"/> <menu_item_call label="Copier l'UUID (identifiant universel unique)" name="Copy Asset UUID"/> + <menu_item_call label="Couper" name="Cut"/> <menu_item_call label="Copier" name="Copy"/> <menu_item_call label="Coller" name="Paste"/> <menu_item_call label="Coller comme lien" name="Paste As Link"/> @@ -84,6 +85,6 @@ <menu_item_call label="Ajouter" name="Wearable Add"/> <menu_item_call label="Enlever" name="Take Off"/> <menu_item_call label="Copier vers la boîte d'envoi vendeur" name="Merchant Copy"/> - <menu_item_call label="Déplacer vers la boîte d'envoi vendeur" name="Merchant Move"/> + <menu_item_call label="Envoyer vers la Place du marché" name="Marketplace Send"/> <menu_item_call label="--aucune option--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/fr/menu_login.xml b/indra/newview/skins/default/xui/fr/menu_login.xml index 8210c1be51..dc6b2793ca 100644 --- a/indra/newview/skins/default/xui/fr/menu_login.xml +++ b/indra/newview/skins/default/xui/fr/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Définir la taille de la fenêtre..." name="Set Window Size..."/> <menu_item_call label="Afficher les conditions d'utilisation" name="TOS"/> <menu_item_call label="Afficher le message critique" name="Critical"/> - <menu_item_call label="Test du navigateur de médias" name="Web Browser Test"/> <menu_item_call label="Test de débogage de la fenêtre flottante du contenu Web" name="Web Content Floater Debug Test"/> + <menu label="Définir le niveau de connexion" name="Set Logging Level"/> <menu_item_check label="Afficher le sélecteur de grille" name="Show Grid Picker"/> <menu_item_call label="Afficher la console des notifications" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml index 9303815c30..3c3d4f5f69 100644 --- a/indra/newview/skins/default/xui/fr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml @@ -14,14 +14,14 @@ <menu_item_check label="Voler" name="Fly"/> <menu_item_check label="Toujours courir" name="Always Run"/> <menu_item_call label="Arrêter mon animation" name="Stop Animating My Avatar"/> + <menu_item_call label="Marcher / Courir / Voler..." name="Walk / run / fly"/> </menu> <menu label="Statut" name="Status"> <menu_item_call label="Absent" name="Set Away"/> <menu_item_call label="Occupé" name="Set Busy"/> </menu> - <menu_item_call label="Demander le statut Admin" name="Request Admin Options"/> - <menu_item_call label="Quitter le statut Admin" name="Leave Admin Options"/> - <menu_item_call label="Acheter des L$" name="Buy and Sell L$"/> + <menu_item_call label="Acheter des L$..." name="Buy and Sell L$"/> + <menu_item_call label="Boîte d'envoi vendeur..." name="MerchantOutbox"/> <menu_item_call label="Page d'accueil du compte..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=fr"/> </menu_item_call> @@ -63,7 +63,7 @@ <menu_item_check label="Propriétés de la parcelle" name="Parcel Properties"/> <menu_item_check label="Menu Avancé" name="Show Advanced Menu"/> </menu> - <menu label="Luminosité" name="Environment Settings"> + <menu label="Luminosité" name="Sun"> <menu_item_call label="Aube" name="Sunrise"/> <menu_item_call label="Milieu de journée" name="Noon"/> <menu_item_call label="Coucher de soleil" name="Sunset"/> @@ -178,22 +178,22 @@ <menu_item_check label="Afficher le réticule de la vue subjective" name="ShowCrosshairs"/> </menu> <menu label="Types de rendu" name="Rendering Types"> - <menu_item_check label="Simple" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Arbre" name="Tree"/> - <menu_item_check label="Avatars" name="Character"/> - <menu_item_check label="Patch de surface" name="Surface Patch"/> - <menu_item_check label="Ciel" name="Sky"/> - <menu_item_check label="Eau" name="Water"/> - <menu_item_check label="Sol" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Herbe" name="Grass"/> - <menu_item_check label="Nuages" name="Clouds"/> - <menu_item_check label="Particules" name="Particles"/> - <menu_item_check label="Placage de relief" name="Bump"/> + <menu_item_check label="Simple" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Arbre" name="Rendering Type Tree"/> + <menu_item_check label="Avatars" name="Rendering Type Character"/> + <menu_item_check label="Patch de surface" name="Rendering Type Surface Patch"/> + <menu_item_check label="Ciel" name="Rendering Type Sky"/> + <menu_item_check label="Eau" name="Rendering Type Water"/> + <menu_item_check label="Sol" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Herbe" name="Rendering Type Grass"/> + <menu_item_check label="Nuages" name="Rendering Type Clouds"/> + <menu_item_check label="Particules" name="Rendering Type Particles"/> + <menu_item_check label="Placage de relief" name="Rendering Type Bump"/> </menu> <menu label="Fonctionnalités de rendu" name="Rendering Features"> - <menu_item_check label="Interface" name="UI"/> + <menu_item_check label="Interface" name="ToggleUI"/> <menu_item_check label="Sélection" name="Selected"/> <menu_item_check label="En surbrillance" name="Highlighted"/> <menu_item_check label="Textures dynamiques" name="Dynamic Textures"/> @@ -207,8 +207,6 @@ <menu_item_check label="Effet de lissage de la souris" name="Mouse Smoothing"/> <menu_item_call label="Libérer les touches" name="Release Keys"/> <menu label="Raccourcis" name="Shortcuts"> - <menu_item_call label="Image ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Rechercher" name="Search"/> <menu_item_check label="Afficher le menu Avancé - raccourci existant" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fermer la fenêtre" name="Close Window"/> <menu_item_call label="Fermer toutes les fenêtres" name="Close All Windows"/> @@ -217,13 +215,6 @@ <menu_item_check label="Joystick Flycam" name="Joystick Flycam"/> <menu_item_call label="Réinitialiser la vue" name="Reset View"/> <menu_item_call label="Regarder la dernière conversation" name="Look at Last Chatter"/> - <menu label="Sélectionner un outil de construction" name="Select Tool"> - <menu_item_call label="Outil de mise au point" name="Focus"/> - <menu_item_call label="Outil de déplacement" name="Move"/> - <menu_item_call label="Outil de modification" name="Edit"/> - <menu_item_call label="Outil de création" name="Create"/> - <menu_item_call label="Outil Terrain" name="Land"/> - </menu> <menu_item_call label="Zoomer en avant" name="Zoom In"/> <menu_item_call label="Zoom par défaut" name="Zoom Default"/> <menu_item_call label="Zoomer en arrière" name="Zoom Out"/> @@ -296,6 +287,7 @@ <menu_item_check label="Rayons" name="Raycast"/> <menu_item_check label="Vecteurs de vent" name="Wind Vectors"/> <menu_item_check label="Complexité du rendu" name="rendercomplexity"/> + <menu_item_check label="Octets d'éléments attachés" name="attachment bytes"/> <menu_item_check label="Sculpture" name="Sculpt"/> </menu> <menu label="Rendu" name="Rendering"> @@ -337,9 +329,8 @@ <menu_item_call label="Commencer l'enregistrement" name="Start Record"/> <menu_item_call label="Arrêter l'enregistrement" name="Stop Record"/> </menu> - <menu label="Monde" name="World"> + <menu label="Monde" name="DevelopWorld"> <menu_item_check label="Ignorer les paramètres du soleil de la sim" name="Sim Sun Override"/> - <menu_item_check label="Balise animée" name="Cheesy Beacon"/> <menu_item_check label="Météo fixe" name="Fixed Weather"/> <menu_item_call label="Vidage de cache d'objet de la région" name="Dump Region Object Cache"/> </menu> @@ -371,11 +362,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Récupérer la texture fixée" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Tête" name="Head"/> - <menu_item_call label="Haut du corps" name="Upper Body"/> - <menu_item_call label="Bas du corps" name="Lower Body"/> - <menu_item_call label="Jupe" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Tête" name="Grab Head"/> + <menu_item_call label="Haut du corps" name="Grab Upper Body"/> + <menu_item_call label="Bas du corps" name="Grab Lower Body"/> + <menu_item_call label="Jupe" name="Grab Skirt"/> </menu> <menu label="Tests personnages" name="Character Tests"> <menu_item_call label="Apparence dans XML" name="Appearance To XML"/> @@ -403,20 +394,28 @@ <menu_item_check label="Textures HTTP" name="HTTP Textures"/> <menu_item_check label="Inventaire HTTP" name="HTTP Inventory"/> <menu_item_call label="Compresser les images" name="Compress Images"/> + <menu_item_call label="Activer Visual Leak Detector" name="Enable Visual Leak Detector"/> <menu_item_check label="Output Debug Minidump" name="Output Debug Minidump"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Définir le niveau de connexion" name="Set Logging Level"> + <menu_item_check label="Débogage" name="Debug"/> + <menu_item_check label="Infos" name="Info"/> + <menu_item_check label="Avertissement" name="Warning"/> + <menu_item_check label="Erreur" name="Error"/> + <menu_item_check label="Aucun" name="None"/> + </menu> <menu_item_call label="Demander le statut Admin" name="Request Admin Options"/> <menu_item_call label="Quitter le statut Admin" name="Leave Admin Options"/> <menu_item_check label="Afficher le menu Admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Prendre une copie" name="Take Copy"/> - <menu_item_call label="Téléporter le propriétaire" name="Force Owner To Me"/> + <menu label="Objet" name="AdminObject"> + <menu_item_call label="Prendre une copie" name="Admin Take Copy"/> + <menu_item_call label="Me faire devenir propriétaire" name="Force Owner To Me"/> <menu_item_call label="Forcer la permission du propriétaire" name="Force Owner Permissive"/> <menu_item_call label="Supprimer" name="Delete"/> <menu_item_call label="Verrouiller" name="Lock"/> - <menu_item_call label="Obtenir les ID d'actifs" name="Get Assets IDs"/> + <menu_item_call label="Obtenir les ID des actifs" name="Get Assets IDs"/> </menu> <menu label="Parcelle" name="Parcel"> <menu_item_call label="Téléporter le propriétaire" name="Owner To Me"/> @@ -447,10 +446,10 @@ <menu_item_call label="Propriétés physiques" name="Physics"/> <menu_item_call label="Tous les habits" name="All Clothes"/> </menu> - <menu label="Aide" name="Help"> + <menu label="Aide" name="DeprecatedHelp"> <menu_item_call label="Blog officiel des Linden" name="Official Linden Blog"/> <menu_item_call label="Portail d'écriture de scripts" name="Scripting Portal"/> - <menu label="Signaler des bugs" name="Bug Reporting"> + <menu label="Signaler un bug" name="Bug Reporting"> <menu_item_call label="JIRA" name="Public Issue Tracker"/> <menu_item_call label="Aide du JIRA" name="Publc Issue Tracker Help"/> <menu_item_call label="Comment signaler des bugs" name="Bug Reporing 101"/> diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml index 2f9bf23bc4..746a4b1d55 100644 --- a/indra/newview/skins/default/xui/fr/notifications.xml +++ b/indra/newview/skins/default/xui/fr/notifications.xml @@ -86,16 +86,37 @@ Veuillez vérifier votre connexion Internet. <usetemplate canceltext="Cancel" name="yesnocancelbuttons" notext="Ne pas enregistrer" yestext="Enregistrer"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Vous n'êtes pas autorisé à copier cet article dans la boîte d'envoi vers la Place du marché. Voulez-vous vraiment déplacer l'article suivant ? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Non" yestext="Oui"/> + Vous n'êtes pas autorisé à copier un ou plusieurs de ces articles dans la boîte d'envoi vendeur. Vous pouvez les déplacer ou les laisser. + <usetemplate name="okcancelbuttons" notext="Ne pas déplacer les articles" yestext="Déplacer les articles"/> + </notification> + <notification name="OutboxFolderCreated"> + Un nouveau dossier a été créé pour chaque article que vous avez transféré vers le niveau supérieur de votre boîte d'envoi vendeur. + <usetemplate ignoretext="Un nouveau dossier a été créé dans la boîte d'envoi vendeur." name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Chargement sur la Place du marché terminé. - <usetemplate name="okbutton" yestext="Hourra !"/> + <notification name="OutboxImportComplete"> + Transfert réussi + +Tous les dossiers ont été envoyés vers la Place du marché. + <usetemplate ignoretext="Tous les dossiers envoyés vers la Place du marché" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Chargement sur la Place du marché effectué avec des erreurs ! Corrigez les problèmes dans votre boîte d'envoi et réessayez. Merci ! + <notification name="OutboxImportHadErrors"> + Impossible de transférer certains dossiers + +Des erreurs se sont produites lors de l'envoi de certains dossiers vers la Place du marché. Ces dossiers sont toujours disponibles dans votre boîte d'envoi vendeur. + +Pour plus d'informations, consultez le [[MARKETPLACE_IMPORTS_URL] journal des erreurs]. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Échec de transfert + +Aucun dossier n'a été envoyé vers la Place du marché en raison d'une erreur système ou réseau. Veuillez réessayer ultérieurement. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Échec d'initialisation de la Place du marché + +L'initialisation de la Place du marché a échoué en raison d'une erreur système ou réseau. Veuillez réessayer ultérieurement. <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> @@ -648,7 +669,7 @@ Assurez-vous que le fichier a l'extension correcte. Impossible de créer le fichier de sortie : [FILE] </notification> <notification name="DoNotSupportBulkAnimationUpload"> - Actuellement, [APP_NAME] ne prend pas en charge le chargement de lots de fichiers d'animation. + Actuellement, [APP_NAME] ne prend pas en charge le chargement par lot de fichiers d'animation au format BVH. </notification> <notification name="CannotUploadReason"> Impossible de charger [FILE] suite au problème suivant : [REASON] @@ -1434,7 +1455,7 @@ Version [VERSION] </notification> <notification name="GroupLeaveConfirmMember"> Vous êtes actuellement membre du groupe <nolink>[GROUP]</nolink>. -Quitter le groupe ? +Quitter le groupe ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2609,16 +2630,16 @@ Accepter cette requête ? <nolink>[TITLE]</nolink> de [NAME] [MESSAGE] <form name="form"> - <button name="Mute" text="Ignorer"/> - <button name="Ignore" text="Ignorer"/> + <button name="Client_Side_Mute" text="Bloquer"/> + <button name="Client_Side_Ignore" text="Ignorer"/> </form> </notification> <notification name="ScriptDialogGroup"> <nolink>[TITLE]</nolink> de [GROUPNAME] [MESSAGE] <form name="form"> - <button name="Mute" text="Ignorer"/> - <button name="Ignore" text="Ignorer"/> + <button name="Client_Side_Mute" text="Bloquer"/> + <button name="Client_Side_Ignore" text="Ignorer"/> </form> </notification> <notification name="BuyLindenDollarSuccess"> @@ -2816,6 +2837,18 @@ avec les résidents suivants : [RESIDENTS] ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Vous ne pouvez partager qu'un dossier à la fois. + +Voulez-vous vraiment partager les articles suivants : + +<nolink>[ITEMS]</nolink> + +avec les résidents suivants : + +[RESIDENTS] ? + <usetemplate name="okcancelbuttons" notext="Annuler" yestext="Ok"/> + </notification> <notification name="ItemsShared"> Articles partagés. </notification> diff --git a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml index 00bd6e81ae..b02e53269b 100644 --- a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="nearby_chat"> - <check_box label="Traduire le chat" name="translate_chat_checkbox"/> + <layout_stack name="stack"> + <layout_panel name="translate_chat_checkbox_lp"> + <check_box label="Traduire le chat" name="translate_chat_checkbox"/> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/fr/panel_region_estate.xml b/indra/newview/skins/default/xui/fr/panel_region_estate.xml index fb650ff646..9d97d1bf29 100644 --- a/indra/newview/skins/default/xui/fr/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/fr/panel_region_estate.xml @@ -18,10 +18,10 @@ domaine. (inconnu) </text> <text name="Only Allow"> - Limiter l'accès aux comptes vérifiés par : + Conditions d'accès des résidents : </text> - <check_box label="Infos de paiement enregistrées" name="limit_payment" tool_tip="Bannir les résidents non identifiés"/> - <check_box label="Vérification de l'âge" name="limit_age_verified" tool_tip="Bannir les résidents qui n'ont pas vérifié leur âge. Consultez la page [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Informations de paiement enregistrées" name="limit_payment" tool_tip="Pour pouvoir accéder à ce domaine, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Âge vérifié" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à ce domaine, leur âge doit avoir fait l'objet d'une vérification. Consultez le [SUPPORT_SITE] pour plus d'informations."/> <check_box label="Autoriser les chats vocaux" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text"> diff --git a/indra/newview/skins/default/xui/fr/panel_script_ed.xml b/indra/newview/skins/default/xui/fr/panel_script_ed.xml index 2b08ae56c5..29fbe3c7e7 100644 --- a/indra/newview/skins/default/xui/fr/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/fr/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Fichier" name="File"> <menu_item_call label="Enregistrer" name="Save"/> <menu_item_call label="Annuler tous les changements" name="Revert All Changes"/> + <menu_item_call label="Charger depuis un fichier..." name="LoadFromFile"/> + <menu_item_call label="Enregistrer sous..." name="SaveToFile"/> </menu> <menu label="Modifier" name="Edit"> <menu_item_call label="Annuler" name="Undo"/> diff --git a/indra/newview/skins/default/xui/fr/panel_status_bar.xml b/indra/newview/skins/default/xui/fr/panel_status_bar.xml index c0d59a3182..ba36a7d299 100644 --- a/indra/newview/skins/default/xui/fr/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/fr/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> [AMT] L$ </panel.string> - <panel name="balance_bg"> + <panel left="-405" name="balance_bg" width="195"> <text name="balance" tool_tip="Cliquer sur ce bouton pour actualiser votre solde en L$." value="20 L$"/> <button label="Acheter L$" name="buyL" tool_tip="Cliquer pour acheter plus de L$."/> <button label="Achats" name="goShop" tool_tip="Ouvrir la Place du marché Second Life." width="75"/> diff --git a/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml b/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml index 969bd1ac44..1b9c832679 100644 --- a/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Choses" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Articles reçus ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Articles reçus - </string> - <button label="Articles reçus" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nouv. - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Ici seront livrés les achats effectués sur la Place du marché. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Boîte d'envoi vendeur ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Boîte d'envoi vendeur - </string> - <button label="Boîte d'envoi vendeur" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Vers ma vitrine de la Place du marché"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Chargement... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Articles reçus ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Articles reçus + </string> + <button label="Articles reçus" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nouv. + </text> + <panel name="inbox_inventory_placeholder_panel" tool_tip="Glisser-déposer des articles dans votre inventaire pour les utiliser."> + <text name="inbox_inventory_placeholder"> + Ici seront livrés les achats effectués sur la Place du marché. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml index d959a96565..3eebed450f 100644 --- a/indra/newview/skins/default/xui/fr/strings.xml +++ b/indra/newview/skins/default/xui/fr/strings.xml @@ -181,8 +181,8 @@ Consultez la page www.secondlife.com/status pour plus d'informations. </string> <string name="LoginFailedPremiumOnly"> Les connexions à Second Life sont temporairement limitées afin de s'assurer que l'expérience des utilisateurs présents dans le monde virtuel soit optimale. - -Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life puissent le faire. + +Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life de le faire. </string> <string name="LoginFailedComputerProhibited"> Impossible d'accéder à Second Life depuis cet ordinateur. @@ -339,17 +339,35 @@ Veuillez réessayer de vous connecter dans une minute. Impossible de faire glisser plus d'un objet ici </string> <string name="TooltipPrice" value="[AMOUNT] L$ :"/> + <string name="TooltipOutboxDragToWorld"> + Impossible de rezzer des articles dans la boîte d'envoi vendeur + </string> <string name="TooltipOutboxNoTransfer"> - Impossible de vendre ou de transférer un ou plusieurs de ces objets à un autre utilisateur. + Impossible de vendre ou de transférer un ou plusieurs de ces objets. + </string> + <string name="TooltipOutboxNotInInventory"> + La boîte d'envoi vendeur n'accepte que les articles directement issus de votre inventaire. </string> <string name="TooltipOutboxWorn"> - Vous portez un ou plusieurs de ces objets. Retirez-les de votre avatar, puis réessayez de les déplacer. + Impossible de placer des articles que vous portez dans votre boîte d'envoi vendeur + </string> + <string name="TooltipOutboxCallingCard"> + Impossible de placer des cartes de visite dans votre boîte d'envoi vendeur </string> <string name="TooltipOutboxFolderLevels"> - Trop de niveaux de sous-dossiers dans ce dossier. Réorganisez-le de sorte qu'un maximum de 4 niveaux soit utilisé (dossier racine contenant A contenant B contenant C). + Il existe plus de 3 niveaux de dossiers imbriqués. + </string> + <string name="TooltipOutboxTooManyFolders"> + Le dossier de niveau supérieur contient plus de 20 sous-dossiers. </string> <string name="TooltipOutboxTooManyObjects"> - Ce dossier contient plus de 200 objets. Regroupez une partie des articles dans un paquet afin de réduire le nombre d'objets. + Le dossier de niveau supérieur contient plus de 200 articles. + </string> + <string name="TooltipDragOntoOwnChild"> + Impossible de déplacer un dossier vers son enfant + </string> + <string name="TooltipDragOntoSelf"> + Impossible de déplacer un dossier vers lui-même </string> <string name="TooltipHttpUrl"> Cliquez pour afficher cette page web @@ -817,6 +835,9 @@ Veuillez réessayer de vous connecter dans une minute. <string name="anim_yes_head"> Oui </string> + <string name="multiple_textures"> + Multiples + </string> <string name="texture_loading"> Chargement... </string> @@ -976,6 +997,9 @@ Veuillez réessayer de vous connecter dans une minute. <string name="choose_the_directory"> Choisir le répertoire </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> Présent </string> @@ -1214,43 +1238,36 @@ Veuillez réessayer de vous connecter dans une minute. Vous n'avez pas de copie de cette texture dans votre inventaire </string> <string name="InventoryInboxNoItems"> - Lorsque vous achetez ou recevez un article, il s'affiche ici. Vous pouvez alors le faire glisser vers un dossier de votre inventaire ou le supprimer si vous ne souhaitez pas le conserver. + Les achats que vous avez effectués sur la Place du marché s'affichent ici. Vous pouvez alors les faire glisser vers votre inventaire afin de les utiliser. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Configuration incorrecte de votre boîte d'envoi vendeur + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Erreur de configuration de la boîte d'envoi vendeur + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Veuillez contacter le service clientèle pour résoudre le problème. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Tout le monde peut vendre des articles sur la Place du marché - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Devenez vendeur ! + Tout le monde peut vendre des articles sur la Place du marché. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] La Place du marché Second Life] comprend plus d'un million de produits virtuels à vendre, tous créés par des résidents. Vous aussi pouvez vendre les articles que vous créez, ainsi que certains articles que vous avez achetés. Le processus est simple et la configuration gratuite. [[LEARN_MORE_URL] En savoir plus] ou [[CREATE_STORE_URL] créer une boutique] sur la Place du marché pour démarrer + Pour devenir vendeur, vous devez [[MARKETPLACE_CREATE_STORE_URL] créer une boutique sur la Place du marché]. </string> <string name="InventoryOutboxNoItemsTitle"> - Un nouveau moyen d'envoyer des articles sur la Place du marché - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Glisser-déposer des articles ici afin de les préparer à la vente sur la Place du marché. + Votre boîte d'envoi est vide. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Faites glisser les articles ou dossiers d'articles à vendre dans cette zone. Une copie de l'article s'affiche, sans que votre inventaire ne soit modifié, sauf si vous avez fait glisser un article pour lequel la copie est interdite. Une fois prêt à envoyer les articles vers la Place du marché, cliquez sur le bouton Charger. Les articles disparaissent de ce dossier lorsqu'ils ont été déplacés vers l'inventaire de la Place du marché. + Pour mettre des dossiers en vente sur la [[MARKETPLACE_DASHBOARD_URL] Place du marché], faites-les glisser vers cette zone et cliquez sur "Envoyer vers la Place du marché". </string> <string name="Marketplace Error None"> Aucune erreur @@ -3907,6 +3924,9 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE]. <string name="Saved_message"> (Enregistrement : [LONG_TIMESTAMP]) </string> + <string name="IM_unblock_only_groups_friends"> + Pour afficher ce message, vous devez désactiver la case Seuls mes amis et groupes peuvent m'appeler ou m'envoyer un IM, sous Préférences/Confidentialité. + </string> <string name="answered_call"> Votre appel a fait l'objet d'une réponse </string> @@ -4103,9 +4123,9 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE]. En ligne </string> <string name="uploading_abuse_report"> - Chargement en cours... + Chargement... -de l'infraction signalée +du rapport d'infraction </string> <string name="New Shape"> Nouvelle silhouette @@ -4372,7 +4392,7 @@ de l'infraction signalée <string name="server_is_down"> Malgré nos efforts, une erreur inattendue s'est produite. - Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service. + Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service. Si le problème persiste, vérifiez la configuration de votre réseau et de votre pare-feu. </string> <string name="dateTimeWeekdaysNames"> @@ -4839,6 +4859,9 @@ Essayez avec le chemin d'accès à l'éditeur entre guillemets doubles <string name="Command_Move_Label"> Marcher / Courir / Voler </string> + <string name="Command_Outbox_Label"> + Boîte d'envoi vendeur + </string> <string name="Command_People_Label"> Personnes </string> @@ -4911,6 +4934,9 @@ Essayez avec le chemin d'accès à l'éditeur entre guillemets doubles <string name="Command_Move_Tooltip"> Faire bouger votre avatar </string> + <string name="Command_Outbox_Tooltip"> + Transférer des articles vers votre place de marché afin de les vendre. + </string> <string name="Command_People_Tooltip"> Amis, groupes et personnes près de vous </string> diff --git a/indra/newview/skins/default/xui/it/floater_about_land.xml b/indra/newview/skins/default/xui/it/floater_about_land.xml index 528cf185fc..cfc3ad8fdb 100644 --- a/indra/newview/skins/default/xui/it/floater_about_land.xml +++ b/indra/newview/skins/default/xui/it/floater_about_land.xml @@ -378,7 +378,7 @@ Solamente terreni più grandi possono essere abilitati nella ricerca. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Clicca per scegliere una immagine"/> <text name="allow_label5"> - e chattare con avatar in questo lotto + Gli avatar su altri lotti possono vedere gli avatar su questo lotto e chattare con loro </text> <check_box label="Vedi avatar" name="SeeAvatarsCheck" tool_tip="Consente ad avatar in altri lotti di vedere e chattare con avatar in questo lotto e viceversa."/> <text name="landing_point"> @@ -465,12 +465,12 @@ Media: <text name="Limit access to this parcel to:"> Accesso a questo terreno </text> - <check_box label="Consenti l'accesso pubblico [MATURITY]" name="public_access"/> + <check_box label="Consenti l'accesso pubblico (se si rimuove la selezione vengono create linee di espulsione)" name="public_access"/> <text name="Only Allow"> - Consenti l'accesso soltanto ai residenti verificati tramite: + Consenti l'accesso solo ai Residenti che: </text> - <check_box label="Informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Espelli i residenti non identificati."/> - <check_box label="Verifica dell'età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Espelli i residenti che non hanno la loro età verificata. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Per poter visitare questo lotto i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno verificato l'età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Per poter visitare questo lotto i Residenti devono aver verificato la propria età. Vedi [SUPPORT_SITE] per maggiori informazioni."/> <check_box label="Permetti accesso al gruppo: [GROUP]" name="GroupCheck" tool_tip="Imposta il gruppo nel pannello generale."/> <check_box label="Vendi pass a:" name="PassCheck" tool_tip="Permetti in questo terreno l'accesso temporaneo"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/it/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/it/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..a2bce00141 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_animation_anim_preview.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Anim Preview" title="ANIMATION.ANIM"> + <text name="name_label"> + Nome: + </text> + <text name="description_label"> + Descrizione: + </text> + <button label="Carica ([AMOUNT] L$)" name="ok_btn"/> + <button label="Annulla" label_selected="Annulla" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/it/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/it/floater_animation_bvh_preview.xml new file mode 100644 index 0000000000..a4319f2e77 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_animation_bvh_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + Movimento non inizializzato + </floater.string> + <floater.string name="anim_too_long"> + La lunghezza del file di animazione è di [LENGTH] secondi. + +La lunghezza massima dell'animazione è [MAX_LENGTH] secondi. + </floater.string> + <floater.string name="failed_file_read"> + Impossibile leggere il file di animazione. + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + Ok + </floater.string> + <floater.string name="E_ST_EOF"> + Fine prematura del file. + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + Impossibile leggere la definizione del vincolo. + </floater.string> + <floater.string name="E_ST_NO_FILE"> + Impossibile aprire il file BVH. + </floater.string> + <floater.string name="E_ST_NO_HIER"> + Intestazione HIERARCHY non valida. + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + Impossibile trovare la ROOT o JOINT. + </floater.string> + <floater.string name="E_ST_NO_NAME"> + Impossibile trovare il nome JOINT. + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + Impossibile trovare OFFSET. + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + Impossibile trovare CHANNELS. + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + Impossibile ottenere un ordine di rotazione. + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + Rotazione dell'asse non disponibile. + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + Impossibile trovare MOTION. + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + Impossibile ottenere il numero dei frame. + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + Impossibile ottenere il tempo del frame. + </floater.string> + <floater.string name="E_ST_NO_POS"> + Impossibile ottenere i valori della posizione. + </floater.string> + <floater.string name="E_ST_NO_ROT"> + Impossibile ottenere i valori di rotazione. + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + Impossibile aprire il file di traduzione. + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + Impossibile leggere l'intestazione della traduzione. + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + Impossibile leggere i nomi della traduzione. + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + Impossibile leggere la traduzione, ignora il valore. + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + Impossibile leggere la traduzione del valore relativo. + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + Valore non trovato. + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + Impossibile leggere la matrice di traduzione. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Impossibile trovare il nome mergechild. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Impossibile ottenere il nome mergeparent. + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + Impossibile ottenere il valore di priorità. + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + Impossibile ottenere il valore di ripetizione. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + Impossibile ottenere i valori easeIn. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + Cannot get ease Out values. + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + Impossibile ottenere il valore morph della mano. + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + Impossibile leggere il nome emote. + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + Nome non corretto del root joint, usa "hip". + </floater.string> + <text name="name_label"> + Nome: + </text> + <text name="description_label"> + Descrizione: + </text> + <spinner label="Priorità" name="priority" tool_tip="Definisce quali altre animazioni possono essere sostituite da questa animazione"/> + <check_box label="Ripetizione" name="loop_check" tool_tip="Riproduce questa animazione in ripetizione"/> + <spinner label="Dentro(%)" name="loop_in_point" tool_tip="Imposta il punto sul quale ritorna l'animazione"/> + <spinner label="Fuori(%)" name="loop_out_point" tool_tip="Imposta il punto sul quale termina l'animazione"/> + <text name="hand_label"> + Posa delle mani + </text> + <combo_box name="hand_pose_combo" tool_tip="Definisce ciò che fanno le mani durante l'animazione"> + <combo_box.item label="Estese" name="Spread"/> + <combo_box.item label="Rilassate" name="Relaxed"/> + <combo_box.item label="Indicano entrambe" name="PointBoth"/> + <combo_box.item label="Pugno" name="Fist"/> + <combo_box.item label="Sinistra rilassata" name="RelaxedLeft"/> + <combo_box.item label="Indica sinistra" name="PointLeft"/> + <combo_box.item label="Pugno con la sinistra" name="FistLeft"/> + <combo_box.item label="Destra rilassata" name="RelaxedRight"/> + <combo_box.item label="Indica destra" name="PointRight"/> + <combo_box.item label="Pugno destro" name="FistRight"/> + <combo_box.item label="Saluta a destra" name="SaluteRight"/> + <combo_box.item label="Battitura" name="Typing"/> + <combo_box.item label="Pace a destra" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + Espressione + </text> + <combo_box name="emote_combo" tool_tip="Definisce ciò che fa il viso durante l'animazione"> + <item label="(Nulla)" name="[None]" value=""/> + <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/> + <item label="Spavento" name="Afraid" value="Spavento"/> + <item label="Arrabbiato" name="Angry" value="Arrabbiato"/> + <item label="Grande sorriso" name="BigSmile" value="Grande sorriso"/> + <item label="Annoiato" name="Bored" value="Annoiato"/> + <item label="Pianto" name="Cry" value="Pianto"/> + <item label="Disdegno" name="Disdain" value="Disdegno"/> + <item label="Imbarazzato" name="Embarrassed" value="Imbarazzato"/> + <item label="Accigliato" name="Frown" value="Accigliato"/> + <item label="Bacio" name="Kiss" value="Bacio"/> + <item label="Risata" name="Laugh" value="Risata"/> + <item label="Linguaccia" name="Plllppt" value="Linguaccia"/> + <item label="Repulsione" name="Repulsed" value="Repulsione"/> + <item label="Triste" name="Sad" value="Triste"/> + <item label="Scrollata di spalle" name="Shrug" value="Scrollata di spalle"/> + <item label="Sorriso" name="Smile" value="Sorriso"/> + <item label="Stupore" name="Surprise" value="Stupore"/> + <item label="Occhiolino" name="Wink" value="Occhiolino"/> + <item label="Preoccupato" name="Worry" value="Preoccupato"/> + </combo_box> + <text name="preview_label"> + Anteprima mentre + </text> + <combo_box name="preview_base_anim" tool_tip="Prova il comportamento dell'animazione mentre l'avatar esegue attività comuni."> + <item label="In piedi" name="Standing" value="In piedi"/> + <item label="Camminare" name="Walking" value="Camminare"/> + <item label="Seduto" name="Sitting" value="Seduto"/> + <item label="Volare" name="Flying" value="Volare"/> + </combo_box> + <spinner label="Transizione in ingresso (sec)" name="ease_in_time" tool_tip="Durata (in secondi) della fusione in entrata delle animazioni"/> + <spinner label="Transizione in uscita (sec)" name="ease_out_time" tool_tip="Durata (in secondi) della fusione in uscita delle animazioni"/> + <button name="play_btn" tool_tip="Riproduci la tua animazione"/> + <button name="pause_btn" tool_tip="Metti in pausa la tua animazione"/> + <button name="stop_btn" tool_tip="Interrompi la riproduzione dell'animazione"/> + <text name="bad_animation_text"> + Impossibile leggere il file di animazione. + +Consigliamo file BVH esportati da Poser 4. + </text> + <button label="Carica ([AMOUNT] L$)" name="ok_btn"/> + <button label="Annulla" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml new file mode 100644 index 0000000000..02f257d466 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="CASELLA IN USCITA DEL RIVENDITORE"> + <string name="OutboxFolderCount1"> + 1 cartella + </string> + <string name="OutboxFolderCountN"> + [NUM] cartelle + </string> + <string name="OutboxImporting"> + Invio cartelle... + </string> + <string name="OutboxInitializing"> + Inizializzazione... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Caricamento... + </text> + </panel> + </panel> + <panel> + <button label="Invia a Marketplace" name="outbox_import_btn" tool_tip="Push su negozio Marketplace"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/it/floater_model_wizard.xml b/indra/newview/skins/default/xui/it/floater_model_wizard.xml index 7c1b13c18f..ab5fdb29e4 100644 --- a/indra/newview/skins/default/xui/it/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/it/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Ottimizza" name="optimize_btn"/> <button label="1. Seleziona file" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Seleziona file modello </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Utenti avanzati: Gli utenti che hanno dimestichezza con gli strumenti di creazione 3D possono usare le opzioni di caricamento avanzate. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Ottimizza modello </text> </panel> - <text name="description"> + <text name="optimize_description"> Abbiamo ottimizzato il modello per migliorare le prestazioni. Se necessario, può essere regolato ulteriormente. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Genera livello di dettaglio: Alto </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Modifica fisica </text> </panel> - <text name="description"> + <text name="physics_description"> Verrà creata una forma per lo scafo esterno del modello. Regola il livello di dettaglio della forma in base al fine desiderato del modello. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Ricalcola fisica" name="recalculate_physics_btn"/> <button label="Ricalcolo in corso..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Rivedi </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impatto sul lotto o sulla regione: [EQUIV] prim equivalenti </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Caricamento completato </text> </panel> diff --git a/indra/newview/skins/default/xui/it/floater_preview_animation.xml b/indra/newview/skins/default/xui/it/floater_preview_animation.xml index 73082c9526..ed609c70fa 100644 --- a/indra/newview/skins/default/xui/it/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/it/floater_preview_animation.xml @@ -6,6 +6,6 @@ <text name="desc txt"> Descrizione: </text> - <button label="Riproduci in Second Life" label_selected="Ferma" left="20" name="Anim play btn" tool_tip="Riproduci questa animazione così che gli altri possano vederla" width="131"/> - <button label="Esegui localmente" label_selected="Ferma" left="162" name="Anim audition btn" tool_tip="Riproduci questa animazione così che solo tu possa vederla" width="125"/> + <button label="Riproduci in Second Life" label_selected="Ferma" name="Inworld" tool_tip="Riproduci questa animazione così che gli altri possano vederla"/> + <button label="Riproduci localmente" label_selected="Ferma" name="Locally" tool_tip="Riproduci questa animazione così che solo tu possa vederla"/> </floater> diff --git a/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/it/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/it/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..23da6f7588 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_test_text_vertical_aligment.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="FINESTRA DI TEST"/> diff --git a/indra/newview/skins/default/xui/it/floater_tools.xml b/indra/newview/skins/default/xui/it/floater_tools.xml index 0d981e2424..c963ac72e6 100644 --- a/indra/newview/skins/default/xui/it/floater_tools.xml +++ b/indra/newview/skins/default/xui/it/floater_tools.xml @@ -1,5 +1,20 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="STRUMENTI PER COSTRUZIONE"> + <floater.string name="grid_screen_text"> + Schermo + </floater.string> + <floater.string name="grid_local_text"> + Locale + </floater.string> + <floater.string name="grid_world_text"> + Mondo + </floater.string> + <floater.string name="grid_reference_text"> + Riferimento + </floater.string> + <floater.string name="grid_attachment_text"> + Allegato + </floater.string> <floater.string name="status_rotate"> Sposta le fasce colorate per ruotare l'oggetto </floater.string> @@ -63,7 +78,12 @@ </text> <check_box initial_value="true" label="Ridimensiona le texture" name="checkbox stretch textures"/> <check_box initial_value="true" label="Scatto" name="checkbox snap to grid"/> - <button label="Opzioni..." label_selected="Opzioni..." name="Options..." tool_tip="Vedi più opzioni della griglia"/> + <combo_box name="combobox grid mode" tool_tip="Scegli il tipo di righello per posizionare l'oggetto"> + <combo_box.item label="Mondo" name="World"/> + <combo_box.item label="Locale" name="Local"/> + <combo_box.item label="Riferimento" name="Reference"/> + </combo_box> + <button label="" label_selected="Opzioni..." name="Options..." tool_tip="Vedi più opzioni della griglia"/> <button label="" label_selected="" name="ToolCube" tool_tip="Cubo"/> <button label="" label_selected="" name="ToolPrism" tool_tip="Prisma"/> <button label="" label_selected="" name="ToolPyramid" tool_tip="Piramide"/> diff --git a/indra/newview/skins/default/xui/it/floater_voice_effect.xml b/indra/newview/skins/default/xui/it/floater_voice_effect.xml index a0e49525ea..c83b11f698 100644 --- a/indra/newview/skins/default/xui/it/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/it/floater_voice_effect.xml @@ -42,13 +42,16 @@ <string name="effect_Demon"> Demonio </string> + <string name="effect_Female Elf"> + Elfo donna + </string> <string name="effect_Flirty"> Civettuolo </string> <string name="effect_Foxy"> Scaltro </string> - <string name="effect_Halloween_2010_Bonus"> + <string name="effect_Halloween 2010 Bonus"> Halloween_2010_Bonus </string> <string name="effect_Helium"> @@ -57,9 +60,18 @@ <string name="effect_Husky"> Fusto </string> + <string name="effect_Husky Whisper"> + Sospiro rauco + </string> <string name="effect_Intercom"> Interfono </string> + <string name="effect_Julia"> + Julia + </string> + <string name="effect_Lo Lilt"> + Inflessione bassa + </string> <string name="effect_Macho"> Macho </string> @@ -69,6 +81,9 @@ <string name="effect_Mini"> Mini </string> + <string name="effect_Model"> + Modella + </string> <string name="effect_Nano"> Nano </string> @@ -90,6 +105,9 @@ <string name="effect_Roxanne"> Rosanna </string> + <string name="effect_Rumble"> + Rombo + </string> <string name="effect_Sabrina"> Sabrina </string> @@ -102,6 +120,9 @@ <string name="effect_Shorty"> Bassotto </string> + <string name="effect_Smaller"> + Più piccolo + </string> <string name="effect_Sneaky"> Vile </string> diff --git a/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml index ede4a507c0..4740c9bf67 100644 --- a/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocca" name="touch"/> <menu_item_call label="Siediti" name="sit"/> <menu_item_call label="Paga" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Aggiungi" name="add"/> <menu_item_call label="Segnala" name="report"/> <menu_item_call label="Blocca" name="block"/> + <menu_item_call label="Sblocca" name="unblock"/> <menu_item_call label="Zoom avanti" name="zoom_in"/> <menu_item_call label="Rimuovi" name="remove"/> <menu_item_call label="Maggiori informazioni" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/it/menu_inventory.xml b/indra/newview/skins/default/xui/it/menu_inventory.xml index 57aa4dc97d..4bf6be82fd 100644 --- a/indra/newview/skins/default/xui/it/menu_inventory.xml +++ b/indra/newview/skins/default/xui/it/menu_inventory.xml @@ -59,6 +59,7 @@ <menu_item_call label="Proprietà" name="Properties"/> <menu_item_call label="Rinomina" name="Rename"/> <menu_item_call label="Copia UUID dell'oggetto" name="Copy Asset UUID"/> + <menu_item_call label="Taglia" name="Cut"/> <menu_item_call label="Copia" name="Copy"/> <menu_item_call label="Incolla" name="Paste"/> <menu_item_call label="Incolla come link" name="Paste As Link"/> @@ -84,6 +85,6 @@ <menu_item_call label="Aggiungi" name="Wearable Add"/> <menu_item_call label="Togli" name="Take Off"/> <menu_item_call label="Copia nella casella venditore in uscita" name="Merchant Copy"/> - <menu_item_call label="Passa alla casella venditore in uscita" name="Merchant Move"/> + <menu_item_call label="Invia a Marketplace" name="Marketplace Send"/> <menu_item_call label="--nessuna opzione--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/it/menu_login.xml b/indra/newview/skins/default/xui/it/menu_login.xml index 834db974da..7b060e6565 100644 --- a/indra/newview/skins/default/xui/it/menu_login.xml +++ b/indra/newview/skins/default/xui/it/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Imposta dimensioni della finestra..." name="Set Window Size..."/> <menu_item_call label="Mostra i Termini del servizio (TOS)" name="TOS"/> <menu_item_call label="Mostra messaggio critico" name="Critical"/> - <menu_item_call label="Test browser multimedia" name="Web Browser Test"/> <menu_item_call label="Test debug finestra contenuti Web" name="Web Content Floater Debug Test"/> + <menu label="Imposta livello di registrazione" name="Set Logging Level"/> <menu_item_check label="Mostra selettore griglia" name="Show Grid Picker"/> <menu_item_call label="Mostra Console notifiche" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml index 5140d2b1ec..99b7e3c4e6 100644 --- a/indra/newview/skins/default/xui/it/menu_viewer.xml +++ b/indra/newview/skins/default/xui/it/menu_viewer.xml @@ -14,14 +14,14 @@ <menu_item_check label="Vola" name="Fly"/> <menu_item_check label="Corri sempre" name="Always Run"/> <menu_item_call label="Ferma animazione" name="Stop Animating My Avatar"/> + <menu_item_call label="Cammina / corri / vola..." name="Walk / run / fly"/> </menu> <menu label="Stato" name="Status"> <menu_item_call label="Assente" name="Set Away"/> <menu_item_call label="Non disponibile" name="Set Busy"/> </menu> - <menu_item_call label="Richiedi diritti Admin" name="Request Admin Options"/> - <menu_item_call label="Lascia stato Admin" name="Leave Admin Options"/> - <menu_item_call label="Compra L$" name="Buy and Sell L$"/> + <menu_item_call label="Acquista L$..." name="Buy and Sell L$"/> + <menu_item_call label="Casella venditore in uscita..." name="MerchantOutbox"/> <menu_item_call label="Dashboard dell'account..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=it"/> </menu_item_call> @@ -63,7 +63,7 @@ <menu_item_check label="Proprietà del lotto" name="Parcel Properties"/> <menu_item_check label="Menu Avanzato" name="Show Advanced Menu"/> </menu> - <menu label="Sole" name="Environment Settings"> + <menu label="Sole" name="Sun"> <menu_item_call label="Alba" name="Sunrise"/> <menu_item_call label="Mezzogiorno" name="Noon"/> <menu_item_call label="Tramonto" name="Sunset"/> @@ -178,22 +178,22 @@ <menu_item_check label="Mostra mirino visuale soggettiva" name="ShowCrosshairs"/> </menu> <menu label="Modalità di rendering" name="Rendering Types"> - <menu_item_check label="Semplice" name="Simple"/> - <menu_item_check label="Alpha (Trasparenza)" name="Alpha"/> - <menu_item_check label="Albero" name="Tree"/> - <menu_item_check label="Avatar" name="Character"/> - <menu_item_check label="Superficie chiusa" name="Surface Patch"/> - <menu_item_check label="Cielo" name="Sky"/> - <menu_item_check label="Acqua" name="Water"/> - <menu_item_check label="Suolo" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Erba" name="Grass"/> - <menu_item_check label="Nuvole" name="Clouds"/> - <menu_item_check label="Particelle" name="Particles"/> - <menu_item_check label="Urti" name="Bump"/> + <menu_item_check label="Semplice" name="Rendering Type Simple"/> + <menu_item_check label="Alpha (Trasparenza)" name="Rendering Type Alpha"/> + <menu_item_check label="Albero" name="Rendering Type Tree"/> + <menu_item_check label="Avatar" name="Rendering Type Character"/> + <menu_item_check label="Toppa superficie" name="Rendering Type Surface Patch"/> + <menu_item_check label="Cielo" name="Rendering Type Sky"/> + <menu_item_check label="Acqua" name="Rendering Type Water"/> + <menu_item_check label="Suolo" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Erba" name="Rendering Type Grass"/> + <menu_item_check label="Nuvole" name="Rendering Type Clouds"/> + <menu_item_check label="Particelle" name="Rendering Type Particles"/> + <menu_item_check label="Urto" name="Rendering Type Bump"/> </menu> <menu label="Caratteristiche di rendering" name="Rendering Features"> - <menu_item_check label="Interfaccia utente" name="UI"/> + <menu_item_check label="Interfaccia utente" name="ToggleUI"/> <menu_item_check label="Selezionati" name="Selected"/> <menu_item_check label="Evidenziato" name="Highlighted"/> <menu_item_check label="Texture dinamiche" name="Dynamic Textures"/> @@ -206,8 +206,6 @@ <menu_item_check label="Fluidità mouse" name="Mouse Smoothing"/> <menu_item_call label="Rilascia tasti" name="Release Keys"/> <menu label="Scorciatoie" name="Shortcuts"> - <menu_item_call label="Immagine ([COST]L$)..." name="Upload Image"/> - <menu_item_check label="Cerca" name="Search"/> <menu_item_check label="Mostra menu Avanzato - tasti di scelta rapida esistenti" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Chiudi finestra" name="Close Window"/> <menu_item_call label="Chiudi tutte le finestre" name="Close All Windows"/> @@ -216,13 +214,6 @@ <menu_item_check label="Joystick Flycam" name="Joystick Flycam"/> <menu_item_call label="Reimposta vista" name="Reset View"/> <menu_item_call label="Guarda l'ultima conversazione" name="Look at Last Chatter"/> - <menu label="Seleziona strumento di costruzione" name="Select Tool"> - <menu_item_call label="Strumento Ingrandisci" name="Focus"/> - <menu_item_call label="Strumento Movimento" name="Move"/> - <menu_item_call label="Strumento Modifica" name="Edit"/> - <menu_item_call label="Strumento Crea" name="Create"/> - <menu_item_call label="Strumento Terreno" name="Land"/> - </menu> <menu_item_call label="Zoom avanti" name="Zoom In"/> <menu_item_call label="Zoom predefinito" name="Zoom Default"/> <menu_item_call label="Zoom indietro" name="Zoom Out"/> @@ -278,6 +269,7 @@ <menu_item_check label="Crea coda" name="Build Queue"/> <menu_item_check label="Vettori vento" name="Wind Vectors"/> <menu_item_check label="Complessità rendering" name="rendercomplexity"/> + <menu_item_check label="Byte collegamento" name="attachment bytes"/> <menu_item_check label="Scolpisci" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,9 +292,8 @@ <menu_item_call label="Lascia un pacchetto" name="Drop a Packet"/> </menu> <menu_item_call label="Urti, spinte e contatti" name="Bumps, Pushes &amp; Hits"/> - <menu label="Mondo" name="World"> - <menu_item_check label="Esclusione al sole della regione" name="Sim Sun Override"/> - <menu_item_check label="Effetto marcatore lampeggiante" name="Cheesy Beacon"/> + <menu label="Mondo" name="DevelopWorld"> + <menu_item_check label="Esclusione al sole della simulazione" name="Sim Sun Override"/> <menu_item_check label="Clima fisso" name="Fixed Weather"/> <menu_item_call label="Dump della cache oggetti regione" name="Dump Region Object Cache"/> </menu> @@ -324,11 +315,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Iride" name="Iris"/> - <menu_item_call label="Testa" name="Head"/> - <menu_item_call label="Parte superiore del corpo" name="Upper Body"/> - <menu_item_call label="Parte inferiore del corpo" name="Lower Body"/> - <menu_item_call label="Gonna" name="Skirt"/> + <menu_item_call label="Iride" name="Grab Iris"/> + <menu_item_call label="Testa" name="Grab Head"/> + <menu_item_call label="Parte superiore del corpo" name="Grab Upper Body"/> + <menu_item_call label="Parte inferiore del corpo" name="Grab Lower Body"/> + <menu_item_call label="Gonna" name="Grab Skirt"/> </menu> <menu label="Test personaggio" name="Character Tests"> <menu_item_call label="Alterna la geometria dei personaggi" name="Toggle Character Geometry"/> @@ -344,18 +335,27 @@ </menu> <menu_item_check label="Texture HTTP" name="HTTP Textures"/> <menu_item_check label="Inventario HTTP" name="HTTP Inventory"/> + <menu_item_call label="Attiva Visual Leak Detector" name="Enable Visual Leak Detector"/> <menu_item_check label="Finestra Console al prossimo lancio" name="Console Window"/> + <menu label="Imposta livello di registrazione" name="Set Logging Level"> + <menu_item_check label="Debug" name="Debug"/> + <menu_item_check label="Informazioni" name="Info"/> + <menu_item_check label="Attenzione" name="Warning"/> + <menu_item_check label="Errore" name="Error"/> + <menu_item_check label="Nessuno" name="None"/> + </menu> <menu_item_call label="Richiedi diritti Admin" name="Request Admin Options"/> <menu_item_call label="Lascia stato Admin" name="Leave Admin Options"/> <menu_item_check label="Mostra menu Admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Prendi copia" name="Take Copy"/> + <menu label="Oggetto" name="AdminObject"> + <menu_item_call label="Prendi copia" name="Admin Take Copy"/> <menu_item_call label="Rendimi proprietario" name="Force Owner To Me"/> <menu_item_call label="Forza permesso proprietario" name="Force Owner Permissive"/> <menu_item_call label="Elimina" name="Delete"/> <menu_item_call label="Blocca" name="Lock"/> + <menu_item_call label="Ottieni ID asset" name="Get Assets IDs"/> </menu> <menu label="Lotto" name="Parcel"> <menu_item_call label="Rendimi proprietario" name="Owner To Me"/> @@ -372,5 +372,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="Fisica" name="Physics"/> </menu> + <menu label="Guida" name="DeprecatedHelp"> + <menu_item_call label="Blog ufficiale Linden" name="Official Linden Blog"/> + <menu_item_call label="Portale script" name="Scripting Portal"/> + <menu label="Segnalazione bug" name="Bug Reporting"> + <menu_item_call label="Monitoraggio problemi pubblici" name="Public Issue Tracker"/> + <menu_item_call label="Guida Monitoraggio problemi pubblici" name="Publc Issue Tracker Help"/> + <menu_item_call label="Guida alla segnalazione di bug" name="Bug Reporing 101"/> + <menu_item_call label="Problemi sicurezza" name="Security Issues"/> + <menu_item_call label="Wiki domande e risposte" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml index fcc515186d..0e6fee60d1 100644 --- a/indra/newview/skins/default/xui/it/notifications.xml +++ b/indra/newview/skins/default/xui/it/notifications.xml @@ -86,17 +86,38 @@ Accertati che la tua connessione Internet stia funzionando correttamente. <usetemplate canceltext="Annulla" name="yesnocancelbuttons" notext="Non salvare" yestext="Salva"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Non hai l'autorizzazione necessaria per copiare questo oggetto nella casella in uscita di Marketplace. Sei sicuro di volere spostare gli oggetti seguenti? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="No" yestext="Sì"/> + Non hai l'autorizzazione necessaria per copiare almeno uno di questi elementi nella casella in uscita del rivenditore. Puoi spostarli o lasciarli indietro. + <usetemplate name="okcancelbuttons" notext="Non spostare gli oggetti" yestext="Sposta oggetti"/> </notification> - <notification name="OutboxUploadComplete"> - Caricamento di Marketplace completato. - <usetemplate name="okbutton" yestext="Ottimo!"/> + <notification name="OutboxFolderCreated"> + Una nuova cartella è stata creata per ciascun elemento trasferito nel livello superiore della casella in uscita del rivenditore. + <usetemplate ignoretext="Una nuova cartella è stata creata nella casella in uscita del rivenditore" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Caricamento di Marketplace completato senza errori. Correggi i problemi nella casella in uscita e riprova. Grazie. - <usetemplate name="okbutton" yestext="Riprova"/> + <notification name="OutboxImportComplete"> + Successo + +Tutte le cartelle sono state inviate a Marketplace correttamente. + <usetemplate ignoretext="Tutte le cartelle inviate a Marketplace" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Alcune cartelle non sono state trasferite + +Si sono verificati degli errori durante l'invio di alcune cartelle a Marketplace. Tali cartelle sono ancora nella casella in uscita del rivenditore. + +Per ulteriori informazioni consulta il [[MARKETPLACE_IMPORTS_URL] registro errori]. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Trasferimento non riuscito + +Nessuna cartella è stata inviata a Marketplace, a causa di un errore di sistema o di rete. Riprova più tardi. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Inizializzazione Marketplace non riuscita + +L'inizializzazione con il Marketplace non ha avuto successo a causa di un errore di sistema o di rete. Riprova più tardi. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> C'è stato un problema importando il testo di uno script per la seguente ragione: [REASON]. Riprova più tardi. @@ -647,7 +668,7 @@ Attese [VALIDS] Impossibile creare il file in uscita: [FILE] </notification> <notification name="DoNotSupportBulkAnimationUpload"> - [APP_NAME] non supporta ancora il caricamento in blocco di file di animazione. + [APP_NAME] non supporta ancora il caricamento in blocco di file di animazione in formato BVH. </notification> <notification name="CannotUploadReason"> Impossibile importare il file [FILE] a causa del seguente motivo: [REASON] @@ -1437,8 +1458,8 @@ Per installare l'aggiornamento è necessario riavviare [APP_NAME]. <usetemplate ignoretext="Conferma prima di restituire gli oggetti ai relativi proprietari" name="okcancelignore" notext="Annulla" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Sei attualmente un membro del gruppo <nolink>[GROUP]</nolink>. -Vuoi lasciare il gruppo? + Attualmente sei un membro del gruppo <nolink>[GROUP]</nolink>. +Lasciare il gruppo? <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2611,16 +2632,16 @@ Concedi questa richiesta? '<nolink>[TITLE]</nolink>' di [NAME] [MESSAGE] <form name="form"> - <button name="Mute" text="Blocca"/> - <button name="Ignore" text="Ignora"/> + <button name="Client_Side_Mute" text="Blocca"/> + <button name="Client_Side_Ignore" text="Ignora"/> </form> </notification> <notification name="ScriptDialogGroup"> '<nolink>[TITLE]</nolink>' di [GROUPNAME] [MESSAGE] <form name="form"> - <button name="Mute" text="Blocca"/> - <button name="Ignore" text="Ignora"/> + <button name="Client_Side_Mute" text="Blocca"/> + <button name="Client_Side_Ignore" text="Ignora"/> </form> </notification> <notification name="BuyLindenDollarSuccess"> @@ -2818,6 +2839,18 @@ Con i seguenti residenti? [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Si può condividere solo una cartella alla volta. + +Sei sicuro di volere condividere gli oggetti seguenti: + +<nolink>[ITEMS]</nolink> + +Con i seguenti residenti: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Annulla" yestext="Ok"/> + </notification> <notification name="ItemsShared"> Gli oggetti sono stati condivisi. </notification> diff --git a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml index 1b529e2737..d46a15c735 100644 --- a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="nearby_chat"> - <check_box label="Traduci chat" name="translate_chat_checkbox"/> + <layout_stack name="stack"> + <layout_panel name="translate_chat_checkbox_lp"> + <check_box label="Traduci chat" name="translate_chat_checkbox"/> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/it/panel_region_estate.xml b/indra/newview/skins/default/xui/it/panel_region_estate.xml index 61e3f31024..da6b6b277f 100644 --- a/indra/newview/skins/default/xui/it/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/it/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permetti accesso pubblico" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Limita l'accesso agli account verificati con: + Consenti l'accesso solo ai Residenti che: </text> - <check_box label="Informazioni di pagamento in archivio" name="limit_payment" tool_tip="Espelli i residenti non identificati"/> - <check_box label="Verifica età" name="limit_age_verified" tool_tip="Espelli i residenti che non hanno la loro età verificata. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno memorizzato le informazioni per l'addebito" name="limit_payment" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno verificato l'età" name="limit_age_verified" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver verificato la propria età. Vedi [SUPPORT_SITE] per maggiori informazioni."/> <check_box label="Permetti la chat voice" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permetti teleport diretto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/it/panel_script_ed.xml b/indra/newview/skins/default/xui/it/panel_script_ed.xml index 950dfacf3a..d7ee8230b3 100644 --- a/indra/newview/skins/default/xui/it/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/it/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="File" name="File"> <menu_item_call label="Salva" name="Save"/> <menu_item_call label="Annulla tutte le modifiche" name="Revert All Changes"/> + <menu_item_call label="Carica da file..." name="LoadFromFile"/> + <menu_item_call label="Salva su file..." name="SaveToFile"/> </menu> <menu label="Modifica" name="Edit"> <menu_item_call label="Annulla" name="Undo"/> diff --git a/indra/newview/skins/default/xui/it/panel_status_bar.xml b/indra/newview/skins/default/xui/it/panel_status_bar.xml index 4abc90113f..0aaf89d8c8 100644 --- a/indra/newview/skins/default/xui/it/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/it/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> L$ [AMT] </panel.string> - <panel name="balance_bg"> + <panel left="-405" name="balance_bg" width="195"> <text name="balance" tool_tip="Clicca per aggiornare il tuo saldo in L$" value="L$ 20"/> <button label="Acquista L$" name="buyL" tool_tip="Clicca per acquistare più L$"/> <button label="Acquisti" name="goShop" tool_tip="Apri Mercato Second Life" width="75"/> diff --git a/indra/newview/skins/default/xui/it/sidepanel_inventory.xml b/indra/newview/skins/default/xui/it/sidepanel_inventory.xml index 5d6c7681f9..5ac0961bd7 100644 --- a/indra/newview/skins/default/xui/it/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/it/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Cose" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Oggetti ricevuti ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Oggetti ricevuti - </string> - <button label="Oggetti ricevuti" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nuovi - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Gli acquisti dal mercato verranno consegnati qui. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Casella venditore in uscita ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Casella venditore in uscita - </string> - <button label="Casella venditore in uscita" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Push su negozio Marketplace"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Caricamento in corso... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Oggetti ricevuti ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Oggetti ricevuti + </string> + <button label="Oggetti ricevuti" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nuovi + </text> + <panel name="inbox_inventory_placeholder_panel" tool_tip="Trascina gli elementi nell'inventario per usarli"> + <text name="inbox_inventory_placeholder"> + Gli acquisti dal mercato verranno consegnati qui. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml index c81dd0f55d..8529fadd7d 100644 --- a/indra/newview/skins/default/xui/it/strings.xml +++ b/indra/newview/skins/default/xui/it/strings.xml @@ -178,8 +178,8 @@ Visita www.secondlife.com/status per aggiornamenti. </string> <string name="LoginFailedPremiumOnly"> L'accesso a Second Life è temporaneamente limitato per garantire che chi è nel mondo virtuale abbia la migliore esperienza possibile. - -Le persona con account gratuiti non potrenno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life. + +Le persone con account gratuiti non potranno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life. </string> <string name="LoginFailedComputerProhibited"> Non si può accedere a Second Life da questo computer. @@ -336,17 +336,35 @@ Prova ad accedere nuovamente tra un minuto. Solo un singolo oggetto può essere creato qui </string> <string name="TooltipPrice" value="L$ [AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Non puoi rezzare elementi nella tua casella in uscita del rivenditore + </string> <string name="TooltipOutboxNoTransfer"> - Almeno un oggetto non può essere venduto o trasferito a un altro utente. + Almeno uno di questi oggetti non può essere venduto o trasferito. + </string> + <string name="TooltipOutboxNotInInventory"> + La tua casella in uscita del rivenditore può accettare solo elementi provenienti dal tuo inventario </string> <string name="TooltipOutboxWorn"> - Stai indossando almeno uno degli oggetti. Rimuovili dall'avatar e prova nuovamente a spostarli. + Non puoi mettere gli elementi che indossi nella casella in uscita del rivenditore + </string> + <string name="TooltipOutboxCallingCard"> + Non puoi inserire il tuo biglietto da visita nella tua casella in uscita del rivenditore </string> <string name="TooltipOutboxFolderLevels"> - Questa cartella contiene troppi livelli di cartelle nidificate. Riordina le cartelle interne in modo che non ci siano più di 4 livelli (cartella principale che contiene la cartella A, che contiene la cartella B, che contiene la cartella C). + La profondità delle caselle nidificate è maggiore di 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + Il numero di sottocartelle nella cartella al livello più alto è maggiore di 20 </string> <string name="TooltipOutboxTooManyObjects"> - Questa cartella contiene più di 200 oggetti. Inserisci alcuni oggetti in scatole per ridurne il numero. + Il numero di elementi nella cartella al livello più alto è maggiore di 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Non puoi spostare una cartella nella relativa cartella secondaria + </string> + <string name="TooltipDragOntoSelf"> + Non puoi spostare una cartella in se stessa </string> <string name="TooltipHttpUrl"> Clicca per visitare questa pagina web @@ -811,6 +829,9 @@ Prova ad accedere nuovamente tra un minuto. <string name="anim_yes_head"> Si </string> + <string name="multiple_textures"> + Multiple + </string> <string name="texture_loading"> Caricamento in corso... </string> @@ -967,6 +988,9 @@ Prova ad accedere nuovamente tra un minuto. <string name="choose_the_directory"> Scegli la cartella </string> + <string name="script_files"> + Script + </string> <string name="AvatarSetNotAway"> Imposta come non assente </string> @@ -1205,43 +1229,36 @@ Prova ad accedere nuovamente tra un minuto. Non hai una copia di questa texture nel tuo inventario </string> <string name="InventoryInboxNoItems"> - Quando acquisti o ricevi un oggetto, verrà visualizzato qui per permetterti di trascinarlo in una cartella dell'inventario o di cancellarlo se non desideri mantenerlo. + Gli acquissti dal mercato verranno mostrati qui. Potrai quindi trascinarli nel tuo inventario per usarli. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME]/learn_more + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - La casella in uscita del rivenditore non è configurata correttamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Errore di configurazione della casella in uscita del rivenditore + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Contatta l'Assistenza clienti per correggere il problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Chiunque può vendere oggetti nel Marketplace - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Diventa un rivenditore! + Chiunque può vendere oggetti nel Marketplace. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life Marketplace] offre in vendita più di un milione di prodotti virtuali, tutti creati da Residenti. Anche tu puoi vendere gli oggetti che crei, oltre ad alcuni degli oggetti che hai acquistato. È facile da usare e l'impostazione è gratuita. [[LEARN_MORE_URL] Leggi ulteriori informazioni] oppure [[CREATE_STORE_URL] crea un negozio] sul Marketplace per cominciare. + Per diventare un venditore, devi [[MARKETPLACE_CREATE_STORE_URL] creare un negozio nel Marketplace]. </string> <string name="InventoryOutboxNoItemsTitle"> - Un nuovo modo di inviare oggetti al Marketplace - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Trascina gli oggetti qui per prepararli per la vendita nel Marketplace + La tua casella in uscita è vuota. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Trascina elementi o cartelle che desideri vendere in quest'area. Verrà visualizzata una copia dell'elemento, senza che venga modificato l'inventario, tranne nel caso in cui venga trascinato un oggetto per cui non è permessa la copia. Clicca sul pulsante Carica per caricare gli elementi su Marketplace. Dopo aver spostato gli elementi nell'inventario di Marketplace, non saranno più visibili in questa cartella. + Trascina le cartelle in questa area e clicca su "Invia a Marketplace" per metterle in vendita su [[MARKETPLACE_DASHBOARD_URL] Marketplace]. </string> <string name="Marketplace Error None"> Nessun errore @@ -1253,7 +1270,7 @@ Prova ad accedere nuovamente tra un minuto. Errore: questa cartella non include alcun contenuto. </string> <string name="Marketplace Error Unassociated Products"> - Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l'accesso al sito di Marketplace e riduci il numero di oggetti non associati. + Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l'accesso al sito di Marketplace e riduci il numero di oggetti non associati. </string> <string name="Marketplace Error Object Limit"> Errore: questo elemento contiene troppi oggetti. Per risolvere questo problema, inserisci più oggetti insieme in una scatola per ridurre a meno di 200 il numero totale di oggetti. @@ -3829,6 +3846,9 @@ Se il messaggio persiste, contatta [SUPPORT_SITE]. <string name="Saved_message"> (Salvato [LONG_TIMESTAMP]) </string> + <string name="IM_unblock_only_groups_friends"> + Per vedere questo messaggio, devi deselezionare 'Solo amici e gruppi possono chiamarmi o mandarmi IM' in Preferenze/Privacy. + </string> <string name="answered_call"> Risposto alla chiamata </string> @@ -4014,7 +4034,7 @@ Se il messaggio persiste, contatta [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Caricamento in corso... - + Segnala abuso </string> <string name="New Shape"> @@ -4282,7 +4302,7 @@ Segnala abuso <string name="server_is_down"> Nonostante i nostri tentativi, si è verificato un errore imprevisto. - Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio. + Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio. Se il problema continua, ti consigliamo di controllare le tue impostazioni di rete e della firewall. </string> <string name="dateTimeWeekdaysNames"> @@ -4749,6 +4769,9 @@ Prova a racchiudere il percorso dell'editor in doppie virgolette. <string name="Command_Move_Label"> Cammina / corri / vola </string> + <string name="Command_Outbox_Label"> + Casella in uscita del rivenditore + </string> <string name="Command_People_Label"> Persone </string> @@ -4821,6 +4844,9 @@ Prova a racchiudere il percorso dell'editor in doppie virgolette. <string name="Command_Move_Tooltip"> Movimento avatar </string> + <string name="Command_Outbox_Tooltip"> + Trasferisci elementi al tuo mercato per la vendita + </string> <string name="Command_People_Tooltip"> Amici, gruppi e persone vicine </string> diff --git a/indra/newview/skins/default/xui/ja/floater_about_land.xml b/indra/newview/skins/default/xui/ja/floater_about_land.xml index 816a6ff203..7c87bad5a3 100644 --- a/indra/newview/skins/default/xui/ja/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ja/floater_about_land.xml @@ -375,7 +375,7 @@ </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="写真をクリックして選択"/> <text name="allow_label5"> - この区画にいるアバターに会ってチャットできます + 他の区画にいるアバターがこの区画にいるアバターに会ってチャットできる </text> <check_box label="アバターを表示" name="SeeAvatarsCheck" tool_tip="他の区画のアバターが、この区画にいるアバターに会ってチャットすることを許可し、あなたもそれらアバターに会ってチャットできるようにします。"/> <text name="landing_point"> @@ -459,12 +459,12 @@ <text name="Limit access to this parcel to:"> この区画へのアクセス </text> - <check_box label="パブリックアクセスを許可する [MATURITY]" name="public_access"/> + <check_box label="パブリックアクセスを許可(このオプションをオフにすると立入禁止ラインが作成されます)" name="public_access"/> <text name="Only Allow"> - 次の住人のアクセスを許可: + 次の住人にのみアクセスを許可: </text> - <check_box label="支払情報登録済 [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="未確認の住人の立入を禁止します。"/> - <check_box label="年齢確認 [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="年齢確認を済ませていない住人の立入を禁止します。 詳しい情報は [SUPPORT_SITE] をご覧下さい。"/> + <check_box label="支払情情報が登録されている [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="支払情報が登録されていないと、この区画にアクセスすることはできません。詳細については、[SUPPORT_SITE] をご覧ください。"/> + <check_box label="年齢確認が済んでいる [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="この区画にアクセスするには、年齢確認を済ませる必要があります。詳細については、[SUPPORT_SITE] をご覧ください。"/> <check_box label="グループのアクセスを許可:[GROUP]" name="GroupCheck" tool_tip="「一般」タブで、グループを選択してください。"/> <check_box label="入場許可を販売:" name="PassCheck" tool_tip="この区画への一時的なアクセスを許可します。"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/ja/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/ja/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..2bada303ae --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_animation_anim_preview.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Anim Preview" title="ANIMATION.ANIM"> + <text name="name_label"> + 名前: + </text> + <text name="description_label"> + 説明: + </text> + <button label="アップロード(L$[AMOUNT])" name="ok_btn"/> + <button label="取り消し" label_selected="取り消し" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/ja/floater_animation_bvh_preview.xml new file mode 100644 index 0000000000..f74bab3598 --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_animation_bvh_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + 動きを初期化できませんでした + </floater.string> + <floater.string name="anim_too_long"> + アニメーションファイルの長さは [LENGTH] 秒です。 + +アニメーションの最大長は [MAX_LENGTH] 秒です。 + </floater.string> + <floater.string name="failed_file_read"> + アニメーションファイルを読み取れません。 + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + Ok + </floater.string> + <floater.string name="E_ST_EOF"> + ファイルの終端が不完全です。 + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + 制約定義を読み取れません。 + </floater.string> + <floater.string name="E_ST_NO_FILE"> + BVH ファイルを開けません。 + </floater.string> + <floater.string name="E_ST_NO_HIER"> + HIERARCHY ヘッダーが無効です。 + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + ROOT または JOINT が見つかりません。 + </floater.string> + <floater.string name="E_ST_NO_NAME"> + JOINT 名を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + OFFSET が見つかりません。 + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + CHANNELS が見つかりません。 + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + 回転順序を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + 回転軸を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + MOTION が見つかりません。 + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + フレーム数を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + フレーム時間を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_POS"> + 位置の値を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_ROT"> + 回転値を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + 変換ファイルを開けません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + 変換ヘッダーを読み取れません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + 変換名を読み取れません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + 変換無視値を読み取れません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + 変換相対値を読み取れません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + 変換 outname 値を読み取れません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + 変換行列を読み取れません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Mergechild 名を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Mergeparent 名を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + priority 値を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + loop 値を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + easeln 値を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + easeOut 値を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + Hand morph 値を取得できません。 + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + emote 名を読みとれません。 + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + ルートジョイント名が不正です。「hip」を使用してください。 + </floater.string> + <text name="name_label"> + 名前: + </text> + <text name="description_label"> + 説明: + </text> + <spinner label="優先度" name="priority" tool_tip="このアニメーションでどのアニメーションを上書きできるかを決めます"/> + <check_box label="ループ" name="loop_check" tool_tip="このアニメーションをループ再生にします"/> + <spinner label="イン(%)" name="loop_in_point" tool_tip="アニメーションのループ復帰点を設定します"/> + <spinner label="アウト(%)" name="loop_out_point" tool_tip="アニメーションのループ終了点を設定します"/> + <text name="hand_label"> + 手のポーズ + </text> + <combo_box name="hand_pose_combo" tool_tip="アニメーション再生中の手の動きを決めます"> + <combo_box.item label="広げる" name="Spread"/> + <combo_box.item label="リラックス" name="Relaxed"/> + <combo_box.item label="指を指す・両手" name="PointBoth"/> + <combo_box.item label="拳" name="Fist"/> + <combo_box.item label="リラックス・左" name="RelaxedLeft"/> + <combo_box.item label="指を指す・左" name="PointLeft"/> + <combo_box.item label="拳を上げる・左" name="FistLeft"/> + <combo_box.item label="リラックス・右" name="RelaxedRight"/> + <combo_box.item label="指を指す・右" name="PointRight"/> + <combo_box.item label="拳を上げる・右" name="FistRight"/> + <combo_box.item label="敬礼・右" name="SaluteRight"/> + <combo_box.item label="タイピング" name="Typing"/> + <combo_box.item label="ピース・右" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + 表情 + </text> + <combo_box name="emote_combo" tool_tip="アニメーション再生中の顔の表情を決めます"> + <item label="(なし)" name="[None]" value=""/> + <item label="アーーーーー" name="Aaaaah" value="アーーーーー"/> + <item label="恐れる" name="Afraid" value="恐れる"/> + <item label="怒る" name="Angry" value="怒る"/> + <item label="満面の笑み" name="BigSmile" value="満面の笑み"/> + <item label="退屈" name="Bored" value="退屈"/> + <item label="泣く" name="Cry" value="泣く"/> + <item label="軽蔑" name="Disdain" value="軽蔑"/> + <item label="恥ずかしがる" name="Embarrassed" value="恥ずかしがる"/> + <item label="しかめっ面" name="Frown" value="しかめっ面"/> + <item label="キス" name="Kiss" value="キス"/> + <item label="笑う" name="Laugh" value="笑う"/> + <item label="むかつく" name="Plllppt" value="むかつく"/> + <item label="嫌悪感" name="Repulsed" value="嫌悪感"/> + <item label="悲しい" name="Sad" value="悲しい"/> + <item label="肩をすくめる" name="Shrug" value="肩をすくめる"/> + <item label="微笑む" name="Smile" value="微笑む"/> + <item label="驚く" name="Surprise" value="驚く"/> + <item label="ウィンク" name="Wink" value="ウィンク"/> + <item label="心配する" name="Worry" value="心配する"/> + </combo_box> + <text name="preview_label"> + プレビュー中の動作 + </text> + <combo_box name="preview_base_anim" tool_tip="これを使用して、アバターが一般的なアクションを実行している間にアニメーションの動作をテストします。"> + <item label="立つ" name="Standing" value="立つ"/> + <item label="歩く" name="Walking" value="歩く"/> + <item label="座る" name="Sitting" value="座る"/> + <item label="飛ぶ" name="Flying" value="飛ぶ"/> + </combo_box> + <spinner label="イーズイン(秒)" name="ease_in_time" tool_tip="アニメーションのブレンドイン時間(秒)"/> + <spinner label="イーズアウト(秒)" name="ease_out_time" tool_tip="アニメーションのブレンドアウト時間(秒)"/> + <button name="play_btn" tool_tip="アニメーションを再生する"/> + <button name="pause_btn" tool_tip="アニメーションを一時停止する"/> + <button name="stop_btn" tool_tip="アニメーションの再生を停止する"/> + <text name="bad_animation_text"> + アニメーションファイルを読み取れません。 + +Poser 4 からエクスポートした BVH ファイルをお勧めします。 + </text> + <button label="アップロード(L$[AMOUNT])" name="ok_btn"/> + <button label="取り消し" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_chat_bar.xml b/indra/newview/skins/default/xui/ja/floater_chat_bar.xml index 504cea5931..11f223ade6 100644 --- a/indra/newview/skins/default/xui/ja/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/ja/floater_chat_bar.xml @@ -2,6 +2,6 @@ <floater name="chat_bar" title="近くのチャット"> <panel name="bottom_panel"> <line_editor label="ここをクリックしてチャットを開始します。" name="chat_box" tool_tip="Enter キーを押して話し、Ctrl + Enter キーで叫びます。"/> - <button name="show_nearby_chat" tool_tip="近くのチャットログを表示・非表示"/> + <button name="show_nearby_chat" tool_tip="近くのチャットログを表示/非表示"/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml b/indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml index 725214086a..c01c46211e 100644 --- a/indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml +++ b/indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="item properties" title="持ち物アイテムのプロパティ"> +<floater name="item properties" title="インベントリアイテムのプロパティ"> <floater.string name="unknown"> (不明) </floater.string> @@ -24,11 +24,11 @@ <text name="LabelCreatorTitle"> クリエーター </text> - <button label="情報" label_selected="" name="BtnCreator"/> + <button label="プロフィール..." label_selected="" name="BtnCreator"/> <text name="LabelOwnerTitle"> オーナー: </text> - <button label="情報" label_selected="" name="BtnOwner"/> + <button label="プロフィール..." label_selected="" name="BtnOwner"/> <text name="LabelAcquiredTitle"> 入手日時: </text> diff --git a/indra/newview/skins/default/xui/ja/floater_inventory_view_finder.xml b/indra/newview/skins/default/xui/ja/floater_inventory_view_finder.xml index 47d57da031..af96edda79 100644 --- a/indra/newview/skins/default/xui/ja/floater_inventory_view_finder.xml +++ b/indra/newview/skins/default/xui/ja/floater_inventory_view_finder.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="Inventory Finder" title="最近取得した持ち物アイテム"> +<floater name="Inventory Finder" title="インベントリ最近取得したアイテム"> <check_box label="アニメーション" name="check_animation"/> <check_box label="コーリング・カード" name="check_calling_card"/> <check_box label="服" name="check_clothing"/> diff --git a/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml new file mode 100644 index 0000000000..c59a3dc0ab --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="マーチャントアウトボックス"> + <string name="OutboxFolderCount1"> + 1 個のフォルダ + </string> + <string name="OutboxFolderCountN"> + [NUM] 個のフォルダ + </string> + <string name="OutboxImporting"> + フォルダを送信中... + </string> + <string name="OutboxInitializing"> + 初期化中... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + ロード中... + </text> + </panel> + </panel> + <panel> + <button label="マーケットプレイスに送信" name="outbox_import_btn" tool_tip="自分のマーケットプレイス店頭に移動"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_model_wizard.xml b/indra/newview/skins/default/xui/ja/floater_model_wizard.xml index 6aaa9a42a5..746bd8553c 100644 --- a/indra/newview/skins/default/xui/ja/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/ja/floater_model_wizard.xml @@ -6,20 +6,20 @@ <button label="2. 最適化" name="optimize_btn"/> <button label="1. ファイルを選択" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> モデルファイルを選択 </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> - 上級ユーザーの場合:3D コンテンツの制作ツールを使い慣れた方は、高度なアップローダーもお試しください。 + 上級ユーザーの場合:3D コンテンツ制作ツールの使用に慣れている方は、高度なアップローダーもお試しください。 </text> <button label="アドバンスモードに切り替える" name="switch_to_advanced"/> <text name="Cache location"> - アップロードするモデルファイルの選択 + アップロードするモデルファイルを選択 </text> - <button label="参照" label_selected="参照" name="browse"/> + <button label="参照..." label_selected="参照..." name="browse"/> <text name="Model types"> Second Life は COLLADA (.dae) ファイルをサポートします。 </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> モデルを最適化 </text> </panel> - <text name="description"> - パフォーマンスを重視してモデルを最適化しました。必要に応じて調整してください。 + <text name="optimize_description"> + モデルはパフォーマンスを重視して最適化されています。必要に応じて調整してください。 </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> 次の描画詳細度を作成:高 </text> @@ -79,16 +79,16 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> 物理作用の調整 </text> </panel> - <text name="description"> + <text name="physics_description"> モデルの外殻構造のシェイプは弊社が作成します。モデルの目的に応じてシェイプの詳細度を調整してください。 </text> - <panel name="content"> - <button label="物理演算ウェイトを再計算" name="recalculate_physics_btn"/> + <panel name="physics_content"> + <button label="物理作用を再計算" name="recalculate_physics_btn"/> <button label="再計算中..." name="recalculating_physics_btn"/> <text name="lod_label"> 物理作用のプレビュー @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> 確認 </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> 区画/リージョンへの負荷:[EQUIV] プリム換算値 </text> @@ -123,13 +123,13 @@ L$ [FEE] のアップロード料金があなたのアカウントに請求されます。 </text> <text name="review_confirmation"> - アップロードボタンをクリックすると、モデルに含まれるマテリアルの所有権や使用許可を所持することを認めたことになります。 + アップロードボタンをクリックすることにより、モデルに含まれるマテリアルの所有権や使用許可の所持を認めたことになります。 </text> </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> アップロード完了 </text> </panel> @@ -137,7 +137,7 @@ モデルがアップロードされました。 </text> <text name="inventory_text"> - それは持ち物の「オブジェクト」フォルダにあります。 + それはインベントリの「オブジェクト」フォルダにあります。 </text> <text name="charged_fee"> あなたのアカウントに L$ [FEE] が請求されました。 diff --git a/indra/newview/skins/default/xui/ja/floater_my_inventory.xml b/indra/newview/skins/default/xui/ja/floater_my_inventory.xml index c6a789b63b..d708fc3dec 100644 --- a/indra/newview/skins/default/xui/ja/floater_my_inventory.xml +++ b/indra/newview/skins/default/xui/ja/floater_my_inventory.xml @@ -1,2 +1,2 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_my_inventory" title="持ち物"/> +<floater name="floater_my_inventory" title="インベントリ"/> diff --git a/indra/newview/skins/default/xui/ja/floater_object_weights.xml b/indra/newview/skins/default/xui/ja/floater_object_weights.xml index 3bd9b6b069..d727a268fb 100644 --- a/indra/newview/skins/default/xui/ja/floater_object_weights.xml +++ b/indra/newview/skins/default/xui/ja/floater_object_weights.xml @@ -6,7 +6,7 @@ <text name="objects_label" value="オブジェクト"/> <text name="prims" value="--"/> <text name="prims_label" value="プリム"/> - <text name="weights_of_selected_text" value="選択済み項目のウエイト"/> + <text name="weights_of_selected_text" value="選択済みアイテムのウエイト"/> <text name="download" value="--"/> <text name="download_label" value="ダウンロード"/> <text name="physics" value="--"/> diff --git a/indra/newview/skins/default/xui/ja/floater_openobject.xml b/indra/newview/skins/default/xui/ja/floater_openobject.xml index bd1b650f98..af02ffedda 100644 --- a/indra/newview/skins/default/xui/ja/floater_openobject.xml +++ b/indra/newview/skins/default/xui/ja/floater_openobject.xml @@ -3,6 +3,6 @@ <text name="object_name"> [DESC]: </text> - <button label="持ち物にコピー" label_selected="持ち物にコピー" name="copy_to_inventory_button"/> + <button label="インベントリにコピー" label_selected="インベントリにコピー" name="copy_to_inventory_button"/> <button label="コピーして装着" label_selected="コピーして装着" name="copy_and_wear_button"/> </floater> diff --git a/indra/newview/skins/default/xui/ja/floater_people.xml b/indra/newview/skins/default/xui/ja/floater_people.xml index 08bee88103..b180658ab7 100644 --- a/indra/newview/skins/default/xui/ja/floater_people.xml +++ b/indra/newview/skins/default/xui/ja/floater_people.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="floater_people" title="人"> <panel_container name="main_panel"> - <panel label="グループ情報" name="panel_group_info_sidetray"/> + <panel label="グループプロフィール" name="panel_group_info_sidetray"/> <panel label="ブロックされた住人とオブジェクト" name="panel_block_list_sidetray"/> </panel_container> </floater> diff --git a/indra/newview/skins/default/xui/ja/floater_preview_animation.xml b/indra/newview/skins/default/xui/ja/floater_preview_animation.xml index 4fc59e16d3..a3042f66ea 100644 --- a/indra/newview/skins/default/xui/ja/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/ja/floater_preview_animation.xml @@ -6,6 +6,6 @@ <text name="desc txt"> 説明: </text> - <button label="インワールドで再生" label_selected="停止" name="Anim play btn" tool_tip="他人にも見えるように再生します"/> - <button label="ローカル再生" label_selected="停止" name="Anim audition btn" tool_tip="自分だけが見えるように再生します"/> + <button label="インワールドで再生" label_selected="停止" name="Inworld" tool_tip="他人に見えるように再生"/> + <button label="ローカル再生" label_selected="停止" name="Locally" tool_tip="自分だけが見えるように再生"/> </floater> diff --git a/indra/newview/skins/default/xui/ja/floater_preview_texture.xml b/indra/newview/skins/default/xui/ja/floater_preview_texture.xml index 6ea1d79cfc..4617fd1d92 100644 --- a/indra/newview/skins/default/xui/ja/floater_preview_texture.xml +++ b/indra/newview/skins/default/xui/ja/floater_preview_texture.xml @@ -4,7 +4,7 @@ テクスチャ: [NAME] </floater.string> <floater.string name="Copy"> - 持ち物にコピー + インベントリにコピー </floater.string> <text name="desc txt"> 説明: diff --git a/indra/newview/skins/default/xui/ja/floater_snapshot.xml b/indra/newview/skins/default/xui/ja/floater_snapshot.xml index cf4732a68e..f145a2e8b8 100644 --- a/indra/newview/skins/default/xui/ja/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/ja/floater_snapshot.xml @@ -10,7 +10,7 @@ 投稿 </string> <string name="inventory_progress_str"> - 持ち物に保存 + インベントリに保存 </string> <string name="local_progress_str"> コンピュータに保存 @@ -22,7 +22,7 @@ メールが送信されました </string> <string name="inventory_succeeded_str"> - 持ち物に保存されました + インベントリに保存されました </string> <string name="local_succeeded_str"> コンピュータに保存されました @@ -34,7 +34,7 @@ メールを送信できませんでした。 </string> <string name="inventory_failed_str"> - 持ち物に保存できませんでした。 + インベントリに保存できませんでした。 </string> <string name="local_failed_str"> コンピュータに保存できませんでした。 diff --git a/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..31b5bbd3bf --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="レイアウトスタックテスト"/> diff --git a/indra/newview/skins/default/xui/ja/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/ja/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..40fd8e9f93 --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_test_text_vertical_aligment.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="テスト用ウィンドウ"/> diff --git a/indra/newview/skins/default/xui/ja/floater_tools.xml b/indra/newview/skins/default/xui/ja/floater_tools.xml index 8eddf55a44..2d12a5e56a 100644 --- a/indra/newview/skins/default/xui/ja/floater_tools.xml +++ b/indra/newview/skins/default/xui/ja/floater_tools.xml @@ -1,5 +1,20 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="制作ツール" title=""> + <floater.string name="grid_screen_text"> + 画面 + </floater.string> + <floater.string name="grid_local_text"> + ローカル + </floater.string> + <floater.string name="grid_world_text"> + 世界 + </floater.string> + <floater.string name="grid_reference_text"> + リファレンス + </floater.string> + <floater.string name="grid_attachment_text"> + アタッチメント + </floater.string> <floater.string name="status_rotate"> 色の付いたバンドをドラッグしてオブジェクトを回転 </floater.string> @@ -63,7 +78,12 @@ </text> <check_box initial_value="true" label="テクスチャを引き延ばす" name="checkbox stretch textures"/> <check_box initial_value="true" label="スナップ" name="checkbox snap to grid"/> - <button label="オプション..." label_selected="オプション" name="Options..." tool_tip="グリッドオプションを表示します"/> + <combo_box name="combobox grid mode" tool_tip="オブジェクトの配置に使うグリッドルーラの種類を選択"> + <combo_box.item label="世界" name="World"/> + <combo_box.item label="ローカル" name="Local"/> + <combo_box.item label="リファレンス" name="Reference"/> + </combo_box> + <button label="" label_selected="オプション" name="Options..." tool_tip="グリッドオプションを表示します"/> <button label="" label_selected="" name="ToolCube" tool_tip="キューブ"/> <button label="" label_selected="" name="ToolPrism" tool_tip="プリズム"/> <button label="" label_selected="" name="ToolPyramid" tool_tip="ピラミッド"/> diff --git a/indra/newview/skins/default/xui/ja/floater_voice_effect.xml b/indra/newview/skins/default/xui/ja/floater_voice_effect.xml index 801b7a9db0..ee675e143b 100644 --- a/indra/newview/skins/default/xui/ja/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/ja/floater_voice_effect.xml @@ -42,13 +42,16 @@ <string name="effect_Demon"> デーモン </string> + <string name="effect_Female Elf"> + 女性のエルフ + </string> <string name="effect_Flirty"> 気のありそうな </string> <string name="effect_Foxy"> 魅惑的 </string> - <string name="effect_Halloween_2010_Bonus"> + <string name="effect_Halloween 2010 Bonus"> ハロウィン_2010_ボーナス </string> <string name="effect_Helium"> @@ -57,9 +60,18 @@ <string name="effect_Husky"> ハスキー </string> + <string name="effect_Husky Whisper"> + スモーキーウィスパー + </string> <string name="effect_Intercom"> インターホン </string> + <string name="effect_Julia"> + ジュリア + </string> + <string name="effect_Lo Lilt"> + 軽快 + </string> <string name="effect_Macho"> マッチョ </string> @@ -69,6 +81,9 @@ <string name="effect_Mini"> ミニ </string> + <string name="effect_Model"> + モデル + </string> <string name="effect_Nano"> ナノ </string> @@ -90,6 +105,9 @@ <string name="effect_Roxanne"> ロクサン </string> + <string name="effect_Rumble"> + ランブル + </string> <string name="effect_Sabrina"> サブリナ </string> @@ -102,6 +120,9 @@ <string name="effect_Shorty"> チビ </string> + <string name="effect_Smaller"> + 小さめ + </string> <string name="effect_Sneaky"> コソコソ </string> diff --git a/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml index 2edade70bf..5a0519ba19 100644 --- a/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="触る" name="touch"/> <menu_item_call label="座る" name="sit"/> <menu_item_call label="支払う" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="追加" name="add"/> <menu_item_call label="報告" name="report"/> <menu_item_call label="ブロック" name="block"/> + <menu_item_call label="ブロック解除" name="unblock"/> <menu_item_call label="ズームイン" name="zoom_in"/> <menu_item_call label="削除" name="remove"/> <menu_item_call label="詳細" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/ja/menu_inventory.xml b/indra/newview/skins/default/xui/ja/menu_inventory.xml index 9449e61274..d1893a0fc8 100644 --- a/indra/newview/skins/default/xui/ja/menu_inventory.xml +++ b/indra/newview/skins/default/xui/ja/menu_inventory.xml @@ -59,6 +59,7 @@ <menu_item_call label="プロパティ" name="Properties"/> <menu_item_call label="名前を変更する" name="Rename"/> <menu_item_call label="UUID をコピーする" name="Copy Asset UUID"/> + <menu_item_call label="カット" name="Cut"/> <menu_item_call label="コピー" name="Copy"/> <menu_item_call label="貼り付け" name="Paste"/> <menu_item_call label="リンクを貼り付ける" name="Paste As Link"/> @@ -84,6 +85,6 @@ <menu_item_call label="追加" name="Wearable Add"/> <menu_item_call label="取り外す" name="Take Off"/> <menu_item_call label="マーチャントのアウトボックスにコピー" name="Merchant Copy"/> - <menu_item_call label="マーチャントのアウトボックスに移動" name="Merchant Move"/> + <menu_item_call label="マーケットプレイスに送信" name="Marketplace Send"/> <menu_item_call label="--オプションなし--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/ja/menu_inventory_gear_default.xml b/indra/newview/skins/default/xui/ja/menu_inventory_gear_default.xml index 1f425df83c..f38dbc71a8 100644 --- a/indra/newview/skins/default/xui/ja/menu_inventory_gear_default.xml +++ b/indra/newview/skins/default/xui/ja/menu_inventory_gear_default.xml @@ -1,6 +1,6 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <toggleable_menu name="menu_gear_default"> - <menu_item_call label="新しい持ち物ウィンドウ" name="new_window"/> + <menu_item_call label="新しいインベントリウィンドウ" name="new_window"/> <menu_item_check label="名前で並べ替え" name="sort_by_name"/> <menu_item_check label="新しい順に並べ替え" name="sort_by_recent"/> <menu_item_check label="フォルダを常に名前順に並べる" name="sort_folders_by_name"/> diff --git a/indra/newview/skins/default/xui/ja/menu_login.xml b/indra/newview/skins/default/xui/ja/menu_login.xml index 4c88f17f3d..ab6d9e3546 100644 --- a/indra/newview/skins/default/xui/ja/menu_login.xml +++ b/indra/newview/skins/default/xui/ja/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="ウィンドウのサイズを設定..." name="Set Window Size..."/> <menu_item_call label="利用規約を表示" name="TOS"/> <menu_item_call label="クリティカルメッセージを表示" name="Critical"/> - <menu_item_call label="メディアブラウザのテスト" name="Web Browser Test"/> <menu_item_call label="Web コンテンツフローターのデバッグテスト" name="Web Content Floater Debug Test"/> + <menu label="ログレベルを設定" name="Set Logging Level"/> <menu_item_check label="グリッドピッカーを表示する" name="Show Grid Picker"/> <menu_item_call label="通知コンソールを表示する" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/ja/menu_places_gear_folder.xml b/indra/newview/skins/default/xui/ja/menu_places_gear_folder.xml index e64f97fda5..c455204722 100644 --- a/indra/newview/skins/default/xui/ja/menu_places_gear_folder.xml +++ b/indra/newview/skins/default/xui/ja/menu_places_gear_folder.xml @@ -1,8 +1,8 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <toggleable_menu name="menu_folder_gear"> <menu_item_call label="ランドマークを追加" name="add_landmark"/> <menu_item_call label="フォルダを追加" name="add_folder"/> - <menu_item_call label="商品を復元" name="restore_item"/> + <menu_item_call label="アイテムを復元" name="restore_item"/> <menu_item_call label="切り取り" name="cut"/> <menu_item_call label="コピー" name="copy_folder"/> <menu_item_call label="貼り付け" name="paste"/> diff --git a/indra/newview/skins/default/xui/ja/menu_places_gear_landmark.xml b/indra/newview/skins/default/xui/ja/menu_places_gear_landmark.xml index f416b5b1f6..579f2c2cbd 100644 --- a/indra/newview/skins/default/xui/ja/menu_places_gear_landmark.xml +++ b/indra/newview/skins/default/xui/ja/menu_places_gear_landmark.xml @@ -1,11 +1,11 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <toggleable_menu name="menu_ladmark_gear"> <menu_item_call label="テレポート" name="teleport"/> <menu_item_call label="もっと詳しく" name="more_info"/> <menu_item_call label="地図に表示" name="show_on_map"/> <menu_item_call label="ランドマークを追加" name="add_landmark"/> <menu_item_call label="フォルダを追加" name="add_folder"/> - <menu_item_call label="商品を復元" name="restore_item"/> + <menu_item_call label="アイテムを復元" name="restore_item"/> <menu_item_call label="切り取り" name="cut"/> <menu_item_call label="ランドマークをコピー" name="copy_landmark"/> <menu_item_call label="SLurl をコピー" name="copy_slurl"/> diff --git a/indra/newview/skins/default/xui/ja/menu_url_inventory.xml b/indra/newview/skins/default/xui/ja/menu_url_inventory.xml index 7af2f9e2cd..147ab44a1b 100644 --- a/indra/newview/skins/default/xui/ja/menu_url_inventory.xml +++ b/indra/newview/skins/default/xui/ja/menu_url_inventory.xml @@ -1,6 +1,6 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <context_menu name="Url Popup"> - <menu_item_call label="持ち物アイテムを表示" name="show_item"/> + <menu_item_call label="インベントリアイテムを表示" name="show_item"/> <menu_item_call label="名前をクリップボードにコピー" name="url_copy_label"/> <menu_item_call label="SLurl をクリップボードにコピー" name="url_copy"/> </context_menu> diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml index ef3261f1d4..8496dfb1db 100644 --- a/indra/newview/skins/default/xui/ja/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml @@ -4,8 +4,8 @@ <menu_item_call label="プロフィール..." name="Profile"/> <menu_item_call label="容姿..." name="ChangeOutfit"/> <menu_item_call label="アバターを選択..." name="Avatar Picker"/> - <menu_item_check label="持ち物..." name="Inventory"/> - <menu_item_call label="新しい持ち物ウィンドウ" name="NewInventoryWindow"/> + <menu_item_check label="インベントリ..." name="Inventory"/> + <menu_item_call label="新しいインベントリウィンドウ" name="NewInventoryWindow"/> <menu_item_call label="場所..." name="Places"/> <menu_item_call label="ピック..." name="Picks"/> <menu_item_call label="カメラコントロール..." name="Camera Controls"/> @@ -14,14 +14,14 @@ <menu_item_check label="飛ぶ" name="Fly"/> <menu_item_check label="常に走る" name="Always Run"/> <menu_item_call label="私のアニメーションを停止する" name="Stop Animating My Avatar"/> + <menu_item_call label="歩行/走行/飛行..." name="Walk / run / fly"/> </menu> <menu label="ログイン" name="Status"> <menu_item_call label="一時退席中" name="Set Away"/> <menu_item_call label="取り込み中" name="Set Busy"/> </menu> - <menu_item_call label="管理者権限のリクエスト" name="Request Admin Options"/> - <menu_item_call label="管理者ステータス解除" name="Leave Admin Options"/> - <menu_item_call label="L$ の購入" name="Buy and Sell L$"/> + <menu_item_call label="L$ の購入..." name="Buy and Sell L$"/> + <menu_item_call label="マーチャントアウトボックス..." name="MerchantOutbox"/> <menu_item_call label="マイアカウント..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=ja"/> </menu_item_call> @@ -63,11 +63,11 @@ <menu_item_check label="区画プロパティ" name="Parcel Properties"/> <menu_item_check label="アドバンスメニュー" name="Show Advanced Menu"/> </menu> - <menu label="太陽" name="Environment Settings"> + <menu label="太陽" name="Sun"> <menu_item_call label="日の出" name="Sunrise"/> <menu_item_call label="正午" name="Noon"/> <menu_item_call label="日没" name="Sunset"/> - <menu_item_call label="深夜" name="Midnight"/> + <menu_item_call label="真夜中" name="Midnight"/> <menu_item_call label="リージョンの設定を使用" name="Use Region Settings"/> </menu> <menu label="自然環境エディター" name="Environment Editor"> @@ -113,7 +113,7 @@ <menu_item_call label="買う" name="Menu Object Buy"/> <menu_item_call label="取る" name="Menu Object Take"/> <menu_item_call label="コピーを取る" name="Take Copy"/> - <menu_item_call label="「持ち物」に保存" name="Save Object Back to My Inventory"/> + <menu_item_call label="マイインベントリに保存" name="Save Object Back to My Inventory"/> <menu_item_call label="オブジェクトの中身に保存" name="Save Object Back to Object Contents"/> <menu_item_call label="オブジェクトを返却する" name="Return Object back to Owner"/> </menu> @@ -178,22 +178,22 @@ <menu_item_check label="一人称視点のときに十字線を表示する" name="ShowCrosshairs"/> </menu> <menu label="レンダリング(種類)" name="Rendering Types"> - <menu_item_check label="シンプル" name="Simple"/> - <menu_item_check label="アルファ" name="Alpha"/> - <menu_item_check label="木" name="Tree"/> - <menu_item_check label="アバター" name="Character"/> - <menu_item_check label="サーフェスパッチ" name="Surface Patch"/> - <menu_item_check label="空" name="Sky"/> - <menu_item_check label="水" name="Water"/> - <menu_item_check label="地面" name="Ground"/> - <menu_item_check label="ボリューム" name="Volume"/> - <menu_item_check label="草" name="Grass"/> - <menu_item_check label="雲" name="Clouds"/> - <menu_item_check label="パーティクル" name="Particles"/> - <menu_item_check label="衝突" name="Bump"/> + <menu_item_check label="シンプル" name="Rendering Type Simple"/> + <menu_item_check label="アルファ" name="Rendering Type Alpha"/> + <menu_item_check label="木" name="Rendering Type Tree"/> + <menu_item_check label="アバター" name="Rendering Type Character"/> + <menu_item_check label="サーフェスパッチ" name="Rendering Type Surface Patch"/> + <menu_item_check label="空" name="Rendering Type Sky"/> + <menu_item_check label="水" name="Rendering Type Water"/> + <menu_item_check label="地面" name="Rendering Type Ground"/> + <menu_item_check label="取引高" name="Rendering Type Volume"/> + <menu_item_check label="草" name="Rendering Type Grass"/> + <menu_item_check label="雲" name="Rendering Type Clouds"/> + <menu_item_check label="パーティクル" name="Rendering Type Particles"/> + <menu_item_check label="衝突" name="Rendering Type Bump"/> </menu> <menu label="レンダリング(機能)" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="選択済" name="Selected"/> <menu_item_check label="ハイライト" name="Highlighted"/> <menu_item_check label="ダイナミックテクスチャ" name="Dynamic Textures"/> @@ -207,8 +207,6 @@ <menu_item_check label="マウスの平滑化" name="Mouse Smoothing"/> <menu_item_call label="リリースキー" name="Release Keys"/> <menu label="ショートカット" name="Shortcuts"> - <menu_item_call label="画像 (L$ [COST] )..." name="Upload Image"/> - <menu_item_check label="検索" name="Search"/> <menu_item_check label="アドバンスメニューを表示 - レガシーのショートカット" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="ウィンドウを閉じる" name="Close Window"/> <menu_item_call label="全てのウィンドウを閉じる" name="Close All Windows"/> @@ -217,13 +215,6 @@ <menu_item_check label="ジョイスティックフライカム" name="Joystick Flycam"/> <menu_item_call label="表示をリセットする" name="Reset View"/> <menu_item_call label="最後の発言者を見る" name="Look at Last Chatter"/> - <menu label="制作ツールを選択する" name="Select Tool"> - <menu_item_call label="焦点ツール" name="Focus"/> - <menu_item_call label="移動ツール" name="Move"/> - <menu_item_call label="編集ツール" name="Edit"/> - <menu_item_call label="作成ツール" name="Create"/> - <menu_item_call label="土地ツール" name="Land"/> - </menu> <menu_item_call label="ズームイン" name="Zoom In"/> <menu_item_call label="ズーム(デフォルト)" name="Zoom Default"/> <menu_item_call label="ズームアウト" name="Zoom Out"/> @@ -296,6 +287,7 @@ <menu_item_check label="レイキャスト" name="Raycast"/> <menu_item_check label="風のベクトル" name="Wind Vectors"/> <menu_item_check label="描画の詳細度" name="rendercomplexity"/> + <menu_item_check label="添付アイテムのバイト数" name="attachment bytes"/> <menu_item_check label="スカルプト" name="Sculpt"/> </menu> <menu label="レンダリング" name="Rendering"> @@ -337,17 +329,16 @@ <menu_item_call label="記録開始" name="Start Record"/> <menu_item_call label="記録停止" name="Stop Record"/> </menu> - <menu label="世界" name="World"> + <menu label="世界" name="DevelopWorld"> <menu_item_check label="シムの太陽の設定を無視する" name="Sim Sun Override"/> - <menu_item_check label="ビーコンを強調表示する" name="Cheesy Beacon"/> <menu_item_check label="固定された天気" name="Fixed Weather"/> - <menu_item_call label="リージョンオブジェクトのキャッシュをダンプする" name="Dump Region Object Cache"/> + <menu_item_call label="リージョンオブジェクトのキャッシュをダンプ" name="Dump Region Object Cache"/> </menu> <menu label="UI" name="UI"> <menu_item_call label="メディアブラウザのテスト" name="Web Browser Test"/> <menu_item_call label="Web コンテンツブラウザ" name="Web Content Browser"/> <menu_item_call label="SelectMgr をダンプ" name="Dump SelectMgr"/> - <menu_item_call label="持ち物の出力" name="Dump Inventory"/> + <menu_item_call label="インベントリの出力" name="Dump Inventory"/> <menu_item_call label="タイマーをダンプ" name="Dump Timers"/> <menu_item_call label="フォーカスホールダーをダンプ" name="Dump Focus Holder"/> <menu_item_call label="選択したオブジェクト情報をプリント" name="Print Selected Object Info"/> @@ -371,11 +362,11 @@ </menu> <menu label="アバター" name="Character"> <menu label="ベークドテクスチャを取得する" name="Grab Baked Texture"> - <menu_item_call label="瞳" name="Iris"/> - <menu_item_call label="頭" name="Head"/> - <menu_item_call label="上半身" name="Upper Body"/> - <menu_item_call label="下半身" name="Lower Body"/> - <menu_item_call label="スカート" name="Skirt"/> + <menu_item_call label="瞳" name="Grab Iris"/> + <menu_item_call label="頭" name="Grab Head"/> + <menu_item_call label="上半身" name="Grab Upper Body"/> + <menu_item_call label="下半身" name="Grab Lower Body"/> + <menu_item_call label="スカート" name="Grab Skirt"/> </menu> <menu label="キャラクターテスト" name="Character Tests"> <menu_item_call label="容姿を XML に保存する" name="Appearance To XML"/> @@ -401,22 +392,30 @@ <menu_item_call label="ローカルテクスチャをダンプ" name="Dump Local Textures"/> </menu> <menu_item_check label="HTTP Texture" name="HTTP Textures"/> - <menu_item_check label="HTTP 持ち物" name="HTTP Inventory"/> + <menu_item_check label="HTTP インベントリ" name="HTTP Inventory"/> <menu_item_call label="圧縮画像" name="Compress Images"/> + <menu_item_call label="Visual Leak Detector を有効にする" name="Enable Visual Leak Detector"/> <menu_item_check label="デバッグ用のミニダンプを出力する" name="Output Debug Minidump"/> <menu_item_check label="次回の起動時にコンソールウィンドウを表示する" name="Console Window"/> + <menu label="ログレベルを設定" name="Set Logging Level"> + <menu_item_check label="デバッグ" name="Debug"/> + <menu_item_check label="情報" name="Info"/> + <menu_item_check label="警告" name="Warning"/> + <menu_item_check label="エラー" name="Error"/> + <menu_item_check label="なし" name="None"/> + </menu> <menu_item_call label="管理者ステータスの呼び出し" name="Request Admin Options"/> <menu_item_call label="管理者ステータス解除" name="Leave Admin Options"/> <menu_item_check label="管理者メニューを表示する" name="View Admin Options"/> </menu> <menu label="管理者" name="Admin"> - <menu label="Object"> - <menu_item_call label="コピーを取る" name="Take Copy"/> + <menu label="オブジェクト" name="AdminObject"> + <menu_item_call label="コピーを取る" name="Admin Take Copy"/> <menu_item_call label="私を所有者にする" name="Force Owner To Me"/> - <menu_item_call label="所有者権限を実行する" name="Force Owner Permissive"/> + <menu_item_call label="所有者権限の実行" name="Force Owner Permissive"/> <menu_item_call label="削除" name="Delete"/> <menu_item_call label="ロック" name="Lock"/> - <menu_item_call label="アセット ID を取得する" name="Get Assets IDs"/> + <menu_item_call label="アセット ID を取得" name="Get Assets IDs"/> </menu> <menu label="区画" name="Parcel"> <menu_item_call label="私を所有者にする" name="Owner To Me"/> @@ -447,7 +446,7 @@ <menu_item_call label="物理作用" name="Physics"/> <menu_item_call label="すべての衣類" name="All Clothes"/> </menu> - <menu label="ヘルプ" name="Help"> + <menu label="ヘルプ" name="DeprecatedHelp"> <menu_item_call label="リンデン公式ブログ" name="Official Linden Blog"/> <menu_item_call label="スクリプトポータル" name="Scripting Portal"/> <menu label="バグの報告" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml index 20468c8c2a..54031ccf12 100644 --- a/indra/newview/skins/default/xui/ja/notifications.xml +++ b/indra/newview/skins/default/xui/ja/notifications.xml @@ -85,17 +85,38 @@ <usetemplate canceltext="キャンセル" name="yesnocancelbuttons" notext="保存しない" yestext="保存"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - マーチャントのアウトボックスにこれをコピーする権限があります。次のアイテムを移動しますか? -[ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="いいえ" yestext="はい"/> + これらのアイテムの 1 つまたは複数をマーチャントアウトボックスにコピーする許可がありません。移動するか、置き去りにすることはできます。 + <usetemplate name="okcancelbuttons" notext="アイテムを移動しない" yestext="アイテムを移動"/> + </notification> + <notification name="OutboxFolderCreated"> + マーチャントアウトボックスの最上位に転送した各アイテムにつき、それぞれ 1 つの新しいフォルダが作成されました。 + <usetemplate ignoretext="新しいフォルダがマーチャントアウトボックス内に作成されました" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - マーケットプレイスへのアップロードが完了しました。 - <usetemplate name="okbutton" yestext="やったあ!"/> + <notification name="OutboxImportComplete"> + 成功 + +マーケットプレイスに正常に送信されたすべてのフォルダ + <usetemplate ignoretext="マーケットプレイスに送信されたすべてのフォルダ" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - マーケットプレイスへのアップロードの完了時にエラーが発生しました。アウトボックスの問題を解決して、もう一度お試しください。ありがとうございます。 - <usetemplate name="okbutton" yestext="再トライ!"/> + <notification name="OutboxImportHadErrors"> + 一部のフォルダは転送されませんでした + +一部のフォルダがマーケットプレイスに送信されたときにエラーが発生しました。これらのフォルダはまだマーチャントアウトボックス内にあります。 + +詳細については、[[MARKETPLACE_IMPORTS_URL] エラーログ]をご覧ください。 + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + 転送に失敗 + +システムまたはネットワークのエラーのため、フォルダはマーケットプレイスに送信されませんでした。後でもう一度お試しください。 + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + マーケットプレイスの初期化に失敗 + +システムまたはネットワークのエラーのため、マーケットプレイスの初期化に失敗しました。後でもう一度お試しください。 + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> 次の理由で、スクリプト用テキストのアップロード時に問題が起こりました。 @@ -243,7 +264,7 @@ L$ が不足しているのでこのグループに参加することができ <usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/> </notification> <notification name="ReturnObjectsDeededToGroup"> - この区画のグループ [NAME] 共有のすべてのオブジェクトを、以前の所有者の「持ち物」に戻そうとしています。 + この区画のグループ [NAME] 共有のすべてのオブジェクトを、以前の所有者のインベントリに戻そうとしています。 操作を続行しますか? *警告* これにより、 @@ -254,21 +275,21 @@ L$ が不足しているのでこのグループに参加することができ <notification name="ReturnObjectsOwnedByUser"> この区画で、 住人 [NAME] が所有する全てのオブジェクトを -本人の「持ち物」に本当に返却してもよいですか? +本人のインベントリに本当に返却してもよいですか? オブジェクト: [N] <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> <notification name="ReturnObjectsOwnedBySelf"> この土地区画内にある、あなたが所有するすべてのオブジェクトを、 -あなたの「持ち物」に戻そうとしています。続けますか? +あなたのインベントリに戻そうとしています。続けますか? オブジェクト: [N] <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> <notification name="ReturnObjectsNotOwnedBySelf"> この土地区画内にある、あなた以外が所有するすべてのオブジェクトを、 -それぞれの所有者の「持ち物」に戻そうとしています。 +それぞれの所有者のインベントリに戻そうとしています。 操作を続行しますか? グループに譲渡された「再販・プレゼント可」のオブジェクトは、以前の所有者に返却されます。 @@ -279,7 +300,7 @@ L$ が不足しているのでこのグループに参加することができ </notification> <notification name="ReturnObjectsNotOwnedByUser"> この土地区画内にある、 -[NAME]以外による所有のオブジェクトをすべてそれぞれの所有者の「持ち物」に返却しようとしています。 +[NAME]以外による所有のオブジェクトをすべてそれぞれの所有者のインベントリに返却しようとしています。 操作を続行しますか?グループに譲渡された「再販・プレゼント可」のオブジェクトは、以前の所有者に返却されます。 *警告* これにより、 @@ -443,14 +464,14 @@ L$ が不足しているのでこのグループに参加することができ ジェスチャーの保存に失敗しました。少し待ってからもう一度試してください。 </notification> <notification name="GestureSaveFailedObjectNotFound"> - ジェスチャーの保存に失敗しました。オブジェクト、または関連するオブジェクト持ち物が見つかりません。 + ジェスチャーの保存に失敗しました。オブジェクト、または関連するオブジェクトインベントリが見つかりません。 オブジェクトが範囲内に存在しないか、または削除された可能性があります。 </notification> <notification name="GestureSaveFailedReason"> 次の理由で、ジェスチャーの保存時に問題が起こりました。 [REASON]。 後でもう一度試してください。 </notification> <notification name="SaveNotecardFailObjectNotFound"> - ノートカードの保存に失敗しました。オブジェクト、または関連するオブジェクト持ち物が見つかりません。 + ノートカードの保存に失敗しました。オブジェクト、または関連するオブジェクトインベントリが見つかりません。 オブジェクトが範囲内に存在しないか、または削除された可能性があります。 </notification> <notification name="SaveNotecardFailReason"> @@ -514,11 +535,11 @@ L$ が不足しているのでこのグループに参加することができ [REGION] では、地形の変更ができません。 </notification> <notification name="CannotCopyWarning"> - あなたには[ITEMS]というアイテムをコピーする許可がありません。他の住人に提供すると、そのアイテムはあなたの「持ち物」から削除されます。本当にこれらのアイテムを譲りますか? + あなたには[ITEMS]というアイテムをコピーする許可がありません。他の住人に提供すると、そのアイテムはあなたのインベントリから削除されます。本当にこれらのアイテムを譲りますか? <usetemplate name="okcancelbuttons" notext="いいえ" yestext="はい"/> </notification> <notification name="CannotGiveItem"> - 持ち物のアイテムを渡せません。 + インベントリのアイテムを渡せません。 </notification> <notification name="TransactionCancelled"> 取引がキャンセルされました。 @@ -531,7 +552,7 @@ L$ が不足しているのでこのグループに参加することができ </notification> <notification name="CannotCopyCountItems"> あなたは選択した [COUNT] 個のアイテムののコピーを許されていません。 -これらのアイテムはあなたの「持ち物」から失われます。 +これらのアイテムはあなたのインベントリから失われます。 本当にアイテムを渡したいですか? <usetemplate name="okcancelbuttons" notext="いいえ" yestext="はい"/> </notification> @@ -672,7 +693,7 @@ L$ が不足しているのでこのグループに参加することができ 出力ファイルを作成できません: [FILE] </notification> <notification name="DoNotSupportBulkAnimationUpload"> - 現在 [APP_NAME] では、アニメーションの一括アップロードはサポートされていません。 + 現在 [APP_NAME] では、BVH 形式のアニメーションファイルの一括アップロードはサポートされていません。 </notification> <notification name="CannotUploadReason"> 次の理由で、「 [FILE] 」をアップロードできません: [REASON] @@ -775,7 +796,7 @@ L$ が不足しているのでこのグループに参加することができ テレポート目的地を見つけられません。目的地が一時的に利用できない状態か、すでに消滅している可能性があります。数分後にやり直してください。 </notification> <notification name="no_inventory_host"> - 持ち物システムは現在利用できません。 + インベントリシステムは現在利用できません。 </notification> <notification name="CannotSetLandOwnerNothingSelected"> 土地所有者設定ができません: @@ -938,7 +959,7 @@ L$ は返金されません。 <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> <notification name="ConfirmItemCopy"> - このアイテムをあなたの持ち物にコピーしますか? + このアイテムをあなたのインベントリにコピーしますか? <usetemplate name="okcancelbuttons" notext="取り消し" yestext="コピー"/> </notification> <notification name="ResolutionSwitchFail"> @@ -990,7 +1011,7 @@ L$ は返金されません。 </form> </notification> <notification label="着用物を保存" name="SaveWearableAs"> - アイテムを別名で持ち物に保存: + アイテムを別名でインベントリに保存: <form name="form"> <input name="message"> [DESC](新規) @@ -1472,8 +1493,8 @@ http://secondlife.com/download から最新バージョンをダウンロード <usetemplate ignoretext="オブジェクトを所有者に返却する前の確認" name="okcancelignore" notext="取り消し" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - 現在あなたは <nolink>[GROUP]</nolink> のメンバーです。 -このグループを抜けますか? + 現在、あなたは <nolink>[GROUP]</nolink> グループのメンバーです。 +グループから脱退しますか? <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -1875,7 +1896,7 @@ Adult 専用リージョンに入るには、住人のアカウントが年齢 </notification> <notification name="BuyCopy"> コピーを [OWNER] から L$ [PRICE] で購入しますか? -購入したオブジェクトは、あなたの「持ち物」にコピーされます。 +購入したオブジェクトは、あなたのインベントリにコピーされます。 可能な操作は、 修正:[MODIFYPERM]、コピー:[COPYPERM]、 再販・プレゼント:[RESELLPERM] です。 @@ -1883,7 +1904,7 @@ Adult 専用リージョンに入るには、住人のアカウントが年齢 </notification> <notification name="BuyCopyNoOwner"> L$ [PRICE] でコピーを購入しますか? -購入したオブジェクトは、あなたの「持ち物」にコピーされます。 +購入したオブジェクトは、あなたのインベントリにコピーされます。 可能な操作は、 修正:[MODIFYPERM]、コピー:[COPYPERM]、 再販・プレゼント:[RESELLPERM] です。 @@ -1891,12 +1912,12 @@ Adult 専用リージョンに入るには、住人のアカウントが年齢 </notification> <notification name="BuyContents"> 中身を [OWNER] から L$ [PRICE] で購入しますか? -購入した中身は、あなたの「持ち物」にコピーされます。 +購入した中身は、あなたのインベントリにコピーされます。 <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> <notification name="BuyContentsNoOwner"> L$ [PRICE] で中身を購入しますか? -購入した中身は、あなたの「持ち物」にコピーされます。 +購入した中身は、あなたのインベントリにコピーされます。 <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> <notification name="ConfirmPurchase"> @@ -1925,20 +1946,20 @@ Adult 専用リージョンに入るには、住人のアカウントが年齢 <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="MoveInventoryFromObject"> - 「コピー不可」の持ち物アイテムを選択しました。 -これらのアイテムはコピーされないまま、あなたの「持ち物」に移動されます。 + 「コピー不可」のインベントリアイテムを選択しました。 +これらのアイテムはコピーされないまま、あなたのインベントリに移動されます。 アイテムを動かしますか? <usetemplate ignoretext="「コピー不可」のアイテムをオブジェクトから動かす前の警告" name="okcancelignore" notext="キャンセル" yestext="OK"/> </notification> <notification name="MoveInventoryFromScriptedObject"> - 「コピー不可」の持ち物アイテムを選択しました。 -これらのアイテムはコピーされずに、あなたの「持ち物」に移動されます。 -このオブジェクトはスクリプト付きなので、「持ち物」に移動させると + 「コピー不可」のインベントリアイテムを選択しました。 +これらのアイテムはコピーされずに、あなたのインベントリに移動されます。 +このオブジェクトはスクリプト付きなので、インベントリに移動させると スクリプトに誤動作が起きる可能性があります。 -持ち物アイテムを移動しますか? +インベントリアイテムを移動しますか? <usetemplate ignoretext="スクリプト入りのオブジェクトを壊す恐れのある「コピー不可」のアイテムを動かす前の警告" name="okcancelignore" notext="キャンセル" yestext="OK"/> </notification> <notification name="ClickActionNotPayable"> @@ -2047,7 +2068,7 @@ Linden Lab </notification> <notification name="ConfirmEmptyTrash"> ごみ箱の中身をすべて削除しますか? - <usetemplate ignoretext="持ち物のごみ箱フォルダを空にする前の確認" name="okcancelignore" notext="キャンセル" yestext="OK"/> + <usetemplate ignoretext="インベントリのごみ箱フォルダを空にする前の確認" name="okcancelignore" notext="キャンセル" yestext="OK"/> </notification> <notification name="ConfirmClearBrowserCache"> トラベル、Web、検索の履歴をすべて削除しますか? @@ -2231,7 +2252,7 @@ Web ページにリンクすると、他人がこの場所に簡単にアクセ 親エステート間では IM を送信できません。 </notification> <notification name="TransferInventoryAcrossParentEstates"> - 親エステート間で持ち物を移動することはできません。 + 親エステート間でインベントリを移動することはできません。 </notification> <notification name="UnableToLoadNotecard"> ノートカードを読み込めません。あとで再度お試しください。 @@ -2283,7 +2304,7 @@ Web ページにリンクすると、他人がこの場所に簡単にアクセ [NAME] は、あなたが渡したアイテムを受け取りました。 </notification> <notification name="InventoryDeclined"> - [NAME] は、持ち物の提供を断りました。 + [NAME] は、インベントリの提供を断りました。 </notification> <notification name="ObjectMessage"> [NAME]: [MESSAGE] @@ -2368,16 +2389,16 @@ Web ページにリンクすると、他人がこの場所に簡単にアクセ </form> </notification> <notification name="OwnedObjectsReturned"> - 選択した土地の区画上にあったあなたのオブジェクトは、すべてあなたの「持ち物」に返却されました。 + 選択した土地の区画上にあったあなたのオブジェクトは、すべてあなたのインベントリに返却されました。 </notification> <notification name="OtherObjectsReturned"> - [NAME] が所有する、選択した区画にあるオブジェクトは、所有者の持ち物に返却されました。 + [NAME] が所有する、選択した区画にあるオブジェクトは、所有者のインベントリに返却されました。 </notification> <notification name="OtherObjectsReturned2"> 「 [NAME] 」という名前の住人が所有する、選択した区画上のオブジェクトは、本人に返却されました。 </notification> <notification name="GroupObjectsReturned"> - 選択した区画上の、[GROUPNAME] というグループと共有していたオブジェクトは、それぞれの所有者の「持ち物」に返却されました。 + 選択した区画上の、[GROUPNAME] というグループと共有していたオブジェクトは、それぞれの所有者のインベントリに返却されました。 譲渡されていた「再販・プレゼント可」のオブジェクトは、以前の所有者に返却されました。 グループに譲渡されていた「再販・プレゼント不可」のオブジェクトは、削除されました。 </notification> @@ -2596,7 +2617,7 @@ Web ページにリンクすると、他人がこの場所に簡単にアクセ </notification> <notification name="OfferCallingCard"> [NAME] がコーリングカードを渡そうとしています。 -あなたの持ち物にブックマークが追加され、この住人に素早く IM を送ることができます。 +あなたのインベントリにブックマークが追加され、この住人に素早く IM を送ることができます。 <form name="form"> <button name="Accept" text="受け入れる"/> <button name="Decline" text="辞退"/> @@ -2658,16 +2679,16 @@ Web ページにリンクすると、他人がこの場所に簡単にアクセ [NAME] の「<nolink>[TITLE]</nolink>」 [MESSAGE] <form name="form"> - <button name="Mute" text="ブロック"/> - <button name="Ignore" text="無視する"/> + <button name="Client_Side_Mute" text="ブロック"/> + <button name="Client_Side_Ignore" text="無視"/> </form> </notification> <notification name="ScriptDialogGroup"> [GROUPNAME] の「<nolink>[TITLE]</nolink>」 [MESSAGE] <form name="form"> - <button name="Mute" text="ブロック"/> - <button name="Ignore" text="無視する"/> + <button name="Client_Side_Mute" text="ブロック"/> + <button name="Client_Side_Ignore" text="無視"/> </form> </notification> <notification name="BuyLindenDollarSuccess"> @@ -2686,7 +2707,7 @@ M キーを押して変更します。 <notification name="FirstSandbox"> ここはサンドボックスエリアです。住人が制作を学ぶことができます。 -ここで制作されたものは時間が経つと削除されます。制作したアイテムを右クリックして「取る」を選び、持ち物に入れてお持ち帰りするのをお忘れなく。 +ここで制作されたものは時間が経つと削除されます。制作したアイテムを右クリックして「取る」を選び、インベントリに入れてお持ち帰りするのをお忘れなく。 </notification> <notification name="MaxListSelectMessage"> このリストから [MAX_SELECT] 個までのアイテムを選択できます。 @@ -2707,7 +2728,7 @@ M キーを押して変更します。 [NAME] はお金を受け取り、自動的にブロックが解除されました。 </notification> <notification name="AutoUnmuteByInventory"> - [NAME] は持ち物を受け取り、自動的にブロックが解除されました。 + [NAME] はインベントリを受け取り、自動的にブロックが解除されました。 </notification> <notification name="VoiceInviteGroup"> [NAME] は [GROUP] のボイスチャットコールに参加しました。 @@ -2862,6 +2883,18 @@ M キーを押して変更します。 [RESIDENTS] <usetemplate name="okcancelbuttons" notext="取り消し" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + フォルダは一度に 1 つしか共有できません。 + +次のアイテムを共有しますか? + +<nolink>[ITEMS]</nolink> + +次の住人と共有: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="取り消し" yestext="Ok"/> + </notification> <notification name="ItemsShared"> アイテムが共有されました。 </notification> @@ -2988,7 +3021,7 @@ M キーを押して変更します。 カメラの視点を変更するには、水平・垂直コントロールを使います。Escape を押すか、または歩行すると、視点がリセットされます。 </notification> <notification label="インベントリ" name="HintInventory"> - 持ち物にはあなたのアイテムがすべて含まれます。新しく追加されたアイテムは「最新」タブに一覧表示されています。 + インベントリにはあなたのアイテムがすべて含まれます。新しく追加されたアイテムは「最新」タブに一覧表示されています。 </notification> <notification label="あなたのリンデンドル" name="HintLindenDollar"> これがあなたの L$ 残高です。リンデンドルを購入するには「L$ の購入」をクリックします。 @@ -3096,7 +3129,7 @@ M キーを押して変更します。 <usetemplate name="okcancelbuttons" notext="終了しない" yestext="終了"/> </notification> <notification label="" name="NoInventory"> - 持ち物の表示はアドバンスモードでのみ利用できます。ログアウトしてモードを変更しますか? + インベントリの表示はアドバンスモードでのみ利用できます。ログアウトしてモードを変更しますか? <usetemplate name="okcancelbuttons" notext="終了しない" yestext="終了"/> </notification> <notification label="" name="NoAppearance"> diff --git a/indra/newview/skins/default/xui/ja/panel_group_control_panel.xml b/indra/newview/skins/default/xui/ja/panel_group_control_panel.xml index f7f575206a..49749732c9 100644 --- a/indra/newview/skins/default/xui/ja/panel_group_control_panel.xml +++ b/indra/newview/skins/default/xui/ja/panel_group_control_panel.xml @@ -1,8 +1,8 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="panel_im_control_panel"> <layout_stack name="vertical_stack"> <layout_panel name="group_info_btn_panel"> - <button label="グループ情報" name="group_info_btn"/> + <button label="グループプロフィール" name="group_info_btn"/> </layout_panel> <layout_panel name="call_btn_panel"> <button label="グループコール" name="call_btn"/> diff --git a/indra/newview/skins/default/xui/ja/panel_group_info_sidetray.xml b/indra/newview/skins/default/xui/ja/panel_group_info_sidetray.xml index 85406702bc..7aa1aec6d0 100644 --- a/indra/newview/skins/default/xui/ja/panel_group_info_sidetray.xml +++ b/indra/newview/skins/default/xui/ja/panel_group_info_sidetray.xml @@ -1,5 +1,5 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<panel label="グループ情報" name="GroupInfo"> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<panel label="グループインベントリ" name="GroupInfo"> <panel.string name="default_needs_apply_text"> 保存していない変更があります </panel.string> diff --git a/indra/newview/skins/default/xui/ja/panel_group_notices.xml b/indra/newview/skins/default/xui/ja/panel_group_notices.xml index 96e0382975..ddad6c1f9b 100644 --- a/indra/newview/skins/default/xui/ja/panel_group_notices.xml +++ b/indra/newview/skins/default/xui/ja/panel_group_notices.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="通知" name="notices_tab"> <panel.string name="help_text"> 通知でメッセージを送ることができ、通知にアイテムを添付することができます。 @@ -39,10 +39,10 @@ <text name="string"> ここにアイテムをドラッグ&ドロップして添付してください: </text> - <button label="持ち物" name="open_inventory" tool_tip="持ち物を開きます"/> + <button label="インベントリ" name="open_inventory" tool_tip="インベントリを開きます"/> <button label="取り外す" label_selected="添付物を削除" name="remove_attachment" tool_tip="あなたの通知から添付されたアイテムを削除します"/> <button label="送信" label_selected="送信" name="send_notice"/> - <group_drop_target name="drop_target" tool_tip="持ち物のアイテムをこのボックスにドラッグして、通知と一緒に送ります。 添付するには、そのアイテムのコピーと再販・プレゼントの権限があなたにある必要があります。"/> + <group_drop_target name="drop_target" tool_tip="インベントリのアイテムをこのボックスにドラッグして、通知と一緒に送ります。 添付するには、そのアイテムのコピーと再販・プレゼントの権限があなたにある必要があります。"/> </panel> <panel label="過去の通知を表示" name="panel_view_past_notice"> <text name="lbl"> diff --git a/indra/newview/skins/default/xui/ja/panel_landmarks.xml b/indra/newview/skins/default/xui/ja/panel_landmarks.xml index e3b716c35b..24d6ff23ae 100644 --- a/indra/newview/skins/default/xui/ja/panel_landmarks.xml +++ b/indra/newview/skins/default/xui/ja/panel_landmarks.xml @@ -1,9 +1,9 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="Landmarks"> <accordion name="landmarks_accordion"> <accordion_tab name="tab_favorites" title="お気に入りバー"/> <accordion_tab name="tab_landmarks" title="マイ ランドマーク"/> - <accordion_tab name="tab_inventory" title="持ち物"/> + <accordion_tab name="tab_inventory" title="インベントリ"/> <accordion_tab name="tab_library" title="ライブラリ"/> </accordion> <panel name="bottom_panel"> diff --git a/indra/newview/skins/default/xui/ja/panel_main_inventory.xml b/indra/newview/skins/default/xui/ja/panel_main_inventory.xml index ff968696b7..f908262f4f 100644 --- a/indra/newview/skins/default/xui/ja/panel_main_inventory.xml +++ b/indra/newview/skins/default/xui/ja/panel_main_inventory.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="もの" name="main inventory panel"> <panel.string name="ItemcountFetching"> [ITEM_COUNT] 個のアイテムを取得中です... [FILTER] @@ -9,9 +9,9 @@ <text name="ItemcountText"> アイテム: </text> - <filter_editor label="持ち物をフィルター" name="inventory search editor"/> + <filter_editor label="インベントリをフィルター" name="inventory search editor"/> <tab_container name="inventory filter tabs"> - <inventory_panel label="持ち物" name="All Items"/> + <inventory_panel label="インベントリ" name="All Items"/> <recent_inventory_panel label="最新" name="Recent Items"/> </tab_container> <layout_stack name="bottom_panel"> diff --git a/indra/newview/skins/default/xui/ja/panel_me.xml b/indra/newview/skins/default/xui/ja/panel_me.xml index 896bbff0ee..3df1ae8048 100644 --- a/indra/newview/skins/default/xui/ja/panel_me.xml +++ b/indra/newview/skins/default/xui/ja/panel_me.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="マイ プロフィール" name="panel_me"> - <panel label="マイ ピック" name="panel_picks"/> + <panel label="マイ-ピック" name="panel_picks"/> </panel> diff --git a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml index aca055bb43..4048b48d3a 100644 --- a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="nearby_chat"> - <check_box label="チャットを翻訳" name="translate_chat_checkbox"/> + <layout_stack name="stack"> + <layout_panel name="translate_chat_checkbox_lp"> + <check_box label="チャットを翻訳" name="translate_chat_checkbox"/> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/ja/panel_outbox_inventory.xml b/indra/newview/skins/default/xui/ja/panel_outbox_inventory.xml index 47f570ab86..1a14283113 100644 --- a/indra/newview/skins/default/xui/ja/panel_outbox_inventory.xml +++ b/indra/newview/skins/default/xui/ja/panel_outbox_inventory.xml @@ -1,2 +1,2 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<outbox_inventory_panel name="inventory_outbox" tool_tip="商品をここにドラッグアンドドロップすると、あなたの店頭に並びます"/> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<outbox_inventory_panel name="inventory_outbox" tool_tip="アイテムをここにドラッグアンドドロップすると、あなたの店頭に並びます"/> diff --git a/indra/newview/skins/default/xui/ja/panel_outfit_edit.xml b/indra/newview/skins/default/xui/ja/panel_outfit_edit.xml index 6897660214..e89ce0c479 100644 --- a/indra/newview/skins/default/xui/ja/panel_outfit_edit.xml +++ b/indra/newview/skins/default/xui/ja/panel_outfit_edit.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <!-- Side tray Outfit Edit panel --> <panel label="アウトフットの編集" name="outfit_edit"> <string name="No Outfit" value="アウトフィットなし"/> @@ -30,7 +30,7 @@ <button label="さらに追加..." name="show_add_wearables_btn" tool_tip="開く/閉じる"/> </layout_panel> <layout_panel name="filter_panel"> - <filter_editor label="持ち物の着用物をフィルター" name="look_item_filter"/> + <filter_editor label="インベントリの着用物をフィルター" name="look_item_filter"/> </layout_panel> </layout_stack> </layout_panel> diff --git a/indra/newview/skins/default/xui/ja/panel_outfits_inventory.xml b/indra/newview/skins/default/xui/ja/panel_outfits_inventory.xml index 2a0647653d..93df0ba2bd 100644 --- a/indra/newview/skins/default/xui/ja/panel_outfits_inventory.xml +++ b/indra/newview/skins/default/xui/ja/panel_outfits_inventory.xml @@ -1,10 +1,10 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="もの" name="Outfits"> <panel.string name="wear_outfit_tooltip"> 選択したアウトフィットを着用する </panel.string> <panel.string name="wear_items_tooltip"> - 選択した商品を着用 + 選択したアイテムを着用 </panel.string> <tab_container name="appearance_tabs"> <panel label="マイ アウトフィット" name="outfitslist_tab"/> diff --git a/indra/newview/skins/default/xui/ja/panel_people.xml b/indra/newview/skins/default/xui/ja/panel_people.xml index 1c90f7327e..88c31451b5 100644 --- a/indra/newview/skins/default/xui/ja/panel_people.xml +++ b/indra/newview/skins/default/xui/ja/panel_people.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <!-- Side tray panel --> <panel label="人" name="people_panel"> <string name="no_recent_people" value="最近交流した人はいません。 一緒に何かする仲間をお探しですか? [secondlife:///app/search/people 検索] か [secondlife:///app/worldmap 世界地図] をお試しください。"/> @@ -73,7 +73,7 @@ <button label="コール" name="call_btn" tool_tip="この住人にコールする"/> </layout_panel> <layout_panel name="share_btn_lp"> - <button label="共有" name="share_btn" tool_tip="「持ち物」のアイテムを共有する"/> + <button label="共有" name="share_btn" tool_tip="インベントリのアイテムを共有する"/> </layout_panel> <layout_panel name="teleport_btn_lp"> <button label="テレポート" name="teleport_btn" tool_tip="テレポートを送ります"/> @@ -81,7 +81,7 @@ </layout_stack> <layout_stack name="bottom_bar_ls1"> <layout_panel name="group_info_btn_lp"> - <button label="グループ情報" name="group_info_btn" tool_tip="グループ情報を表示します"/> + <button label="グループプロフィール" name="group_info_btn" tool_tip="グループプロフィールを表示します"/> </layout_panel> <layout_panel name="chat_btn_lp"> <button label="グループチャット" name="chat_btn" tool_tip="チャットを開始します"/> diff --git a/indra/newview/skins/default/xui/ja/panel_region_estate.xml b/indra/newview/skins/default/xui/ja/panel_region_estate.xml index 5b2ef36045..2e58c5a8f1 100644 --- a/indra/newview/skins/default/xui/ja/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/ja/panel_region_estate.xml @@ -16,10 +16,10 @@ (不明) </text> <text name="Only Allow"> - 次のアカウントのみアクセスを許可: + 次の住人にのみアクセスを許可: </text> - <check_box label="支払情報登録済" name="limit_payment" tool_tip="未確認の住人の立入を禁止します"/> - <check_box label="年齢確認済" name="limit_age_verified" tool_tip="年齢確認を済ませていない住人の立入を禁止します。 詳しい情報は [SUPPORT_SITE] をご覧下さい。"/> + <check_box label="支払情情報が登録されている" name="limit_payment" tool_tip="支払情報が登録されていないと、この不動産にアクセスすることはできません。詳細については、[SUPPORT_SITE] をご覧ください。"/> + <check_box label="年齢確認が済んでいる" name="limit_age_verified" tool_tip="この不動産にアクセスするには、年齢確認を済ませる必要があります。詳細については、[SUPPORT_SITE] をご覧ください。"/> <check_box label="ボイスチャットを許可" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text"> diff --git a/indra/newview/skins/default/xui/ja/panel_script_ed.xml b/indra/newview/skins/default/xui/ja/panel_script_ed.xml index 9fdd16d567..14d55002a3 100644 --- a/indra/newview/skins/default/xui/ja/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/ja/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="ファイル" name="File"> <menu_item_call label="保存" name="Save"/> <menu_item_call label="変更を元に戻す" name="Revert All Changes"/> + <menu_item_call label="ファイルからロード..." name="LoadFromFile"/> + <menu_item_call label="ファイルに保存..." name="SaveToFile"/> </menu> <menu label="編集" name="Edit"> <menu_item_call label="元に戻す" name="Undo"/> diff --git a/indra/newview/skins/default/xui/ja/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/ja/panel_snapshot_inventory.xml index 46f2b0a3f9..e496e6602b 100644 --- a/indra/newview/skins/default/xui/ja/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/ja/panel_snapshot_inventory.xml @@ -1,10 +1,10 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="panel_snapshot_inventory"> <text name="title"> - 「持ち物」に保存 + インベントリに保存 </text> <text name="hint_lbl"> - 画像を持ち物に保存するには L$[UPLOAD_COST] の費用がかかります。画像をテクスチャとして保存するには平方形式の 1 つを選択してください。 + 画像をインベントリに保存するには L$[UPLOAD_COST] の費用がかかります。画像をテクスチャとして保存するには平方形式の 1 つを選択してください。 </text> <combo_box label="解像度" name="texture_size_combo"> <combo_box.item label="現在のウィンドウ" name="CurrentWindow"/> diff --git a/indra/newview/skins/default/xui/ja/panel_snapshot_options.xml b/indra/newview/skins/default/xui/ja/panel_snapshot_options.xml index cd5b7590ad..c3b1cd91e7 100644 --- a/indra/newview/skins/default/xui/ja/panel_snapshot_options.xml +++ b/indra/newview/skins/default/xui/ja/panel_snapshot_options.xml @@ -1,7 +1,7 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="panel_snapshot_options"> <button label="プロフィールフィードに投稿する" name="save_to_profile_btn"/> <button label="メール" name="save_to_email_btn"/> - <button label="持ち物に保存(L$[Amount])" name="save_to_inventory_btn"/> + <button label="インベントリに保存(L$[Amount])" name="save_to_inventory_btn"/> <button label="コンピューターに保存" name="save_to_computer_btn"/> </panel> diff --git a/indra/newview/skins/default/xui/ja/panel_status_bar.xml b/indra/newview/skins/default/xui/ja/panel_status_bar.xml index 4fb876f690..f09643d562 100644 --- a/indra/newview/skins/default/xui/ja/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/ja/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> L$ [AMT] </panel.string> - <panel name="balance_bg"> + <panel left="-370" name="balance_bg" width="160"> <text name="balance" tool_tip="クリックして L$ 残高を更新" value="L$20"/> <button label="L$ の購入" name="buyL" tool_tip="クリックして L$ を購入します"/> <button label="店" name="goShop" tool_tip="Second Life マーケットプレイスを開く" width="40"/> diff --git a/indra/newview/skins/default/xui/ja/role_actions.xml b/indra/newview/skins/default/xui/ja/role_actions.xml index c53ad838f7..896ed556ae 100644 --- a/indra/newview/skins/default/xui/ja/role_actions.xml +++ b/indra/newview/skins/default/xui/ja/role_actions.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <role_actions> <action_set description="これらの能力には、グループメンバーを追加、排除し、招待状なしに新メンバーの参加を認める権限が含まれます。" name="Membership"> <action description="このグループに人を招待" longdescription="「役割」セクションの「メンバー」タブ内にある「招待」ボタンを押して、このグループにメンバーを招待します。" name="member invite" value="1"/> @@ -51,7 +51,7 @@ <action description="グループ所有オブジェクトの返却" longdescription="グループ所有の区画上のオブジェクトのうち、グループ所有のオブジェクトを返却するには、「土地情報」>「オブジェクト」タブを使います。" name="land return group owned" value="48"/> <action description="グループに設定されているオブジェクトを返却" longdescription="グループ所有の区画上のオブジェクトのうち、グループに設定されているオブジェクトを返却するには、「土地情報」>「オブジェクト」タブを使います。" name="land return group set" value="33"/> <action description="非グループオブジェクトの返却" longdescription="グループ所有の区画上のオブジェクトのうち、グループ以外のオブジェクトを返却するには、「土地情報」>「オブジェクト」タブを使います。" name="land return non group" value="34"/> - <action description="リンデン製の植物を使用して景観作成" longdescription="リンデン製の樹木、植物、草を植える、景観づくりの能力です。 これらの植物はあなたの持ち物内の「ライブラリ」 > 「オブジェクト」フォルダにあります。「制作」メニューで作成することもできます。" name="land gardening" value="35"/> + <action description="リンデン製の植物を使用して景観作成" longdescription="リンデン製の樹木、植物、草を植える、景観づくりの能力です。 これらの植物はあなたのインベントリ内の「ライブラリ」 > 「オブジェクト」フォルダにあります。「制作」メニューで作成することもできます。" name="land gardening" value="35"/> </action_set> <action_set description="これらの「能力」には、グループ所有のオブジェクトを譲渡、修正、販売する権限が含まれます。 変更は「制作ツール」 > 「一般」タブで行います。 オブジェクトを右クリックして「編集」を開くと設定内容を確認できます。" name="Object Management"> <action description="グループにオブジェクトを譲渡" longdescription="「制作ツール」 > 「一般」タブで、オブジェクトをグループに譲渡します。" name="object deed" value="36"/> diff --git a/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml b/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml index fc0293307b..51d6d48f90 100644 --- a/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="もの" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - 受け取った商品([NUM]) - </string> - <string name="InboxLabelNoArg"> - 受け取った商品 - </string> - <button label="受け取った商品" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] 個の新商品 - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - マーケットプレイスから購入した商品はここに配達されます。 - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - マーチャントのアウトボックス ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - マーチャントのアウトボックス - </string> - <button label="マーチャントのアウトボックス" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="自分のマーケットプレイス店頭に移動"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - ローディング... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + 受け取ったアイテム([NUM]) + </string> + <string name="InboxLabelNoArg"> + 受け取ったアイテム + </string> + <button label="受け取ったアイテム" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] 個の新アイテム + </text> + <panel name="inbox_inventory_placeholder_panel" tool_tip="アイテムを使用するには、そのアイテムをインベントリにドラッグアンドドロップ"> + <text name="inbox_inventory_placeholder"> + マーケットプレイスから購入した商品はここに配達されます。 + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> @@ -51,7 +28,7 @@ <button label="プロフィール" name="info_btn" tool_tip="オブジェクトのプロフィールを表示する"/> </layout_panel> <layout_panel name="share_btn_lp"> - <button label="共有" name="share_btn" tool_tip="「持ち物」のアイテムを共有する"/> + <button label="共有" name="share_btn" tool_tip="インベントリのアイテムを共有する"/> </layout_panel> <layout_panel name="shop_btn_lp"> <button label="店" name="shop_btn" tool_tip="マーケットプレイスのサイトを開く"/> diff --git a/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml b/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml index d820994b59..6931e448b3 100644 --- a/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml +++ b/indra/newview/skins/default/xui/ja/sidepanel_item_info.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="item properties" title="アイテムのプロフィール"> <panel.string name="unknown"> (不明) @@ -16,13 +16,13 @@ [year,datetime,local] [mth,datetime,local] [day,datetime,local] [wkday,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] </panel.string> <panel.string name="origin_inventory"> - (持ち物) + (インベントリ) </panel.string> <panel.string name="origin_inworld"> (インワールド) </panel.string> <text name="title" value="アイテムのプロフィール"/> - <text name="origin" value="(持ち物)"/> + <text name="origin" value="(インベントリ)"/> <scroll_container name="item_profile_scroll"> <panel label="" name="item_profile"> <text name="LabelItemNameTitle"> diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml index c6b033ed95..680ef60890 100644 --- a/indra/newview/skins/default/xui/ja/strings.xml +++ b/indra/newview/skins/default/xui/ja/strings.xml @@ -181,8 +181,8 @@ http://secondlife.com/viewer-access-faq </string> <string name="LoginFailedPremiumOnly"> 既にログインしているユーザーに最上のインワールド体験を提供するため、Second Life へのログインは一時的に制限されています。 - -申し訳ございませんが、有料アカウントのユーザーを優先するために、現時点のところ無料アカウントのユーザーには Second Life へのアクセスをご遠慮いただいています。 + +申し訳ございませんが、有料アカウントのユーザーを優先するため、現在のところ無料アカウントのユーザーには Second Life へのアクセスをご遠慮いただいています。 </string> <string name="LoginFailedComputerProhibited"> このパソコンからは Second Life にアクセスできません。 @@ -339,17 +339,35 @@ support@secondlife.com にお問い合わせください。 アイテムは 1 つだけここにドラッグできます </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + マーチャントボックス内のアイテムを Rez することはできません + </string> <string name="TooltipOutboxNoTransfer"> - これらオブジェクトの 1 つまたは複数は、別のユーザーに売り渡したり譲渡できないものです。 + これらオブジェクトの 1 つまたは複数は売り渡したり譲渡したりできないものです。 + </string> + <string name="TooltipOutboxNotInInventory"> + マーチャントアウトボックスでは、ご自分のインベントリからのアイテムしか受け入れることができません </string> <string name="TooltipOutboxWorn"> - あなたはこれらオブジェクトの 1 つまたは複数を装着しています。アバターからそれらを取り外し、再び移動してみてください。 + 着用しているアイテムをマーチャントアウトボックスに入れることはできません + </string> + <string name="TooltipOutboxCallingCard"> + コーリングカードをマーチャントアウトボックスに入れることはできません </string> <string name="TooltipOutboxFolderLevels"> - このフォルダにあるサブフォルダの階層が多すぎます。サブフォルダは4階層以内(ルートフォルダの下にA、その下にB、その下にCという風に)にまとめ直してください。 + ネスト入りフォルダの深さが 3 を超えています + </string> + <string name="TooltipOutboxTooManyFolders"> + 最上位フォルダ内のサブフォルダ数が 20 を超えています </string> <string name="TooltipOutboxTooManyObjects"> - このフォルダには 200 個以上のオブジェクトが含まれます。商品のいつかをボックスに入れ、オブジェクト数を減らしてください。 + 最上位フォルダ内のアイテム数が 200 を超えています + </string> + <string name="TooltipDragOntoOwnChild"> + フォルダをその子フォルダに移動することはできません + </string> + <string name="TooltipDragOntoSelf"> + フォルダをそのフォルダ自身に移動することはできません </string> <string name="TooltipHttpUrl"> クリックしてこの Web ページを見ます @@ -817,6 +835,9 @@ support@secondlife.com にお問い合わせください。 <string name="anim_yes_head"> 頷く </string> + <string name="multiple_textures"> + 複数 + </string> <string name="texture_loading"> ローディング... </string> @@ -976,6 +997,9 @@ support@secondlife.com にお問い合わせください。 <string name="choose_the_directory"> 参照 </string> + <string name="script_files"> + スクリプト + </string> <string name="AvatarSetNotAway"> 一時退席中解除 </string> @@ -1211,70 +1235,63 @@ support@secondlife.com にお問い合わせください。 ここにランドマークをドラッグしてお気に入りに追加します。 </string> <string name="InventoryNoTexture"> - 「持ち物」内にこのテクスチャのコピーがありません + インベントリ内にこのテクスチャのコピーがありません </string> <string name="InventoryInboxNoItems"> - 購入するなどして取得したアイテムや商品はここに表示され、持ち物のフォルダにドラッグして移動することもできれば、要らなくなった場合には削除することができます。 + マーケットプレイスで購入した商品はここに表示されます。その後、アイテムをインベントリにドラッグすれば、それらのアイテムを使用できます。 </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - マーチャントアウトボックスが正しく設定されていません + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - マーチャントアウトボックスの設定エラー + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - 問題を解決するにはカスタマーサービスにお問い合わせください。 + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - マーケットプレイスは皆の売り場です - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - あなたもマーチャントに! + マーケットプレイスでは誰でもアイテムを売ることができます。 </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life マーケットプレイス] では、SL 住人が制作した商品 100 万点以上が販売されています。あなたもご自分の自信作や、あなたが購入したアイテムを商品として売ってみませんか。その手順は簡単で、セットアップは無料です。[[LEARN_MORE_URL] こちらで詳細を確かめ]、マーケットプレイスに[[CREATE_STORE_URL] ストアを作成] しましょう。 + マーチャントになりたい方は、[[MARKETPLACE_CREATE_STORE_URL] マーケットプレイスストアを作成]する必要があります。 </string> <string name="InventoryOutboxNoItemsTitle"> - マーケットプレイスへの新しい出荷方法 - </string> - <string name="InventoryOutboxNoItemsTooltip"> - 商品をここにドラッグアンドドロップするだけで、マーケットプレイスの売り物となります + アウトボックスは空です。 </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - 販売する商品またはフォルダをこのエリアにドラッグします。コピー不可のアイテムでない限り、ドラッグした商品のコピーが表示されるだけで、あなたの持ち物から商品が実際に移動するわけではありません。マーケットプレイスに商品を送る準備が整ったら、「アップロード」ボタンをクリックします。商品はマーケットプレイスインベントリに移動した時点でこのフォルダから削除されます。 + [[MARKETPLACE_DASHBOARD_URL] マーケットプレイス]に販売するアイテムを一覧するには、フォルダをこのエリアにドラッグし、「マーケットプレイスに送信」をクリックします。 </string> <string name="Marketplace Error None"> エラーなし </string> <string name="Marketplace Error Not Merchant"> - エラー:マーケットプレイスに商品を送る前に、あなた自身をマーチャント登録する必要があります(登録は無料です)。 + エラー:マーケットプレイスにアイテムを送る前に、あなた自身をマーチャント登録する必要があります(登録は無料です)。 </string> <string name="Marketplace Error Empty Folder"> エラー:このフォルダは空です。 </string> <string name="Marketplace Error Unassociated Products"> - エラー:あなたのマーチャントアカウントには、商品と無関係のアイテムが多すぎるため、このアイテムをアップロードできませんでした。このエラーを解消するには、マーケットプレイスのウェブサイトにログインし、商品に関係のないアイテム数を減らしてください。 + エラー:あなたのマーチャントアカウントには、商品に関連付けられていないアイテムが多すぎるため、このアイテムをアップロードできませんでした。このエラーを解消するには、マーケットプレイスの Web サイトにログインし、関連付けられていないアイテムの数を減らしてください。 </string> <string name="Marketplace Error Object Limit"> - エラー:この商品に含まれるオブジェクトが多すぎます。オブジェクトをいくつかボックスにまとめ、オブジェクト数を200以下に減らしてください。 + エラー:このアイテムに含まれるオブジェクトが多すぎます。オブジェクトをいくつかボックスにまとめ、オブジェクト数を200以下に減らしてください。 </string> <string name="Marketplace Error Folder Depth"> - エラー:この商品はネスト入りフォルダの階層が多すぎます。ネスト入りフォルダを 3 階層以内にまとめ直してください。 + エラー:このアイテムはネスト入りフォルダの階層が多すぎます。ネスト入りフォルダを 3 階層以内にまとめ直してください。 </string> <string name="Marketplace Error Unsellable Item"> - エラー:この項目をマーケットプレイスで販売することはできません。 + エラー:このアイテムをマーケットプレイスで販売することはできません。 </string> <string name="Marketplace Error Internal Import"> - エラー:この商品に関して問題が発生しました。しばらくしてからお試しください。 + エラー:このアイテムに関して問題が発生しました。しばらくしてからお試しください。 </string> <string name="Open landmarks"> ランドマークを開く @@ -1323,7 +1340,7 @@ support@secondlife.com にお問い合わせください。 <string name="No Filters" value="いいえ "/> <string name="Since Logoff" value=" - ログオフ以来"/> <string name="InvFolder My Inventory"> - 持ち物 + インベントリ </string> <string name="InvFolder Library"> ライブラリ @@ -1356,7 +1373,7 @@ support@secondlife.com にお問い合わせください。 新規フォルダ </string> <string name="InvFolder Inventory"> - 持ち物 + インベントリ </string> <string name="InvFolder Uncompressed Images"> 圧縮されていない画像 @@ -3907,6 +3924,9 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ <string name="Saved_message"> (保存日時:[LONG_TIMESTAMP]) </string> + <string name="IM_unblock_only_groups_friends"> + このメッセージを表示するには、「環境設定」の「プライバシー」で「フレンドとグループ以外からはコールと IM を受信しない」チェックボックスをオフにします。 + </string> <string name="answered_call"> 相手がコールを受けました </string> @@ -3938,10 +3958,10 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ [AGENT_NAME] とコンファレンスする </string> <string name="inventory_item_offered-im"> - 持ち物アイテムを送りました + インベントリアイテムを送りました </string> <string name="share_alert"> - 持ち物からここにアイテムをドラッグします + インベントリからここにアイテムをドラッグします </string> <string name="no_session_message"> (IM セッションが存在しません) @@ -4104,7 +4124,7 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ </string> <string name="uploading_abuse_report"> アップロード中... - + 嫌がらせの報告 </string> <string name="New Shape"> @@ -4370,10 +4390,10 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ </string> <string name="words_separator" value=","/> <string name="server_is_down"> - 大変申し訳ございませんが、予期せぬ問題が発生しました。 + 大変申し訳ございませんが、予期しない問題が発生しました。 - status.secondlifegrid.netで、サービスに関する既知の問題についてお調べください。 - 問題が引き続き発生する場合は、お使いのネットワークやファイアウォールの設定を確認してください。 + サービスに関する既知の問題については、status.secondlifegrid.net をご覧ください。 +問題が引き続き発生する場合は、お使いのネットワークやファイアウォールの設定を調べてください。 </string> <string name="dateTimeWeekdaysNames"> 日曜日:月曜日:火曜日:水曜日:木曜日:金曜日:土曜日 @@ -4825,7 +4845,7 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ ハウツー </string> <string name="Command_Inventory_Label"> - 持ち物 + インベントリ </string> <string name="Command_Map_Label"> 地図 @@ -4839,6 +4859,9 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ <string name="Command_Move_Label"> 歩行 / 走行 / 飛行 </string> + <string name="Command_Outbox_Label"> + マーチャントアウトボックス + </string> <string name="Command_People_Label"> 人 </string> @@ -4897,7 +4920,7 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ 一般的タスクの実行方法 </string> <string name="Command_Inventory_Tooltip"> - 持ち物を表示・使用 + インベントリを表示・使用 </string> <string name="Command_Map_Tooltip"> 世界地図 @@ -4911,6 +4934,9 @@ www.secondlife.com から最新バージョンをダウンロードしてくだ <string name="Command_Move_Tooltip"> アバターの移動 </string> + <string name="Command_Outbox_Tooltip"> + 販売用にアイテムをマーケットプレイスに転送 + </string> <string name="Command_People_Tooltip"> フレンド、グループ、近くの人 </string> diff --git a/indra/newview/skins/default/xui/ja/teleport_strings.xml b/indra/newview/skins/default/xui/ja/teleport_strings.xml index 6c69c7a231..64f01f4030 100644 --- a/indra/newview/skins/default/xui/ja/teleport_strings.xml +++ b/indra/newview/skins/default/xui/ja/teleport_strings.xml @@ -1,4 +1,4 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<?xml version="1.0" encoding="utf-8" standalone="yes"?> <teleport_messages> <message_set name="errors"> <message name="invalid_tport"> @@ -45,7 +45,7 @@ テレポートの目的地を見つけられません。目的地が一時的に利用できない状態か、またはすでに消滅している可能性があります。数分後にやり直してください。 </message> <message name="no_inventory_host"> - 持ち物システムは現在利用できません。 + インベントリシステムは現在利用できません。 </message> </message_set> <message_set name="progress"> diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml index 30d4b0290c..cd0fb4c41b 100644 --- a/indra/newview/skins/default/xui/pt/floater_about_land.xml +++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml @@ -373,7 +373,7 @@ Apenas lotes maiores podem ser listados na busca. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Clique para escolher uma imagem"/> <text name="allow_label5"> - e bater papo com avatares neste lote + Avatares em outros lotes podem ver e conversar com avatares neste lote </text> <check_box label="Ver avatares" name="SeeAvatarsCheck" tool_tip="Permite que os avatares em outros lotes vejam e batam papo com avatares neste lote. Você poderá vê-los e conversar com eles."/> <text name="landing_point"> @@ -460,12 +460,12 @@ Mídia: <text name="Limit access to this parcel to:"> Acesso a este lote </text> - <check_box label="Acesso para público categoria [MATURITY]" name="public_access"/> + <check_box label="Permitir acesso público (Desmarcar esse item cria limites)" name="public_access"/> <text name="Only Allow"> - Restringir acesso a contas confirmardas por: + Permitir acesso apenas para residentes que: </text> - <check_box label="Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Banir residentes sem identificação."/> - <check_box label="Idade comprovada: [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Banir residentes que não comprovaram a idade. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Possuam Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Os residentes devem ter seus dados de pagamento cadastrados para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Tiveram sua idade verificada [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Os residentes devem ter a idade verificada para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/> <check_box label="Permitir acesso do grupo: [GROUP]" name="GroupCheck" tool_tip="Definir grupo na aba Geral."/> <check_box label="Vender passes para:" name="PassCheck" tool_tip="Permite acesso temporário a este terreno"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/pt/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/pt/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..05326d8594 --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_animation_anim_preview.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Anim Preview" title="ANIMATION.ANIM"> + <text name="name_label"> + Nome: + </text> + <text name="description_label"> + Descrição: + </text> + <button label="Envio (L$[AMOUNT])" name="ok_btn"/> + <button label="Cancelar" label_selected="Cancelar" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/pt/floater_animation_bvh_preview.xml new file mode 100644 index 0000000000..5cae581045 --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_animation_bvh_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + Falha ao iniciar animação + </floater.string> + <floater.string name="anim_too_long"> + O arquivo de animação possui [LENGTH] segundos de duração. + +A duração máxima da animação é de [MAX_LENGTH] segundos. + </floater.string> + <floater.string name="failed_file_read"> + Não foi possível ler o arquivo de animação. + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + Ok + </floater.string> + <floater.string name="E_ST_EOF"> + Fim de arquivo prematuro. + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + Impossível ler definição constraint. + </floater.string> + <floater.string name="E_ST_NO_FILE"> + Impossível abrir arquivo BVH. + </floater.string> + <floater.string name="E_ST_NO_HIER"> + Invalid HIERARCHY header. + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + RAIZ ou JUNTA não encontrados. + </floater.string> + <floater.string name="E_ST_NO_NAME"> + Impossível obter nome JOINT. + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + Impossível localizar OFFSET. + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + Impossível localizar CHANNELS. + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + Impossível obter ordem de rotação. + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + Impossível obter eixo de rotação. + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + Impossível localizar MOTION. + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + Impossível determinar número de quadros. + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + Impossível determinar tempo dos quadros. + </floater.string> + <floater.string name="E_ST_NO_POS"> + Impossível definir posicionamento. + </floater.string> + <floater.string name="E_ST_NO_ROT"> + Impossível definir valores da rotação. + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + Impossível abrir arquivo de tradução. + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + Impossível ler cabeçalho de tradução. + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + Impossível ler nomes traduzidos. + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + Impossível obter valor traduzido a ignorar. + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + Impossível obter valor traduzido relativo. + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + Impossível obter valor traduzido. + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + Impossível ler matriz de tradução. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Impossível obter nome mergechild. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Impossível obter nome mergeparent. + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + Impossível obter valor prioritário. + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + Impossível obter valor do loop. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + Impossível obter valor easeIn. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + Impossível obter valor easeOut. + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + Impossível obter valor de morph da mão. + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + Impossível ler nome do emote. + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + Nome da junta incorreto, use "quadril". + </floater.string> + <text name="name_label"> + Nome: + </text> + <text name="description_label"> + Descrição: + </text> + <spinner label="Prioridade" name="priority" tool_tip="Controla quais animações podem ser interrompidas por esta animação"/> + <check_box label="Loop" name="loop_check" tool_tip="Executa esta animação sem parar"/> + <spinner label="Dentro(%)" name="loop_in_point" tool_tip="Define o ponto em que a animação em loop reinicia"/> + <spinner label="Fora(%)" name="loop_out_point" tool_tip="Define o ponto em que a animação em loop acaba"/> + <text name="hand_label"> + Pose das mãos + </text> + <combo_box name="hand_pose_combo" tool_tip="Controla os gestos das mãos durante a animação"> + <combo_box.item label="Abrir" name="Spread"/> + <combo_box.item label="Relaxado" name="Relaxed"/> + <combo_box.item label="Apontar ambas" name="PointBoth"/> + <combo_box.item label="Punho" name="Fist"/> + <combo_box.item label="E relaxada" name="RelaxedLeft"/> + <combo_box.item label="Apontar E" name="PointLeft"/> + <combo_box.item label="Punho E" name="FistLeft"/> + <combo_box.item label="D relaxada" name="RelaxedRight"/> + <combo_box.item label="Apontar D" name="PointRight"/> + <combo_box.item label="Punho D" name="FistRight"/> + <combo_box.item label="Saudação D" name="SaluteRight"/> + <combo_box.item label="Escrevendo" name="Typing"/> + <combo_box.item label="Paz D" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + Expressão + </text> + <combo_box name="emote_combo" tool_tip="Controla as expressões faciais durante a animação"> + <item label="(nenhum)" name="[None]" value=""/> + <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/> + <item label="Com medo" name="Afraid" value="Com medo"/> + <item label="Bravo" name="Angry" value="Bravo"/> + <item label="Sorriso contagiante" name="BigSmile" value="Sorriso contagiante"/> + <item label="À toa" name="Bored" value="À toa"/> + <item label="Chorar" name="Cry" value="Chorar"/> + <item label="Desdenho" name="Disdain" value="Desdenho"/> + <item label="Com vergonha" name="Embarrassed" value="Com vergonha"/> + <item label="Franzir testa" name="Frown" value="Franzir testa"/> + <item label="Beijo" name="Kiss" value="Beijo"/> + <item label="Rir" name="Laugh" value="Rir"/> + <item label="Mostrar a língua" name="Plllppt" value="Mostrar a língua"/> + <item label="Asco" name="Repulsed" value="Asco"/> + <item label="Triste" name="Sad" value="Triste"/> + <item label="Encolher os ombros" name="Shrug" value="Encolher os ombros"/> + <item label="Sorriso" name="Smile" value="Sorriso"/> + <item label="Surpresa" name="Surprise" value="Surpresa"/> + <item label="Piscar" name="Wink" value="Piscar"/> + <item label="Preocupado" name="Worry" value="Preocupado"/> + </combo_box> + <text name="preview_label"> + Visualizar enquanto + </text> + <combo_box name="preview_base_anim" tool_tip="Use para testar o comportamento de sua animação enquanto seu avatar executa ações comuns."> + <item label="Em pé" name="Standing" value="Em pé"/> + <item label="Andar" name="Walking" value="Andar"/> + <item label="Sentado" name="Sitting" value="Sentado"/> + <item label="Voar" name="Flying" value="Voar"/> + </combo_box> + <spinner label="Aproximação (seg)" name="ease_in_time" tool_tip="Tempo (em segundos) da transição inicial da animação"/> + <spinner label="Afastamento (seg)" name="ease_out_time" tool_tip="Tempo (em segundos) da transição de saída da animação"/> + <button name="play_btn" tool_tip="Executar animação"/> + <button name="pause_btn" tool_tip="Pausar a animação"/> + <button name="stop_btn" tool_tip="Interromper a execução da animação"/> + <text name="bad_animation_text"> + Não foi possível ler o arquivo de animação. + +Recomendamos que os arquivos BVH sejam exportados do Poser 4. + </text> + <button label="Envio (L$[AMOUNT])" name="ok_btn"/> + <button label="Cancelar" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml new file mode 100644 index 0000000000..bb6113671b --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="CAIXA DE SAÍDA DO LOJISTA"> + <string name="OutboxFolderCount1"> + 1 pasta + </string> + <string name="OutboxFolderCountN"> + [NUM] pasta(s) + </string> + <string name="OutboxImporting"> + Enviando pastas... + </string> + <string name="OutboxInitializing"> + Iniciando... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Carregando... + </text> + </panel> + </panel> + <panel> + <button label="Enviar para Mercado" name="outbox_import_btn" tool_tip="Enviar para a Frente da loja do meu Mercado"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_model_wizard.xml b/indra/newview/skins/default/xui/pt/floater_model_wizard.xml index 498058f933..0d07303c91 100644 --- a/indra/newview/skins/default/xui/pt/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/pt/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Otimizar" name="optimize_btn"/> <button label="1. Selecionra arquivo" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Escolher arquivo de modelo </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Usuários avançados: se você estiver familiarizado com ferramentas de criação de conteúdo 3D, use o Advanced Uploader. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Otimizar modelo </text> </panel> - <text name="description"> + <text name="optimize_description"> O modelo foi ajustado para desempenho. Faça novos ajustes, se desejar. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Gerar nível de detalhes: Alto </text> @@ -54,7 +54,7 @@ Gerar nível de detalhes: Baixo </text> <text name="lowest_detail_text"> - Gerar nível de detalhes: mais baixo + Gerar nível de detalhes: Mais baixo </text> </panel> <panel name="content2"> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajustar físico </text> </panel> - <text name="description"> + <text name="physics_description"> Criaremos uma forma para o corpo externo do modelo. Ajuste o nível de detalhes como necessário para a finalidade desejada de seu modelo. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcular físico" name="recalculate_physics_btn"/> <button label="Recalculando..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Revisar </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impacto no lote/região: [EQUIV] equivalentes de prim </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Upload concluído </text> </panel> diff --git a/indra/newview/skins/default/xui/pt/floater_preview_animation.xml b/indra/newview/skins/default/xui/pt/floater_preview_animation.xml index b650b7945c..19474d8099 100644 --- a/indra/newview/skins/default/xui/pt/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/pt/floater_preview_animation.xml @@ -6,6 +6,6 @@ <text name="desc txt"> Descrição: </text> - <button label="Tocar inworld" label_selected="Parar" name="Anim play btn" tool_tip="Tocar essa animação de forma que outros possam ver" width="131"/> - <button label="Executar localmente" label_selected="Parar" left="162" name="Anim audition btn" tool_tip="Tocar essa animação de forma que apenas você possa ver" width="120"/> + <button label="Tocar inworld" label_selected="Parar" name="Inworld" tool_tip="Executar essa animação de forma que outros possam ver"/> + <button label="Tocar localmente" label_selected="Parar" name="Locally" tool_tip="Executar animação de forma que apenas você possa ver"/> </floater> diff --git a/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/pt/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/pt/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..dd282bf1fc --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_test_text_vertical_aligment.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="JANELA DE TESTE"/> diff --git a/indra/newview/skins/default/xui/pt/floater_tools.xml b/indra/newview/skins/default/xui/pt/floater_tools.xml index f35f31f5f7..4b31833602 100644 --- a/indra/newview/skins/default/xui/pt/floater_tools.xml +++ b/indra/newview/skins/default/xui/pt/floater_tools.xml @@ -1,5 +1,20 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="BUILD TOOLS" title=""> + <floater.string name="grid_screen_text"> + Tela + </floater.string> + <floater.string name="grid_local_text"> + Local + </floater.string> + <floater.string name="grid_world_text"> + Mundo + </floater.string> + <floater.string name="grid_reference_text"> + Referência + </floater.string> + <floater.string name="grid_attachment_text"> + Anexo + </floater.string> <floater.string name="status_rotate"> Arrastar as faixas coloridas para girar o objeto </floater.string> @@ -63,7 +78,12 @@ </text> <check_box initial_value="true" label="Esticar texturas" name="checkbox stretch textures"/> <check_box initial_value="true" label="Ajustar" name="checkbox snap to grid"/> - <button label="Opções..." label_selected="Opções..." name="Options..." tool_tip="Mais opções de grade"/> + <combo_box name="combobox grid mode" tool_tip="Selecione o tipo de régua da grade onde o objeto será colocado"> + <combo_box.item label="Mundo" name="World"/> + <combo_box.item label="Local" name="Local"/> + <combo_box.item label="Referência" name="Reference"/> + </combo_box> + <button label="" label_selected="Opções..." name="Options..." tool_tip="Mais opções de grade"/> <button label="" label_selected="" name="ToolCube" tool_tip="Cubo"/> <button label="" label_selected="" name="ToolPrism" tool_tip="Prisma"/> <button label="" label_selected="" name="ToolPyramid" tool_tip="Pirâmide"/> diff --git a/indra/newview/skins/default/xui/pt/floater_voice_effect.xml b/indra/newview/skins/default/xui/pt/floater_voice_effect.xml index 4f01600d9f..b29ca3d699 100644 --- a/indra/newview/skins/default/xui/pt/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/pt/floater_voice_effect.xml @@ -42,13 +42,16 @@ <string name="effect_Demon"> Demônio </string> + <string name="effect_Female Elf"> + Elfa + </string> <string name="effect_Flirty"> Paquerador </string> <string name="effect_Foxy"> Sensual </string> - <string name="effect_Halloween_2010_Bonus"> + <string name="effect_Halloween 2010 Bonus"> Bônus_Halloween_2010 </string> <string name="effect_Helium"> @@ -57,9 +60,18 @@ <string name="effect_Husky"> Rouco </string> + <string name="effect_Husky Whisper"> + Sussurro rouco + </string> <string name="effect_Intercom"> Interfone </string> + <string name="effect_Julia"> + Julia + </string> + <string name="effect_Lo Lilt"> + Cantarolado baixo + </string> <string name="effect_Macho"> Macho </string> @@ -69,6 +81,9 @@ <string name="effect_Mini"> Mini </string> + <string name="effect_Model"> + Modelo + </string> <string name="effect_Nano"> Nano </string> @@ -90,6 +105,9 @@ <string name="effect_Roxanne"> Roxanne </string> + <string name="effect_Rumble"> + Ronco + </string> <string name="effect_Sabrina"> Sabrina </string> @@ -102,6 +120,9 @@ <string name="effect_Shorty"> Baixinho </string> + <string name="effect_Smaller"> + Menor + </string> <string name="effect_Sneaky"> Sorrateiro </string> diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml index 184db26538..7e271904e9 100644 --- a/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocar" name="touch"/> <menu_item_call label="Sentar" name="sit"/> <menu_item_call label="Pagar" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Adicionar" name="add"/> <menu_item_call label="Denunciar" name="report"/> <menu_item_call label="Bloquear" name="block"/> + <menu_item_call label="Desbloquear" name="unblock"/> <menu_item_call label="Mais zoom" name="zoom_in"/> <menu_item_call label="Tirar" name="remove"/> <menu_item_call label="Mais informações" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_inventory.xml b/indra/newview/skins/default/xui/pt/menu_inventory.xml index ba3879b5a1..09e1fbf72e 100644 --- a/indra/newview/skins/default/xui/pt/menu_inventory.xml +++ b/indra/newview/skins/default/xui/pt/menu_inventory.xml @@ -59,6 +59,7 @@ <menu_item_call label="Propriedades" name="Properties"/> <menu_item_call label="Renomear" name="Rename"/> <menu_item_call label="Copiar item UUID" name="Copy Asset UUID"/> + <menu_item_call label="Cortar" name="Cut"/> <menu_item_call label="Copiar" name="Copy"/> <menu_item_call label="Colar" name="Paste"/> <menu_item_call label="Colar como link" name="Paste As Link"/> @@ -84,6 +85,6 @@ <menu_item_call label="Adicionar" name="Wearable Add"/> <menu_item_call label="Tirar" name="Take Off"/> <menu_item_call label="Copiar para Caixa de saída do lojista" name="Merchant Copy"/> - <menu_item_call label="Mover para Caixa de saída do lojista" name="Merchant Move"/> + <menu_item_call label="Enviar para Mercado" name="Marketplace Send"/> <menu_item_call label="--Sem opções--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/pt/menu_login.xml b/indra/newview/skins/default/xui/pt/menu_login.xml index 94195f1b8c..be94ad49db 100644 --- a/indra/newview/skins/default/xui/pt/menu_login.xml +++ b/indra/newview/skins/default/xui/pt/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Definir tamanho da janela:" name="Set Window Size..."/> <menu_item_call label="Mostrar TOS" name="TOS"/> <menu_item_call label="Mostrar mensagem crítica" name="Critical"/> - <menu_item_call label="Teste de mídia do navegador" name="Web Browser Test"/> <menu_item_call label="Test de Bugs de Conteúdo Web" name="Web Content Floater Debug Test"/> + <menu label="Configurar nível de registro em log" name="Set Logging Level"/> <menu_item_check label="Exibir seletor da grade" name="Show Grid Picker"/> <menu_item_call label="Exibir painel de notificações" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 119a3bdcfe..d7d5d59a33 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -14,14 +14,14 @@ <menu_item_check label="Voar" name="Fly"/> <menu_item_check label="Correr sempre" name="Always Run"/> <menu_item_call label="Parar minha animação" name="Stop Animating My Avatar"/> + <menu_item_call label="Andar/correr/voar..." name="Walk / run / fly"/> </menu> <menu label="Status" name="Status"> <menu_item_call label="Ausente" name="Set Away"/> <menu_item_call label="Ocupado" name="Set Busy"/> </menu> - <menu_item_call label="Request Admin Status" name="Request Admin Options"/> - <menu_item_call label="Sair do modo admin" name="Leave Admin Options"/> - <menu_item_call label="Comprar L$" name="Buy and Sell L$"/> + <menu_item_call label="Comprar L$..." name="Buy and Sell L$"/> + <menu_item_call label="Caixa de saída do lojista..." name="MerchantOutbox"/> <menu_item_call label="Painel da conta..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=pt"/> </menu_item_call> @@ -63,10 +63,10 @@ <menu_item_check label="Propriedades do lote" name="Parcel Properties"/> <menu_item_check label="Menu avançado" name="Show Advanced Menu"/> </menu> - <menu label="Sol" name="Environment Settings"> + <menu label="Sol" name="Sun"> <menu_item_call label="Amanhecer" name="Sunrise"/> <menu_item_call label="Meio-dia" name="Noon"/> - <menu_item_call label="Pôr-do-Sol" name="Sunset"/> + <menu_item_call label="Pôr-do-sol" name="Sunset"/> <menu_item_call label="Meia-noite" name="Midnight"/> <menu_item_call label="Usar configurações da região" name="Use Region Settings"/> </menu> @@ -178,22 +178,22 @@ <menu_item_check label="Mostrar retículo na vista subjetiva" name="ShowCrosshairs"/> </menu> <menu label="Tipos de renderização" name="Rendering Types"> - <menu_item_check label="Simples" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Árvore" name="Tree"/> - <menu_item_check label="Avatares" name="Character"/> - <menu_item_check label="Patch de superfície" name="Surface Patch"/> - <menu_item_check label="Céu" name="Sky"/> - <menu_item_check label="Água" name="Water"/> - <menu_item_check label="Chão" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Grama" name="Grass"/> - <menu_item_check label="Nuvens" name="Clouds"/> - <menu_item_check label="Partículas" name="Particles"/> - <menu_item_check label="Elevação" name="Bump"/> + <menu_item_check label="Simples" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Árvore" name="Rendering Type Tree"/> + <menu_item_check label="Avatares" name="Rendering Type Character"/> + <menu_item_check label="Patch de superfície" name="Rendering Type Surface Patch"/> + <menu_item_check label="Céu" name="Rendering Type Sky"/> + <menu_item_check label="Água" name="Rendering Type Water"/> + <menu_item_check label="Chão" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Grama" name="Rendering Type Grass"/> + <menu_item_check label="Nuvens" name="Rendering Type Clouds"/> + <menu_item_check label="Partículas" name="Rendering Type Particles"/> + <menu_item_check label="Elevação" name="Rendering Type Bump"/> </menu> <menu label="Recursos de renderização" name="Rendering Features"> - <menu_item_check label="Interface" name="UI"/> + <menu_item_check label="Interface" name="ToggleUI"/> <menu_item_check label="Selecionado" name="Selected"/> <menu_item_check label="Realçado" name="Highlighted"/> <menu_item_check label="Texturas dinâmicas" name="Dynamic Textures"/> @@ -206,8 +206,6 @@ <menu_item_check label="Smoothing de mouse" name="Mouse Smoothing"/> <menu_item_call label="Liberar teclas" name="Release Keys"/> <menu label="Atalhos" name="Shortcuts"> - <menu_item_call label="Imagem (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Busca" name="Search"/> <menu_item_check label="Mostrar menu avançado - atalho antigo" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fechar janela" name="Close Window"/> <menu_item_call label="Fechar todas as janelas" name="Close All Windows"/> @@ -216,13 +214,6 @@ <menu_item_check label="Flycam Joystick" name="Joystick Flycam"/> <menu_item_call label="Visão padrão" name="Reset View"/> <menu_item_call label="Olhar para quem fala por último" name="Look at Last Chatter"/> - <menu label="Selecionar ferramenta de construção" name="Select Tool"> - <menu_item_call label="Ferramenta enfoque" name="Focus"/> - <menu_item_call label="Ferramenta de movimentação" name="Move"/> - <menu_item_call label="Ferramenta de edição" name="Edit"/> - <menu_item_call label="Ferramenta criar" name="Create"/> - <menu_item_call label="Ferramenta de terrenos" name="Land"/> - </menu> <menu_item_call label="Mais zoom" name="Zoom In"/> <menu_item_call label="Zoom padrão" name="Zoom Default"/> <menu_item_call label="Menos zoom" name="Zoom Out"/> @@ -278,6 +269,7 @@ <menu_item_check label="Fila de construção" name="Build Queue"/> <menu_item_check label="Vetores de vento" name="Wind Vectors"/> <menu_item_check label="Renderizar complexidade" name="rendercomplexity"/> + <menu_item_check label="Bytes do anexo" name="attachment bytes"/> <menu_item_check label="Esculpir" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,11 +292,10 @@ <menu_item_call label="Drop a Packet" name="Drop a Packet"/> </menu> <menu_item_call label="Empurrões, trombadas e tapas" name="Bumps, Pushes &amp; Hits"/> - <menu label="Mundo" name="World"> - <menu_item_check label="Impor sobre sol regional" name="Sim Sun Override"/> - <menu_item_check label="Efeito baliza piscando" name="Cheesy Beacon"/> - <menu_item_check label="Fixed Weather" name="Fixed Weather"/> - <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"/> + <menu label="Mundo" name="DevelopWorld"> + <menu_item_check label="Impor sobre sol de simulação" name="Sim Sun Override"/> + <menu_item_check label="Clima fixo" name="Fixed Weather"/> + <menu_item_call label="Descartar cache do objeto de região" name="Dump Region Object Cache"/> </menu> <menu label="Interface" name="UI"> <menu_item_call label="Teste de mídia do navegador" name="Web Browser Test"/> @@ -324,11 +315,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Íris" name="Iris"/> - <menu_item_call label="Cabeça" name="Head"/> - <menu_item_call label="Cintura acima" name="Upper Body"/> - <menu_item_call label="Cintura para baixo" name="Lower Body"/> - <menu_item_call label="Saia" name="Skirt"/> + <menu_item_call label="Íris" name="Grab Iris"/> + <menu_item_call label="Cabeça" name="Grab Head"/> + <menu_item_call label="Cintura acima" name="Grab Upper Body"/> + <menu_item_call label="Cintura para baixo" name="Grab Lower Body"/> + <menu_item_call label="Saia" name="Grab Skirt"/> </menu> <menu label="Testes de personagem" name="Character Tests"> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"/> @@ -344,18 +335,27 @@ </menu> <menu_item_check label="Texturas HTTP" name="HTTP Textures"/> <menu_item_check label="Inventário HTTP" name="HTTP Inventory"/> + <menu_item_call label="Habilitar Visual Leak Detector" name="Enable Visual Leak Detector"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Configurar nível de registro em log" name="Set Logging Level"> + <menu_item_check label="Depurar" name="Debug"/> + <menu_item_check label="Info" name="Info"/> + <menu_item_check label="Aviso" name="Warning"/> + <menu_item_check label="Error" name="Error"/> + <menu_item_check label="Nenhum" name="None"/> + </menu> <menu_item_call label="Request Admin Status" name="Request Admin Options"/> <menu_item_call label="Sair do modo admin" name="Leave Admin Options"/> <menu_item_check label="Mostrar menu admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Pegar uma cópia" name="Take Copy"/> - <menu_item_call label="Force Owner To Me" name="Force Owner To Me"/> - <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"/> + <menu label="Objeto" name="AdminObject"> + <menu_item_call label="Pegar uma cópia" name="Admin Take Copy"/> + <menu_item_call label="Forçar propriedade para mim" name="Force Owner To Me"/> + <menu_item_call label="Forçar permissão de proprietário" name="Force Owner Permissive"/> <menu_item_call label="Excluir" name="Delete"/> <menu_item_call label="Bloquear" name="Lock"/> + <menu_item_call label="Obter IDs dos bens" name="Get Assets IDs"/> </menu> <menu label="Lote" name="Parcel"> <menu_item_call label="Force Owner To Me" name="Owner To Me"/> @@ -372,5 +372,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="Físico" name="Physics"/> </menu> + <menu label="Ajuda" name="DeprecatedHelp"> + <menu_item_call label="Blog oficial da Linden" name="Official Linden Blog"/> + <menu_item_call label="Portal de scripts" name="Scripting Portal"/> + <menu label="Relatar bugs" name="Bug Reporting"> + <menu_item_call label="Monitor de problemas" name="Public Issue Tracker"/> + <menu_item_call label="Ajuda do monitor de problemas" name="Publc Issue Tracker Help"/> + <menu_item_call label="Relatório de bugs 101" name="Bug Reporing 101"/> + <menu_item_call label="Problemas de segurança" name="Security Issues"/> + <menu_item_call label="Página Wiki" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 2c5ccd6e19..3b39c0f92c 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -85,17 +85,38 @@ Verifique se a conexão à internet está funcionando. <usetemplate canceltext="Cancelar" name="yesnocancelbuttons" notext="Não salvar" yestext="Salvar"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Você não tem permissão para copiar este item para a Caixa de saída do lojista. Tem certeza de que deseja mover o itens a seguir? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/> + Você não possui permissão para copiar um ou mais destes itens para a Caixa de saída do lojista. Você pode movê-los ou abandoná-los. + <usetemplate name="okcancelbuttons" notext="Não mover item(ns)" yestext="Mover item(ns)"/> + </notification> + <notification name="OutboxFolderCreated"> + Uma nova pasta foi criada para cada item transferido para o nível superior de sua Caixa de saída do lojista. + <usetemplate ignoretext="Uma nova pasta foi criada na Caixa de saída do lojista" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Envio para Mercado concluído. - <usetemplate name="okbutton" yestext="Viva!"/> + <notification name="OutboxImportComplete"> + Êxito + +Todas as pastas foram enviadas para o Mercado com êxito. + <usetemplate ignoretext="Todas as pastas enviadas para o Mercado" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Envio para Mercado concluído com erros! Corrija os problemas em sua caixa de saída e tente novamente. Obrigado. - <usetemplate name="okbutton" yestext="Tudo bem!"/> + <notification name="OutboxImportHadErrors"> + Algumas pastas não foram transferidas + +Erro ao enviar algumas pastas para o Mercado. Estas pastas ainda estão na sua Caixa de saída do lojista. + +Consulte o [[MARKETPLACE_IMPORTS_URL] log de erros] para mais informações. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Falha de transferência + +Nenhuma pasta enviada para o Mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Falha na inicialização do Mercado + +Falha na inicialização do mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Houve um problema com o carregamento do texto para um script devido à seguinte razão: [REASON]. Por favor, tente novamente mais tarde. @@ -643,7 +664,7 @@ Esperada [VALIDS] Incapaz de criar arquivo de saída: [FILE] </notification> <notification name="DoNotSupportBulkAnimationUpload"> - O [APP_NAME] ainda não faz o upload de vários arquivos de animação de uma vez. + O [APP_NAME] ainda não faz o upload de vários arquivos de animação no formato BVH de uma vez. </notification> <notification name="CannotUploadReason"> Incapaz de carregar [FILE] devido ao seguinte motivo: [REASON] @@ -1424,8 +1445,7 @@ Para instalar a atualização, será preciso reiniciar o [APP_NAME]. <usetemplate ignoretext="Confirmar antes de devolver objetos a seus donos" name="okcancelignore" notext="Cancelar" yestext="Retornar"/> </notification> <notification name="GroupLeaveConfirmMember"> - Você é atualmente um membro do grupo <nolink>[GROUP]</nolink>. -Sair do grupo? + Você é atualmente um membro do grupo <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Sair"/> </notification> <notification name="ConfirmKick"> @@ -2592,16 +2612,16 @@ Deseja aceitar? '<nolink>[TITLE]</nolink>' de [NAME] [MESSAGE] <form name="form"> - <button name="Mute" text="Bloquear"/> - <button name="Ignore" text="Ignorar"/> + <button name="Client_Side_Mute" text="Bloquear"/> + <button name="Client_Side_Ignore" text="Ignorar"/> </form> </notification> <notification name="ScriptDialogGroup"> <nolink>[TITLE]</nolink>' de [GROUPNAME]' [MESSAGE] <form name="form"> - <button name="Mute" text="Bloquear"/> - <button name="Ignore" text="Ignorar"/> + <button name="Client_Side_Mute" text="Bloquear"/> + <button name="Client_Side_Ignore" text="Ignorar"/> </form> </notification> <notification name="BuyLindenDollarSuccess"> @@ -2799,6 +2819,12 @@ Com os seguintes residentes: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Apenas uma pasta pode ser compartilhada por vez. + +Tem certeza de que quer compartilhar os itens abaixo? + <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> + </notification> <notification name="ItemsShared"> Itens compartilhados. </notification> diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml index 15470dc94a..6828d41dee 100644 --- a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="nearby_chat"> - <check_box label="Traduzir bate-papo" name="translate_chat_checkbox"/> + <layout_stack name="stack"> + <layout_panel name="translate_chat_checkbox_lp"> + <check_box label="Traduzir bate-papo" name="translate_chat_checkbox"/> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/pt/panel_region_estate.xml b/indra/newview/skins/default/xui/pt/panel_region_estate.xml index e5d394865c..6c5945aa15 100644 --- a/indra/newview/skins/default/xui/pt/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/pt/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permitir acesso público" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Restringir acesso a contas confirmardas por: + Permitir acesso apenas para residentes que: </text> - <check_box label="Dados de pagamento fornecidos" name="limit_payment" tool_tip="Banir residentes sem identificação."/> - <check_box label="Verificação de idade" name="limit_age_verified" tool_tip="Banir residentes que não comprovaram a idade. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Dados de pagamento constam no registro." name="limit_payment" tool_tip="Propriedade de acesso restrito a residentes que já cadastraram seus dados de pagamento Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="A idade foi verificada" name="limit_age_verified" tool_tip="Residentes devem ter a idade verificada para acessar esta propriedade. Consulte o [SUPPORT_SITE] para saber mais."/> <check_box label="Permitir conversa de voz" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permitir Tele-transporte direto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/pt/panel_script_ed.xml b/indra/newview/skins/default/xui/pt/panel_script_ed.xml index a1acb18cb4..de02aafe2f 100644 --- a/indra/newview/skins/default/xui/pt/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/pt/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Arquivo" name="File"> <menu_item_call label="Salvar" name="Save"/> <menu_item_call label="Reverter todas as alterações" name="Revert All Changes"/> + <menu_item_call label="Carregar do arquivo..." name="LoadFromFile"/> + <menu_item_call label="Salvar para o arquivo..." name="SaveToFile"/> </menu> <menu label="Editar" name="Edit"> <menu_item_call label="desfazer" name="Undo"/> diff --git a/indra/newview/skins/default/xui/pt/panel_status_bar.xml b/indra/newview/skins/default/xui/pt/panel_status_bar.xml index 22853f0643..cb9a6eb757 100644 --- a/indra/newview/skins/default/xui/pt/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/pt/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> L$ [AMT] </panel.string> - <panel name="balance_bg"> + <panel left="-410" name="balance_bg" width="200"> <text name="balance" tool_tip="Atualizar saldo de L$" value="L$20"/> <button label="Comprar L$" name="buyL" tool_tip="Comprar mais L$"/> <button label="Comprar" name="goShop" tool_tip="Abrir Mercado do Second Life" width="80"/> diff --git a/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml b/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml index 77c552a852..7908ea5f3a 100644 --- a/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Coisas" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Itens recebidos ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Itens recebidos - </string> - <button label="Itens recebidos" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] novo(s) - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Compras do marketplace serão entregues aqui. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Caixa de saída do lojista ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Caixa de saída do lojista - </string> - <button label="Caixa de saída do lojista" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Enviar para a frente do meu mercado"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Carregando... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Itens recebidos ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Itens recebidos + </string> + <button label="Itens recebidos" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] novo(s) + </text> + <panel name="inbox_inventory_placeholder_panel" tool_tip="Arraste e solte itens para o seu inventário para usá-los"> + <text name="inbox_inventory_placeholder"> + As compras do marketplace serão entregues aqui. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml index 4babd9cc43..342a52356b 100644 --- a/indra/newview/skins/default/xui/pt/strings.xml +++ b/indra/newview/skins/default/xui/pt/strings.xml @@ -157,9 +157,9 @@ Para saber mais, visite as perguntas frequentes abaixo: http://secondlife.com/vi O Second Life está fechado para manutenção no momento. Somente funcionários podem acessá-lo. Consulte www.secondlife.com/status para as últimas atualizações. </string> <string name="LoginFailedPremiumOnly"> - O acesso ao Second Life está sendo restrito por alguns instantes para que todos tenham a melhor experiência possível. - -Titulares de contas gratuitas não poderão acessar o Second Life para acomodar os assinantes do Second Life. + Logons do Second Life estão temporariamente restritos para garantir a melhor experiência possível para os usuários no mundo virtual. + +Pessoas com contas gratuitas não poderão acessar o Second Life no momento para dar espaço para aquelas que pagaram pelo Second Life. </string> <string name="LoginFailedComputerProhibited"> O Second Life não pode ser acessado deste computador. Se você acredita que houve algum equívoco, contate support@secondlife.com. @@ -291,17 +291,35 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Apenas um item único pode ser arrastado para este local </string> <string name="TooltipPrice" value="L$[AMOUNT]"/> + <string name="TooltipOutboxDragToWorld"> + Não é possível fazer rez do itens em sua caixa de saída do lojista + </string> <string name="TooltipOutboxNoTransfer"> - Um ou mais objetos não podem ser vendidos ou transferidos para outros usuário. + Um ou mais destes objetos não podem ser vendidos ou transferidos. + </string> + <string name="TooltipOutboxNotInInventory"> + Sua caixa de saída do lojista aceita apenas itens direto do seu inventário </string> <string name="TooltipOutboxWorn"> - Você está usando um ou mais desses objetos. Remova-os de seu avatar e tente movê-los novamente. + Você não pode colocar os itens que está vestindo na sua caixa de saída do lojista + </string> + <string name="TooltipOutboxCallingCard"> + Não é possível colocar cartões de visita em sua caixa de saída do lojista </string> <string name="TooltipOutboxFolderLevels"> - Esta pasta tem muitos níveis de subpastas. Reorganize as pastas internas em até 4 níveis no máximo (Pasta raiz contém A que contém B que contém C). + A profundidade das pastas aninhadas excede 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + A contagem de subpastas na pasta de nível superior excede 20 </string> <string name="TooltipOutboxTooManyObjects"> - Esta pasta contém mais de 200 objetos. Embale alguns dos itens para reduzir a contagem de objetos. + A contagem de itens na pasta de nível superior excede 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Não é possível mover uma pasta para seu filho + </string> + <string name="TooltipDragOntoSelf"> + Não é possível mover uma pasta para dentro dela mesma </string> <string name="TooltipHttpUrl"> Clique para ver a página web @@ -766,6 +784,9 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar <string name="anim_yes_head"> Sim </string> + <string name="multiple_textures"> + Múltiplo + </string> <string name="texture_loading"> Carregando... </string> @@ -922,6 +943,9 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar <string name="choose_the_directory"> Selecionar pasta </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> deixar como ausente </string> @@ -1160,43 +1184,36 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Você não possui uma cópia desta textura no seu inventário </string> <string name="InventoryInboxNoItems"> - Quando você comprar ou receber um item, ele aparecerá aqui para que você possa arrastá-lo para uma pasta em seu inventário ou excluí-lo caso não queira mantê-lo. + Suas compras do Marketplace aparecerão aqui. Depois, você poderá arrastá-las para seu inventário para usá-las. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Sua Caixa de saída do lojista não está configurada corretamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Erro de configuração na Caixa de saída do lojista + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Entre em contato com o Atendimento para corrigir o problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Qualquer um pode vender itens no Mercado - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Torne-se um lojista! + Qualquer um pode vender itens no Mercado. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] O Mercado do Second Life] oferece mais de um milhão de produtos virtuais para venda, todos criados pelos residentes. Você também pode vender os itens que você cria, além de alguns itens que comprou. É fácil e a configuração é gratuita. [[LEARN_MORE_URL] Saiba mais] ou [[CREATE_STORE_URL] crie uma loja] no Mercado para começar. + Se você deseja se tornar um lojista, precisará [[MARKETPLACE_CREATE_STORE_URL] criar uma loja no Mercado]. </string> <string name="InventoryOutboxNoItemsTitle"> - Uma nova maneira de vender os itens no Mercado - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Arraste e solte os itens aqui para prepará-los para venda no Mercado + Sua caixa de saída está vazia </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Arraste os itens ou pastas que deseja vender para esta área. Será exibida uma cópia deles, deixando seu inventário inalterado, a menos que você arraste um item que não permita cópia. Quando estiver pronto para enviar os itens para o Mercado, clique no botão Enviar. Quando os itens tiverem sido movidos para seu Inventário de mercado, eles desaparecerão desta pasta. + Arraste as pastas para estas áreas e então clique em "Enviar para Mercado" para listar os itens para venda no [[MARKETPLACE_DASHBOARD_URL] Mercado]. </string> <string name="Marketplace Error None"> Sem erros @@ -1208,7 +1225,7 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Erro: esta pasta está vazia. </string> <string name="Marketplace Error Unassociated Products"> - Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados. + Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados. </string> <string name="Marketplace Error Object Limit"> Erro: este item contém muitos objetos. Corrija esse erro unindo os objetos em caixa para reduzir a contagem total a menos de 200. @@ -3783,6 +3800,9 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. <string name="Saved_message"> (Salvo em [LONG_TIMESTAMP]) </string> + <string name="IM_unblock_only_groups_friends"> + Para visualizar esta mensagem, você deve desmarcar "Apenas amigos e grupos podem me ligar ou enviar MIs" em Preferências/Privacidade. + </string> <string name="answered_call"> Ligação atendida </string> @@ -3971,7 +3991,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Carregando... - + Denunciar abuso </string> <string name="New Shape"> @@ -4237,10 +4257,10 @@ Denunciar abuso </string> <string name="words_separator" value=","/> <string name="server_is_down"> - Aconteceu algo inesperado, apesar de termos tentador impedir isso. + Aconteceu algo inesperado, apesar de termos tentado impedir isso. - Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço. - Se o problema persisitr, cheque a configuração da sua rede e firewall. + Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço. + Se o problema persistir, cheque a configuração da sua rede e firewall. </string> <string name="dateTimeWeekdaysNames"> Domingo:Segunda:Terça:Quarta:Quinta:Sexta:Sábado @@ -4706,6 +4726,9 @@ Tente colocar o caminho do editor entre aspas. <string name="Command_Move_Label"> Andar/correr/voar </string> + <string name="Command_Outbox_Label"> + Caixa de saída do lojista + </string> <string name="Command_People_Label"> Pessoas </string> @@ -4778,6 +4801,9 @@ Tente colocar o caminho do editor entre aspas. <string name="Command_Move_Tooltip"> Movendo seu avatar </string> + <string name="Command_Outbox_Tooltip"> + Transferir itens para o seu mercado para venda + </string> <string name="Command_People_Tooltip"> Amigos, grupos e pessoas próximas </string> diff --git a/indra/newview/skins/default/xui/ru/floater_about_land.xml b/indra/newview/skins/default/xui/ru/floater_about_land.xml index 46414a530a..ee74aad5cc 100644 --- a/indra/newview/skins/default/xui/ru/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ru/floater_about_land.xml @@ -306,9 +306,6 @@ <panel.string name="push_restrict_region_text"> Не толкать (настройки региона) </panel.string> - <panel.string name="see_avs_text"> - Аватары с других участков могут видеть - </panel.string> <text name="allow_label"> Позволить другим жителям: </text> @@ -371,7 +368,7 @@ </text> <texture_picker name="snapshot_ctrl" tool_tip="Щелкните для выбора изображения"/> <text name="allow_label5"> - аватары на этом участке и общаться с ними + Аватары с других участков могут видеть аватары на этом участке и общаться с ними </text> <check_box label="Видны аватары" name="SeeAvatarsCheck" tool_tip="Аватары с других участков смогут видеть аватары на этом участке и общаться с ними в чате, а вы также сможете видеть их и общаться с ними."/> <text name="landing_point"> @@ -446,20 +443,15 @@ <panel.string name="access_estate_defined"> (Определено на землевладении) </panel.string> - <panel.string name="allow_public_access"> - Разрешить общий доступ ([MATURITY]) (Снятие приведет к созданию линий запрета) - </panel.string> <panel.string name="estate_override"> Часть этих параметров установлена на уровне землевладения </panel.string> - <text name="Limit access to this parcel to:"> - Доступ на этот участок - </text> + <check_box label="Разрешить публичный доступ (снятие флажка приведет к созданию линий запрета)" name="public_access"/> <text name="Only Allow"> - Разрешить доступ только жителям, у которых: + Разрешить доступ только таким жителям: </text> - <check_box label="Записана информация об оплате [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Банить нераспознанных жителей."/> - <check_box label="Проверка возраста [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Банить жителей, не прошедших проверку возраста. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Зарегистрирована информация об оплате [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Для доступа к этому участку у жителя должна быть зарегистрирована информация об оплате. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Подтвержден возраст [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Для доступа к этому участку житель должен подтвердить свой возраст. Более подробная информация находится здесь: [SUPPORT_SITE]."/> <check_box label="Разрешить доступ группе: [GROUP]" name="GroupCheck" tool_tip="Группа устанавливается на основной вкладке."/> <check_box label="Продать доступ:" name="PassCheck" tool_tip="Разрешить временный доступ к участку."/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/ru/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/ru/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..711afc2717 --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_animation_anim_preview.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Anim Preview" title="ANIMATION.ANIM"> + <text name="name_label"> + Название: + </text> + <text name="description_label"> + Описание: + </text> + <button label="Передать (L$[AMOUNT])" name="ok_btn"/> + <button label="Отмена" label_selected="Отмена" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/ru/floater_animation_bvh_preview.xml new file mode 100644 index 0000000000..8ad9d8657a --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_animation_bvh_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + Невозможно инициализировать движение + </floater.string> + <floater.string name="anim_too_long"> + Длина файла анимации: [LENGTH] с. + +Максимальная длина анимации: [MAX_LENGTH] с. + </floater.string> + <floater.string name="failed_file_read"> + Невозможно прочитать файл анимации. + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + ОК + </floater.string> + <floater.string name="E_ST_EOF"> + Преждевременный конец файла. + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + Не могу прочитать определение ограничений. + </floater.string> + <floater.string name="E_ST_NO_FILE"> + Не удалось открыть BVH-файл. + </floater.string> + <floater.string name="E_ST_NO_HIER"> + Неправильный заголовок HIERARCHY. + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + Не удалось найти ROOT или JOINT. + </floater.string> + <floater.string name="E_ST_NO_NAME"> + Не удалось получить имя JOINT. + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + Не удалось найти OFFSET. + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + Не удалось найти CHANNELS. + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + Не удалось получить порядок вращения. + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + Не удалось получить оси вращения. + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + Не удалось найти MOTION. + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + Не удалось получить количество кадров. + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + Не удалось получить время кадра. + </floater.string> + <floater.string name="E_ST_NO_POS"> + Не удалось получить значения position. + </floater.string> + <floater.string name="E_ST_NO_ROT"> + Не удалось получить значения rotation. + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + Не удалось открыть файл перевода. + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + Не удалось прочитать заголовок перевода. + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + Не удалось прочитать имена перевода. + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + Не удалось прочитать значение перевода ignore. + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + Не удалось прочитать значение перевода relative. + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + Не удалось прочитать значение перевода outname. + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + Не удалось прочитать матрицу перевода. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Не удалось получить имя mergechild. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Не удалось получить имя mergeparent. + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + Не удалось получить значение priority. + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + Не удалось получить значение loop. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + Не удалось получить значения easeIn. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + Не удалось получить значения easeOut. + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + Не удалось получить значение hand morph. + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + Не удалось прочитать имя emote. + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + Неверное имя корневого соединения, должно быть «hip». + </floater.string> + <text name="name_label"> + Название: + </text> + <text name="description_label"> + Описание: + </text> + <spinner label="Приоритет" name="priority" tool_tip="Управляет тем, как другие анимации могут перекрываться этой"/> + <check_box label="Цикл" name="loop_check" tool_tip="Делает анимацию зацикленной"/> + <spinner label="Начало(%)" name="loop_in_point" tool_tip="Устанавливает точку возврата цикла"/> + <spinner label="Конец(%)" name="loop_out_point" tool_tip="Устанавливает точку конца цикла"/> + <text name="hand_label"> + Положение пальцев + </text> + <combo_box name="hand_pose_combo" tool_tip="Контролирует положение пальцев во время анимации"> + <combo_box.item label="Разведены" name="Spread"/> + <combo_box.item label="Расслаблены" name="Relaxed"/> + <combo_box.item label="Указывают" name="PointBoth"/> + <combo_box.item label="Сжаты в кулак" name="Fist"/> + <combo_box.item label="Левые расслаблены" name="RelaxedLeft"/> + <combo_box.item label="Левые указывают" name="PointLeft"/> + <combo_box.item label="Левые в кулак" name="FistLeft"/> + <combo_box.item label="Правые расслаблены" name="RelaxedRight"/> + <combo_box.item label="Правые указывают" name="PointRight"/> + <combo_box.item label="Правые в кулак" name="FistRight"/> + <combo_box.item label="Правые в приветствии" name="SaluteRight"/> + <combo_box.item label="Печатают" name="Typing"/> + <combo_box.item label="Правые «V»" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + Выражение лица + </text> + <combo_box name="emote_combo" tool_tip="Контролирует выражение лица во время анимации"> + <item label="(нет)" name="[None]" value=""/> + <item label="Ааааах" name="Aaaaah" value="Ааааах"/> + <item label="Боится" name="Afraid" value="Боится"/> + <item label="Злится" name="Angry" value="Злится"/> + <item label="Широко улыбается" name="BigSmile" value="Широко улыбается"/> + <item label="Скучает" name="Bored" value="Скучает"/> + <item label="Плачет" name="Cry" value="Плачет"/> + <item label="Презирает" name="Disdain" value="Презирает"/> + <item label="Смущается" name="Embarrassed" value="Смущается"/> + <item label="Хмурится" name="Frown" value="Хмурится"/> + <item label="Целует" name="Kiss" value="Целует"/> + <item label="Смеется" name="Laugh" value="Смеется"/> + <item label="Дразнится" name="Plllppt" value="Дразнится"/> + <item label="Не соглашается" name="Repulsed" value="Не соглашается"/> + <item label="Грустит" name="Sad" value="Грустит"/> + <item label="Не понимает" name="Shrug" value="Не понимает"/> + <item label="Улыбается" name="Smile" value="Улыбается"/> + <item label="Удивляется" name="Surprise" value="Удивляется"/> + <item label="Подмигивает" name="Wink" value="Подмигивает"/> + <item label="Беспокоится" name="Worry" value="Беспокоится"/> + </combo_box> + <text name="preview_label"> + Просмотр во время + </text> + <combo_box name="preview_base_anim" tool_tip="Просмотр вашей анимации во время выполнения аватаром действий."> + <item label="Стояние" name="Standing" value="Стояние"/> + <item label="Ходьба" name="Walking" value="Ходьба"/> + <item label="Сидение" name="Sitting" value="Сидение"/> + <item label="Полет" name="Flying" value="Полет"/> + </combo_box> + <spinner label="Вход (сек.)" name="ease_in_time" tool_tip="Количество времени (в секундах) для входа в стартовое положение"/> + <spinner label="Выход (сек.)" name="ease_out_time" tool_tip="Количество времени (в секундах) для выхода из анимации"/> + <button name="play_btn" tool_tip="Проиграть анимацию"/> + <button name="pause_btn" tool_tip="Приостановить анимацию"/> + <button name="stop_btn" tool_tip="Остановить проигрывание анимации"/> + <text name="bad_animation_text"> + Невозможно прочитать файл анимации. + +Рекомендуется использовать BVH-файлы, экспортированные из Poser 4. + </text> + <button label="Передать (L$[AMOUNT])" name="ok_btn"/> + <button label="Отмена" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml new file mode 100644 index 0000000000..332fa3b82f --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="ТОРГОВЫЕ ИСХОДЯЩИЕ"> + <string name="OutboxFolderCount1"> + 1 папка + </string> + <string name="OutboxFolderCountN"> + [NUM] папки + </string> + <string name="OutboxImporting"> + Отправка папок.... + </string> + <string name="OutboxInitializing"> + Инициализация... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Загрузка... + </text> + </panel> + </panel> + <panel> + <button label="Отправить в торговый центр" name="outbox_import_btn" tool_tip="Выставить на витрину моего магазина"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_model_wizard.xml b/indra/newview/skins/default/xui/ru/floater_model_wizard.xml index 5b03dd2c73..c1a63bf7da 100644 --- a/indra/newview/skins/default/xui/ru/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/ru/floater_model_wizard.xml @@ -6,14 +6,14 @@ <button label="2. Оптимизировать" name="optimize_btn"/> <button label="1. Выбрать файл" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Выберите файл модели </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> - Пользователям в расширенном режиме: если вы умеете создавать трехмерные графические объекты, то, возможно, захотите воспользоваться средством Advanced Uploader, которое предоставляет расширенные возможности передачи объектов. + Пользователям, работающим в расширенном режиме: если вы умеете создавать трехмерные графические объекты, то, возможно, захотите воспользоваться средством Advanced Uploader, которое предоставляет расширенные возможности передачи объектов. </text> <button label="Перейти в расширенный режим" name="switch_to_advanced"/> <text name="Cache location"> @@ -35,26 +35,26 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Оптимизировать модель </text> </panel> - <text name="description"> + <text name="optimize_description"> Мы оптимизировали модель для повышения быстродействия. По желанию можно выполнить дополнительную настройку. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> - Создать уровень детализации: высокий + Создать уровень детализации: Высокий </text> <text name="medium_detail_text"> - Создать уровень детализации: средний + Создать уровень детализации: Средний </text> <text name="low_detail_text"> - Создать уровень детализации: низкий + Создать уровень детализации: Низкий </text> <text name="lowest_detail_text"> - Создать уровень детализации: самый низкий + Создать уровень детализации: Самый низкий </text> </panel> <panel name="content2"> @@ -79,19 +79,19 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> - Настроить физику + <panel name="physics_header_panel"> + <text name="physics_header_text"> + Настроить физические параметры </text> </panel> - <text name="description"> + <text name="physics_description"> Мы создадим форму для внешнего каркаса модели. Настройте уровень детализации формы в соответствии с целями, для которых предназначена модель. </text> - <panel name="content"> - <button label="Пересчитать физику" name="recalculate_physics_btn"/> + <panel name="physics_content"> + <button label="Пересчитать физические данные" name="recalculate_physics_btn"/> <button label="Пересчет..." name="recalculating_physics_btn"/> <text name="lod_label"> - Просмотр физики + Просмотр физических данных </text> <combo_box name="preview_lod_combo2" tool_tip="Уровень детализации при предварительном просмотре"> <combo_item name="high"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Просмотр </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Воздействие на участок/регион: эквивалент в примитивах: [EQUIV] </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Передача завершена </text> </panel> diff --git a/indra/newview/skins/default/xui/ru/floater_preview_animation.xml b/indra/newview/skins/default/xui/ru/floater_preview_animation.xml index a1fabedb85..22c6bc5901 100644 --- a/indra/newview/skins/default/xui/ru/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/ru/floater_preview_animation.xml @@ -6,6 +6,6 @@ <text name="desc txt"> Описание: </text> - <button label="Проиграть для всех" label_selected="Стоп" name="Anim play btn" tool_tip="Проигрывание этой анимации могут видеть другие участники"/> - <button label="Проиграть для себя" label_selected="Стоп" name="Anim audition btn" tool_tip="Проигрывание этой анимации можете видеть только вы"/> + <button label="Проиграть для всех" label_selected="Стоп" name="Inworld" tool_tip="Проигрывание этой анимации могут видеть другие участники"/> + <button label="Проиграть для себя" label_selected="Стоп" name="Locally" tool_tip="Проигрывание этой анимации можете видеть только вы"/> </floater> diff --git a/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/ru/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/ru/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..d0bd86160e --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_test_text_vertical_aligment.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="ТЕСТИРОВАТЬ ОКНО"/> diff --git a/indra/newview/skins/default/xui/ru/floater_tools.xml b/indra/newview/skins/default/xui/ru/floater_tools.xml index eb9083f7fc..3d7d1198f0 100644 --- a/indra/newview/skins/default/xui/ru/floater_tools.xml +++ b/indra/newview/skins/default/xui/ru/floater_tools.xml @@ -1,5 +1,20 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="ИНСТРУМЕНТЫ ДЛЯ СТРОИТЕЛЬСТВА"> + <floater.string name="grid_screen_text"> + Экран + </floater.string> + <floater.string name="grid_local_text"> + Локальная + </floater.string> + <floater.string name="grid_world_text"> + Мировая + </floater.string> + <floater.string name="grid_reference_text"> + Точка отсчета + </floater.string> + <floater.string name="grid_attachment_text"> + Присоединение + </floater.string> <floater.string name="status_rotate"> Перетягивайте цветные полосы для вращения объекта </floater.string> @@ -63,7 +78,12 @@ </text> <check_box initial_value="истина" label="Растягивать текстуры" name="checkbox stretch textures"/> <check_box initial_value="истина" label="Привязка" name="checkbox snap to grid"/> - <button label="Параметры..." name="Options..." tool_tip="Дополнительные параметры сетки"/> + <combo_box name="combobox grid mode" tool_tip="Выберите тип линейки сетки для размещения объекта"> + <combo_box.item label="Мировая" name="World"/> + <combo_box.item label="Локальная" name="Local"/> + <combo_box.item label="Точка отсчета" name="Reference"/> + </combo_box> + <button label="" name="Options..." tool_tip="Дополнительные параметры сетки"/> <button name="ToolCube" tool_tip="Куб"/> <button name="ToolPrism" tool_tip="Призма"/> <button name="ToolPyramid" tool_tip="Пирамида"/> diff --git a/indra/newview/skins/default/xui/ru/floater_voice_effect.xml b/indra/newview/skins/default/xui/ru/floater_voice_effect.xml index d4bf615fe4..1eb8a94d7a 100644 --- a/indra/newview/skins/default/xui/ru/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/ru/floater_voice_effect.xml @@ -42,13 +42,16 @@ <string name="effect_Demon"> Demon </string> + <string name="effect_Female Elf"> + Фея + </string> <string name="effect_Flirty"> Flirty </string> <string name="effect_Foxy"> Foxy </string> - <string name="effect_Halloween_2010_Bonus"> + <string name="effect_Halloween 2010 Bonus"> Бонус_за_Хэллоуин_2010 </string> <string name="effect_Helium"> @@ -57,9 +60,18 @@ <string name="effect_Husky"> Husky </string> + <string name="effect_Husky Whisper"> + Хриплый шепот + </string> <string name="effect_Intercom"> Внутренняя связь </string> + <string name="effect_Julia"> + Julia + </string> + <string name="effect_Lo Lilt"> + Напев + </string> <string name="effect_Macho"> Macho </string> @@ -69,6 +81,9 @@ <string name="effect_Mini"> Mini </string> + <string name="effect_Model"> + Модель + </string> <string name="effect_Nano"> Nano </string> @@ -90,6 +105,9 @@ <string name="effect_Roxanne"> Roxanne </string> + <string name="effect_Rumble"> + Урчание + </string> <string name="effect_Sabrina"> Sabrina </string> @@ -102,6 +120,9 @@ <string name="effect_Shorty"> Shorty </string> + <string name="effect_Smaller"> + Меньше + </string> <string name="effect_Sneaky"> Sneaky </string> diff --git a/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml index a72b2bef23..30953e830b 100644 --- a/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml @@ -12,6 +12,7 @@ <menu_item_call label="Добавить" name="add"/> <menu_item_call label="Пожаловаться" name="report"/> <menu_item_call label="Заблокировать" name="block"/> + <menu_item_call label="Разблокировать" name="unblock"/> <menu_item_call label="Приблизить" name="zoom_in"/> <menu_item_call label="Удалить" name="remove"/> <menu_item_call label="Дополнительная информация" name="more_info"/> diff --git a/indra/newview/skins/default/xui/ru/menu_inventory.xml b/indra/newview/skins/default/xui/ru/menu_inventory.xml index 4eeb1e46c2..49f7281b4e 100644 --- a/indra/newview/skins/default/xui/ru/menu_inventory.xml +++ b/indra/newview/skins/default/xui/ru/menu_inventory.xml @@ -59,6 +59,7 @@ <menu_item_call label="Свойства" name="Properties"/> <menu_item_call label="Переименовать" name="Rename"/> <menu_item_call label="Копировать UUID актива" name="Copy Asset UUID"/> + <menu_item_call label="Вырезать" name="Cut"/> <menu_item_call label="Копировать" name="Copy"/> <menu_item_call label="Вставить" name="Paste"/> <menu_item_call label="Вставить как ссылку" name="Paste As Link"/> @@ -84,6 +85,6 @@ <menu_item_call label="Добавить" name="Wearable Add"/> <menu_item_call label="Снять" name="Take Off"/> <menu_item_call label="Копировать в «Торговые исходящие»" name="Merchant Copy"/> - <menu_item_call label="Переместить в «Торговые исходящие»" name="Merchant Move"/> + <menu_item_call label="Отправить в торговый центр" name="Marketplace Send"/> <menu_item_call label="- нет действий -" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/ru/menu_login.xml b/indra/newview/skins/default/xui/ru/menu_login.xml index aa3570f176..93a5ffbb25 100644 --- a/indra/newview/skins/default/xui/ru/menu_login.xml +++ b/indra/newview/skins/default/xui/ru/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Задать размер окна..." name="Set Window Size..."/> <menu_item_call label="Показать лицензионное соглашение" name="TOS"/> <menu_item_call label="Показать сообщение об ошибке" name="Critical"/> - <menu_item_call label="Проверка медиабраузера" name="Web Browser Test"/> <menu_item_call label="Тест отладки плавающего окна с веб-контентом" name="Web Content Floater Debug Test"/> + <menu label="Уровень журнала" name="Set Logging Level"/> <menu_item_check label="Выбор сетки" name="Show Grid Picker"/> <menu_item_call label="Консоль уведомлений" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml index 93d0166568..0699314d97 100644 --- a/indra/newview/skins/default/xui/ru/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml @@ -14,14 +14,14 @@ <menu_item_check label="Полет" name="Fly"/> <menu_item_check label="Всегда бегать" name="Always Run"/> <menu_item_call label="Остановить анимацию" name="Stop Animating My Avatar"/> + <menu_item_call label="Ходьба / бег / полет..." name="Walk / run / fly"/> </menu> <menu label="Статус" name="Status"> <menu_item_call label="Нет на месте" name="Set Away"/> <menu_item_call label="Не беспокоить" name="Set Busy"/> </menu> - <menu_item_call label="Запрос статуса администратора" name="Request Admin Options"/> - <menu_item_call label="Выход из статуса администратора" name="Leave Admin Options"/> - <menu_item_call label="Купить L$" name="Buy and Sell L$"/> + <menu_item_call label="Купить L$..." name="Buy and Sell L$"/> + <menu_item_call label="Торговые исходящие..." name="MerchantOutbox"/> <menu_item_call label="Информационная панель аккаунта..." name="Manage My Account"/> <menu_item_call label="Настройки..." name="Preferences"/> <menu_item_call label="Кнопки панели инструментов..." name="Toolbars"/> @@ -61,7 +61,7 @@ <menu_item_check label="Свойства участка" name="Parcel Properties"/> <menu_item_check label="Меню «Дополнительно»" name="Show Advanced Menu"/> </menu> - <menu label="Солнце" name="Environment Settings"> + <menu label="Солнце" name="Sun"> <menu_item_call label="Восход" name="Sunrise"/> <menu_item_call label="Полдень" name="Noon"/> <menu_item_call label="Закат" name="Sunset"/> @@ -176,22 +176,22 @@ <menu_item_check label="Показывать прицел при обзоре мышью" name="ShowCrosshairs"/> </menu> <menu label="Типы визуализации" name="Rendering Types"> - <menu_item_check label="Обычная" name="Simple"/> - <menu_item_check label="Альфа" name="Alpha"/> - <menu_item_check label="Дерево" name="Tree"/> - <menu_item_check label="Аватары" name="Character"/> - <menu_item_check label="Исправление поверхности" name="Surface Patch"/> - <menu_item_check label="Небо" name="Sky"/> - <menu_item_check label="Вода" name="Water"/> - <menu_item_check label="Земля" name="Ground"/> - <menu_item_check label="Объем" name="Volume"/> - <menu_item_check label="Трава" name="Grass"/> - <menu_item_check label="Облака" name="Clouds"/> - <menu_item_check label="Частицы" name="Particles"/> - <menu_item_check label="Рельефное" name="Bump"/> + <menu_item_check label="Простой" name="Rendering Type Simple"/> + <menu_item_check label="Альфа" name="Rendering Type Alpha"/> + <menu_item_check label="Дерево" name="Rendering Type Tree"/> + <menu_item_check label="Аватары" name="Rendering Type Character"/> + <menu_item_check label="Исправление поверхности" name="Rendering Type Surface Patch"/> + <menu_item_check label="Небо" name="Rendering Type Sky"/> + <menu_item_check label="Вода" name="Rendering Type Water"/> + <menu_item_check label="Земля" name="Rendering Type Ground"/> + <menu_item_check label="Объем" name="Rendering Type Volume"/> + <menu_item_check label="Трава" name="Rendering Type Grass"/> + <menu_item_check label="Облака" name="Rendering Type Clouds"/> + <menu_item_check label="Частицы" name="Rendering Type Particles"/> + <menu_item_check label="Рельефное" name="Rendering Type Bump"/> </menu> <menu label="Функции визуализации" name="Rendering Features"> - <menu_item_check label="Интерфейс пользователя" name="UI"/> + <menu_item_check label="Интерфейс пользователя" name="ToggleUI"/> <menu_item_check label="Выбрано" name="Selected"/> <menu_item_check label="Выделено" name="Highlighted"/> <menu_item_check label="Динамические текстуры" name="Dynamic Textures"/> @@ -205,8 +205,6 @@ <menu_item_check label="Сглаживание мышью" name="Mouse Smoothing"/> <menu_item_call label="Освободить клавиши" name="Release Keys"/> <menu label="Горячие клавиши" name="Shortcuts"> - <menu_item_call label="Изображение (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Поиск" name="Search"/> <menu_item_check label="Показать меню «Дополнительно» - старое сочетание клавиш" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Закрыть окно" name="Close Window"/> <menu_item_call label="Закрыть все окна" name="Close All Windows"/> @@ -215,13 +213,6 @@ <menu_item_check label="Обзор джойстиком" name="Joystick Flycam"/> <menu_item_call label="Сброс обзора" name="Reset View"/> <menu_item_call label="Смотреть на последнего говорившего" name="Look at Last Chatter"/> - <menu label="Выбрать инструменты" name="Select Tool"> - <menu_item_call label="Фокус" name="Focus"/> - <menu_item_call label="Перемещение" name="Move"/> - <menu_item_call label="Редактирование" name="Edit"/> - <menu_item_call label="Создание" name="Create"/> - <menu_item_call label="Земля" name="Land"/> - </menu> <menu_item_call label="Приблизить" name="Zoom In"/> <menu_item_call label="Стандартный масштаб" name="Zoom Default"/> <menu_item_call label="Отодвинуть" name="Zoom Out"/> @@ -294,6 +285,7 @@ <menu_item_check label="Лучи" name="Raycast"/> <menu_item_check label="Направления ветра" name="Wind Vectors"/> <menu_item_check label="Сложность визуализации" name="rendercomplexity"/> + <menu_item_check label="Байты присоединения" name="attachment bytes"/> <menu_item_check label="Лепка" name="Sculpt"/> </menu> <menu label="Визуализация" name="Rendering"> @@ -335,9 +327,8 @@ <menu_item_call label="Начать запись" name="Start Record"/> <menu_item_call label="Остановить запись" name="Stop Record"/> </menu> - <menu label="Мир" name="World"> + <menu label="Мир" name="DevelopWorld"> <menu_item_check label="Перекрытие солнца в симуляторе" name="Sim Sun Override"/> - <menu_item_check label="Мигающий маяк" name="Cheesy Beacon"/> <menu_item_check label="Неизменная погода" name="Fixed Weather"/> <menu_item_call label="Вывод кэша региональных объектов" name="Dump Region Object Cache"/> </menu> @@ -369,11 +360,11 @@ </menu> <menu label="Аватар" name="Character"> <menu label="Захват запеченных текстур" name="Grab Baked Texture"> - <menu_item_call label="Радужка" name="Iris"/> - <menu_item_call label="Голова" name="Head"/> - <menu_item_call label="Верхняя часть тела" name="Upper Body"/> - <menu_item_call label="Нижняя часть тела" name="Lower Body"/> - <menu_item_call label="Юбка" name="Skirt"/> + <menu_item_call label="Радужка" name="Grab Iris"/> + <menu_item_call label="Голова" name="Grab Head"/> + <menu_item_call label="Верхняя часть тела" name="Grab Upper Body"/> + <menu_item_call label="Нижняя часть тела" name="Grab Lower Body"/> + <menu_item_call label="Юбка" name="Grab Skirt"/> </menu> <menu label="Проверка персонажа" name="Character Tests"> <menu_item_call label="Внешний вид в XML" name="Appearance To XML"/> @@ -401,16 +392,24 @@ <menu_item_check label="Текстуры HTTP" name="HTTP Textures"/> <menu_item_check label="Инвентарь HTTP" name="HTTP Inventory"/> <menu_item_call label="Сжатие изображений" name="Compress Images"/> + <menu_item_call label="Включить Visual Leak Detector" name="Enable Visual Leak Detector"/> <menu_item_check label="Вывод минидампа при отладке" name="Output Debug Minidump"/> <menu_item_check label="Окно консоли при следующем запуске" name="Console Window"/> + <menu label="Уровень журнала" name="Set Logging Level"> + <menu_item_check label="Отладка" name="Debug"/> + <menu_item_check label="Информация" name="Info"/> + <menu_item_check label="Предупреждение" name="Warning"/> + <menu_item_check label="Ошибка" name="Error"/> + <menu_item_check label="Нет" name="None"/> + </menu> <menu_item_call label="Запрос статуса администратора" name="Request Admin Options"/> <menu_item_call label="Выход из статуса администратора" name="Leave Admin Options"/> <menu_item_check label="Показать меню администратора" name="View Admin Options"/> </menu> <menu label="Администратор" name="Admin"> - <menu label="Object"> - <menu_item_call label="Взять копию" name="Take Copy"/> - <menu_item_call label="Назначить себя владельцем" name="Force Owner To Me"/> + <menu label="Объект" name="AdminObject"> + <menu_item_call label="Сделать копию" name="Admin Take Copy"/> + <menu_item_call label="Назначить меня владельцем" name="Force Owner To Me"/> <menu_item_call label="Назначить полноправным владельцем" name="Force Owner Permissive"/> <menu_item_call label="Удалить" name="Delete"/> <menu_item_call label="На месте" name="Lock"/> @@ -445,7 +444,7 @@ <menu_item_call label="Физика" name="Physics"/> <menu_item_call label="Вся одежда" name="All Clothes"/> </menu> - <menu label="Справка" name="Help"> + <menu label="Справка" name="DeprecatedHelp"> <menu_item_call label="Официальный блог Linden" name="Official Linden Blog"/> <menu_item_call label="Портал скриптов" name="Scripting Portal"/> <menu label="Сообщение об ошибке" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index 04f2f6b486..b4692385d1 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -86,17 +86,38 @@ <usetemplate canceltext="Отмена" name="yesnocancelbuttons" notext="Не сохранять" yestext="Сохранить"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - У вас нет прав для копирования этого элемента в исходящую папку магазина. Вы действительно хотите переместить следующий элемент? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Нет" yestext="Да"/> + У вас нет прав на копирование этих предметов в папку «Торговые исходящие». Переместите их или оставьте здесь. + <usetemplate name="okcancelbuttons" notext="Не перемещать предмет(ы)" yestext="Переместить предмет(ы)"/> + </notification> + <notification name="OutboxFolderCreated"> + Для каждого предмета, перенесенного на верхний уровень папки «Торговые исходящие», создана новая папка. + <usetemplate ignoretext="В папке «Торговые исходящие» создана новая папка" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportComplete"> + Успешно + +Все папки успешно отправлены в торговый центр. + <usetemplate ignoretext="Все папки отправлены в торговый центр" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Некоторые папки не перенесены + +Ошибки при отправке некоторых папок в торговый центр. Эти папки остались в вашей папке «Торговые исходящие». + +Подробнее см. в [[MARKETPLACE_IMPORTS_URL] журнале ошибок]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Передача магазина завершена. - <usetemplate name="okbutton" yestext="Ура!"/> + <notification name="OutboxImportFailed"> + Ошибка при передаче + +Папки не отправлены в торговый центр из-за ошибки системы или сети. Повторите попытку позже. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Передача магазина выполнена с ошибками! Устраните проблемы в исходящей папке и повторите передачу. Спасибо! - <usetemplate name="okbutton" yestext="Бу-у-у!"/> + <notification name="OutboxInitFailed"> + Ошибка инициализации торгового центра + +Не удалось инициализировать торговый центр из-за ошибки системы или сети. Повторите попытку позже. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Ошибка при передаче текста скрипта по следующей причине: [REASON]. Повторите попытку позже. @@ -649,7 +670,7 @@ Невозможно создать выходной файл: [FILE] </notification> <notification name="DoNotSupportBulkAnimationUpload"> - [APP_NAME] пока не поддерживает массовую передачу файлов анимации. + [APP_NAME] пока не поддерживает массовую передачу файлов анимации формата BVH. </notification> <notification name="CannotUploadReason"> Невозможно передать [FILE] по следующей причине: [REASON] @@ -1436,7 +1457,7 @@ http://secondlife.com/download. <usetemplate ignoretext="Подтверждать перед возвратом объектов владельцам" name="okcancelignore" notext="Отмена" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Вы являетесь участником группы <nolink>[GROUP]</nolink>. + Вы сейчас входите в группу <nolink>[GROUP]</nolink>. Хотите покинуть группу? <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> </notification> @@ -2609,16 +2630,16 @@ http://secondlife.com/download. [NAME] – «<nolink>[TITLE]</nolink>» [MESSAGE] <form name="form"> - <button name="Mute" text="Блокировать"/> - <button name="Ignore" text="Игнорировать"/> + <button name="Client_Side_Mute" text="Заблокировать"/> + <button name="Client_Side_Ignore" text="Игнорировать"/> </form> </notification> <notification name="ScriptDialogGroup"> [GROUPNAME] – «<nolink>[TITLE]</nolink>» [MESSAGE] <form name="form"> - <button name="Mute" text="Блокировать"/> - <button name="Ignore" text="Игнорировать"/> + <button name="Client_Side_Mute" text="Заблокировать"/> + <button name="Client_Side_Ignore" text="Игнорировать"/> </form> </notification> <notification name="BuyLindenDollarSuccess"> @@ -2816,6 +2837,18 @@ http://secondlife.com/download. [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Раздать можно только одну папку за раз. + +Вы действительно хотите поделиться предметами: + +<nolink>[ITEMS]</nolink> + +Со следующими жителями: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Отмена" yestext="ОК"/> + </notification> <notification name="ItemsShared"> Предметы успешно розданы. </notification> diff --git a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml index 8e3aac38d2..a8fdfde1c4 100644 --- a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="nearby_chat"> - <check_box label="Переводить чат" name="translate_chat_checkbox"/> + <layout_stack name="stack"> + <layout_panel name="translate_chat_checkbox_lp"> + <check_box label="Переводить чат" name="translate_chat_checkbox"/> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/ru/panel_region_estate.xml b/indra/newview/skins/default/xui/ru/panel_region_estate.xml index 27ec10b323..93b21704bc 100644 --- a/indra/newview/skins/default/xui/ru/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/ru/panel_region_estate.xml @@ -20,10 +20,10 @@ <slider label="Фаза" name="sun_hour_slider"/> <check_box label="Разрешить общий доступ" name="externally_visible_check"/> <text name="Only Allow"> - Разрешить доступ только аккаунтам с подтверждением: + Разрешить доступ только таким жителям: </text> - <check_box label="Информации об оплате в файле" name="limit_payment" tool_tip="Банить нераспознанных жителей"/> - <check_box label="Проверка возраста" name="limit_age_verified" tool_tip="Банить жителей, не прошедших проверку возраста. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Зарегистрирована информация об оплате" name="limit_payment" tool_tip="Для доступа к этому землевладению у жителя должна быть зарегистрирована информация об оплате. Более подробная информация находится здесь: [SUPPORT_SITE]."/> + <check_box label="Подтвержден возраст" name="limit_age_verified" tool_tip="Для доступа к этому землевладению житель должен подтвердить свой возраст. Более подробная информация находится здесь: [SUPPORT_SITE]."/> <check_box label="Разрешить голосовое общение" name="voice_chat_check"/> <check_box label="Разрешить прямой телепорт" name="allow_direct_teleport"/> <button label="Применить" name="apply_btn"/> diff --git a/indra/newview/skins/default/xui/ru/panel_script_ed.xml b/indra/newview/skins/default/xui/ru/panel_script_ed.xml index 1a9c512147..05ccaeb54b 100644 --- a/indra/newview/skins/default/xui/ru/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/ru/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Файл" name="File"> <menu_item_call label="Сохранить" name="Save"/> <menu_item_call label="Отменить все изменения" name="Revert All Changes"/> + <menu_item_call label="Загрузить из файла..." name="LoadFromFile"/> + <menu_item_call label="Сохранить в файл..." name="SaveToFile"/> </menu> <menu label="Изменить" name="Edit"> <menu_item_call label="Отменить" name="Undo"/> diff --git a/indra/newview/skins/default/xui/ru/panel_status_bar.xml b/indra/newview/skins/default/xui/ru/panel_status_bar.xml index babe5811ac..9c84ff1fd8 100644 --- a/indra/newview/skins/default/xui/ru/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/ru/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> L$ [AMT] </panel.string> - <panel name="balance_bg"> + <panel left="-450" name="balance_bg" width="240"> <text name="balance" tool_tip="Щелкните для обновления вашего баланса L$" value="L$20"/> <button label="Купить L$" name="buyL" tool_tip="Щелкните для покупки L$"/> <button label="Торговый центр" name="goShop" tool_tip="Открыть торговый центр Second Life" width="121"/> diff --git a/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml b/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml index a4150f6e2f..c106c2de79 100644 --- a/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Вещи" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Полученные вещи ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Полученные вещи - </string> - <button label="Полученные вещи" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - Новых: [NUM] - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Покупки из торгового центра будут доставлены сюда. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Торговые исходящие ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Торговые исходящие - </string> - <button label="Торговые исходящие" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Выставить на витрину моего магазина"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Загрузка... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Полученные вещи ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Полученные вещи + </string> + <button label="Полученные вещи" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + Новых: [NUM] + </text> + <panel name="inbox_inventory_placeholder_panel" tool_tip="Перетащите вещи в ваш инвентарь для их использования"> + <text name="inbox_inventory_placeholder"> + Покупки из торгового центра будут доставлены сюда. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml index 6d954139ff..8dbc4f092d 100644 --- a/indra/newview/skins/default/xui/ru/strings.xml +++ b/indra/newview/skins/default/xui/ru/strings.xml @@ -180,8 +180,8 @@ http://secondlife.com/viewer-access-faq Обновление состояния см. на веб-странице www.secondlife.com/status. </string> <string name="LoginFailedPremiumOnly"> - Вход в Second Life временно ограничен, чтобы обеспечить наилучшее времяпровождение в игровом мире. - + Вход в Second Life временно ограничен, чтобы сохранить наивысшее качество игрового мира для текущих пользователей. + В это время у пользователей с бесплатными аккаунтами не будет доступа к Second Life, чтобы у тех, кто заплатил, было больше места. </string> <string name="LoginFailedComputerProhibited"> @@ -339,17 +339,35 @@ support@secondlife.com. Сюда можно перетащить только одну вещь </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Нельзя выложить предметы из папке «Торговые исходящие» + </string> <string name="TooltipOutboxNoTransfer"> - Часть этих объектов нельзя продать, или они переданы другому пользователю. + Часть этих объектов нельзя продать или передать. + </string> + <string name="TooltipOutboxNotInInventory"> + Ваша папка «Торговые исходящие» может получать вещи только непосредственно из вашего инвентаря </string> <string name="TooltipOutboxWorn"> - Часть этих объектов на вас. Снимите их со своего аватара и попробуйте переместить их еще раз. + Носимые предметы нельзя поместить в папку «Торговые исходящие» + </string> + <string name="TooltipOutboxCallingCard"> + Визитки нельзя поместить в папку «Торговые исходящие» </string> <string name="TooltipOutboxFolderLevels"> - В этой папке слишком много уровней вложенных папок. Измените структуру вложенных папок, ограничив ее глубину 4 уровнями (корневая папка, вложенные папки уровня А, вложенные в них папки уровня Б, вложенные в них папки уровня В). + Глубина вложения папок превышает 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + В папке верхнего уровня более 20 подпапок </string> <string name="TooltipOutboxTooManyObjects"> - Эта папка содержит более 200 объектов. Сложите некоторые вещи в коробки, чтобы уменьшить число объектов. + В папке верхнего уровня более 200 предметов + </string> + <string name="TooltipDragOntoOwnChild"> + Папку нельзя переместить в ее подпапку + </string> + <string name="TooltipDragOntoSelf"> + Папку нельзя переместить саму в себя </string> <string name="TooltipHttpUrl"> Щелкните, чтобы просмотреть эту веб-страницу @@ -814,6 +832,9 @@ support@secondlife.com. <string name="anim_yes_head"> Согласие </string> + <string name="multiple_textures"> + Несколько + </string> <string name="texture_loading"> Загрузка... </string> @@ -973,6 +994,9 @@ support@secondlife.com. <string name="choose_the_directory"> Выбрать каталог </string> + <string name="script_files"> + Скрипты + </string> <string name="AvatarSetNotAway"> На месте </string> @@ -1211,43 +1235,36 @@ support@secondlife.com. В вашем инвентаре нет копии этой текстуры </string> <string name="InventoryInboxNoItems"> - Если вы купите или как-то иначе получите предмет, он появится здесь. Его можно будет перетащить в папку вашего инвентаря или удалить, если он больше не нужен. + Здесь будут показаны ваши покупки из торгового центра. Их можно будет перетащить в ваш инвентарь для использования. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Папка «Торговые исходящие» настроена неправильно + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Ошибка конфигурации папки «Торговые исходящие» + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Чтобы исправить эту проблему, обратитесь в службу поддержки. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Продавать вещи в торговом центре может кто угодно - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Станьте торговцем! + Продавать вещи в торговом центре может кто угодно. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Торговый центр Second Life] предлагает на продажу более миллиона виртуальных продуктов, и все они созданы жителями Second Life. Вы тоже можете продавать созданные вами вещи, а также некоторые из вещей, купленных вами. Это совсем несложно. Настройка выполняется бесплатно. [[LEARN_MORE_URL] Узнайте подробности] или [[CREATE_STORE_URL] создайте магазин] в торговом центре, чтобы начать торговлю. + Если вы хотите стать торговцем, [[MARKETPLACE_CREATE_STORE_URL] создайте магазин]. </string> <string name="InventoryOutboxNoItemsTitle"> - Новый способ отправки вещей в торговый центр - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Перетащите вещи сюда, чтобы подготовить их для продажи в торговом центре + Ваша папка «Исходящие» пуста. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Перетаскивайте в эту область вещи и папки, которые хотите продать. При перетаскивании создается копия вещи (за исключением вещей, недоступных для копирования), поэтому инвентарь не изменяется. Когда все готово для отправки вещей в торговый центр, нажмите кнопку «Передать». Вещи, перемещенные в инвентарь магазина, исчезают из этой папки. + Перетащите папки в эту область и щелкните «Отправить в торговый центр», чтобы выставить их на продажу в [[MARKETPLACE_DASHBOARD_URL] Торговом центре]. </string> <string name="Marketplace Error None"> Ошибок нет @@ -3901,6 +3918,9 @@ support@secondlife.com. <string name="Saved_message"> (Сохранено [LONG_TIMESTAMP]) </string> + <string name="IM_unblock_only_groups_friends"> + Для просмотра этого сообщения снимите флажок «Только друзья и группы могут звонить мне и отправлять IM» в окне «Настройки/Приватность». + </string> <string name="answered_call"> На ваш звонок ответили </string> @@ -4098,7 +4118,7 @@ support@secondlife.com. </string> <string name="uploading_abuse_report"> Загружается... - + Жалоба </string> <string name="New Shape"> @@ -4365,7 +4385,8 @@ support@secondlife.com. <string name="words_separator" value=","/> <string name="server_is_down"> Несмотря на наши усилия, что-то неожиданно пошло не так. - Ознакомьтесь с описанием известных проблем в работе этой службы на сайте status.secondlifegrid.net. + + Ознакомьтесь с описанием известных проблем в работе этой службы на сайте status.secondlifegrid.net. Если проблемы продолжаются, то проверьте подключение к сети и настройки брандмауэра. </string> <string name="dateTimeWeekdaysNames"> @@ -4844,6 +4865,9 @@ support@secondlife.com. <string name="Command_Move_Label"> Ходьба / бег / полет </string> + <string name="Command_Outbox_Label"> + Торговые исходящие + </string> <string name="Command_People_Label"> Люди </string> @@ -4916,6 +4940,9 @@ support@secondlife.com. <string name="Command_Move_Tooltip"> Перемещение аватара </string> + <string name="Command_Outbox_Tooltip"> + Перенести предметы в торговый центр для продажи + </string> <string name="Command_People_Tooltip"> Друзья, группы и люди поблизости </string> diff --git a/indra/newview/skins/default/xui/tr/floater_about_land.xml b/indra/newview/skins/default/xui/tr/floater_about_land.xml index dde658d64d..a478d347a8 100644 --- a/indra/newview/skins/default/xui/tr/floater_about_land.xml +++ b/indra/newview/skins/default/xui/tr/floater_about_land.xml @@ -306,9 +306,6 @@ Sadece büyük parseller aramada görünür. <panel.string name="push_restrict_region_text"> İtme Yok (Bölge Geçersiz Kılma) </panel.string> - <panel.string name="see_avs_text"> - Diğer parsellerdeki avatarlar bu - </panel.string> <text name="allow_label"> Sakinlere şunun için izin ver: </text> @@ -371,7 +368,7 @@ Sadece büyük parseller aramada görünür. </text> <texture_picker name="snapshot_ctrl" tool_tip="Bir resim seçmek için tıklayın"/> <text name="allow_label5"> - bu parseldeki avatarları görebilir ve onlarla sohbet edebilir + Başka parsellerdeki avatarlar bu parseldeki avatarları görebilir ve onlarla sohbet edebilir </text> <check_box label="Avatarları Gör" name="SeeAvatarsCheck" tool_tip="Diğer parsellerdeki avatarların bu parseldeki avatarları görmesine ve onlarla sohbet etmesine, sizin de onları görüp, onlarla sohbet etmenize imkan tanır."/> <text name="landing_point"> @@ -446,20 +443,15 @@ Sadece büyük parseller aramada görünür. <panel.string name="access_estate_defined"> (Gayrimenkul tarafından tanımlanır) </panel.string> - <panel.string name="allow_public_access"> - Kamusal Erişime İzin Ver ([MATURITY]) (Not: İşaret kaldırılırsa yasaklama çizgileri oluşur) - </panel.string> <panel.string name="estate_override"> Bu seçeneklerden biri veya daha fazlası gayrimenkul düzeyinde ayarlanır </panel.string> - <text name="Limit access to this parcel to:"> - Bu Parsele Erişim - </text> + <check_box label="Kamusal Erişime İzin Ver (Bunun işaretinin kaldırılması yasaklama çizgileri oluşturacaktır)" name="public_access"/> <text name="Only Allow"> - Erişimi şununla doğrulanan Sakinlerle Sınırla: + Sadece şu Sakinlere erişim izni verin: </text> - <check_box label="Dosyadaki ödeme bilgileri [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Tanınmayan Sakinleri Yasakla."/> - <check_box label="Yaş doğrulama [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Yaşını doğrulamayan Sakinleri yasakla Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Ödeme bilgileri kayıtlı [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Sakinlerin bu parsele erişebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Yaş doğrulaması yapılmış [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Sakinlerin bu parsele erişebilmesi için yaş doğrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> <check_box label="Grup Erişimine İzin Ver: [GROUP]" name="GroupCheck" tool_tip="Genel sekmesinde grup ayarla."/> <check_box label="Geçiş haklr. şuna sat:" name="PassCheck" tool_tip="Bu parsele geçici erişim verir"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/tr/floater_animation_anim_preview.xml b/indra/newview/skins/default/xui/tr/floater_animation_anim_preview.xml new file mode 100644 index 0000000000..a63e1e107e --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_animation_anim_preview.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Anim Preview" title="ANIMATION.ANIM"> + <text name="name_label"> + Ad: + </text> + <text name="description_label"> + Açıklama: + </text> + <button label="Karşıya Yükle (L$[AMOUNT])" name="ok_btn"/> + <button label="İptal" label_selected="İptal" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_animation_bvh_preview.xml b/indra/newview/skins/default/xui/tr/floater_animation_bvh_preview.xml new file mode 100644 index 0000000000..f8800c674d --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_animation_bvh_preview.xml @@ -0,0 +1,186 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Animation Preview"> + <floater.string name="failed_to_initialize"> + Hareket başlatılamadı + </floater.string> + <floater.string name="anim_too_long"> + Animasyon dosyası [LENGTH] saniye uzunluğunda. + +Maksimum animasyon uzunluğu [LENGTH] saniye. + </floater.string> + <floater.string name="failed_file_read"> + Animasyon dosyası okunamadı. + +[STATUS] + </floater.string> + <floater.string name="E_ST_OK"> + Tamam + </floater.string> + <floater.string name="E_ST_EOF"> + Dosyanın zamanından önce sonu. + </floater.string> + <floater.string name="E_ST_NO_CONSTRAINT"> + Kısıtlama tanımı okunamadı. + </floater.string> + <floater.string name="E_ST_NO_FILE"> + BVH dosyası açılamadı. + </floater.string> + <floater.string name="E_ST_NO_HIER"> + Geçersiz HİYERARŞİ üst bilgisi. + </floater.string> + <floater.string name="E_ST_NO_JOINT"> + KÖK veya EKLEM bulunamadı. + </floater.string> + <floater.string name="E_ST_NO_NAME"> + EKLEM adı alınamadı. + </floater.string> + <floater.string name="E_ST_NO_OFFSET"> + OFSET bulunamadı. + </floater.string> + <floater.string name="E_ST_NO_CHANNELS"> + KANALLAR bulunamadı. + </floater.string> + <floater.string name="E_ST_NO_ROTATION"> + Döndürme sırası alınamadı. + </floater.string> + <floater.string name="E_ST_NO_AXIS"> + Döndürme ekseni alınamadı. + </floater.string> + <floater.string name="E_ST_NO_MOTION"> + HAREKET bulunamadı. + </floater.string> + <floater.string name="E_ST_NO_FRAMES"> + kARE SAYISI alınamadı. + </floater.string> + <floater.string name="E_ST_NO_FRAME_TIME"> + Kare zamanı alınamadı. + </floater.string> + <floater.string name="E_ST_NO_POS"> + Konum değerleri alınamadı. + </floater.string> + <floater.string name="E_ST_NO_ROT"> + Döndürme değerleri alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_FILE"> + Çeviri dosyası açılamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_HEADER"> + Çeviri üst bilgisi okunamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_NAME"> + Çeviri adları okunamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_IGNORE"> + Çeviri yoksay değeri okunamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_RELATIVE"> + Çeviri nisbi değeri okunamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_OUTNAME"> + Çeviri çıkış adı değeri okunamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_MATRIX"> + Çeviri matrisi okunamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGECHILD"> + Birleştirme alt birim adı alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_MERGEPARENT"> + Birleştirme üst birim adı alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_PRIORITY"> + Öncelik değerleri alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_LOOP"> + Döngü (tekrar) değerleri alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEIN"> + Easln (Yavaş Başlangıç) değerleri alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_EASEOUT"> + EaseOut (Yavaş Bitiş) değerleri alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_HAND"> + El şekillendirme değeri alınamadı. + </floater.string> + <floater.string name="E_ST_NO_XLT_EMOTE"> + Duygu ifadesi adı okunamadı. + </floater.string> + <floater.string name="E_ST_BAD_ROOT"> + Yanlış kök eklem adı, "kalça" kullanın + </floater.string> + <text name="name_label"> + Ad: + </text> + <text name="description_label"> + Açıklama: + </text> + <spinner label="Öncelik" name="priority" tool_tip="Bu animasyonun diğer animasyonları geçersiz kılabileceği kontrolleri"/> + <check_box label="Döngü" name="loop_check" tool_tip="Bu animasyonun döngülenmesini (tekrarlanmasını) sağlar"/> + <spinner label="İç (%)" name="loop_in_point" tool_tip="Döngünün döndüğü animasyon noktasını belirler"/> + <spinner label="Dış (%)" name="loop_out_point" tool_tip="Animasyonda döngünün bittiği noktayı belirler"/> + <text name="hand_label"> + El Duruşu + </text> + <combo_box name="hand_pose_combo" tool_tip="Ellerin animasyon sırasında neler yaptığını kontrol eder"> + <combo_box.item label="Yayılım" name="Spread"/> + <combo_box.item label="Rahat" name="Relaxed"/> + <combo_box.item label="Her İkisi de İşaret Ediyor" name="PointBoth"/> + <combo_box.item label="Yumruk" name="Fist"/> + <combo_box.item label="Sol Rahat" name="RelaxedLeft"/> + <combo_box.item label="Sol İşaret Ediyor" name="PointLeft"/> + <combo_box.item label="Sol Yumruk" name="FistLeft"/> + <combo_box.item label="Sağ Rahat" name="RelaxedRight"/> + <combo_box.item label="Sağ İşaret Ediyor" name="PointRight"/> + <combo_box.item label="Sağ Yumruk" name="FistRight"/> + <combo_box.item label="Sağı Selamlıyor" name="SaluteRight"/> + <combo_box.item label="Yazı Yazıyor" name="Typing"/> + <combo_box.item label="Sağ Barış" name="PeaceRight"/> + </combo_box> + <text name="emote_label"> + İfade + </text> + <combo_box name="emote_combo" tool_tip="Yüzün animasyon sırasındaki ifadesini kontrol eder"> + <item label="(Hiçbiri)" name="[None]" value=""/> + <item label="Aaaaah" name="Aaaaah" value="Aaaaah"/> + <item label="Korkmuş" name="Afraid" value="Korkmuş"/> + <item label="Kızgın" name="Angry" value="Kızgın"/> + <item label="Yaygın Gülümseyiş" name="BigSmile" value="Yaygın Gülümseyiş"/> + <item label="Canı Sıkılmış" name="Bored" value="Canı Sıkılmış"/> + <item label="Ağlama" name="Cry" value="Ağlama"/> + <item label="Dudak Bükme" name="Disdain" value="Dudak Bükme"/> + <item label="Utanmış" name="Embarrassed" value="Utanmış"/> + <item label="Kaş Çatma" name="Frown" value="Kaş Çatma"/> + <item label="Öpücük" name="Kiss" value="Öpücük"/> + <item label="Gülme" name="Laugh" value="Gülme"/> + <item label="Kahkaha" name="Plllppt" value="Kahkaha"/> + <item label="Tiksinmiş" name="Repulsed" value="Tiksinmiş"/> + <item label="Üzgün" name="Sad" value="Üzgün"/> + <item label="Omuz Silkme" name="Shrug" value="Omuz Silkme"/> + <item label="Gülümseme" name="Smile" value="Gülümseme"/> + <item label="Sürpriz" name="Surprise" value="Sürpriz"/> + <item label="Göz Kırpma" name="Wink" value="Göz Kırpma"/> + <item label="Endişelenme" name="Worry" value="Endişelenme"/> + </combo_box> + <text name="preview_label"> + Şu sırada önizle + </text> + <combo_box name="preview_base_anim" tool_tip="Animasyon davranışınızı avatarınız genel hareketleri yaparken test etmek için bunu kullanın."> + <item label="Ayakta Duruyor" name="Standing" value="Ayakta Duruyor"/> + <item label="Yürüyor" name="Walking" value="Yürüyor"/> + <item label="Oturuyor" name="Sitting" value="Oturuyor"/> + <item label="Uçuyor" name="Flying" value="Uçuyor"/> + </combo_box> + <spinner label="Yavaş Başlangıç (saniye)" name="ease_in_time" tool_tip="Animasyonun kaynaştığı süre (saniye olarak)"/> + <spinner label="Yavaş Bitiş (saniye)" name="ease_out_time" tool_tip="Animasyonun ayrıştığı süre (saniye olarak)"/> + <button name="play_btn" tool_tip="Animasyonunu oynat"/> + <button name="pause_btn" tool_tip="Animasyonunu duraklat"/> + <button name="stop_btn" tool_tip="Animasyo oynatmayı durdur"/> + <text name="bad_animation_text"> + Animasyon dosyası okunamadı. + +Poser 4'ten aktarılan BHV dosyalarını tavsiye ederiz. + </text> + <button label="Karşıya Yükle (L$[AMOUNT])" name="ok_btn"/> + <button label="İptal" name="cancel_btn"/> +</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_chat_bar.xml b/indra/newview/skins/default/xui/tr/floater_chat_bar.xml index dee17b7bc4..988c845982 100644 --- a/indra/newview/skins/default/xui/tr/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/tr/floater_chat_bar.xml @@ -2,6 +2,6 @@ <floater name="chat_bar" title="YAKINDAKİ SOHBET"> <panel name="bottom_panel"> <line_editor label="Sohbet etmek için buraya tıklayın." name="chat_box" tool_tip="Söylemek için Enter, bağırmak için Ctrl+Enter yapın"/> - <button name="show_nearby_chat" tool_tip="yakın sohbet günlüğünü gösterir/gizler"/> + <button name="show_nearby_chat" tool_tip="Yakın sohbet günlüğünü gösterir/gizler"/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml new file mode 100644 index 0000000000..325d1d9ed9 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="SATICI GİDEN KUTUSU"> + <string name="OutboxFolderCount1"> + 1 klasör + </string> + <string name="OutboxFolderCountN"> + [NUM] klasör + </string> + <string name="OutboxImporting"> + Klasörler gönderiliyor... + </string> + <string name="OutboxInitializing"> + Başlatılıyor... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Yükleniyor... + </text> + </panel> + </panel> + <panel> + <button label="Pazaryerine Gönder" name="outbox_import_btn" tool_tip="Pazaryeri Vitrinime Gönder"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_model_wizard.xml b/indra/newview/skins/default/xui/tr/floater_model_wizard.xml index b3c72ba2da..9d8b982c24 100644 --- a/indra/newview/skins/default/xui/tr/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/tr/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimize et" name="optimize_btn"/> <button label="1. Dosya Seç" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Model dosyasını seçin </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Gelişmiş kullanıcılar: Eğer 3B içerik oluşturma araçlarını kullanmayı biliyorsanız, Gelişmiş Karşıya Yükleyiciyi kullanmak isteyebilirsiniz. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Modeli optimize et </text> </panel> - <text name="description"> + <text name="optimize_description"> Modeli performans için optimize ettik. İstiyorsanız daha da ayarlayabilirsiniz. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Ayrıntı Seviyesi Oluştur: Yüksek </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Fizik ayarlarını yap </text> </panel> - <text name="description"> + <text name="physics_description"> Modelin dış gövdesi için bir şekil oluşturacağız. Modelinizin amacına uygun olarak şeklin ayrıntı seviyesini belirleyin. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Fizik hesaplarını tekrar yap" name="recalculate_physics_btn"/> <button label="Tekrar hesaplanıyor..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> İncele </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Parsele/bölgeye etkisi: [EQUIV] prim eşdeğerleri </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Karşıya yükleme bitti </text> </panel> diff --git a/indra/newview/skins/default/xui/tr/floater_preview_animation.xml b/indra/newview/skins/default/xui/tr/floater_preview_animation.xml index 1c526c75f9..23b4848333 100644 --- a/indra/newview/skins/default/xui/tr/floater_preview_animation.xml +++ b/indra/newview/skins/default/xui/tr/floater_preview_animation.xml @@ -6,6 +6,6 @@ <text name="desc txt"> Açıklama: </text> - <button label="SL Dünyasında Oynat" label_selected="Durdur" name="Anim play btn" tool_tip="Bu animasyonu başkaları görebilecek şekilde oynatın"/> - <button label="Yerel Olarak Oynat" label_selected="Durdur" name="Anim audition btn" tool_tip="Bu animasyonu sadece kendinizin görebileceği şekilde oynatın"/> + <button label="SL Dünyasında Oynat" label_selected="Durdur" name="Inworld" tool_tip="Bu animasyonu başkaları görebilecek şekilde oynatın"/> + <button label="Yerel Olarak Oynat" label_selected="Durdur" name="Locally" tool_tip="Bu animasyonu sadece kendinizin görebileceği şekilde oynatın"/> </floater> diff --git a/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml new file mode 100644 index 0000000000..b479d5f6d6 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/tr/floater_test_text_vertical_aligment.xml b/indra/newview/skins/default/xui/tr/floater_test_text_vertical_aligment.xml new file mode 100644 index 0000000000..fcb7d87287 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_test_text_vertical_aligment.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="TEST PENCERESİ"/> diff --git a/indra/newview/skins/default/xui/tr/floater_tools.xml b/indra/newview/skins/default/xui/tr/floater_tools.xml index d4ee9995dd..b0c59ced42 100644 --- a/indra/newview/skins/default/xui/tr/floater_tools.xml +++ b/indra/newview/skins/default/xui/tr/floater_tools.xml @@ -1,5 +1,20 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="İNŞA ET ARAÇLARI"> + <floater.string name="grid_screen_text"> + Ekran + </floater.string> + <floater.string name="grid_local_text"> + Yerel + </floater.string> + <floater.string name="grid_world_text"> + Dünya + </floater.string> + <floater.string name="grid_reference_text"> + Referans + </floater.string> + <floater.string name="grid_attachment_text"> + Aksesuar + </floater.string> <floater.string name="status_rotate"> Nesneyi döndürmek için renkli bantları sürükleyin </floater.string> @@ -63,7 +78,12 @@ </text> <check_box initial_value="true" label="Dokuları Uzat" name="checkbox stretch textures"/> <check_box initial_value="true" label="Yasla" name="checkbox snap to grid"/> - <button label="Seçenekler..." name="Options..." tool_tip="İlave ağ seçeneklerine bak"/> + <combo_box name="combobox grid mode" tool_tip="Nesneyi konumlandırmak için ağ cetvelini seçin"> + <combo_box.item label="Dünya" name="World"/> + <combo_box.item label="Yerel" name="Local"/> + <combo_box.item label="Referans" name="Reference"/> + </combo_box> + <button label="" name="Options..." tool_tip="İlave ağ seçeneklerine bak"/> <button name="ToolCube" tool_tip="Küp"/> <button name="ToolPrism" tool_tip="Prizma"/> <button name="ToolPyramid" tool_tip="Piramit"/> diff --git a/indra/newview/skins/default/xui/tr/floater_voice_effect.xml b/indra/newview/skins/default/xui/tr/floater_voice_effect.xml index a10da39a69..3534a3fe90 100644 --- a/indra/newview/skins/default/xui/tr/floater_voice_effect.xml +++ b/indra/newview/skins/default/xui/tr/floater_voice_effect.xml @@ -42,13 +42,16 @@ <string name="effect_Demon"> İblis </string> + <string name="effect_Female Elf"> + Dişi Cin + </string> <string name="effect_Flirty"> Cilveli </string> <string name="effect_Foxy"> Alımlı </string> - <string name="effect_Halloween_2010_Bonus"> + <string name="effect_Halloween 2010 Bonus"> Halloween_2010_Bonus </string> <string name="effect_Helium"> @@ -57,9 +60,18 @@ <string name="effect_Husky"> Güçlü </string> + <string name="effect_Husky Whisper"> + Boğuk Fısıltı + </string> <string name="effect_Intercom"> İnterkom </string> + <string name="effect_Julia"> + Julia + </string> + <string name="effect_Lo Lilt"> + Yavaş Mırıltı + </string> <string name="effect_Macho"> Maço </string> @@ -69,6 +81,9 @@ <string name="effect_Mini"> Mini </string> + <string name="effect_Model"> + Model + </string> <string name="effect_Nano"> Nano </string> @@ -90,6 +105,9 @@ <string name="effect_Roxanne"> Roxanne </string> + <string name="effect_Rumble"> + Gurultu + </string> <string name="effect_Sabrina"> Sabrina </string> @@ -102,6 +120,9 @@ <string name="effect_Shorty"> Bücür </string> + <string name="effect_Smaller"> + Daha Küçük + </string> <string name="effect_Sneaky"> Sinsi </string> diff --git a/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml index 02e5415598..d1d3f9ac8d 100644 --- a/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml @@ -12,6 +12,7 @@ <menu_item_call label="Ekle" name="add"/> <menu_item_call label="Raporla" name="report"/> <menu_item_call label="Engelle" name="block"/> + <menu_item_call label="Engellemeyi Kaldır" name="unblock"/> <menu_item_call label="Yakınlaştır" name="zoom_in"/> <menu_item_call label="Kaldır" name="remove"/> <menu_item_call label="Ek Bilgi" name="more_info"/> diff --git a/indra/newview/skins/default/xui/tr/menu_inventory.xml b/indra/newview/skins/default/xui/tr/menu_inventory.xml index f14066fd7b..170cdebd24 100644 --- a/indra/newview/skins/default/xui/tr/menu_inventory.xml +++ b/indra/newview/skins/default/xui/tr/menu_inventory.xml @@ -59,6 +59,7 @@ <menu_item_call label="Özellikler" name="Properties"/> <menu_item_call label="Yeniden Adlandır" name="Rename"/> <menu_item_call label="Varlık UUID'sini Kopyala" name="Copy Asset UUID"/> + <menu_item_call label="Kes" name="Cut"/> <menu_item_call label="Kopyala" name="Copy"/> <menu_item_call label="Yapıştır" name="Paste"/> <menu_item_call label="Bağlantı Olarak Yapıştır" name="Paste As Link"/> @@ -84,6 +85,6 @@ <menu_item_call label="Ekle" name="Wearable Add"/> <menu_item_call label="Çıkar" name="Take Off"/> <menu_item_call label="Satıcı Giden Kutusuna Kopyala" name="Merchant Copy"/> - <menu_item_call label="Satıcı Giden Kutusuna Taşı" name="Merchant Move"/> + <menu_item_call label="Pazaryerine Gönder" name="Marketplace Send"/> <menu_item_call label="--seçenek yok--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/tr/menu_login.xml b/indra/newview/skins/default/xui/tr/menu_login.xml index 4c3539b38b..f27908bf7a 100644 --- a/indra/newview/skins/default/xui/tr/menu_login.xml +++ b/indra/newview/skins/default/xui/tr/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Pencere Büyüklüğünü Ayarla..." name="Set Window Size..."/> <menu_item_call label="Hizmet Şartlarını Göster" name="TOS"/> <menu_item_call label="Kritik İletiyi Göster" name="Critical"/> - <menu_item_call label="Ortam Tarayıcı Testi" name="Web Browser Test"/> <menu_item_call label="Web İçeriği Gezdiricisi Hata Ayıklama Testi" name="Web Content Floater Debug Test"/> + <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level"/> <menu_item_check label="Izgara Seçiciyi Göster" name="Show Grid Picker"/> <menu_item_call label="Bildirimler Konsolunu Göster" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml index ef10d639d7..d7b20bac4b 100644 --- a/indra/newview/skins/default/xui/tr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml @@ -14,14 +14,14 @@ <menu_item_check label="Uç" name="Fly"/> <menu_item_check label="Daima Koş" name="Always Run"/> <menu_item_call label="Beni Anime Etmeyi Durdur" name="Stop Animating My Avatar"/> + <menu_item_call label="Yürü / koş / uç..." name="Walk / run / fly"/> </menu> <menu label="Durum" name="Status"> <menu_item_call label="Uzakta" name="Set Away"/> <menu_item_call label="Meşgul" name="Set Busy"/> </menu> - <menu_item_call label="Yönetici Durumu Talep Et" name="Request Admin Options"/> - <menu_item_call label="Yönetici Durumundan Ayrıl" name="Leave Admin Options"/> - <menu_item_call label="L$ Satın Al" name="Buy and Sell L$"/> + <menu_item_call label="L$ Satın Al..." name="Buy and Sell L$"/> + <menu_item_call label="Satıcı Giden Kutusu..." name="MerchantOutbox"/> <menu_item_call label="Hesap kontrol paneli..." name="Manage My Account"/> <menu_item_call label="Tercihler..." name="Preferences"/> <menu_item_call label="Araç çubuğu düğmeleri..." name="Toolbars"/> @@ -61,12 +61,12 @@ <menu_item_check label="Parsel Özellikleri" name="Parcel Properties"/> <menu_item_check label="Gelişmiş Menü" name="Show Advanced Menu"/> </menu> - <menu label="Güneş" name="Environment Settings"> + <menu label="Güneş" name="Sun"> <menu_item_call label="Gün Doğumu" name="Sunrise"/> <menu_item_call label="Gün Ortası" name="Noon"/> <menu_item_call label="Gün Batımı" name="Sunset"/> <menu_item_call label="Gece Yarısı" name="Midnight"/> - <menu_item_call label="Bölge Ayarlarını Kullanın" name="Use Region Settings"/> + <menu_item_call label="Bölge Ayarlarını Kullan" name="Use Region Settings"/> </menu> <menu label="Ortam Düzenleyici" name="Environment Editor"> <menu_item_call label="Ortam Ayarları..." name="Environment Settings"/> @@ -176,22 +176,22 @@ <menu_item_check label="Fare Üzerinden Görünüm Artı İşaretini Göster" name="ShowCrosshairs"/> </menu> <menu label="İşleme Türleri" name="Rendering Types"> - <menu_item_check label="Basit" name="Simple"/> - <menu_item_check label="Alfa" name="Alpha"/> - <menu_item_check label="Ağaç" name="Tree"/> - <menu_item_check label="Avatarlar" name="Character"/> - <menu_item_check label="Yüzey Yaması" name="Surface Patch"/> - <menu_item_check label="Gökyüzü" name="Sky"/> - <menu_item_check label="Su" name="Water"/> - <menu_item_check label="Toprak" name="Ground"/> - <menu_item_check label="Hacim" name="Volume"/> - <menu_item_check label="Çimen" name="Grass"/> - <menu_item_check label="Bulutlar" name="Clouds"/> - <menu_item_check label="Parçacıklar" name="Particles"/> - <menu_item_check label="Tümsek" name="Bump"/> + <menu_item_check label="Basit" name="Rendering Type Simple"/> + <menu_item_check label="Alfa" name="Rendering Type Alpha"/> + <menu_item_check label="Ağaç" name="Rendering Type Tree"/> + <menu_item_check label="Avatarlar" name="Rendering Type Character"/> + <menu_item_check label="Yüzey Yaması" name="Rendering Type Surface Patch"/> + <menu_item_check label="Gökyüzü" name="Rendering Type Sky"/> + <menu_item_check label="Su" name="Rendering Type Water"/> + <menu_item_check label="Toprak" name="Rendering Type Ground"/> + <menu_item_check label="Hacim" name="Rendering Type Volume"/> + <menu_item_check label="Çimen" name="Rendering Type Grass"/> + <menu_item_check label="Bulutlar" name="Rendering Type Clouds"/> + <menu_item_check label="Parçacıklar" name="Rendering Type Particles"/> + <menu_item_check label="Tümsek" name="Rendering Type Bump"/> </menu> <menu label="İşleme Özellikleri" name="Rendering Features"> - <menu_item_check label="KA" name="UI"/> + <menu_item_check label="KA" name="ToggleUI"/> <menu_item_check label="Seçili" name="Selected"/> <menu_item_check label="Vurgulanmış" name="Highlighted"/> <menu_item_check label="Dinamik Dokular" name="Dynamic Textures"/> @@ -205,8 +205,6 @@ <menu_item_check label="Fare Düzleştirme" name="Mouse Smoothing"/> <menu_item_call label="Bırakma Anahtarları" name="Release Keys"/> <menu label="Kısa Yollar" name="Shortcuts"> - <menu_item_call label="Görüntü (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Ara" name="Search"/> <menu_item_check label="Gelişmiş Menüyü Göster - eski kısayol" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Pencereyi Kapat" name="Close Window"/> <menu_item_call label="Tüm Pencereleri Kapat" name="Close All Windows"/> @@ -215,13 +213,6 @@ <menu_item_check label="Oyun Çubuğu Flycam" name="Joystick Flycam"/> <menu_item_call label="Görünümü Sıfırla" name="Reset View"/> <menu_item_call label="Son Sohbet Edene Bak" name="Look at Last Chatter"/> - <menu label="İnşa Et Aracını Seç" name="Select Tool"> - <menu_item_call label="Odaklanma Aracı" name="Focus"/> - <menu_item_call label="Hareket Ettirme Aracı" name="Move"/> - <menu_item_call label="Düzenleme Aracı" name="Edit"/> - <menu_item_call label="Oluşturma Aracı" name="Create"/> - <menu_item_call label="Arazi Aracı" name="Land"/> - </menu> <menu_item_call label="Yakınlaştır" name="Zoom In"/> <menu_item_call label="Varsayılan Yakınlaştırma" name="Zoom Default"/> <menu_item_call label="Uzaklaştırma" name="Zoom Out"/> @@ -294,6 +285,7 @@ <menu_item_check label="Işın Yayını" name="Raycast"/> <menu_item_check label="Rüzgar Vektörleri" name="Wind Vectors"/> <menu_item_check label="İşleme Karmaşıklığı" name="rendercomplexity"/> + <menu_item_check label="Aksesuar Bayt Büyüklüğü" name="attachment bytes"/> <menu_item_check label="Şekillendir" name="Sculpt"/> </menu> <menu label="İşleme" name="Rendering"> @@ -335,9 +327,8 @@ <menu_item_call label="Kaydı Başlat" name="Start Record"/> <menu_item_call label="Kaydı Durdur" name="Stop Record"/> </menu> - <menu label="Dünya" name="World"> + <menu label="Dünya" name="DevelopWorld"> <menu_item_check label="Sim Güneşi Geçersiz Kıl" name="Sim Sun Override"/> - <menu_item_check label="Yanıp Sönen İşaret" name="Cheesy Beacon"/> <menu_item_check label="Sabit Hava Durumu" name="Fixed Weather"/> <menu_item_call label="Bölge Nesne Önbelleğinin Dökümünü Al" name="Dump Region Object Cache"/> </menu> @@ -369,11 +360,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Kaydedilmiş Dokuyu Al" name="Grab Baked Texture"> - <menu_item_call label="İris" name="Iris"/> - <menu_item_call label="Baş" name="Head"/> - <menu_item_call label="Üst Gövde" name="Upper Body"/> - <menu_item_call label="Alt Gövde" name="Lower Body"/> - <menu_item_call label="Etek" name="Skirt"/> + <menu_item_call label="İris" name="Grab Iris"/> + <menu_item_call label="Baş" name="Grab Head"/> + <menu_item_call label="Üst Gövde" name="Grab Upper Body"/> + <menu_item_call label="Alt Gövde" name="Grab Lower Body"/> + <menu_item_call label="Etek" name="Grab Skirt"/> </menu> <menu label="Karakter Testleri" name="Character Tests"> <menu_item_call label="XML'de Görünüm" name="Appearance To XML"/> @@ -401,17 +392,25 @@ <menu_item_check label="HTTP Dokuları" name="HTTP Textures"/> <menu_item_check label="HTTP Envanteri" name="HTTP Inventory"/> <menu_item_call label="Görüntüleri Sıkıştır" name="Compress Images"/> + <menu_item_call label="Visual Leak Detector'ı Etkinleştir" name="Enable Visual Leak Detector"/> <menu_item_check label="Mini Döküm Dosyası Hata Ayıklama Çıktısı" name="Output Debug Minidump"/> <menu_item_check label="Sonraki Çalışmada Konsol Penceresi" name="Console Window"/> + <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level"> + <menu_item_check label="Hata ayıkla" name="Debug"/> + <menu_item_check label="Bilgi" name="Info"/> + <menu_item_check label="Uyarı" name="Warning"/> + <menu_item_check label="Hata" name="Error"/> + <menu_item_check label="Hiçbiri" name="None"/> + </menu> <menu_item_call label="Yönetici Durumu Talep Et" name="Request Admin Options"/> <menu_item_call label="Yönetici Durumundan Ayrıl" name="Leave Admin Options"/> <menu_item_check label="Yönetici Menüsünü Göster" name="View Admin Options"/> </menu> <menu label="Yönetici" name="Admin"> - <menu label="Object"> - <menu_item_call label="Kopya Al" name="Take Copy"/> - <menu_item_call label="Mülkiyetime Geçir" name="Force Owner To Me"/> - <menu_item_call label="İzinlerle Birlikte Mülkiyetime Geçir" name="Force Owner Permissive"/> + <menu label="Nesne" name="AdminObject"> + <menu_item_call label="Kopya Al" name="Admin Take Copy"/> + <menu_item_call label="Zorunlu Olarak Mülkiyetime Geçir" name="Force Owner To Me"/> + <menu_item_call label="Sahibin İzinlerini Zorunlu Kıl" name="Force Owner Permissive"/> <menu_item_call label="Sil" name="Delete"/> <menu_item_call label="Kilitle" name="Lock"/> <menu_item_call label="Varlık Kimliklerini Al" name="Get Assets IDs"/> @@ -445,7 +444,7 @@ <menu_item_call label="Fizik" name="Physics"/> <menu_item_call label="Tüm Giysiler" name="All Clothes"/> </menu> - <menu label="Yardım" name="Help"> + <menu label="Yardım" name="DeprecatedHelp"> <menu_item_call label="Resmi Linden Blog'u" name="Official Linden Blog"/> <menu_item_call label="Komut Dosyası Portalı" name="Scripting Portal"/> <menu label="Hata Raporlama" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index 631634aa7d..6681cdac7a 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -86,17 +86,38 @@ Hata ayrıntıları: '[_NAME]' adlı bildirim notifications.xml içind <usetemplate canceltext="İptal" name="yesnocancelbuttons" notext="Kaydetme" yestext="Kaydet"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Bu öğeyi Pazaryeri Giden Kutunuza kopyalama izniniz yok. Aşağıdaki öğeyi taşımak istediğinize emin misiniz? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Hayır" yestext="Evet"/> + Bu öğelerden bir veya daha fazlasını Satıcı Giden Kutusuna kopyalama izniniz yok. Bunları taşıyabilir veya bırakabilirsiniz. + <usetemplate name="okcancelbuttons" notext="Öğeleri taşıma" yestext="Öğeleri taşı"/> + </notification> + <notification name="OutboxFolderCreated"> + Satıcı Giden Kutunuzun üst seviyesine aktardığınız her bir öğe için yeni bir klasör oluşturuldu. + <usetemplate ignoretext="Satıcı Giden Kutusunda yeni bir klasör oluşturuldu" name="okignore" yestext="Tamam"/> </notification> - <notification name="OutboxUploadComplete"> - Pazaryerinin karşıya yüklenmesi tamamlandı. - <usetemplate name="okbutton" yestext="Yaşasın!"/> + <notification name="OutboxImportComplete"> + Başarılı oldu + +Tüm klasörler başarıyla Pazaryerine gönderildi. + <usetemplate ignoretext="Tüm klasörler Pazaryerine gönderildi" name="okignore" yestext="Tamam"/> </notification> - <notification name="OutboxUploadHadErrors"> - Pazaryerinin karşıya yüklenmesi hatalarla tamamlandı! Lütfen giden kutunuzdaki sorunları düzeltin ve tekrar deneyin. Teşekkürler. - <usetemplate name="okbutton" yestext="Yuh!"/> + <notification name="OutboxImportHadErrors"> + Bazı klasörler aktarılmadı + +Bazı klasörler Pazaryerine gönderildiğinde hatalar meydana geldi. Bu klasörler hala Satıcı Giden Kutunuzda. + +Daha fazla bilgi için bkz. [[MARKETPLACE_IMPORTS_URL] hata günlüğü]. + <usetemplate name="okbutton" yestext="Tamam"/> + </notification> + <notification name="OutboxImportFailed"> + Aktarım başarılamadı + +Bir sistem veya ağ hatası nedeniyle Pazaryerine hiçbir klasör gönderilemedi. Daha sonra tekrar deneyin. + <usetemplate name="okbutton" yestext="Tamam"/> + </notification> + <notification name="OutboxInitFailed"> + Pazaryeri başlatılamadı. + +Bir sistem veya ağ hatası nedeniyle Pazaryeri başlatılamadı. Daha sonra tekrar deneyin. + <usetemplate name="okbutton" yestext="Tamam"/> </notification> <notification name="CompileQueueSaveText"> Aşağıdaki nedenden dolayı, bir komut dosyası için metin karşıya yüklenirken bir sorun oluştu: [REASON]. Lütfen daha sonra tekrar deneyin. @@ -649,7 +670,7 @@ Beklenen [VALIDS] Çıkış dosyası oluşturulamıyor: [FILE] </notification> <notification name="DoNotSupportBulkAnimationUpload"> - [APP_NAME] şu an için animasyon dosyalarının toplu olarak karşıya yüklenmesini desteklemiyor. + [APP_NAME] şu an için BVH formatında animasyon dosyalarının toplu olarak yüklenmesini desteklemiyor. </notification> <notification name="CannotUploadReason"> Aşağıdaki nedenden dolayı [FILE] dosyası karşıya yüklenemedi: [REASON] @@ -2609,16 +2630,16 @@ Talep kabul edilsin mi? [NAME] adlı kişiye ait '<nolink>[TITLE]</nolink>' [MESSAGE] <form name="form"> - <button name="Mute" text="Engelle"/> - <button name="Ignore" text="Yok say"/> + <button name="Client_Side_Mute" text="Engelle"/> + <button name="Client_Side_Ignore" text="Yok say"/> </form> </notification> <notification name="ScriptDialogGroup"> [GROUPNAME] grubuna ait '<nolink>[TITLE]</nolink>' [MESSAGE] <form name="form"> - <button name="Mute" text="Engelle"/> - <button name="Ignore" text="Yok say"/> + <button name="Client_Side_Mute" text="Engelle"/> + <button name="Client_Side_Ignore" text="Yok say"/> </form> </notification> <notification name="BuyLindenDollarSuccess"> @@ -2816,6 +2837,18 @@ Paylaşmanın yapılacağı Sakinler: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="İptal" yestext="Tamam"/> </notification> + <notification name="ShareFolderConfirmation"> + Bir defada sadece bir klasör paylaşılabilir. + +Aşağıdaki öğeleri paylaşmak istediğinize emin misiniz? + +<nolink>[ITEMS]</nolink> + +Paylaşmanın yapılacağı Second Life Sakinleri: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="İptal" yestext="Tamam"/> + </notification> <notification name="ItemsShared"> Öğeler başarılı bir şekilde paylaşıldı. </notification> diff --git a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml index c405105e00..d238388b0e 100644 --- a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml @@ -1,4 +1,8 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel name="nearby_chat"> - <check_box label="Sohbeti çevir" name="translate_chat_checkbox"/> + <layout_stack name="stack"> + <layout_panel name="translate_chat_checkbox_lp"> + <check_box label="Sohbeti çevir" name="translate_chat_checkbox"/> + </layout_panel> + </layout_stack> </panel> diff --git a/indra/newview/skins/default/xui/tr/panel_region_estate.xml b/indra/newview/skins/default/xui/tr/panel_region_estate.xml index 4ba55cafb6..f1df13df61 100644 --- a/indra/newview/skins/default/xui/tr/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/tr/panel_region_estate.xml @@ -20,10 +20,10 @@ <slider label="Faz" name="sun_hour_slider"/> <check_box label="Kamusal Erişime İzin Ver" name="externally_visible_check"/> <text name="Only Allow"> - Erişimi şununla doğrulanan hesaplarla sınırla: + Sadece şu Sakinlere erişim izni verin: </text> - <check_box label="Dosyadaki Ödeme Bilgileri" name="limit_payment" tool_tip="Tanınmayan Sakinleri Yasakla"/> - <check_box label="Yaş Doğrulama" name="limit_age_verified" tool_tip="Yaşını doğrulamayan Sakinleri yasakla Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Ödeme bilgileri kayıtlı" name="limit_payment" tool_tip="Sakinlerin bu gayrimenkule erişebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Yaş doğrulaması yapılmış" name="limit_age_verified" tool_tip="Sakinlerin bu gayrimenkule erişebilmesi için yaş doğrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> <check_box label="Sesli Sohbete İzin Ver" name="voice_chat_check"/> <check_box label="Doğrudan Işınlamaya İzin Ver" name="allow_direct_teleport"/> <button label="Uygula" name="apply_btn"/> diff --git a/indra/newview/skins/default/xui/tr/panel_script_ed.xml b/indra/newview/skins/default/xui/tr/panel_script_ed.xml index bc30320fa5..7aa1da6fb2 100644 --- a/indra/newview/skins/default/xui/tr/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/tr/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Dosya" name="File"> <menu_item_call label="Kaydet" name="Save"/> <menu_item_call label="Tüm Değişiklikleri Geri Çevir" name="Revert All Changes"/> + <menu_item_call label="Dosyadan yükle..." name="LoadFromFile"/> + <menu_item_call label="Dosyaya kaydet..." name="SaveToFile"/> </menu> <menu label="Düzenle" name="Edit"> <menu_item_call label="Geri Al" name="Undo"/> diff --git a/indra/newview/skins/default/xui/tr/panel_status_bar.xml b/indra/newview/skins/default/xui/tr/panel_status_bar.xml index 81c304a5d8..178cbda4a2 100644 --- a/indra/newview/skins/default/xui/tr/panel_status_bar.xml +++ b/indra/newview/skins/default/xui/tr/panel_status_bar.xml @@ -15,7 +15,7 @@ <panel.string name="buycurrencylabel"> L$ [AMT] </panel.string> - <panel name="balance_bg"> + <panel left="-425" name="balance_bg" width="215"> <text name="balance" tool_tip="L$ bakiyenizi yenilemek için buraya tıklayın" value="L$20"/> <button label="L$ Satın Al" name="buyL" tool_tip="Daha fazla L$ satın almak için tıklayın"/> <button label="Alışveriş yap" name="goShop" tool_tip="Second Life Pazaryeri Aç" width="95"/> diff --git a/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml b/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml index 70c449b402..938b5a76d8 100644 --- a/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Eşyalar" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Alınan öğeler ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Alınan öğeler - </string> - <button label="Alınan öğeler" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] yeni - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Pazaryerinden satın alınan öğeler buraya teslim edilir. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Satıcı giden kutusu ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Satıcı giden kutusu - </string> - <button label="Satıcı giden kutusu" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Pazaryeri Vitrinime Gönder"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Yükleniyor... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Alınan öğeler ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Alınan öğeler + </string> + <button label="Alınan öğeler" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] yeni + </text> + <panel name="inbox_inventory_placeholder_panel" tool_tip="Öğeleri kullanmak için bunları sürükleyin ve envanterinize bırakın"> + <text name="inbox_inventory_placeholder"> + Pazaryerinden satın alınan öğeler buraya teslim edilir. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml index 0dbc9b0a0e..2a4e2c20a7 100644 --- a/indra/newview/skins/default/xui/tr/strings.xml +++ b/indra/newview/skins/default/xui/tr/strings.xml @@ -181,7 +181,7 @@ Güncelleştirmeler için www.secondlife.com/status adresini kontrol edin. </string> <string name="LoginFailedPremiumOnly"> Second Life üzerindeki aktif kullanıcıların olası en iyi deneyimi yaşamasını sağlamak için, oturum açılması geçici olarak kısıtlanmıştır. - + Second Life için ödeme yapmış olan kişilere öncelik tanımak amacıyla, ücretsiz hesaplara sahip kişiler bu süre içerisinde Second Life'a erişemeyecekler. </string> <string name="LoginFailedComputerProhibited"> @@ -339,17 +339,35 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. Buraya sadece bir öğe sürüklenebilir. </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Satıcı giden kutunuzda öğeler oluşturamazsınız + </string> <string name="TooltipOutboxNoTransfer"> - Bu nesnelerden bir veya daha fazlası başka bir kullanıcıya satılamaz veya aktarılamaz. + Bu nesnelerden bir veya daha fazlası satılamaz veya aktarılamaz. + </string> + <string name="TooltipOutboxNotInInventory"> + Satıcı giden kutunuza sadece doğrudan kendi envanterinizden öğeler koyabilirsiniz </string> <string name="TooltipOutboxWorn"> - Bu nesnelerden bir veya daha fazlasını giyiyorsunuz. Bunları avatarınızdan kaldırın ve tekrar taşımayı deneyin. + Giymekte olduğunuz öğeleri Satıcı giden kutunuza koyamazsınız. + </string> + <string name="TooltipOutboxCallingCard"> + Satıcı giden kutunuza arama kartları koyamazsınız </string> <string name="TooltipOutboxFolderLevels"> - Bu klasörde çok fazla alt klasör seviyesi var. Dahili klasörleri tekrar düzenleyerek maksimum 4 seviye derinliğe azaltın (Kök Klasör içinde A içinde B içinde C şeklinde). + İç içe geçmiş klasörlerin derinliği üçü geçiyor + </string> + <string name="TooltipOutboxTooManyFolders"> + Üst seviyedeki klasördeki alt klasör sayısı 20'yi geçiyor </string> <string name="TooltipOutboxTooManyObjects"> - Bu klasörde 200'den fazla nesne var. Nesne sayısını azaltmak için öğelerden bazılarını kutuya koyun. + Üst seviyedeki klasördeki öğe sayısı 200'ü geçiyor + </string> + <string name="TooltipDragOntoOwnChild"> + Bir klasörü alt klasörüne taşıyamazsınız + </string> + <string name="TooltipDragOntoSelf"> + Bir klasörü kendi içine taşıyamazsınız </string> <string name="TooltipHttpUrl"> Bu web sayfasını görmek için tıklayın @@ -814,6 +832,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="anim_yes_head"> Evet </string> + <string name="multiple_textures"> + Birden Çok + </string> <string name="texture_loading"> Yükleniyor... </string> @@ -973,6 +994,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="choose_the_directory"> Dizin Seç </string> + <string name="script_files"> + Komut Dosyaları + </string> <string name="AvatarSetNotAway"> Uzakta Değil </string> @@ -1211,43 +1235,36 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. Envanterinizde bu dokunun kopyası yok </string> <string name="InventoryInboxNoItems"> - Bir öğeyi satın aldığınızda veya başka bir şekilde edindiğinizde burada görünür; bunu envanterinizdeki bir klasöre sürükleyebilir veya tutmak istemiyorsanız silebilirsiniz. + Pazaryerinda satın aldıklarınız burada görünecektir. Bunları kullanmak için envanterinize sürükleyebilirsiniz. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store - </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="InventoryOutboxCreationErrorTitle"> - Satıcı Giden Kutunuz düzgün yapılandırılmamıştır + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Satıcı Giden Kutusu yapılandırma hatası + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Sorunu düzeltmek için lütfen Müşteri Hizmetlerine başvurun. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Pazaryerinde herkes öğe satabilir - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Bir satıcı olun! + Pazaryerinde herkes öğe satabilir. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life Pazaryeri] içerisinde bir milyondan fazla sanal ürün satışa sunulmuştur, bunların tümü Sakinler tarafından oluşturulmuştur. Siz de oluşturduğunuz öğeleri ve satın aldığınız öğelerin bazılarını satabilirsiniz. Bunu yapmak kolaydır, kurulum da ücretsizdir. [[LEARN_MORE_URL] Daha fazla bilgi edinin] veya başlamak için Pazaryerinde [[CREATE_STORE_URL] bir mağaza açın]. + Eğer bir satıcı olmak istiyorsanız, [Pazaryerinde [MARKETPLACE_CREATE_STORE_URL] bir mağaza açmanız gerekir]. </string> <string name="InventoryOutboxNoItemsTitle"> - Pazaryerine öğe göndermek için yeni bir yol - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Öğeleri Pazaryerinde satışa hazırlamak için sürükleyip buraya bırakın + Giden kutunuz boş. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Satmak istediğiniz öğeleri veya klasörleri bu alana sürükleyin. Öğenin bir kopyası burada görünür ve kopyalanamaz bir öğeyi sürüklemediyseniz, envanteriniz aynı kalır. Öğeleri Pazaryerine göndermeye hazır olduğunuzda Karşıya Yükle düğmesine tıklayın. Öğeleriniz Pazaryeri Envanterinize taşındığında bu klasörden kaybolurlar. + Bu alana klasörleri sürükleyin ve bunları [[MARKETPLACE_DASHBOARD_URL] Pazaryerinde] satılık olarak duyurmak için "Pazaryerine Gönder" üzerine tıklayın. </string> <string name="Marketplace Error None"> Hata yok @@ -3904,6 +3921,9 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun. <string name="Saved_message"> (Kaydedildi [LONG_TIMESTAMP]) </string> + <string name="IM_unblock_only_groups_friends"> + Bu mesajı görmek için Tercihler/Gizlilik'de 'Sadece arkadaşlar ve gruplar beni arasın veya Aİ göndersin' seçeneğinin işaretini kaldırmalısınız. + </string> <string name="answered_call"> Aramanız yanıtlandı </string> @@ -4100,9 +4120,7 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun. Çevrimiçi </string> <string name="uploading_abuse_report"> - Karşıya Yükleniyor... - -Kötüye Kullanımı Bildirme + Kötüye Kullanım Bildirimi Karşıya Yükleniyor... </string> <string name="New Shape"> Yeni Şekil @@ -4369,7 +4387,7 @@ Kötüye Kullanımı Bildirme <string name="server_is_down"> Tüm çabalarımıza rağmen beklenmeyen bir hata meydana geldi. - Hizmetle ilişkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın. + Hizmetle ilişkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın. Sorun yaşamaya devam ederseniz lütfen ağınızın ve güvenlik duvarınızın ayarlarına bakın. </string> <string name="dateTimeWeekdaysNames"> @@ -4848,6 +4866,9 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin. <string name="Command_Move_Label"> Yürü / koş / uç </string> + <string name="Command_Outbox_Label"> + Satıcı giden kutusu + </string> <string name="Command_People_Label"> Kişiler </string> @@ -4920,6 +4941,9 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin. <string name="Command_Move_Tooltip"> Avatarınızı hareket ettirmek </string> + <string name="Command_Outbox_Tooltip"> + Satmak amacıyla Pazaryerinize öğeler taşıyın + </string> <string name="Command_People_Tooltip"> Arkadaşlar, gruplar ve yakındaki kişiler </string> |