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-rw-r--r--indra/newview/app_settings/settings.xml6
-rw-r--r--indra/newview/llavatarrendernotifier.cpp259
-rw-r--r--indra/newview/llavatarrendernotifier.h34
-rw-r--r--indra/newview/llviewerobject.cpp2
-rw-r--r--indra/newview/llviewerobject.h2
-rw-r--r--indra/newview/llvoavatar.cpp31
-rw-r--r--indra/newview/skins/default/xui/en/mime_types.xml2
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml12
8 files changed, 238 insertions, 110 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 797b866724..a8bd5c7183 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10159,16 +10159,16 @@
<key>Value</key>
<integer>6</integer>
</map>
- <key>RenderHUDTexturesVirtualMemoryWarning</key>
+ <key>RenderHUDTexturesMemoryWarning</key>
<map>
<key>Comment</key>
- <string>Viewer will warn user about HUD textures using memory above this value (Virtual memory, in pixels)</string>
+ <string>Viewer will warn user about HUD textures using memory above this value (in bytes)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>10000000</integer>
+ <integer>32000000</integer>
</map>
<key>RenderAutoMuteSurfaceAreaLimit</key>
<map>
diff --git a/indra/newview/llavatarrendernotifier.cpp b/indra/newview/llavatarrendernotifier.cpp
index f7a1ef1621..94584a623b 100644
--- a/indra/newview/llavatarrendernotifier.cpp
+++ b/indra/newview/llavatarrendernotifier.cpp
@@ -38,6 +38,7 @@
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llnotificationtemplate.h"
+#include "llslurl.h"
#include "lltimer.h"
#include "llvoavatarself.h"
#include "llviewercontrol.h"
@@ -54,7 +55,7 @@ static const U32 OVER_LIMIT_UPDATE_DELAY = 70;
static const U32 WARN_HUD_OBJECTS_LIMIT = 1000;
static const U32 WARN_HUD_TEXTURES_LIMIT = 200;
static const U32 WARN_HUD_OVERSIZED_TEXTURES_LIMIT = 6;
-static const U32 WARN_HUD_TEXTURE_MEMORY_LIMIT = 10000000; // in pixels
+static const U32 WARN_HUD_TEXTURE_MEMORY_LIMIT = 32000000; // in bytes
LLAvatarRenderNotifier::LLAvatarRenderNotifier() :
@@ -271,7 +272,17 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity)
// LLHUDRenderNotifier
-LLHUDRenderNotifier::LLHUDRenderNotifier()
+static const char* e_hud_messages[] =
+{
+ "hud_render_textures_warning",
+ "hud_render_cramped_warning",
+ "hud_render_heavy_textures_warning",
+ "hud_render_cost_warning",
+ "hud_render_memory_warning",
+};
+
+LLHUDRenderNotifier::LLHUDRenderNotifier() :
+mReportedHUDWarning(WARN_NONE)
{
}
@@ -279,118 +290,200 @@ LLHUDRenderNotifier::~LLHUDRenderNotifier()
{
}
-void LLHUDRenderNotifier::updateNotificationHUD(LLHUDComplexity new_complexity)
+void LLHUDRenderNotifier::updateNotificationHUD(hud_complexity_list_t complexity)
{
- if (!isAgentAvatarValid())
+ if (!isAgentAvatarValid() || !gAgentWearables.areWearablesLoaded())
{
// data not ready.
return;
}
- static const char* hud_memory = "hud_render_memory_warning";
- static const char* hud_cost = "hud_render_cost_warning";
- static const char* hud_heavy = "hud_render_heavy_textures_warning";
- static const char* hud_cramped = "hud_render_cramped_warning";
- static const char* hud_textures = "hud_render_textures_warning";
+ // TODO:
+ // Find a way to show message with list of issues, but without making it too large
+ // and intrusive.
- static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U); // ties max HUD cost to avatar cost
- static LLCachedControl<U32> max_objects_count(gSavedSettings, "RenderHUDObjectsWarning", WARN_HUD_OBJECTS_LIMIT);
- static LLCachedControl<U32> max_textures_count(gSavedSettings, "RenderHUDTexturesWarning", WARN_HUD_TEXTURES_LIMIT);
- static LLCachedControl<U32> max_oversized_count(gSavedSettings, "RenderHUDOversizedTexturesWarning", WARN_HUD_OVERSIZED_TEXTURES_LIMIT);
- static LLCachedControl<U32> max_texture_memory(gSavedSettings, "RenderHUDTexturesVirtualMemoryWarning", WARN_HUD_TEXTURE_MEMORY_LIMIT);
+ LLHUDComplexity new_total_complexity;
+ LLHUDComplexity report_complexity;
- if (mHUDPopUpDelayTimer.hasExpired())
+ hud_complexity_list_t::iterator iter = complexity.begin();
+ hud_complexity_list_t::iterator end = complexity.end();
+ EWarnLevel warning_level = WARN_NONE;
+ for (; iter != end; ++iter)
{
- // Show warning with highest importance (5m delay between warnings by default)
- // TODO:
- // Consider showing message with list of issues.
- // For now shows one after another if update arrives and timer expired, so
- // consider showing only one most important or consider triggering not
- // only in case of update
- if (mReportedHUDComplexity.texturesSizeTotal < new_complexity.texturesSizeTotal
- && new_complexity.texturesSizeTotal > max_texture_memory)
+ LLHUDComplexity object_complexity = *iter;
+ EWarnLevel object_level = getWarningType(object_complexity, report_complexity);
+ if (object_level >= 0)
{
- displayHUDNotification(hud_memory);
- LL_DEBUGS("HUDdetail") << "HUD memory usage over limit,"
- << " was " << mReportedHUDComplexity.texturesSizeTotal
- << " is " << new_complexity.texturesSizeTotal << LL_ENDL;
- mReportedHUDComplexity.texturesSizeTotal = new_complexity.texturesSizeTotal;
+ warning_level = object_level;
+ report_complexity = object_complexity;
}
- else if ((mReportedHUDComplexity.objectsCost < new_complexity.objectsCost
- || mReportedHUDComplexity.texturesCost < new_complexity.texturesCost)
- && max_render_cost > 0
- && new_complexity.objectsCost + new_complexity.texturesCost > max_render_cost)
- {
- LL_DEBUGS("HUDdetail") << "HUD complexity over limit,"
- << " HUD textures cost: " << new_complexity.texturesCost
- << " HUD objects cost: " << new_complexity.objectsCost << LL_ENDL;
- displayHUDNotification(hud_cost);
- mReportedHUDComplexity.objectsCost = new_complexity.objectsCost;
- mReportedHUDComplexity.texturesCost = new_complexity.texturesCost;
- }
- else if (mReportedHUDComplexity.largeTexturesCount < new_complexity.largeTexturesCount
- && new_complexity.largeTexturesCount > max_oversized_count)
- {
- LL_DEBUGS("HUDdetail") << "HUD contains to many large textures: "
- << new_complexity.largeTexturesCount << LL_ENDL;
- displayHUDNotification(hud_heavy);
- mReportedHUDComplexity.largeTexturesCount = new_complexity.largeTexturesCount;
- }
- else if (mReportedHUDComplexity.texturesCount < new_complexity.texturesCount
- && new_complexity.texturesCount > max_textures_count)
- {
- LL_DEBUGS("HUDdetail") << "HUD contains too many textures: "
- << new_complexity.texturesCount << LL_ENDL;
- displayHUDNotification(hud_cramped);
- mReportedHUDComplexity.texturesCount = new_complexity.texturesCount;
- }
- else if (mReportedHUDComplexity.objectsCount < new_complexity.objectsCount
- && new_complexity.objectsCount > max_objects_count)
+ new_total_complexity.objectsCost += object_complexity.objectsCost;
+ new_total_complexity.objectsCount += object_complexity.objectsCount;
+ new_total_complexity.texturesCost += object_complexity.texturesCost;
+ new_total_complexity.texturesCount += object_complexity.texturesCount;
+ new_total_complexity.largeTexturesCount += object_complexity.largeTexturesCount;
+ new_total_complexity.texturesMemoryTotal += object_complexity.texturesMemoryTotal;
+ }
+
+ if (mHUDPopUpDelayTimer.hasExpired() || isNotificationVisible())
+ {
+ if (warning_level >= 0)
{
- LL_DEBUGS("HUDdetail") << "HUD contains too many objects: "
- << new_complexity.objectsCount << LL_ENDL;
- displayHUDNotification(hud_textures);
- mReportedHUDComplexity.objectsCount = new_complexity.objectsCount;
+ // Display info about most complex HUD object
+ // make sure it shown only once unless object's complexity or object itself changed
+ if (mReportedHUDComplexity.objectId != report_complexity.objectId
+ || mReportedHUDWarning != warning_level)
+ {
+ displayHUDNotification(warning_level, report_complexity.objectId, report_complexity.objectName, report_complexity.jointName);
+ mReportedHUDComplexity = report_complexity;
+ mReportedHUDWarning = warning_level;
+ }
}
else
{
- // all warnings displayed, just store everything so that we will
- // be able to reduce values and show warnings again later
- mReportedHUDComplexity = new_complexity;
+ // Check if total complexity is above threshold and above previous warning
+ // Show warning with highest importance (5m delay between warnings by default)
+ if (!mReportedHUDComplexity.objectId.isNull())
+ {
+ mReportedHUDComplexity.reset();
+ mReportedHUDWarning = WARN_NONE;
+ }
+
+ warning_level = getWarningType(new_total_complexity, mReportedHUDComplexity);
+ if (warning_level >= 0 && mReportedHUDWarning != warning_level)
+ {
+ displayHUDNotification(warning_level);
+ }
+ mReportedHUDComplexity = new_total_complexity;
+ mReportedHUDWarning = warning_level;
}
}
+ else if (warning_level >= 0)
+ {
+ LL_DEBUGS("HUDdetail") << "HUD individual warning postponed" << LL_ENDL;
+ }
+
+ if (mLatestHUDComplexity.objectsCost != new_total_complexity.objectsCost
+ || mLatestHUDComplexity.objectsCount != new_total_complexity.objectsCount
+ || mLatestHUDComplexity.texturesCost != new_total_complexity.texturesCost
+ || mLatestHUDComplexity.texturesCount != new_total_complexity.texturesCount
+ || mLatestHUDComplexity.largeTexturesCount != new_total_complexity.largeTexturesCount
+ || mLatestHUDComplexity.texturesMemoryTotal != new_total_complexity.texturesMemoryTotal)
+ {
+ LL_INFOS("HUDdetail") << "HUD textures count: " << new_total_complexity.texturesCount
+ << " HUD textures cost: " << new_total_complexity.texturesCost
+ << " Large textures: " << new_total_complexity.largeTexturesCount
+ << " HUD objects cost: " << new_total_complexity.objectsCost
+ << " HUD objects count: " << new_total_complexity.objectsCount << LL_ENDL;
+
+ mLatestHUDComplexity = new_total_complexity;
+ }
+}
+
+bool LLHUDRenderNotifier::isNotificationVisible()
+{
+ return mHUDNotificationPtr != NULL && mHUDNotificationPtr->isActive();
+}
+
+// private static
+LLHUDRenderNotifier::EWarnLevel LLHUDRenderNotifier::getWarningType(LLHUDComplexity object_complexity, LLHUDComplexity cmp_complexity)
+{
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0U); // ties max HUD cost to avatar cost
+ static LLCachedControl<U32> max_objects_count(gSavedSettings, "RenderHUDObjectsWarning", WARN_HUD_OBJECTS_LIMIT);
+ static LLCachedControl<U32> max_textures_count(gSavedSettings, "RenderHUDTexturesWarning", WARN_HUD_TEXTURES_LIMIT);
+ static LLCachedControl<U32> max_oversized_count(gSavedSettings, "RenderHUDOversizedTexturesWarning", WARN_HUD_OVERSIZED_TEXTURES_LIMIT);
+ static LLCachedControl<U32> max_texture_memory(gSavedSettings, "RenderHUDTexturesMemoryWarning", WARN_HUD_TEXTURE_MEMORY_LIMIT);
+
+ if (cmp_complexity.texturesMemoryTotal < object_complexity.texturesMemoryTotal
+ && object_complexity.texturesMemoryTotal > (F64Bytes)max_texture_memory)
+ {
+ // Note: Memory might not be accurate since texture is still loading or discard level changes
+
+ LL_DEBUGS("HUDdetail") << "HUD " << object_complexity.objectName << " memory usage over limit, "
+ << " was " << cmp_complexity.texturesMemoryTotal
+ << " is " << object_complexity.texturesMemoryTotal << LL_ENDL;
+
+ return WARN_MEMORY;
+ }
+ else if ((cmp_complexity.objectsCost < object_complexity.objectsCost
+ || cmp_complexity.texturesCost < object_complexity.texturesCost)
+ && max_render_cost > 0
+ && object_complexity.objectsCost + object_complexity.texturesCost > max_render_cost)
+ {
+ LL_DEBUGS("HUDdetail") << "HUD " << object_complexity.objectName << " complexity over limit,"
+ << " HUD textures cost: " << object_complexity.texturesCost
+ << " HUD objects cost: " << object_complexity.objectsCost << LL_ENDL;
- if (mLatestHUDComplexity.objectsCost != new_complexity.objectsCost
- || mLatestHUDComplexity.objectsCount != new_complexity.objectsCount
- || mLatestHUDComplexity.texturesCost != new_complexity.texturesCost
- || mLatestHUDComplexity.texturesCount != new_complexity.texturesCount
- || mLatestHUDComplexity.largeTexturesCount != new_complexity.largeTexturesCount
- || mLatestHUDComplexity.texturesSizeTotal != new_complexity.texturesSizeTotal)
+ return WARN_COST;
+ }
+ else if (cmp_complexity.largeTexturesCount < object_complexity.largeTexturesCount
+ && object_complexity.largeTexturesCount > max_oversized_count)
{
- LL_INFOS("HUDdetail") << "HUD textures count: " << new_complexity.texturesCount
- << " HUD textures cost: " << new_complexity.texturesCost
- << " Large textures: " << new_complexity.largeTexturesCount
- << " HUD objects cost: " << new_complexity.objectsCost
- << " HUD objects count: " << new_complexity.objectsCount << LL_ENDL;
+ LL_DEBUGS("HUDdetail") << "HUD " << object_complexity.objectName << " contains to many large textures: "
+ << object_complexity.largeTexturesCount << LL_ENDL;
- mLatestHUDComplexity = new_complexity;
+ return WARN_HEAVY;
}
-
+ else if (cmp_complexity.texturesCount < object_complexity.texturesCount
+ && object_complexity.texturesCount > max_textures_count)
+ {
+ LL_DEBUGS("HUDdetail") << "HUD " << object_complexity.objectName << " contains too many textures: "
+ << object_complexity.texturesCount << LL_ENDL;
+
+ return WARN_CRAMPED;
+ }
+ else if (cmp_complexity.objectsCount < object_complexity.objectsCount
+ && object_complexity.objectsCount > max_objects_count)
+ {
+ LL_DEBUGS("HUDdetail") << "HUD " << object_complexity.objectName << " contains too many objects: "
+ << object_complexity.objectsCount << LL_ENDL;
+
+ return WARN_TEXTURES;
+ }
+ return WARN_NONE;
}
-void LLHUDRenderNotifier::displayHUDNotification(const char* message)
+void LLHUDRenderNotifier::displayHUDNotification(EWarnLevel warn_type, LLUUID obj_id, std::string obj_name, std::string joint_name)
{
static LLCachedControl<U32> pop_up_delay(gSavedSettings, "ComplexityChangesPopUpDelay", 300);
static LLCachedControl<U32> expire_delay(gSavedSettings, "ShowMyComplexityChanges", 20);
LLDate expire_date(LLDate::now().secondsSinceEpoch() + expire_delay);
- LLSD args;
- args["HUD_REASON"] = LLTrans::getString(message);
+ // Since we need working "ignoretext" there is no other way but to
+ // use single notification while constructing it from multiple pieces
+ LLSD reason_args;
+ if (obj_id.isNull())
+ {
+ reason_args["HUD_DETAILS"] = LLTrans::getString("hud_description_total");
+ }
+ else
+ {
+ if (obj_name.empty())
+ {
+ LL_WARNS("HUDdetail") << "Object name not assigned" << LL_ENDL;
+ }
+ if (joint_name.empty())
+ {
+ std::string verb = "select?name=" + LLURI::escape(obj_name);
+ reason_args["HUD_DETAILS"] = LLSLURL("inventory", obj_id, verb.c_str()).getSLURLString();
+ }
+ else
+ {
+ LLSD object_args;
+ std::string verb = "select?name=" + LLURI::escape(obj_name);
+ object_args["OBJ_NAME"] = LLSLURL("inventory", obj_id, verb.c_str()).getSLURLString();
+ object_args["JNT_NAME"] = LLTrans::getString(joint_name);
+ reason_args["HUD_DETAILS"] = LLTrans::getString("hud_name_with_joint", object_args);
+ }
+ }
+
+ LLSD msg_args;
+ msg_args["HUD_REASON"] = LLTrans::getString(e_hud_messages[warn_type], reason_args);
- LLNotifications::instance().add(LLNotification::Params()
+ mHUDNotificationPtr = LLNotifications::instance().add(LLNotification::Params()
.name("HUDComplexityWarning")
.expiry(expire_date)
- .substitutions(args));
+ .substitutions(msg_args));
mHUDPopUpDelayTimer.resetWithExpiry(pop_up_delay);
}
diff --git a/indra/newview/llavatarrendernotifier.h b/indra/newview/llavatarrendernotifier.h
index 959bebef02..a169baef40 100644
--- a/indra/newview/llavatarrendernotifier.h
+++ b/indra/newview/llavatarrendernotifier.h
@@ -37,21 +37,32 @@ struct LLHUDComplexity
{
LLHUDComplexity()
{
+ reset();
+ }
+ void reset()
+ {
+ objectId = LLUUID::null;
+ objectName = "";
objectsCost = 0;
objectsCount = 0;
texturesCost = 0;
texturesCount = 0;
largeTexturesCount = 0;
- texturesSizeTotal = 0;
+ texturesMemoryTotal = (F64Bytes)0;
}
+ LLUUID objectId;
+ std::string objectName;
+ std::string jointName;
U32 objectsCost;
U32 objectsCount;
U32 texturesCost;
U32 texturesCount;
U32 largeTexturesCount;
- F64 texturesSizeTotal;
+ F64Bytes texturesMemoryTotal;
};
+typedef std::list<LLHUDComplexity> hud_complexity_list_t;
+
// Class to notify user about drastic changes in agent's render weights or if other agents
// reported that user's agent is too 'heavy' for their settings
class LLAvatarRenderNotifier : public LLSingleton<LLAvatarRenderNotifier>
@@ -107,12 +118,27 @@ public:
LLHUDRenderNotifier();
~LLHUDRenderNotifier();
- void updateNotificationHUD(LLHUDComplexity new_complexity);
+ void updateNotificationHUD(hud_complexity_list_t complexity);
+ bool isNotificationVisible();
private:
- void displayHUDNotification(const char* message);
+ enum EWarnLevel
+ {
+ WARN_NONE = -1,
+ WARN_TEXTURES = 0, // least important
+ WARN_CRAMPED,
+ WARN_HEAVY,
+ WARN_COST,
+ WARN_MEMORY, //most important
+ };
+
+ LLNotificationPtr mHUDNotificationPtr;
+
+ static EWarnLevel getWarningType(LLHUDComplexity object_complexity, LLHUDComplexity cmp_complexity);
+ void displayHUDNotification(EWarnLevel warn_type, LLUUID obj_id = LLUUID::null, std::string object_name = "", std::string joint_name = "");
LLHUDComplexity mReportedHUDComplexity;
+ EWarnLevel mReportedHUDWarning;
LLHUDComplexity mLatestHUDComplexity;
LLFrameTimer mHUDPopUpDelayTimer;
};
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 72a8595845..5f4eeaa37b 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -6307,7 +6307,7 @@ const LLUUID &LLViewerObject::extractAttachmentItemID()
return getAttachmentItemID();
}
-const std::string& LLViewerObject::getAttachmentItemName()
+const std::string& LLViewerObject::getAttachmentItemName() const
{
static std::string empty;
LLInventoryItem *item = gInventory.getItem(getAttachmentItemID());
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index b95190c554..804b6c147b 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -172,7 +172,7 @@ public:
void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
virtual BOOL isAttachment() const { return FALSE; }
- const std::string& getAttachmentItemName();
+ const std::string& getAttachmentItemName() const;
virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
virtual BOOL isHUDAttachment() const { return FALSE; }
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index f79249d6fa..fe8f54b900 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -8354,7 +8354,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
{
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;
- LLHUDComplexity hud_complexity;
+ hud_complexity_list_t hud_complexity_list;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
@@ -8441,9 +8441,15 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
const LLVOVolume* volume = attached_object->mDrawable->getVOVolume();
if (volume)
{
+ LLHUDComplexity hud_object_complexity;
+ hud_object_complexity.objectName = attached_object->getAttachmentItemName();
+ hud_object_complexity.objectId = attached_object->getAttachmentItemID();
+ std::string joint_name;
+ gAgentAvatarp->getAttachedPointName(attached_object->getAttachmentItemID(), joint_name);
+ hud_object_complexity.jointName = joint_name;
// get cost and individual textures
- hud_complexity.objectsCost += volume->getRenderCost(textures);
- hud_complexity.objectsCount++;
+ hud_object_complexity.objectsCost += volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
@@ -8454,30 +8460,31 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
if (chld_volume)
{
// get cost and individual textures
- hud_complexity.objectsCost += chld_volume->getRenderCost(textures);
- hud_complexity.objectsCount++;
+ hud_object_complexity.objectsCost += chld_volume->getRenderCost(textures);
+ hud_object_complexity.objectsCount++;
}
}
- hud_complexity.texturesCount += textures.size();
+ hud_object_complexity.texturesCount += textures.size();
for (LLVOVolume::texture_cost_t::iterator volume_texture = textures.begin();
volume_texture != textures.end();
++volume_texture)
{
// add the cost of each individual texture (ignores duplicates)
- hud_complexity.texturesCost += volume_texture->second;
+ hud_object_complexity.texturesCost += volume_texture->second;
LLViewerFetchedTexture *tex = LLViewerTextureManager::getFetchedTexture(volume_texture->first);
if (tex)
{
- F64 size = tex->getMaxVirtualSize(); // in pixels
- hud_complexity.texturesSizeTotal += size;
- if (size >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
+ // Note: Texture memory might be incorect since texture might be still loading.
+ hud_object_complexity.texturesMemoryTotal += tex->getTextureMemory();
+ if (tex->getOriginalHeight() * tex->getOriginalWidth() >= HUD_OVERSIZED_TEXTURE_DATA_SIZE)
{
- hud_complexity.largeTexturesCount++;
+ hud_object_complexity.largeTexturesCount++;
}
}
}
+ hud_complexity_list.push_back(hud_object_complexity);
}
}
}
@@ -8547,7 +8554,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
// HUD complexity
- LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity);
+ LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
}
}
}
diff --git a/indra/newview/skins/default/xui/en/mime_types.xml b/indra/newview/skins/default/xui/en/mime_types.xml
index c27fac6731..8d8d546b24 100644
--- a/indra/newview/skins/default/xui/en/mime_types.xml
+++ b/indra/newview/skins/default/xui/en/mime_types.xml
@@ -130,7 +130,7 @@
movie
</widgettype>
<impl>
- media_plugin_cef
+ media_plugin_libvlc
</impl>
</scheme>
<scheme name="libvlc">
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 09c18f4bfc..23379ff777 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -2502,11 +2502,13 @@ This feature is currently in Beta. Please add your name to this [http://goo.gl/f
<string name="av_render_anyone">You may not be rendered by anyone around you.</string>
<!-- HUD complexity rendering messages, see llavatarrendernotifier. -->
- <string name="hud_render_memory_warning">Your HUD uses a lot of texture memory</string>
- <string name="hud_render_cost_warning">Your HUD contains a lot of expensive objects and textures</string>
- <string name="hud_render_heavy_textures_warning">Your HUD contains a lot of large textures</string>
- <string name="hud_render_cramped_warning">Your HUD contains too many objects</string>
- <string name="hud_render_textures_warning">Your HUD contains too many textures</string>
+ <string name="hud_description_total">Your HUD</string>
+ <string name="hud_name_with_joint">[OBJ_NAME] (worn on [JNT_NAME])</string>
+ <string name="hud_render_memory_warning">[HUD_DETAILS] uses a lot of texture memory</string>
+ <string name="hud_render_cost_warning">[HUD_DETAILS] contains a lot of expensive objects and textures</string>
+ <string name="hud_render_heavy_textures_warning">[HUD_DETAILS] contains a lot of large textures</string>
+ <string name="hud_render_cramped_warning">[HUD_DETAILS] contains too many objects</string>
+ <string name="hud_render_textures_warning">[HUD_DETAILS] contains too many textures</string>
<!-- AgeYearsA = singular,
AgeYearsB = plural,