diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 12 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llreflectionmap.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.cpp | 65 | ||||
-rw-r--r-- | indra/newview/llreflectionmapmanager.h | 2 | ||||
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 32 | ||||
-rw-r--r-- | indra/newview/llviewerwindow.cpp | 12 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 264 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 42 |
9 files changed, 235 insertions, 208 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index a43b30465b..89b8ec1ba2 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -160,10 +160,10 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot) { //update depth buffer sampler - gPipeline.mScreen.flush(); - gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), - 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - gPipeline.mDeferredDepth.bindTarget(); + gPipeline.mRT->screen.flush(); + gPipeline.mRT->deferredDepth.copyContents(gPipeline.mRT->deferredScreen, 0, 0, gPipeline.mRT->deferredScreen.getWidth(), gPipeline.mRT->deferredScreen.getHeight(), + 0, 0, gPipeline.mRT->deferredDepth.getWidth(), gPipeline.mRT->deferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + gPipeline.mRT->deferredDepth.bindTarget(); simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; simple_shader->bind(); @@ -177,8 +177,8 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, true); // <--- discard mostly transparent faces - gPipeline.mDeferredDepth.flush(); - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->deferredDepth.flush(); + gPipeline.mRT->screen.bindTarget(); gGL.setColorMask(true, false); } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index fe5120376c..7279e1ad6d 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -330,8 +330,8 @@ void LLFloaterModelPreview::initModelPreview() S32 tex_width = 512; S32 tex_height = 512; - S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenWidth); - S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenHeight); + S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->width); + S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->height); while ((tex_width << 1) < max_width) { diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index 4ac2803208..54a627efd4 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -47,8 +47,8 @@ void LLReflectionMap::update(U32 resolution, U32 face) llassert(LLPipeline::sRenderDeferred); // make sure we don't walk off the edge of the render target - while (resolution > gPipeline.mDeferredScreen.getWidth() || - resolution > gPipeline.mDeferredScreen.getHeight()) + while (resolution > gPipeline.mRT->deferredScreen.getWidth() || + resolution > gPipeline.mRT->deferredScreen.getHeight()) { resolution /= 2; } @@ -57,17 +57,11 @@ void LLReflectionMap::update(U32 resolution, U32 face) bool LLReflectionMap::shouldUpdate() { - const F32 UPDATE_INTERVAL = 10.f; // update no more than this often const F32 TIMEOUT_INTERVAL = 30.f; // update no less than this often const F32 RENDER_TIMEOUT = 1.f; // don't update if hasn't been used for rendering for this long if (mLastBindTime > gFrameTimeSeconds - RENDER_TIMEOUT) { - if (mDirty && mLastUpdateTime < gFrameTimeSeconds - UPDATE_INTERVAL) - { - return true; - } - if (mLastUpdateTime < gFrameTimeSeconds - TIMEOUT_INTERVAL) { return true; diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp index fb98a2a6d4..db6622239d 100644 --- a/indra/newview/llreflectionmapmanager.cpp +++ b/indra/newview/llreflectionmapmanager.cpp @@ -39,6 +39,9 @@ extern BOOL gTeleportDisplay; //#pragma optimize("", off) +// experimental pipeline render target override, if this works, do something less hacky +LLPipeline::RenderTargetPack gProbeRT; + LLReflectionMapManager::LLReflectionMapManager() { for (int i = 0; i < LL_REFLECTION_PROBE_COUNT; ++i) @@ -89,13 +92,20 @@ void LLReflectionMapManager::update() U32 color_fmt = GL_RGBA; const bool use_depth_buffer = true; const bool use_stencil_buffer = true; - U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 4; // super sample + U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample mRenderTarget.allocate(targetRes, targetRes, color_fmt, use_depth_buffer, use_stencil_buffer, LLTexUnit::TT_RECT_TEXTURE); + + // hack to allocate render targets using gPipeline code + auto* old_rt = gPipeline.mRT; + gPipeline.mRT = &gProbeRT; + gPipeline.allocateScreenBuffer(targetRes, targetRes); + gPipeline.allocateShadowBuffer(targetRes, targetRes); + gPipeline.mRT = old_rt; } if (mMipChain.empty()) { - U32 res = LL_REFLECTION_PROBE_RESOLUTION*2; + U32 res = LL_REFLECTION_PROBE_RESOLUTION; U32 count = log2((F32)res) + 0.5f; mMipChain.resize(count); @@ -150,7 +160,7 @@ void LLReflectionMapManager::update() bool did_update = false; - LLReflectionMap* oldestProbe = mProbes[0]; + LLReflectionMap* oldestProbe = nullptr; if (mUpdatingProbe != nullptr) { @@ -172,25 +182,9 @@ void LLReflectionMapManager::update() LLVector4a d; - if (probe->shouldUpdate() && !did_update && i < LL_REFLECTION_PROBE_COUNT) - { - if (probe->mCubeIndex == -1) - { - probe->mCubeArray = mTexture; - probe->mCubeIndex = allocateCubeIndex(); - } - - did_update = true; // only update one probe per frame - probe->autoAdjustOrigin(); - - mUpdatingProbe = probe; - doProbeUpdate(); - probe->mDirty = false; - } - - if (probe->mCubeArray.notNull() && - probe->mCubeIndex != -1 && - probe->mLastUpdateTime < oldestProbe->mLastUpdateTime) + if (!did_update && + i < LL_REFLECTION_PROBE_COUNT && + (oldestProbe == nullptr || probe->mLastUpdateTime < oldestProbe->mLastUpdateTime)) { oldestProbe = probe; } @@ -199,12 +193,21 @@ void LLReflectionMapManager::update() probe->mDistance = d.getLength3().getF32()-probe->mRadius; } -#if 0 - if (mUpdatingProbe == nullptr && - oldestProbe->mCubeArray.notNull() && - oldestProbe->mCubeIndex != -1) - { // didn't find any probes to update, update the most out of date probe that's currently in use on next frame - mUpdatingProbe = oldestProbe; +#if 1 + if (!did_update && oldestProbe != nullptr) + { + LLReflectionMap* probe = oldestProbe; + if (probe->mCubeIndex == -1) + { + probe->mCubeArray = mTexture; + probe->mCubeIndex = allocateCubeIndex(); + } + + probe->autoAdjustOrigin(); + + mUpdatingProbe = probe; + doProbeUpdate(); + probe->mDirty = false; } #endif @@ -372,7 +375,10 @@ void LLReflectionMapManager::doProbeUpdate() llassert(mUpdatingProbe != nullptr); mRenderTarget.bindTarget(); + auto* old_rt = gPipeline.mRT; + gPipeline.mRT = &gProbeRT; mUpdatingProbe->update(mRenderTarget.getWidth(), mUpdatingFace); + gPipeline.mRT = old_rt; mRenderTarget.flush(); // generate mipmaps @@ -390,12 +396,13 @@ void LLReflectionMapManager::doProbeUpdate() gGL.loadIdentity(); gGL.flush(); - U32 res = LL_REFLECTION_PROBE_RESOLUTION*4; + U32 res = LL_REFLECTION_PROBE_RESOLUTION*2; S32 mips = log2((F32) LL_REFLECTION_PROBE_RESOLUTION)+0.5f; for (int i = 0; i < mMipChain.size(); ++i) { + LL_PROFILE_GPU_ZONE("probe mip"); mMipChain[i].bindTarget(); if (i == 0) diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h index e3942beaae..bf963f3486 100644 --- a/indra/newview/llreflectionmapmanager.h +++ b/indra/newview/llreflectionmapmanager.h @@ -48,7 +48,7 @@ class alignas(16) LLReflectionMapManager public: // allocate an environment map of the given resolution LLReflectionMapManager(); - + // maintain reflection probes void update(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index f375852dfe..1b8e53e667 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -916,19 +916,19 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.mDeferredScreen.bindTarget(); + gPipeline.mRT->deferredScreen.bindTarget(); glClearColor(1, 0, 1, 1); - gPipeline.mDeferredScreen.clear(); + gPipeline.mRT->deferredScreen.clear(); } else { - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->screen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } - gPipeline.mScreen.clear(); + gPipeline.mRT->screen.clear(); } gGL.setColorMask(true, false); @@ -998,7 +998,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen); + LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); if (rt.sUseFBO) @@ -1010,7 +1010,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.renderDeferredLighting(&gPipeline.mScreen); + gPipeline.renderDeferredLighting(&gPipeline.mRT->screen); } LLPipeline::sUnderWaterRender = FALSE; @@ -1061,6 +1061,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) void display_cube_face() { LL_RECORD_BLOCK_TIME(FTM_RENDER); + LL_PROFILE_GPU_ZONE("display cube face"); + llassert(!gSnapshot); llassert(!gTeleportDisplay); llassert(LLPipeline::sRenderDeferred); @@ -1136,9 +1138,9 @@ void display_cube_face() gGL.setColorMask(true, true); - gPipeline.mDeferredScreen.bindTarget(); + gPipeline.mRT->deferredScreen.bindTarget(); glClearColor(1, 0, 1, 1); - gPipeline.mDeferredScreen.clear(); + gPipeline.mRT->deferredScreen.clear(); gGL.setColorMask(true, false); @@ -1148,9 +1150,9 @@ void display_cube_face() gGL.setColorMask(true, true); - gPipeline.mDeferredScreen.flush(); + gPipeline.mRT->deferredScreen.flush(); - gPipeline.renderDeferredLighting(&gPipeline.mScreen); + gPipeline.renderDeferredLighting(&gPipeline.mRT->screen); LLPipeline::sUnderWaterRender = FALSE; @@ -1357,7 +1359,7 @@ bool setup_hud_matrices(const LLRect& screen_region) void render_ui(F32 zoom_factor, int subfield) { LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); - + LL_PROFILE_GPU_ZONE("ui"); LLGLState::checkStates(); glh::matrix4f saved_view = get_current_modelview(); @@ -1440,7 +1442,7 @@ static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap"); void swap() { LL_RECORD_BLOCK_TIME(FTM_SWAP); - + LL_PROFILE_GPU_ZONE("swap"); if (gDisplaySwapBuffers) { gViewerWindow->getWindow()->swapBuffers(); @@ -1602,7 +1604,7 @@ void render_ui_2d() LLView::sIsRectDirty = false; LLRect t_rect; - gPipeline.mUIScreen.bindTarget(); + gPipeline.mRT->uiScreen.bindTarget(); gGL.setColorMask(true, true); { static const S32 pad = 8; @@ -1634,7 +1636,7 @@ void render_ui_2d() gViewerWindow->draw(); } - gPipeline.mUIScreen.flush(); + gPipeline.mRT->uiScreen.flush(); gGL.setColorMask(true, false); LLView::sDirtyRect = t_rect; @@ -1644,7 +1646,7 @@ void render_ui_2d() LLGLDisable blend(GL_BLEND); S32 width = gViewerWindow->getWindowWidthScaled(); S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); + gGL.getTexUnit(0)->bind(&gPipeline.mRT->uiScreen); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1,1,1,1); gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index ad57fcd802..a6597e3233 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4927,8 +4927,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei U32 color_fmt = type == LLSnapshotModel::SNAPSHOT_TYPE_DEPTH ? GL_DEPTH_COMPONENT : GL_RGBA; if (scratch_space.allocate(image_width, image_height, color_fmt, true, true)) { - original_width = gPipeline.mDeferredScreen.getWidth(); - original_height = gPipeline.mDeferredScreen.getHeight(); + original_width = gPipeline.mRT->deferredScreen.getWidth(); + original_height = gPipeline.mRT->deferredScreen.getHeight(); if (gPipeline.allocateScreenBuffer(image_width, image_height)) { @@ -5186,8 +5186,8 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ LLPipeline::sShowHUDAttachments = FALSE; LLRect window_rect = getWorldViewRectRaw(); - S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); - S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); + S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); + S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); LLRenderTarget scratch_space; U32 color_fmt = GL_RGBA; @@ -5280,8 +5280,8 @@ BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubea U32 res = LLRenderTarget::sCurResX; - llassert(res <= gPipeline.mDeferredScreen.getWidth()); - llassert(res <= gPipeline.mDeferredScreen.getHeight()); + llassert(res <= gPipeline.mRT->deferredScreen.getWidth()); + llassert(res <= gPipeline.mRT->deferredScreen.getHeight()); // save current view/camera settings so we can restore them afterwards S32 old_occlusion = LLPipeline::sUseOcclusion; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8f38f7a8f4..2790628a46 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -406,9 +406,7 @@ LLPipeline::LLPipeline() : mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) + mLightingDetail(0) { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -437,6 +435,8 @@ void LLPipeline::init() { refreshCachedSettings(); + mRT = new RenderTargetPack(); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); @@ -694,6 +694,9 @@ void LLPipeline::cleanup() mDeferredVB = NULL; mCubeVB = NULL; + + delete mRT; + mRT = nullptr; } //============================================================================ @@ -735,7 +738,7 @@ void LLPipeline::requestResizeShadowTexture() void LLPipeline::resizeShadowTexture() { releaseShadowTargets(); - allocateShadowBuffer(mScreenWidth, mScreenHeight); + allocateShadowBuffer(mRT->width, mRT->height); gResizeShadowTexture = FALSE; } @@ -746,7 +749,7 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) + if (gResizeScreenTexture || (resX != mRT->screen.getWidth()) || (resY != mRT->screen.getHeight())) { releaseScreenBuffers(); releaseShadowTargets(); @@ -834,8 +837,8 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; + mRT->width = resX; + mRT->height = resY; U32 res_mod = RenderResolutionDivisor; @@ -847,7 +850,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (RenderUIBuffer) { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + if (!mRT->uiScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) { return false; } @@ -861,10 +864,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) const U32 occlusion_divisor = 3; //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; + if (!mRT->deferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->deferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->occlusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mRT->deferredScreen)) return false; GLuint screenFormat = GL_RGBA16; if (gGLManager.mIsAMD) @@ -877,23 +880,23 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) screenFormat = GL_RGBA16F_ARB; } - if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->screen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mRT->fxaaBuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { - mFXAABuffer.release(); + mRT->fxaaBuffer.release(); } if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa + if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } else { - mDeferredLight.release(); + mRT->deferredLight.release(); } allocateShadowBuffer(resX, resY); @@ -906,22 +909,22 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } else { - mDeferredLight.release(); + mRT->deferredLight.release(); releaseShadowTargets(); - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - mOcclusionDepth.release(); + mRT->fxaaBuffer.release(); + mRT->screen.release(); + mRT->deferredScreen.release(); //make sure to release any render targets that share a depth buffer with mRT->deferredScreen first + mRT->deferredDepth.release(); + mRT->occlusionDepth.release(); - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (!mRT->screen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); + mRT->deferredScreen.shareDepthBuffer(mRT->screen); } gGL.getTexUnit(0)->disable(); @@ -951,12 +954,12 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) { //allocate 4 sun shadow maps for (U32 i = 0; i < 4; i++) { - if (!mShadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (!mRT->shadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) { return false; } - if (!mShadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (!mRT->shadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) { return false; } @@ -979,11 +982,11 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) U32 spot_shadow_map_height = height; for (U32 i = 4; i < 6; i++) { - if (!mShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) + if (!mRT->shadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) { return false; } - if (!mShadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE)) + if (!mRT->shadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE)) { return false; } @@ -1174,21 +1177,21 @@ void LLPipeline::releaseShadowBuffers() void LLPipeline::releaseScreenBuffers() { - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); + mRT->uiScreen.release(); + mRT->screen.release(); + mRT->fxaaBuffer.release(); mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - mOcclusionDepth.release(); + mRT->deferredScreen.release(); + mRT->deferredDepth.release(); + mRT->deferredLight.release(); + mRT->occlusionDepth.release(); } void LLPipeline::releaseShadowTarget(U32 index) { - mShadow[index].release(); - mShadowOcclusion[index].release(); + mRT->shadow[index].release(); + mRT->shadowOcclusion[index].release(); } void LLPipeline::releaseShadowTargets() @@ -1231,8 +1234,8 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX, resY); - mScreenWidth = 0; - mScreenHeight = 0; + mRT->width = 0; + mRT->height = 0; if (sRenderDeferred) { @@ -2333,11 +2336,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.bindTarget(); + mRT->occlusionDepth.bindTarget(); } else { - mScreen.bindTarget(); + mRT->screen.bindTarget(); } } @@ -2459,11 +2462,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.flush(); + mRT->occlusionDepth.flush(); } else { - mScreen.flush(); + mRT->screen.flush(); } } } @@ -4631,7 +4634,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); - doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); + doOcclusion(camera, mRT->screen, mRT->occlusionDepth, &mRT->deferredDepth); gGL.setColorMask(true, false); } @@ -7484,9 +7487,11 @@ void LLPipeline::renderFinalize() } LLVector2 tc1(0, 0); - LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2); + LLVector2 tc2((F32) mRT->screen.getWidth() * 2, (F32) mRT->screen.getHeight() * 2); LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); + LL_PROFILE_GPU_ZONE("renderFinalize"); + gGL.color4f(1, 1, 1, 1); LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7508,6 +7513,7 @@ void LLPipeline::renderFinalize() if (sRenderGlow) { + LL_PROFILE_GPU_ZONE("glow"); mGlow[2].bindTarget(); mGlow[2].clear(); @@ -7532,7 +7538,7 @@ void LLPipeline::renderFinalize() gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT); + mRT->screen.bindTexture(0, 0, LLTexUnit::TFO_POINT); gGL.color4f(1, 1, 1, 1); gPipeline.enableLightsFullbright(); @@ -7548,7 +7554,7 @@ void LLPipeline::renderFinalize() gGL.end(); - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); + gGL.getTexUnit(0)->unbind(mRT->screen.getUsage()); mGlow[2].flush(); @@ -7626,7 +7632,7 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight()); + tc2.setVec((F32) mRT->screen.getWidth(), (F32) mRT->screen.getHeight()); gGL.flush(); @@ -7634,18 +7640,18 @@ void LLPipeline::renderFinalize() if (LLPipeline::sRenderDeferred) { - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && RenderDepthOfField && !gCubeSnapshot; - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete(); gViewerWindow->setup3DViewport(); if (dof_enabled) { + LL_PROFILE_GPU_ZONE("dof"); LLGLSLShader *shader = &gDeferredPostProgram; LLGLDisable blend(GL_BLEND); @@ -7730,7 +7736,7 @@ void LLPipeline::renderFinalize() const F32 default_fov = CameraFieldOfView * F_PI / 180.f; - // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight(); F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f); @@ -7750,15 +7756,15 @@ void LLPipeline::renderFinalize() F32 magnification = focal_length / (subject_distance - focal_length); { // build diffuse+bloom+CoF - mDeferredLight.bindTarget(); + mRT->deferredLight.bindTarget(); shader = &gDeferredCoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f); @@ -7781,23 +7787,23 @@ void LLPipeline::renderFinalize() gGL.end(); unbindDeferredShader(*shader); - mDeferredLight.flush(); + mRT->deferredLight.flush(); } - U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale); - U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale); + U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale); + U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale); { // perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); + mRT->screen.bindTarget(); glViewport(0, 0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); if (channel > -1) { - mDeferredLight.bindTexture(0, channel); + mRT->deferredLight.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); @@ -7816,15 +7822,15 @@ void LLPipeline::renderFinalize() gGL.end(); unbindDeferredShader(*shader); - mScreen.flush(); + mRT->screen.flush(); gGL.setColorMask(true, true); } { // combine result based on alpha if (multisample) { - mDeferredLight.bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + mRT->deferredLight.bindTarget(); + glViewport(0, 0, mRT->deferredScreen.getWidth(), mRT->deferredScreen.getHeight()); } else { @@ -7838,10 +7844,10 @@ void LLPipeline::renderFinalize() shader = &gDeferredDoFCombineProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); @@ -7865,24 +7871,25 @@ void LLPipeline::renderFinalize() if (multisample) { - mDeferredLight.flush(); + mRT->deferredLight.flush(); } } } else { + LL_PROFILE_GPU_ZONE("no dof"); if (multisample) { - mDeferredLight.bindTarget(); + mRT->deferredLight.bindTarget(); } LLGLSLShader *shader = &gDeferredPostNoDoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -7901,17 +7908,18 @@ void LLPipeline::renderFinalize() if (multisample) { - mDeferredLight.flush(); + mRT->deferredLight.flush(); } } if (multisample) { + LL_PROFILE_GPU_ZONE("aa"); // bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); + mRT->fxaaBuffer.bindTarget(); - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); + S32 width = mRT->screen.getWidth(); + S32 height = mRT->screen.getHeight(); glViewport(0, 0, width, height); LLGLSLShader *shader = &gGlowCombineFXAAProgram; @@ -7919,10 +7927,10 @@ void LLPipeline::renderFinalize() shader->bind(); shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); if (channel > -1) { - mDeferredLight.bindTexture(0, channel); + mRT->deferredLight.bindTexture(0, channel); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -7933,18 +7941,18 @@ void LLPipeline::renderFinalize() gGL.flush(); - shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); shader->unbind(); - mFXAABuffer.flush(); + mRT->fxaaBuffer.flush(); shader = &gFXAAProgram; shader->bind(); - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mRT->fxaaBuffer.getUsage()); if (channel > -1) { - mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); + mRT->fxaaBuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); } gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; @@ -7953,8 +7961,8 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - F32 scale_x = (F32) width / mFXAABuffer.getWidth(); - F32 scale_y = (F32) height / mFXAABuffer.getHeight(); + F32 scale_x = (F32) width / mRT->fxaaBuffer.getWidth(); + F32 scale_y = (F32) height / mRT->fxaaBuffer.getHeight(); shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y); shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y, @@ -8005,7 +8013,7 @@ void LLPipeline::renderFinalize() gGlowCombineProgram.bind(); gGL.getTexUnit(0)->bind(&mGlow[1]); - gGL.getTexUnit(1)->bind(&mScreen); + gGL.getTexUnit(1)->bind(&mRT->screen); LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); @@ -8048,10 +8056,10 @@ void LLPipeline::renderFinalize() gSplatTextureRectProgram.unbind(); } - if (LLRenderTarget::sUseFBO) - { // copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0, - mScreen.getWidth(), mScreen.getHeight(), + if (LLRenderTarget::sUseFBO && !gCubeSnapshot) + { // copy depth buffer from mRT->screen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mRT->screen, 0, 0, mRT->screen.getWidth(), mRT->screen.getHeight(), 0, 0, + mRT->screen.getWidth(), mRT->screen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); } @@ -8069,10 +8077,10 @@ void LLPipeline::renderFinalize() void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LL_PROFILE_GPU_ZONE("bindDeferredShader"); + LLRenderTarget* deferred_target = &mRT->deferredScreen; + LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; shader.bind(); S32 channel = 0; @@ -8304,8 +8312,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mRT->shadow[4].getWidth(), mRT->shadow[4].getHeight()); shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); @@ -8341,14 +8349,15 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("renderDeferredLighting"); if (!sCull) { return; } - LLRenderTarget *deferred_target = &mDeferredScreen; - LLRenderTarget *deferred_depth_target = &mDeferredDepth; - LLRenderTarget *deferred_light_target = &mDeferredLight; + LLRenderTarget *deferred_target = &mRT->deferredScreen; + LLRenderTarget *deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget *deferred_light_target = &mRT->deferredLight; { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); @@ -8415,6 +8424,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (RenderDeferredSSAO || RenderShadowDetail > 0) { + LL_PROFILE_GPU_ZONE("sun program"); deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); @@ -8475,6 +8485,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { // soften direct lighting lightmap LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); + LL_PROFILE_GPU_ZONE("soften shadow"); // blur lightmap screen_target->bindTarget(); glClearColor(1, 1, 1, 1); @@ -8554,6 +8565,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics"); + LL_PROFILE_GPU_ZONE("atmospherics"); bindDeferredShader(soften_shader); LLEnvironment &environment = LLEnvironment::instance(); @@ -8623,6 +8635,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights"); + LL_PROFILE_GPU_ZONE("local lights"); bindDeferredShader(gDeferredLightProgram); if (mCubeVB.isNull()) @@ -8729,6 +8742,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (!spot_lights.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors"); + LL_PROFILE_GPU_ZONE("projectors"); LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); @@ -8775,7 +8789,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights"); LLGLDepthTest depth(GL_FALSE); - + LL_PROFILE_GPU_ZONE("fullscreen lights"); // full screen blit gGL.pushMatrix(); gGL.loadIdentity(); @@ -8871,6 +8885,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) gGL.loadIdentity(); { + LL_PROFILE_GPU_ZONE("gamma correct"); LLGLDepthTest depth(GL_FALSE, GL_FALSE); LLVector2 tc1(0, 0); @@ -9114,9 +9129,9 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LLRenderTarget* deferred_target = &mRT->deferredScreen; + LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; stop_glerror(); shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); @@ -9653,7 +9668,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); } - LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_target = mRT->shadowOcclusion[LLViewerCamera::sCurCameraID - 1]; occlusion_target.bindTarget(); updateCull(shadow_cam, result); @@ -9797,7 +9812,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_source = mRT->shadow[LLViewerCamera::sCurCameraID - 1]; if (occlude > 1) { @@ -10023,7 +10038,8 @@ void LLPipeline::generateHighlight(LLCamera& camera) { mHighlightSet.insert(HighlightItem(mHighlightObject)); } - + llassert(!gCubeSnapshot); + if (!mHighlightSet.empty()) { F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; @@ -10073,7 +10089,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) LLRenderTarget* LLPipeline::getShadowTarget(U32 i) { - return &mShadow[i]; + return &mRT->shadow[i]; } static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); @@ -10327,9 +10343,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) for (S32 j = 0; j < 4; j++) { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); } } else @@ -10341,9 +10357,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) dist[1] = dist[2] = dist[3] = dist[4] = 64.f; for (S32 j = 1; j < 4; j++) { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); } }*/ @@ -10409,12 +10425,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowCamera[j+4] = shadow_cam; } - mShadow[j].bindTarget(); + mRT->shadow[j].bindTarget(); { LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); + mRT->shadow[j].clear(); } - mShadow[j].flush(); + mRT->shadow[j].flush(); mShadowError.mV[j] = 0.f; mShadowFOV.mV[j] = 0.f; @@ -10701,18 +10717,18 @@ void LLPipeline::generateSunShadow(LLCamera& camera) stop_glerror(); - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].getViewport(gGLViewport); + mRT->shadow[j].clear(); - U32 target_width = mShadow[j].getWidth(); + U32 target_width = mRT->shadow[j].getWidth(); { static LLCullResult result[4]; renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, FALSE, target_width); } - mShadow[j].flush(); + mRT->shadow[j].flush(); if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { @@ -10847,11 +10863,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) stop_glerror(); - mShadow[i + 4].bindTarget(); - mShadow[i + 4].getViewport(gGLViewport); - mShadow[i + 4].clear(); + mRT->shadow[i + 4].bindTarget(); + mRT->shadow[i + 4].getViewport(gGLViewport); + mRT->shadow[i + 4].clear(); - U32 target_width = mShadow[i + 4].getWidth(); + U32 target_width = mRT->shadow[i + 4].getWidth(); static LLCullResult result[2]; @@ -10863,7 +10879,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) RenderSpotLight = nullptr; - mShadow[i + 4].flush(); + mRT->shadow[i + 4].flush(); } } } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 5cbd1eb550..c0b55906d6 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -641,20 +641,31 @@ public: static LLTrace::EventStatHandle<S64> sStatBatchSize; - //screen texture - U32 mScreenWidth; - U32 mScreenHeight; - - LLRenderTarget mScreen; - LLRenderTarget mUIScreen; - LLRenderTarget mDeferredScreen; - LLRenderTarget mFXAABuffer; - LLRenderTarget mEdgeMap; - LLRenderTarget mDeferredDepth; - LLRenderTarget mOcclusionDepth; - LLRenderTarget mDeferredLight; - LLRenderTarget mHighlight; - LLRenderTarget mPhysicsDisplay; + class RenderTargetPack + { + public: + U32 width = 0; + U32 height = 0; + + //screen texture + LLRenderTarget screen; + LLRenderTarget uiScreen; + LLRenderTarget deferredScreen; + LLRenderTarget fxaaBuffer; + LLRenderTarget edgeMap; + LLRenderTarget deferredDepth; + LLRenderTarget occlusionDepth; + LLRenderTarget deferredLight; + + //sun shadow map + LLRenderTarget shadow[6]; + LLRenderTarget shadowOcclusion[6]; + }; + + RenderTargetPack* mRT; + + LLRenderTarget mHighlight; + LLRenderTarget mPhysicsDisplay; LLCullResult mSky; LLCullResult mReflectedObjects; @@ -669,9 +680,6 @@ public: //list of currently bound reflection maps std::vector<LLReflectionMap*> mReflectionMaps; - //sun shadow map - LLRenderTarget mShadow[6]; - LLRenderTarget mShadowOcclusion[6]; std::vector<LLVector3> mShadowFrustPoints[4]; LLVector4 mShadowError; LLVector4 mShadowFOV; |