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-rw-r--r--indra/newview/llfeaturemanager.cpp3
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp2
2 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 2ad1257695..22ba20100e 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -717,6 +717,9 @@ void LLFeatureManager::applyBaseMasks()
// make sure to disable background context activity in GL3 mode
LLImageGLThread::sEnabledMedia = false;
LLImageGLThread::sEnabledTextures = false;
+
+ // Make extra sure that vintage mode also gets enabled.
+ gSavedSettings.setBOOL("RenderVintageMode", true);
}
// now mask by gpu string
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
index 65f3cc5db4..89ff9988a6 100644
--- a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -271,6 +271,7 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+ LLSliderCtrl* cas_slider = getChild<LLSliderCtrl>("RenderSharpness");
// disabled windlight
if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
@@ -330,6 +331,7 @@ void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
tonemapLabel->setEnabled(!is_vintage);
tonemapMix->setEnabled(!is_vintage);
exposureSlider->setEnabled(!is_vintage);
+ cas_slider->setEnabled(!is_vintage);
}
void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()