diff options
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 11 | ||||
-rw-r--r-- | indra/newview/character/avatar_skeleton_tentacles.xml | 307 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 201 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolavatar.h | 1 |
4 files changed, 350 insertions, 170 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 133e51b531..8bf91c0f1e 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3492,6 +3492,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>IncludeEnhancedSkeleton</key> + <map> + <key>Comment</key> + <string>Include extended skeleton joints when rendering skinned meshes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> <key>MinObjectsForUnlinkConfirm</key> <map> <key>Comment</key> diff --git a/indra/newview/character/avatar_skeleton_tentacles.xml b/indra/newview/character/avatar_skeleton_tentacles.xml index 9863a5cbfd..929feaf25c 100644 --- a/indra/newview/character/avatar_skeleton_tentacles.xml +++ b/indra/newview/character/avatar_skeleton_tentacles.xml @@ -1,64 +1,63 @@ -<?xml version="1.0" encoding="US-ASCII" standalone="yes"?> -<linden_skeleton version="1.0" num_bones="152" num_collision_volumes="26"> - <bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015"> - <collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/> - <collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/> - <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073"> - <collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> - <collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/> - <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877"> - <collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/> - <collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/> - <collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> - <collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/> - <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108"> - <collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/> - <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630"> - <collision_volume name="HEAD" pos = "0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12"/> - <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000"> +<linden_skeleton version="1.0" num_bones="152" num_collision_volumes="26" support="base"> + <bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015" support="base"> + <collision_volume name="PELVIS" pos="-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17" support="base"/> + <collision_volume name="BUTT" pos="-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1" support="base"/> + <bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073" support="base"> + <collision_volume name="BELLY" pos="0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15" support="base"/> + <collision_volume name="LOWER_BACK" pos="0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15" support="base"/> + <collision_volume name="LEFT_HANDLE" pos="0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <collision_volume name="RIGHT_HANDLE" pos="0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877" support="base"> + <collision_volume name="CHEST" pos="0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2" support="base"/> + <collision_volume name="UPPER_BACK" pos="0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15" support="base"/> + <collision_volume name="LEFT_PEC" pos="0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <collision_volume name="RIGHT_PEC" pos="0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05" support="base"/> + <bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108" support="base"> + <collision_volume name="NECK" pos="0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08" support="base"/> + <bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630" support="base"> + <collision_volume name="HEAD" pos="0.02 0 0.07" rot="0.000000 0.000000 0.000000" scale="0.11 0.09 0.12" support="base"/> + <bone name="mSkull" pos="0.000 0.000 0.079" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.079000" support="base"> </bone> - <bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000"> + <bone name="mEyeRight" pos="0.098 -0.036 0.079" rot="0.000000 0.000000 -0.000000" scale="1.000 1.000 1.000" pivot="0.098466 -0.036000 0.079000" support="base"> </bone> - <bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000"> + <bone name="mEyeLeft" pos="0.098 0.036 0.079" rot="0.000000 -0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.098461 0.036000 0.079000" support="base"> </bone> </bone> </bone> - <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396"> - <collision_volume name="L_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/> - <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000"> - <collision_volume name="L_UPPER_ARM" pos = "0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/> - <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000"> - <collision_volume name="L_LOWER_ARM" pos = "0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/> - <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000"> - <collision_volume name="L_HAND" pos = "0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03"/> + <bone name="mCollarLeft" pos="-0.021 0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 0.084665 0.165396" support="base"> + <collision_volume name="L_CLAVICLE" pos="0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05" support="base"/> + <bone name="mShoulderLeft" pos="0.000 0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.079000 -0.000000" support="base"> + <collision_volume name="L_UPPER_ARM" pos="0.0 0.12 0.01" rot="-5.000000 0.00000 0.000000" scale="0.05 0.17 0.05" support="base"/> + <bone name="mElbowLeft" pos="0.000 0.248 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.248000 0.000000" support="base"> + <collision_volume name="L_LOWER_ARM" pos="0.0 0.1 0.0" rot="-3.000000 0.00000 0.000000" scale="0.04 0.14 0.04" support="base"/> + <bone name="mWristLeft" pos="-0.000 0.205 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 0.204846 0.000000" support="base"> + <collision_volume name="L_HAND" pos="0.01 0.05 0.0" rot="-3.000000 0.00000 -10.000000" scale="0.05 0.08 0.03" support="base"/> </bone> </bone> </bone> </bone> - <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396"> - <collision_volume name="R_CLAVICLE" pos = "0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05"/> - <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000"> - <collision_volume name="R_UPPER_ARM" pos = "0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05"/> - <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000"> - <collision_volume name="R_LOWER_ARM" pos = "0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04"/> - <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000"> - <collision_volume name="R_HAND" pos = "0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03"/> + <bone name="mCollarRight" pos="-0.021 -0.085 0.165" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.020927 -0.085000 0.165396" support="base"> + <collision_volume name="R_CLAVICLE" pos="0.02 0 0.02" rot="0.000000 0.00000 0.000000" scale="0.07 0.14 0.05" support="base"/> + <bone name="mShoulderRight" pos="0.000 -0.079 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.079418 -0.000000" support="base"> + <collision_volume name="R_UPPER_ARM" pos="0.0 -0.12 0.01" rot="5.000000 0.00000 0.000000" scale="0.05 0.17 0.05" support="base"/> + <bone name="mElbowRight" pos="0.000 -0.248 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.248000 -0.000000" support="base"> + <collision_volume name="R_LOWER_ARM" pos="0.0 -0.1 0.0" rot="3.000000 0.00000 0.000000" scale="0.04 0.14 0.04" support="base"/> + <bone name="mWristRight" pos="0.000 -0.205 -0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000000 -0.205000 -0.000000" support="base"> + <collision_volume name="R_HAND" pos="0.01 -0.05 0.0" rot="3.000000 0.00000 10.000000" scale="0.05 0.08 0.03" support="base"/> </bone> </bone> </bone> </bone> - <bone name="mTentacle0_0" pos="0.0 0.0 0.0" rot="0.0 0.0 0.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle0_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle0_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle0_0" pos="0.0 0.0 0.0" rot="0.0 0.0 0.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle0_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle0_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -69,16 +68,16 @@ </bone> </bone> </bone> - <bone name="mTentacle1_0" pos="0.0 0.0 0.0" rot="0.0 0.0 36.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle1_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle1_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle1_0" pos="0.0 0.0 0.0" rot="0.0 0.0 36.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle1_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle1_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -89,16 +88,16 @@ </bone> </bone> </bone> - <bone name="mTentacle2_0" pos="0.0 0.0 0.0" rot="0.0 0.0 72.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle2_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle2_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle2_0" pos="0.0 0.0 0.0" rot="0.0 0.0 72.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle2_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle2_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -109,16 +108,16 @@ </bone> </bone> </bone> - <bone name="mTentacle3_0" pos="0.0 0.0 0.0" rot="0.0 0.0 108.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle3_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle3_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle3_0" pos="0.0 0.0 0.0" rot="0.0 0.0 108.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle3_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle3_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -129,16 +128,16 @@ </bone> </bone> </bone> - <bone name="mTentacle4_0" pos="0.0 0.0 0.0" rot="0.0 0.0 144.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle4_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle4_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle4_0" pos="0.0 0.0 0.0" rot="0.0 0.0 144.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle4_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle4_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -149,16 +148,16 @@ </bone> </bone> </bone> - <bone name="mTentacle5_0" pos="0.0 0.0 0.0" rot="0.0 0.0 180.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle5_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle5_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle5_0" pos="0.0 0.0 0.0" rot="0.0 0.0 180.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle5_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle5_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -169,16 +168,16 @@ </bone> </bone> </bone> - <bone name="mTentacle6_0" pos="0.0 0.0 0.0" rot="0.0 0.0 216.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle6_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle6_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle6_0" pos="0.0 0.0 0.0" rot="0.0 0.0 216.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle6_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle6_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -189,16 +188,16 @@ </bone> </bone> </bone> - <bone name="mTentacle7_0" pos="0.0 0.0 0.0" rot="0.0 0.0 252.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle7_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle7_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle7_0" pos="0.0 0.0 0.0" rot="0.0 0.0 252.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle7_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle7_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -209,16 +208,16 @@ </bone> </bone> </bone> - <bone name="mTentacle8_0" pos="0.0 0.0 0.0" rot="0.0 0.0 288.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle8_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle8_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle8_0" pos="0.0 0.0 0.0" rot="0.0 0.0 288.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle8_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle8_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -229,16 +228,16 @@ </bone> </bone> </bone> - <bone name="mTentacle9_0" pos="0.0 0.0 0.0" rot="0.0 0.0 324.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0"> - <bone name="mTentacle9_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> - <bone name="mTentacle9_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0"> + <bone name="mTentacle9_0" pos="0.0 0.0 0.0" rot="0.0 0.0 324.000000" scale="1.0 1.0 1.0" pivot="0.0 0.0 0.0" support="extended"> + <bone name="mTentacle9_1" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_2" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_3" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_4" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_5" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_6" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_7" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_8" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> + <bone name="mTentacle9_9" pos="0.100000 0.0 0.0" rot="0.0 0.0 0.0" scale="1.0 1.0 1.0" pivot="0.1 0.0 0.0" support="extended"> </bone> </bone> </bone> @@ -251,27 +250,27 @@ </bone> </bone> </bone> - <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086"> - <collision_volume name="R_UPPER_LEG" pos = "-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/> - <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922"> - <collision_volume name="R_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/> - <bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494"> - <collision_volume name="R_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/> - <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637"> - <bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104"> + <bone name="mHipRight" pos="0.034 -0.129 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033620 -0.128806 -0.041086" support="base"> + <collision_volume name="R_UPPER_LEG" pos="-0.02 0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32" support="base"/> + <bone name="mKneeRight" pos="-0.001 0.049 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000780 0.048635 -0.490922" support="base"> + <collision_volume name="R_LOWER_LEG" pos="-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25" support="base"/> + <bone name="mAnkleRight" pos="-0.029 0.000 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028869 0.000000 -0.468494" support="base"> + <collision_volume name="R_FOOT" pos="0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05" support="base"/> + <bone name="mFootRight" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060637" support="base"> + <bone name="mToeRight" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105399 -0.010408 -0.000104" support="base"> </bone> </bone> </bone> </bone> </bone> - <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998"> - <collision_volume name="L_UPPER_LEG" pos = "-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32"/> - <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053"> - <collision_volume name="L_LOWER_LEG" pos = "-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25"/> - <bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449"> - <collision_volume name="L_FOOT" pos = "0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05"/> - <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620"> - <bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871"> + <bone name="mHipLeft" pos="0.034 0.127 -0.041" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.033757 0.126765 -0.040998" support="base"> + <collision_volume name="L_UPPER_LEG" pos="-0.02 -0.05 -0.22" rot="0.000000 0.00000 0.000000" scale="0.09 0.09 0.32" support="base"/> + <bone name="mKneeLeft" pos="-0.001 -0.046 -0.491" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.000887 -0.045568 -0.491053" support="base"> + <collision_volume name="L_LOWER_LEG" pos="-0.02 0.0 -0.2" rot="0.000000 0.00000 0.000000" scale="0.06 0.06 0.25" support="base"/> + <bone name="mAnkleLeft" pos="-0.029 0.001 -0.468" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.028887 0.001378 -0.468449" support="base"> + <collision_volume name="L_FOOT" pos="0.077 0.0 -0.041" rot="0.000000 10.00000 0.000000" scale="0.13 0.05 0.05" support="base"/> + <bone name="mFootLeft" pos="0.112 -0.000 -0.061" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.111956 -0.000000 -0.060620" support="base"> + <bone name="mToeLeft" pos="0.109 0.000 0.000" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.105387 0.008270 0.000871" support="base"> </bone> </bone> </bone> diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index e8f53e0f3d..987a15c72d 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1549,6 +1549,156 @@ U32 LLDrawPoolAvatar::getMeshJointCount(const LLMeshSkinInfo *skin) return llmin((U32)getMaxJointCount(), (U32)skin->mJointNames.size()); } +bool getNameIndex(const std::string& name, std::vector<std::string>& names, U32& result) +{ + std::vector<std::string>::const_iterator find_it = + std::find(names.begin(), names.end(), name); + if (find_it != names.end()) + { + result = find_it - names.begin(); + return true; + } + else + { + return false; + } +} + +// Find a name table index that is also a valid joint on the +// avatar. Order of preference is: requested name, mPelvis, first +// valid match in names table. +U32 getValidJointIndex(const std::string& name, LLVOAvatar *avatar, std::vector<std::string>& joint_names) +{ + U32 result; + if (avatar->getJoint(name) && getNameIndex(name,joint_names,result)) + { + return result; + } + if (getNameIndex("mPelvis",joint_names,result)) + { + return result; + } + for (U32 j=0; j<joint_names.size(); j++) + { + if (avatar->getJoint(joint_names[j])) + { + return j; + } + } + // BENTO how to handle? + LL_ERRS() << "no valid joints in joint_names" << LL_ENDL; + return 0; +} + +// Which joint will stand in for this joint? +U32 getProxyJointIndex(U32 joint_index, LLVOAvatar *avatar, std::vector<std::string>& joint_names) +{ +#if 1 + bool include_enhanced = gSavedSettings.getBOOL("IncludeEnhancedSkeleton"); + U32 j_proxy = getValidJointIndex(joint_names[joint_index], avatar, joint_names); + LLJoint *joint = avatar->getJoint(joint_names[j_proxy]); + llassert(joint); + // BENTO - test of simple push-to-base-ancestor + // complexity reduction scheme. Find the first + // ancestor that's not flagged as extended, or the + // last ancestor that's rigged in this mesh, whichever + // comes first. + while (1) + { + if (include_enhanced || + joint->getSupport()==LLJoint::SUPPORT_BASE) + break; + LLJoint *parent = joint->getParent(); + if (!parent) + break; + if (!getNameIndex(parent->getName(), joint_names, j_proxy)) + { + break; + } + joint = parent; + } + return j_proxy; +#else + return 0; +#endif +} + +// static + +// Destructively remap the joints in skin info based on what joints +// are known in the avatar, and which are currently supported. This +// will also populate mJointRemap[] in the skin, which can be used to +// make the corresponding changes to the integer part of vertex +// weights. +// +// This will throw away joint info for any joints that are not known +// in the avatar, or not currently flagged to support based on the +// debug setting for IncludeEnhancedSkeleton. +void LLDrawPoolAvatar::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin) +{ + // skip if already done. + if (!skin->mJointRemap.empty()) + { + return; + } + + // Compute the remap + std::vector<U32> j_proxy(skin->mJointNames.size()); + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + U32 j_rep = getProxyJointIndex(j, avatar, skin->mJointNames); + j_proxy[j] = j_rep; + } + S32 top = 0; + std::vector<U32> j_remap(skin->mJointNames.size()); + // Fill in j_remap for all joints that will make the cut. + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + if (j_proxy[j] == j) + { + // Joint will be included + j_remap[j] = top++; + } + } + // Then use j_proxy to fill in j_remap for the joints that will be discarded + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + if (j_proxy[j] != j) + { + j_remap[j] = j_remap[j_proxy[j]]; + } + } + + + // Apply the remap to mJointNames, mInvBindMatrix, and mAlternateBindMatrix + std::vector<std::string> new_joint_names; + std::vector<LLMatrix4> new_inv_bind_matrix; + std::vector<LLMatrix4> new_alternate_bind_matrix; + + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + if (j_proxy[j] == j) + { + new_joint_names.push_back(skin->mJointNames[j]); + new_inv_bind_matrix.push_back(skin->mInvBindMatrix[j]); + if (!skin->mAlternateBindMatrix.empty()) + { + new_alternate_bind_matrix.push_back(skin->mAlternateBindMatrix[j]); + } + } + } + + for (U32 j = 0; j < skin->mJointNames.size(); ++j) + { + LL_INFOS() << "Starting joint[" << j << "] = " << skin->mJointNames[j] << " j_remap " << j_remap[j] << " ==> " << new_joint_names[j_remap[j]] << LL_ENDL; + } + + //skin->mJointNames = new_joint_names; + //skin->mInvBindMatrix = new_inv_bind_matrix; + //skin->mAlternateBindMatrix = new_alternate_bind_matrix; + skin->mJointRemap = j_remap; +} + // static void LLDrawPoolAvatar::initSkinningMatrixPalette( LLMatrix4* mat, @@ -1556,38 +1706,57 @@ void LLDrawPoolAvatar::initSkinningMatrixPalette( const LLMeshSkinInfo* skin, LLVOAvatar *avatar) { + // BENTO ugly const cast + remapSkinInfoJoints(avatar, const_cast<LLMeshSkinInfo*>(skin)); + // BENTO - switching to use Matrix4a and SSE might speed this up. // Note that we are mostly passing Matrix4a's to this routine anyway, just dubiously casted. for (U32 j = 0; j < count; ++j) { LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); +#if 1 // Don't need this stuff if we've already remapped/cleaned up above if (!joint) { joint = avatar->getJoint("mPelvis"); } if (joint) { -#if 0 - // BENTO HACK - test of simple push-to-ancestor complexity reduction scheme. - const std::string& name = joint->getName(); - S32 digit = name.back()-'0'; - while (joint->getParent() && (digit<=9) && (digit>=5)) + if (!gSavedSettings.getBOOL("IncludeEnhancedSkeleton")) { - joint = joint->getParent(); - const std::string& name = joint->getName(); - digit = name.back()-'0'; + // BENTO - test of simple push-to-base-ancestor + // complexity reduction scheme. Find the first + // ancestor that's not flagged as extended, or the + // last ancestor that's rigged in this mesh, whichever + // comes first. + U32 j_remap = 0; + while (1) + { + if (joint->getSupport()==LLJoint::SUPPORT_BASE) + break; + LLJoint *parent = joint->getParent(); + if (!parent) + break; + std::vector<std::string>::const_iterator find_it = + std::find(skin->mJointNames.begin(), skin->mJointNames.end(), parent->getName()); + if (find_it != skin->mJointNames.end()) + { + j_remap = find_it - skin->mJointNames.begin(); + } + else + { + break; + } + joint = parent; + } + mat[j] = skin->mInvBindMatrix[j_remap]; } - U32 j_remap = 0; - std::vector<std::string>::const_iterator find_it = - std::find(skin->mJointNames.begin(), skin->mJointNames.end(), joint->getName()); - if (find_it != skin->mJointNames.end()) + else { - j_remap = find_it - skin->mJointNames.begin(); + mat[j] = skin->mInvBindMatrix[j]; } - // BENTO for hack, use invBindMatrix of up-casted joint - mat[j] = skin->mInvBindMatrix[j_remap]; -#endif +#else mat[j] = skin->mInvBindMatrix[j]; +#endif mat[j] *= joint->getWorldMatrix(); } } diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index 79d16c26bc..27d4c949fd 100755 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -136,6 +136,7 @@ public: void getRiggedGeometry(LLFace* face, LLPointer<LLVertexBuffer>& buffer, U32 data_mask, const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); static U32 getMaxJointCount(); static U32 getMeshJointCount(const LLMeshSkinInfo *skin); + static void remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* skin); static void initSkinningMatrixPalette(LLMatrix4* mat, S32 count, const LLMeshSkinInfo* skin, LLVOAvatar *avatar); static void getPerVertexSkinMatrix(F32* weights, LLMatrix4a* mat, bool handle_bad_scale, LLMatrix4a& final_mat, U32 max_joints); void updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, |