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-rw-r--r--indra/newview/lldrawpoolbump.cpp1
-rw-r--r--indra/newview/lldrawpoolterrain.cpp24
-rw-r--r--indra/newview/lldrawpoolwater.cpp1
-rw-r--r--indra/newview/llviewerjointmesh.cpp1
4 files changed, 0 insertions, 27 deletions
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 3b039cd505..6fd6fc06c6 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -403,7 +403,6 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
cube_map->enable(0);
gGL.getTexUnit(0)->bind(cube_map);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_VERT_ALPHA);
}
}
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index cc21f13678..5db816d003 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -467,8 +467,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
-
//
// Stage 1: Generate alpha ramp for detail0/detail1 transition
//
@@ -478,7 +476,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(1)->activate();
// Care about alpha only
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
//
@@ -495,8 +492,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_TEX_COLOR);
-
//
// Stage 3: Modulate with primary (vertex) color for lighting
//
@@ -504,9 +499,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(3)->activate();
- // Set alpha texture and do lighting modulation
- gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
-
gGL.getTexUnit(0)->activate();
// GL_BLEND disabled by default
@@ -527,8 +519,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
-
//
// Stage 1: Generate alpha ramp for detail2/detail3 transition
//
@@ -542,7 +532,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.translatef(-2.f, 0.f, 0.f);
// Care about alpha only
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
//
@@ -559,8 +548,6 @@ void LLDrawPoolTerrain::renderFull4TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(2)->setTextureColorBlend(LLTexUnit::TBO_LERP_PREV_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
-
//
// Stage 3: Generate alpha ramp for detail1/detail2 transition
//
@@ -575,7 +562,6 @@ void LLDrawPoolTerrain::renderFull4TU()
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Set alpha texture and do lighting modulation
- gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR);
gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
gGL.getTexUnit(0)->activate();
@@ -665,8 +651,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
-
drawLoop();
//----------------------------------------------------------------------------
@@ -681,7 +665,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glDisable(GL_TEXTURE_GEN_T);
// Care about alpha only
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
@@ -699,7 +682,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
gGL.getTexUnit(0)->activate();
@@ -722,7 +704,6 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
//
@@ -739,7 +720,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
{
@@ -762,7 +742,6 @@ void LLDrawPoolTerrain::renderFull2TU()
gGL.matrixMode(LLRender::MM_MODELVIEW);
// Care about alpha only
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA);
// Stage 1: Write detail3
@@ -777,7 +756,6 @@ void LLDrawPoolTerrain::renderFull2TU()
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
gGL.getTexUnit(0)->activate();
@@ -837,8 +815,6 @@ void LLDrawPoolTerrain::renderSimple()
sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
-
drawLoop();
//----------------------------------------------------------------------------
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 4023d59776..53aca91e5c 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -239,7 +239,6 @@ void LLDrawPoolWater::render(S32 pass)
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
gGL.getTexUnit(0)->activate();
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 640e54c2e1..f3b0e82b3a 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -265,7 +265,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
else
{
gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f);
- gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
}
}
else if( !is_dummy && layerset )