diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 155 |
1 files changed, 81 insertions, 74 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bf03389310..6706fb618b 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1325,77 +1325,84 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) LL_RECORD_BLOCK_TIME(FTM_AVATAR_EXTENT_UPDATE); S32 box_detail = gSavedSettings.getS32("AvatarBoundingBoxComplexity"); - if (getOverallAppearance() != AOA_NORMAL) - { - // Jellydolls ignore attachments, etc, use only system avatar. - box_detail = 1; - } + if (getOverallAppearance() != AOA_NORMAL) + { + if (isControlAvatar()) + { + // Animated objects don't show system avatar but do need to include rigged meshes in their bounding box. + box_detail = 3; + } + else + { + // Jellydolled avatars ignore attachments, etc, use only system avatar. + box_detail = 1; + } + } // FIXME the update_min_max function used below assumes there is a // known starting point, but in general there isn't. Ideally the // box update logic should be modified to handle the no-point-yet // case. For most models, starting with the pelvis is safe though. LLVector3 zero_pos; - LLVector4a pos; + LLVector4a pos; if (dist_vec(zero_pos, mPelvisp->getWorldPosition())<0.001) { // Don't use pelvis until av initialized - pos.load3(getRenderPosition().mV); + pos.load3(getRenderPosition().mV); } else { pos.load3(mPelvisp->getWorldPosition().mV); } - newMin = pos; - newMax = pos; + newMin = pos; + newMax = pos; - //stretch bounding box by joint positions. Doing this for - //control avs, where the polymeshes aren't maintained or - //displayed, can give inaccurate boxes due to joints stuck at (0,0,0). - if ((box_detail>=1) && !isControlAvatar()) + if (box_detail>=1 && !isControlAvatar()) { - for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i) - { - LLPolyMesh* mesh = i->second; - for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.size(); joint_num++) - { - LLVector4a trans; - trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); - update_min_max(newMin, newMax, trans); - } - } - + //stretch bounding box by joint positions. Doing this for + //control avs, where the polymeshes aren't maintained or + //displayed, can give inaccurate boxes due to joints stuck at (0,0,0). + for (polymesh_map_t::iterator i = mPolyMeshes.begin(); i != mPolyMeshes.end(); ++i) + { + LLPolyMesh* mesh = i->second; + for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.size(); joint_num++) + { + LLVector4a trans; + trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV); + update_min_max(newMin, newMax, trans); + } + } } - // Pad bounding box for starting joint, plus polymesh if - // applicable. Subsequent calcs should be accurate enough to not - // need padding. - LLVector4a padding(0.25); - newMin.sub(padding); - newMax.add(padding); + // Pad bounding box for starting joint, plus polymesh if + // applicable. Subsequent calcs should be accurate enough to not + // need padding. + LLVector4a padding(0.25); + newMin.sub(padding); + newMax.add(padding); - //stretch bounding box by static attachments + //stretch bounding box by static attachments if (box_detail >= 2) { float max_attachment_span = get_default_max_prim_scale() * 5.0f; - - for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); - iter != mAttachmentPoints.end(); - ++iter) - { - LLViewerJointAttachment* attachment = iter->second; + + for (attachment_map_t::iterator iter = mAttachmentPoints.begin(); + iter != mAttachmentPoints.end(); + ++iter) + { + LLViewerJointAttachment* attachment = iter->second; - if (attachment->getValid()) - { - for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); - attachment_iter != attachment->mAttachedObjects.end(); - ++attachment_iter) - { + if (attachment->getValid()) + { + for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin(); + attachment_iter != attachment->mAttachedObjects.end(); + ++attachment_iter) + { // Don't we need to look at children of attached_object as well? - const LLViewerObject* attached_object = attachment_iter->get(); - if (attached_object && !attached_object->isHUDAttachment()) - { + const LLViewerObject* attached_object = attachment_iter->get(); + if (attached_object && !attached_object->isHUDAttachment()) + { const LLVOVolume *vol = dynamic_cast<const LLVOVolume*>(attached_object); if (vol && vol->isAnimatedObject()) { @@ -1417,39 +1424,39 @@ void LLVOAvatar::calculateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { continue; } - LLDrawable* drawable = attached_object->mDrawable; - if (drawable && !drawable->isState(LLDrawable::RIGGED)) - { - LLSpatialBridge* bridge = drawable->getSpatialBridge(); - if (bridge) - { - const LLVector4a* ext = bridge->getSpatialExtents(); - LLVector4a distance; - distance.setSub(ext[1], ext[0]); - LLVector4a max_span(max_attachment_span); - - S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; - - // Only add the prim to spatial extents calculations if it isn't a megaprim. - // max_attachment_span calculated at the start of the function - // (currently 5 times our max prim size) - if (lt == 0x7) - { - update_min_max(newMin,newMax,ext[0]); - update_min_max(newMin,newMax,ext[1]); - } - } - } - } - } - } - } + LLDrawable* drawable = attached_object->mDrawable; + if (drawable && !drawable->isState(LLDrawable::RIGGED)) + { + LLSpatialBridge* bridge = drawable->getSpatialBridge(); + if (bridge) + { + const LLVector4a* ext = bridge->getSpatialExtents(); + LLVector4a distance; + distance.setSub(ext[1], ext[0]); + LLVector4a max_span(max_attachment_span); + + S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7; + + // Only add the prim to spatial extents calculations if it isn't a megaprim. + // max_attachment_span calculated at the start of the function + // (currently 5 times our max prim size) + if (lt == 0x7) + { + update_min_max(newMin,newMax,ext[0]); + update_min_max(newMin,newMax,ext[1]); + } + } + } + } + } + } + } } // Stretch bounding box by rigged mesh joint boxes if (box_detail>=3) { - updateRiggingInfo(); + updateRiggingInfo(); for (S32 joint_num = 0; joint_num < LL_CHARACTER_MAX_ANIMATED_JOINTS; joint_num++) { LLJoint *joint = getJoint(joint_num); |