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-rw-r--r--indra/newview/llagentwearables.cpp150
-rw-r--r--indra/newview/llagentwearables.h6
-rw-r--r--indra/newview/llinventorymodel.cpp10
-rw-r--r--indra/newview/llinventorymodel.h11
4 files changed, 162 insertions, 15 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 9b4986247f..3176cf2132 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -84,6 +84,26 @@ protected:
void processWearablesMessage();
};
+class LLLibraryOutfitsFetch : public LLInventoryFetchDescendentsObserver
+{
+public:
+ enum ELibraryOutfitFetchStep {
+ LOFS_FOLDER = 0,
+ LOFS_OUTFITS,
+ LOFS_CONTENTS
+ };
+ LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false) {}
+ ~LLLibraryOutfitsFetch() {}
+ virtual void done();
+protected:
+ void folderDone(void);
+ void outfitsDone(void);
+ void contentsDone(void);
+ enum ELibraryOutfitFetchStep mCurrFetchStep;
+ std::vector< std::pair< LLUUID, std::string > > mOutfits;
+ bool mOutfitsPopulated;
+};
+
LLAgentWearables gAgentWearables;
BOOL LLAgentWearables::mInitialWearablesUpdateReceived = FALSE;
@@ -903,6 +923,8 @@ void LLAgentWearables::processAgentInitialWearablesUpdate(LLMessageSystem* mesgs
// will call done for us when everything is here.
gInventory.addObserver(outfit);
}
+
+ gAgentWearables.populateMyOutfitsFolder();
}
}
@@ -2002,18 +2024,142 @@ void LLAgentWearables::updateServer()
gAgent.sendAgentSetAppearance();
}
+void LLAgentWearables::populateMyOutfitsFolder(void)
+{
+ LLLibraryOutfitsFetch* outfits = new LLLibraryOutfitsFetch();
+
+ // What we do here is get the complete information on the items in
+ // the inventory, and set up an observer that will wait for that to
+ // happen.
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ const LLUUID my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
+
+ folders.push_back(my_outfits_id);
+ outfits->fetchDescendents(folders);
+ if(outfits->isEverythingComplete())
+ {
+ // everything is already here - call done.
+ outfits->done();
+ }
+ else
+ {
+ // it's all on it's way - add an observer, and the inventory
+ // will call done for us when everything is here.
+ gInventory.addObserver(outfits);
+ }
+}
+
+void LLLibraryOutfitsFetch::done()
+{
+ switch (mCurrFetchStep){
+ case LOFS_FOLDER:
+ mCurrFetchStep = LOFS_OUTFITS;
+ folderDone();
+ break;
+ case LOFS_OUTFITS:
+ mCurrFetchStep = LOFS_CONTENTS;
+ outfitsDone();
+ break;
+ case LOFS_CONTENTS:
+ // No longer need this observer hanging around.
+ gInventory.removeObserver(this);
+ contentsDone();
+ break;
+ default:
+ gInventory.removeObserver(this);
+ delete this;
+ return;
+ }
+ if (mOutfitsPopulated)
+ {
+ delete this;
+ }
+}
+
+void LLLibraryOutfitsFetch::folderDone(void)
+{
+ // Early out if we already have items in My Outfits.
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ gInventory.collectDescendents(mCompleteFolders.front(), cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+ if (cat_array.count() > 0 || wearable_array.count() > 0)
+ {
+ mOutfitsPopulated = true;
+ gInventory.removeObserver(this);
+ return;
+ }
+
+ // Get the UUID of the library's clothing folder
+ const LLUUID library_clothing_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
+
+ mCompleteFolders.clear();
+
+ // What we do here is get the complete information on the items in
+ // the inventory, and set up an observer that will wait for that to
+ // happen.
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ folders.push_back(library_clothing_id);
+ fetchDescendents(folders);
+ if(isEverythingComplete())
+ {
+ // everything is already here - call done.
+ outfitsDone();
+ }
+}
+
+void LLLibraryOutfitsFetch::outfitsDone(void)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ gInventory.collectDescendents(mCompleteFolders.front(), cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ for(S32 i = 0; i < cat_array.count(); ++i)
+ {
+ if (cat_array.get(i)->getName() != "More Outfits" && cat_array.get(i)->getName() != "Ruth"){
+ folders.push_back(cat_array.get(i)->getUUID());
+ mOutfits.push_back( std::make_pair(cat_array.get(i)->getUUID(), cat_array.get(i)->getName() ));
+ }
+ }
+ mCompleteFolders.clear();
+ fetchDescendents(folders);
+ if(isEverythingComplete())
+ {
+ // everything is already here - call done.
+ contentsDone();
+ }
+}
+
+void LLLibraryOutfitsFetch::contentsDone(void)
+{
+ for(S32 i = 0; i < mOutfits.size(); ++i)
+ {
+ // First, make a folder in the My Outfits directory.
+ const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
+ LLUUID folder_id = gInventory.createNewCategory(parent_id,
+ LLFolderType::FT_OUTFIT,
+ mOutfits[i].second);
+
+ LLAppearanceManager::shallowCopyCategory(mOutfits[i].first, folder_id, NULL);
+ gInventory.notifyObservers();
+ }
+ mOutfitsPopulated = true;
+}
+
void LLInitialWearablesFetch::done()
{
// No longer need this observer hanging around.
gInventory.removeObserver(this);
-
+
// Fetch the wearable items from the Current Outfit Folder
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(mCompleteFolders.front(), cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH, is_wearable);
-
+
LLAppearanceManager::setAttachmentInvLinkEnable(true);
if (wearable_array.count() > 0)
{
diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h
index 9017c25fc6..8f3a16501e 100644
--- a/indra/newview/llagentwearables.h
+++ b/indra/newview/llagentwearables.h
@@ -169,9 +169,11 @@ public:
const LLDynamicArray<S32>& attachments_to_include,
BOOL rename_clothing);
- // Note: wearables_to_include should be a list of EWearableType types
- // attachments_to_include should be a list of attachment points
LLUUID makeNewOutfitLinks(const std::string& new_folder_name);
+
+ // Should only be called if we *know* we've never done so before, since users may
+ // not want the Library outfits to stay in their quick outfit selector and can delete them.
+ void populateMyOutfitsFolder(void);
private:
void makeNewOutfitDone(S32 type, U32 index);
diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp
index 4b0d524906..0d0cc7dea8 100644
--- a/indra/newview/llinventorymodel.cpp
+++ b/indra/newview/llinventorymodel.cpp
@@ -322,10 +322,10 @@ void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id)
// specifies 'type' as what it defaults to containing. The category is
// not necessarily only for that type. *NOTE: This will create a new
// inventory category on the fly if one does not exist.
-const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType t, bool create_folder)
+const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType t, bool create_folder, bool find_in_library)
{
- const LLUUID &rv = findCatUUID(t);
- if(rv.isNull() && isInventoryUsable() && create_folder)
+ const LLUUID &rv = findCatUUID(t, find_in_library);
+ if(rv.isNull() && isInventoryUsable() && (create_folder && !find_in_library))
{
const LLUUID &root_id = gInventory.getRootFolderID();
if(root_id.notNull())
@@ -338,9 +338,9 @@ const LLUUID LLInventoryModel::findCategoryUUIDForType(LLFolderType::EType t, bo
// Internal method which looks for a category with the specified
// preferred type. Returns LLUUID::null if not found.
-const LLUUID &LLInventoryModel::findCatUUID(LLFolderType::EType preferred_type) const
+const LLUUID &LLInventoryModel::findCatUUID(LLFolderType::EType preferred_type, bool find_in_library) const
{
- const LLUUID &root_id = gInventory.getRootFolderID();
+ const LLUUID &root_id = (find_in_library) ? gInventory.getLibraryRootFolderID() : gInventory.getRootFolderID();
if(LLFolderType::FT_CATEGORY == preferred_type)
{
return root_id;
diff --git a/indra/newview/llinventorymodel.h b/indra/newview/llinventorymodel.h
index bd64591194..9a15deab81 100644
--- a/indra/newview/llinventorymodel.h
+++ b/indra/newview/llinventorymodel.h
@@ -252,13 +252,12 @@ public:
// findCategoryUUIDForType() returns the uuid of the category that
// specifies 'type' as what it defaults to containing. The
- // category is not necessarily only for that type. *NOTE: This
- // will create a new inventory category on the fly if one does not
- // exist.
-
+ // category is not necessarily only for that type. *NOTE: If create_folder is true, this
+ // will create a new inventory category on the fly if one does not exist. *NOTE: if find_in_library is
+ // true it will search in the user's library folder instead of "My Inventory"
// SDK: Added flag to specify whether the folder should be created if not found. This fixes the horrible
// multiple trash can bug.
- const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder = true);
+ const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, bool create_folder = true, bool find_in_library = false);
// Call this method when it's time to update everyone on a new
// state, by default, the inventory model will not update
@@ -409,7 +408,7 @@ protected:
//
// Internal method which looks for a category with the specified
// preferred type. Returns LLUUID::null if not found
- const LLUUID &findCatUUID(LLFolderType::EType preferred_type) const;
+ const LLUUID &findCatUUID(LLFolderType::EType preferred_type, bool find_in_library = false) const;
// Empty the entire contents
void empty();