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-rw-r--r--indra/newview/llcompilequeue.cpp908
-rw-r--r--indra/newview/llcompilequeue.h77
2 files changed, 541 insertions, 444 deletions
diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp
index 219bcf0eb0..1c9f766666 100644
--- a/indra/newview/llcompilequeue.cpp
+++ b/indra/newview/llcompilequeue.cpp
@@ -62,6 +62,45 @@
#include "llviewerassetupload.h"
#include "llcorehttputil.h"
+namespace
+{
+
+ const std::string QUEUE_EVENTPUMP_NAME("ScriptActionQueue");
+ const F32 TIMEOUT_INVENTORY_FETCH(5.0);
+
+
+ class ObjectInventoryFetcher: public LLVOInventoryListener
+ {
+ public:
+ typedef boost::shared_ptr<ObjectInventoryFetcher> ptr_t;
+
+ ObjectInventoryFetcher(LLEventPump &pump, LLViewerObject* object, void* user_data) :
+ mPump(pump),
+ LLVOInventoryListener()
+ {
+ registerVOInventoryListener(object, this);
+ }
+
+ virtual void inventoryChanged(LLViewerObject* object,
+ LLInventoryObject::object_list_t* inventory,
+ S32 serial_num,
+ void* user_data);
+
+ void fetchInventory()
+ {
+ requestVOInventory();
+ }
+
+ const LLInventoryObject::object_list_t & getInventoryList() const { return mInventoryList; }
+
+ private:
+ LLInventoryObject::object_list_t mInventoryList;
+ LLEventPump & mPump;
+ };
+
+
+}
+
// *NOTE$: A minor specialization of LLScriptAssetUpload, it does not require a buffer
// (and does not save a buffer to the vFS) and it finds the compile queue window and
// displays a compiling message.
@@ -149,47 +188,6 @@ BOOL LLFloaterScriptQueue::postBuild()
return TRUE;
}
-// This is the callback method for the viewer object currently being
-// worked on.
-// NOT static, virtual!
-void LLFloaterScriptQueue::inventoryChanged(LLViewerObject* viewer_object,
- LLInventoryObject::object_list_t* inv,
- S32,
- void* q_id)
-{
- LL_INFOS() << "LLFloaterScriptQueue::inventoryChanged() for object "
- << viewer_object->getID() << LL_ENDL;
-
- //Remove this listener from the object since its
- //listener callback is now being executed.
-
- //We remove the listener here because the function
- //removeVOInventoryListener removes the listener from a ViewerObject
- //which it internally stores.
-
- //If we call this further down in the function, calls to handleInventory
- //and nextObject may update the internally stored viewer object causing
- //the removal of the incorrect listener from an incorrect object.
-
- //Fixes SL-6119:Recompile scripts fails to complete
- removeVOInventoryListener();
-
- if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) )
- {
- handleInventory(viewer_object, inv);
- }
- else
- {
- // something went wrong...
- // note that we're not working on this one, and move onto the
- // next object in the list.
- LL_WARNS() << "No inventory for " << mCurrentObjectID
- << LL_ENDL;
- nextObject();
- }
-}
-
-
// static
void LLFloaterScriptQueue::onCloseBtn(void* user_data)
{
@@ -199,7 +197,7 @@ void LLFloaterScriptQueue::onCloseBtn(void* user_data)
void LLFloaterScriptQueue::addObject(const LLUUID& id)
{
- mObjectIDs.push_back(id);
+ mObjectIDs.insert(id);
}
BOOL LLFloaterScriptQueue::start()
@@ -216,74 +214,24 @@ BOOL LLFloaterScriptQueue::start()
return startQueue();
}
-BOOL LLFloaterScriptQueue::isDone() const
+void LLFloaterScriptQueue::addProcessingMessage(const std::string &message, const LLSD &args)
{
- return (mCurrentObjectID.isNull() && (mObjectIDs.size() == 0));
-}
+ std::string buffer(LLTrans::getString(message, args));
-// go to the next object. If no objects left, it falls out silently
-// and waits to be killed by the window being closed.
-BOOL LLFloaterScriptQueue::nextObject()
-{
- U32 count;
- BOOL successful_start = FALSE;
- do
- {
- count = mObjectIDs.size();
- LL_INFOS() << "LLFloaterScriptQueue::nextObject() - " << count
- << " objects left to process." << LL_ENDL;
- mCurrentObjectID.setNull();
- if(count > 0)
- {
- successful_start = popNext();
- }
- LL_INFOS() << "LLFloaterScriptQueue::nextObject() "
- << (successful_start ? "successful" : "unsuccessful")
- << LL_ENDL;
- } while((mObjectIDs.size() > 0) && !successful_start);
- if(isDone() && !mDone)
- {
- mDone = true;
- getChild<LLScrollListCtrl>("queue output")->addSimpleElement(getString("Done"), ADD_BOTTOM);
- getChildView("close")->setEnabled(TRUE);
- }
- return successful_start;
+ getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
}
-// returns true if the queue has started, otherwise false. This
-// method pops the top object off of the queue.
-BOOL LLFloaterScriptQueue::popNext()
+void LLFloaterScriptQueue::addStringMessage(const std::string &message)
{
- // get the first element off of the container, and attempt to get
- // the inventory.
- BOOL rv = FALSE;
- S32 count = mObjectIDs.size();
- if(mCurrentObjectID.isNull() && (count > 0))
- {
- mCurrentObjectID = mObjectIDs.at(0);
- LL_INFOS() << "LLFloaterScriptQueue::popNext() - mCurrentID: "
- << mCurrentObjectID << LL_ENDL;
- mObjectIDs.erase(mObjectIDs.begin());
- LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
- if(obj)
- {
- LL_INFOS() << "LLFloaterScriptQueue::popNext() requesting inv for "
- << mCurrentObjectID << LL_ENDL;
- LLUUID* id = new LLUUID(getKey().asUUID());
- registerVOInventoryListener(obj,id);
- requestVOInventory();
- rv = TRUE;
- }
- }
- return rv;
+ getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
}
-BOOL LLFloaterScriptQueue::startQueue()
+
+BOOL LLFloaterScriptQueue::isDone() const
{
- return nextObject();
+ return (mCurrentObjectID.isNull() && (mObjectIDs.size() == 0));
}
-
///----------------------------------------------------------------------------
/// Class LLFloaterCompileQueue
///----------------------------------------------------------------------------
@@ -306,7 +254,7 @@ void LLFloaterCompileQueue::experienceIdsReceived( const LLSD& content )
{
mExperienceIds.insert(it->asUUID());
}
- nextObject();
+// nextObject();
}
BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const
@@ -314,188 +262,295 @@ BOOL LLFloaterCompileQueue::hasExperience( const LLUUID& id ) const
return mExperienceIds.find(id) != mExperienceIds.end();
}
+// //Attempt to record this asset ID. If it can not be inserted into the set
+// //then it has already been processed so return false.
+// bool LLFloaterCompileQueue::checkAssetId(const LLUUID &assetId)
+// {
+// std::pair<uuid_list_t::iterator, bool> result = mAssetIds.insert(assetId);
+// return result.second;
+// }
-void LLFloaterCompileQueue::handleInventory(LLViewerObject *viewer_object,
- LLInventoryObject::object_list_t* inv)
+void LLFloaterCompileQueue::handleHTTPResponse(std::string pumpName, const LLSD &expresult)
{
- // find all of the lsl, leaving off duplicates. We'll remove
- // all matching asset uuids on compilation success.
-
- typedef std::multimap<LLUUID, LLPointer<LLInventoryItem> > uuid_item_map;
- uuid_item_map asset_item_map;
+ LLEventPumps::instance().post(pumpName, expresult);
+}
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it)
- {
- if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
- {
- LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- // Check permissions before allowing the user to retrieve data.
- if (item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) &&
- item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()) )
- {
- LLPointer<LLViewerInventoryItem> script = new LLViewerInventoryItem(item);
- mCurrentScripts.push_back(script);
- asset_item_map.insert(std::make_pair(item->getAssetUUID(), item));
- }
- }
- }
+class HandleScriptUserData
+{
+public:
+ HandleScriptUserData(std::string &pumpname) :
+ mPumpname(pumpname)
+ { }
- if (asset_item_map.empty())
- {
- // There are no scripts in this object. move on.
- nextObject();
- }
- else
- {
- // request all of the assets.
- uuid_item_map::iterator iter;
- for(iter = asset_item_map.begin(); iter != asset_item_map.end(); iter++)
- {
- LLInventoryItem *itemp = iter->second;
- LLScriptQueueData* datap = new LLScriptQueueData(getKey().asUUID(),
- viewer_object->getID(), itemp);
-
- LLExperienceCache::instance().fetchAssociatedExperience(itemp->getParentUUID(), itemp->getUUID(),
- boost::bind(&LLFloaterCompileQueue::requestAsset, datap, _1));
- }
- }
-}
+ const std::string &getPumpName() const { return mPumpname; }
+private:
+ std::string mPumpname;
+};
-void LLFloaterCompileQueue::requestAsset( LLScriptQueueData* datap, const LLSD& experience )
+// *TODO: handleSCriptRetrieval is passed into the VFS via a legacy C function pointer
+// future project would be to convert these to C++ callables (std::function<>) so that
+// we can use bind and remove the userData parameter.
+//
+void LLFloaterCompileQueue::handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId,
+ LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus)
{
- LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", datap->mQueueID);
- if(!queue)
- {
- delete datap;
- return;
- }
- if(experience.has(LLExperienceCache::EXPERIENCE_ID))
- {
- datap->mExperienceId=experience[LLExperienceCache::EXPERIENCE_ID].asUUID();
- if(!queue->hasExperience(datap->mExperienceId))
- {
- std::string buffer = LLTrans::getString("CompileNoExperiencePerm", LLSD::emptyMap()
- .with("SCRIPT", datap->mItem->getName())
- .with("EXPERIENCE", experience[LLExperienceCache::NAME].asString()));
-
- queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
- queue->removeItemByItemID(datap->mItem->getUUID());
- delete datap;
- return;
- }
- }
- //LL_INFOS() << "ITEM NAME 2: " << names.get(i) << LL_ENDL;
- gAssetStorage->getInvItemAsset(datap->mHost,
- gAgent.getID(),
- gAgent.getSessionID(),
- datap->mItem->getPermissions().getOwner(),
- datap->mTaskId,
- datap->mItem->getUUID(),
- datap->mItem->getAssetUUID(),
- datap->mItem->getType(),
- LLFloaterCompileQueue::scriptArrived,
- (void*)datap);
+ LLSD result(LLSD::emptyMap());
+
+ result["asset_id"] = assetId;
+ if (status)
+ {
+ result["error"] = status;
+
+ if (status == LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE)
+ {
+ result["message"] = LLTrans::getString("CompileQueueProblemDownloading") + (":");
+ result["alert"] = LLTrans::getString("CompileQueueScriptNotFound");
+ }
+ else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
+ {
+ result["message"] = LLTrans::getString("CompileQueueInsufficientPermFor") + (":");
+ result["alert"] = LLTrans::getString("CompileQueueInsufficientPermDownload");
+ }
+ else
+ {
+ result["message"] = LLTrans::getString("CompileQueueUnknownFailure");
+ }
+ }
+
+ LLEventPumps::instance().post(((HandleScriptUserData *)userData)->getPumpName(), result);
+
}
/*static*/
-void LLFloaterCompileQueue::finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId)
+void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent)
{
+ LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent);
+ if (!queue)
+ return;
- LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", LLSD(queueId));
- if (queue)
+ queue->experienceIdsReceived(result["experience_ids"]);
+
+ LLHandle<LLFloaterScriptQueue> hFloater(queue->getDerivedHandle<LLFloaterScriptQueue>());
+
+ fnQueueAction_t fn = boost::bind(LLFloaterCompileQueue::processScript,
+ queue->getDerivedHandle<LLFloaterCompileQueue>(), _1, _2, _3);
+
+
+ LLCoros::instance().launch("ScriptQueueCompile", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
+ queue->mStartString,
+ hFloater,
+ queue->mObjectIDs,
+ fn));
+
+}
+
+bool LLFloaterCompileQueue::processScript(LLHandle<LLFloaterCompileQueue> hfloater,
+ const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
+{
+ LLSD result;
+ LLFloaterCompileQueue *that = hfloater.get();
+ bool monocompile = that->mMono;
+
+ if (!that)
+ return false;
+
+ // Initial test to see if we can (or should) attempt to compile the script.
+ LLInventoryItem *item = dynamic_cast<LLInventoryItem *>(inventory);
{
- // Bytecode save completed
- if (response["compiled"])
+
+ if (!item->getPermissions().allowModifyBy(gAgent.getID(), gAgent.getGroupID()) ||
+ !item->getPermissions().allowCopyBy(gAgent.getID(), gAgent.getGroupID()))
{
- std::string message = std::string("Compilation of \"") + scriptName + std::string("\" succeeded");
+ std::string buffer = "Skipping: " + item->getName() + "(Permissions)";
+ that->addStringMessage(buffer);
+ return true;
+ }
- queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(message, ADD_BOTTOM);
- LL_INFOS() << message << LL_ENDL;
+// if (!that->checkAssetId(item->getAssetUUID()))
+// {
+// std::string buffer = "Skipping: " + item->getName() + "(Repeat)";
+// that->addStringMessage(buffer);
+// return true;
+// }
+ }
+ that = NULL;
+
+ // Attempt to retrieve the experience
+ LLUUID experienceId;
+ {
+ LLExperienceCache::instance().fetchAssociatedExperience(inventory->getParentUUID(), inventory->getUUID(),
+ boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _1));
+
+ result = llcoro::suspendUntilEventOnWithTimeout(pump, TIMEOUT_INVENTORY_FETCH,
+ LLSD().with("timeout", LLSD::Boolean(true)));
+
+ that = hfloater.get();
+ if (!that)
+ {
+ return false;
}
- else
+
+ if (result.has("timeout") && result["timeout"].asBoolean())
{
- LLSD compile_errors = response["errors"];
- for (LLSD::array_const_iterator line = compile_errors.beginArray();
- line < compile_errors.endArray(); line++)
- {
- std::string str = line->asString();
- str.erase(std::remove(str.begin(), str.end(), '\n'), str.end());
+ std::string buffer = that->getString("Timeout") + ": " + inventory->getName();
+ that->addStringMessage(buffer);
+ return true;
+ }
- queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(str, ADD_BOTTOM);
+ if (result.has(LLExperienceCache::EXPERIENCE_ID))
+ {
+ experienceId = result[LLExperienceCache::EXPERIENCE_ID].asUUID();
+ if (!that->hasExperience(experienceId))
+ {
+ that->addProcessingMessage("CompileNoExperiencePerm", LLSD()
+ .with("SCRIPT", inventory->getName())
+ .with("EXPERIENCE", result[LLExperienceCache::NAME].asString()));
+ return true;
}
- LL_INFOS() << response["errors"] << LL_ENDL;
}
}
+ that = NULL;
+
+ {
+ HandleScriptUserData userData(pump.getName());
+
+
+ // request the asset
+ gAssetStorage->getInvItemAsset(LLHost(),
+ gAgent.getID(),
+ gAgent.getSessionID(),
+ item->getPermissions().getOwner(),
+ object->getID(),
+ item->getUUID(),
+ item->getAssetUUID(),
+ item->getType(),
+ &LLFloaterCompileQueue::handleScriptRetrieval,
+ &userData);
+
+ result = llcoro::suspendUntilEventOnWithTimeout(pump, TIMEOUT_INVENTORY_FETCH,
+ LLSD().with("timeout", LLSD::Boolean(true)));
+ }
+
+ that = hfloater.get();
+ if (!that)
+ {
+ return false;
+ }
+
+ if (result.has("timeout"))
+ {
+ if (result.has("timeout") && result["timeout"].asBoolean())
+ {
+ std::string buffer = that->getString("Timeout") + ": " + inventory->getName();
+ that->addStringMessage(buffer);
+ return true;
+ }
+ }
+
+ if (result.has("error"))
+ {
+ LL_WARNS("SCRIPTQ") << "Inventory fetch returned with error. Code: " << result["error"].asString() << LL_ENDL;
+ std::string buffer = result["message"].asString() + " " + inventory->getName();
+ that->addStringMessage(buffer);
+
+ if (result.has("alert"))
+ {
+ LLSD args;
+ args["MESSAGE"] = result["alert"].asString();
+ LLNotificationsUtil::add("SystemMessage", args);
+ }
+ return true;
+ }
+
+ LLUUID assetId = result["asset_id"];
+ that = NULL;
+
+
+ std::string url = object->getRegion()->getCapability("UpdateScriptTask");
+
+
+ {
+ LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(object->getID(),
+ inventory->getUUID(),
+ assetId,
+ monocompile ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2,
+ true,
+ inventory->getName(),
+ LLUUID(),
+ experienceId,
+ boost::bind(&LLFloaterCompileQueue::handleHTTPResponse, pump.getName(), _4)));
+
+ LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
+ }
+
+ result = llcoro::suspendUntilEventOnWithTimeout(pump, TIMEOUT_INVENTORY_FETCH, LLSD().with("timeout", LLSD::Boolean(true)));
+
+ that = hfloater.get();
+ if (!that)
+ {
+ return false;
+ }
+
+ if (result.has("timeout"))
+ {
+ if (result.has("timeout") && result["timeout"].asBoolean())
+ {
+ std::string buffer = that->getString("Timeout") + ": " + inventory->getName();
+ that->addStringMessage(buffer);
+ return true;
+ }
+ }
+
+ // Bytecode save completed
+ if (result["compiled"])
+ {
+ std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" succeeded");
+
+ that->addStringMessage(buffer);
+ LL_INFOS() << buffer << LL_ENDL;
+ }
+ else
+ {
+ LLSD compile_errors = result["errors"];
+ std::string buffer = std::string("Compilation of \"") + inventory->getName() + std::string("\" failed:");
+ that->addStringMessage(buffer);
+ for (LLSD::array_const_iterator line = compile_errors.beginArray();
+ line < compile_errors.endArray(); line++)
+ {
+ std::string str = line->asString();
+ str.erase(std::remove(str.begin(), str.end(), '\n'), str.end());
+
+ that->addStringMessage(str);
+ }
+ LL_INFOS() << result["errors"] << LL_ENDL;
+ }
+
+ return true;
}
-// This is the callback for when each script arrives
-// static
-void LLFloaterCompileQueue::scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status)
+bool LLFloaterCompileQueue::startQueue()
{
- LL_INFOS() << "LLFloaterCompileQueue::scriptArrived()" << LL_ENDL;
- LLScriptQueueData* data = (LLScriptQueueData*)user_data;
- if(!data)
- {
- return;
- }
- LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", data->mQueueID);
-
- std::string buffer;
- if(queue && (0 == status))
- {
- LLViewerObject* object = gObjectList.findObject(data->mTaskId);
- if (object)
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ std::string lookup_url = region->getCapability("GetCreatorExperiences");
+ if (!lookup_url.empty())
{
- std::string url = object->getRegion()->getCapability("UpdateScriptTask");
- std::string scriptName = data->mItem->getName();
-
- LLBufferedAssetUploadInfo::taskUploadFinish_f proc = boost::bind(&LLFloaterCompileQueue::finishLSLUpload, _1, _2, _3, _4,
- scriptName, data->mQueueID);
+ LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success =
+ boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID());
- LLResourceUploadInfo::ptr_t uploadInfo(new LLQueuedScriptAssetUpload(data->mTaskId, data->mItem->getUUID(), asset_id,
- (queue->mMono) ? LLScriptAssetUpload::MONO : LLScriptAssetUpload::LSL2,
- true, scriptName, data->mQueueID, data->mExperienceId, proc));
+ LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure =
+ boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID());
- LLViewerAssetUpload::EnqueueInventoryUpload(url, uploadInfo);
+ LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url,
+ success, failure);
+ return TRUE;
}
- }
- else
- {
- if( LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE == status )
- {
- LLSD args;
- args["MESSAGE"] = LLTrans::getString("CompileQueueScriptNotFound");
- LLNotificationsUtil::add("SystemMessage", args);
-
- buffer = LLTrans::getString("CompileQueueProblemDownloading") + (": ") + data->mItem->getName();
- }
- else if (LL_ERR_INSUFFICIENT_PERMISSIONS == status)
- {
- LLSD args;
- args["MESSAGE"] = LLTrans::getString("CompileQueueInsufficientPermDownload");
- LLNotificationsUtil::add("SystemMessage", args);
-
- buffer = LLTrans::getString("CompileQueueInsufficientPermFor") + (": ") + data->mItem->getName();
- }
- else
- {
- buffer = LLTrans::getString("CompileQueueUnknownFailure") + (" ") + data->mItem->getName();
- }
-
- LL_WARNS() << "Problem downloading script asset." << LL_ENDL;
- if(queue) queue->removeItemByItemID(data->mItem->getUUID());
- }
- if(queue && (buffer.size() > 0))
- {
- queue->getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
- }
- delete data;
+ }
+
+ return true;
}
@@ -514,40 +569,42 @@ LLFloaterResetQueue::~LLFloaterResetQueue()
{
}
-void LLFloaterResetQueue::handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv)
+bool LLFloaterResetQueue::resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
+ const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
- // find all of the lsl, leaving off duplicates. We'll remove
- // all matching asset uuids on compilation success.
+ LLFloaterScriptQueue *that = hfloater.get();
+ if (that)
+ {
+ std::string buffer;
+ buffer = that->getString("Resetting") + (": ") + inventory->getName();
+ that->addStringMessage(buffer);
+ }
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_ScriptReset);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_Script);
+ msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
+ msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
+ msg->sendReliable(object->getRegion()->getHost());
+
+ return true;
+}
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it)
- {
- if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
- {
- LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
-
- if (object)
- {
- LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- std::string buffer;
- buffer = getString("Resetting") + (": ") + item->getName();
- getChild<LLScrollListCtrl>("queue output")->addSimpleElement(buffer, ADD_BOTTOM);
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_ScriptReset);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_Script);
- msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
- msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
- msg->sendReliable(object->getRegion()->getHost());
- }
- }
- }
+bool LLFloaterResetQueue::startQueue()
+{
+ fnQueueAction_t fn = boost::bind(LLFloaterResetQueue::resetObjectScripts,
+ getDerivedHandle<LLFloaterScriptQueue>(), _1, _2, _3);
+
+ LLCoros::instance().launch("ScriptResetQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
+ mStartString,
+ getDerivedHandle<LLFloaterScriptQueue>(),
+ mObjectIDs,
+ fn));
- nextObject();
+ return true;
}
///----------------------------------------------------------------------------
@@ -565,44 +622,46 @@ LLFloaterRunQueue::~LLFloaterRunQueue()
{
}
-void LLFloaterRunQueue::handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv)
+bool LLFloaterRunQueue::runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
+ const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
- // find all of the lsl, leaving off duplicates. We'll remove
- // all matching asset uuids on compilation success.
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it)
- {
- if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
- {
- LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
-
- if (object)
- {
- LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
- std::string buffer;
- buffer = getString("Running") + (": ") + item->getName();
- list->addSimpleElement(buffer, ADD_BOTTOM);
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_SetScriptRunning);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_Script);
- msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
- msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
- msg->addBOOLFast(_PREHASH_Running, TRUE);
- msg->sendReliable(object->getRegion()->getHost());
- }
- }
- }
+ LLFloaterScriptQueue *that = hfloater.get();
+ if (that)
+ {
+ std::string buffer;
+ buffer = that->getString("Running") + (": ") + inventory->getName();
+ that->addStringMessage(buffer);
+ }
- nextObject();
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_SetScriptRunning);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_Script);
+ msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
+ msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
+ msg->addBOOLFast(_PREHASH_Running, TRUE);
+ msg->sendReliable(object->getRegion()->getHost());
+
+ return true;
}
+bool LLFloaterRunQueue::startQueue()
+{
+ LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>());
+ fnQueueAction_t fn = boost::bind(LLFloaterRunQueue::runObjectScripts, hFloater, _1, _2, _3);
+
+ LLCoros::instance().launch("ScriptRunQueue", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
+ mStartString,
+ hFloater,
+ mObjectIDs,
+ fn));
+
+ return true;
+}
+
+
///----------------------------------------------------------------------------
/// Class LLFloaterNotRunQueue
///----------------------------------------------------------------------------
@@ -618,96 +677,151 @@ LLFloaterNotRunQueue::~LLFloaterNotRunQueue()
{
}
-void LLFloaterCompileQueue::removeItemByItemID(const LLUUID& asset_id)
+bool LLFloaterNotRunQueue::stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater,
+ const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump)
{
- LL_INFOS() << "LLFloaterCompileQueue::removeItemByAssetID()" << LL_ENDL;
- for(S32 i = 0; i < mCurrentScripts.size(); )
- {
- if(asset_id == mCurrentScripts.at(i)->getUUID())
- {
- vector_replace_with_last(mCurrentScripts, mCurrentScripts.begin() + i);
- }
- else
- {
- ++i;
- }
- }
- if(mCurrentScripts.empty())
- {
- nextObject();
- }
+ LLFloaterScriptQueue *that = hfloater.get();
+ if (that)
+ {
+ std::string buffer;
+ buffer = that->getString("NotRunning") + (": ") + inventory->getName();
+ that->addStringMessage(buffer);
+ }
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_SetScriptRunning);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_Script);
+ msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
+ msg->addUUIDFast(_PREHASH_ItemID, inventory->getUUID());
+ msg->addBOOLFast(_PREHASH_Running, FALSE);
+ msg->sendReliable(object->getRegion()->getHost());
+
+ return true;
}
-BOOL LLFloaterCompileQueue::startQueue()
+bool LLFloaterNotRunQueue::startQueue()
{
- LLViewerRegion* region = gAgent.getRegion();
- if (region)
- {
- std::string lookup_url=region->getCapability("GetCreatorExperiences");
- if(!lookup_url.empty())
- {
- LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t success =
- boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, _1, getKey().asUUID());
+ LLHandle<LLFloaterScriptQueue> hFloater(getDerivedHandle<LLFloaterScriptQueue>());
- LLCoreHttpUtil::HttpCoroutineAdapter::completionCallback_t failure =
- boost::bind(&LLFloaterCompileQueue::processExperienceIdResults, LLSD(), getKey().asUUID());
+ fnQueueAction_t fn = boost::bind(&LLFloaterNotRunQueue::stopObjectScripts, hFloater, _1, _2, _3);
+ LLCoros::instance().launch("ScriptQueueNotRun", boost::bind(LLFloaterScriptQueue::objectScriptProcessingQueueCoro,
+ mStartString,
+ hFloater,
+ mObjectIDs,
+ fn));
- LLCoreHttpUtil::HttpCoroutineAdapter::callbackHttpGet(lookup_url,
- success, failure);
- return TRUE;
- }
- }
- return nextObject();
+ return true;
}
-/*static*/
-void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID parent)
+///----------------------------------------------------------------------------
+/// Local function definitions
+///----------------------------------------------------------------------------
+void ObjectInventoryFetcher::inventoryChanged(LLViewerObject* object,
+ LLInventoryObject::object_list_t* inventory, S32 serial_num, void* user_data)
{
- LLFloaterCompileQueue* queue = LLFloaterReg::findTypedInstance<LLFloaterCompileQueue>("compile_queue", parent);
- if (!queue)
- return;
+ mInventoryList.clear();
+ mInventoryList.assign(inventory->begin(), inventory->end());
+
+ mPump.post(LLSD().with("changed", LLSD::Boolean(true)));
- queue->experienceIdsReceived(result["experience_ids"]);
}
-void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv)
+void LLFloaterScriptQueue::objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater,
+ uuid_list_t objectList, fnQueueAction_t func)
{
- // find all of the lsl, leaving off duplicates. We'll remove
- // all matching asset uuids on compilation success.
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it)
- {
- if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
- {
- LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
-
- if (object)
- {
- LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
- std::string buffer;
- buffer = getString("NotRunning") + (": ") +item->getName();
- list->addSimpleElement(buffer, ADD_BOTTOM);
-
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_SetScriptRunning);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_Script);
- msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
- msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
- msg->addBOOLFast(_PREHASH_Running, FALSE);
- msg->sendReliable(object->getRegion()->getHost());
- }
- }
- }
+ LLCoros::set_consuming(true);
+ LLFloaterScriptQueue * floater(NULL);
+ LLEventMailDrop maildrop(QUEUE_EVENTPUMP_NAME, true);
+
+// floater = hfloater.get();
+// floater->addProcessingMessage("Starting",
+// LLSD()
+// .with("[START]", action)
+// .with("[COUNT]", LLSD::Integer(objectList.size())));
+// floater = NULL;
+
+ for (uuid_list_t::iterator itObj(objectList.begin()); (itObj != objectList.end()); ++itObj)
+ {
+ bool firstForObject = true;
+ LL_INFOS("SCRIPTQ") << "Next object in queue with ID=" << (*itObj).asString() << LL_ENDL;
- nextObject();
-}
+ LLPointer<LLViewerObject> obj = gObjectList.findObject(*itObj);
+ LLInventoryObject::object_list_t inventory;
+ if (obj)
+ {
+ ObjectInventoryFetcher::ptr_t fetcher(new ObjectInventoryFetcher(maildrop, obj, NULL));
-///----------------------------------------------------------------------------
-/// Local function definitions
-///----------------------------------------------------------------------------
+ fetcher->fetchInventory();
+
+ LLSD result = llcoro::suspendUntilEventOnWithTimeout(maildrop, TIMEOUT_INVENTORY_FETCH,
+ LLSD().with("timeout", LLSD::Boolean(true)));
+
+ if (result.has("timeout") && result["timeout"].asBoolean())
+ {
+ LL_WARNS("SCRIPTQ") << "Unable to retrieve inventory for object " << (*itObj).asString() <<
+ ". Skipping to next object." << LL_ENDL;
+ continue;
+ }
+
+ inventory.assign(fetcher->getInventoryList().begin(), fetcher->getInventoryList().end());
+ }
+ else
+ {
+ LL_WARNS("SCRIPTQ") << "Unable to retrieve object with ID of " << (*itObj) <<
+ ". Skipping to next." << LL_ENDL;
+ continue;
+ }
+
+ // TODO: Get the name of the object we are looking at here so that we can display it below.
+ //std::string objName = (dynamic_cast<LLInventoryObject *>(obj.get()))->getName();
+ LL_DEBUGS("SCRIPTQ") << "Object has " << inventory.size() << " items." << LL_ENDL;
+
+ for (LLInventoryObject::object_list_t::iterator itInv = inventory.begin();
+ itInv != inventory.end(); ++itInv)
+ {
+ floater = hfloater.get();
+ if (!floater)
+ {
+ LL_WARNS("SCRIPTQ") << "Script Queue floater closed! Canceling remaining ops" << LL_ENDL;
+ break;
+ }
+
+ // note, we have a smart pointer to the obj above... but if we didn't we'd check that
+ // it still exists here.
+
+ if (((*itInv)->getType() == LLAssetType::AT_LSL_TEXT))
+ {
+ LL_DEBUGS("SCRIPTQ") << "Inventory item " << (*itInv)->getUUID().asString() << "\"" << (*itInv)->getName() << "\"" << LL_ENDL;
+ if (firstForObject)
+ {
+ //floater->addStringMessage(objName + ":");
+ firstForObject = false;
+ }
+
+ if (!func(obj, (*itInv), maildrop))
+ {
+ continue;
+ }
+ }
+
+ llcoro::suspend();
+ }
+ // Just test to be sure the floater is still present before calling the func
+ if (!hfloater.get())
+ {
+ LL_WARNS("SCRIPTQ") << "Script Queue floater dismissed." << LL_ENDL;
+ break;
+ }
+
+ }
+
+ floater = hfloater.get();
+ if (floater)
+ {
+ floater->addStringMessage("Done");
+ floater->getChildView("close")->setEnabled(TRUE);
+ }
+}
diff --git a/indra/newview/llcompilequeue.h b/indra/newview/llcompilequeue.h
index 46bcb9746b..271ac5e05d 100644
--- a/indra/newview/llcompilequeue.h
+++ b/indra/newview/llcompilequeue.h
@@ -37,6 +37,8 @@
#include "llviewerinventory.h"
+#include "llevents.h"
+
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFloaterScriptQueue
//
@@ -48,7 +50,7 @@
// scripts manipulated.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
+class LLFloaterScriptQueue : public LLFloater/*, public LLVOInventoryListener*/
{
public:
LLFloaterScriptQueue(const LLSD& key);
@@ -64,29 +66,18 @@ public:
// start() returns TRUE if the queue has started, otherwise FALSE.
BOOL start();
-protected:
- // This is the callback method for the viewer object currently
- // being worked on.
- /*virtual*/ void inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* queue);
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv) = 0;
+ void addProcessingMessage(const std::string &message, const LLSD &args);
+ void addStringMessage(const std::string &message);
+ std::string getStartString() const { return mStartString; }
+
+protected:
static void onCloseBtn(void* user_data);
// returns true if this is done
BOOL isDone() const;
- virtual BOOL startQueue();
-
- // go to the next object. If no objects left, it falls out
- // silently and waits to be killed by the deleteIfDone() callback.
- BOOL nextObject();
- BOOL popNext();
+ virtual bool startQueue() = 0;
void setStartString(const std::string& s) { mStartString = s; }
@@ -96,12 +87,16 @@ protected:
LLButton* mCloseBtn;
// Object Queue
- std::vector<LLUUID> mObjectIDs;
+ uuid_list_t mObjectIDs;
LLUUID mCurrentObjectID;
bool mDone;
std::string mStartString;
bool mMono;
+
+ typedef boost::function<bool(const LLPointer<LLViewerObject> &, LLInventoryObject*, LLEventPump &)> fnQueueAction_t;
+ static void objectScriptProcessingQueueCoro(std::string action, LLHandle<LLFloaterScriptQueue> hfloater, uuid_list_t objectList, fnQueueAction_t func);
+
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -122,8 +117,6 @@ class LLFloaterCompileQueue : public LLFloaterScriptQueue
{
friend class LLFloaterReg;
public:
- // remove any object in mScriptScripts with the matching uuid.
- void removeItemByItemID(const LLUUID& item_id);
void experienceIdsReceived( const LLSD& content );
BOOL hasExperience(const LLUUID& id)const;
@@ -132,27 +125,17 @@ protected:
LLFloaterCompileQueue(const LLSD& key);
virtual ~LLFloaterCompileQueue();
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
-
- static void requestAsset(struct LLScriptQueueData* datap, const LLSD& experience);
+ virtual bool startQueue();
+ static bool processScript(LLHandle<LLFloaterCompileQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
- static void finishLSLUpload(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, std::string scriptName, LLUUID queueId);
-
- // This is the callback for when each script arrives
- static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
-
- virtual BOOL startQueue();
-protected:
- LLViewerInventoryItem::item_array_t mCurrentScripts;
+ //bool checkAssetId(const LLUUID &assetId);
+ static void handleHTTPResponse(std::string pumpName, const LLSD &expresult);
+ static void handleScriptRetrieval(LLVFS *vfs, const LLUUID& assetId, LLAssetType::EType type, void* userData, S32 status, LLExtStat extStatus);
private:
static void processExperienceIdResults(LLSD result, LLUUID parent);
-
+ //uuid_list_t mAssetIds; // list of asset IDs processed.
uuid_list_t mExperienceIds;
};
@@ -169,9 +152,9 @@ protected:
LLFloaterResetQueue(const LLSD& key);
virtual ~LLFloaterResetQueue();
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
+ static bool resetObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -186,10 +169,10 @@ class LLFloaterRunQueue : public LLFloaterScriptQueue
protected:
LLFloaterRunQueue(const LLSD& key);
virtual ~LLFloaterRunQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
+
+ static bool runObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -205,9 +188,9 @@ protected:
LLFloaterNotRunQueue(const LLSD& key);
virtual ~LLFloaterNotRunQueue();
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
+ static bool stopObjectScripts(LLHandle<LLFloaterScriptQueue> hfloater, const LLPointer<LLViewerObject> &object, LLInventoryObject* inventory, LLEventPump &pump);
+
+ virtual bool startQueue();
};
#endif // LL_LLCOMPILEQUEUE_H