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-rw-r--r--indra/newview/llfeaturemanager.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index aa9cba0c18..d915a9fd26 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -617,36 +617,36 @@ void LLFeatureManager::applyFeatures(bool skipFeatures)
void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
{
- LLViewerShaderMgr::sSkipReload = true;
+ LLViewerShaderMgr::sSkipReload = true;
- applyBaseMasks();
+ applyBaseMasks();
- // if we're passed an invalid level, default to "Low"
- std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
- if (features == "Low")
- {
+ // if we're passed an invalid level, default to "Low"
+ std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
+ if (features == "Low")
+ {
#if LL_DARWIN
- // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
- // systems which support them instead of falling back to fixed-function unnecessarily
- // MAINT-2157
- if (gGLManager.mGLVersion < 2.1f)
+ // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
+ // systems which support them instead of falling back to fixed-function unnecessarily
+ // MAINT-2157
+ if (gGLManager.mGLVersion < 2.1f)
#else
- // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
- if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
+ // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
+ if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
#endif
- {
+ {
// same as Low, but with "Basic Shaders" disabled
- features = "LowFixedFunction";
- }
- }
+ features = "LowFixedFunction";
+ }
+ }
- maskFeatures(features);
+ maskFeatures(features);
- applyFeatures(skipFeatures);
+ applyFeatures(skipFeatures);
- LLViewerShaderMgr::sSkipReload = false;
- LLViewerShaderMgr::instance()->setShaders();
- gPipeline.refreshCachedSettings();
+ LLViewerShaderMgr::sSkipReload = false;
+ LLViewerShaderMgr::instance()->setShaders();
+ gPipeline.refreshCachedSettings();
}
void LLFeatureManager::applyBaseMasks()