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-rw-r--r--indra/newview/CMakeLists.txt7
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rw-r--r--indra/newview/app_settings/commands.xml10
-rw-r--r--indra/newview/app_settings/settings.xml189
-rw-r--r--indra/newview/app_settings/toolbars.xml1
-rw-r--r--indra/newview/featuretable.txt14
-rw-r--r--indra/newview/featuretable_mac.txt16
-rw-r--r--indra/newview/llagent.cpp4
-rw-r--r--indra/newview/llappviewer.cpp158
-rw-r--r--indra/newview/llavatarrendernotifier.cpp18
-rw-r--r--indra/newview/llavatarrendernotifier.h29
-rw-r--r--indra/newview/lldrawpool.cpp63
-rw-r--r--indra/newview/lldrawpoolalpha.cpp34
-rw-r--r--indra/newview/lldrawpoolavatar.cpp9
-rw-r--r--indra/newview/lldrawpoolbump.cpp33
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp14
-rw-r--r--indra/newview/llfeaturemanager.cpp19
-rw-r--r--indra/newview/llfeaturemanager.h5
-rw-r--r--indra/newview/llfloater360capture.cpp11
-rw-r--r--indra/newview/llfloateravatarrendersettings.cpp38
-rw-r--r--indra/newview/llfloateravatarrendersettings.h4
-rw-r--r--indra/newview/llfloaterperformance.cpp699
-rw-r--r--indra/newview/llfloaterperformance.h102
-rw-r--r--indra/newview/llfloaterpreference.cpp460
-rw-r--r--indra/newview/llfloaterpreference.h46
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.cpp479
-rw-r--r--indra/newview/llfloaterpreferencesgraphicsadvanced.h68
-rw-r--r--indra/newview/llglsandbox.cpp1
-rw-r--r--indra/newview/llnamelistctrl.cpp69
-rw-r--r--indra/newview/llnamelistctrl.h27
-rw-r--r--indra/newview/llpanelpresetspulldown.cpp12
-rw-r--r--indra/newview/llpanelpresetspulldown.h1
-rw-r--r--indra/newview/llperfstats.cpp548
-rw-r--r--indra/newview/llperfstats.h465
-rw-r--r--indra/newview/llstartup.cpp10
-rw-r--r--indra/newview/lltoolbarview.cpp20
-rw-r--r--indra/newview/llviewercontrol.cpp388
-rw-r--r--indra/newview/llviewerdisplay.cpp13
-rw-r--r--indra/newview/llviewerfloaterreg.cpp3
-rw-r--r--indra/newview/llviewerjointmesh.cpp11
-rw-r--r--indra/newview/llviewermenu.cpp2
-rw-r--r--indra/newview/llviewerpartsim.cpp2
-rw-r--r--indra/newview/llviewerstats.cpp92
-rw-r--r--indra/newview/llviewertexturelist.cpp4
-rw-r--r--indra/newview/llvoavatar.cpp239
-rw-r--r--indra/newview/llvoavatar.h32
-rw-r--r--indra/newview/llvovolume.cpp23
-rw-r--r--indra/newview/llworld.cpp27
-rw-r--r--indra/newview/llworld.h3
-rw-r--r--indra/newview/pipeline.cpp53
-rw-r--r--indra/newview/pipeline.h4
-rw-r--r--indra/newview/skins/default/colors.xml11
-rw-r--r--indra/newview/skins/default/textures/textures.xml1
-rw-r--r--indra/newview/skins/default/textures/toolbar_icons/performance.pngbin0 -> 451 bytes
-rw-r--r--indra/newview/skins/default/xui/en/floater_add_payment_method.xml2
-rw-r--r--indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml66
-rw-r--r--indra/newview/skins/default/xui/en/floater_performance.xml368
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml7
-rw-r--r--indra/newview/skins/default/xui/en/floater_scene_load_stats.xml53
-rw-r--r--indra/newview/skins/default/xui/en/menu_attachment_other.xml28
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_other.xml64
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml25
-rw-r--r--indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml4
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml11
-rw-r--r--indra/newview/skins/default/xui/en/notifications.xml49
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml387
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_complexity.xml106
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_huds.xml95
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_nearby.xml216
-rw-r--r--indra/newview/skins/default/xui/en/panel_performance_preferences.xml565
-rw-r--r--indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml14
-rw-r--r--indra/newview/skins/default/xui/en/panel_presets_pulldown.xml15
-rw-r--r--indra/newview/skins/default/xui/en/strings.xml4
73 files changed, 5819 insertions, 853 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 361718a13e..dbd1f1b4ac 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -255,10 +255,12 @@ set(viewer_SOURCE_FILES
llfloaterpathfindinglinksets.cpp
llfloaterpathfindingobjects.cpp
llfloaterpay.cpp
+ llfloaterperformance.cpp
llfloaterperms.cpp
llfloaterpostprocess.cpp
llfloaterprofile.cpp
llfloaterpreference.cpp
+ llfloaterpreferencesgraphicsadvanced.cpp
llfloaterpreferenceviewadvanced.cpp
llfloaterpreviewtrash.cpp
llfloaterprofiletexture.cpp
@@ -897,10 +899,12 @@ set(viewer_HEADER_FILES
llfloaterpathfindinglinksets.h
llfloaterpathfindingobjects.h
llfloaterpay.h
+ llfloaterperformance.h
llfloaterperms.h
llfloaterpostprocess.h
llfloaterprofile.h
llfloaterpreference.h
+ llfloaterpreferencesgraphicsadvanced.h
llfloaterpreferenceviewadvanced.h
llfloaterpreviewtrash.h
llfloaterprofiletexture.h
@@ -1339,6 +1343,9 @@ set(viewer_HEADER_FILES
VorbisFramework.h
)
+ list(APPEND viewer_SOURCE_FILES llperfstats.cpp)
+ list(APPEND viewer_HEADER_FILES llperfstats.h)
+
source_group("CMake Rules" FILES ViewerInstall.cmake)
#build_data.json creation moved to viewer_manifest.py MAINT-6413
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 8a68577213..5ea36a044a 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-6.6.11
+6.6.12
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml
index 2644f5f449..4a3dfffde1 100644
--- a/indra/newview/app_settings/commands.xml
+++ b/indra/newview/app_settings/commands.xml
@@ -285,4 +285,14 @@
is_running_function="Floater.IsOpen"
is_running_parameters="360capture"
/>
+ <command name="performance"
+ available_in_toybox="true"
+ icon="Command_Performance_Icon"
+ label_ref="Command_Performance_Label"
+ tooltip_ref="Command_Performance_Tooltip"
+ execute_function="Floater.ToggleOrBringToFront"
+ execute_parameters="performance"
+ is_running_function="Floater.IsOpen"
+ is_running_parameters="performance"
+ />
</commands>
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 5b465864cc..8859080531 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -1415,7 +1415,7 @@
<key>Type</key>
<string>U32</string>
<key>Value</key>
- <integer>1024</integer>
+ <integer>4096</integer>
</map>
<key>CacheValidateCounter</key>
<map>
@@ -8828,6 +8828,28 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderClass0MemoryBandwidth</key>
+ <map>
+ <key>Comment</key>
+ <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>16.0</real>
+ </map>
+ <key>RenderCPUBasis</key>
+ <map>
+ <key>Comment</key>
+ <string>Reference CPU clockspeed to use to bias GPU class (in MHz).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>3000.0</real>
+ </map>
<key>RenderComplexityColorMin</key>
<map>
<key>Comment</key>
@@ -9085,6 +9107,17 @@
<key>Value</key>
<real>0.5</real>
</map>
+ <key>RenderShadowSplits</key>
+ <map>
+ <key>Comment</key>
+ <string>Amount of shadow map splits to render (0 - 3).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>3</integer>
+ </map>
<key>RenderSSAOScale</key>
<map>
<key>Comment</key>
@@ -16722,6 +16755,160 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>TargetFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Desired minimum FPS</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>15</integer>
+ </map>
+ <key>AutoTuneFPS</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow the viewer to adjust your settings to achieve target FPS</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoTuneLock</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>KeepAutoTuneLock</key>
+ <map>
+ <key>Comment</key>
+ <string>When enabled the AutoTuneLock will be maintainted all following sessions.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AllowSelfImpostor</key>
+ <map>
+ <key>Comment</key>
+ <string>Allow own render time to impostor your avatar.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>ShowTunedART</key>
+ <map>
+ <key>Comment</key>
+ <string>Show the current render time not the pre-tuning render time in the avatar display.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderAvatarMaxART</key>
+ <map>
+ <key>Comment</key>
+ <string>Render Time Limit in microseconds (0.0 = no limit)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>4.699</real>
+ </map>
+ <key>AutoTuneRenderFarClipMin</key>
+ <map>
+ <key>Comment</key>
+ <string>The lowest draw distance that auto tune is allowed to use</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>32.0</real>
+ </map>
+ <key>AutoTuneRenderFarClipTarget</key>
+ <map>
+ <key>Comment</key>
+ <string>The draw distance that auto tune will try to achieve</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>256.0</real>
+ </map>
+ <key>UserTargetReflections</key>
+ <map>
+ <key>Comment</key>
+ <string>Set by auto tune floater on build</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>4</integer>
+ </map>
+ <key>PerfStatsCaptureEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable render time data to support autotune.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>AutoTuneImpostorByDistEnabled</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>AutoTuneImpostorFarAwayDistance</key>
+ <map>
+ <key>Comment</key>
+ <string>Avatars beyond this range will automatically be optimized</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>64.0</real>
+ </map>
+ <key>TuningFPSStrategy</key>
+ <map>
+ <key>Comment</key>
+ <string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings, 2=Tune only global scene.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>CameraOpacity</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml
index f3a23edc58..a1c9d6d9ee 100644
--- a/indra/newview/app_settings/toolbars.xml
+++ b/indra/newview/app_settings/toolbars.xml
@@ -22,6 +22,7 @@
<command name="voice"/>
<command name="minimap"/>
<command name="snapshot"/>
+ <command name="performance"/>
</left_toolbar>
<right_toolbar
button_display_mode="icons_only">
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 93dd5e7e70..7bb89441f2 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -112,6 +112,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
+RenderAvatarMaxNonImpostors 1 5
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
@@ -141,6 +142,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 7
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -152,7 +154,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.25
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
@@ -170,6 +172,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 9
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -181,7 +184,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.375
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
@@ -199,6 +202,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 11
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -210,7 +214,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.5
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@@ -228,6 +232,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 16
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -239,7 +244,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.75
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@@ -255,6 +260,7 @@ list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 16
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index fed035c7fa..1281b77e45 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -93,7 +93,7 @@ RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
-RenderVolumeLODFactor 1 0.5
+RenderVolumeLODFactor 1 1.125
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
@@ -111,6 +111,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarMaxComplexity 1 100000
RenderAvatarPhysicsLODFactor 1 0.75
+RenderAvatarMaxNonImpostors 1 5
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
@@ -140,6 +141,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 200000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 7
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -151,7 +153,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.25
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
@@ -169,6 +171,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 250000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 9
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -180,7 +183,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.375
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
@@ -198,6 +201,7 @@ RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarMaxComplexity 1 300000
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 11
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
@@ -209,7 +213,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.5
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@@ -225,6 +229,7 @@ list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 350000
RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 128
@@ -238,7 +243,7 @@ RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
-RenderVolumeLODFactor 1 1.125
+RenderVolumeLODFactor 1 1.75
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 1
@@ -255,6 +260,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
+RenderAvatarMaxNonImpostors 1 16
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 9018a5f168..8cc9be7244 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -63,6 +63,7 @@
#include "llnotificationsutil.h"
#include "llpaneltopinfobar.h"
#include "llparcel.h"
+#include "llperfstats.h"
#include "llrendersphere.h"
#include "llscriptruntimeperms.h"
#include "llsdutil.h"
@@ -4102,6 +4103,7 @@ void LLAgent::handleTeleportFinished()
mRegionp->setCapabilitiesReceivedCallback(boost::bind(&LLAgent::onCapabilitiesReceivedAfterTeleport));
}
}
+ LLPerfStats::tunables.autoTuneTimeout = true;
}
void LLAgent::handleTeleportFailed()
@@ -4133,6 +4135,8 @@ void LLAgent::handleTeleportFailed()
}
mTPNeedsNeabyChatSeparator = false;
+
+ LLPerfStats::tunables.autoTuneTimeout = true;
}
/*static*/
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 9e06fc3ac0..8d77a39c74 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -108,6 +108,7 @@
#include "llscenemonitor.h"
#include "llavatarrenderinfoaccountant.h"
#include "lllocalbitmaps.h"
+#include "llperfstats.h"
// Linden library includes
#include "llavatarnamecache.h"
@@ -1376,82 +1377,91 @@ bool LLAppViewer::frame()
bool LLAppViewer::doFrame()
{
- LL_RECORD_BLOCK_TIME(FTM_FRAME);
+ LL_RECORD_BLOCK_TIME(FTM_FRAME);
+ {
+ // and now adjust the visuals from previous frame.
+ if(LLPerfStats::tunables.userAutoTuneEnabled && LLPerfStats::tunables.tuningFlag != LLPerfStats::Tunables::Nothing)
+ {
+ LLPerfStats::tunables.applyUpdates();
+ }
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_FRAME);
if (!LLWorld::instanceExists())
{
LLWorld::createInstance();
}
- LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop"));
- LLSD newFrame;
-
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df LLTrace");
- if (LLFloaterReg::instanceVisible("block_timers"))
+ LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop"));
+ LLSD newFrame;
+ {
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_IDLE); // perf stats
{
- LLTrace::BlockTimer::processTimes();
- }
-
- LLTrace::get_frame_recording().nextPeriod();
- LLTrace::BlockTimer::logStats();
- }
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df LLTrace");
+ if (LLFloaterReg::instanceVisible("block_timers"))
+ {
+ LLTrace::BlockTimer::processTimes();
+ }
- LLTrace::get_thread_recorder()->pullFromChildren();
+ LLTrace::get_frame_recording().nextPeriod();
+ LLTrace::BlockTimer::logStats();
+ }
- //clear call stack records
- LL_CLEAR_CALLSTACKS();
+ LLTrace::get_thread_recorder()->pullFromChildren();
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df processMiscNativeEvents" )
- pingMainloopTimeout("Main:MiscNativeWindowEvents");
+ //clear call stack records
+ LL_CLEAR_CALLSTACKS();
+ }
+ {
+ {
+ LLPerfStats::RecordSceneTime T(LLPerfStats::StatType_t::RENDER_IDLE); // ensure we have the entire top scope of frame covered (input event and coro)
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df processMiscNativeEvents")
+ pingMainloopTimeout("Main:MiscNativeWindowEvents");
- if (gViewerWindow)
- {
- LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
- gViewerWindow->getWindow()->processMiscNativeEvents();
- }
+ if (gViewerWindow)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
+ gViewerWindow->getWindow()->processMiscNativeEvents();
+ }
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df gatherInput" )
- pingMainloopTimeout("Main:GatherInput");
- }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df gatherInput")
+ pingMainloopTimeout("Main:GatherInput");
+ }
- if (gViewerWindow)
- {
- LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
- if (!restoreErrorTrap())
- {
- LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL;
- }
+ if (gViewerWindow)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_MESSAGES);
+ if (!restoreErrorTrap())
+ {
+ LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL;
+ }
- gViewerWindow->getWindow()->gatherInput();
- }
+ gViewerWindow->getWindow()->gatherInput();
+ }
- //memory leaking simulation
- if (gSimulateMemLeak)
- {
- LLFloaterMemLeak* mem_leak_instance =
- LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
- if (mem_leak_instance)
- {
- mem_leak_instance->idle();
- }
- }
+ //memory leaking simulation
+ if (gSimulateMemLeak)
+ {
+ LLFloaterMemLeak* mem_leak_instance =
+ LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking");
+ if (mem_leak_instance)
+ {
+ mem_leak_instance->idle();
+ }
+ }
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df mainloop" )
- // canonical per-frame event
- mainloop.post(newFrame);
- }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df mainloop")
+ // canonical per-frame event
+ mainloop.post(newFrame);
+ }
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df suspend" )
- // give listeners a chance to run
- llcoro::suspend();
- // if one of our coroutines threw an uncaught exception, rethrow it now
- LLCoros::instance().rethrow();
- }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df suspend")
+ // give listeners a chance to run
+ llcoro::suspend();
+ }
+ }
if (!LLApp::isExiting())
{
@@ -1469,6 +1479,7 @@ bool LLAppViewer::doFrame()
&& (gHeadlessClient || !gViewerWindow->getShowProgress())
&& !gFocusMgr.focusLocked())
{
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_IDLE);
joystick->scanJoystick();
gKeyboard->scanKeyboard();
gViewerInput.scanMouse();
@@ -1482,6 +1493,7 @@ bool LLAppViewer::doFrame()
}
{
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_IDLE);
LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df idle"); //LL_RECORD_BLOCK_TIME(FTM_IDLE);
idle();
}
@@ -1516,13 +1528,14 @@ bool LLAppViewer::doFrame()
display();
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" )
- pingMainloopTimeout("Main:Snapshot");
- LLFloaterSnapshot::update(); // take snapshots
- LLFloaterSimpleOutfitSnapshot::update();
- gGLActive = FALSE;
- }
+ {
+ LLPerfStats::RecordSceneTime T(LLPerfStats::StatType_t::RENDER_IDLE);
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" )
+ pingMainloopTimeout("Main:Snapshot");
+ LLFloaterSnapshot::update(); // take snapshots
+ LLFloaterSimpleOutfitSnapshot::update();
+ gGLActive = FALSE;
+ }
}
}
@@ -1568,7 +1581,8 @@ bool LLAppViewer::doFrame()
// of equal priority on Windows
if (milliseconds_to_sleep > 0)
{
- ms_sleep(milliseconds_to_sleep);
+ LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_SLEEP );
+ ms_sleep(milliseconds_to_sleep);
// also pause worker threads during this wait period
LLAppViewer::getTextureCache()->pause();
LLAppViewer::getImageDecodeThread()->pause();
@@ -1669,7 +1683,7 @@ bool LLAppViewer::doFrame()
LL_INFOS() << "Exiting main_loop" << LL_ENDL;
}
-
+ }LLPerfStats::StatsRecorder::endFrame();
LL_PROFILER_FRAME_END
return ! LLApp::isRunning();
@@ -3010,15 +3024,9 @@ void LLAppViewer::initStrings()
}
}
-//
-// This function decides whether the client machine meets the minimum requirements to
-// run in a maximized window, per the consensus of davep, boa and nyx on 3/30/2011.
-//
bool LLAppViewer::meetsRequirementsForMaximizedStart()
{
- bool maximizedOk = (LLFeatureManager::getInstance()->getGPUClass() >= GPU_CLASS_2);
-
- maximizedOk &= (gSysMemory.getPhysicalMemoryKB() >= U32Gigabytes(1));
+ bool maximizedOk = (gSysMemory.getPhysicalMemoryKB() >= U32Gigabytes(1));
return maximizedOk;
}
diff --git a/indra/newview/llavatarrendernotifier.cpp b/indra/newview/llavatarrendernotifier.cpp
index 94584a623b..8b09f7903d 100644
--- a/indra/newview/llavatarrendernotifier.cpp
+++ b/indra/newview/llavatarrendernotifier.cpp
@@ -235,6 +235,12 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity)
// save the value for use in following messages
mLatestAgentComplexity = agentComplexity;
+ static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
+ if (!show_my_complexity_changes)
+ {
+ return;
+ }
+
if (!isAgentAvatarValid() || !gAgentWearables.areWearablesLoaded())
{
// data not ready, nothing to show.
@@ -282,7 +288,8 @@ static const char* e_hud_messages[] =
};
LLHUDRenderNotifier::LLHUDRenderNotifier() :
-mReportedHUDWarning(WARN_NONE)
+mReportedHUDWarning(WARN_NONE),
+mHUDsCount(0)
{
}
@@ -298,6 +305,15 @@ void LLHUDRenderNotifier::updateNotificationHUD(hud_complexity_list_t complexity
return;
}
+ mHUDComplexityList = complexity;
+ mHUDsCount = mHUDComplexityList.size();
+
+ static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20);
+ if (!show_my_complexity_changes)
+ {
+ return;
+ }
+
// TODO:
// Find a way to show message with list of issues, but without making it too large
// and intrusive.
diff --git a/indra/newview/llavatarrendernotifier.h b/indra/newview/llavatarrendernotifier.h
index ec17b3d9e6..37130bfcf6 100644
--- a/indra/newview/llavatarrendernotifier.h
+++ b/indra/newview/llavatarrendernotifier.h
@@ -63,6 +63,25 @@ struct LLHUDComplexity
typedef std::list<LLHUDComplexity> hud_complexity_list_t;
+struct LLObjectComplexity
+{
+ LLObjectComplexity()
+ {
+ reset();
+ }
+ void reset()
+ {
+ objectId = LLUUID::null;
+ objectName = "";
+ objectCost = 0;
+ }
+ LLUUID objectId;
+ std::string objectName;
+ U32 objectCost;
+};
+
+typedef std::list<LLObjectComplexity> object_complexity_list_t;
+
// Class to notify user about drastic changes in agent's render weights or if other agents
// reported that user's agent is too 'heavy' for their settings
class LLAvatarRenderNotifier : public LLSingleton<LLAvatarRenderNotifier>
@@ -77,6 +96,9 @@ public:
void updateNotificationState();
void updateNotificationAgent(U32 agentComplexity);
+ void setObjectComplexityList(object_complexity_list_t object_list) { mObjectComplexityList = object_list; }
+ object_complexity_list_t getObjectComplexityList() { return mObjectComplexityList; }
+
private:
LLNotificationPtr mNotificationPtr;
@@ -109,6 +131,8 @@ private:
// Used to detect changes in voavatar's rezzed status.
// If value decreases - there were changes in outfit.
S32 mLastOutfitRezStatus;
+
+ object_complexity_list_t mObjectComplexityList;
};
// Class to notify user about heavy set of HUD
@@ -121,6 +145,9 @@ public:
void updateNotificationHUD(hud_complexity_list_t complexity);
bool isNotificationVisible();
+ hud_complexity_list_t getHUDComplexityList() { return mHUDComplexityList; }
+ S32 getHUDsCount() { return mHUDsCount; }
+
private:
enum EWarnLevel
{
@@ -141,6 +168,8 @@ private:
EWarnLevel mReportedHUDWarning;
LLHUDComplexity mLatestHUDComplexity;
LLFrameTimer mHUDPopUpDelayTimer;
+ hud_complexity_list_t mHUDComplexityList;
+ S32 mHUDsCount;
};
#endif /* ! defined(LL_llavatarrendernotifier_H) */
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index a3837fe10c..594cfe513d 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -52,6 +52,7 @@
#include "llglcommonfunc.h"
#include "llvoavatar.h"
#include "llviewershadermgr.h"
+#include "llperfstats.h"
S32 LLDrawPool::sNumDrawPools = 0;
@@ -391,13 +392,22 @@ void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL t
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
-
+
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo *pparams = *k;
if (pparams)
{
- pushBatch(*pparams, mask, texture);
+ if(pparams->mFace)
+ {
+ LLViewerObject* vobj = pparams->mFace->getViewerObject();
+ if(vobj->isAttachment())
+ {
+ trackAttachments(vobj, false, &ratPtr);
+ }
+ }
+ pushBatch(*pparams, mask, texture);
}
}
}
@@ -410,11 +420,21 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask,
U64 lastMeshId = 0;
mask |= LLVertexBuffer::MAP_WEIGHT4;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo* pparams = *k;
if (pparams)
{
+ if(pparams->mFace)
+ {
+ LLViewerObject* vobj = pparams->mFace->getViewerObject();
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, true ,&ratPtr);
+ }
+ }
+
if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)
{
uploadMatrixPalette(*pparams);
@@ -430,12 +450,21 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask,
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
{
- pushBatch(*pparams, mask, texture, batch_textures);
+ if(pparams->mFace)
+ {
+ LLViewerObject* vobj = pparams->mFace->getViewerObject();
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, false, &ratPtr);
+ }
+ }
+ pushBatch(*pparams, mask, texture, batch_textures);
}
}
}
@@ -446,11 +475,21 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
mask |= LLVertexBuffer::MAP_WEIGHT4;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
{
+ if(pparams->mFace)
+ {
+ LLViewerObject* vobj = pparams->mFace->getViewerObject();
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, true, &ratPtr);
+ }
+ }
+
if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
{
uploadMatrixPalette(*pparams);
@@ -466,11 +505,20 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc
void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
{
+ if((*pparams).mFace)
+ {
+ LLViewerObject* vobj = (*pparams).mFace->getViewerObject();
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, false, &ratPtr);
+ }
+ }
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
pushBatch(*pparams, mask, texture, batch_textures);
}
@@ -482,11 +530,20 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
if (pparams)
{
+ if((*pparams).mFace)
+ {
+ LLViewerObject* vobj = (*pparams).mFace->getViewerObject();
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, true, &ratPtr);
+ }
+ }
if (LLGLSLShader::sCurBoundShaderPtr)
{
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff);
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 6c1abb24c9..5b205d373b 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -49,6 +49,7 @@
#include "llspatialpartition.h"
#include "llglcommonfunc.h"
#include "llvoavatar.h"
+#include "llperfstats.h"
BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
@@ -338,10 +339,20 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA+pass]; // <-- hacky + pass to use PASS_ALPHA_RIGGED on second pass
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
+ if(params.mFace)
+ {
+ LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ }
+ }
+
if (params.mParticle)
{
continue;
@@ -511,8 +522,16 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>&
mask |= LLVertexBuffer::MAP_WEIGHT4;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection
for (LLDrawInfo* draw : emissives)
{
+ LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives");
+ auto vobj = draw->mFace?draw->mFace->getViewerObject():nullptr;
+ if(vobj && vobj->isAttachment())
+ {
+ trackAttachments( vobj, draw->mFace->isState(LLFace::RIGGED), &ratPtr );
+ }
+
bool tex_setup = TexSetup(draw, false);
if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash)
{
@@ -577,7 +596,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
LLSpatialGroup::drawmap_elem_t& draw_info = rigged ? group->mDrawMap[LLRenderPass::PASS_ALPHA_RIGGED] : group->mDrawMap[LLRenderPass::PASS_ALPHA];
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
if ((bool)params.mAvatar != rigged)
@@ -596,6 +616,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
continue;
}
+ if(params.mFace)
+ {
+ LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ }
+ }
+
if(depth_only)
{
// when updating depth buffer, discard faces that are more than 90% transparent
@@ -780,6 +810,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)
}
}
+ ratPtr.reset(); // force the final batch to terminate to avoid double counting on the subsidiary batches for FB and Emmissives
+
// render emissive faces into alpha channel for bloom effects
if (!depth_only)
{
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 4a9a3caaec..4ffa903cca 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -52,6 +52,7 @@
#include "llviewerpartsim.h"
#include "llviewercontrol.h" // for gSavedSettings
#include "llviewertexturelist.h"
+#include "llperfstats.h"
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
@@ -380,9 +381,12 @@ void LLDrawPoolAvatar::renderShadow(S32 pass)
{
return;
}
+ LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_SHADOWS);
+
LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance();
- BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
- if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
+ BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor();
+ // no shadows if the shadows are causing this avatar to breach the limit.
+ if (avatarp->isTooSlow() || impostor || (oa == LLVOAvatar::AOA_INVISIBLE))
{
// No shadows for impostored (including jellydolled) or invisible avs.
return;
@@ -789,6 +793,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
{
return;
}
+ LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_GEOMETRY);
if (!single_avatar && !avatarp->isFullyLoaded() )
{
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index e6b6b10408..cc454417c6 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -49,6 +49,7 @@
#include "llspatialpartition.h"
#include "llviewershadermgr.h"
#include "llmodel.h"
+#include "llperfstats.h"
//#include "llimagebmp.h"
//#include "../tools/imdebug/imdebug.h"
@@ -542,10 +543,18 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
- for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
+ for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
LLDrawInfo& params = **k;
+ LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+
+ if( vobj && vobj->isAttachment() )
+ {
+ trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ }
+
applyModelMatrix(params);
if (params.mGroup)
@@ -710,10 +719,21 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
LLVOAvatar* avatar = nullptr;
U64 skin = 0;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
+ if(params.mFace)
+ {
+ LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+
+ if(vobj && vobj->isAttachment())
+ {
+ trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ }
+ }
+
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff);
LLDrawPoolBump::bindBumpMap(params, bump_channel);
@@ -1339,10 +1359,21 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
+ if(params.mFace)
+ {
+ LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+
+ if( vobj && vobj->isAttachment() )
+ {
+ trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ }
+ }
+
if (LLDrawPoolBump::bindBumpMap(params))
{
if (mRigged)
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 2b05f4c453..f2408a3294 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -32,6 +32,7 @@
#include "pipeline.h"
#include "llglcommonfunc.h"
#include "llvoavatar.h"
+#include "llperfstats.h"
S32 diffuse_channel = -1;
@@ -164,9 +165,20 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
- for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
+ for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
+
+ if(params.mFace)
+ {
+ LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
+
+ if( vobj && vobj->isAttachment() )
+ {
+ trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
+ }
+ }
mShader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
mShader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index e934041e2e..329af264eb 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -408,6 +408,7 @@ bool LLFeatureManager::loadGPUClass()
{
if (!gSavedSettings.getBOOL("SkipBenchmark"))
{
+ F32 class0_gbps = gSavedSettings.getF32("RenderClass0MemoryBandwidth");
//get memory bandwidth from benchmark
F32 gbps;
try
@@ -424,6 +425,14 @@ bool LLFeatureManager::loadGPUClass()
LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL;
}
+ mGPUMemoryBandwidth = gbps;
+
+ // bias by CPU speed
+ F32 cpu_basis_mhz = gSavedSettings.getF32("RenderCPUBasis");
+ F32 cpu_mhz = (F32) gSysCPU.getMHz();
+ F32 cpu_bias = llclamp(cpu_mhz / cpu_basis_mhz, 0.5f, 1.f);
+ gbps *= cpu_bias;
+
if (gbps < 0.f)
{ //couldn't bench, use GLVersion
#if LL_DARWIN
@@ -466,23 +475,23 @@ bool LLFeatureManager::loadGPUClass()
{
mGPUClass = GPU_CLASS_1;
}
- else if (gbps <= 5.f)
+ else if (gbps <= class0_gbps)
{
mGPUClass = GPU_CLASS_0;
}
- else if (gbps <= 8.f)
+ else if (gbps <= class0_gbps*2.f)
{
mGPUClass = GPU_CLASS_1;
}
- else if (gbps <= 16.f)
+ else if (gbps <= class0_gbps*4.f)
{
mGPUClass = GPU_CLASS_2;
}
- else if (gbps <= 40.f)
+ else if (gbps <= class0_gbps*8.f)
{
mGPUClass = GPU_CLASS_3;
}
- else if (gbps <= 80.f)
+ else if (gbps <= class0_gbps*16.f)
{
mGPUClass = GPU_CLASS_4;
}
diff --git a/indra/newview/llfeaturemanager.h b/indra/newview/llfeaturemanager.h
index 42a226cd18..651404d890 100644
--- a/indra/newview/llfeaturemanager.h
+++ b/indra/newview/llfeaturemanager.h
@@ -111,6 +111,10 @@ public:
EGPUClass getGPUClass() { return mGPUClass; }
std::string& getGPUString() { return mGPUString; }
+
+ // get the measured GPU memory bandwidth in GB/sec
+ // may return 0 of benchmark has not been run or failed to run
+ F32 getGPUMemoryBandwidth() { return mGPUMemoryBandwidth; }
BOOL isGPUSupported() { return mGPUSupported; }
F32 getExpectedGLVersion() { return mExpectedGLVersion; }
@@ -162,6 +166,7 @@ protected:
S32 mTableVersion;
BOOL mSafe; // Reinitialize everything to the "safe" mask
EGPUClass mGPUClass;
+ F32 mGPUMemoryBandwidth = 0.f; // measured memory bandwidth of GPU in GB/second
F32 mExpectedGLVersion; //expected GL version according to gpu table
std::string mGPUString;
BOOL mGPUSupported;
diff --git a/indra/newview/llfloater360capture.cpp b/indra/newview/llfloater360capture.cpp
index 542a1ea39b..23f86e2361 100644
--- a/indra/newview/llfloater360capture.cpp
+++ b/indra/newview/llfloater360capture.cpp
@@ -319,13 +319,7 @@ const std::string LLFloater360Capture::getHTMLBaseFolder()
// triggered when the 'capture' button in the UI is pressed
void LLFloater360Capture::onCapture360ImagesBtn()
{
- // launch the main capture code in a coroutine so we can
- // yield/suspend at some points to give the main UI
- // thread a look-in occasionally.
- LLCoros::instance().launch("capture360cap", [this]()
- {
- capture360Images();
- });
+ capture360Images();
}
// Gets the full path name for a given JavaScript file in the HTML folder. We
@@ -686,9 +680,6 @@ void LLFloater360Capture::capture360Images()
mCaptureBtn->setEnabled(true);
mSaveLocalBtn->setEnabled(true);
- // allow the UI to update by suspending and waiting for the
- // main render loop to update the UI
- suspendForAFrame();
}
// once the request is made to navigate to the web page containing the code
diff --git a/indra/newview/llfloateravatarrendersettings.cpp b/indra/newview/llfloateravatarrendersettings.cpp
index 8b28f6941e..7d098e6c88 100644
--- a/indra/newview/llfloateravatarrendersettings.cpp
+++ b/indra/newview/llfloateravatarrendersettings.cpp
@@ -89,8 +89,6 @@ BOOL LLFloaterAvatarRenderSettings::postBuild()
LLFloater::postBuild();
mAvatarSettingsList = getChild<LLNameListCtrl>("render_settings_list");
mAvatarSettingsList->setRightMouseDownCallback(boost::bind(&LLFloaterAvatarRenderSettings::onAvatarListRightClick, this, _1, _2, _3));
- mAvatarSettingsList->setAlternateSort();
- getChild<LLFilterEditor>("people_filter_input")->setCommitCallback(boost::bind(&LLFloaterAvatarRenderSettings::onFilterEdit, this, _2));
return TRUE;
}
@@ -134,37 +132,13 @@ void LLFloaterAvatarRenderSettings::updateList()
{
item_params.value = iter->first;
LLAvatarNameCache::get(iter->first, &av_name);
- if(!isHiddenRow(av_name.getCompleteName()))
- {
- item_params.columns.add().value(av_name.getCompleteName()).column("name");
- std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render");
- item_params.columns.add().value(setting).column("setting");
- S32 mute_date = LLRenderMuteList::getInstance()->getVisualMuteDate(iter->first);
- item_params.columns.add().value(createTimestamp(mute_date)).column("timestamp").alt_value(std::to_string(mute_date));
- mAvatarSettingsList->addNameItemRow(item_params);
- }
+ item_params.columns.add().value(av_name.getCompleteName()).column("name");
+ std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render");
+ item_params.columns.add().value(setting).column("setting");
+ mAvatarSettingsList->addNameItemRow(item_params);
}
}
-void LLFloaterAvatarRenderSettings::onFilterEdit(const std::string& search_string)
-{
- std::string filter_upper = search_string;
- LLStringUtil::toUpper(filter_upper);
- if (mNameFilter != filter_upper)
- {
- mNameFilter = filter_upper;
- mNeedsUpdate = true;
- }
-}
-
-bool LLFloaterAvatarRenderSettings::isHiddenRow(const std::string& av_name)
-{
- if (mNameFilter.empty()) return false;
- std::string upper_name = av_name;
- LLStringUtil::toUpper(upper_name);
- return std::string::npos == upper_name.find(mNameFilter);
-}
-
static LLVOAvatar* find_avatar(const LLUUID& id)
{
LLViewerObject *obj = gObjectList.findObject(id);
@@ -215,6 +189,10 @@ bool LLFloaterAvatarRenderSettings::isActionChecked(const LLSD& userdata, const
{
return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY));
}
+ else if ("non_default" == command_name)
+ {
+ return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
else if ("never" == command_name)
{
return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER));
diff --git a/indra/newview/llfloateravatarrendersettings.h b/indra/newview/llfloateravatarrendersettings.h
index 00ee074f17..2e0a844afd 100644
--- a/indra/newview/llfloateravatarrendersettings.h
+++ b/indra/newview/llfloateravatarrendersettings.h
@@ -48,7 +48,6 @@ public:
void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
void updateList();
- void onFilterEdit(const std::string& search_string);
void onCustomAction (const LLSD& userdata, const LLUUID& av_id);
bool isActionChecked(const LLSD& userdata, const LLUUID& av_id);
void onClickAdd(const LLSD& userdata);
@@ -59,15 +58,12 @@ public:
static void setNeedsUpdate();
private:
- bool isHiddenRow(const std::string& av_name);
void callbackAvatarPicked(const uuid_vec_t& ids, S32 visual_setting);
void removePicker();
bool mNeedsUpdate;
LLListContextMenu* mContextMenu;
LLNameListCtrl* mAvatarSettingsList;
-
- std::string mNameFilter;
};
diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp
new file mode 100644
index 0000000000..e35fa55564
--- /dev/null
+++ b/indra/newview/llfloaterperformance.cpp
@@ -0,0 +1,699 @@
+/**
+ * @file llfloaterperformance.cpp
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterperformance.h"
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llappearancemgr.h"
+#include "llavataractions.h"
+#include "llavatarrendernotifier.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llfeaturemanager.h"
+#include "llfloaterpreference.h" // LLAvatarComplexityControls
+#include "llfloaterreg.h"
+#include "llnamelistctrl.h"
+#include "llnotificationsutil.h"
+#include "llperfstats.h"
+#include "llpresetsmanager.h"
+#include "llradiogroup.h"
+#include "llsliderctrl.h"
+#include "lltextbox.h"
+#include "lltrans.h"
+#include "llviewerobjectlist.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "llworld.h"
+#include "pipeline.h"
+
+const F32 REFRESH_INTERVAL = 1.0f;
+const S32 BAR_LEFT_PAD = 2;
+const S32 BAR_RIGHT_PAD = 5;
+const S32 BAR_BOTTOM_PAD = 9;
+
+constexpr auto AvType {LLPerfStats::ObjType_t::OT_AVATAR};
+constexpr auto AttType {LLPerfStats::ObjType_t::OT_ATTACHMENT};
+constexpr auto HudType {LLPerfStats::ObjType_t::OT_HUD};
+
+class LLExceptionsContextMenu : public LLListContextMenu
+{
+public:
+ LLExceptionsContextMenu(LLFloaterPerformance* floater_settings)
+ : mFloaterPerformance(floater_settings)
+ {}
+protected:
+ LLContextMenu* createMenu()
+ {
+ LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+ registrar.add("Settings.SetRendering", boost::bind(&LLFloaterPerformance::onCustomAction, mFloaterPerformance, _2, mUUIDs.front()));
+ enable_registrar.add("Settings.IsSelected", boost::bind(&LLFloaterPerformance::isActionChecked, mFloaterPerformance, _2, mUUIDs.front()));
+ LLContextMenu* menu = createFromFile("menu_avatar_rendering_settings.xml");
+
+ return menu;
+ }
+
+ LLFloaterPerformance* mFloaterPerformance;
+};
+
+LLFloaterPerformance::LLFloaterPerformance(const LLSD& key)
+: LLFloater(key),
+ mUpdateTimer(new LLTimer()),
+ mNearbyMaxComplexity(0)
+{
+ mContextMenu = new LLExceptionsContextMenu(this);
+}
+
+LLFloaterPerformance::~LLFloaterPerformance()
+{
+ mMaxARTChangedSignal.disconnect();
+ delete mContextMenu;
+ delete mUpdateTimer;
+}
+
+BOOL LLFloaterPerformance::postBuild()
+{
+ mMainPanel = getChild<LLPanel>("panel_performance_main");
+ mNearbyPanel = getChild<LLPanel>("panel_performance_nearby");
+ mComplexityPanel = getChild<LLPanel>("panel_performance_complexity");
+ mSettingsPanel = getChild<LLPanel>("panel_performance_preferences");
+ mHUDsPanel = getChild<LLPanel>("panel_performance_huds");
+ mAutoadjustmentsPanel = getChild<LLPanel>("panel_performance_autoadjustments");
+
+ getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel));
+ getChild<LLPanel>("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel));
+ getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel));
+ getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel));
+ getChild<LLPanel>("autoadjustments_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mAutoadjustmentsPanel));
+
+ initBackBtn(mNearbyPanel);
+ initBackBtn(mComplexityPanel);
+ initBackBtn(mSettingsPanel);
+ initBackBtn(mHUDsPanel);
+ initBackBtn(mAutoadjustmentsPanel);
+
+ mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list");
+ mHUDList->setNameListType(LLNameListCtrl::SPECIAL);
+ mHUDList->setHoverIconName("StopReload_Off");
+ mHUDList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
+
+ mObjectList = mComplexityPanel->getChild<LLNameListCtrl>("obj_list");
+ mObjectList->setNameListType(LLNameListCtrl::SPECIAL);
+ mObjectList->setHoverIconName("StopReload_Off");
+ mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1));
+
+ mSettingsPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this));
+ mSettingsPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickDefaults, this));
+ mSettingsPanel->getChild<LLRadioGroup>("graphics_quality")->setCommitCallback(boost::bind(&LLFloaterPerformance::onChangeQuality, this, _2));
+ mSettingsPanel->getChild<LLCheckBoxCtrl>("advanced_lighting_model")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickAdvancedLighting, this));
+ mSettingsPanel->getChild<LLComboBox>("ShadowDetail")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickShadows, this));
+
+ mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this));
+ mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickHideAvatars, this));
+ mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
+ mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list");
+ mNearbyList->setRightMouseDownCallback(boost::bind(&LLFloaterPerformance::onAvatarListRightClick, this, _1, _2, _3));
+
+ mMaxARTChangedSignal = gSavedSettings.getControl("RenderAvatarMaxART")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
+ mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this));
+
+ // store the current setting as the users desired reflection detail and DD
+ gSavedSettings.setS32("UserTargetReflections", LLPipeline::RenderReflectionDetail);
+ if(!LLPerfStats::tunables.userAutoTuneEnabled)
+ {
+ gSavedSettings.setF32("AutoTuneRenderFarClipTarget", LLPipeline::RenderFarClip);
+ }
+
+ LLStringExplicit fps_limit(llformat("%d", gViewerWindow->getWindow()->getRefreshRate()));
+ mAutoadjustmentsPanel->getChild<LLTextBox>("vsync_desc_limit")->setTextArg("[FPS_LIMIT]", fps_limit);
+ mAutoadjustmentsPanel->getChild<LLTextBox>("display_desc")->setTextArg("[FPS_LIMIT]", fps_limit);
+ mAutoadjustmentsPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickDefaults, this));
+
+ mStartAutotuneBtn = mAutoadjustmentsPanel->getChild<LLButton>("start_autotune");
+ mStopAutotuneBtn = mAutoadjustmentsPanel->getChild<LLButton>("stop_autotune");
+ mStartAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::startAutotune, this));
+ mStopAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::stopAutotune, this));
+
+ gSavedPerAccountSettings.declareBOOL("HadEnabledAutoFPS", FALSE, "User had enabled AutoFPS at least once", LLControlVariable::PERSIST_ALWAYS);
+
+ return TRUE;
+}
+
+void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel)
+{
+ hidePanels();
+ mMainPanel->setVisible(FALSE);
+ selected_panel->setVisible(TRUE);
+
+ if (mHUDsPanel == selected_panel)
+ {
+ populateHUDList();
+ }
+ else if (mNearbyPanel == selected_panel)
+ {
+ populateNearbyList();
+ }
+ else if (mComplexityPanel == selected_panel)
+ {
+ populateObjectList();
+ }
+}
+
+void LLFloaterPerformance::showAutoadjustmentsPanel()
+{
+ showSelectedPanel(mAutoadjustmentsPanel);
+}
+
+void LLFloaterPerformance::draw()
+{
+ enableAutotuneWarning();
+
+ if (mUpdateTimer->hasExpired() &&
+ !LLFloaterReg::instanceVisible("save_pref_preset", PRESETS_GRAPHIC)) // give user a chance to save the graphics settings before updating them
+ {
+ setFPSText();
+ if (mHUDsPanel->getVisible())
+ {
+ populateHUDList();
+ }
+ else if (mNearbyPanel->getVisible())
+ {
+ populateNearbyList();
+ mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR));
+ }
+ else if (mComplexityPanel->getVisible())
+ {
+ populateObjectList();
+ }
+
+ mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL);
+ }
+ updateAutotuneCtrls(LLPerfStats::tunables.userAutoTuneEnabled);
+
+ LLFloater::draw();
+}
+
+void LLFloaterPerformance::showMainPanel()
+{
+ hidePanels();
+ mMainPanel->setVisible(TRUE);
+}
+
+void LLFloaterPerformance::hidePanels()
+{
+ mNearbyPanel->setVisible(FALSE);
+ mComplexityPanel->setVisible(FALSE);
+ mHUDsPanel->setVisible(FALSE);
+ mSettingsPanel->setVisible(FALSE);
+ mAutoadjustmentsPanel->setVisible(FALSE);
+}
+
+void LLFloaterPerformance::initBackBtn(LLPanel* panel)
+{
+ panel->getChild<LLButton>("back_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
+
+ panel->getChild<LLTextBox>("back_lbl")->setShowCursorHand(false);
+ panel->getChild<LLTextBox>("back_lbl")->setSoundFlags(LLView::MOUSE_UP);
+ panel->getChild<LLTextBox>("back_lbl")->setClickedCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this));
+}
+
+void LLFloaterPerformance::populateHUDList()
+{
+ S32 prev_pos = mHUDList->getScrollPos();
+ LLUUID prev_selected_id = mHUDList->getSelectedSpecialId();
+ mHUDList->clearRows();
+ mHUDList->updateColumns(true);
+
+ hud_complexity_list_t complexity_list = LLHUDRenderNotifier::getInstance()->getHUDComplexityList();
+
+ hud_complexity_list_t::iterator iter = complexity_list.begin();
+ hud_complexity_list_t::iterator end = complexity_list.end();
+
+ auto huds_max_render_time_raw = LLPerfStats::StatsRecorder::getMax(HudType, LLPerfStats::StatType_t::RENDER_GEOMETRY);
+ for (iter = complexity_list.begin(); iter != end; ++iter)
+ {
+ LLHUDComplexity hud_object_complexity = *iter;
+
+ auto hud_render_time_raw = LLPerfStats::StatsRecorder::get(HudType, hud_object_complexity.objectId, LLPerfStats::StatType_t::RENDER_GEOMETRY);
+
+ LLSD item;
+ item["special_id"] = hud_object_complexity.objectId;
+ item["target"] = LLNameListCtrl::SPECIAL;
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ value["ratio"] = (F32)hud_render_time_raw / huds_max_render_time_raw;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ row[1]["value"] = llformat( "%.f", llmax(LLPerfStats::raw_to_us(hud_render_time_raw), (double)1));
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = hud_object_complexity.objectName;
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* obj = mHUDList->addElement(item);
+ if (obj)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ }
+ }
+ mHUDList->sortByColumnIndex(1, FALSE);
+ mHUDList->setScrollPos(prev_pos);
+ mHUDList->selectItemBySpecialId(prev_selected_id);
+}
+
+void LLFloaterPerformance::populateObjectList()
+{
+ S32 prev_pos = mObjectList->getScrollPos();
+ LLUUID prev_selected_id = mObjectList->getSelectedSpecialId();
+ mObjectList->clearRows();
+ mObjectList->updateColumns(true);
+
+ object_complexity_list_t complexity_list = LLAvatarRenderNotifier::getInstance()->getObjectComplexityList();
+
+ object_complexity_list_t::iterator iter = complexity_list.begin();
+ object_complexity_list_t::iterator end = complexity_list.end();
+
+ // for consistency we lock the buffer while we build the list. In theory this is uncontended as the buffer should only toggle on end of frame
+ {
+ std::lock_guard<std::mutex> guard{ LLPerfStats::bufferToggleLock };
+ auto att_max_render_time_raw = LLPerfStats::StatsRecorder::getMax(AttType, LLPerfStats::StatType_t::RENDER_COMBINED);
+
+ for (iter = complexity_list.begin(); iter != end; ++iter)
+ {
+ LLObjectComplexity object_complexity = *iter;
+
+ auto attach_render_time_raw = LLPerfStats::StatsRecorder::get(AttType, object_complexity.objectId, LLPerfStats::StatType_t::RENDER_COMBINED);
+ LLSD item;
+ item["special_id"] = object_complexity.objectId;
+ item["target"] = LLNameListCtrl::SPECIAL;
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ value["ratio"] = ((F32)attach_render_time_raw) / att_max_render_time_raw;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ row[1]["value"] = llformat("%.f", llmax(LLPerfStats::raw_to_us(attach_render_time_raw), (double)1));
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = object_complexity.objectName;
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* obj = mObjectList->addElement(item);
+ if (obj)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ }
+ }
+ }
+ mObjectList->sortByColumnIndex(1, FALSE);
+ mObjectList->setScrollPos(prev_pos);
+ mObjectList->selectItemBySpecialId(prev_selected_id);
+}
+
+void LLFloaterPerformance::populateNearbyList()
+{
+ static LLCachedControl<bool> showTunedART(gSavedSettings, "ShowTunedART");
+ S32 prev_pos = mNearbyList->getScrollPos();
+ LLUUID prev_selected_id = mNearbyList->getStringUUIDSelectedItem();
+ mNearbyList->clearRows();
+ mNearbyList->updateColumns(true);
+
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0);
+ std::vector<LLCharacter*> valid_nearby_avs;
+ mNearbyMaxComplexity = LLWorld::getInstance()->getNearbyAvatarsAndCompl(valid_nearby_avs);
+
+ std::vector<LLCharacter*>::iterator char_iter = valid_nearby_avs.begin();
+
+ LLPerfStats::bufferToggleLock.lock();
+ auto av_render_max_raw = LLPerfStats::StatsRecorder::getMax(AvType, LLPerfStats::StatType_t::RENDER_COMBINED);
+ LLPerfStats::bufferToggleLock.unlock();
+
+ while (char_iter != valid_nearby_avs.end())
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
+ if (avatar && (LLVOAvatar::AOA_INVISIBLE != avatar->getOverallAppearance()))
+ {
+ LLPerfStats::bufferToggleLock.lock();
+ auto render_av_raw = LLPerfStats::StatsRecorder::get(AvType, avatar->getID(),LLPerfStats::StatType_t::RENDER_COMBINED);
+ LLPerfStats::bufferToggleLock.unlock();
+
+ auto is_slow = avatar->isTooSlow();
+ LLSD item;
+ item["id"] = avatar->getID();
+ LLSD& row = item["columns"];
+ row[0]["column"] = "complex_visual";
+ row[0]["type"] = "bar";
+ LLSD& value = row[0]["value"];
+ // The ratio used in the bar is the current cost, as soon as we take action this changes so we keep the
+ // pre-tune value for the numerical column and sorting.
+ value["ratio"] = (double)render_av_raw / av_render_max_raw;
+ value["bottom"] = BAR_BOTTOM_PAD;
+ value["left_pad"] = BAR_LEFT_PAD;
+ value["right_pad"] = BAR_RIGHT_PAD;
+
+ row[1]["column"] = "complex_value";
+ row[1]["type"] = "text";
+ if (is_slow && !showTunedART)
+ {
+ row[1]["value"] = llformat( "%.f", LLPerfStats::raw_to_us( avatar->getLastART() ) );
+ }
+ else
+ {
+ row[1]["value"] = llformat( "%.f", LLPerfStats::raw_to_us( render_av_raw ) );
+ }
+ row[1]["font"]["name"] = "SANSSERIF";
+
+ row[2]["column"] = "name";
+ row[2]["type"] = "text";
+ row[2]["value"] = avatar->getFullname();
+ row[2]["font"]["name"] = "SANSSERIF";
+
+ LLScrollListItem* av_item = mNearbyList->addElement(item);
+ if(av_item)
+ {
+ LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(1));
+ if (value_text)
+ {
+ value_text->setAlignment(LLFontGL::HCENTER);
+ }
+ LLScrollListText* name_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(2));
+ if (name_text)
+ {
+ if (avatar->isSelf())
+ {
+ name_text->setColor(LLUIColorTable::instance().getColor("DrYellow"));
+ }
+ else
+ {
+ std::string color = "white";
+ if (is_slow || LLVOAvatar::AOA_JELLYDOLL == avatar->getOverallAppearance())
+ {
+ color = "LabelDisabledColor";
+ LLScrollListBar* bar = dynamic_cast<LLScrollListBar*>(av_item->getColumn(0));
+ if (bar)
+ {
+ bar->setColor(LLUIColorTable::instance().getColor(color));
+ }
+ }
+ else if (LLVOAvatar::AOA_NORMAL == avatar->getOverallAppearance())
+ {
+ color = LLAvatarActions::isFriend(avatar->getID()) ? "ConversationFriendColor" : "white";
+ }
+ name_text->setColor(LLUIColorTable::instance().getColor(color));
+ }
+ }
+ }
+ }
+ char_iter++;
+ }
+ mNearbyList->sortByColumnIndex(1, FALSE);
+ mNearbyList->setScrollPos(prev_pos);
+ mNearbyList->selectByID(prev_selected_id);
+}
+
+void LLFloaterPerformance::setFPSText()
+{
+ const S32 NUM_PERIODS = 50;
+ S32 current_fps = (S32)llround(LLTrace::get_frame_recording().getPeriodMedianPerSec(LLStatViewer::FPS, NUM_PERIODS));
+ getChild<LLTextBox>("fps_value")->setValue(current_fps);
+
+ std::string fps_text = getString("fps_text");
+ static LLCachedControl<bool> vsync_enabled(gSavedSettings, "RenderVSyncEnable", true);
+ S32 refresh_rate = gViewerWindow->getWindow()->getRefreshRate();
+ if (vsync_enabled && (refresh_rate > 0) && (current_fps >= refresh_rate))
+ {
+ fps_text += getString("max_text");
+ }
+ getChild<LLTextBox>("fps_lbl")->setValue(fps_text);
+}
+
+void LLFloaterPerformance::detachItem(const LLUUID& item_id)
+{
+ LLAppearanceMgr::instance().removeItemFromAvatar(item_id);
+}
+
+void LLFloaterPerformance::onClickAdvanced()
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->saveSettings();
+ }
+ LLFloaterReg::showInstance("prefs_graphics_advanced");
+}
+
+void LLFloaterPerformance::onClickDefaults()
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->setRecommendedSettings();
+ }
+}
+
+void LLFloaterPerformance::onChangeQuality(const LLSD& data)
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->onChangeQuality(data);
+ }
+}
+
+void LLFloaterPerformance::onClickHideAvatars()
+{
+ LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR);
+}
+
+void LLFloaterPerformance::onClickExceptions()
+{
+ LLFloaterReg::showInstance("avatar_render_settings");
+}
+
+void LLFloaterPerformance::updateMaxRenderTime()
+{
+ LLAvatarComplexityControls::updateMaxRenderTime(
+ mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART"),
+ mNearbyPanel->getChild<LLTextBox>("RenderAvatarMaxARTText"),
+ true);
+}
+
+static LLVOAvatar* find_avatar(const LLUUID& id)
+{
+ LLViewerObject *obj = gObjectList.findObject(id);
+ while (obj && obj->isAttachment())
+ {
+ obj = (LLViewerObject *)obj->getParent();
+ }
+
+ if (obj && obj->isAvatar())
+ {
+ return (LLVOAvatar*)obj;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void LLFloaterPerformance::onCustomAction(const LLSD& userdata, const LLUUID& av_id)
+{
+ const std::string command_name = userdata.asString();
+
+ S32 new_setting = 0;
+ if ("default" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_RENDER_NORMALLY);
+ }
+ else if ("never" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_DO_NOT_RENDER);
+ }
+ else if ("always" == command_name)
+ {
+ new_setting = S32(LLVOAvatar::AV_ALWAYS_RENDER);
+ }
+
+ LLVOAvatar *avatarp = find_avatar(av_id);
+ if (avatarp)
+ {
+ avatarp->setVisualMuteSettings(LLVOAvatar::VisualMuteSettings(new_setting));
+ }
+ else
+ {
+ LLRenderMuteList::getInstance()->saveVisualMuteSetting(av_id, new_setting);
+ }
+}
+
+
+bool LLFloaterPerformance::isActionChecked(const LLSD& userdata, const LLUUID& av_id)
+{
+ const std::string command_name = userdata.asString();
+
+ S32 visual_setting = LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(av_id);
+ if ("default" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
+ else if ("non_default" == command_name)
+ {
+ return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY));
+ }
+ else if ("never" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER));
+ }
+ else if ("always" == command_name)
+ {
+ return (visual_setting == S32(LLVOAvatar::AV_ALWAYS_RENDER));
+ }
+ return false;
+}
+
+void LLFloaterPerformance::onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y)
+{
+ LLNameListCtrl* list = dynamic_cast<LLNameListCtrl*>(ctrl);
+ if (!list) return;
+ list->selectItemAt(x, y, MASK_NONE);
+ uuid_vec_t selected_uuids;
+
+ if((list->getCurrentID().notNull()) && (list->getCurrentID() != gAgentID))
+ {
+ selected_uuids.push_back(list->getCurrentID());
+ mContextMenu->show(ctrl, selected_uuids, x, y);
+ }
+}
+
+const U32 RENDER_QUALITY_LEVEL = 3;
+void LLFloaterPerformance::changeQualityLevel(const std::string& notif)
+{
+ LLNotificationsUtil::add(notif, LLSD(), LLSD(),
+ [](const LLSD&notif, const LLSD&resp)
+ {
+ S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
+ if (opt == 0)
+ {
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ gSavedSettings.setU32("RenderQualityPerformance", RENDER_QUALITY_LEVEL);
+ instance->onChangeQuality(LLSD((S32)RENDER_QUALITY_LEVEL));
+ }
+ }
+ });
+}
+
+bool is_ALM_available()
+{
+ bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ bool shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+
+ return LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ bumpshiny &&
+ shaders;
+}
+
+void LLFloaterPerformance::onClickAdvancedLighting()
+{
+ if (!is_ALM_available())
+ {
+ changeQualityLevel("AdvancedLightingConfirm");
+ }
+}
+
+void LLFloaterPerformance::onClickShadows()
+{
+ if (!is_ALM_available() || !gSavedSettings.getBOOL("RenderDeferred"))
+ {
+ changeQualityLevel("ShadowsConfirm");
+ }
+
+}
+
+void LLFloaterPerformance::startAutotune()
+{
+ LLPerfStats::tunables.userAutoTuneEnabled = true;
+}
+
+void LLFloaterPerformance::stopAutotune()
+{
+ LLPerfStats::tunables.userAutoTuneEnabled = false;
+}
+
+void LLFloaterPerformance::updateAutotuneCtrls(bool autotune_enabled)
+{
+ static LLCachedControl<bool> auto_tune_locked(gSavedSettings, "AutoTuneLock");
+ mStartAutotuneBtn->setEnabled(!autotune_enabled && !auto_tune_locked);
+ mStopAutotuneBtn->setEnabled(autotune_enabled && !auto_tune_locked);
+ getChild<LLCheckBoxCtrl>("AutoTuneContinuous")->setEnabled(!autotune_enabled || (autotune_enabled && auto_tune_locked));
+
+ getChild<LLTextBox>("wip_desc")->setVisible(autotune_enabled && !auto_tune_locked);
+ getChild<LLTextBox>("display_desc")->setVisible(LLPerfStats::tunables.vsyncEnabled);
+}
+
+void LLFloaterPerformance::enableAutotuneWarning()
+{
+ if (!gSavedPerAccountSettings.getBOOL("HadEnabledAutoFPS") && LLPerfStats::tunables.userAutoTuneEnabled)
+ {
+ gSavedPerAccountSettings.setBOOL("HadEnabledAutoFPS", TRUE);
+
+ LLNotificationsUtil::add("EnableAutoFPSWarning", LLSD(), LLSD(),
+ [](const LLSD& notif, const LLSD& resp)
+ {
+ S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp);
+ if (opt == 0)
+ { // offer user to save current graphics settings as a preset
+ LLFloaterReg::showInstance("save_pref_preset", PRESETS_GRAPHIC);
+ }
+ });
+ }
+}
+// EOF
diff --git a/indra/newview/llfloaterperformance.h b/indra/newview/llfloaterperformance.h
new file mode 100644
index 0000000000..00f904f6d6
--- /dev/null
+++ b/indra/newview/llfloaterperformance.h
@@ -0,0 +1,102 @@
+/**
+ * @file llfloaterperformance.h
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERPERFORMANCE_H
+#define LL_LLFLOATERPERFORMANCE_H
+
+#include "llfloater.h"
+#include "lllistcontextmenu.h"
+
+class LLCharacter;
+class LLNameListCtrl;
+
+class LLFloaterPerformance : public LLFloater
+{
+public:
+ LLFloaterPerformance(const LLSD& key);
+ virtual ~LLFloaterPerformance();
+
+ /*virtual*/ BOOL postBuild();
+ /*virtual*/ void draw();
+
+ void showSelectedPanel(LLPanel* selected_panel);
+ void showMainPanel();
+ void hidePanels();
+ void showAutoadjustmentsPanel();
+
+ void detachItem(const LLUUID& item_id);
+
+ void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
+
+ void onCustomAction (const LLSD& userdata, const LLUUID& av_id);
+ bool isActionChecked(const LLSD& userdata, const LLUUID& av_id);
+
+private:
+ void initBackBtn(LLPanel* panel);
+ void populateHUDList();
+ void populateObjectList();
+ void populateNearbyList();
+ void setFPSText();
+
+ void onClickAdvanced();
+ void onClickDefaults();
+ void onChangeQuality(const LLSD& data);
+ void onClickHideAvatars();
+ void onClickExceptions();
+ void onClickShadows();
+ void onClickAdvancedLighting();
+
+ void startAutotune();
+ void stopAutotune();
+ void updateAutotuneCtrls(bool autotune_enabled);
+ void enableAutotuneWarning();
+
+ void updateMaxRenderTime();
+
+ static void changeQualityLevel(const std::string& notif);
+
+ LLPanel* mMainPanel;
+ LLPanel* mNearbyPanel;
+ LLPanel* mComplexityPanel;
+ LLPanel* mHUDsPanel;
+ LLPanel* mSettingsPanel;
+ LLPanel* mAutoadjustmentsPanel;
+ LLNameListCtrl* mHUDList;
+ LLNameListCtrl* mObjectList;
+ LLNameListCtrl* mNearbyList;
+
+ LLButton* mStartAutotuneBtn;
+ LLButton* mStopAutotuneBtn;
+
+ LLListContextMenu* mContextMenu;
+
+ LLTimer* mUpdateTimer;
+
+ S32 mNearbyMaxComplexity;
+
+ boost::signals2::connection mMaxARTChangedSignal;
+};
+
+#endif // LL_LLFLOATERPERFORMANCE_H
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 6909ad513d..9ea49e935f 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -50,6 +50,8 @@
#include "llfloaterreg.h"
#include "llfloaterabout.h"
#include "llfavoritesbar.h"
+#include "llfloaterpreferencesgraphicsadvanced.h"
+#include "llfloaterperformance.h"
#include "llfloatersidepanelcontainer.h"
#include "llfloaterimsession.h"
#include "llkeyboard.h"
@@ -74,7 +76,6 @@
#include "llviewereventrecorder.h"
#include "llviewermessage.h"
#include "llviewerwindow.h"
-#include "llviewershadermgr.h"
#include "llviewerthrottle.h"
#include "llvoavatarself.h"
#include "llvotree.h"
@@ -98,11 +99,9 @@
#include "lltextbox.h"
#include "llui.h"
#include "llviewerobjectlist.h"
-#include "llvoavatar.h"
#include "llvovolume.h"
#include "llwindow.h"
#include "llworld.h"
-#include "pipeline.h"
#include "lluictrlfactory.h"
#include "llviewermedia.h"
#include "llpluginclassmedia.h"
@@ -115,10 +114,9 @@
#include "llpresetsmanager.h"
#include "llviewercontrol.h"
#include "llpresetsmanager.h"
-#include "llfeaturemanager.h"
-#include "llviewertexturelist.h"
#include "llsearchableui.h"
+#include "llperfstats.h"
const F32 BANDWIDTH_UPDATER_TIMEOUT = 0.5f;
char const* const VISIBILITY_DEFAULT = "default";
@@ -290,6 +288,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
mCommitCallbackRegistrar.add("Pref.ClickDisablePopup", boost::bind(&LLFloaterPreference::onClickDisablePopup, this));
mCommitCallbackRegistrar.add("Pref.LogPath", boost::bind(&LLFloaterPreference::onClickLogPath, this));
mCommitCallbackRegistrar.add("Pref.RenderExceptions", boost::bind(&LLFloaterPreference::onClickRenderExceptions, this));
+ mCommitCallbackRegistrar.add("Pref.AutoAdjustments", boost::bind(&LLFloaterPreference::onClickAutoAdjustments, this));
mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this));
mCommitCallbackRegistrar.add("Pref.AvatarImpostorsEnable", boost::bind(&LLFloaterPreference::onAvatarImpostorsEnable, this));
mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreference::updateMaxComplexity, this));
@@ -318,9 +317,12 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
gSavedSettings.getControl("UseDisplayNames")->getCommitSignal()->connect(boost::bind(&handleDisplayNamesOptionChanged, _2));
gSavedSettings.getControl("AppearanceCameraMovement")->getCommitSignal()->connect(boost::bind(&handleAppearanceCameraMovementChanged, _2));
+ gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLFloaterPreference::onAtmosShaderChange, this));
LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this );
+ mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreference::updateComplexityText, this));
+
mCommitCallbackRegistrar.add("Pref.ClearLog", boost::bind(&LLConversationLog::onClearLog, &LLConversationLog::instance()));
mCommitCallbackRegistrar.add("Pref.DeleteTranscripts", boost::bind(&LLFloaterPreference::onDeleteTranscripts, this));
mCommitCallbackRegistrar.add("UpdateFilter", boost::bind(&LLFloaterPreference::onUpdateFilterTerm, this, false)); // <FS:ND/> Hook up for filtering
@@ -487,6 +489,7 @@ void LLFloaterPreference::onDoNotDisturbResponseChanged()
LLFloaterPreference::~LLFloaterPreference()
{
LLConversationLog::instance().removeObserver(this);
+ mComplexityChangedSignal.disconnect();
}
void LLFloaterPreference::draw()
@@ -729,13 +732,15 @@ void LLFloaterPreference::onOpen(const LLSD& key)
LLButton* save_btn = findChild<LLButton>("PrefSaveButton");
LLButton* delete_btn = findChild<LLButton>("PrefDeleteButton");
LLButton* exceptions_btn = findChild<LLButton>("RenderExceptionsButton");
+ LLButton* auto_adjustments_btn = findChild<LLButton>("AutoAdjustmentsButton");
- if (load_btn && save_btn && delete_btn && exceptions_btn)
+ if (load_btn && save_btn && delete_btn && exceptions_btn && auto_adjustments_btn)
{
load_btn->setEnabled(started);
save_btn->setEnabled(started);
delete_btn->setEnabled(started);
exceptions_btn->setEnabled(started);
+ auto_adjustments_btn->setEnabled(started);
}
collectSearchableItems();
@@ -751,33 +756,6 @@ void LLFloaterPreference::onRenderOptionEnable()
refreshEnabledGraphics();
}
-void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable()
-{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->refresh();
- }
-
- refreshEnabledGraphics();
-}
-
-void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable()
-{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->refresh();
- }
-
- refreshEnabledGraphics();
-}
-
-void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics()
-{
- refreshEnabledState();
-}
-
void LLFloaterPreference::onAvatarImpostorsEnable()
{
refreshEnabledGraphics();
@@ -811,6 +789,13 @@ void LLFloaterPreference::setHardwareDefaults()
saveGraphicsPreset(preset_graphic_active);
saveSettings(); // save here to be able to return to the previous preset by Cancel
}
+ setRecommendedSettings();
+}
+
+void LLFloaterPreference::setRecommendedSettings()
+{
+ resetAutotuneSettings();
+ gSavedSettings.getControl("RenderVSyncEnable")->resetToDefault(true);
LLFeatureManager::getInstance()->applyRecommendedSettings();
@@ -835,6 +820,28 @@ void LLFloaterPreference::setHardwareDefaults()
}
}
+void LLFloaterPreference::resetAutotuneSettings()
+{
+ gSavedSettings.setBOOL("AutoTuneFPS", FALSE);
+
+ const std::string autotune_settings[] = {
+ "AutoTuneLock",
+ "KeepAutoTuneLock",
+ "TargetFPS",
+ "TuningFPSStrategy",
+ "AutoTuneImpostorByDistEnabled",
+ "AutoTuneImpostorFarAwayDistance" ,
+ "AutoTuneRenderFarClipMin",
+ "AutoTuneRenderFarClipTarget",
+ "RenderAvatarMaxART"
+ };
+
+ for (auto it : autotune_settings)
+ {
+ gSavedSettings.getControl(it)->resetToDefault(true);
+ }
+}
+
void LLFloaterPreference::getControlNames(std::vector<std::string>& names)
{
LLView* view = findChild<LLView>("display");
@@ -1212,98 +1219,6 @@ void LLFloaterPreference::refreshEnabledState()
getChildView("block_list")->setEnabled(LLLoginInstance::getInstance()->authSuccess());
}
-void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
-{
- LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
- LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
-
- // Reflections
- BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
- ctrl_reflections->setEnabled(reflections);
- reflections_text->setEnabled(reflections);
-
- // Bump & Shiny
- LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
- bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
- bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
-
- // Avatar Mode
- // Avatar Render Mode
- getChild<LLCheckBoxCtrl>("AvatarCloth")->setEnabled(TRUE);
-
- // Vertex Shaders, Global Shader Enable
- // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
- LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
- LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
-
- terrain_detail->setEnabled(FALSE);
- terrain_text->setEnabled(FALSE);
-
- // WindLight
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
- LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
- ctrl_wind_light->setEnabled(TRUE);
- sky->setEnabled(TRUE);
- sky_text->setEnabled(TRUE);
-
- //Deferred/SSAO/Shadows
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
-
- BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
- (ctrl_wind_light->get()) ? TRUE : FALSE;
-
- ctrl_deferred->setEnabled(enabled);
-
- LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
- LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
- LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
- LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
-
- // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
-
- ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
-
- ctrl_ssao->setEnabled(enabled);
- ctrl_dof->setEnabled(enabled);
-
- enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
-
- ctrl_shadow->setEnabled(enabled);
- shadow_text->setEnabled(enabled);
-
- // Hardware settings
- F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
- S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
- S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
- getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value());
- getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value());
-
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
- !gGLManager.mHasVertexBufferObject)
- {
- getChildView("vbo")->setEnabled(FALSE);
- }
-
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
- !gGLManager.mHasVertexBufferObject)
- {
- getChildView("texture compression")->setEnabled(FALSE);
- }
-
- // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
- LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
- gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
- getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
-
- // now turn off any features that are unavailable
- disableUnavailableSettings();
-}
-
// static
void LLAvatarComplexityControls::setIndirectControls()
{
@@ -1346,92 +1261,6 @@ void LLAvatarComplexityControls::setIndirectMaxArc()
gSavedSettings.setU32("IndirectMaxComplexity", indirect_max_arc);
}
-void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
-{
- LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
- LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
- LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
- LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
- LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
- LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
- LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
- LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
- LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
- LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
- LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
-
- // disabled windlight
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
- {
- ctrl_wind_light->setEnabled(FALSE);
- ctrl_wind_light->setValue(FALSE);
-
- sky->setEnabled(FALSE);
- sky_text->setEnabled(FALSE);
-
- //deferred needs windlight, disable deferred
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
- // disabled deferred
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"))
- {
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
-
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
-
- ctrl_dof->setEnabled(FALSE);
- ctrl_dof->setValue(FALSE);
-
- ctrl_deferred->setEnabled(FALSE);
- ctrl_deferred->setValue(FALSE);
- }
-
- // disabled deferred SSAO
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
- {
- ctrl_ssao->setEnabled(FALSE);
- ctrl_ssao->setValue(FALSE);
- }
-
- // disabled deferred shadows
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
- {
- ctrl_shadows->setEnabled(FALSE);
- ctrl_shadows->setValue(0);
- shadows_text->setEnabled(FALSE);
- }
-
- // disabled reflections
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
- {
- ctrl_reflections->setEnabled(FALSE);
- ctrl_reflections->setValue(FALSE);
- reflections_text->setEnabled(FALSE);
- }
-
- // disabled cloth
- if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
- {
- ctrl_avatar_cloth->setEnabled(FALSE);
- ctrl_avatar_cloth->setValue(FALSE);
- }
-}
-
void LLFloaterPreference::refresh()
{
LLPanel::refresh();
@@ -1447,32 +1276,6 @@ void LLFloaterPreference::refresh()
updateClickActionViews();
}
-void LLFloaterPreferenceGraphicsAdvanced::refresh()
-{
- getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
-
- // sliders and their text boxes
- // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
- // slider text boxes
- updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
- updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
- updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
- LLAvatarComplexityControls::setIndirectControls();
- setMaxNonImpostorsText(
- gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),
- getChild<LLTextBox>("IndirectMaxNonImpostorsText", true));
- LLAvatarComplexityControls::setText(
- gSavedSettings.getU32("RenderAvatarMaxComplexity"),
- getChild<LLTextBox>("IndirectMaxComplexityText", true));
- refreshEnabledState();
-}
-
void LLFloaterPreference::onCommitWindowedMode()
{
refresh();
@@ -1684,64 +1487,7 @@ void LLFloaterPreference::refreshUI()
refresh();
}
-void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
-{
- if (text_box == NULL || ctrl== NULL)
- return;
-
- // get range and points when text should change
- F32 value = (F32)ctrl->getValue().asReal();
- F32 min = ctrl->getMinValue();
- F32 max = ctrl->getMaxValue();
- F32 range = max - min;
- llassert(range > 0);
- F32 midPoint = min + range / 3.0f;
- F32 highPoint = min + (2.0f * range / 3.0f);
-
- // choose the right text
- if (value < midPoint)
- {
- text_box->setText(LLTrans::getString("GraphicsQualityLow"));
- }
- else if (value < highPoint)
- {
- text_box->setText(LLTrans::getString("GraphicsQualityMid"));
- }
- else
- {
- text_box->setText(LLTrans::getString("GraphicsQualityHigh"));
- }
-}
-
-void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors()
-{
- // Called when the IndirectMaxNonImpostors control changes
- // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors
- LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true);
- U32 value = ctrl->getValue().asInteger();
-
- if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value)
- {
- value=0;
- }
- gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
- LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
- setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
-}
-
-void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box)
-{
- if (0 == value)
- {
- text_box->setText(LLTrans::getString("no_limit"));
- }
- else
- {
- text_box->setText(llformat("%d", value));
- }
-}
-
-void LLAvatarComplexityControls::updateMax(LLSliderCtrl* slider, LLTextBox* value_label)
+void LLAvatarComplexityControls::updateMax(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val)
{
// Called when the IndirectMaxComplexity control changes
// Responsible for fixing the slider label (IndirectMaxComplexityText) and setting RenderAvatarMaxComplexity
@@ -1763,10 +1509,10 @@ void LLAvatarComplexityControls::updateMax(LLSliderCtrl* slider, LLTextBox* valu
}
gSavedSettings.setU32("RenderAvatarMaxComplexity", (U32)max_arc);
- setText(max_arc, value_label);
+ setText(max_arc, value_label, short_val);
}
-void LLAvatarComplexityControls::setText(U32 value, LLTextBox* text_box)
+void LLAvatarComplexityControls::setText(U32 value, LLTextBox* text_box, bool short_val)
{
if (0 == value)
{
@@ -1774,24 +1520,40 @@ void LLAvatarComplexityControls::setText(U32 value, LLTextBox* text_box)
}
else
{
- text_box->setText(llformat("%d", value));
+ std::string text_value = short_val ? llformat("%d", value / 1000) : llformat("%d", value);
+ text_box->setText(text_value);
}
}
+void LLAvatarComplexityControls::updateMaxRenderTime(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val)
+{
+ setRenderTimeText((F32)(LLPerfStats::renderAvatarMaxART_ns/1000), value_label, short_val);
+}
+
+void LLAvatarComplexityControls::setRenderTimeText(F32 value, LLTextBox* text_box, bool short_val)
+{
+ if (0 == value)
+ {
+ text_box->setText(LLTrans::getString("no_limit"));
+ }
+ else
+ {
+ text_box->setText(llformat("%.0f", value));
+ }
+}
+
void LLFloaterPreference::updateMaxComplexity()
{
// Called when the IndirectMaxComplexity control changes
LLAvatarComplexityControls::updateMax(
getChild<LLSliderCtrl>("IndirectMaxComplexity"),
getChild<LLTextBox>("IndirectMaxComplexityText"));
+}
- LLFloaterPreferenceGraphicsAdvanced* floater_graphics_advanced = LLFloaterReg::findTypedInstance<LLFloaterPreferenceGraphicsAdvanced>("prefs_graphics_advanced");
- if (floater_graphics_advanced)
- {
- LLAvatarComplexityControls::updateMax(
- floater_graphics_advanced->getChild<LLSliderCtrl>("IndirectMaxComplexity"),
- floater_graphics_advanced->getChild<LLTextBox>("IndirectMaxComplexityText"));
- }
+void LLFloaterPreference::updateComplexityText()
+{
+ LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),
+ getChild<LLTextBox>("IndirectMaxComplexityText", true));
}
bool LLFloaterPreference::loadFromFilename(const std::string& filename, std::map<std::string, std::string> &label_map)
@@ -1833,22 +1595,6 @@ bool LLFloaterPreference::loadFromFilename(const std::string& filename, std::map
return true;
}
-void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
-{
- // Called when the IndirectMaxComplexity control changes
- LLAvatarComplexityControls::updateMax(
- getChild<LLSliderCtrl>("IndirectMaxComplexity"),
- getChild<LLTextBox>("IndirectMaxComplexityText"));
-
- LLFloaterPreference* floater_preferences = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (floater_preferences)
- {
- LLAvatarComplexityControls::updateMax(
- floater_preferences->getChild<LLSliderCtrl>("IndirectMaxComplexity"),
- floater_preferences->getChild<LLTextBox>("IndirectMaxComplexityText"));
- }
-}
-
void LLFloaterPreference::onChangeMaturity()
{
U8 sim_access = gSavedSettings.getU32("PreferredMaturity");
@@ -1953,6 +1699,15 @@ void LLFloaterPreference::onClickRenderExceptions()
LLFloaterReg::showInstance("avatar_render_settings");
}
+void LLFloaterPreference::onClickAutoAdjustments()
+{
+ LLFloaterPerformance* performance_floater = LLFloaterReg::showTypedInstance<LLFloaterPerformance>("performance");
+ if (performance_floater)
+ {
+ performance_floater->showAutoadjustmentsPanel();
+ }
+}
+
void LLFloaterPreference::onClickAdvanced()
{
LLFloaterReg::showInstance("prefs_graphics_advanced");
@@ -1975,6 +1730,22 @@ void LLFloaterPreference::onClickActionChange()
updateClickActionControls();
}
+void LLFloaterPreference::onAtmosShaderChange()
+{
+ LLCheckBoxCtrl* ctrl_alm = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ if(ctrl_alm)
+ {
+ //Deferred/SSAO/Shadows
+ BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
+ BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ bumpshiny &&
+ shaders;
+
+ ctrl_alm->setEnabled(enabled);
+ }
+}
+
void LLFloaterPreference::onClickPermsDefault()
{
LLFloaterReg::showInstance("perms_default");
@@ -3295,18 +3066,6 @@ void LLPanelPreferenceControls::onCancelKeyBind()
pControlsTable->deselectAllItems();
}
-LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key)
- : LLFloater(key)
-{
- mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this));
- mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
- mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
-}
-
-LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
-{
-}
-
LLFloaterPreferenceProxy::LLFloaterPreferenceProxy(const LLSD& key)
: LLFloater(key),
mSocksSettingsDirty(false)
@@ -3316,41 +3075,6 @@ LLFloaterPreferenceProxy::LLFloaterPreferenceProxy(const LLSD& key)
mCommitCallbackRegistrar.add("Proxy.Change", boost::bind(&LLFloaterPreferenceProxy::onChangeSocksSettings, this));
}
-BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild()
-{
- // Don't do this on Mac as their braindead GL versioning
- // sets this when 8x and 16x are indeed available
- //
-#if !LL_DARWIN
- if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
- { //remove FSAA settings above "4x"
- LLComboBox* combo = getChild<LLComboBox>("fsaa");
- combo->remove("8x");
- combo->remove("16x");
- }
-
- LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
- use_HiDPI->setVisible(FALSE);
-#endif
-
- return TRUE;
-}
-
-void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key)
-{
- refresh();
-}
-
-void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
-{
- LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
- if (instance)
- {
- instance->cancel();
- }
- updateMaxComplexity();
-}
-
LLFloaterPreferenceProxy::~LLFloaterPreferenceProxy()
{
}
diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h
index e312c35135..6b23c4d4cd 100644
--- a/indra/newview/llfloaterpreference.h
+++ b/indra/newview/llfloaterpreference.h
@@ -109,9 +109,10 @@ public:
void updateClickActionViews();
void updateSearchableItems();
+ void onBtnOK(const LLSD& userdata);
+ void onBtnCancel(const LLSD& userdata);
+
protected:
- void onBtnOK(const LLSD& userdata);
- void onBtnCancel(const LLSD& userdata);
void onClickClearCache(); // Clear viewer texture cache, file cache on next startup
void onClickBrowserClearCache(); // Clear web history and caches as well as viewer caches above
@@ -138,6 +139,8 @@ protected:
// updates click/double-click action keybindngs depending on view values
void updateClickActionControls();
+ void onAtmosShaderChange();
+
public:
// This function squirrels away the current values of the controls so that
// cancel() can restore them.
@@ -187,6 +190,7 @@ public:
void onClickAutoReplace();
void onClickSpellChecker();
void onClickRenderExceptions();
+ void onClickAutoAdjustments();
void onClickAdvanced();
void applyUIColor(LLUICtrl* ctrl, const LLSD& param);
void getUIColor(LLUICtrl* ctrl, const LLSD& param);
@@ -197,12 +201,16 @@ public:
void saveCameraPreset(std::string& preset);
void saveGraphicsPreset(std::string& preset);
+ void setRecommendedSettings();
+ void resetAutotuneSettings();
+
private:
void onDeleteTranscripts();
void onDeleteTranscriptsResponse(const LLSD& notification, const LLSD& response);
void updateDeleteTranscriptsButton();
void updateMaxComplexity();
+ void updateComplexityText();
static bool loadFromFilename(const std::string& filename, std::map<std::string, std::string> &label_map);
static std::string sSkin;
@@ -224,6 +232,8 @@ private:
std::unique_ptr< ll::prefs::SearchData > mSearchData;
bool mSearchDataDirty;
+ boost::signals2::connection mComplexityChangedSignal;
+
void onUpdateFilterTerm( bool force = false );
void collectSearchableItems();
void filterIgnorableNotifications();
@@ -353,37 +363,13 @@ private:
S32 mEditingMode;
};
-class LLFloaterPreferenceGraphicsAdvanced : public LLFloater
-{
- public:
- LLFloaterPreferenceGraphicsAdvanced(const LLSD& key);
- ~LLFloaterPreferenceGraphicsAdvanced();
- /*virtual*/ BOOL postBuild();
- void onOpen(const LLSD& key);
- void onClickCloseBtn(bool app_quitting);
- void disableUnavailableSettings();
- void refreshEnabledGraphics();
- void refreshEnabledState();
- void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
- void updateMaxNonImpostors();
- void setMaxNonImpostorsText(U32 value, LLTextBox* text_box);
- void updateMaxComplexity();
- void setMaxComplexityText(U32 value, LLTextBox* text_box);
- static void setIndirectControls();
- static void setIndirectMaxNonImpostors();
- static void setIndirectMaxArc();
- void refresh();
- // callback for when client modifies a render option
- void onRenderOptionEnable();
- void onAdvancedAtmosphericsEnable();
- LOG_CLASS(LLFloaterPreferenceGraphicsAdvanced);
-};
-
class LLAvatarComplexityControls
{
public:
- static void updateMax(LLSliderCtrl* slider, LLTextBox* value_label);
- static void setText(U32 value, LLTextBox* text_box);
+ static void updateMax(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val = false);
+ static void setText(U32 value, LLTextBox* text_box, bool short_val = false);
+ static void updateMaxRenderTime(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val = false);
+ static void setRenderTimeText(F32 value, LLTextBox* text_box, bool short_val = false);
static void setIndirectControls();
static void setIndirectMaxNonImpostors();
static void setIndirectMaxArc();
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
new file mode 100644
index 0000000000..a976b97831
--- /dev/null
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp
@@ -0,0 +1,479 @@
+/**
+ * @file llfloaterpreferencesgraphicsadvanced.cpp
+ * @brief floater for adjusting camera position
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llfloaterpreferencesgraphicsadvanced.h"
+
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llfeaturemanager.h"
+#include "llfloaterpreference.h"
+#include "llfloaterreg.h"
+#include "llnotificationsutil.h"
+#include "llsliderctrl.h"
+#include "lltextbox.h"
+#include "lltrans.h"
+#include "llviewershadermgr.h"
+#include "llviewertexturelist.h"
+#include "llvoavatar.h"
+#include "pipeline.h"
+
+
+LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key)
+ : LLFloater(key)
+{
+ mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this));
+ mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this));
+ mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this));
+
+ mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2));
+ mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2));
+
+ gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors, this, _2));
+}
+
+LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced()
+{
+ mComplexityChangedSignal.disconnect();
+ mLODFactorChangedSignal.disconnect();
+}
+
+BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild()
+{
+ // Don't do this on Mac as their braindead GL versioning
+ // sets this when 8x and 16x are indeed available
+ //
+#if !LL_DARWIN
+ if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f)
+ { //remove FSAA settings above "4x"
+ LLComboBox* combo = getChild<LLComboBox>("fsaa");
+ combo->remove("8x");
+ combo->remove("16x");
+ }
+
+ LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI");
+ use_HiDPI->setVisible(FALSE);
+#endif
+
+ mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateComplexityText, this));
+ mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText, this));
+ return TRUE;
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key)
+{
+ refresh();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
+{
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->cancel();
+ }
+ updateMaxComplexity();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable()
+{
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refresh();
+ }
+
+ refreshEnabledGraphics();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable()
+{
+ LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->refresh();
+ }
+
+ refreshEnabledGraphics();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::refresh()
+{
+ getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples"));
+
+ // sliders and their text boxes
+ // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow");
+ // slider text boxes
+ updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
+ updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true));
+ LLAvatarComplexityControls::setIndirectControls();
+ setMaxNonImpostorsText(
+ gSavedSettings.getU32("RenderAvatarMaxNonImpostors"),
+ getChild<LLTextBox>("IndirectMaxNonImpostorsText", true));
+ LLAvatarComplexityControls::setText(
+ gSavedSettings.getU32("RenderAvatarMaxComplexity"),
+ getChild<LLTextBox>("IndirectMaxComplexityText", true));
+ refreshEnabledState();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics()
+{
+ refreshEnabledState();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
+{
+ // Called when the IndirectMaxComplexity control changes
+ LLAvatarComplexityControls::updateMax(
+ getChild<LLSliderCtrl>("IndirectMaxComplexity"),
+ getChild<LLTextBox>("IndirectMaxComplexityText"));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText()
+{
+ LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"),
+ getChild<LLTextBox>("IndirectMaxComplexityText", true));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText()
+{
+ updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
+{
+ if (text_box == NULL || ctrl== NULL)
+ return;
+
+ // get range and points when text should change
+ F32 value = (F32)ctrl->getValue().asReal();
+ F32 min = ctrl->getMinValue();
+ F32 max = ctrl->getMaxValue();
+ F32 range = max - min;
+ llassert(range > 0);
+ F32 midPoint = min + range / 3.0f;
+ F32 highPoint = min + (2.0f * range / 3.0f);
+
+ // choose the right text
+ if (value < midPoint)
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityLow"));
+ }
+ else if (value < highPoint)
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityMid"));
+ }
+ else
+ {
+ text_box->setText(LLTrans::getString("GraphicsQualityHigh"));
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors()
+{
+ // Called when the IndirectMaxNonImpostors control changes
+ // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors
+ LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true);
+ U32 value = ctrl->getValue().asInteger();
+
+ if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value)
+ {
+ value=0;
+ }
+ gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value);
+ LLVOAvatar::updateImpostorRendering(value); // make it effective immediately
+ setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors(const LLSD& newvalue)
+{
+ U32 value = newvalue.asInteger();
+ if ((value != 0) && (value != gSavedSettings.getU32("IndirectMaxNonImpostors")))
+ {
+ gSavedSettings.setU32("IndirectMaxNonImpostors", value);
+ setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText"));
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box)
+{
+ if (0 == value)
+ {
+ text_box->setText(LLTrans::getString("no_limit"));
+ }
+ else
+ {
+ text_box->setText(llformat("%d", value));
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings()
+{
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
+ LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
+ LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
+ LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
+ LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
+ LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText");
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
+ LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
+ LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+
+ // disabled windlight
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders"))
+ {
+ ctrl_wind_light->setEnabled(FALSE);
+ ctrl_wind_light->setValue(FALSE);
+
+ sky->setEnabled(FALSE);
+ sky_text->setEnabled(FALSE);
+
+ //deferred needs windlight, disable deferred
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
+ }
+
+ // disabled deferred
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"))
+ {
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
+ }
+
+ // disabled deferred SSAO
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO"))
+ {
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+ }
+
+ // disabled deferred shadows
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"))
+ {
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+ }
+
+ // disabled reflections
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail"))
+ {
+ ctrl_reflections->setEnabled(FALSE);
+ ctrl_reflections->setValue(FALSE);
+ reflections_text->setEnabled(FALSE);
+ }
+
+ // disabled av
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"))
+ {
+ ctrl_avatar_vp->setEnabled(FALSE);
+ ctrl_avatar_vp->setValue(FALSE);
+
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ ctrl_avatar_cloth->setValue(FALSE);
+
+ //deferred needs AvatarVP, disable deferred
+ ctrl_shadows->setEnabled(FALSE);
+ ctrl_shadows->setValue(0);
+ shadows_text->setEnabled(FALSE);
+
+ ctrl_ssao->setEnabled(FALSE);
+ ctrl_ssao->setValue(FALSE);
+
+ ctrl_dof->setEnabled(FALSE);
+ ctrl_dof->setValue(FALSE);
+
+ ctrl_deferred->setEnabled(FALSE);
+ ctrl_deferred->setValue(FALSE);
+ }
+
+ // disabled cloth
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth"))
+ {
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ ctrl_avatar_cloth->setValue(FALSE);
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState()
+{
+ LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections");
+ LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText");
+
+ // Reflections
+ BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps;
+ ctrl_reflections->setEnabled(reflections);
+ reflections_text->setEnabled(reflections);
+
+ // Bump & Shiny
+ LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
+ bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
+ bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
+
+ // Avatar Mode
+ // Enable Avatar Shaders
+ LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram");
+ // Avatar Render Mode
+ LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth");
+
+ bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP");
+ if (LLViewerShaderMgr::sInitialized)
+ {
+ S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel;
+ avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE;
+ }
+
+ ctrl_avatar_vp->setEnabled(avatar_vp_enabled);
+
+ if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE)
+ {
+ ctrl_avatar_cloth->setEnabled(FALSE);
+ }
+ else
+ {
+ ctrl_avatar_cloth->setEnabled(TRUE);
+ }
+
+ // Vertex Shaders, Global Shader Enable
+ // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code
+ LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var
+ LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText");
+
+ terrain_detail->setEnabled(FALSE);
+ terrain_text->setEnabled(FALSE);
+
+ // WindLight
+ LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
+ LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail");
+ LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText");
+ ctrl_wind_light->setEnabled(TRUE);
+ sky->setEnabled(TRUE);
+ sky_text->setEnabled(TRUE);
+
+ //Deferred/SSAO/Shadows
+ LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+
+ BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
+ ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
+ (ctrl_wind_light->get()) ? TRUE : FALSE;
+
+ ctrl_deferred->setEnabled(enabled);
+
+ LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
+ LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
+ LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+ LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText");
+
+ // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
+
+ ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
+
+ ctrl_ssao->setEnabled(enabled);
+ ctrl_dof->setEnabled(enabled);
+
+ enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail");
+
+ ctrl_shadow->setEnabled(enabled);
+ shadow_text->setEnabled(enabled);
+
+ // Hardware settings
+ F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple");
+ S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
+ S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier);
+ getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value());
+ getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value());
+
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") ||
+ !gGLManager.mHasVertexBufferObject)
+ {
+ getChildView("vbo")->setEnabled(FALSE);
+ }
+
+ if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") ||
+ !gGLManager.mHasVertexBufferObject)
+ {
+ getChildView("texture compression")->setEnabled(FALSE);
+ }
+
+ // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance
+ LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma");
+ gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders());
+ getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred"));
+
+ // now turn off any features that are unavailable
+ disableUnavailableSettings();
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onBtnOK(const LLSD& userdata)
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->onBtnOK(userdata);
+ }
+}
+
+void LLFloaterPreferenceGraphicsAdvanced::onBtnCancel(const LLSD& userdata)
+{
+ LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences");
+ if (instance)
+ {
+ instance->onBtnCancel(userdata);
+ }
+}
diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.h b/indra/newview/llfloaterpreferencesgraphicsadvanced.h
new file mode 100644
index 0000000000..2c92f3dbf1
--- /dev/null
+++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.h
@@ -0,0 +1,68 @@
+/**
+ * @file llfloaterpreferencesgraphicsadvanced.h
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LLFLOATERPREFERENCEGRAPHICSADVANCED_H
+#define LLFLOATERPREFERENCEGRAPHICSADVANCED_H
+
+#include "llcontrol.h"
+#include "llfloater.h"
+
+class LLSliderCtrl;
+class LLTextBox;
+
+class LLFloaterPreferenceGraphicsAdvanced : public LLFloater
+{
+public:
+ LLFloaterPreferenceGraphicsAdvanced(const LLSD& key);
+ ~LLFloaterPreferenceGraphicsAdvanced();
+ /*virtual*/ BOOL postBuild();
+ void onOpen(const LLSD& key);
+ void onClickCloseBtn(bool app_quitting);
+ void disableUnavailableSettings();
+ void refreshEnabledGraphics();
+ void refreshEnabledState();
+ void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
+ void updateMaxNonImpostors();
+ void updateIndirectMaxNonImpostors(const LLSD& newvalue);
+ void setMaxNonImpostorsText(U32 value, LLTextBox* text_box);
+ void updateMaxComplexity();
+ void updateComplexityText();
+ void updateObjectMeshDetailText();
+ void refresh();
+ // callback for when client modifies a render option
+ void onRenderOptionEnable();
+ void onAdvancedAtmosphericsEnable();
+ LOG_CLASS(LLFloaterPreferenceGraphicsAdvanced);
+
+protected:
+ void onBtnOK(const LLSD& userdata);
+ void onBtnCancel(const LLSD& userdata);
+
+ boost::signals2::connection mComplexityChangedSignal;
+ boost::signals2::connection mLODFactorChangedSignal;
+};
+
+#endif //LLFLOATERPREFERENCEGRAPHICSADVANCED_H
+
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 25e9ade7df..03c1b6f631 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -990,6 +990,7 @@ private:
//-----------------------------------------------------------------------------
// gpu_benchmark()
+// returns measured memory bandwidth of GPU in gigabytes per second
//-----------------------------------------------------------------------------
F32 gpu_benchmark()
{
diff --git a/indra/newview/llnamelistctrl.cpp b/indra/newview/llnamelistctrl.cpp
index 8058faa5c7..d7d6fa1893 100644
--- a/indra/newview/llnamelistctrl.cpp
+++ b/indra/newview/llnamelistctrl.cpp
@@ -67,7 +67,9 @@ LLNameListCtrl::LLNameListCtrl(const LLNameListCtrl::Params& p)
mNameColumn(p.name_column.column_name),
mAllowCallingCardDrop(p.allow_calling_card_drop),
mShortNames(p.short_names),
- mPendingLookupsRemaining(0)
+ mPendingLookupsRemaining(0),
+ mHoverIconName("Info_Small"),
+ mNameListType(INDIVIDUAL)
{}
// public
@@ -134,7 +136,12 @@ BOOL LLNameListCtrl::handleDragAndDrop(
void LLNameListCtrl::showInspector(const LLUUID& avatar_id, bool is_group, bool is_experience)
{
- if(is_experience)
+ if (isSpecialType())
+ {
+ mIconClickedSignal(avatar_id);
+ return;
+ }
+ if(is_experience)
{
LLFloaterReg::showInstance("experience_profile", avatar_id, true);
return;
@@ -215,14 +222,16 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
S32 column_index = getColumnIndexFromOffset(x);
LLNameListItem* hit_item = dynamic_cast<LLNameListItem*>(hitItem(x, y));
LLFloater* floater = gFloaterView->getParentFloater(this);
- if (floater
+
+
+ if (floater
&& floater->isFrontmost()
&& hit_item
- && column_index == mNameColumnIndex)
+ && ((column_index == mNameColumnIndex) || isSpecialType()))
{
- // ...this is the column with the avatar name
- LLUUID avatar_id = hit_item->getUUID();
- if (avatar_id.notNull())
+ // ...this is the column with the avatar name
+ LLUUID item_id = isSpecialType() ? hit_item->getSpecialID() : hit_item->getUUID();
+ if (item_id.notNull())
{
// ...valid avatar id
@@ -230,13 +239,13 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
if (hit_cell)
{
S32 row_index = getItemIndex(hit_item);
- LLRect cell_rect = getCellRect(row_index, column_index);
+ LLRect cell_rect = getCellRect(row_index, isSpecialType() ? getNumColumns() - 1 : column_index);
// Convert rect local to screen coordinates
LLRect sticky_rect;
localRectToScreen(cell_rect, &sticky_rect);
// Spawn at right side of cell
- LLPointer<LLUIImage> icon = LLUI::getUIImage("Info_Small");
+ LLPointer<LLUIImage> icon = LLUI::getUIImage(mHoverIconName);
S32 screenX = sticky_rect.mRight - info_icon_size;
S32 screenY = sticky_rect.mTop - (sticky_rect.getHeight() - icon->getHeight()) / 2;
LLCoordGL pos(screenX, screenY);
@@ -250,7 +259,7 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask)
LLToolTip::Params params;
params.background_visible(false);
- params.click_callback(boost::bind(&LLNameListCtrl::showInspector, this, avatar_id, is_group, is_experience));
+ params.click_callback(boost::bind(&LLNameListCtrl::showInspector, this, item_id, is_group, is_experience));
params.delay_time(0.0f); // spawn instantly on hover
params.image(icon);
params.message("");
@@ -340,6 +349,7 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow(
// use supplied name by default
std::string fullname = name_item.name;
+
switch(name_item.target)
{
case GROUP:
@@ -358,8 +368,10 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow(
}
break;
case SPECIAL:
- // just use supplied name
- break;
+ {
+ item->setSpecialID(name_item.special_id());
+ return item;
+ }
case INDIVIDUAL:
{
LLAvatarName av_name;
@@ -370,7 +382,7 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow(
else if (LLAvatarNameCache::get(id, &av_name))
{
if (mShortNames)
- fullname = av_name.getDisplayName();
+ fullname = av_name.getDisplayName(true);
else
fullname = av_name.getCompleteName();
}
@@ -440,7 +452,8 @@ void LLNameListCtrl::removeNameItem(const LLUUID& agent_id)
for (item_list::iterator it = getItemList().begin(); it != getItemList().end(); it++)
{
LLScrollListItem* item = *it;
- if (item->getUUID() == agent_id)
+ LLUUID cur_id = isSpecialType() ? dynamic_cast<LLNameListItem*>(item)->getSpecialID() : item->getUUID();
+ if (cur_id == agent_id)
{
idx = getItemIndex(item);
break;
@@ -471,6 +484,34 @@ LLScrollListItem* LLNameListCtrl::getNameItemByAgentId(const LLUUID& agent_id)
return NULL;
}
+void LLNameListCtrl::selectItemBySpecialId(const LLUUID& special_id)
+{
+ if (special_id.isNull())
+ {
+ return;
+ }
+
+ for (item_list::iterator it = getItemList().begin(); it != getItemList().end(); it++)
+ {
+ LLNameListItem* item = dynamic_cast<LLNameListItem*>(*it);
+ if (item && item->getSpecialID() == special_id)
+ {
+ item->setSelected(TRUE);
+ break;
+ }
+ }
+}
+
+LLUUID LLNameListCtrl::getSelectedSpecialId()
+{
+ LLNameListItem* item = dynamic_cast<LLNameListItem*>(getFirstSelected());
+ if(item)
+ {
+ return item->getSpecialID();
+ }
+ return LLUUID();
+}
+
void LLNameListCtrl::onAvatarNameCache(const LLUUID& agent_id,
const LLAvatarName& av_name,
std::string suffix,
diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h
index 5dd5da5892..4a4bd4ba09 100644
--- a/indra/newview/llnamelistctrl.h
+++ b/indra/newview/llnamelistctrl.h
@@ -46,6 +46,8 @@ public:
void setIsGroup(bool is_group) { mIsGroup = is_group; }
bool isExperience() const { return mIsExperience; }
void setIsExperience(bool is_experience) { mIsExperience = is_experience; }
+ void setSpecialID(const LLUUID& special_id) { mSpecialID = special_id; }
+ const LLUUID& getSpecialID() const { return mSpecialID; }
protected:
friend class LLNameListCtrl;
@@ -68,6 +70,8 @@ protected:
private:
bool mIsGroup;
bool mIsExperience;
+
+ LLUUID mSpecialID;
};
@@ -95,10 +99,12 @@ public:
{
Optional<std::string> name;
Optional<ENameType, NameTypeNames> target;
+ Optional<LLUUID> special_id;
NameItem()
: name("name"),
- target("target", INDIVIDUAL)
+ target("target", INDIVIDUAL),
+ special_id("special_id", LLUUID())
{}
};
@@ -156,6 +162,9 @@ public:
LLScrollListItem* getNameItemByAgentId(const LLUUID& agent_id);
+ void selectItemBySpecialId(const LLUUID& special_id);
+ LLUUID getSelectedSpecialId();
+
// LLView interface
/*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type, void *cargo_data,
@@ -170,7 +179,14 @@ public:
/*virtual*/ void updateColumns(bool force_update);
/*virtual*/ void mouseOverHighlightNthItem( S32 index );
+
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
+
+ bool isSpecialType() { return (mNameListType == SPECIAL); }
+
+ void setNameListType(e_name_type type) { mNameListType = type; }
+ void setHoverIconName(std::string icon_name) { mHoverIconName = icon_name; }
+
private:
void showInspector(const LLUUID& avatar_id, bool is_group, bool is_experience = false);
void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, std::string suffix, std::string prefix, LLHandle<LLNameListItem> item);
@@ -187,6 +203,11 @@ private:
S32 mPendingLookupsRemaining;
namelist_complete_signal_t mNameListCompleteSignal;
+
+ std::string mHoverIconName;
+ e_name_type mNameListType;
+
+ boost::signals2::signal<void(const LLUUID &)> mIconClickedSignal;
public:
boost::signals2::connection setOnNameListCompleteCallback(boost::function<void(bool)> onNameListCompleteCallback)
@@ -194,6 +215,10 @@ public:
return mNameListCompleteSignal.connect(onNameListCompleteCallback);
}
+ boost::signals2::connection setIconClickedCallback(boost::function<void(const LLUUID &)> cb)
+ {
+ return mIconClickedSignal.connect(cb);
+ }
};
diff --git a/indra/newview/llpanelpresetspulldown.cpp b/indra/newview/llpanelpresetspulldown.cpp
index 23e4fa8887..f6e501f147 100644
--- a/indra/newview/llpanelpresetspulldown.cpp
+++ b/indra/newview/llpanelpresetspulldown.cpp
@@ -34,6 +34,7 @@
#include "llbutton.h"
#include "lltabcontainer.h"
#include "llfloater.h"
+#include "llfloaterperformance.h"
#include "llfloaterreg.h"
#include "llpresetsmanager.h"
#include "llsliderctrl.h"
@@ -50,6 +51,7 @@ LLPanelPresetsPulldown::LLPanelPresetsPulldown()
mHoverTimer.stop();
mCommitCallbackRegistrar.add("Presets.GoGraphicsPrefs", boost::bind(&LLPanelPresetsPulldown::onGraphicsButtonClick, this, _2));
+ mCommitCallbackRegistrar.add("Presets.GoAutofpsPrefs", boost::bind(&LLPanelPresetsPulldown::onAutofpsButtonClick, this, _2));
mCommitCallbackRegistrar.add("Presets.RowClick", boost::bind(&LLPanelPresetsPulldown::onRowClick, this, _2));
buildFromFile( "panel_presets_pulldown.xml");
@@ -157,3 +159,13 @@ void LLPanelPresetsPulldown::onGraphicsButtonClick(const LLSD& user_data)
}
}
}
+
+void LLPanelPresetsPulldown::onAutofpsButtonClick(const LLSD& user_data)
+{
+ setVisible(FALSE);
+ LLFloaterPerformance* performance_floater = LLFloaterReg::showTypedInstance<LLFloaterPerformance>("performance");
+ if (performance_floater)
+ {
+ performance_floater->showAutoadjustmentsPanel();
+ }
+}
diff --git a/indra/newview/llpanelpresetspulldown.h b/indra/newview/llpanelpresetspulldown.h
index c0d32b9b21..79bd6886b1 100644
--- a/indra/newview/llpanelpresetspulldown.h
+++ b/indra/newview/llpanelpresetspulldown.h
@@ -41,6 +41,7 @@ class LLPanelPresetsPulldown : public LLPanelPulldown
private:
void onGraphicsButtonClick(const LLSD& user_data);
+ void onAutofpsButtonClick(const LLSD& user_data);
void onRowClick(const LLSD& user_data);
std::list<std::string> mPresetNames;
diff --git a/indra/newview/llperfstats.cpp b/indra/newview/llperfstats.cpp
new file mode 100644
index 0000000000..7ff363c3c1
--- /dev/null
+++ b/indra/newview/llperfstats.cpp
@@ -0,0 +1,548 @@
+/**
+* @file llperfstats.cpp
+* @brief Statistics collection to support autotune and perf flaoter.
+*
+* $LicenseInfo:firstyear=2022&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2022, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llperfstats.h"
+#include "llcontrol.h"
+#include "pipeline.h"
+#include "llagentcamera.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llwindow.h"
+#include "llworld.h"
+#include <llthread.h>
+
+extern LLControlGroup gSavedSettings;
+
+namespace LLPerfStats
+{
+ std::atomic<int64_t> tunedAvatars{0};
+ std::atomic<U64> renderAvatarMaxART_ns{(U64)(ART_UNLIMITED_NANOS)}; // highest render time we'll allow without culling features
+ bool belowTargetFPS{false};
+ U32 lastGlobalPrefChange{0};
+ U32 lastSleepedFrame{0};
+ U64 meanFrameTime{0};
+ std::mutex bufferToggleLock{};
+
+ F64 cpu_hertz{0.0};
+ U32 vsync_max_fps{60};
+
+ Tunables tunables;
+
+ std::atomic<int> StatsRecorder::writeBuffer{0};
+ bool StatsRecorder::collectionEnabled{true};
+ LLUUID StatsRecorder::focusAv{LLUUID::null};
+ bool StatsRecorder::autotuneInit{false};
+ std::array<StatsRecorder::StatsTypeMatrix,2> StatsRecorder::statsDoubleBuffer{ {} };
+ std::array<StatsRecorder::StatsSummaryArray,2> StatsRecorder::max{ {} };
+ std::array<StatsRecorder::StatsSummaryArray,2> StatsRecorder::sum{ {} };
+
+ void Tunables::applyUpdates()
+ {
+ assert_main_thread();
+ // these following variables are proxies for pipeline statics we do not need a two way update (no llviewercontrol handler)
+ if( tuningFlag & NonImpostors ){ gSavedSettings.setU32("IndirectMaxNonImpostors", nonImpostors); };
+ if( tuningFlag & ReflectionDetail ){ gSavedSettings.setS32("RenderReflectionDetail", reflectionDetail); };
+ if( tuningFlag & FarClip ){ gSavedSettings.setF32("RenderFarClip", farClip); };
+ if( tuningFlag & UserMinDrawDistance ){ gSavedSettings.setF32("AutoTuneRenderFarClipMin", userMinDrawDistance); };
+ if( tuningFlag & UserTargetDrawDistance ){ gSavedSettings.setF32("AutoTuneRenderFarClipTarget", userTargetDrawDistance); };
+ if( tuningFlag & UserImpostorDistance ){ gSavedSettings.setF32("AutoTuneImpostorFarAwayDistance", userImpostorDistance); };
+ if( tuningFlag & UserImpostorDistanceTuningEnabled ){ gSavedSettings.setBOOL("AutoTuneImpostorByDistEnabled", userImpostorDistanceTuningEnabled); };
+ if( tuningFlag & UserFPSTuningStrategy ){ gSavedSettings.setU32("TuningFPSStrategy", userFPSTuningStrategy); };
+ if( tuningFlag & UserAutoTuneEnabled ){ gSavedSettings.setBOOL("AutoTuneFPS", userAutoTuneEnabled); };
+ if( tuningFlag & UserAutoTuneLock ){ gSavedSettings.setBOOL("AutoTuneLock", userAutoTuneLock); };
+ if( tuningFlag & UserTargetFPS ){ gSavedSettings.setU32("TargetFPS", userTargetFPS); };
+ if( tuningFlag & UserTargetReflections ){ gSavedSettings.setS32("UserTargetReflections", userTargetReflections); };
+ // Note: The Max ART slider is logarithmic and thus we have an intermediate proxy value
+ if( tuningFlag & UserARTCutoff ){ gSavedSettings.setF32("RenderAvatarMaxART", userARTCutoffSliderValue); };
+ resetChanges();
+ }
+
+ void Tunables::updateRenderCostLimitFromSettings()
+ {
+ assert_main_thread();
+ const auto newval = gSavedSettings.getF32("RenderAvatarMaxART");
+ if(newval < log10(LLPerfStats::ART_UNLIMITED_NANOS/1000))
+ {
+ LLPerfStats::renderAvatarMaxART_ns = pow(10,newval)*1000;
+ }
+ else
+ {
+ LLPerfStats::renderAvatarMaxART_ns = 0;
+ }
+ }
+
+ // static
+ void Tunables::updateSettingsFromRenderCostLimit()
+ {
+ if( userARTCutoffSliderValue != log10( ( (F32)LLPerfStats::renderAvatarMaxART_ns )/1000 ) )
+ {
+ if( LLPerfStats::renderAvatarMaxART_ns != 0 )
+ {
+ updateUserARTCutoffSlider(log10( ( (F32)LLPerfStats::renderAvatarMaxART_ns )/1000 ) );
+ }
+ else
+ {
+ updateUserARTCutoffSlider(log10( (F32)LLPerfStats::ART_UNLIMITED_NANOS/1000 ) );
+ }
+ }
+ }
+
+ void Tunables::initialiseFromSettings()
+ {
+ assert_main_thread();
+ // the following variables are two way and have "push" in llviewercontrol
+ LLPerfStats::tunables.userMinDrawDistance = gSavedSettings.getF32("AutoTuneRenderFarClipMin");
+ LLPerfStats::tunables.userTargetDrawDistance = gSavedSettings.getF32("AutoTuneRenderFarClipTarget");
+ LLPerfStats::tunables.userImpostorDistance = gSavedSettings.getF32("AutoTuneImpostorFarAwayDistance");
+ LLPerfStats::tunables.userImpostorDistanceTuningEnabled = gSavedSettings.getBOOL("AutoTuneImpostorByDistEnabled");
+ LLPerfStats::tunables.userFPSTuningStrategy = gSavedSettings.getU32("TuningFPSStrategy");
+ LLPerfStats::tunables.userTargetFPS = gSavedSettings.getU32("TargetFPS");
+ LLPerfStats::tunables.vsyncEnabled = gSavedSettings.getBOOL("RenderVSyncEnable");
+ LLPerfStats::tunables.userTargetReflections = gSavedSettings.getS32("UserTargetReflections");
+
+ LLPerfStats::tunables.userAutoTuneLock = gSavedSettings.getBOOL("AutoTuneLock") && gSavedSettings.getU32("KeepAutoTuneLock");
+
+ if(gSavedSettings.getBOOL("AutoTuneLock") && !gSavedSettings.getU32("KeepAutoTuneLock"))
+ {
+ gSavedSettings.setBOOL("AutoTuneLock", FALSE);
+ }
+
+ LLPerfStats::tunables.userAutoTuneEnabled = LLPerfStats::tunables.userAutoTuneLock;
+
+ if (LLPerfStats::tunables.userAutoTuneEnabled && !gSavedSettings.getBOOL("AutoTuneFPS"))
+ {
+ gSavedSettings.setBOOL("AutoTuneFPS", TRUE);
+ }
+
+ // Note: The Max ART slider is logarithmic and thus we have an intermediate proxy value
+ updateRenderCostLimitFromSettings();
+ resetChanges();
+ }
+
+ StatsRecorder::StatsRecorder():q(1024*16),t(&StatsRecorder::run)
+ {
+ // create a queue
+ // create a thread to consume from the queue
+ tunables.initialiseFromSettings();
+ LLPerfStats::cpu_hertz = (F64)LLTrace::BlockTimer::countsPerSecond();
+ LLPerfStats::vsync_max_fps = gViewerWindow->getWindow()->getRefreshRate();
+ t.detach();
+ }
+
+ // static
+ void StatsRecorder::toggleBuffer()
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ using ST = StatType_t;
+
+ bool unreliable{false};
+ LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME);
+ auto& sceneStats = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null];
+ auto& lastStats = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null];
+
+ static constexpr std::initializer_list<StatType_t> sceneStatsToAvg = {
+ StatType_t::RENDER_FRAME,
+ StatType_t::RENDER_DISPLAY,
+ StatType_t::RENDER_HUDS,
+ StatType_t::RENDER_UI,
+ StatType_t::RENDER_SWAP,
+ // RENDER_LFS,
+ // RENDER_MESHREPO,
+ StatType_t::RENDER_IDLE };
+
+ static constexpr std::initializer_list<StatType_t> avatarStatsToAvg = {
+ StatType_t::RENDER_GEOMETRY,
+ StatType_t::RENDER_SHADOWS,
+ StatType_t::RENDER_COMBINED,
+ StatType_t::RENDER_IDLE };
+
+
+ if( /*sceneStats[static_cast<size_t>(StatType_t::RENDER_FPSLIMIT)] != 0 ||*/ sceneStats[static_cast<size_t>(StatType_t::RENDER_SLEEP)] != 0 )
+ {
+ unreliable = true;
+ //lastStats[static_cast<size_t>(StatType_t::RENDER_FPSLIMIT)] = sceneStats[static_cast<size_t>(StatType_t::RENDER_FPSLIMIT)];
+ lastStats[static_cast<size_t>(StatType_t::RENDER_SLEEP)] = sceneStats[static_cast<size_t>(StatType_t::RENDER_SLEEP)];
+ lastStats[static_cast<size_t>(StatType_t::RENDER_FRAME)] = sceneStats[static_cast<size_t>(StatType_t::RENDER_FRAME)]; // bring over the total frame render time to deal with region crossing overlap issues
+ }
+
+ if(!unreliable)
+ {
+ // only use these stats when things are reliable.
+
+ for(auto & statEntry : sceneStatsToAvg)
+ {
+ auto avg = lastStats[static_cast<size_t>(statEntry)];
+ auto val = sceneStats[static_cast<size_t>(statEntry)];
+ sceneStats[static_cast<size_t>(statEntry)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS);
+ // LL_INFOS("scenestats") << "Scenestat: " << static_cast<size_t>(statEntry) << " before=" << avg << " new=" << val << " newavg=" << statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null][static_cast<size_t>(statEntry)] << LL_ENDL;
+ }
+ }
+// Allow attachment times etc to update even when FPS limited or sleeping.
+ auto& statsMap = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_ATTACHMENT)];
+ for(auto& stat_entry : statsMap)
+ {
+ auto val = stat_entry.second[static_cast<size_t>(ST::RENDER_COMBINED)];
+ if(val > SMOOTHING_PERIODS){
+ auto avg = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_ATTACHMENT)][stat_entry.first][static_cast<size_t>(ST::RENDER_COMBINED)];
+ stat_entry.second[static_cast<size_t>(ST::RENDER_COMBINED)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS);
+ }
+ }
+
+
+ auto& statsMapAv = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_AVATAR)];
+ for(auto& stat_entry : statsMapAv)
+ {
+ for(auto& stat : avatarStatsToAvg)
+ {
+ auto val = stat_entry.second[static_cast<size_t>(stat)];
+ if(val > SMOOTHING_PERIODS)
+ {
+ auto avg = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_AVATAR)][stat_entry.first][static_cast<size_t>(stat)];
+ stat_entry.second[static_cast<size_t>(stat)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS);
+ }
+ }
+ }
+
+ // swap the buffers
+ if(enabled())
+ {
+ std::lock_guard<std::mutex> lock{bufferToggleLock};
+ writeBuffer ^= 1;
+ }; // note we are relying on atomic updates here. The risk is low and would cause minor errors in the stats display.
+
+ // clean the write maps in all cases.
+ auto& statsTypeMatrix = statsDoubleBuffer[writeBuffer];
+ for(auto& statsMapByType : statsTypeMatrix)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("Clear stats maps");
+ for(auto& stat_entry : statsMapByType)
+ {
+ std::fill_n(stat_entry.second.begin() ,static_cast<size_t>(ST::STATS_COUNT),0);
+ }
+ statsMapByType.clear();
+ }
+ for(int i=0; i< static_cast<size_t>(ObjType_t::OT_COUNT); i++)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("clear max/sum");
+ max[writeBuffer][i].fill(0);
+ sum[writeBuffer][i].fill(0);
+ }
+
+ // and now adjust the proxy vars so that the main thread can adjust the visuals.
+ if(autotuneInit && tunables.userAutoTuneEnabled)
+ {
+ updateAvatarParams();
+ }
+ }
+
+ // clear buffers when we change region or need a hard reset.
+ // static
+ void StatsRecorder::clearStatsBuffers()
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ using ST = StatType_t;
+
+ auto& statsTypeMatrix = statsDoubleBuffer[writeBuffer];
+ for(auto& statsMap : statsTypeMatrix)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("Clear stats maps");
+ for(auto& stat_entry : statsMap)
+ {
+ std::fill_n(stat_entry.second.begin() ,static_cast<size_t>(ST::STATS_COUNT),0);
+ }
+ statsMap.clear();
+ }
+ for(int i=0; i< static_cast<size_t>(ObjType_t::OT_COUNT); i++)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("clear max/sum");
+ max[writeBuffer][i].fill(0);
+ sum[writeBuffer][i].fill(0);
+ }
+ // swap the clean buffers in
+ if(enabled())
+ {
+ std::lock_guard<std::mutex> lock{bufferToggleLock};
+ writeBuffer ^= 1;
+ };
+ // repeat before we start processing new stuff
+ for(auto& statsMap : statsTypeMatrix)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("Clear stats maps");
+ for(auto& stat_entry : statsMap)
+ {
+ std::fill_n(stat_entry.second.begin() ,static_cast<size_t>(ST::STATS_COUNT),0);
+ }
+ statsMap.clear();
+ }
+ for(int i=0; i< static_cast<size_t>(ObjType_t::OT_COUNT); i++)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("clear max/sum");
+ max[writeBuffer][i].fill(0);
+ sum[writeBuffer][i].fill(0);
+ }
+ }
+
+ //static
+ int StatsRecorder::countNearbyAvatars(S32 distance)
+ {
+ const auto our_pos = gAgentCamera.getCameraPositionGlobal();
+
+ std::vector<LLVector3d> positions;
+ uuid_vec_t avatar_ids;
+ LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, our_pos, distance);
+ return positions.size();
+ }
+
+ const U32 NUM_PERIODS = 50;
+ void StatsRecorder::updateMeanFrameTime(U64 cur_frame_time_raw)
+ {
+ static std::deque<U64> frame_time_deque;
+ frame_time_deque.push_front(cur_frame_time_raw);
+ if (frame_time_deque.size() > NUM_PERIODS)
+ {
+ frame_time_deque.pop_back();
+ }
+
+ std::vector<U64> buf(frame_time_deque.begin(), frame_time_deque.end());
+ std::sort(buf.begin(), buf.end());
+
+ LLPerfStats::meanFrameTime = (buf.size() % 2 == 0) ? (buf[buf.size() / 2 - 1] + buf[buf.size() / 2]) / 2 : buf[buf.size() / 2];
+ }
+ U64 StatsRecorder::getMeanTotalFrameTime()
+ {
+ return LLPerfStats::meanFrameTime;
+ }
+
+ // static
+ void StatsRecorder::updateAvatarParams()
+ {
+ if(tunables.autoTuneTimeout)
+ {
+ LLPerfStats::lastSleepedFrame = gFrameCount;
+ tunables.autoTuneTimeout = false;
+ return;
+ }
+ // sleep time is basically forced sleep when window out of focus
+ auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP);
+ // similar to sleep time, induced by FPS limit
+ //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT);
+
+
+ // the time spent this frame on the "doFrame" call. Treated as "tot time for frame"
+ auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME);
+
+ if( tot_sleep_time_raw != 0 )
+ {
+ // Note: we do not average sleep
+ // if at some point we need to, the averaging will need to take this into account or
+ // we forever think we're in the background due to residuals.
+ LL_DEBUGS() << "No tuning when not in focus" << LL_ENDL;
+ LLPerfStats::lastSleepedFrame = gFrameCount;
+ return;
+ }
+
+ U32 target_fps = tunables.vsyncEnabled ? std::min(LLPerfStats::vsync_max_fps, tunables.userTargetFPS) : tunables.userTargetFPS;
+
+ if(LLPerfStats::lastSleepedFrame != 0)
+ {
+ // wait a short time after viewer regains focus
+ if((gFrameCount - LLPerfStats::lastSleepedFrame) > target_fps * 5)
+ {
+ LLPerfStats::lastSleepedFrame = 0;
+ }
+ else
+ {
+ return;
+ }
+ }
+ updateMeanFrameTime(tot_frame_time_raw);
+
+ if(tunables.userImpostorDistanceTuningEnabled)
+ {
+ // if we have less than the user's "max Non-Impostors" avatars within the desired range then adjust the limit.
+ // also adjusts back up again for nearby crowds.
+ auto count = countNearbyAvatars(std::min(LLPipeline::RenderFarClip, tunables.userImpostorDistance));
+ if( count != tunables.nonImpostors )
+ {
+ tunables.updateNonImposters( (count < LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER)?count : LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER );
+ LL_DEBUGS("AutoTune") << "There are " << count << "avatars within " << std::min(LLPipeline::RenderFarClip, tunables.userImpostorDistance) << "m of the camera" << LL_ENDL;
+ }
+ }
+
+ auto av_render_max_raw = LLPerfStats::StatsRecorder::getMax(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED);
+ // Is our target frame time lower than current? If so we need to take action to reduce draw overheads.
+ // cumulative avatar time (includes idle processing, attachments and base av)
+ auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED);
+
+ // The frametime budget we have based on the target FPS selected
+ auto target_frame_time_raw = (U64)llround(LLPerfStats::cpu_hertz / (target_fps == 0 ? 1 : target_fps));
+ // LL_INFOS() << "Effective FPS(raw):" << tot_frame_time_raw << " Target:" << target_frame_time_raw << LL_ENDL;
+ auto inferredFPS{1000/(U32)std::max(raw_to_ms(tot_frame_time_raw),1.0)};
+ U32 settingsChangeFrequency{inferredFPS > 50?inferredFPS:50};
+ /*if( tot_limit_time_raw != 0)
+ {
+ // This could be problematic.
+ tot_frame_time_raw -= tot_limit_time_raw;
+ }*/
+
+ F64 time_buf = target_frame_time_raw * 0.1;
+
+ // 1) Is the target frame time lower than current?
+ if ((target_frame_time_raw + time_buf) <= tot_frame_time_raw)
+ {
+ if (target_frame_time_raw - time_buf >= getMeanTotalFrameTime())
+ {
+ belowTargetFPS = false;
+ LLPerfStats::lastGlobalPrefChange = gFrameCount;
+ return;
+ }
+
+ if(belowTargetFPS == false)
+ {
+ // this is the first frame under. hold fire to add a little hysteresis
+ belowTargetFPS = true;
+ LLPerfStats::lastGlobalPrefChange = gFrameCount;
+ }
+ // if so we've got work to do
+
+ // how much of the frame was spent on non avatar related work?
+ U64 non_avatar_time_raw = tot_frame_time_raw - tot_avatar_time_raw;
+
+ // If the target frame time < scene time (estimated as non_avatar time)
+ U64 target_avatar_time_raw;
+ if(target_frame_time_raw < non_avatar_time_raw)
+ {
+ // we cannnot do this by avatar adjustment alone.
+ if((gFrameCount - LLPerfStats::lastGlobalPrefChange) > settingsChangeFrequency) // give changes a short time to take effect.
+ {
+ if(tunables.userFPSTuningStrategy != TUNE_AVATARS_ONLY)
+ {
+ // 1 - hack the water to opaque. all non opaque have a significant hit, this is a big boost for (arguably) a minor visual hit.
+ // the other reflection options make comparatively little change and if this overshoots we'll be stepping back up later
+ if(LLPipeline::RenderReflectionDetail != -2)
+ {
+ LLPerfStats::tunables.updateReflectionDetail(-2);
+ LLPerfStats::lastGlobalPrefChange = gFrameCount;
+ return;
+ }
+ else // deliberately "else" here so we only do one of these in any given frame
+ {
+ // step down the DD by 10m per update
+ auto new_dd = (LLPipeline::RenderFarClip - DD_STEP > tunables.userMinDrawDistance)?(LLPipeline::RenderFarClip - DD_STEP) : tunables.userMinDrawDistance;
+ if(new_dd != LLPipeline::RenderFarClip)
+ {
+ LLPerfStats::tunables.updateFarClip( new_dd );
+ LLPerfStats::lastGlobalPrefChange = gFrameCount;
+ return;
+ }
+ }
+ }
+ // if we reach here, we've no more changes to make to tune scenery so we'll resort to agressive Avatar tuning
+ // Note: moved from outside "if changefrequency elapsed" to stop fallthrough and allow scenery changes time to take effect.
+ target_avatar_time_raw = 0;
+ }
+ else
+ {
+ // we made a settings change recently so let's give it time.
+ return;
+ }
+ }
+ else
+ {
+ // set desired avatar budget.
+ target_avatar_time_raw = target_frame_time_raw - non_avatar_time_raw;
+ }
+
+ if ((target_avatar_time_raw < tot_avatar_time_raw) && (tunables.userFPSTuningStrategy != TUNE_SCENE_ONLY))
+ {
+ // we need to spend less time drawing avatars to meet our budget
+ auto new_render_limit_ns {LLPerfStats::raw_to_ns(av_render_max_raw)};
+ // max render this frame may be higher than the last (cos new entrants and jitter) so make sure we are heading in the right direction
+ if( new_render_limit_ns > renderAvatarMaxART_ns )
+ {
+ new_render_limit_ns = renderAvatarMaxART_ns;
+ }
+ new_render_limit_ns -= LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS;
+
+ // bounce at the bottom to prevent "no limit"
+ new_render_limit_ns = std::max((U64)new_render_limit_ns, (U64)LLPerfStats::ART_MINIMUM_NANOS);
+
+ // assign the new value
+ if(renderAvatarMaxART_ns != new_render_limit_ns)
+ {
+ renderAvatarMaxART_ns = new_render_limit_ns;
+ tunables.updateSettingsFromRenderCostLimit();
+ }
+ // LL_DEBUGS() << "AUTO_TUNE: avatar_budget adjusted to:" << new_render_limit_ns << LL_ENDL;
+ }
+ // LL_DEBUGS() << "AUTO_TUNE: Target frame time:"<< LLPerfStats::raw_to_us(target_frame_time_raw) << "usecs (non_avatar is " << LLPerfStats::raw_to_us(non_avatar_time_raw) << "usecs) Max cost limited=" << renderAvatarMaxART_ns << LL_ENDL;
+ }
+ else if(( LLPerfStats::raw_to_ns(target_frame_time_raw) > (LLPerfStats::raw_to_ns(tot_frame_time_raw) + renderAvatarMaxART_ns) ) ||
+ (tunables.vsyncEnabled && (target_fps == LLPerfStats::vsync_max_fps) && (target_frame_time_raw > getMeanTotalFrameTime())))
+ {
+ if(belowTargetFPS == true)
+ {
+ // we reached target, force a pause
+ lastGlobalPrefChange = gFrameCount;
+ belowTargetFPS = false;
+ }
+
+ // once we're over the FPS target we slow down further
+ if((gFrameCount - lastGlobalPrefChange) > settingsChangeFrequency*3)
+ {
+ if(!tunables.userAutoTuneLock)
+ {
+ // we've reached the target and stayed long enough to consider stable.
+ // turn off if we are not locked.
+ tunables.updateUserAutoTuneEnabled(false);
+ }
+ if(renderAvatarMaxART_ns != 0 && LLPerfStats::tunedAvatars > 0 && (tunables.userFPSTuningStrategy != TUNE_SCENE_ONLY) )
+ {
+ // if we have more time to spare let's shift up little in the hope we'll restore an avatar.
+ U64 up_step = LLPerfStats::tunedAvatars > 2 ? LLPerfStats::ART_MIN_ADJUST_UP_NANOS : LLPerfStats::ART_MIN_ADJUST_UP_NANOS * 2;
+ renderAvatarMaxART_ns += up_step;
+ tunables.updateSettingsFromRenderCostLimit();
+ return;
+ }
+ if(tunables.userFPSTuningStrategy != TUNE_AVATARS_ONLY)
+ {
+ if( LLPipeline::RenderFarClip < tunables.userTargetDrawDistance )
+ {
+ LLPerfStats::tunables.updateFarClip( std::min(LLPipeline::RenderFarClip + DD_STEP, tunables.userTargetDrawDistance) );
+ LLPerfStats::lastGlobalPrefChange = gFrameCount;
+ return;
+ }
+ if( (tot_frame_time_raw * 1.5) < target_frame_time_raw )
+ {
+ // if everything else is "max" and we have >50% headroom let's knock the water quality up a notch at a time.
+ LLPerfStats::tunables.updateReflectionDetail( std::min(LLPipeline::RenderReflectionDetail + 1, tunables.userTargetReflections) );
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/indra/newview/llperfstats.h b/indra/newview/llperfstats.h
new file mode 100644
index 0000000000..48ac483ce7
--- /dev/null
+++ b/indra/newview/llperfstats.h
@@ -0,0 +1,465 @@
+/**
+* @file llperfstats.h
+* @brief Statistics collection to support autotune and perf flaoter.
+*
+* $LicenseInfo:firstyear=2022&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2022, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#pragma once
+#ifndef LL_PERFSTATS_H_INCLUDED
+#define LL_PERFSTATS_H_INCLUDED
+
+#include <atomic>
+#include <chrono>
+#include <array>
+#include <unordered_map>
+#include <mutex>
+#include "lluuid.h"
+#include "llfasttimer.h"
+#include "llapp.h"
+#include "llprofiler.h"
+#include "pipeline.h"
+
+extern U32 gFrameCount;
+extern LLUUID gAgentID;
+namespace LLPerfStats
+{
+// Note if changing these, they should correspond with the log range of the correpsonding sliders
+ static constexpr U64 ART_UNLIMITED_NANOS{50000000};
+ static constexpr U64 ART_MINIMUM_NANOS{100000};
+ static constexpr U64 ART_MIN_ADJUST_UP_NANOS{5000};
+ static constexpr U64 ART_MIN_ADJUST_DOWN_NANOS{10000};
+
+ static constexpr F32 PREFERRED_DD{180};
+ static constexpr U32 SMOOTHING_PERIODS{50};
+ static constexpr U32 DD_STEP{10};
+
+ static constexpr U32 TUNE_AVATARS_ONLY{0};
+ static constexpr U32 TUNE_SCENE_AND_AVATARS{1};
+ static constexpr U32 TUNE_SCENE_ONLY{2};
+
+ extern F64 cpu_hertz;
+
+ extern std::atomic<int64_t> tunedAvatars;
+ extern std::atomic<U64> renderAvatarMaxART_ns;
+ extern bool belowTargetFPS;
+ extern U32 lastGlobalPrefChange;
+ extern U32 lastSleepedFrame;
+ extern U64 meanFrameTime;
+ extern std::mutex bufferToggleLock;
+
+ enum class ObjType_t{
+ OT_GENERAL=0, // Also Unknown. Used for n/a type stats such as scenery
+ OT_AVATAR,
+ OT_ATTACHMENT,
+ OT_HUD,
+ OT_COUNT
+ };
+ enum class StatType_t{
+ RENDER_GEOMETRY=0,
+ RENDER_SHADOWS,
+ RENDER_HUDS,
+ RENDER_UI,
+ RENDER_COMBINED,
+ RENDER_SWAP,
+ RENDER_FRAME,
+ RENDER_DISPLAY,
+ RENDER_SLEEP,
+ RENDER_LFS,
+ RENDER_MESHREPO,
+ //RENDER_FPSLIMIT,
+ RENDER_FPS,
+ RENDER_IDLE,
+ RENDER_DONE, // toggle buffer & clearbuffer (see processUpdate for hackery)
+ STATS_COUNT
+ };
+
+ struct StatsRecord
+ {
+ StatType_t statType;
+ ObjType_t objType;
+ LLUUID avID;
+ LLUUID objID;
+ uint64_t time;
+ bool isRigged;
+ bool isHUD;
+ };
+
+ struct Tunables
+ {
+ static constexpr U32 Nothing{0};
+ static constexpr U32 NonImpostors{1};
+ static constexpr U32 ReflectionDetail{2};
+ static constexpr U32 FarClip{4};
+ static constexpr U32 UserMinDrawDistance{8};
+ static constexpr U32 UserTargetDrawDistance{16};
+ static constexpr U32 UserImpostorDistance{32};
+ static constexpr U32 UserImpostorDistanceTuningEnabled{64};
+ static constexpr U32 UserFPSTuningStrategy{128};
+ static constexpr U32 UserAutoTuneEnabled{256};
+ static constexpr U32 UserTargetFPS{512};
+ static constexpr U32 UserARTCutoff{1024};
+ static constexpr U32 UserTargetReflections{2048};
+ static constexpr U32 UserAutoTuneLock{4096};
+
+ U32 tuningFlag{0}; // bit mask for changed settings
+
+ // proxy variables, used to pas the new value to be set via the mainthread
+ U32 nonImpostors{0};
+ S32 reflectionDetail{0};
+ F32 farClip{0.0};
+ F32 userMinDrawDistance{0.0};
+ F32 userTargetDrawDistance{0.0};
+ F32 userImpostorDistance{0.0};
+ bool userImpostorDistanceTuningEnabled{false};
+ U32 userFPSTuningStrategy{0};
+ bool userAutoTuneEnabled{false};
+ bool userAutoTuneLock{true};
+ U32 userTargetFPS{0};
+ F32 userARTCutoffSliderValue{0};
+ S32 userTargetReflections{0};
+ bool autoTuneTimeout{true};
+ bool vsyncEnabled{true};
+
+ void updateNonImposters(U32 nv){nonImpostors=nv; tuningFlag |= NonImpostors;};
+ void updateReflectionDetail(S32 nv){reflectionDetail=nv; tuningFlag |= ReflectionDetail;};
+ void updateFarClip(F32 nv){farClip=nv; tuningFlag |= FarClip;};
+ void updateUserMinDrawDistance(F32 nv){userMinDrawDistance=nv; tuningFlag |= UserMinDrawDistance;};
+ void updateUserTargetDrawDistance(F32 nv){userTargetDrawDistance=nv; tuningFlag |= UserTargetDrawDistance;};
+ void updateImposterDistance(F32 nv){userImpostorDistance=nv; tuningFlag |= UserImpostorDistance;};
+ void updateImposterDistanceTuningEnabled(bool nv){userImpostorDistanceTuningEnabled=nv; tuningFlag |= UserImpostorDistanceTuningEnabled;};
+ void updateUserFPSTuningStrategy(U32 nv){userFPSTuningStrategy=nv; tuningFlag |= UserFPSTuningStrategy;};
+ void updateTargetFps(U32 nv){userTargetFPS=nv; tuningFlag |= UserTargetFPS;};
+ void updateUserARTCutoffSlider(F32 nv){userARTCutoffSliderValue=nv; tuningFlag |= UserARTCutoff;};
+ void updateUserAutoTuneEnabled(bool nv){userAutoTuneEnabled=nv; tuningFlag |= UserAutoTuneEnabled;};
+ void updateUserAutoTuneLock(bool nv){userAutoTuneLock=nv; tuningFlag |= UserAutoTuneLock;};
+ void updateUserTargetReflections(S32 nv){userTargetReflections=nv; tuningFlag |= UserTargetReflections;};
+
+ void resetChanges(){tuningFlag=Nothing;};
+ void initialiseFromSettings();
+ void updateRenderCostLimitFromSettings();
+ void updateSettingsFromRenderCostLimit();
+ void applyUpdates();
+ };
+
+ extern Tunables tunables;
+
+ class StatsRecorder{
+ using Queue = LLThreadSafeQueue<StatsRecord>;
+ public:
+
+ static inline StatsRecorder& getInstance()
+ {
+ static StatsRecorder instance;
+ return instance;
+ }
+ static inline void setFocusAv(const LLUUID& avID){focusAv = avID;};
+ static inline const LLUUID& getFocusAv(){return focusAv;};
+ static inline void setAutotuneInit(){autotuneInit = true;};
+ static inline void send(StatsRecord && upd){StatsRecorder::getInstance().q.pushFront(std::move(upd));};
+ static void endFrame(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});};
+ static void clearStats(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});};
+
+ static inline void setEnabled(bool on_or_off){collectionEnabled=on_or_off;};
+ static inline void enable() { collectionEnabled=true; };
+ static inline void disable() { collectionEnabled=false; };
+ static inline bool enabled() { return collectionEnabled; };
+
+ static inline int getReadBufferIndex() { return (writeBuffer ^ 1); };
+ // static inline const StatsTypeMatrix& getCurrentStatsMatrix(){ return statsDoubleBuffer[getReadBufferIndex()];}
+ static inline uint64_t get(ObjType_t otype, LLUUID id, StatType_t type)
+ {
+ return statsDoubleBuffer[getReadBufferIndex()][static_cast<size_t>(otype)][id][static_cast<size_t>(type)];
+ }
+ static inline uint64_t getSceneStat(StatType_t type)
+ {
+ return statsDoubleBuffer[getReadBufferIndex()][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null][static_cast<size_t>(type)];
+ }
+
+ static inline uint64_t getSum(ObjType_t otype, StatType_t type)
+ {
+ return sum[getReadBufferIndex()][static_cast<size_t>(otype)][static_cast<size_t>(type)];
+ }
+ static inline uint64_t getMax(ObjType_t otype, StatType_t type)
+ {
+ return max[getReadBufferIndex()][static_cast<size_t>(otype)][static_cast<size_t>(type)];
+ }
+ static void updateAvatarParams();
+ private:
+ StatsRecorder();
+
+ static int countNearbyAvatars(S32 distance);
+ static U64 getMeanTotalFrameTime();
+ static void updateMeanFrameTime(U64 tot_frame_time_raw);
+// StatsArray is a uint64_t for each possible statistic type.
+ using StatsArray = std::array<uint64_t, static_cast<size_t>(LLPerfStats::StatType_t::STATS_COUNT)>;
+ using StatsMap = std::unordered_map<LLUUID, StatsArray, boost::hash<LLUUID>>;
+ using StatsTypeMatrix = std::array<StatsMap, static_cast<size_t>(LLPerfStats::ObjType_t::OT_COUNT)>;
+ using StatsSummaryArray = std::array<StatsArray, static_cast<size_t>(LLPerfStats::ObjType_t::OT_COUNT)>;
+
+ static std::atomic<int> writeBuffer;
+ static LLUUID focusAv;
+ static bool autotuneInit;
+ static std::array<StatsTypeMatrix,2> statsDoubleBuffer;
+ static std::array<StatsSummaryArray,2> max;
+ static std::array<StatsSummaryArray,2> sum;
+ static bool collectionEnabled;
+
+
+ void processUpdate(const StatsRecord& upd) const
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ // LL_INFOS("perfstats") << "processing update:" << LL_ENDL;
+ // Note: nullptr is used as the key for global stats
+ #ifdef TRACY_ENABLE
+ static char avstr[36];
+ static char obstr[36];
+ #endif
+
+ if (upd.statType == StatType_t::RENDER_DONE && upd.objType == ObjType_t::OT_GENERAL && upd.time == 0)
+ {
+ // LL_INFOS("perfstats") << "End of Frame Toggle Buffer:" << gFrameCount << LL_ENDL;
+ toggleBuffer();
+ return;
+ }
+ if (upd.statType == StatType_t::RENDER_DONE && upd.objType == ObjType_t::OT_GENERAL && upd.time == 1)
+ {
+ // LL_INFOS("perfstats") << "New region - clear buffers:" << gFrameCount << LL_ENDL;
+ clearStatsBuffers();
+ return;
+ }
+
+ auto ot{upd.objType};
+ auto& key{upd.objID};
+ auto& avKey{upd.avID};
+ auto type {upd.statType};
+ auto val {upd.time};
+
+ if (ot == ObjType_t::OT_GENERAL)
+ {
+ // LL_INFOS("perfstats") << "General update:" << LL_ENDL;
+ doUpd(key, ot, type,val);
+ return;
+ }
+
+ if (ot == ObjType_t::OT_AVATAR)
+ {
+ // LL_INFOS("perfstats") << "Avatar update:" << LL_ENDL;
+ doUpd(avKey, ot, type, val);
+ return;
+ }
+
+ if (ot == ObjType_t::OT_ATTACHMENT)
+ {
+ if( !upd.isHUD ) // don't include HUD cost in self.
+ {
+ LL_PROFILE_ZONE_NAMED("Att as Av")
+ // For all attachments that are not rigged we add them to the avatar (for all avatars) cost.
+ doUpd(avKey, ObjType_t::OT_AVATAR, type, val);
+ }
+ if( avKey == focusAv )
+ {
+ LL_PROFILE_ZONE_NAMED("Att as Att")
+ // For attachments that are for the focusAv (self for now) we record them for the attachment/complexity view
+ if(upd.isHUD)
+ {
+ ot = ObjType_t::OT_HUD;
+ }
+ // LL_INFOS("perfstats") << "frame: " << gFrameCount << " Attachment update("<< (type==StatType_t::RENDER_GEOMETRY?"GEOMETRY":"SHADOW") << ": " << key.asString() << " = " << val << LL_ENDL;
+ doUpd(key, ot, type, val);
+ }
+ // else
+ // {
+ // // LL_INFOS("perfstats") << "frame: " << gFrameCount << " non-self Att update("<< (type==StatType_t::RENDER_GEOMETRY?"GEOMETRY":"SHADOW") << ": " << key.asString() << " = " << val << " for av " << avKey.asString() << LL_ENDL;
+ // }
+ }
+ }
+
+ static inline void doUpd(const LLUUID& key, ObjType_t ot, StatType_t type, uint64_t val)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ using ST = StatType_t;
+ StatsMap& stm {statsDoubleBuffer[writeBuffer][static_cast<size_t>(ot)]};
+ auto& thisAsset = stm[key];
+
+ thisAsset[static_cast<size_t>(type)] += val;
+ thisAsset[static_cast<size_t>(ST::RENDER_COMBINED)] += val;
+
+ sum[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(type)] += val;
+ sum[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(ST::RENDER_COMBINED)] += val;
+
+ if(max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(type)] < thisAsset[static_cast<size_t>(type)])
+ {
+ max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(type)] = thisAsset[static_cast<size_t>(type)];
+ }
+ if(max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(ST::RENDER_COMBINED)] < thisAsset[static_cast<size_t>(ST::RENDER_COMBINED)])
+ {
+ max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(ST::RENDER_COMBINED)] = thisAsset[static_cast<size_t>(ST::RENDER_COMBINED)];
+ }
+ }
+
+ static void toggleBuffer();
+ static void clearStatsBuffers();
+
+ // thread entry
+ static void run()
+ {
+ StatsRecord upd[10];
+ auto & instance {StatsRecorder::getInstance()};
+ LL_PROFILER_SET_THREAD_NAME("PerfStats");
+
+ while( enabled() && !LLApp::isExiting() )
+ {
+ auto count = 0;
+ while (count < 10)
+ {
+ if (instance.q.tryPopFor(std::chrono::milliseconds(10), upd[count]))
+ {
+ count++;
+ }
+ else
+ {
+ break;
+ }
+ }
+ //LL_PROFILER_THREAD_BEGIN("PerfStats");
+ if(count)
+ {
+ // LL_INFOS("perfstats") << "processing " << count << " updates." << LL_ENDL;
+ for(auto i =0; i < count; i++)
+ {
+ instance.processUpdate(upd[i]);
+ }
+ }
+ //LL_PROFILER_THREAD_END("PerfStats");
+ }
+ }
+
+ Queue q;
+ std::thread t;
+
+ ~StatsRecorder() = default;
+ StatsRecorder(const StatsRecorder&) = delete;
+ StatsRecorder& operator=(const StatsRecorder&) = delete;
+
+ };
+
+ template <enum ObjType_t ObjTypeDiscriminator>
+ class RecordTime
+ {
+
+ private:
+ RecordTime(const RecordTime&) = delete;
+ RecordTime() = delete;
+ U64 start;
+ public:
+ StatsRecord stat;
+
+ RecordTime( const LLUUID& av, const LLUUID& id, StatType_t type, bool isRiggedAtt=false, bool isHUDAtt=false):
+ start{LLTrace::BlockTimer::getCPUClockCount64()},
+ stat{type, ObjTypeDiscriminator, std::move(av), std::move(id), 0, isRiggedAtt, isHUDAtt}
+ {
+ //LL_PROFILE_ZONE_COLOR(tracy::Color::Orange);
+ };
+
+ template < ObjType_t OD = ObjTypeDiscriminator,
+ std::enable_if_t<OD == ObjType_t::OT_GENERAL> * = nullptr>
+ explicit RecordTime( StatType_t type ):RecordTime<ObjTypeDiscriminator>(LLUUID::null, LLUUID::null, type )
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+ };
+
+ template < ObjType_t OD = ObjTypeDiscriminator,
+ std::enable_if_t<OD == ObjType_t::OT_AVATAR> * = nullptr>
+ RecordTime( const LLUUID & av, StatType_t type ):RecordTime<ObjTypeDiscriminator>(std::move(av), LLUUID::null, type)
+ {
+ //LL_PROFILE_ZONE_COLOR(tracy::Color::Purple);
+ };
+
+ ~RecordTime()
+ {
+ if(!LLPerfStats::StatsRecorder::enabled())
+ {
+ return;
+ }
+
+ //LL_PROFILE_ZONE_COLOR(tracy::Color::Red);
+
+ stat.time = LLTrace::BlockTimer::getCPUClockCount64() - start;
+ StatsRecorder::send(std::move(stat));
+ };
+ };
+
+
+ inline double raw_to_ns(U64 raw) { return (static_cast<double>(raw) * 1000000000.0) / LLPerfStats::cpu_hertz; };
+ inline double raw_to_us(U64 raw) { return (static_cast<double>(raw) * 1000000.0) / LLPerfStats::cpu_hertz; };
+ inline double raw_to_ms(U64 raw) { return (static_cast<double>(raw) * 1000.0) / LLPerfStats::cpu_hertz; };
+
+ using RecordSceneTime = RecordTime<ObjType_t::OT_GENERAL>;
+ using RecordAvatarTime = RecordTime<ObjType_t::OT_AVATAR>;
+ using RecordAttachmentTime = RecordTime<ObjType_t::OT_ATTACHMENT>;
+ using RecordHudAttachmentTime = RecordTime<ObjType_t::OT_HUD>;
+
+};// namespace LLPerfStats
+
+// helper functions
+using RATptr = std::unique_ptr<LLPerfStats::RecordAttachmentTime>;
+using RSTptr = std::unique_ptr<LLPerfStats::RecordSceneTime>;
+
+template <typename T>
+static inline void trackAttachments(const T * vobj, bool isRigged, RATptr* ratPtrp)
+{
+ if( !vobj ){ ratPtrp->reset(); return;};
+
+ const T* rootAtt{vobj};
+ if (rootAtt->isAttachment())
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS;
+
+ while( !rootAtt->isRootEdit() )
+ {
+ rootAtt = (T*)(rootAtt->getParent());
+ }
+
+ auto avPtr = (T*)(rootAtt->getParent());
+ if(!avPtr){ratPtrp->reset(); return;}
+
+ auto& av = avPtr->getID();
+ auto& obj = rootAtt->getAttachmentItemID();
+ if (!*ratPtrp || (*ratPtrp)->stat.objID != obj || (*ratPtrp)->stat.avID != av)
+ {
+ if (*ratPtrp)
+ {
+ // deliberately reset to ensure destruction before construction of replacement.
+ ratPtrp->reset();
+ };
+ *ratPtrp = std::make_unique<LLPerfStats::RecordAttachmentTime>(
+ av,
+ obj,
+ ( LLPipeline::sShadowRender?LLPerfStats::StatType_t::RENDER_SHADOWS : LLPerfStats::StatType_t::RENDER_GEOMETRY ),
+ isRigged,
+ rootAtt->isHUDAttachment());
+ }
+ }
+ return;
+};
+
+#endif
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 9cebce2609..221912a029 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -207,6 +207,7 @@
#include "llstacktrace.h"
#include "threadpool.h"
+#include "llperfstats.h"
#if LL_WINDOWS
@@ -1499,6 +1500,8 @@ bool idle_startup()
LLViewerParcelAskPlay::getInstance()->loadSettings();
}
+ gAgent.addRegionChangedCallback(boost::bind(&LLPerfStats::StatsRecorder::clearStats));
+
// *Note: this is where gWorldMap used to be initialized.
// register null callbacks for audio until the audio system is initialized
@@ -2258,7 +2261,7 @@ bool idle_startup()
if (STATE_CLEANUP == LLStartUp::getStartupState())
{
- set_startup_status(1.0, "", "");
+ set_startup_status(1.0, "", "");
display_startup();
if (!mBenefitsSuccessfullyInit)
@@ -2345,6 +2348,8 @@ bool idle_startup()
LLUIUsage::instance().clear();
+ LLPerfStats::StatsRecorder::setAutotuneInit();
+
return TRUE;
}
@@ -3407,6 +3412,9 @@ bool process_login_success_response()
if(!text.empty()) gAgentID.set(text);
gDebugInfo["AgentID"] = text;
+ LLPerfStats::StatsRecorder::setEnabled(gSavedSettings.getBOOL("PerfStatsCaptureEnabled"));
+ LLPerfStats::StatsRecorder::setFocusAv(gAgentID);
+
// Agent id needed for parcel info request in LLUrlEntryParcel
// to resolve parcel name.
LLUrlEntryParcel::setAgentID(gAgentID);
diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp
index 01d799dcd5..4f47c465c4 100644
--- a/indra/newview/lltoolbarview.cpp
+++ b/indra/newview/lltoolbarview.cpp
@@ -44,6 +44,7 @@
#include "llagent.h" // HACK for destinations guide on startup
#include "llfloaterreg.h" // HACK for destinations guide on startup
#include "llviewercontrol.h" // HACK for destinations guide on startup
+#include "llinventorymodel.h" // HACK to disable starter avatars button for NUX
#include <boost/foreach.hpp>
@@ -319,6 +320,25 @@ bool LLToolBarView::loadToolbars(bool force_default)
}
}
}
+
+ // SL-18581: Don't show the starter avatar toolbar button for NUX users
+ LLViewerInventoryCategory* my_outfits_cat = gInventory.getCategory(gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS));
+ if (gAgent.isFirstLogin())
+ {
+ LL_WARNS() << "First login: checking for NUX user." << LL_ENDL;
+ if (my_outfits_cat != NULL && my_outfits_cat->getDescendentCount() > 0)
+ {
+ LL_WARNS() << "First login: My Outfits folder is not empty, removing the avatar picker button." << LL_ENDL;
+ for (S32 i = LLToolBarEnums::TOOLBAR_FIRST; i <= LLToolBarEnums::TOOLBAR_LAST; i++)
+ {
+ if (mToolbars[i])
+ {
+ mToolbars[i]->removeCommand(LLCommandId("avatar"));
+ }
+ }
+ }
+ }
+
mToolbarsLoaded = true;
return true;
}
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 34c9dae4bb..50d48987ed 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -75,6 +75,7 @@
#include "llspellcheck.h"
#include "llslurl.h"
#include "llstartup.h"
+#include "llperfstats.h"
// Third party library includes
#include <boost/algorithm/string.hpp>
@@ -166,6 +167,12 @@ static bool handleSetShaderChanged(const LLSD& newvalue)
return true;
}
+static bool handleShadowDetailChanged(const LLSD& newvalue)
+{
+ gPipeline.handleShadowDetailChanged();
+ return true;
+}
+
static bool handleRenderPerfTestChanged(const LLSD& newvalue)
{
bool status = !newvalue.asBoolean();
@@ -260,8 +267,15 @@ static bool handleAnisotropicChanged(const LLSD& newvalue)
static bool handleVSyncChanged(const LLSD& newvalue)
{
+ LLPerfStats::tunables.vsyncEnabled = newvalue.asBoolean();
gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean());
+ if(newvalue.asBoolean() == true)
+ {
+ U32 current_target = gSavedSettings.getU32("TargetFPS");
+ gSavedSettings.setU32("TargetFPS", std::min((U32)gViewerWindow->getWindow()->getRefreshRate(), current_target));
+ }
+
return true;
}
@@ -637,6 +651,77 @@ bool toggle_show_object_render_cost(const LLSD& newvalue)
}
void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value);
+
+void handleTargetFPSChanged(const LLSD& newValue)
+{
+ const auto targetFPS = gSavedSettings.getU32("TargetFPS");
+
+ U32 frame_rate_limit = gViewerWindow->getWindow()->getRefreshRate();
+ if(LLPerfStats::tunables.vsyncEnabled && (targetFPS > frame_rate_limit))
+ {
+ gSavedSettings.setU32("TargetFPS", std::min(frame_rate_limit, targetFPS));
+ }
+ else
+ {
+ LLPerfStats::tunables.userTargetFPS = targetFPS;
+ }
+}
+
+void handleAutoTuneLockChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getBOOL("AutoTuneLock");
+ LLPerfStats::tunables.userAutoTuneLock = newval;
+
+ gSavedSettings.setBOOL("AutoTuneFPS", newval);
+}
+
+void handleAutoTuneFPSChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getBOOL("AutoTuneFPS");
+ LLPerfStats::tunables.userAutoTuneEnabled = newval;
+ if(newval && LLPerfStats::renderAvatarMaxART_ns == 0) // If we've enabled autotune we override "unlimited" to max
+ {
+ gSavedSettings.setF32("RenderAvatarMaxART",log10(LLPerfStats::ART_UNLIMITED_NANOS-1000));//triggers callback to update static var
+ }
+}
+
+void handleRenderAvatarMaxARTChanged(const LLSD& newValue)
+{
+ LLPerfStats::tunables.updateRenderCostLimitFromSettings();
+}
+
+void handleUserTargetDrawDistanceChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getF32("AutoTuneRenderFarClipTarget");
+ LLPerfStats::tunables.userTargetDrawDistance = newval;
+}
+
+void handleUserTargetReflectionsChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getS32("UserTargetReflections");
+ LLPerfStats::tunables.userTargetReflections = newval;
+}
+
+void handlePerformanceStatsEnabledChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getBOOL("PerfStatsCaptureEnabled");
+ LLPerfStats::StatsRecorder::setEnabled(newval);
+}
+void handleUserImpostorByDistEnabledChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getBOOL("AutoTuneImpostorByDistEnabled");
+ LLPerfStats::tunables.userImpostorDistanceTuningEnabled = newval;
+}
+void handleUserImpostorDistanceChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getF32("AutoTuneImpostorFarAwayDistance");
+ LLPerfStats::tunables.userImpostorDistance = newval;
+}
+void handleFPSTuningStrategyChanged(const LLSD& newValue)
+{
+ const auto newval = gSavedSettings.getU32("TuningFPSStrategy");
+ LLPerfStats::tunables.userFPSTuningStrategy = newval;
+}
////////////////////////////////////////////////////////////////////////////
LLPointer<LLControlVariable> setting_get_control(LLControlGroup& group, const std::string& setting)
@@ -670,153 +755,164 @@ void setting_setup_signal_listener(LLControlGroup& group, const std::string& set
void settings_setup_listeners()
{
setting_setup_signal_listener(gSavedSettings, "FirstPersonAvatarVisible", handleRenderAvatarMouselookChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderFarClip", handleRenderFarClipChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderTerrainDetail", handleTerrainDetailChanged);
- setting_setup_signal_listener(gSavedSettings, "OctreeStaticObjectSizeFactor", handleRepartition);
- setting_setup_signal_listener(gSavedSettings, "OctreeDistanceFactor", handleRepartition);
- setting_setup_signal_listener(gSavedSettings, "OctreeMaxNodeCapacity", handleRepartition);
- setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition);
- setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition);
- setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderUseTriStrips", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized);
- setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAnisotropic", handleAnisotropicChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized);
- setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "WindLightUseAtmosShaders", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAvatarLODFactor", handleAvatarLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAvatarPhysicsLODFactor", handleAvatarPhysicsLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderTerrainLODFactor", handleTerrainLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderTreeLODFactor", handleTreeLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderFlexTimeFactor", handleFlexLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderGamma", handleGammaChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderFogRatio", handleFogRatioChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderMaxPartCount", handleMaxPartCountChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDynamicLOD", handleRenderDynamicLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderLocalLights", handleRenderLocalLightsChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDebugTextureBind", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaDeferred", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaNonDeferred", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderObjectBump", handleRenderBumpChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderMaxVBOSize", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderFarClip", handleRenderFarClipChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderTerrainDetail", handleTerrainDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "OctreeStaticObjectSizeFactor", handleRepartition);
+ setting_setup_signal_listener(gSavedSettings, "OctreeDistanceFactor", handleRepartition);
+ setting_setup_signal_listener(gSavedSettings, "OctreeMaxNodeCapacity", handleRepartition);
+ setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition);
+ setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition);
+ setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderUseTriStrips", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized);
+ setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAnisotropic", handleAnisotropicChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized);
+ setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged);
+ setting_setup_signal_listener(gSavedSettings, "WindLightUseAtmosShaders", handleSetShaderChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAvatarLODFactor", handleAvatarLODChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAvatarPhysicsLODFactor", handleAvatarPhysicsLODChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderTerrainLODFactor", handleTerrainLODChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderTreeLODFactor", handleTreeLODChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderFlexTimeFactor", handleFlexLODChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderGamma", handleGammaChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderFogRatio", handleFogRatioChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderMaxPartCount", handleMaxPartCountChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderDynamicLOD", handleRenderDynamicLODChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderLocalLights", handleRenderLocalLightsChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderDebugTextureBind", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaDeferred", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaNonDeferred", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderObjectBump", handleRenderBumpChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderMaxVBOSize", handleResetVertexBuffersChanged);
setting_setup_signal_listener(gSavedSettings, "RenderVSyncEnable", handleVSyncChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderResolutionDivisor", handleRenderResolutionDivisorChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDeferred", handleRenderDeferredChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged);
- setting_setup_signal_listener(gSavedSettings, "TextureMemory", handleVideoMemoryChanged);
- setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged);
- setting_setup_signal_listener(gSavedSettings, "ChatPersistTime", handleChatPersistTimeChanged);
- setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged);
- setting_setup_signal_listener(gSavedSettings, "UploadBakedTexOld", handleUploadBakedTexOldChanged);
- setting_setup_signal_listener(gSavedSettings, "UseOcclusion", handleUseOcclusionChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelMaster", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelSFX", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelUI", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelAmbient", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelMusic", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelMedia", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelVoice", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelDoppler", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelRolloff", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelUnderwaterRolloff", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "MuteAudio", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "MuteMusic", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "MuteMedia", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "MuteVoice", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "MuteAmbient", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "MuteUI", handleAudioVolumeChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderVBOEnable", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderUseVAO", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderVBOMappingDisable", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderUseStreamVBO", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderPreferStreamDraw", handleResetVertexBuffersChanged);
- setting_setup_signal_listener(gSavedSettings, "WLSkyDetail", handleWLSkyDetailChanged);
- setting_setup_signal_listener(gSavedSettings, "JoystickAxis0", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "JoystickAxis1", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "JoystickAxis2", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "JoystickAxis3", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "JoystickAxis4", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "JoystickAxis5", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "JoystickAxis6", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale0", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale1", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale2", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale3", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale4", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale5", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale6", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone0", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone1", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone2", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone3", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone4", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone5", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone6", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale0", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale1", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale2", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale3", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale4", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale5", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone0", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone1", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone2", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone3", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone4", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone5", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisScale0", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisScale1", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisScale2", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisScale3", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisScale4", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisScale5", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone0", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone1", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone2", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone3", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone4", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone5", handleJoystickChanged);
- setting_setup_signal_listener(gSavedSettings, "DebugViews", handleDebugViewsChanged);
- setting_setup_signal_listener(gSavedSettings, "UserLogFile", handleLogFileChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderHideGroupTitle", handleHideGroupTitleChanged);
- setting_setup_signal_listener(gSavedSettings, "HighResSnapshot", handleHighResSnapshotChanged);
- setting_setup_signal_listener(gSavedSettings, "EnableVoiceChat", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "PTTCurrentlyEnabled", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "PushToTalkButton", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "PushToTalkToggle", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "VoiceEarLocation", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "VoiceInputAudioDevice", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "VoiceOutputAudioDevice", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "AudioLevelMic", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "LipSyncEnabled", handleVoiceClientPrefsChanged);
- setting_setup_signal_listener(gSavedSettings, "VelocityInterpolate", handleVelocityInterpolate);
- setting_setup_signal_listener(gSavedSettings, "QAMode", show_debug_menus);
- setting_setup_signal_listener(gSavedSettings, "UseDebugMenus", show_debug_menus);
- setting_setup_signal_listener(gSavedSettings, "AgentPause", toggle_agent_pause);
- setting_setup_signal_listener(gSavedSettings, "ShowNavbarNavigationPanel", toggle_show_navigation_panel);
- setting_setup_signal_listener(gSavedSettings, "ShowMiniLocationPanel", toggle_show_mini_location_panel);
- setting_setup_signal_listener(gSavedSettings, "ShowObjectRenderingCost", toggle_show_object_render_cost);
- setting_setup_signal_listener(gSavedSettings, "ForceShowGrid", handleForceShowGrid);
- setting_setup_signal_listener(gSavedSettings, "RenderTransparentWater", handleRenderTransparentWaterChanged);
- setting_setup_signal_listener(gSavedSettings, "SpellCheck", handleSpellCheckChanged);
- setting_setup_signal_listener(gSavedSettings, "SpellCheckDictionary", handleSpellCheckChanged);
- setting_setup_signal_listener(gSavedSettings, "LoginLocation", handleLoginLocationChanged);
- setting_setup_signal_listener(gSavedSettings, "DebugAvatarJoints", handleDebugAvatarJointsChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderAutoMuteByteLimit", handleRenderAutoMuteByteLimitChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderResolutionDivisor", handleRenderResolutionDivisorChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderDeferred", handleRenderDeferredChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleShadowDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged);
+ setting_setup_signal_listener(gSavedSettings, "TextureMemory", handleVideoMemoryChanged);
+ setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged);
+ setting_setup_signal_listener(gSavedSettings, "ChatPersistTime", handleChatPersistTimeChanged);
+ setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged);
+ setting_setup_signal_listener(gSavedSettings, "UploadBakedTexOld", handleUploadBakedTexOldChanged);
+ setting_setup_signal_listener(gSavedSettings, "UseOcclusion", handleUseOcclusionChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelMaster", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelSFX", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelUI", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelAmbient", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelMusic", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelMedia", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelVoice", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelDoppler", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelRolloff", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelUnderwaterRolloff", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "MuteAudio", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "MuteMusic", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "MuteMedia", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "MuteVoice", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "MuteAmbient", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "MuteUI", handleAudioVolumeChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderVBOEnable", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderUseVAO", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderVBOMappingDisable", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderUseStreamVBO", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderPreferStreamDraw", handleResetVertexBuffersChanged);
+ setting_setup_signal_listener(gSavedSettings, "WLSkyDetail", handleWLSkyDetailChanged);
+ setting_setup_signal_listener(gSavedSettings, "JoystickAxis0", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "JoystickAxis1", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "JoystickAxis2", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "JoystickAxis3", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "JoystickAxis4", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "JoystickAxis5", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "JoystickAxis6", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale0", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale1", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale2", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale3", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale4", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale5", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale6", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone0", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone1", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone2", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone3", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone4", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone5", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone6", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale0", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale1", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale2", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale3", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale4", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale5", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone0", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone1", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone2", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone3", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone4", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone5", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisScale0", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisScale1", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisScale2", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisScale3", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisScale4", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisScale5", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone0", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone1", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone2", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone3", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone4", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone5", handleJoystickChanged);
+ setting_setup_signal_listener(gSavedSettings, "DebugViews", handleDebugViewsChanged);
+ setting_setup_signal_listener(gSavedSettings, "UserLogFile", handleLogFileChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderHideGroupTitle", handleHideGroupTitleChanged);
+ setting_setup_signal_listener(gSavedSettings, "HighResSnapshot", handleHighResSnapshotChanged);
+ setting_setup_signal_listener(gSavedSettings, "EnableVoiceChat", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "PTTCurrentlyEnabled", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "PushToTalkButton", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "PushToTalkToggle", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "VoiceEarLocation", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "VoiceInputAudioDevice", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "VoiceOutputAudioDevice", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "AudioLevelMic", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "LipSyncEnabled", handleVoiceClientPrefsChanged);
+ setting_setup_signal_listener(gSavedSettings, "VelocityInterpolate", handleVelocityInterpolate);
+ setting_setup_signal_listener(gSavedSettings, "QAMode", show_debug_menus);
+ setting_setup_signal_listener(gSavedSettings, "UseDebugMenus", show_debug_menus);
+ setting_setup_signal_listener(gSavedSettings, "AgentPause", toggle_agent_pause);
+ setting_setup_signal_listener(gSavedSettings, "ShowNavbarNavigationPanel", toggle_show_navigation_panel);
+ setting_setup_signal_listener(gSavedSettings, "ShowMiniLocationPanel", toggle_show_mini_location_panel);
+ setting_setup_signal_listener(gSavedSettings, "ShowObjectRenderingCost", toggle_show_object_render_cost);
+ setting_setup_signal_listener(gSavedSettings, "ForceShowGrid", handleForceShowGrid);
+ setting_setup_signal_listener(gSavedSettings, "RenderTransparentWater", handleRenderTransparentWaterChanged);
+ setting_setup_signal_listener(gSavedSettings, "SpellCheck", handleSpellCheckChanged);
+ setting_setup_signal_listener(gSavedSettings, "SpellCheckDictionary", handleSpellCheckChanged);
+ setting_setup_signal_listener(gSavedSettings, "LoginLocation", handleLoginLocationChanged);
+ setting_setup_signal_listener(gSavedSettings, "DebugAvatarJoints", handleDebugAvatarJointsChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAutoMuteByteLimit", handleRenderAutoMuteByteLimitChanged);
+
+ setting_setup_signal_listener(gSavedSettings, "TargetFPS", handleTargetFPSChanged);
+ setting_setup_signal_listener(gSavedSettings, "AutoTuneFPS", handleAutoTuneFPSChanged);
+ setting_setup_signal_listener(gSavedSettings, "AutoTuneLock", handleAutoTuneLockChanged);
+ setting_setup_signal_listener(gSavedSettings, "RenderAvatarMaxART", handleRenderAvatarMaxARTChanged);
+ setting_setup_signal_listener(gSavedSettings, "PerfStatsCaptureEnabled", handlePerformanceStatsEnabledChanged);
+ setting_setup_signal_listener(gSavedSettings, "UserTargetReflections", handleUserTargetReflectionsChanged);
+ setting_setup_signal_listener(gSavedSettings, "AutoTuneRenderFarClipTarget", handleUserTargetDrawDistanceChanged);
+ setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorFarAwayDistance", handleUserImpostorDistanceChanged);
+ setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorByDistEnabled", handleUserImpostorByDistEnabledChanged);
+ setting_setup_signal_listener(gSavedSettings, "TuningFPSStrategy", handleFPSTuningStrategyChanged);
setting_setup_signal_listener(gSavedPerAccountSettings, "AvatarHoverOffsetZ", handleAvatarHoverOffsetChanged);
}
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 031f9f6c52..b40cf4acec 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -78,6 +78,7 @@
#include "llscenemonitor.h"
#include "llenvironment.h"
+#include "llperfstats.h"
extern LLPointer<LLViewerTexture> gStartTexture;
extern bool gShiftFrame;
@@ -398,7 +399,8 @@ static LLTrace::BlockTimerStatHandle FTM_EEP_UPDATE("Env Update");
// Paint the display!
void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER);
+ LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering.
+ LL_RECORD_BLOCK_TIME(FTM_RENDER);
if (gWindowResized)
{ //skip render on frames where window has been resized
@@ -1092,7 +1094,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
void render_hud_attachments()
{
- gGL.matrixMode(LLRender::MM_PROJECTION);
+ LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_HUDS); // render time capture - Primary contributor to HUDs (though these end up in render batches)
+ gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
@@ -1283,7 +1286,8 @@ bool setup_hud_matrices(const LLRect& screen_region)
void render_ui(F32 zoom_factor, int subfield)
{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
+ LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_UI ); // render time capture - Primary UI stat can have HUD time overlap (TODO)
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI);
LLGLState::checkStates();
@@ -1366,7 +1370,8 @@ static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap");
void swap()
{
- LL_RECORD_BLOCK_TIME(FTM_SWAP);
+ LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_SWAP ); // render time capture - Swap buffer time - can signify excessive data transfer to/from GPU
+ LL_RECORD_BLOCK_TIME(FTM_SWAP);
if (gDisplaySwapBuffers)
{
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index 23b7999399..0f2fe1e1cd 100644
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -108,9 +108,11 @@
#include "llfloaterpathfindingconsole.h"
#include "llfloaterpathfindinglinksets.h"
#include "llfloaterpay.h"
+#include "llfloaterperformance.h"
#include "llfloaterperms.h"
#include "llfloaterpostprocess.h"
#include "llfloaterpreference.h"
+#include "llfloaterpreferencesgraphicsadvanced.h"
#include "llfloaterpreferenceviewadvanced.h"
#include "llfloaterpreviewtrash.h"
#include "llfloaterprofile.h"
@@ -413,6 +415,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>);
LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>);
LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
+ LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerformance>);
LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>);
LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>);
LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>);
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index f3b0e82b3a..489f90aabb 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -55,6 +55,7 @@
#include "m3math.h"
#include "m4math.h"
#include "llmatrix4a.h"
+#include "llperfstats.h"
#if !LL_DARWIN && !LL_LINUX
extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB;
@@ -230,6 +231,16 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
return 0;
}
+ // render time capture
+ // This path does not appear to have attachments. Prove this then remove.
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
+ auto vobj = mFace->getViewerObject();
+ if( vobj && vobj->isAttachment() )
+ {
+ trackAttachments( vobj, mFace->isState(LLFace::RIGGED), &ratPtr );
+ LL_WARNS("trackAttachments") << "Attachment render time is captuted." << LL_ENDL;
+ }
+
U32 triangle_count = 0;
S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel;
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 111e70bfe9..5b82fb5030 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -3305,6 +3305,8 @@ class LLAvatarCheckImpostorMode : public view_listener_t
return (avatar->getVisualMuteSettings() == LLVOAvatar::AV_DO_NOT_RENDER);
case 2:
return (avatar->getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER);
+ case 4:
+ return (avatar->getVisualMuteSettings() != LLVOAvatar::AV_RENDER_NORMALLY);
default:
return false;
}
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp
index e5265f1dcd..449fd4ba43 100644
--- a/indra/newview/llviewerpartsim.cpp
+++ b/indra/newview/llviewerpartsim.cpp
@@ -716,7 +716,7 @@ void LLViewerPartSim::updateSimulation()
if (upd && vobj && (vobj->getPCode() == LL_PCODE_VOLUME))
{
- if(vobj->getAvatar() && vobj->getAvatar()->isTooComplex())
+ if(vobj->getAvatar() && vobj->getAvatar()->isTooComplex() && vobj->getAvatar()->isTooSlow())
{
upd = FALSE;
}
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 0f2b0714fd..519166af63 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -58,6 +58,7 @@
#include "llfeaturemanager.h"
#include "llviewernetwork.h"
#include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived
+#include "llperfstats.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llcorehttputil.h"
@@ -209,6 +210,13 @@ LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Second
LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits");
LLTrace::EventStatHandle<F64Seconds > TEXTURE_FETCH_TIME("texture_fetch_time");
+
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SCENERY_FRAME_PCT("scenery_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > AVATAR_FRAME_PCT("avatar_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > HUDS_FRAME_PCT("huds_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > UI_FRAME_PCT("ui_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SWAP_FRAME_PCT("swap_frame_pct");
+LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > IDLE_FRAME_PCT("idle_frame_pct");
}
LLViewerStats::LLViewerStats()
@@ -415,6 +423,89 @@ void update_statistics()
texture_stats_timer.reset();
}
}
+
+ if (LLFloaterReg::instanceVisible("scene_load_stats"))
+ {
+ static const F32 perf_stats_freq = 1;
+ static LLFrameTimer perf_stats_timer;
+ if (perf_stats_timer.getElapsedTimeF32() >= perf_stats_freq)
+ {
+ LLStringUtil::format_map_t args;
+ LLPerfStats::bufferToggleLock.lock(); // prevent toggle for a moment
+
+ auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME);
+ // cumulative avatar time (includes idle processing, attachments and base av)
+ auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(LLPerfStats::ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED);
+ // cumulative avatar render specific time (a bit arbitrary as the processing is too.)
+ // auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE);
+ // auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw;
+ // the time spent this frame on the "display()" call. Treated as "tot time rendering"
+ auto tot_render_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_DISPLAY);
+ // sleep time is basically forced sleep when window out of focus
+ auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP);
+ // time spent on UI
+ auto tot_ui_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_UI);
+ // cumulative time spent rendering HUDS
+ auto tot_huds_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_HUDS);
+ // "idle" time. This is the time spent in the idle poll section of the main loop
+ auto tot_idle_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_IDLE);
+ // similar to sleep time, induced by FPS limit
+ //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT);
+ // swap time is time spent in swap buffer
+ auto tot_swap_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SWAP);
+
+ LLPerfStats::bufferToggleLock.unlock();
+
+ auto tot_frame_time_ns = LLPerfStats::raw_to_ns(tot_frame_time_raw);
+ auto tot_avatar_time_ns = LLPerfStats::raw_to_ns(tot_avatar_time_raw);
+ auto tot_huds_time_ns = LLPerfStats::raw_to_ns(tot_huds_time_raw);
+ // UI time includes HUD time so dedut that before we calc percentages
+ auto tot_ui_time_ns = LLPerfStats::raw_to_ns(tot_ui_time_raw - tot_huds_time_raw);
+
+ // auto tot_sleep_time_ns = LLPerfStats::raw_to_ns( tot_sleep_time_raw );
+ // auto tot_limit_time_ns = LLPerfStats::raw_to_ns( tot_limit_time_raw );
+
+ // auto tot_render_time_ns = LLPerfStats::raw_to_ns( tot_render_time_raw );
+ auto tot_idle_time_ns = LLPerfStats::raw_to_ns(tot_idle_time_raw);
+ auto tot_swap_time_ns = LLPerfStats::raw_to_ns(tot_swap_time_raw);
+ auto tot_scene_time_ns = LLPerfStats::raw_to_ns(tot_render_time_raw - tot_avatar_time_raw - tot_swap_time_raw - tot_ui_time_raw);
+ // auto tot_overhead_time_ns = LLPerfStats::raw_to_ns( tot_frame_time_raw - tot_render_time_raw - tot_idle_time_raw );
+
+ // // remove time spent sleeping for fps limit or out of focus.
+ // tot_frame_time_ns -= tot_limit_time_ns;
+ // tot_frame_time_ns -= tot_sleep_time_ns;
+
+ if (tot_frame_time_ns != 0)
+ {
+ auto pct_avatar_time = (tot_avatar_time_ns * 100) / tot_frame_time_ns;
+ auto pct_huds_time = (tot_huds_time_ns * 100) / tot_frame_time_ns;
+ auto pct_ui_time = (tot_ui_time_ns * 100) / tot_frame_time_ns;
+ auto pct_idle_time = (tot_idle_time_ns * 100) / tot_frame_time_ns;
+ auto pct_swap_time = (tot_swap_time_ns * 100) / tot_frame_time_ns;
+ auto pct_scene_render_time = (tot_scene_time_ns * 100) / tot_frame_time_ns;
+ pct_avatar_time = llclamp(pct_avatar_time, 0., 100.);
+ pct_huds_time = llclamp(pct_huds_time, 0., 100.);
+ pct_ui_time = llclamp(pct_ui_time, 0., 100.);
+ pct_idle_time = llclamp(pct_idle_time, 0., 100.);
+ pct_swap_time = llclamp(pct_swap_time, 0., 100.);
+ pct_scene_render_time = llclamp(pct_scene_render_time, 0., 100.);
+ if (tot_sleep_time_raw == 0)
+ {
+ sample(LLStatViewer::SCENERY_FRAME_PCT, (U32)llround(pct_scene_render_time));
+ sample(LLStatViewer::AVATAR_FRAME_PCT, (U32)llround(pct_avatar_time));
+ sample(LLStatViewer::HUDS_FRAME_PCT, (U32)llround(pct_huds_time));
+ sample(LLStatViewer::UI_FRAME_PCT, (U32)llround(pct_ui_time));
+ sample(LLStatViewer::SWAP_FRAME_PCT, (U32)llround(pct_swap_time));
+ sample(LLStatViewer::IDLE_FRAME_PCT, (U32)llround(pct_idle_time));
+ }
+ }
+ else
+ {
+ LL_WARNS("performance") << "Scene time 0. Skipping til we have data." << LL_ENDL;
+ }
+ perf_stats_timer.reset();
+ }
+ }
}
void update_texture_time()
@@ -527,6 +618,7 @@ void send_viewer_stats(bool include_preferences)
system["gpu"] = gpu_desc;
system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass();
+ system["gpu_memory_bandwidth"] = LLFeatureManager::getInstance()->getGPUMemoryBandwidth();
system["gpu_vendor"] = gGLManager.mGLVendorShort;
system["gpu_version"] = gGLManager.mDriverVersionVendorString;
system["opengl_version"] = gGLManager.mGLVersionString;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 6306e15f5c..0a20c864dd 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -208,8 +208,8 @@ static std::string get_texture_list_name()
void LLViewerTextureList::doPrefetchImages()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- gTextureTimer.start();
- gTextureTimer.pause();
+ gTextureTimer.start();
+ gTextureTimer.pause();
// todo: do not load without getViewerAssetUrl()
// either fail login without caps or provide this
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 17299b6c61..305c489cc8 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -113,6 +113,8 @@
#include "llrendersphere.h"
#include "llskinningutil.h"
+#include "llperfstats.h"
+
#include <boost/lexical_cast.hpp>
extern F32 SPEED_ADJUST_MAX;
@@ -205,6 +207,8 @@ const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60;
+const S32 MIN_NONTUNED_AVS = 5;
+
enum ERenderName
{
RENDER_NAME_NEVER,
@@ -616,6 +620,8 @@ F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
F32 LLVOAvatar::sGreyTime = 0.f;
F32 LLVOAvatar::sGreyUpdateTime = 0.f;
LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL;
+std::vector<LLUUID> LLVOAvatar::sAVsIgnoringARTLimit;
+S32 LLVOAvatar::sAvatarsNearby = 0;
//-----------------------------------------------------------------------------
// Helper functions
@@ -814,6 +820,14 @@ LLVOAvatar::~LLVOAvatar()
debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding");
}
+ if(mTuned)
+ {
+ LLPerfStats::tunedAvatars--;
+ mTuned = false;
+ }
+ sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), sAVsIgnoringARTLimit.end());
+
+
logPendingPhases();
LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL;
@@ -2544,12 +2558,19 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL;
return;
}
+ // record time and refresh "tooSlow" status
+ LLPerfStats::RecordAvatarTime T(getID(), LLPerfStats::StatType_t::RENDER_IDLE); // per avatar "idle" time.
+ updateTooSlow();
static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes");
if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
&& !disable_all_render_types && !isSelf())
{
- return;
+ if (!mIsControlAvatar)
+ {
+ idleUpdateNameTag( mLastRootPos );
+ }
+ return;
}
// Update should be happening max once per frame.
@@ -3128,7 +3149,7 @@ void LLVOAvatar::idleUpdateLoadingEffect()
LLPartData::LL_PART_TARGET_POS_MASK );
// do not generate particles for dummy or overly-complex avatars
- if (!mIsDummy && !isTooComplex())
+ if (!mIsDummy && !isTooComplex() && !isTooSlow())
{
setParticleSource(particle_parameters, getID());
}
@@ -3213,11 +3234,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds
static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles");
- bool visible_avatar = isVisible() || mNeedsAnimUpdate;
bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping);
bool render_name = visible_chat ||
- (visible_avatar &&
- ((sRenderName == RENDER_NAME_ALWAYS) ||
+ (((sRenderName == RENDER_NAME_ALWAYS) ||
(sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME)));
// If it's your own avatar, don't draw in mouselook, and don't
// draw if we're specifically hiding our own name.
@@ -3712,7 +3731,7 @@ bool LLVOAvatar::isVisuallyMuted()
}
else
{
- muted = isTooComplex();
+ muted = isTooComplex() || isTooSlow();
}
}
@@ -8282,6 +8301,133 @@ bool LLVOAvatar::isTooComplex() const
return too_complex;
}
+bool LLVOAvatar::isTooSlow() const
+{
+ static LLCachedControl<bool> always_render_friends(gSavedSettings, "AlwaysRenderFriends");
+ bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && always_render_friends);
+
+ if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER)
+ {
+ return false;
+ }
+ return mTooSlow;
+}
+
+// use Avatar Render Time as complexity metric
+// markARTStale - Mark stale and set the frameupdate to now so that we can wait at least one frame to get a revised number.
+void LLVOAvatar::markARTStale()
+{
+ mARTStale=true;
+ mLastARTUpdateFrame = LLFrameTimer::getFrameCount();
+}
+
+// Udpate Avatar state based on render time
+void LLVOAvatar::updateTooSlow()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR;
+ static LLCachedControl<bool> alwaysRenderFriends(gSavedSettings, "AlwaysRenderFriends");
+ static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor");
+ const auto id = getID();
+
+ // mTooSlow - Is the avatar flagged as being slow (includes shadow time)
+ // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed.
+ // mARTStale - the rendertime we have is stale because of an update. We need to force a re-render to re-assess slowness
+
+ if( mARTStale )
+ {
+ if ( LLFrameTimer::getFrameCount() - mLastARTUpdateFrame < 5 )
+ {
+ // LL_INFOS() << this->getFullname() << " marked stale " << LL_ENDL;
+ // we've not had a chance to update yet (allow a few to be certain a full frame has passed)
+ return;
+ }
+
+ mARTStale = false;
+ mTooSlow = false;
+ mTooSlowWithoutShadows = false;
+ // LL_INFOS() << this->getFullname() << " refreshed ART combined = " << mRenderTime << " @ " << mLastARTUpdateFrame << LL_ENDL;
+ }
+
+ // Either we're not stale or we've updated.
+
+ U64 render_time_raw;
+ U64 render_geom_time_raw;
+
+ if( !mTooSlow )
+ {
+ // we are fully rendered, so we use the live values
+ std::lock_guard<std::mutex> lock{LLPerfStats::bufferToggleLock};
+ render_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_COMBINED);
+ render_geom_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_GEOMETRY);
+ }
+ else
+ {
+ // use the cached values.
+ render_time_raw = mRenderTime;
+ render_geom_time_raw = mGeomTime;
+ }
+
+ bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
+
+ bool ignore_tune = false;
+ if (autotune && sAVsIgnoringARTLimit.size() > 0)
+ {
+ auto it = std::find(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID);
+ if (it != sAVsIgnoringARTLimit.end())
+ {
+ S32 index = it - sAVsIgnoringARTLimit.begin();
+ ignore_tune = (index < (MIN_NONTUNED_AVS - sAvatarsNearby + 1 + LLPerfStats::tunedAvatars));
+ }
+ }
+
+ bool exceeds_max_ART =
+ ((LLPerfStats::renderAvatarMaxART_ns > 0) && (LLPerfStats::raw_to_ns(render_time_raw) >= LLPerfStats::renderAvatarMaxART_ns));
+
+ if (exceeds_max_ART && !ignore_tune)
+ {
+ if( !mTooSlow ) // if we were previously not slow (with or without shadows.)
+ {
+ // if we weren't capped, we are now
+ mLastARTUpdateFrame = LLFrameTimer::getFrameCount();
+ mRenderTime = render_time_raw;
+ mGeomTime = render_geom_time_raw;
+ mARTStale = false;
+ mTooSlow = true;
+ }
+ if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap
+ {
+ bool render_friend_or_exception = ( alwaysRenderFriends && LLAvatarTracker::instance().isBuddy( id ) ) ||
+ ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER );
+ if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception )
+ {
+ // Note: slow rendering Friends still get their shadows zapped.
+ mTooSlowWithoutShadows = (LLPerfStats::raw_to_ns(render_geom_time_raw) >= LLPerfStats::renderAvatarMaxART_ns);
+ }
+ }
+ }
+ else
+ {
+ // LL_INFOS() << this->getFullname() << " ("<< (combined?"combined":"geometry") << ") good render time = " << LLPerfStats::raw_to_ns(render_time_raw) << " vs ("<< LLVOAvatar::sRenderTimeCap_ns << " set @ " << mLastARTUpdateFrame << LL_ENDL;
+ mTooSlow = false;
+ mTooSlowWithoutShadows = false;
+
+ if (ignore_tune)
+ {
+ return;
+ }
+ }
+ if(mTooSlow && !mTuned)
+ {
+ LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked.
+ mTuned = true;
+ }
+ else if(!mTooSlow && mTuned)
+ {
+ LLPerfStats::tunedAvatars--;
+ mTuned = false;
+ }
+}
+
//-----------------------------------------------------------------------------
// findMotion()
//-----------------------------------------------------------------------------
@@ -10543,6 +10689,64 @@ void LLVOAvatar::idleUpdateRenderComplexity()
// Render Complexity
calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
+
+ bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf();
+ if (autotune && !isDead())
+ {
+ static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
+ F32 radius = render_far_clip * render_far_clip;
+
+ bool is_nearby = true;
+ if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
+ (dist_vec_squared(getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
+ {
+ is_nearby = false;
+ }
+
+ if (is_nearby && (sAVsIgnoringARTLimit.size() < MIN_NONTUNED_AVS))
+ {
+ if (std::count(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID) == 0)
+ {
+ sAVsIgnoringARTLimit.push_back(mID);
+ }
+ }
+ else if (!is_nearby)
+ {
+ sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID),
+ sAVsIgnoringARTLimit.end());
+ }
+ updateNearbyAvatarCount();
+ }
+}
+
+void LLVOAvatar::updateNearbyAvatarCount()
+{
+ static LLFrameTimer agent_update_timer;
+
+ if (agent_update_timer.getElapsedTimeF32() > 1.0f)
+ {
+ S32 avs_nearby = 0;
+ static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
+ F32 radius = render_far_clip * render_far_clip;
+ std::vector<LLCharacter *>::iterator char_iter = LLCharacter::sInstances.begin();
+ while (char_iter != LLCharacter::sInstances.end())
+ {
+ LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(*char_iter);
+ if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
+ {
+ if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
+ (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
+ {
+ char_iter++;
+ continue;
+ }
+ avs_nearby++;
+ }
+ char_iter++;
+ }
+ sAvatarsNearby = avs_nearby;
+ agent_update_timer.reset();
+ }
}
void LLVOAvatar::idleUpdateDebugInfo()
@@ -10641,7 +10845,8 @@ void LLVOAvatar::accountRenderComplexityForObject(
const F32 max_attachment_complexity,
LLVOVolume::texture_cost_t& textures,
U32& cost,
- hud_complexity_list_t& hud_complexity_list)
+ hud_complexity_list_t& hud_complexity_list,
+ object_complexity_list_t& object_complexity_list)
{
if (attached_object && !attached_object->isHUDAttachment())
{
@@ -10699,6 +10904,15 @@ void LLVOAvatar::accountRenderComplexityForObject(
<< LL_ENDL;
// Limit attachment complexity to avoid signed integer flipping of the wearer's ACI
cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity);
+
+ if (isSelf())
+ {
+ LLObjectComplexity object_complexity;
+ object_complexity.objectName = attached_object->getAttachmentItemName();
+ object_complexity.objectId = attached_object->getAttachmentItemID();
+ object_complexity.objectCost = attachment_total_cost;
+ object_complexity_list.push_back(object_complexity);
+ }
}
}
}
@@ -10796,6 +11010,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
U32 cost = VISUAL_COMPLEXITY_UNKNOWN;
LLVOVolume::texture_cost_t textures;
hud_complexity_list_t hud_complexity_list;
+ object_complexity_list_t object_complexity_list;
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
@@ -10839,7 +11054,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
if (volp && !volp->isAttachment())
{
accountRenderComplexityForObject(volp, max_attachment_complexity,
- textures, cost, hud_complexity_list);
+ textures, cost, hud_complexity_list, object_complexity_list);
}
}
@@ -10855,7 +11070,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
{
LLViewerObject* attached_object = attachment_iter->get();
accountRenderComplexityForObject(attached_object, max_attachment_complexity,
- textures, cost, hud_complexity_list);
+ textures, cost, hud_complexity_list, object_complexity_list);
}
}
@@ -10920,7 +11135,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
{
// Avatar complexity
LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity);
-
+ LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list);
// HUD complexity
LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list);
}
@@ -11095,7 +11310,7 @@ LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const
{ // Always want to see this AV as an impostor
result = AOA_JELLYDOLL;
}
- else if (isTooComplex())
+ else if (isTooComplex() || isTooSlow())
{
result = AOA_JELLYDOLL;
}
@@ -11122,7 +11337,7 @@ void LLVOAvatar::calcMutedAVColor()
new_color = LLColor4::grey4;
change_msg = " blocked: color is grey4";
}
- else if (!isTooComplex())
+ else if (!isTooComplex() && !isTooSlow())
{
new_color = LLColor4::white;
change_msg = " simple imposter ";
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 56f2b73bef..970ca523a5 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -297,7 +297,8 @@ public:
const F32 max_attachment_complexity,
LLVOVolume::texture_cost_t& textures,
U32& cost,
- hud_complexity_list_t& hud_complexity_list);
+ hud_complexity_list_t& hud_complexity_list,
+ object_complexity_list_t& object_complexity_list);
void calculateUpdateRenderComplexity();
static const U32 VISUAL_COMPLEXITY_UNKNOWN;
void updateVisualComplexity();
@@ -314,6 +315,8 @@ public:
void idleUpdateBelowWater();
+ static void updateNearbyAvatarCount();
+
//--------------------------------------------------------------------
// Static preferences (controlled by user settings/menus)
//--------------------------------------------------------------------
@@ -338,6 +341,9 @@ public:
static LLPointer<LLViewerTexture> sCloudTexture;
+ static std::vector<LLUUID> sAVsIgnoringARTLimit;
+ static S32 sAvatarsNearby;
+
//--------------------------------------------------------------------
// Region state
//--------------------------------------------------------------------
@@ -349,6 +355,16 @@ public:
//--------------------------------------------------------------------
public:
BOOL isFullyLoaded() const;
+
+ // check and return current state relative to limits
+ // default will test only the geometry (combined=false).
+ // this allows us to disable shadows separately on complex avatars.
+
+ inline bool isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;};
+ bool isTooSlow() const;
+
+ void updateTooSlow();
+
bool isTooComplex() const;
bool visualParamWeightsAreDefault();
virtual bool getIsCloud() const;
@@ -368,6 +384,7 @@ public:
void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
void calcMutedAVColor();
+ void markARTStale();
protected:
LLViewerStats::PhaseMap& getPhases() { return mPhases; }
@@ -389,6 +406,17 @@ private:
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
+ U32 mLastARTUpdateFrame{0};
+ U64 mRenderTime{0};
+ U64 mGeomTime{0};
+ bool mARTStale{true};
+ bool mARTCapped{false};
+ // variables to hold "slowness" status
+ bool mTooSlow{false};
+ bool mTooSlowWithoutShadows{false};
+
+ bool mTuned{false};
+
private:
LLViewerStats::PhaseMap mPhases;
@@ -1144,6 +1172,8 @@ public:
// COF version of last appearance message received for this av.
S32 mLastUpdateReceivedCOFVersion;
+ U64 getLastART() const { return mRenderTime; }
+
/** Diagnostics
** **
*******************************************************************************/
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 2e7ccc8334..51925b4129 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -88,6 +88,7 @@
#include "llcallstack.h"
#include "llsculptidsize.h"
#include "llavatarappearancedefines.h"
+#include "llperfstats.h"
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
@@ -5436,7 +5437,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
- if (type == LLRenderPass::PASS_ALPHA)
+ // if (type == LLRenderPass::PASS_ALPHA) // always populate the draw_info ptr
{ //for alpha sorting
facep->setDrawInfo(draw_info);
}
@@ -5637,6 +5638,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LL_PROFILE_ZONE_NAMED("rebuildGeom - face list");
//get all the faces into a list
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
drawable_iter != group->getDataEnd(); ++drawable_iter)
{
@@ -5668,6 +5670,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
+ if(vobj->isAttachment())
+ {
+ trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED),&ratPtr);
+ }
+
LLVolume* volume = vobj->getVolume();
if (volume)
{
@@ -6058,6 +6065,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
U32 buffer_count = 0;
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
@@ -6067,6 +6075,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVOVolume* vobj = drawablep->getVOVolume();
if (!vobj) continue;
+
+ if (vobj->isAttachment())
+ {
+ trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED), &ratPtr );
+ }
if (debugLoggingEnabled("AnimatedObjectsLinkset"))
{
@@ -6503,10 +6516,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
U32 indices_index = 0;
U16 index_offset = 0;
- while (face_iter < i)
+ std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr;
+ while (face_iter < i)
{
//update face indices for new buffer
facep = *face_iter;
+ LLViewerObject* vobj = facep->getViewerObject();
+ if(vobj && vobj->isAttachment())
+ {
+ trackAttachments(vobj, LLPipeline::sShadowRender, &ratPtr);
+ }
if (buffer.isNull())
{
// Bulk allocation failed
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 3201440b95..1266011e0a 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -33,6 +33,7 @@
#include "llstl.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "lldrawpool.h"
#include "llglheaders.h"
@@ -1420,6 +1421,32 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
}
}
+S32 LLWorld::getNearbyAvatarsAndCompl(std::vector<LLCharacter*> &valid_nearby_avs)
+{
+ static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64);
+ S32 nearby_max_complexity = 0;
+ F32 radius = render_far_clip * render_far_clip;
+ std::vector<LLCharacter*>::iterator char_iter = LLCharacter::sInstances.begin();
+ while (char_iter != LLCharacter::sInstances.end())
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter);
+ if (avatar && !avatar->isDead() && !avatar->isControlAvatar())
+ {
+ if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) &&
+ (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius))
+ {
+ char_iter++;
+ continue;
+ }
+ avatar->calculateUpdateRenderComplexity();
+ nearby_max_complexity = llmax(nearby_max_complexity, (S32)avatar->getVisualComplexity());
+ valid_nearby_avs.push_back(*char_iter);
+ }
+ char_iter++;
+ }
+ return nearby_max_complexity;
+}
+
bool LLWorld::isRegionListed(const LLViewerRegion* region) const
{
region_list_t::const_iterator it = find(mRegionList.begin(), mRegionList.end(), region);
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h
index 5dee8eea0f..b2be36d72c 100644
--- a/indra/newview/llworld.h
+++ b/indra/newview/llworld.h
@@ -51,6 +51,7 @@ class LLHost;
class LLViewerObject;
class LLSurfacePatch;
+class LLCharacter;
class LLCloudPuff;
class LLCloudGroup;
class LLVOAvatar;
@@ -171,6 +172,8 @@ public:
// or if the circuit to this simulator had been lost.
bool isRegionListed(const LLViewerRegion* region) const;
+ S32 getNearbyAvatarsAndCompl(std::vector<LLCharacter*> &valid_nearby_avs);
+
private:
void clearHoleWaterObjects();
void clearEdgeWaterObjects();
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d00ac5db76..bbff6c889f 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -43,6 +43,7 @@
#include "llui.h"
#include "llglheaders.h"
#include "llrender.h"
+#include "llstartup.h"
#include "llwindow.h" // swapBuffers()
// newview includes
@@ -149,6 +150,7 @@ U32 LLPipeline::RenderFSAASamples;
U32 LLPipeline::RenderResolutionDivisor;
bool LLPipeline::RenderUIBuffer;
S32 LLPipeline::RenderShadowDetail;
+S32 LLPipeline::RenderShadowSplits;
bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
bool LLPipeline::RenderLocalLights;
@@ -544,6 +546,7 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderResolutionDivisor");
connectRefreshCachedSettingsSafe("RenderUIBuffer");
connectRefreshCachedSettingsSafe("RenderShadowDetail");
+ connectRefreshCachedSettingsSafe("RenderShadowSplits");
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
connectRefreshCachedSettingsSafe("RenderLocalLights");
@@ -615,7 +618,6 @@ void LLPipeline::init()
LLPipeline::~LLPipeline()
{
-
}
void LLPipeline::cleanup()
@@ -1075,6 +1077,7 @@ void LLPipeline::refreshCachedSettings()
RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
+ RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits");
RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
@@ -6002,7 +6005,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
LLDrawable* drawable = light->drawable;
const LLViewerObject *vobj = light->drawable->getVObj();
if(vobj && vobj->getAvatar()
- && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList())
+ && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList() || vobj->getAvatar()->isTooSlow())
)
{
drawable->clearState(LLDrawable::NEARBY_LIGHT);
@@ -6081,7 +6084,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
continue;
}
LLVOAvatar * av = light->getAvatar();
- if (av && (av->isTooComplex() || av->isInMuteList()))
+ if (av && (av->isTooComplex() || av->isInMuteList() || av->isTooSlow()))
{
// avatars that are already in the list will be removed by removeMutedAVsLights
continue;
@@ -10247,14 +10250,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
if (mSunDiffuse == LLColor4::black)
{ //sun diffuse is totally black, shadows don't matter
- LLGLDepthTest depth(GL_TRUE);
-
- for (S32 j = 0; j < 4; j++)
- {
- mShadow[j].bindTarget();
- mShadow[j].clear();
- mShadow[j].flush();
- }
+ skipRenderingShadows();
}
else
{
@@ -10309,7 +10305,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
std::vector<LLVector3> fp;
- if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir))
+ if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)
+ || j > RenderShadowSplits)
{
//no possible shadow receivers
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
@@ -10871,10 +10868,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
<< " is " << ( too_complex ? "" : "not ") << "too complex"
<< LL_ENDL;
- pushRenderTypeMask();
-
- if (visually_muted || too_complex)
- {
+ pushRenderTypeMask();
+
+ if (visually_muted || too_complex)
+ {
// only show jelly doll geometry
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_CONTROL_AV,
@@ -11534,3 +11531,27 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
+void LLPipeline::skipRenderingShadows()
+{
+ LLGLDepthTest depth(GL_TRUE);
+
+ for (S32 j = 0; j < 4; j++)
+ {
+ mShadow[j].bindTarget();
+ mShadow[j].clear();
+ mShadow[j].flush();
+ }
+}
+
+void LLPipeline::handleShadowDetailChanged()
+{
+ if (RenderShadowDetail > gSavedSettings.getS32("RenderShadowDetail"))
+ {
+ skipRenderingShadows();
+ }
+ else
+ {
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+}
+
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 0830d4a2ea..6580c6216c 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -425,6 +425,7 @@ public:
void skipRenderingOfTerrain( bool flag );
void hideObject( const LLUUID& id );
void restoreHiddenObject( const LLUUID& id );
+ void handleShadowDetailChanged();
private:
void unloadShaders();
@@ -436,6 +437,7 @@ private:
void connectRefreshCachedSettingsSafe(const std::string name);
void hideDrawable( LLDrawable *pDrawable );
void unhideDrawable( LLDrawable *pDrawable );
+ void skipRenderingShadows();
public:
enum {GPU_CLASS_MAX = 3 };
@@ -717,7 +719,6 @@ protected:
U64 mOldRenderDebugMask;
std::stack<U32> mRenderDebugFeatureStack;
-
/////////////////////////////////////////////
//
//
@@ -912,6 +913,7 @@ public:
static U32 RenderResolutionDivisor;
static bool RenderUIBuffer;
static S32 RenderShadowDetail;
+ static S32 RenderShadowSplits;
static bool RenderDeferredSSAO;
static F32 RenderShadowResolutionScale;
static bool RenderLocalLights;
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index 8bb3feaeb0..6efe302f30 100644
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -983,12 +983,15 @@
name="OutfitGalleryItemUnselected"
value="0.4 0.4 0.4 1" />
<color
- name="AddPaymentPanel"
+ name="PanelGray"
value="0.27 0.27 0.27 1" />
<color
+ name="PerformanceMid"
+ value="1 0.8 0 1" />
+ <color
name="OutfitSnapshotMacMask"
value="0.115 0.115 0.115 1"/>
- <color
- name="OutfitSnapshotMacMask2"
- value="0.1 0.1 0.1 1"/>
+ <color
+ name="OutfitSnapshotMacMask2"
+ value="0.1 0.1 0.1 1"/>
</colors>
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 1f2c0867c4..72c8f03017 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -150,6 +150,7 @@ with the same filename but different name
<texture name="Command_Move_Icon" file_name="toolbar_icons/move.png" preload="true" />
<texture name="Command_Environments_Icon" file_name="toolbar_icons/environments.png" preload="true" />
<texture name="Command_People_Icon" file_name="toolbar_icons/people.png" preload="true" />
+ <texture name="Command_Performance_Icon" file_name="toolbar_icons/performance.png" preload="true" />
<texture name="Command_Picks_Icon" file_name="toolbar_icons/picks.png" preload="true" />
<texture name="Command_Places_Icon" file_name="toolbar_icons/places.png" preload="true" />
<texture name="Command_Preferences_Icon" file_name="toolbar_icons/preferences.png" preload="true" />
diff --git a/indra/newview/skins/default/textures/toolbar_icons/performance.png b/indra/newview/skins/default/textures/toolbar_icons/performance.png
new file mode 100644
index 0000000000..91baf849c8
--- /dev/null
+++ b/indra/newview/skins/default/textures/toolbar_icons/performance.png
Binary files differ
diff --git a/indra/newview/skins/default/xui/en/floater_add_payment_method.xml b/indra/newview/skins/default/xui/en/floater_add_payment_method.xml
index 1f980564d4..ac88263aa1 100644
--- a/indra/newview/skins/default/xui/en/floater_add_payment_method.xml
+++ b/indra/newview/skins/default/xui/en/floater_add_payment_method.xml
@@ -19,7 +19,7 @@
</floater.string>
<panel
background_opaque="false"
- bg_alpha_color="AddPaymentPanel"
+ bg_alpha_color="PanelGray"
border_visible="false"
background_visible="true"
label="wrapper_panel"
diff --git a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
index e088d4d2a1..d222dca98b 100644
--- a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
+++ b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml
@@ -10,7 +10,7 @@
save_rect="true"
single_instance="true"
reuse_instance="true"
- title="AVATAR RENDER SETTINGS"
+ title="AVATAR DISPLAY EXCEPTIONS"
width="300">
<string
name="av_never_render"
@@ -18,53 +18,45 @@
<string
name="av_always_render"
value="Always"/>
- <filter_editor
- follows="left|top|right"
- height="23"
- layout="topleft"
- left="8"
- right="-47"
- label="Filter People"
- max_length_chars="300"
- name="people_filter_input"
- text_color="Black"
- text_pad_left="10"
- top="4" />
- <menu_button
- follows="top|right"
- height="25"
- image_hover_unselected="Toolbar_Middle_Over"
- image_overlay="AddItem_Off"
- image_selected="Toolbar_Middle_Selected"
- image_unselected="Toolbar_Middle_Off"
- layout="topleft"
- left_pad="7"
- menu_filename="menu_avatar_rendering_settings_add.xml"
- menu_position="bottomleft"
- name="plus_btn"
- tool_tip="Actions on selected person"
- top="3"
- width="31" />
<name_list
- bottom="-8"
+ bottom="-33"
draw_heading="true"
follows="all"
left="8"
multi_select="false"
name="render_settings_list"
right="-8"
- top="32">
+ top="0">
<name_list.columns
label="Name"
name="name"
- relative_width="0.5" />
+ relative_width="0.65" />
<name_list.columns
- label="Render setting"
+ label="Full detail"
name="setting"
- relative_width="0.25" />
- <name_list.columns
- label="Date added"
- name="timestamp"
- relative_width="0.25" />
+ relative_width="0.35" />
</name_list>
+ <panel
+ bg_alpha_color="ScrollBgWriteableColor"
+ background_visible="true"
+ background_opaque="false"
+ bevel_style="none"
+ follows="bottom|left|right"
+ name="add_subpanel"
+ layout="topleft"
+ height="28"
+ top_pad="0">
+ <menu_button
+ follows="bottom|left"
+ height="25"
+ label="Add someone..."
+ layout="topleft"
+ menu_filename="menu_avatar_rendering_settings_add.xml"
+ menu_position="bottomleft"
+ name="plus_btn"
+ tool_tip="Actions on selected person"
+ top="1"
+ left="8"
+ width="120" />
+ </panel>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_performance.xml b/indra/newview/skins/default/xui/en/floater_performance.xml
new file mode 100644
index 0000000000..d1a1119f77
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_performance.xml
@@ -0,0 +1,368 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ height="642"
+ layout="topleft"
+ name="performance"
+ save_rect="true"
+ reuse_instance="true"
+ title="IMPROVE GRAPHICS SPEED"
+ width="580">
+ <string
+ name="fps_text"
+ value="frames per second"/>
+ <string
+ name="max_text"
+ value=" (maximum)"/>
+ <panel
+ bevel_style="none"
+ follows="left|top"
+ height="540"
+ width="580"
+ name="panel_top"
+ visible="true"
+ layout="topleft"
+ left="0"
+ top="0">
+ <panel
+ bg_alpha_color="black"
+ background_visible="true"
+ background_opaque="false"
+ border="false"
+ bevel_style="none"
+ follows="left|top"
+ height="40"
+ width="560"
+ name="fps_subpanel"
+ layout="topleft"
+ left="10"
+ top="5">
+ <text
+ follows="left|top"
+ font="SansSerifHuge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ top="8"
+ name="fps_value"
+ width="42">
+ 167
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left_pad="3"
+ top="13"
+ name="fps_lbl"
+ width="450">
+ frames per second
+ </text>
+ <text
+ follows="left|top"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="395"
+ top="7"
+ name="fps_desc1_lbl"
+ width="150">
+ Allow 5-10 seconds for
+ </text>
+ <text
+ follows="left|top"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ top_pad="-3"
+ name="fps_desc2_lbl"
+ width="150">
+ changes to take full effect.
+ </text>
+ </panel>
+ </panel>
+ <panel
+ bevel_style="none"
+ follows="left|top"
+ height="540"
+ width="580"
+ name="panel_performance_main"
+ visible="true"
+ layout="topleft"
+ left="0"
+ top="60">
+ <panel
+ bg_alpha_color="PanelGray"
+ background_visible="true"
+ background_opaque="false"
+ border="true"
+ bevel_style="none"
+ follows="left|top"
+ height="50"
+ width="560"
+ name="autoadjustments_subpanel"
+ layout="topleft"
+ left="10"
+ top="5">
+ <text
+ follows="left|top"
+ font="SansSerifBoldLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="auto_adj_lbl"
+ top="7"
+ width="375">
+ Auto-adjust settings (recommended)
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="auto_adj_desc"
+ top_pad="0"
+ width="485">
+ Allow automatic adjustments to reach your preferred frame rate.
+ </text>
+ <icon
+ height="16"
+ width="16"
+ image_name="Arrow_Right_Off"
+ mouse_opaque="true"
+ name="icon_arrow4"
+ follows="right|top"
+ top="19"
+ right="-20"/>
+ </panel>
+ <panel
+ bg_alpha_color="PanelGray"
+ background_visible="true"
+ background_opaque="false"
+ border="true"
+ bevel_style="none"
+ follows="left|top"
+ height="50"
+ width="560"
+ name="settings_subpanel"
+ layout="topleft"
+ top_pad="10">
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="settings_lbl"
+ top="7"
+ width="180">
+ Graphics settings
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="settings_desc"
+ top_pad="0"
+ width="395">
+ Choose settings for distance, water, lighting and more.
+ </text>
+ <icon
+ height="16"
+ width="16"
+ image_name="Arrow_Right_Off"
+ mouse_opaque="true"
+ name="icon_arrow3"
+ follows="right|top"
+ top="19"
+ right="-20"/>
+ </panel>
+ <panel
+ bg_alpha_color="PanelGray"
+ background_visible="true"
+ background_opaque="false"
+ border="true"
+ bevel_style="none"
+ follows="left|top"
+ height="50"
+ width="560"
+ name="nearby_subpanel"
+ layout="topleft"
+ top_pad="10">
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="avatars_nearby_lbl"
+ top="7"
+ width="205">
+ Avatars nearby
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="avatars_nearby_desc"
+ top_pad="0"
+ width="395">
+ Manage which nearby avatars are fully displayed.
+ </text>
+ <icon
+ height="16"
+ width="16"
+ image_name="Arrow_Right_Off"
+ mouse_opaque="true"
+ name="icon_arrow2"
+ follows="right|top"
+ top="19"
+ right="-20"/>
+ </panel>
+ <panel
+ bg_alpha_color="PanelGray"
+ background_visible="true"
+ background_opaque="false"
+ border="true"
+ bevel_style="none"
+ follows="left|top"
+ height="50"
+ width="560"
+ name="complexity_subpanel"
+ layout="topleft"
+ top_pad="10">
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="complexity_lbl"
+ top="7"
+ width="180">
+ Your avatar complexity
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="complexity_info"
+ top_pad="0"
+ width="455">
+ Reduce the complexity of your avatar if you aren't satisfied with current FPS.
+ </text>
+ <icon
+ height="16"
+ width="16"
+ image_name="Arrow_Right_Off"
+ mouse_opaque="true"
+ name="icon_arrow4"
+ follows="right|top"
+ top="19"
+ right="-20"/>
+ </panel>
+ <panel
+ bg_alpha_color="PanelGray"
+ background_visible="true"
+ background_opaque="false"
+ border="true"
+ bevel_style="none"
+ follows="left|top"
+ height="50"
+ width="560"
+ name="huds_subpanel"
+ layout="topleft"
+ top_pad="10">
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="huds_lbl"
+ top="7"
+ width="135">
+ Your active HUDs
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="10"
+ name="huds_desc"
+ top_pad="0"
+ width="395">
+ Removing HUDs you are not using can improve speed.
+ </text>
+ <icon
+ height="16"
+ width="16"
+ image_name="Arrow_Right_Off"
+ mouse_opaque="true"
+ name="icon_arrow4"
+ follows="right|top"
+ top="19"
+ right="-20"/>
+ </panel>
+ </panel>
+ <panel
+ filename="panel_performance_nearby.xml"
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="panel_performance_nearby"
+ visible="false"
+ top="55" />
+ <panel
+ filename="panel_performance_complexity.xml"
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="panel_performance_complexity"
+ visible="false"
+ top="55" />
+ <panel
+ filename="panel_performance_preferences.xml"
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="panel_performance_preferences"
+ visible="false"
+ top="55" />
+ <panel
+ filename="panel_performance_huds.xml"
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="panel_performance_huds"
+ visible="false"
+ top="55" />
+ <panel
+ filename="panel_performance_autoadjustments.xml"
+ follows="all"
+ layout="topleft"
+ left="0"
+ name="panel_performance_autoadjustments"
+ visible="false"
+ top="55" />
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index d1e167df64..11c2d11987 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -39,7 +39,8 @@
max_val="512"
name="DrawDistance"
top_delta="16"
- width="330" />
+ width="330">
+ </slider>
<text
type="string"
length="1"
@@ -521,8 +522,8 @@
label_width="185"
layout="topleft"
left="420"
- min_val="1"
- max_val="2"
+ min_val="0"
+ max_val="4"
name="ObjectMeshDetail"
show_text="false"
top_delta="16"
diff --git a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
index 2abd8ec5c0..37efbe654e 100644
--- a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
@@ -410,6 +410,59 @@
</stat_view>
</stat_view>
</stat_view>
+ <stat_view
+ name="frame_stats"
+ label="Frame breakdown"
+ show_label="true">
+ <stat_bar name="packet_loss"
+ label="Scenery"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="scenery_frame_pct"
+ bar_max="100"
+ tick_spacing="0.5"
+ show_bar="false"/>
+ <stat_bar name="packet_loss"
+ label="Avatar"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="avatar_frame_pct"
+ bar_max="100"
+ tick_spacing="0.5"
+ show_bar="false"/>
+ <stat_bar name="packet_loss"
+ label="UI"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="ui_frame_pct"
+ bar_max="100"
+ tick_spacing="0.5"
+ show_bar="false"/>
+ <stat_bar name="packet_loss"
+ label="HUDs"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="huds_frame_pct"
+ bar_max="100"
+ tick_spacing="0.5"
+ show_bar="false"/>
+ <stat_bar name="packet_loss"
+ label="Swap"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="swap_frame_pct"
+ bar_max="100"
+ tick_spacing="0.5"
+ show_bar="false"/>
+ <stat_bar name="packet_loss"
+ label="Tasks"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="idle_frame_pct"
+ bar_max="100"
+ tick_spacing="0.5"
+ show_bar="false"/>
+ </stat_view>
</container_view>
</scroll_container>
</floater>
diff --git a/indra/newview/skins/default/xui/en/menu_attachment_other.xml b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
index 7ad692038e..22006c287f 100644
--- a/indra/newview/skins/default/xui/en/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
@@ -131,22 +131,12 @@
<menu_item_separator />
<context_menu
- label="Render Avatar"
+ label="Display this avatar"
layout="topleft"
- name="Render Avatar">
- <menu_item_check
- name="RenderNormally"
- label="Default">
- <menu_item_check.on_check
- function="Avatar.CheckImpostorMode"
- parameter="0" />
- <menu_item_check.on_click
- function="Avatar.SetImpostorMode"
- parameter="0" />
- </menu_item_check>
+ name="Render Avatar">
<menu_item_check
name="AlwaysRenderFully"
- label="Always">
+ label="Always full detail">
<menu_item_check.on_check
function="Avatar.CheckImpostorMode"
parameter="2" />
@@ -156,7 +146,7 @@
</menu_item_check>
<menu_item_check
name="DoNotRender"
- label="Never">
+ label="Never full detail">
<menu_item_check.on_check
function="Avatar.CheckImpostorMode"
parameter="1" />
@@ -164,6 +154,16 @@
function="Avatar.SetImpostorMode"
parameter="1" />
</menu_item_check>
+ <menu_item_call
+ name="RenderNormally"
+ label="Remove from exceptions">
+ <menu_item_call.on_visible
+ function="Avatar.CheckImpostorMode"
+ parameter="4" />
+ <menu_item_call.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="0" />
+ </menu_item_call>
<menu_item_separator />
<menu_item_call
label="Exceptions..."
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_other.xml b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
index acbb9b860d..665eb9a82f 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
@@ -122,39 +122,39 @@
<menu_item_separator />
<context_menu
- label="Render Avatar"
+ label="Display this avatar"
layout="topleft"
- name="Render Avatar">
- <menu_item_check
- name="RenderNormally"
- label="Default">
- <menu_item_check.on_check
- function="Avatar.CheckImpostorMode"
- parameter="0" />
- <menu_item_check.on_click
- function="Avatar.SetImpostorMode"
- parameter="0" />
- </menu_item_check>
- <menu_item_check
- name="AlwaysRenderFully"
- label="Always">
- <menu_item_check.on_check
- function="Avatar.CheckImpostorMode"
- parameter="2" />
- <menu_item_check.on_click
- function="Avatar.SetImpostorMode"
- parameter="2" />
- </menu_item_check>
- <menu_item_check
- name="DoNotRender"
- label="Never">
- <menu_item_check.on_check
- function="Avatar.CheckImpostorMode"
- parameter="1" />
- <menu_item_check.on_click
- function="Avatar.SetImpostorMode"
- parameter="1" />
- </menu_item_check>
+ name="Render Avatar">
+ <menu_item_check
+ name="AlwaysRenderFully"
+ label="Always full detail">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="2" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="2" />
+ </menu_item_check>
+ <menu_item_check
+ name="DoNotRender"
+ label="Never full detail">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="1" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="1" />
+ </menu_item_check>
+ <menu_item_call
+ name="RenderNormally"
+ label="Remove from exceptions">
+ <menu_item_call.on_visible
+ function="Avatar.CheckImpostorMode"
+ parameter="4" />
+ <menu_item_call.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="0" />
+ </menu_item_call>
<menu_item_separator />
<menu_item_call
label="Exceptions..."
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
index 5163cd3115..1a18483418 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml
@@ -3,24 +3,25 @@
layout="topleft"
name="Settings">
<menu_item_check
- label="Default"
- layout="topleft"
- name="default">
- <on_click function="Settings.SetRendering" parameter="default"/>
- <on_check function="Settings.IsSelected" parameter="default" />
- </menu_item_check>
- <menu_item_check
- label="Always render"
+ label="Always full detail"
layout="topleft"
name="always_render">
<on_click function="Settings.SetRendering" parameter="always"/>
- <on_check function="Settings.IsSelected" parameter="always" />
+ <on_check function="Settings.IsSelected" parameter="always" />
</menu_item_check>
<menu_item_check
- label="Never render"
+ label="Never full detail"
layout="topleft"
name="never_render">
<on_click function="Settings.SetRendering" parameter="never"/>
- <on_check function="Settings.IsSelected" parameter="never" />
- </menu_item_check>
+ <on_check function="Settings.IsSelected" parameter="never" />
+ </menu_item_check>
+ <menu_item_check
+ label="Remove from exceptions"
+ layout="topleft"
+ name="default">
+ <on_click function="Settings.SetRendering" parameter="default"/>
+ <on_check function="Settings.IsSelected" parameter="default" />
+ <on_visible function="Settings.IsSelected" parameter="non_default" />
+ </menu_item_check>
</context_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
index c64b24ed70..6e09eb5981 100644
--- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml
@@ -4,13 +4,13 @@
left="0" bottom="0" visible="false"
mouse_opaque="false">
<menu_item_call
- label="Always Render a Resident..."
+ label="Always full detail..."
name="add_avatar_always_render">
<on_click
function="Settings.AddNewEntry" parameter="always"/>
</menu_item_call>
<menu_item_call
- label="Never Render a Resident..."
+ label="Never full detail..."
name="add_avatar_never_render">
<on_click
function="Settings.AddNewEntry" parameter="never"/>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 64167a9a5d..7db316f498 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -884,7 +884,16 @@
parameter="UseDebugMenus" />
</menu_item_check>
</menu>
-
+ <menu_item_check
+ label="Improve graphics speed..."
+ name="Performance">
+ <menu_item_check.on_click
+ function="Floater.Toggle"
+ parameter="performance" />
+ <menu_item_check.on_check
+ function="Floater.Visible"
+ parameter="performance" />
+ </menu_item_check>
<menu_item_separator/>
<!-- <menu_item_check
label="Show Navigation Bar"
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index d1a99133f0..f9211600ea 100644
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -1900,6 +1900,41 @@ Graphics Quality can be raised in Preferences &gt; Graphics.
<notification
icon="alertmodal.tga"
+ name="AutoFPSConfirmDisable"
+ type="alertmodal">
+Changing this setting will disable automatic adjustment and turn off 'Automatic settings'.
+Are you sure you want to continue?
+ <tag>confirm</tag>
+ <usetemplate
+ name="okcancelbuttons"
+ notext="Cancel"
+ yestext="Continue"/>
+ </notification>
+ <notification
+ icon="alertmodal.tga"
+ name="AdvancedLightingConfirm"
+ type="alertmodal">
+To turn on advanced lighting, we need to increase quality to level 4.
+ <tag>confirm</tag>
+ <usetemplate
+ name="okcancelbuttons"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+ <notification
+ icon="alertmodal.tga"
+ name="ShadowsConfirm"
+ type="alertmodal">
+To enable shadows, we need to increase quality to level 4.
+ <tag>confirm</tag>
+ <usetemplate
+ name="okcancelbuttons"
+ notext="Cancel"
+ yestext="OK"/>
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="RegionNoTerraforming"
type="alertmodal">
The region [REGION] does not allow terraforming.
@@ -11930,4 +11965,18 @@ If you want others to see this object, remove it and re-attach it to an avatar a
yestext="OK"/>
</notification>
+ <notification
+ icon="alertmodal.tga"
+ name="EnableAutoFPSWarning"
+ type="alertmodal">
+You are about to enable AutoFPS. All unsaved graphics settings will be lost.
+
+Would you like to save them first?
+ <tag>confirm</tag>
+ <usetemplate
+ name="okcancelbuttons"
+ notext="No"
+ yestext="Yes"/>
+ </notification>
+
</notifications>
diff --git a/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml b/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml
new file mode 100644
index 0000000000..904ce1cc52
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml
@@ -0,0 +1,387 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ bevel_style="none"
+ follows="left|top"
+ height="580"
+ width="580"
+ name="panel_performance_autoadjustments"
+ layout="topleft"
+ left="0"
+ top="0">
+ <button
+ height="16"
+ width="16"
+ layout="topleft"
+ mouse_opaque="true"
+ follows="left|top"
+ name="back_btn"
+ top="7"
+ image_selected="Arrow_Left_Off"
+ image_pressed="Arrow_Left_Off"
+ image_unselected="Arrow_Left_Off"
+ left="15"
+ is_toggle="true">
+ </button>
+ <text
+ follows="left|top"
+ height="18"
+ layout="topleft"
+ left_pad="0"
+ valign="center"
+ halign="center"
+ top="6"
+ name="back_lbl"
+ width="32">
+ Back
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="white"
+ height="20"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="settings_title"
+ width="300">
+ Auto-adjust settings
+ </text>
+ <button
+ follows="top|left"
+ height="23"
+ label="Reset to recommended settings"
+ layout="topleft"
+ left="360"
+ name="defaults_btn"
+ top_delta="0"
+ width="200"/>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border0"
+ top_pad="15"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="20"
+ name="targetfps_desc"
+ wrap="true"
+ width="115"
+ top_pad="20">
+ Desired frame rate
+ </text>
+ <spinner
+ name="target_fps"
+ control_name="TargetFPS"
+ font="SansSerifLarge"
+ tool_tip="The viewer will attempt to achieve this by adjusting your graphics settings."
+ layout="topleft"
+ follows="left|top"
+ left_pad="25"
+ top_delta="0"
+ height="25"
+ visible="true"
+ decimal_digits="0"
+ increment="1"
+ initial_value="25"
+ max_val="300"
+ min_val="1"
+ width="48"
+ label_width="0" />
+ <text
+ follows="left|top"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ name="display_desc"
+ top_delta="5"
+ left_pad="15"
+ wrap="true"
+ width="225">
+ Your display supports up to [FPS_LIMIT] fps.
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="20"
+ name="settings_desc"
+ top_pad="15"
+ wrap="true"
+ width="115">
+ Settings affect
+ </text>
+ <combo_box
+ follows="top|left"
+ font="SansSerif"
+ height="20"
+ layout="topleft"
+ left_pad="25"
+ control_name="TuningFPSStrategy"
+ name="TuningFPSStrategy"
+ width="160">
+ <combo_box.item
+ label="Avatars Only"
+ name="av_only"
+ value="0" />
+ <combo_box.item
+ label="Avatars and World"
+ name="av_and_scene"
+ value="1" />
+ <combo_box.item
+ label="World Only"
+ name="scene_only"
+ value="2" />
+ </combo_box>
+ <button
+ follows="top|left"
+ height="22"
+ image_pressed="PushButton_Press"
+ image_pressed_selected="PushButton_Selected_Press"
+ image_selected="PushButton_Selected_Press"
+ label="Auto-adjust now"
+ layout="topleft"
+ top_pad="15"
+ left="20"
+ name="start_autotune"
+ tool_tip="The viewer will attempt to adjust settings to meet the target FPS then stop."
+ width="124"/>
+ <button
+ follows="top|left"
+ height="22"
+ image_pressed="PushButton_Press"
+ image_pressed_selected="PushButton_Selected_Press"
+ image_selected="PushButton_Selected_Press"
+ label="Cancel"
+ layout="topleft"
+ left_pad="15"
+ name="stop_autotune"
+ tool_tip="Stop adjusting settings."
+ width="90"/>
+ <text
+ follows="left|top"
+ text_color="Yellow"
+ height="20"
+ layout="topleft"
+ name="wip_desc"
+ top_delta="5"
+ left_pad="20"
+ wrap="true"
+ width="115">
+ Working on it...
+ </text>
+ <check_box
+ control_name="AutoTuneLock"
+ follows="top|left"
+ height="20"
+ initial_value="true"
+ image_pressed="PushButton_Press"
+ image_pressed_selected="PushButton_Selected_Press"
+ image_selected="PushButton_Selected_Press"
+ is_toggle="true"
+ label="Adjust continuously"
+ layout="topleft"
+ left="17"
+ top_pad="10"
+ name="AutoTuneContinuous"
+ tool_tip="The viewer will continually adapt the settings to meet the target FPS until stopped even with the floater closed."
+ width="64">
+ </check_box>
+ <radio_group
+ control_name="KeepAutoTuneLock"
+ enabled_control="AutoTuneLock"
+ height="50"
+ layout="topleft"
+ follows="top|left"
+ name="autotune_lock_type"
+ top_pad="5"
+ left_delta="15"
+ width="120">
+ <radio_item
+ height="16"
+ label="This login session only"
+ layout="topleft"
+ name="one_session_lock"
+ value="0"
+ width="120" />
+ <radio_item
+ height="16"
+ label="Future login sessions"
+ layout="topleft"
+ name="next_session_lock"
+ value="1"
+ width="120" />
+ </radio_group>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border_vsync"
+ top_pad="3"
+ left="20"
+ width="540"/>
+ <check_box
+ control_name="RenderVSyncEnable"
+ height="16"
+ left="17"
+ initial_value="true"
+ label="Enable VSync"
+ label_text.text_color="White"
+ layout="topleft"
+ top_pad="12"
+ name="vsync"
+ tool_tip="Enable Vertical synchronization to reduce screen tearing and stuttering."
+ width="315" />
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="vsync_desc"
+ width="580">
+ Matches monitor refresh rate with frame rate.
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="3"
+ left="20"
+ name="vsync_desc_limit"
+ width="580">
+ Note: Turning on VSync limits frame rate to [FPS_LIMIT] fps.
+ </text>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border1"
+ top_pad="10"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="simplify_dist_desc"
+ width="580">
+ Reducing detail shown on avatars that are far away will improve graphics speed.
+ </text>
+ <check_box
+ control_name="AutoTuneImpostorByDistEnabled"
+ height="19"
+ label="Simplify avatars beyond"
+ label_text.text_color="White"
+ layout="topleft"
+ follows="top|left"
+ name="AutoTuneImpostorByDistEnabled"
+ tool_tip="When enabled the viewer will adjust the MaxNonImpostors setting to limit fully rendered avatars to those within the defined radius."
+ top_pad="15"
+ width="190" />
+ <spinner
+ control_name="AutoTuneImpostorFarAwayDistance"
+ height="20"
+ layout="topleft"
+ follows="top|left"
+ name="ffa_autotune"
+ left_pad="20"
+ decimal_digits="2"
+ min_val="16"
+ max_val="256"
+ width="60" >
+ </spinner>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left_pad="10"
+ name="dist_meters"
+ width="70">
+ meters
+ </text>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border2"
+ top_pad="20"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="dist_limits_desc"
+ width="580">
+ Choose the distance range that automatic settings will affect.
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="15"
+ name="min_dist_lbl"
+ width="120">
+ Minimum distance
+ </text>
+ <spinner
+ control_name="AutoTuneRenderFarClipMin"
+ height="20"
+ layout="topleft"
+ left_pad="15"
+ follows="top|left"
+ name="min_dd_autotune"
+ decimal_digits="2"
+ min_val="32"
+ max_val="256"
+ width="60">
+ </spinner>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="15"
+ left="20"
+ name="pref_dist_lbl"
+ width="120">
+ Maximum distance
+ </text>
+ <spinner
+ control_name="AutoTuneRenderFarClipTarget"
+ height="20"
+ layout="topleft"
+ follows="top|left"
+ name="pref_dd_autotune"
+ left_pad="15"
+ min_val="32"
+ max_val="256"
+ width="60">
+ </spinner>
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
new file mode 100644
index 0000000000..cd3f610a92
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ bevel_style="none"
+ follows="left|top"
+ height="580"
+ width="580"
+ name="panel_performance_complexity"
+ layout="topleft"
+ left="0"
+ top="0">
+ <button
+ height="16"
+ width="16"
+ layout="topleft"
+ mouse_opaque="true"
+ follows="left|top"
+ name="back_btn"
+ top="7"
+ image_selected="Arrow_Left_Off"
+ image_pressed="Arrow_Left_Off"
+ image_unselected="Arrow_Left_Off"
+ left="15"
+ is_toggle="true">
+ </button>
+ <text
+ follows="left|top"
+ height="18"
+ layout="topleft"
+ left_pad="0"
+ valign="center"
+ halign="center"
+ top="6"
+ name="back_lbl"
+ width="32">
+ Back
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="white"
+ height="20"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="attachments_title"
+ width="195">
+ Your avatar complexity
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="5"
+ left="20"
+ name="attachments_desc1"
+ width="580">
+ Attachments make your avatar more complex. If your avatar is very complex, some other
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="3"
+ left="20"
+ name="attachments_desc2"
+ width="580">
+ people may not see you in full detail, and your graphics speed may be reduced. Removing
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="3"
+ left="20"
+ name="attachments_desc3"
+ width="580">
+ heavy attachments that you don’t need can help.
+ </text>
+ <name_list
+ column_padding="0"
+ draw_stripes="true"
+ height="429"
+ follows="left|top"
+ layout="topleft"
+ name="obj_list"
+ top_pad="10"
+ width="540">
+ <name_list.columns
+ label=""
+ name="complex_visual"
+ width="90" />
+ <name_list.columns
+ label=""
+ name="complex_value"
+ width="40" />
+ <name_list.columns
+ label=""
+ name="name"/>
+ </name_list>
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_performance_huds.xml b/indra/newview/skins/default/xui/en/panel_performance_huds.xml
new file mode 100644
index 0000000000..2fddcb3b9e
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_performance_huds.xml
@@ -0,0 +1,95 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ bevel_style="none"
+ follows="left|top"
+ height="580"
+ width="580"
+ name="panel_performance_huds"
+ layout="topleft"
+ left="0"
+ top="0">
+ <button
+ height="16"
+ width="16"
+ layout="topleft"
+ mouse_opaque="true"
+ follows="left|top"
+ name="back_btn"
+ top="7"
+ image_selected="Arrow_Left_Off"
+ image_pressed="Arrow_Left_Off"
+ image_unselected="Arrow_Left_Off"
+ left="15"
+ is_toggle="true">
+ </button>
+ <text
+ follows="left|top"
+ height="18"
+ layout="topleft"
+ left_pad="0"
+ valign="center"
+ halign="center"
+ top="6"
+ name="back_lbl"
+ width="32">
+ Back
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="huds_title"
+ width="135">
+ Your active HUDs
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="5"
+ left="20"
+ name="huds_desc1"
+ width="540">
+ Detaching HUDs you aren't using saves memory and can make Second Life run faster.
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="3"
+ left="20"
+ name="huds_desc2"
+ width="540">
+ Note: Using a HUD's minimize button does not detach it.
+ </text>
+ <name_list
+ column_padding="0"
+ draw_stripes="true"
+ height="450"
+ follows="left|top"
+ layout="topleft"
+ name="hud_list"
+ top_pad="10"
+ width="540">
+ <name_list.columns
+ label=""
+ name="complex_visual"
+ width="90" />
+ <name_list.columns
+ label=""
+ name="complex_value"
+ width="40" />
+ <name_list.columns
+ label=""
+ name="name"/>
+ </name_list>
+</panel>
+
diff --git a/indra/newview/skins/default/xui/en/panel_performance_nearby.xml b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
new file mode 100644
index 0000000000..cb795e59a9
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml
@@ -0,0 +1,216 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ bevel_style="none"
+ follows="left|top"
+ height="530"
+ width="580"
+ name="panel_performance_nearby"
+ layout="topleft"
+ left="0"
+ top="0">
+ <button
+ height="16"
+ width="16"
+ layout="topleft"
+ mouse_opaque="true"
+ follows="left|top"
+ name="back_btn"
+ top="7"
+ image_selected="Arrow_Left_Off"
+ image_pressed="Arrow_Left_Off"
+ image_unselected="Arrow_Left_Off"
+ left="15"
+ is_toggle="true">
+ </button>
+ <text
+ follows="left|top"
+ height="18"
+ layout="topleft"
+ left_pad="0"
+ valign="center"
+ halign="center"
+ top="6"
+ name="back_lbl"
+ width="32">
+ Back
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="White"
+ height="20"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="av_nearby_title"
+ width="205">
+ Avatars nearby
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left="20"
+ top_pad="5"
+ name="av_nearby_desc"
+ width="580">
+ Hide the most complex avatars to boost speed.
+ </text>
+ <slider
+ control_name="RenderAvatarMaxART"
+ tool_tip="Controls when a visually complex avatar is considered to be taking too long to render (unit: microseconds)"
+ follows="left|top"
+ height="16"
+ initial_value="4.7"
+ increment="0.01"
+ label="Maximum render time (μs)"
+ text_color="White"
+ label_width="165"
+ layout="topleft"
+ min_val="2"
+ max_val="4.7"
+ name="RenderAvatarMaxART"
+ show_text="false"
+ top_pad="10"
+ width="490">
+ </slider>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ top_delta="0"
+ left_pad="5"
+ text_color="White"
+ name="RenderAvatarMaxARTText"
+ width="65">
+ no limit
+ </text>
+ <name_list
+ column_padding="0"
+ draw_stripes="true"
+ height="280"
+ left="20"
+ follows="left|top"
+ layout="topleft"
+ sort_column="complex_value"
+ short_names="true"
+ name="nearby_list"
+ name_column="name"
+ top_pad="10"
+ width="540">
+ <name_list.columns
+ label=""
+ name="complex_visual"
+ width="90" />
+ <name_list.columns
+ label=""
+ name="complex_value"
+ width="50" />
+ <name_list.columns
+ label=""
+ name="name"/>
+ </name_list>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left="20"
+ top_pad="10"
+ name="av_nearby_desc2"
+ width="580">
+ You can also right-click on an avatar in-world to control display.
+ </text>
+ <button
+ height="23"
+ label="Exceptions..."
+ layout="topleft"
+ left="460"
+ top_delta="2"
+ name="exceptions_btn"
+ width="100">
+ </button>
+ <check_box
+ control_name="AlwaysRenderFriends"
+ height="16"
+ initial_value="true"
+ label="Always display friends in full detail"
+ label_text.text_color="White"
+ layout="topleft"
+ name="display_friends"
+ top_pad="3"
+ left="18"
+ width="256">
+ </check_box>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border"
+ top_pad="15"
+ left="20"
+ width="540"/>
+ <check_box
+ height="16"
+ initial_value="true"
+ label="Hide avatars completely (good for landscape photos)"
+ layout="topleft"
+ name="hide_avatars"
+ top_delta="15"
+ left="18"
+ width="280">
+ </check_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="15"
+ layout="topleft"
+ left="20"
+ name="name_tags_textbox"
+ top_pad="10"
+ width="400">
+ Name tags:
+ </text>
+ <radio_group
+ control_name="AvatarNameTagMode"
+ height="20"
+ layout="topleft"
+ left="120"
+ top_delta="0"
+ name="name_tag_mode">
+ <radio_item
+ label="Off"
+ name="radio"
+ top_delta="20"
+ layout="topleft"
+ height="16"
+ left="0"
+ value="0"
+ width="75" />
+ <radio_item
+ label="On"
+ left_pad="0"
+ layout="topleft"
+ top_delta="0"
+ height="16"
+ name="radio2"
+ value="1"
+ width="75" />
+ <radio_item
+ label="Show briefly"
+ left_pad="0"
+ name="radio3"
+ height="16"
+ layout="topleft"
+ top_delta="0"
+ value="2"
+ width="160" />
+ </radio_group>
+
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_performance_preferences.xml b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
new file mode 100644
index 0000000000..b52c19d5e3
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml
@@ -0,0 +1,565 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<panel
+ bevel_style="none"
+ follows="left|top"
+ height="580"
+ width="580"
+ name="panel_performance_preferences"
+ layout="topleft"
+ left="0"
+ top="0">
+ <button
+ height="16"
+ width="16"
+ layout="topleft"
+ mouse_opaque="true"
+ follows="left|top"
+ name="back_btn"
+ top="7"
+ image_selected="Arrow_Left_Off"
+ image_pressed="Arrow_Left_Off"
+ image_unselected="Arrow_Left_Off"
+ left="15"
+ is_toggle="true">
+ </button>
+ <text
+ follows="left|top"
+ height="18"
+ layout="topleft"
+ left_pad="0"
+ valign="center"
+ halign="center"
+ top="6"
+ name="back_lbl"
+ width="32">
+ Back
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifLarge"
+ text_color="white"
+ height="20"
+ layout="topleft"
+ left="20"
+ top_pad="15"
+ name="settings_title"
+ width="300">
+ Graphics settings
+ </text>
+ <button
+ follows="top|left"
+ height="23"
+ label="Open Advanced Settings"
+ layout="topleft"
+ left="360"
+ name="advanced_btn"
+ top_delta="-35"
+ width="200"/>
+ <button
+ follows="top|left"
+ height="23"
+ label="Reset to recommended settings"
+ layout="topleft"
+ left="350"
+ name="defaults_btn"
+ top_pad="10"
+ width="210"/>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border0"
+ top_pad="8"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="30"
+ name="quality_lbl"
+ width="100">
+ Quality &amp; Speed
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left_pad="40"
+ name="fastest_lbl"
+ width="40">
+ Fastest
+ </text>
+ <radio_group
+ control_name="RenderQualityPerformance"
+ follows="top|left"
+ draw_border="false"
+ height="25"
+ layout="topleft"
+ left_pad="5"
+ name="graphics_quality"
+ top_delta="0"
+ width="243">
+ <radio_item
+ height="16"
+ layout="topleft"
+ left="3"
+ name="0"
+ top="0"
+ width="7" />
+ <radio_item
+ height="16"
+ layout="topleft"
+ left_pad="30"
+ name="1"
+ width="7" />
+ <radio_item
+ height="16"
+ layout="topleft"
+ left_pad="30"
+ name="2"
+ width="7" />
+ <radio_item
+ height="16"
+ layout="topleft"
+ left_pad="30"
+ name="3"
+ width="7" />
+ <radio_item
+ height="16"
+ layout="topleft"
+ left_pad="30"
+ name="4"
+ width="7" />
+ <radio_item
+ height="16"
+ layout="topleft"
+ left_pad="30"
+ name="5"
+ width="7" />
+ <radio_item
+ height="16"
+ layout="topleft"
+ left_pad="30"
+ name="6"
+ width="7" />
+ </radio_group>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left_pad="10"
+ top_delta="1"
+ name="quality_lbl"
+ width="70">
+ Best quality
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="15"
+ left="160"
+ name="quality_desc"
+ width="380">
+ Choosing a shortcut will reset all manual changes you have made.
+ </text>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border2"
+ top_pad="5"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="20"
+ left="20"
+ name="distance_lbl"
+ width="100">
+ Visibility distance
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left_pad="40"
+ name="faster_lbl"
+ width="40">
+ Faster
+ </text>
+ <slider
+ control_name="RenderFarClip"
+ decimal_digits="0"
+ follows="left|top"
+ top_delta="-1"
+ height="16"
+ increment="8"
+ initial_value="160"
+ label_width="90"
+ layout="topleft"
+ min_val="64"
+ max_val="512"
+ name="draw_distance"
+ left_pad="5"
+ width="250">
+ </slider>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_pad="1"
+ top_delta="0"
+ name="draw_distance_m"
+ width="20">
+ m
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ left_pad="10"
+ top_delta="1"
+ name="farther_lbl"
+ width="40">
+ Farther
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="15"
+ left="160"
+ name="distance_desc1"
+ width="350">
+ To see more land when you zoom out, increase the distance.
+ </text>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border3"
+ top_pad="5"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="20"
+ left="20"
+ name="environment_lbl"
+ width="100">
+ Environment
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_delta="0"
+ left="160"
+ name="enhancements_desc"
+ width="350">
+ Each enhancement improves realism but can reduce speed.
+ </text>
+ <check_box
+ control_name="WindLightUseAtmosShaders"
+ height="16"
+ initial_value="true"
+ label="Atmospheric shaders"
+ layout="topleft"
+ name="atmospheric_shaders"
+ top_pad="5"
+ left="157"
+ width="280">
+ </check_box>
+ <check_box
+ control_name="RenderDeferred"
+ height="16"
+ initial_value="true"
+ label="Advanced Lighting"
+ layout="topleft"
+ name="advanced_lighting_model"
+ top_delta="24"
+ width="280">
+ </check_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ left="160"
+ name="RenderShadowDetailText"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="10"
+ width="128">
+ Shadows:
+ </text>
+ <combo_box
+ control_name="RenderShadowDetail"
+ height="18"
+ layout="topleft"
+ left_delta="150"
+ top_delta="0"
+ name="ShadowDetail"
+ width="150">
+ <combo_box.item
+ label="None"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Sun/Moon"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="Sun/Moon + Projectors"
+ name="2"
+ value="2"/>
+ </combo_box>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border3"
+ top_pad="7"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="20"
+ left="20"
+ name="water_lbl"
+ width="100">
+ Water
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_delta="0"
+ left="160"
+ name="water_desc"
+ width="380">
+ Reducing or turning off water effects can greatly improve frame rate.
+ </text>
+ <check_box
+ control_name="RenderTransparentWater"
+ height="16"
+ initial_value="true"
+ label="Transparent Water"
+ layout="topleft"
+ name="TransparentWater"
+ top_delta="24"
+ left="157"
+ width="280">
+ </check_box>
+ <text
+ type="string"
+ length="1"
+ follows="left|top"
+ height="16"
+ layout="topleft"
+ name="ReflectionsText"
+ text_readonly_color="LabelDisabledColor"
+ top_pad="16"
+ left="160"
+ width="128">
+ Water Reflections:
+ </text>
+ <combo_box
+ control_name="RenderReflectionDetail"
+ height="18"
+ layout="topleft"
+ left_delta="150"
+ top_delta="0"
+ name="Reflections"
+ width="150">
+ <combo_box.item
+ label="None; opaque"
+ name="0"
+ value="-2"/>
+ <combo_box.item
+ label="None; transparent"
+ name="0"
+ value="-1"/>
+ <combo_box.item
+ label="Minimal"
+ name="0"
+ value="0"/>
+ <combo_box.item
+ label="Terrain and trees"
+ name="1"
+ value="1"/>
+ <combo_box.item
+ label="All static objects"
+ name="2"
+ value="2"/>
+ <combo_box.item
+ label="All avatars and objects"
+ name="3"
+ value="3"/>
+ <combo_box.item
+ label="Everything"
+ name="4"
+ value="4"/>
+ </combo_box>
+ <view_border
+ bevel_style="in"
+ height="0"
+ layout="topleft"
+ name="border4"
+ top_pad="7"
+ left="20"
+ width="540"/>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_pad="20"
+ left="20"
+ name="photo_lbl"
+ width="100">
+ Photography
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ text_color="White"
+ height="18"
+ layout="topleft"
+ top_delta="0"
+ left="160"
+ name="photo_desc"
+ width="350">
+ Maximum detail is good for photos, but can slow frame rate.
+ </text>
+ <spinner
+ control_name="RenderVolumeLODFactor"
+ follows="left|top"
+ height="23"
+ increment="0.125"
+ label="Distance detail:"
+ label_width="95"
+ layout="topleft"
+ max_val="4"
+ min_val="0"
+ name="render_volume_lod"
+ top_pad="10"
+ width="150" />
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ top_delta="3"
+ left_pad="10"
+ name="photo_desc"
+ width="180">
+ (Enter value between 0.0 and 4.0)
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ top="80"
+ left="213"
+ name="1_lbl"
+ width="7">
+ 1
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ left_pad="31"
+ name="2_lbl"
+ width="7">
+ 2
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ left_pad="30"
+ name="3_lbl"
+ width="7">
+ 3
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ left_pad="30"
+ name="4_lbl"
+ width="7">
+ 4
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ left_pad="30"
+ name="5_lbl"
+ width="7">
+ 5
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ left_pad="30"
+ name="6_lbl"
+ width="7">
+ 6
+ </text>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="18"
+ layout="topleft"
+ left_pad="30"
+ name="7_lbl"
+ width="7">
+ 7
+ </text>
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 5aff7a5127..ad02df3087 100644
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -258,6 +258,18 @@
<check_box.commit_callback
function="Pref.RenderOptionUpdate" />
</check_box>
+
+ <button
+ height="23"
+ label="Automatic adjustments settings"
+ layout="topleft"
+ left="30"
+ name="AutoAdjustmentsButton"
+ top_delta="30"
+ width="200">
+ <button.commit_callback
+ function="Pref.AutoAdjustments"/>
+ </button>
<slider
control_name="IndirectMaxComplexity"
@@ -274,7 +286,7 @@
max_val="101"
name="IndirectMaxComplexity"
show_text="false"
- top_delta="60"
+ top_delta="40"
width="300">
<slider.commit_callback
function="Pref.UpdateIndirectMaxComplexity"
diff --git a/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml b/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml
index b87dda2315..b3d165c4fd 100644
--- a/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml
+++ b/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml
@@ -8,7 +8,7 @@
border="false"
chrome="true"
follows="bottom"
- height="155"
+ height="185"
layout="topleft"
name="presets_pulldown"
width="225">
@@ -57,7 +57,7 @@
width="215" />
<button
name="open_prefs_btn"
- label="Open Graphics Preferences"
+ label="Graphics Preferences"
tool_tip = "Bring up graphics prefs"
top_delta="5"
left="15"
@@ -66,4 +66,15 @@
<button.commit_callback
function="Presets.GoGraphicsPrefs" />
</button>
+ <button
+ name="open_autofps_btn"
+ label="Auto-FPS settings"
+ tool_tip = "Bring up auto-adjust settings"
+ top_pad="5"
+ left="15"
+ height="20"
+ width="200">
+ <button.commit_callback
+ function="Presets.GoAutofpsPrefs" />
+ </button>
</panel>
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index fb39646ddd..0b19ad1473 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -4162,6 +4162,7 @@ name="Command_360_Capture_Label">360 snapshot</string>
<string name="Command_MiniMap_Label">Mini-map</string>
<string name="Command_Move_Label">Walk / run / fly</string>
<string name="Command_People_Label">People</string>
+ <string name="Command_Performance_Label">Graphics speed</string>
<string name="Command_Picks_Label">Picks</string>
<string name="Command_Places_Label">Places</string>
<string name="Command_Preferences_Label">Preferences</string>
@@ -4194,6 +4195,7 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<string name="Command_MiniMap_Tooltip">Show nearby people</string>
<string name="Command_Move_Tooltip">Moving your avatar</string>
<string name="Command_People_Tooltip">Friends, groups, and nearby people</string>
+ <string name="Command_Performance_Tooltip">Improve graphics speed</string>
<string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string>
<string name="Command_Places_Tooltip">Places you've saved</string>
<string name="Command_Preferences_Tooltip">Preferences</string>
@@ -4292,7 +4294,7 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string>
<string name="preset_combo_label">-Empty list-</string>
<string name="Default">Default</string>
<string name="none_paren_cap">(None)</string>
- <string name="no_limit">No Limit</string>
+ <string name="no_limit">No limit</string>
<string name="Mav_Details_MAV_FOUND_DEGENERATE_TRIANGLES">
The physics shape contains triangles which are too small. Try simplifying the physics model.