diff options
Diffstat (limited to 'indra/newview')
73 files changed, 5819 insertions, 853 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 361718a13e..dbd1f1b4ac 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -255,10 +255,12 @@ set(viewer_SOURCE_FILES llfloaterpathfindinglinksets.cpp llfloaterpathfindingobjects.cpp llfloaterpay.cpp + llfloaterperformance.cpp llfloaterperms.cpp llfloaterpostprocess.cpp llfloaterprofile.cpp llfloaterpreference.cpp + llfloaterpreferencesgraphicsadvanced.cpp llfloaterpreferenceviewadvanced.cpp llfloaterpreviewtrash.cpp llfloaterprofiletexture.cpp @@ -897,10 +899,12 @@ set(viewer_HEADER_FILES llfloaterpathfindinglinksets.h llfloaterpathfindingobjects.h llfloaterpay.h + llfloaterperformance.h llfloaterperms.h llfloaterpostprocess.h llfloaterprofile.h llfloaterpreference.h + llfloaterpreferencesgraphicsadvanced.h llfloaterpreferenceviewadvanced.h llfloaterpreviewtrash.h llfloaterprofiletexture.h @@ -1339,6 +1343,9 @@ set(viewer_HEADER_FILES VorbisFramework.h ) + list(APPEND viewer_SOURCE_FILES llperfstats.cpp) + list(APPEND viewer_HEADER_FILES llperfstats.h) + source_group("CMake Rules" FILES ViewerInstall.cmake) #build_data.json creation moved to viewer_manifest.py MAINT-6413 diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 8a68577213..5ea36a044a 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -6.6.11 +6.6.12 diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml index 2644f5f449..4a3dfffde1 100644 --- a/indra/newview/app_settings/commands.xml +++ b/indra/newview/app_settings/commands.xml @@ -285,4 +285,14 @@ is_running_function="Floater.IsOpen" is_running_parameters="360capture" /> + <command name="performance" + available_in_toybox="true" + icon="Command_Performance_Icon" + label_ref="Command_Performance_Label" + tooltip_ref="Command_Performance_Tooltip" + execute_function="Floater.ToggleOrBringToFront" + execute_parameters="performance" + is_running_function="Floater.IsOpen" + is_running_parameters="performance" + /> </commands> diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5b465864cc..8859080531 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1415,7 +1415,7 @@ <key>Type</key> <string>U32</string> <key>Value</key> - <integer>1024</integer> + <integer>4096</integer> </map> <key>CacheValidateCounter</key> <map> @@ -8828,6 +8828,28 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderClass0MemoryBandwidth</key> + <map> + <key>Comment</key> + <string>Memory bandwidth at which to default to Class 0 in gigabytes per second. Used as basis for other classes.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>16.0</real> + </map> + <key>RenderCPUBasis</key> + <map> + <key>Comment</key> + <string>Reference CPU clockspeed to use to bias GPU class (in MHz).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3000.0</real> + </map> <key>RenderComplexityColorMin</key> <map> <key>Comment</key> @@ -9085,6 +9107,17 @@ <key>Value</key> <real>0.5</real> </map> + <key>RenderShadowSplits</key> + <map> + <key>Comment</key> + <string>Amount of shadow map splits to render (0 - 3).</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>3</integer> + </map> <key>RenderSSAOScale</key> <map> <key>Comment</key> @@ -16722,6 +16755,160 @@ <key>Value</key> <integer>0</integer> </map> + <key>TargetFPS</key> + <map> + <key>Comment</key> + <string>Desired minimum FPS</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>15</integer> + </map> + <key>AutoTuneFPS</key> + <map> + <key>Comment</key> + <string>Allow the viewer to adjust your settings to achieve target FPS</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoTuneLock</key> + <map> + <key>Comment</key> + <string>When enabled the viewer will dynamically change settings until auto tune is explicitly turned off.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>KeepAutoTuneLock</key> + <map> + <key>Comment</key> + <string>When enabled the AutoTuneLock will be maintainted all following sessions.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AllowSelfImpostor</key> + <map> + <key>Comment</key> + <string>Allow own render time to impostor your avatar.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>ShowTunedART</key> + <map> + <key>Comment</key> + <string>Show the current render time not the pre-tuning render time in the avatar display.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>RenderAvatarMaxART</key> + <map> + <key>Comment</key> + <string>Render Time Limit in microseconds (0.0 = no limit)</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>4.699</real> + </map> + <key>AutoTuneRenderFarClipMin</key> + <map> + <key>Comment</key> + <string>The lowest draw distance that auto tune is allowed to use</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>32.0</real> + </map> + <key>AutoTuneRenderFarClipTarget</key> + <map> + <key>Comment</key> + <string>The draw distance that auto tune will try to achieve</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>256.0</real> + </map> + <key>UserTargetReflections</key> + <map> + <key>Comment</key> + <string>Set by auto tune floater on build</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>4</integer> + </map> + <key>PerfStatsCaptureEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable render time data to support autotune.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>1</integer> + </map> + <key>AutoTuneImpostorByDistEnabled</key> + <map> + <key>Comment</key> + <string>Enable/disable using MaxNonImpostor to limit avatar rendering by distance.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>AutoTuneImpostorFarAwayDistance</key> + <map> + <key>Comment</key> + <string>Avatars beyond this range will automatically be optimized</string> + <key>Persist</key> + <integer>0</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>64.0</real> + </map> + <key>TuningFPSStrategy</key> + <map> + <key>Comment</key> + <string>Strategy to use when tuning FPS. 0=Tune avatar rendering only, 1=Tune both avatar and global scene settings, 2=Tune only global scene.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>U32</string> + <key>Value</key> + <integer>1</integer> + </map> <key>CameraOpacity</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml index f3a23edc58..a1c9d6d9ee 100644 --- a/indra/newview/app_settings/toolbars.xml +++ b/indra/newview/app_settings/toolbars.xml @@ -22,6 +22,7 @@ <command name="voice"/> <command name="minimap"/> <command name="snapshot"/> + <command name="performance"/> </left_toolbar> <right_toolbar button_display_mode="icons_only"> diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 93dd5e7e70..7bb89441f2 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -112,6 +112,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 +RenderAvatarMaxNonImpostors 1 5 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 @@ -141,6 +142,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 7 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 @@ -152,7 +154,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.25 WindLightUseAtmosShaders 1 1 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -170,6 +172,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 9 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 @@ -181,7 +184,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.375 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 0 @@ -199,6 +202,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 11 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 @@ -210,7 +214,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.5 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -228,6 +232,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 @@ -239,7 +244,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.75 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -255,6 +260,7 @@ list Ultra RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index fed035c7fa..1281b77e45 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -93,7 +93,7 @@ RenderTerrainDetail 1 0 RenderTerrainLODFactor 1 1 RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 -RenderVolumeLODFactor 1 0.5 +RenderVolumeLODFactor 1 1.125 WindLightUseAtmosShaders 1 0 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -111,6 +111,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 0.5 RenderAvatarMaxComplexity 1 100000 RenderAvatarPhysicsLODFactor 1 0.75 +RenderAvatarMaxNonImpostors 1 5 RenderFarClip 1 96 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 8 @@ -140,6 +141,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 200000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 7 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 @@ -151,7 +153,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.25 WindLightUseAtmosShaders 1 1 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -169,6 +171,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 250000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 9 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 @@ -180,7 +183,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.375 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 0 @@ -198,6 +201,7 @@ RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 RenderAvatarMaxComplexity 1 300000 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 11 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 @@ -209,7 +213,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.5 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -225,6 +229,7 @@ list HighUltra RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderAvatarMaxComplexity 1 350000 RenderAvatarPhysicsLODFactor 1 1.0 RenderFarClip 1 128 @@ -238,7 +243,7 @@ RenderTerrainDetail 1 1 RenderTerrainLODFactor 1 2.0 RenderTransparentWater 1 1 RenderTreeLODFactor 1 0.5 -RenderVolumeLODFactor 1 1.125 +RenderVolumeLODFactor 1 1.75 WindLightUseAtmosShaders 1 1 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -255,6 +260,7 @@ RenderAnisotropic 1 1 RenderAvatarCloth 1 1 RenderAvatarLODFactor 1 1.0 RenderAvatarPhysicsLODFactor 1 1.0 +RenderAvatarMaxNonImpostors 1 16 RenderFarClip 1 256 RenderFlexTimeFactor 1 1.0 RenderGlowResolutionPow 1 9 diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 9018a5f168..8cc9be7244 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -63,6 +63,7 @@ #include "llnotificationsutil.h" #include "llpaneltopinfobar.h" #include "llparcel.h" +#include "llperfstats.h" #include "llrendersphere.h" #include "llscriptruntimeperms.h" #include "llsdutil.h" @@ -4102,6 +4103,7 @@ void LLAgent::handleTeleportFinished() mRegionp->setCapabilitiesReceivedCallback(boost::bind(&LLAgent::onCapabilitiesReceivedAfterTeleport)); } } + LLPerfStats::tunables.autoTuneTimeout = true; } void LLAgent::handleTeleportFailed() @@ -4133,6 +4135,8 @@ void LLAgent::handleTeleportFailed() } mTPNeedsNeabyChatSeparator = false; + + LLPerfStats::tunables.autoTuneTimeout = true; } /*static*/ diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 9e06fc3ac0..8d77a39c74 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -108,6 +108,7 @@ #include "llscenemonitor.h" #include "llavatarrenderinfoaccountant.h" #include "lllocalbitmaps.h" +#include "llperfstats.h" // Linden library includes #include "llavatarnamecache.h" @@ -1376,82 +1377,91 @@ bool LLAppViewer::frame() bool LLAppViewer::doFrame() { - LL_RECORD_BLOCK_TIME(FTM_FRAME); + LL_RECORD_BLOCK_TIME(FTM_FRAME); + { + // and now adjust the visuals from previous frame. + if(LLPerfStats::tunables.userAutoTuneEnabled && LLPerfStats::tunables.tuningFlag != LLPerfStats::Tunables::Nothing) + { + LLPerfStats::tunables.applyUpdates(); + } + LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_FRAME); if (!LLWorld::instanceExists()) { LLWorld::createInstance(); } - LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); - LLSD newFrame; - - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df LLTrace"); - if (LLFloaterReg::instanceVisible("block_timers")) + LLEventPump& mainloop(LLEventPumps::instance().obtain("mainloop")); + LLSD newFrame; + { + LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_IDLE); // perf stats { - LLTrace::BlockTimer::processTimes(); - } - - LLTrace::get_frame_recording().nextPeriod(); - LLTrace::BlockTimer::logStats(); - } + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df LLTrace"); + if (LLFloaterReg::instanceVisible("block_timers")) + { + LLTrace::BlockTimer::processTimes(); + } - LLTrace::get_thread_recorder()->pullFromChildren(); + LLTrace::get_frame_recording().nextPeriod(); + LLTrace::BlockTimer::logStats(); + } - //clear call stack records - LL_CLEAR_CALLSTACKS(); + LLTrace::get_thread_recorder()->pullFromChildren(); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df processMiscNativeEvents" ) - pingMainloopTimeout("Main:MiscNativeWindowEvents"); + //clear call stack records + LL_CLEAR_CALLSTACKS(); + } + { + { + LLPerfStats::RecordSceneTime T(LLPerfStats::StatType_t::RENDER_IDLE); // ensure we have the entire top scope of frame covered (input event and coro) + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df processMiscNativeEvents") + pingMainloopTimeout("Main:MiscNativeWindowEvents"); - if (gViewerWindow) - { - LL_RECORD_BLOCK_TIME(FTM_MESSAGES); - gViewerWindow->getWindow()->processMiscNativeEvents(); - } + if (gViewerWindow) + { + LL_RECORD_BLOCK_TIME(FTM_MESSAGES); + gViewerWindow->getWindow()->processMiscNativeEvents(); + } - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df gatherInput" ) - pingMainloopTimeout("Main:GatherInput"); - } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df gatherInput") + pingMainloopTimeout("Main:GatherInput"); + } - if (gViewerWindow) - { - LL_RECORD_BLOCK_TIME(FTM_MESSAGES); - if (!restoreErrorTrap()) - { - LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL; - } + if (gViewerWindow) + { + LL_RECORD_BLOCK_TIME(FTM_MESSAGES); + if (!restoreErrorTrap()) + { + LL_WARNS() << " Someone took over my signal/exception handler (post messagehandling)!" << LL_ENDL; + } - gViewerWindow->getWindow()->gatherInput(); - } + gViewerWindow->getWindow()->gatherInput(); + } - //memory leaking simulation - if (gSimulateMemLeak) - { - LLFloaterMemLeak* mem_leak_instance = - LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); - if (mem_leak_instance) - { - mem_leak_instance->idle(); - } - } + //memory leaking simulation + if (gSimulateMemLeak) + { + LLFloaterMemLeak* mem_leak_instance = + LLFloaterReg::findTypedInstance<LLFloaterMemLeak>("mem_leaking"); + if (mem_leak_instance) + { + mem_leak_instance->idle(); + } + } - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df mainloop" ) - // canonical per-frame event - mainloop.post(newFrame); - } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df mainloop") + // canonical per-frame event + mainloop.post(newFrame); + } - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df suspend" ) - // give listeners a chance to run - llcoro::suspend(); - // if one of our coroutines threw an uncaught exception, rethrow it now - LLCoros::instance().rethrow(); - } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df suspend") + // give listeners a chance to run + llcoro::suspend(); + } + } if (!LLApp::isExiting()) { @@ -1469,6 +1479,7 @@ bool LLAppViewer::doFrame() && (gHeadlessClient || !gViewerWindow->getShowProgress()) && !gFocusMgr.focusLocked()) { + LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_IDLE); joystick->scanJoystick(); gKeyboard->scanKeyboard(); gViewerInput.scanMouse(); @@ -1482,6 +1493,7 @@ bool LLAppViewer::doFrame() } { + LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_IDLE); LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df idle"); //LL_RECORD_BLOCK_TIME(FTM_IDLE); idle(); } @@ -1516,13 +1528,14 @@ bool LLAppViewer::doFrame() display(); - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" ) - pingMainloopTimeout("Main:Snapshot"); - LLFloaterSnapshot::update(); // take snapshots - LLFloaterSimpleOutfitSnapshot::update(); - gGLActive = FALSE; - } + { + LLPerfStats::RecordSceneTime T(LLPerfStats::StatType_t::RENDER_IDLE); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" ) + pingMainloopTimeout("Main:Snapshot"); + LLFloaterSnapshot::update(); // take snapshots + LLFloaterSimpleOutfitSnapshot::update(); + gGLActive = FALSE; + } } } @@ -1568,7 +1581,8 @@ bool LLAppViewer::doFrame() // of equal priority on Windows if (milliseconds_to_sleep > 0) { - ms_sleep(milliseconds_to_sleep); + LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_SLEEP ); + ms_sleep(milliseconds_to_sleep); // also pause worker threads during this wait period LLAppViewer::getTextureCache()->pause(); LLAppViewer::getImageDecodeThread()->pause(); @@ -1669,7 +1683,7 @@ bool LLAppViewer::doFrame() LL_INFOS() << "Exiting main_loop" << LL_ENDL; } - + }LLPerfStats::StatsRecorder::endFrame(); LL_PROFILER_FRAME_END return ! LLApp::isRunning(); @@ -3010,15 +3024,9 @@ void LLAppViewer::initStrings() } } -// -// This function decides whether the client machine meets the minimum requirements to -// run in a maximized window, per the consensus of davep, boa and nyx on 3/30/2011. -// bool LLAppViewer::meetsRequirementsForMaximizedStart() { - bool maximizedOk = (LLFeatureManager::getInstance()->getGPUClass() >= GPU_CLASS_2); - - maximizedOk &= (gSysMemory.getPhysicalMemoryKB() >= U32Gigabytes(1)); + bool maximizedOk = (gSysMemory.getPhysicalMemoryKB() >= U32Gigabytes(1)); return maximizedOk; } diff --git a/indra/newview/llavatarrendernotifier.cpp b/indra/newview/llavatarrendernotifier.cpp index 94584a623b..8b09f7903d 100644 --- a/indra/newview/llavatarrendernotifier.cpp +++ b/indra/newview/llavatarrendernotifier.cpp @@ -235,6 +235,12 @@ void LLAvatarRenderNotifier::updateNotificationAgent(U32 agentComplexity) // save the value for use in following messages mLatestAgentComplexity = agentComplexity; + static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20); + if (!show_my_complexity_changes) + { + return; + } + if (!isAgentAvatarValid() || !gAgentWearables.areWearablesLoaded()) { // data not ready, nothing to show. @@ -282,7 +288,8 @@ static const char* e_hud_messages[] = }; LLHUDRenderNotifier::LLHUDRenderNotifier() : -mReportedHUDWarning(WARN_NONE) +mReportedHUDWarning(WARN_NONE), +mHUDsCount(0) { } @@ -298,6 +305,15 @@ void LLHUDRenderNotifier::updateNotificationHUD(hud_complexity_list_t complexity return; } + mHUDComplexityList = complexity; + mHUDsCount = mHUDComplexityList.size(); + + static LLCachedControl<U32> show_my_complexity_changes(gSavedSettings, "ShowMyComplexityChanges", 20); + if (!show_my_complexity_changes) + { + return; + } + // TODO: // Find a way to show message with list of issues, but without making it too large // and intrusive. diff --git a/indra/newview/llavatarrendernotifier.h b/indra/newview/llavatarrendernotifier.h index ec17b3d9e6..37130bfcf6 100644 --- a/indra/newview/llavatarrendernotifier.h +++ b/indra/newview/llavatarrendernotifier.h @@ -63,6 +63,25 @@ struct LLHUDComplexity typedef std::list<LLHUDComplexity> hud_complexity_list_t; +struct LLObjectComplexity +{ + LLObjectComplexity() + { + reset(); + } + void reset() + { + objectId = LLUUID::null; + objectName = ""; + objectCost = 0; + } + LLUUID objectId; + std::string objectName; + U32 objectCost; +}; + +typedef std::list<LLObjectComplexity> object_complexity_list_t; + // Class to notify user about drastic changes in agent's render weights or if other agents // reported that user's agent is too 'heavy' for their settings class LLAvatarRenderNotifier : public LLSingleton<LLAvatarRenderNotifier> @@ -77,6 +96,9 @@ public: void updateNotificationState(); void updateNotificationAgent(U32 agentComplexity); + void setObjectComplexityList(object_complexity_list_t object_list) { mObjectComplexityList = object_list; } + object_complexity_list_t getObjectComplexityList() { return mObjectComplexityList; } + private: LLNotificationPtr mNotificationPtr; @@ -109,6 +131,8 @@ private: // Used to detect changes in voavatar's rezzed status. // If value decreases - there were changes in outfit. S32 mLastOutfitRezStatus; + + object_complexity_list_t mObjectComplexityList; }; // Class to notify user about heavy set of HUD @@ -121,6 +145,9 @@ public: void updateNotificationHUD(hud_complexity_list_t complexity); bool isNotificationVisible(); + hud_complexity_list_t getHUDComplexityList() { return mHUDComplexityList; } + S32 getHUDsCount() { return mHUDsCount; } + private: enum EWarnLevel { @@ -141,6 +168,8 @@ private: EWarnLevel mReportedHUDWarning; LLHUDComplexity mLatestHUDComplexity; LLFrameTimer mHUDPopUpDelayTimer; + hud_complexity_list_t mHUDComplexityList; + S32 mHUDsCount; }; #endif /* ! defined(LL_llavatarrendernotifier_H) */ diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index a3837fe10c..594cfe513d 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -52,6 +52,7 @@ #include "llglcommonfunc.h" #include "llvoavatar.h" #include "llviewershadermgr.h" +#include "llperfstats.h" S32 LLDrawPool::sNumDrawPools = 0; @@ -391,13 +392,22 @@ void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL t { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - + + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo *pparams = *k; if (pparams) { - pushBatch(*pparams, mask, texture); + if(pparams->mFace) + { + LLViewerObject* vobj = pparams->mFace->getViewerObject(); + if(vobj->isAttachment()) + { + trackAttachments(vobj, false, &ratPtr); + } + } + pushBatch(*pparams, mask, texture); } } } @@ -410,11 +420,21 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, U64 lastMeshId = 0; mask |= LLVertexBuffer::MAP_WEIGHT4; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo* pparams = *k; if (pparams) { + if(pparams->mFace) + { + LLViewerObject* vobj = pparams->mFace->getViewerObject(); + if(vobj->isAttachment()) + { + trackAttachments( vobj, true ,&ratPtr); + } + } + if (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash) { uploadMatrixPalette(*pparams); @@ -430,12 +450,21 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { - pushBatch(*pparams, mask, texture, batch_textures); + if(pparams->mFace) + { + LLViewerObject* vobj = pparams->mFace->getViewerObject(); + if(vobj->isAttachment()) + { + trackAttachments( vobj, false, &ratPtr); + } + } + pushBatch(*pparams, mask, texture, batch_textures); } } } @@ -446,11 +475,21 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; mask |= LLVertexBuffer::MAP_WEIGHT4; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Perf stats for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { + if(pparams->mFace) + { + LLViewerObject* vobj = pparams->mFace->getViewerObject(); + if(vobj->isAttachment()) + { + trackAttachments( vobj, true, &ratPtr); + } + } + if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash)) { uploadMatrixPalette(*pparams); @@ -466,11 +505,20 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { + if((*pparams).mFace) + { + LLViewerObject* vobj = (*pparams).mFace->getViewerObject(); + if(vobj->isAttachment()) + { + trackAttachments( vobj, false, &ratPtr); + } + } LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); pushBatch(*pparams, mask, texture, batch_textures); } @@ -482,11 +530,20 @@ void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; if (pparams) { + if((*pparams).mFace) + { + LLViewerObject* vobj = (*pparams).mFace->getViewerObject(); + if(vobj->isAttachment()) + { + trackAttachments( vobj, true, &ratPtr); + } + } if (LLGLSLShader::sCurBoundShaderPtr) { LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(pparams->mAlphaMaskCutoff); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 6c1abb24c9..5b205d373b 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -49,6 +49,7 @@ #include "llspatialpartition.h" #include "llglcommonfunc.h" #include "llvoavatar.h" +#include "llperfstats.h" BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; @@ -338,10 +339,20 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask) { LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA+pass]; // <-- hacky + pass to use PASS_ALPHA_RIGGED on second pass + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo& params = **k; + if(params.mFace) + { + LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject(); + if(vobj->isAttachment()) + { + trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr ); + } + } + if (params.mParticle) { continue; @@ -511,8 +522,16 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& mask |= LLVertexBuffer::MAP_WEIGHT4; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection for (LLDrawInfo* draw : emissives) { + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("Emissives"); + auto vobj = draw->mFace?draw->mFace->getViewerObject():nullptr; + if(vobj && vobj->isAttachment()) + { + trackAttachments( vobj, draw->mFace->isState(LLFace::RIGGED), &ratPtr ); + } + bool tex_setup = TexSetup(draw, false); if (lastAvatar != draw->mAvatar || lastMeshId != draw->mSkinInfo->mHash) { @@ -577,7 +596,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) LLSpatialGroup::drawmap_elem_t& draw_info = rigged ? group->mDrawMap[LLRenderPass::PASS_ALPHA_RIGGED] : group->mDrawMap[LLRenderPass::PASS_ALPHA]; - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; // Render time Stats collection + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo& params = **k; if ((bool)params.mAvatar != rigged) @@ -596,6 +616,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) continue; } + if(params.mFace) + { + LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject(); + + if(vobj->isAttachment()) + { + trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr ); + } + } + if(depth_only) { // when updating depth buffer, discard faces that are more than 90% transparent @@ -780,6 +810,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged) } } + ratPtr.reset(); // force the final batch to terminate to avoid double counting on the subsidiary batches for FB and Emmissives + // render emissive faces into alpha channel for bloom effects if (!depth_only) { diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 4a9a3caaec..4ffa903cca 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -52,6 +52,7 @@ #include "llviewerpartsim.h" #include "llviewercontrol.h" // for gSavedSettings #include "llviewertexturelist.h" +#include "llperfstats.h" static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK; static U32 sBufferUsage = GL_STREAM_DRAW_ARB; @@ -380,9 +381,12 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) { return; } + LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_SHADOWS); + LLVOAvatar::AvatarOverallAppearance oa = avatarp->getOverallAppearance(); - BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); - if (impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) + BOOL impostor = !LLPipeline::sImpostorRender && avatarp->isImpostor(); + // no shadows if the shadows are causing this avatar to breach the limit. + if (avatarp->isTooSlow() || impostor || (oa == LLVOAvatar::AOA_INVISIBLE)) { // No shadows for impostored (including jellydolled) or invisible avs. return; @@ -789,6 +793,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) { return; } + LLPerfStats::RecordAvatarTime T(avatarp->getID(), LLPerfStats::StatType_t::RENDER_GEOMETRY); if (!single_avatar && !avatarp->isFullyLoaded() ) { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index e6b6b10408..cc454417c6 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -49,6 +49,7 @@ #include "llspatialpartition.h" #include "llviewershadermgr.h" #include "llmodel.h" +#include "llperfstats.h" //#include "llimagebmp.h" //#include "../tools/imdebug/imdebug.h" @@ -542,10 +543,18 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL { LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; - for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; + for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { LLDrawInfo& params = **k; + LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject(); + + if( vobj && vobj->isAttachment() ) + { + trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr ); + } + applyModelMatrix(params); if (params.mGroup) @@ -710,10 +719,21 @@ void LLDrawPoolBump::renderDeferred(S32 pass) LLVOAvatar* avatar = nullptr; U64 skin = 0; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo& params = **i; + if(params.mFace) + { + LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject(); + + if(vobj && vobj->isAttachment()) + { + trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr ); + } + } + LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff); LLDrawPoolBump::bindBumpMap(params, bump_channel); @@ -1339,10 +1359,21 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo& params = **i; + if(params.mFace) + { + LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject(); + + if( vobj && vobj->isAttachment() ) + { + trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr ); + } + } + if (LLDrawPoolBump::bindBumpMap(params)) { if (mRigged) diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp index 2b05f4c453..f2408a3294 100644 --- a/indra/newview/lldrawpoolmaterials.cpp +++ b/indra/newview/lldrawpoolmaterials.cpp @@ -32,6 +32,7 @@ #include "pipeline.h" #include "llglcommonfunc.h" #include "llvoavatar.h" +#include "llperfstats.h" S32 diffuse_channel = -1; @@ -164,9 +165,20 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass) LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type); LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type); - for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; + for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i) { LLDrawInfo& params = **i; + + if(params.mFace) + { + LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject(); + + if( vobj && vobj->isAttachment() ) + { + trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr ); + } + } mShader->uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]); mShader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity); diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index e934041e2e..329af264eb 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -408,6 +408,7 @@ bool LLFeatureManager::loadGPUClass() { if (!gSavedSettings.getBOOL("SkipBenchmark")) { + F32 class0_gbps = gSavedSettings.getF32("RenderClass0MemoryBandwidth"); //get memory bandwidth from benchmark F32 gbps; try @@ -424,6 +425,14 @@ bool LLFeatureManager::loadGPUClass() LL_WARNS("RenderInit") << "GPU benchmark failed: " << e.what() << LL_ENDL; } + mGPUMemoryBandwidth = gbps; + + // bias by CPU speed + F32 cpu_basis_mhz = gSavedSettings.getF32("RenderCPUBasis"); + F32 cpu_mhz = (F32) gSysCPU.getMHz(); + F32 cpu_bias = llclamp(cpu_mhz / cpu_basis_mhz, 0.5f, 1.f); + gbps *= cpu_bias; + if (gbps < 0.f) { //couldn't bench, use GLVersion #if LL_DARWIN @@ -466,23 +475,23 @@ bool LLFeatureManager::loadGPUClass() { mGPUClass = GPU_CLASS_1; } - else if (gbps <= 5.f) + else if (gbps <= class0_gbps) { mGPUClass = GPU_CLASS_0; } - else if (gbps <= 8.f) + else if (gbps <= class0_gbps*2.f) { mGPUClass = GPU_CLASS_1; } - else if (gbps <= 16.f) + else if (gbps <= class0_gbps*4.f) { mGPUClass = GPU_CLASS_2; } - else if (gbps <= 40.f) + else if (gbps <= class0_gbps*8.f) { mGPUClass = GPU_CLASS_3; } - else if (gbps <= 80.f) + else if (gbps <= class0_gbps*16.f) { mGPUClass = GPU_CLASS_4; } diff --git a/indra/newview/llfeaturemanager.h b/indra/newview/llfeaturemanager.h index 42a226cd18..651404d890 100644 --- a/indra/newview/llfeaturemanager.h +++ b/indra/newview/llfeaturemanager.h @@ -111,6 +111,10 @@ public: EGPUClass getGPUClass() { return mGPUClass; } std::string& getGPUString() { return mGPUString; } + + // get the measured GPU memory bandwidth in GB/sec + // may return 0 of benchmark has not been run or failed to run + F32 getGPUMemoryBandwidth() { return mGPUMemoryBandwidth; } BOOL isGPUSupported() { return mGPUSupported; } F32 getExpectedGLVersion() { return mExpectedGLVersion; } @@ -162,6 +166,7 @@ protected: S32 mTableVersion; BOOL mSafe; // Reinitialize everything to the "safe" mask EGPUClass mGPUClass; + F32 mGPUMemoryBandwidth = 0.f; // measured memory bandwidth of GPU in GB/second F32 mExpectedGLVersion; //expected GL version according to gpu table std::string mGPUString; BOOL mGPUSupported; diff --git a/indra/newview/llfloater360capture.cpp b/indra/newview/llfloater360capture.cpp index 542a1ea39b..23f86e2361 100644 --- a/indra/newview/llfloater360capture.cpp +++ b/indra/newview/llfloater360capture.cpp @@ -319,13 +319,7 @@ const std::string LLFloater360Capture::getHTMLBaseFolder() // triggered when the 'capture' button in the UI is pressed void LLFloater360Capture::onCapture360ImagesBtn() { - // launch the main capture code in a coroutine so we can - // yield/suspend at some points to give the main UI - // thread a look-in occasionally. - LLCoros::instance().launch("capture360cap", [this]() - { - capture360Images(); - }); + capture360Images(); } // Gets the full path name for a given JavaScript file in the HTML folder. We @@ -686,9 +680,6 @@ void LLFloater360Capture::capture360Images() mCaptureBtn->setEnabled(true); mSaveLocalBtn->setEnabled(true); - // allow the UI to update by suspending and waiting for the - // main render loop to update the UI - suspendForAFrame(); } // once the request is made to navigate to the web page containing the code diff --git a/indra/newview/llfloateravatarrendersettings.cpp b/indra/newview/llfloateravatarrendersettings.cpp index 8b28f6941e..7d098e6c88 100644 --- a/indra/newview/llfloateravatarrendersettings.cpp +++ b/indra/newview/llfloateravatarrendersettings.cpp @@ -89,8 +89,6 @@ BOOL LLFloaterAvatarRenderSettings::postBuild() LLFloater::postBuild(); mAvatarSettingsList = getChild<LLNameListCtrl>("render_settings_list"); mAvatarSettingsList->setRightMouseDownCallback(boost::bind(&LLFloaterAvatarRenderSettings::onAvatarListRightClick, this, _1, _2, _3)); - mAvatarSettingsList->setAlternateSort(); - getChild<LLFilterEditor>("people_filter_input")->setCommitCallback(boost::bind(&LLFloaterAvatarRenderSettings::onFilterEdit, this, _2)); return TRUE; } @@ -134,37 +132,13 @@ void LLFloaterAvatarRenderSettings::updateList() { item_params.value = iter->first; LLAvatarNameCache::get(iter->first, &av_name); - if(!isHiddenRow(av_name.getCompleteName())) - { - item_params.columns.add().value(av_name.getCompleteName()).column("name"); - std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render"); - item_params.columns.add().value(setting).column("setting"); - S32 mute_date = LLRenderMuteList::getInstance()->getVisualMuteDate(iter->first); - item_params.columns.add().value(createTimestamp(mute_date)).column("timestamp").alt_value(std::to_string(mute_date)); - mAvatarSettingsList->addNameItemRow(item_params); - } + item_params.columns.add().value(av_name.getCompleteName()).column("name"); + std::string setting = getString(iter->second == 1 ? "av_never_render" : "av_always_render"); + item_params.columns.add().value(setting).column("setting"); + mAvatarSettingsList->addNameItemRow(item_params); } } -void LLFloaterAvatarRenderSettings::onFilterEdit(const std::string& search_string) -{ - std::string filter_upper = search_string; - LLStringUtil::toUpper(filter_upper); - if (mNameFilter != filter_upper) - { - mNameFilter = filter_upper; - mNeedsUpdate = true; - } -} - -bool LLFloaterAvatarRenderSettings::isHiddenRow(const std::string& av_name) -{ - if (mNameFilter.empty()) return false; - std::string upper_name = av_name; - LLStringUtil::toUpper(upper_name); - return std::string::npos == upper_name.find(mNameFilter); -} - static LLVOAvatar* find_avatar(const LLUUID& id) { LLViewerObject *obj = gObjectList.findObject(id); @@ -215,6 +189,10 @@ bool LLFloaterAvatarRenderSettings::isActionChecked(const LLSD& userdata, const { return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY)); } + else if ("non_default" == command_name) + { + return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY)); + } else if ("never" == command_name) { return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER)); diff --git a/indra/newview/llfloateravatarrendersettings.h b/indra/newview/llfloateravatarrendersettings.h index 00ee074f17..2e0a844afd 100644 --- a/indra/newview/llfloateravatarrendersettings.h +++ b/indra/newview/llfloateravatarrendersettings.h @@ -48,7 +48,6 @@ public: void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y); void updateList(); - void onFilterEdit(const std::string& search_string); void onCustomAction (const LLSD& userdata, const LLUUID& av_id); bool isActionChecked(const LLSD& userdata, const LLUUID& av_id); void onClickAdd(const LLSD& userdata); @@ -59,15 +58,12 @@ public: static void setNeedsUpdate(); private: - bool isHiddenRow(const std::string& av_name); void callbackAvatarPicked(const uuid_vec_t& ids, S32 visual_setting); void removePicker(); bool mNeedsUpdate; LLListContextMenu* mContextMenu; LLNameListCtrl* mAvatarSettingsList; - - std::string mNameFilter; }; diff --git a/indra/newview/llfloaterperformance.cpp b/indra/newview/llfloaterperformance.cpp new file mode 100644 index 0000000000..e35fa55564 --- /dev/null +++ b/indra/newview/llfloaterperformance.cpp @@ -0,0 +1,699 @@ +/** + * @file llfloaterperformance.cpp + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterperformance.h" + +#include "llagent.h" +#include "llagentcamera.h" +#include "llappearancemgr.h" +#include "llavataractions.h" +#include "llavatarrendernotifier.h" +#include "llcheckboxctrl.h" +#include "llcombobox.h" +#include "llfeaturemanager.h" +#include "llfloaterpreference.h" // LLAvatarComplexityControls +#include "llfloaterreg.h" +#include "llnamelistctrl.h" +#include "llnotificationsutil.h" +#include "llperfstats.h" +#include "llpresetsmanager.h" +#include "llradiogroup.h" +#include "llsliderctrl.h" +#include "lltextbox.h" +#include "lltrans.h" +#include "llviewerobjectlist.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "llworld.h" +#include "pipeline.h" + +const F32 REFRESH_INTERVAL = 1.0f; +const S32 BAR_LEFT_PAD = 2; +const S32 BAR_RIGHT_PAD = 5; +const S32 BAR_BOTTOM_PAD = 9; + +constexpr auto AvType {LLPerfStats::ObjType_t::OT_AVATAR}; +constexpr auto AttType {LLPerfStats::ObjType_t::OT_ATTACHMENT}; +constexpr auto HudType {LLPerfStats::ObjType_t::OT_HUD}; + +class LLExceptionsContextMenu : public LLListContextMenu +{ +public: + LLExceptionsContextMenu(LLFloaterPerformance* floater_settings) + : mFloaterPerformance(floater_settings) + {} +protected: + LLContextMenu* createMenu() + { + LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar; + LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar; + registrar.add("Settings.SetRendering", boost::bind(&LLFloaterPerformance::onCustomAction, mFloaterPerformance, _2, mUUIDs.front())); + enable_registrar.add("Settings.IsSelected", boost::bind(&LLFloaterPerformance::isActionChecked, mFloaterPerformance, _2, mUUIDs.front())); + LLContextMenu* menu = createFromFile("menu_avatar_rendering_settings.xml"); + + return menu; + } + + LLFloaterPerformance* mFloaterPerformance; +}; + +LLFloaterPerformance::LLFloaterPerformance(const LLSD& key) +: LLFloater(key), + mUpdateTimer(new LLTimer()), + mNearbyMaxComplexity(0) +{ + mContextMenu = new LLExceptionsContextMenu(this); +} + +LLFloaterPerformance::~LLFloaterPerformance() +{ + mMaxARTChangedSignal.disconnect(); + delete mContextMenu; + delete mUpdateTimer; +} + +BOOL LLFloaterPerformance::postBuild() +{ + mMainPanel = getChild<LLPanel>("panel_performance_main"); + mNearbyPanel = getChild<LLPanel>("panel_performance_nearby"); + mComplexityPanel = getChild<LLPanel>("panel_performance_complexity"); + mSettingsPanel = getChild<LLPanel>("panel_performance_preferences"); + mHUDsPanel = getChild<LLPanel>("panel_performance_huds"); + mAutoadjustmentsPanel = getChild<LLPanel>("panel_performance_autoadjustments"); + + getChild<LLPanel>("nearby_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mNearbyPanel)); + getChild<LLPanel>("complexity_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mComplexityPanel)); + getChild<LLPanel>("settings_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mSettingsPanel)); + getChild<LLPanel>("huds_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mHUDsPanel)); + getChild<LLPanel>("autoadjustments_subpanel")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::showSelectedPanel, this, mAutoadjustmentsPanel)); + + initBackBtn(mNearbyPanel); + initBackBtn(mComplexityPanel); + initBackBtn(mSettingsPanel); + initBackBtn(mHUDsPanel); + initBackBtn(mAutoadjustmentsPanel); + + mHUDList = mHUDsPanel->getChild<LLNameListCtrl>("hud_list"); + mHUDList->setNameListType(LLNameListCtrl::SPECIAL); + mHUDList->setHoverIconName("StopReload_Off"); + mHUDList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1)); + + mObjectList = mComplexityPanel->getChild<LLNameListCtrl>("obj_list"); + mObjectList->setNameListType(LLNameListCtrl::SPECIAL); + mObjectList->setHoverIconName("StopReload_Off"); + mObjectList->setIconClickedCallback(boost::bind(&LLFloaterPerformance::detachItem, this, _1)); + + mSettingsPanel->getChild<LLButton>("advanced_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickAdvanced, this)); + mSettingsPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickDefaults, this)); + mSettingsPanel->getChild<LLRadioGroup>("graphics_quality")->setCommitCallback(boost::bind(&LLFloaterPerformance::onChangeQuality, this, _2)); + mSettingsPanel->getChild<LLCheckBoxCtrl>("advanced_lighting_model")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickAdvancedLighting, this)); + mSettingsPanel->getChild<LLComboBox>("ShadowDetail")->setMouseDownCallback(boost::bind(&LLFloaterPerformance::onClickShadows, this)); + + mNearbyPanel->getChild<LLButton>("exceptions_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickExceptions, this)); + mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickHideAvatars, this)); + mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR)); + mNearbyList = mNearbyPanel->getChild<LLNameListCtrl>("nearby_list"); + mNearbyList->setRightMouseDownCallback(boost::bind(&LLFloaterPerformance::onAvatarListRightClick, this, _1, _2, _3)); + + mMaxARTChangedSignal = gSavedSettings.getControl("RenderAvatarMaxART")->getCommitSignal()->connect(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this)); + mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART")->setCommitCallback(boost::bind(&LLFloaterPerformance::updateMaxRenderTime, this)); + + // store the current setting as the users desired reflection detail and DD + gSavedSettings.setS32("UserTargetReflections", LLPipeline::RenderReflectionDetail); + if(!LLPerfStats::tunables.userAutoTuneEnabled) + { + gSavedSettings.setF32("AutoTuneRenderFarClipTarget", LLPipeline::RenderFarClip); + } + + LLStringExplicit fps_limit(llformat("%d", gViewerWindow->getWindow()->getRefreshRate())); + mAutoadjustmentsPanel->getChild<LLTextBox>("vsync_desc_limit")->setTextArg("[FPS_LIMIT]", fps_limit); + mAutoadjustmentsPanel->getChild<LLTextBox>("display_desc")->setTextArg("[FPS_LIMIT]", fps_limit); + mAutoadjustmentsPanel->getChild<LLButton>("defaults_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::onClickDefaults, this)); + + mStartAutotuneBtn = mAutoadjustmentsPanel->getChild<LLButton>("start_autotune"); + mStopAutotuneBtn = mAutoadjustmentsPanel->getChild<LLButton>("stop_autotune"); + mStartAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::startAutotune, this)); + mStopAutotuneBtn->setCommitCallback(boost::bind(&LLFloaterPerformance::stopAutotune, this)); + + gSavedPerAccountSettings.declareBOOL("HadEnabledAutoFPS", FALSE, "User had enabled AutoFPS at least once", LLControlVariable::PERSIST_ALWAYS); + + return TRUE; +} + +void LLFloaterPerformance::showSelectedPanel(LLPanel* selected_panel) +{ + hidePanels(); + mMainPanel->setVisible(FALSE); + selected_panel->setVisible(TRUE); + + if (mHUDsPanel == selected_panel) + { + populateHUDList(); + } + else if (mNearbyPanel == selected_panel) + { + populateNearbyList(); + } + else if (mComplexityPanel == selected_panel) + { + populateObjectList(); + } +} + +void LLFloaterPerformance::showAutoadjustmentsPanel() +{ + showSelectedPanel(mAutoadjustmentsPanel); +} + +void LLFloaterPerformance::draw() +{ + enableAutotuneWarning(); + + if (mUpdateTimer->hasExpired() && + !LLFloaterReg::instanceVisible("save_pref_preset", PRESETS_GRAPHIC)) // give user a chance to save the graphics settings before updating them + { + setFPSText(); + if (mHUDsPanel->getVisible()) + { + populateHUDList(); + } + else if (mNearbyPanel->getVisible()) + { + populateNearbyList(); + mNearbyPanel->getChild<LLCheckBoxCtrl>("hide_avatars")->set(!LLPipeline::hasRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR)); + } + else if (mComplexityPanel->getVisible()) + { + populateObjectList(); + } + + mUpdateTimer->setTimerExpirySec(REFRESH_INTERVAL); + } + updateAutotuneCtrls(LLPerfStats::tunables.userAutoTuneEnabled); + + LLFloater::draw(); +} + +void LLFloaterPerformance::showMainPanel() +{ + hidePanels(); + mMainPanel->setVisible(TRUE); +} + +void LLFloaterPerformance::hidePanels() +{ + mNearbyPanel->setVisible(FALSE); + mComplexityPanel->setVisible(FALSE); + mHUDsPanel->setVisible(FALSE); + mSettingsPanel->setVisible(FALSE); + mAutoadjustmentsPanel->setVisible(FALSE); +} + +void LLFloaterPerformance::initBackBtn(LLPanel* panel) +{ + panel->getChild<LLButton>("back_btn")->setCommitCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this)); + + panel->getChild<LLTextBox>("back_lbl")->setShowCursorHand(false); + panel->getChild<LLTextBox>("back_lbl")->setSoundFlags(LLView::MOUSE_UP); + panel->getChild<LLTextBox>("back_lbl")->setClickedCallback(boost::bind(&LLFloaterPerformance::showMainPanel, this)); +} + +void LLFloaterPerformance::populateHUDList() +{ + S32 prev_pos = mHUDList->getScrollPos(); + LLUUID prev_selected_id = mHUDList->getSelectedSpecialId(); + mHUDList->clearRows(); + mHUDList->updateColumns(true); + + hud_complexity_list_t complexity_list = LLHUDRenderNotifier::getInstance()->getHUDComplexityList(); + + hud_complexity_list_t::iterator iter = complexity_list.begin(); + hud_complexity_list_t::iterator end = complexity_list.end(); + + auto huds_max_render_time_raw = LLPerfStats::StatsRecorder::getMax(HudType, LLPerfStats::StatType_t::RENDER_GEOMETRY); + for (iter = complexity_list.begin(); iter != end; ++iter) + { + LLHUDComplexity hud_object_complexity = *iter; + + auto hud_render_time_raw = LLPerfStats::StatsRecorder::get(HudType, hud_object_complexity.objectId, LLPerfStats::StatType_t::RENDER_GEOMETRY); + + LLSD item; + item["special_id"] = hud_object_complexity.objectId; + item["target"] = LLNameListCtrl::SPECIAL; + LLSD& row = item["columns"]; + row[0]["column"] = "complex_visual"; + row[0]["type"] = "bar"; + LLSD& value = row[0]["value"]; + value["ratio"] = (F32)hud_render_time_raw / huds_max_render_time_raw; + value["bottom"] = BAR_BOTTOM_PAD; + value["left_pad"] = BAR_LEFT_PAD; + value["right_pad"] = BAR_RIGHT_PAD; + + row[1]["column"] = "complex_value"; + row[1]["type"] = "text"; + row[1]["value"] = llformat( "%.f", llmax(LLPerfStats::raw_to_us(hud_render_time_raw), (double)1)); + row[1]["font"]["name"] = "SANSSERIF"; + + row[2]["column"] = "name"; + row[2]["type"] = "text"; + row[2]["value"] = hud_object_complexity.objectName; + row[2]["font"]["name"] = "SANSSERIF"; + + LLScrollListItem* obj = mHUDList->addElement(item); + if (obj) + { + LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1)); + if (value_text) + { + value_text->setAlignment(LLFontGL::HCENTER); + } + } + } + mHUDList->sortByColumnIndex(1, FALSE); + mHUDList->setScrollPos(prev_pos); + mHUDList->selectItemBySpecialId(prev_selected_id); +} + +void LLFloaterPerformance::populateObjectList() +{ + S32 prev_pos = mObjectList->getScrollPos(); + LLUUID prev_selected_id = mObjectList->getSelectedSpecialId(); + mObjectList->clearRows(); + mObjectList->updateColumns(true); + + object_complexity_list_t complexity_list = LLAvatarRenderNotifier::getInstance()->getObjectComplexityList(); + + object_complexity_list_t::iterator iter = complexity_list.begin(); + object_complexity_list_t::iterator end = complexity_list.end(); + + // for consistency we lock the buffer while we build the list. In theory this is uncontended as the buffer should only toggle on end of frame + { + std::lock_guard<std::mutex> guard{ LLPerfStats::bufferToggleLock }; + auto att_max_render_time_raw = LLPerfStats::StatsRecorder::getMax(AttType, LLPerfStats::StatType_t::RENDER_COMBINED); + + for (iter = complexity_list.begin(); iter != end; ++iter) + { + LLObjectComplexity object_complexity = *iter; + + auto attach_render_time_raw = LLPerfStats::StatsRecorder::get(AttType, object_complexity.objectId, LLPerfStats::StatType_t::RENDER_COMBINED); + LLSD item; + item["special_id"] = object_complexity.objectId; + item["target"] = LLNameListCtrl::SPECIAL; + LLSD& row = item["columns"]; + row[0]["column"] = "complex_visual"; + row[0]["type"] = "bar"; + LLSD& value = row[0]["value"]; + value["ratio"] = ((F32)attach_render_time_raw) / att_max_render_time_raw; + value["bottom"] = BAR_BOTTOM_PAD; + value["left_pad"] = BAR_LEFT_PAD; + value["right_pad"] = BAR_RIGHT_PAD; + + row[1]["column"] = "complex_value"; + row[1]["type"] = "text"; + row[1]["value"] = llformat("%.f", llmax(LLPerfStats::raw_to_us(attach_render_time_raw), (double)1)); + row[1]["font"]["name"] = "SANSSERIF"; + + row[2]["column"] = "name"; + row[2]["type"] = "text"; + row[2]["value"] = object_complexity.objectName; + row[2]["font"]["name"] = "SANSSERIF"; + + LLScrollListItem* obj = mObjectList->addElement(item); + if (obj) + { + LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(obj->getColumn(1)); + if (value_text) + { + value_text->setAlignment(LLFontGL::HCENTER); + } + } + } + } + mObjectList->sortByColumnIndex(1, FALSE); + mObjectList->setScrollPos(prev_pos); + mObjectList->selectItemBySpecialId(prev_selected_id); +} + +void LLFloaterPerformance::populateNearbyList() +{ + static LLCachedControl<bool> showTunedART(gSavedSettings, "ShowTunedART"); + S32 prev_pos = mNearbyList->getScrollPos(); + LLUUID prev_selected_id = mNearbyList->getStringUUIDSelectedItem(); + mNearbyList->clearRows(); + mNearbyList->updateColumns(true); + + static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAvatarMaxComplexity", 0); + std::vector<LLCharacter*> valid_nearby_avs; + mNearbyMaxComplexity = LLWorld::getInstance()->getNearbyAvatarsAndCompl(valid_nearby_avs); + + std::vector<LLCharacter*>::iterator char_iter = valid_nearby_avs.begin(); + + LLPerfStats::bufferToggleLock.lock(); + auto av_render_max_raw = LLPerfStats::StatsRecorder::getMax(AvType, LLPerfStats::StatType_t::RENDER_COMBINED); + LLPerfStats::bufferToggleLock.unlock(); + + while (char_iter != valid_nearby_avs.end()) + { + LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter); + if (avatar && (LLVOAvatar::AOA_INVISIBLE != avatar->getOverallAppearance())) + { + LLPerfStats::bufferToggleLock.lock(); + auto render_av_raw = LLPerfStats::StatsRecorder::get(AvType, avatar->getID(),LLPerfStats::StatType_t::RENDER_COMBINED); + LLPerfStats::bufferToggleLock.unlock(); + + auto is_slow = avatar->isTooSlow(); + LLSD item; + item["id"] = avatar->getID(); + LLSD& row = item["columns"]; + row[0]["column"] = "complex_visual"; + row[0]["type"] = "bar"; + LLSD& value = row[0]["value"]; + // The ratio used in the bar is the current cost, as soon as we take action this changes so we keep the + // pre-tune value for the numerical column and sorting. + value["ratio"] = (double)render_av_raw / av_render_max_raw; + value["bottom"] = BAR_BOTTOM_PAD; + value["left_pad"] = BAR_LEFT_PAD; + value["right_pad"] = BAR_RIGHT_PAD; + + row[1]["column"] = "complex_value"; + row[1]["type"] = "text"; + if (is_slow && !showTunedART) + { + row[1]["value"] = llformat( "%.f", LLPerfStats::raw_to_us( avatar->getLastART() ) ); + } + else + { + row[1]["value"] = llformat( "%.f", LLPerfStats::raw_to_us( render_av_raw ) ); + } + row[1]["font"]["name"] = "SANSSERIF"; + + row[2]["column"] = "name"; + row[2]["type"] = "text"; + row[2]["value"] = avatar->getFullname(); + row[2]["font"]["name"] = "SANSSERIF"; + + LLScrollListItem* av_item = mNearbyList->addElement(item); + if(av_item) + { + LLScrollListText* value_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(1)); + if (value_text) + { + value_text->setAlignment(LLFontGL::HCENTER); + } + LLScrollListText* name_text = dynamic_cast<LLScrollListText*>(av_item->getColumn(2)); + if (name_text) + { + if (avatar->isSelf()) + { + name_text->setColor(LLUIColorTable::instance().getColor("DrYellow")); + } + else + { + std::string color = "white"; + if (is_slow || LLVOAvatar::AOA_JELLYDOLL == avatar->getOverallAppearance()) + { + color = "LabelDisabledColor"; + LLScrollListBar* bar = dynamic_cast<LLScrollListBar*>(av_item->getColumn(0)); + if (bar) + { + bar->setColor(LLUIColorTable::instance().getColor(color)); + } + } + else if (LLVOAvatar::AOA_NORMAL == avatar->getOverallAppearance()) + { + color = LLAvatarActions::isFriend(avatar->getID()) ? "ConversationFriendColor" : "white"; + } + name_text->setColor(LLUIColorTable::instance().getColor(color)); + } + } + } + } + char_iter++; + } + mNearbyList->sortByColumnIndex(1, FALSE); + mNearbyList->setScrollPos(prev_pos); + mNearbyList->selectByID(prev_selected_id); +} + +void LLFloaterPerformance::setFPSText() +{ + const S32 NUM_PERIODS = 50; + S32 current_fps = (S32)llround(LLTrace::get_frame_recording().getPeriodMedianPerSec(LLStatViewer::FPS, NUM_PERIODS)); + getChild<LLTextBox>("fps_value")->setValue(current_fps); + + std::string fps_text = getString("fps_text"); + static LLCachedControl<bool> vsync_enabled(gSavedSettings, "RenderVSyncEnable", true); + S32 refresh_rate = gViewerWindow->getWindow()->getRefreshRate(); + if (vsync_enabled && (refresh_rate > 0) && (current_fps >= refresh_rate)) + { + fps_text += getString("max_text"); + } + getChild<LLTextBox>("fps_lbl")->setValue(fps_text); +} + +void LLFloaterPerformance::detachItem(const LLUUID& item_id) +{ + LLAppearanceMgr::instance().removeItemFromAvatar(item_id); +} + +void LLFloaterPerformance::onClickAdvanced() +{ + LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->saveSettings(); + } + LLFloaterReg::showInstance("prefs_graphics_advanced"); +} + +void LLFloaterPerformance::onClickDefaults() +{ + LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->setRecommendedSettings(); + } +} + +void LLFloaterPerformance::onChangeQuality(const LLSD& data) +{ + LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->onChangeQuality(data); + } +} + +void LLFloaterPerformance::onClickHideAvatars() +{ + LLPipeline::toggleRenderTypeControl(LLPipeline::RENDER_TYPE_AVATAR); +} + +void LLFloaterPerformance::onClickExceptions() +{ + LLFloaterReg::showInstance("avatar_render_settings"); +} + +void LLFloaterPerformance::updateMaxRenderTime() +{ + LLAvatarComplexityControls::updateMaxRenderTime( + mNearbyPanel->getChild<LLSliderCtrl>("RenderAvatarMaxART"), + mNearbyPanel->getChild<LLTextBox>("RenderAvatarMaxARTText"), + true); +} + +static LLVOAvatar* find_avatar(const LLUUID& id) +{ + LLViewerObject *obj = gObjectList.findObject(id); + while (obj && obj->isAttachment()) + { + obj = (LLViewerObject *)obj->getParent(); + } + + if (obj && obj->isAvatar()) + { + return (LLVOAvatar*)obj; + } + else + { + return NULL; + } +} + +void LLFloaterPerformance::onCustomAction(const LLSD& userdata, const LLUUID& av_id) +{ + const std::string command_name = userdata.asString(); + + S32 new_setting = 0; + if ("default" == command_name) + { + new_setting = S32(LLVOAvatar::AV_RENDER_NORMALLY); + } + else if ("never" == command_name) + { + new_setting = S32(LLVOAvatar::AV_DO_NOT_RENDER); + } + else if ("always" == command_name) + { + new_setting = S32(LLVOAvatar::AV_ALWAYS_RENDER); + } + + LLVOAvatar *avatarp = find_avatar(av_id); + if (avatarp) + { + avatarp->setVisualMuteSettings(LLVOAvatar::VisualMuteSettings(new_setting)); + } + else + { + LLRenderMuteList::getInstance()->saveVisualMuteSetting(av_id, new_setting); + } +} + + +bool LLFloaterPerformance::isActionChecked(const LLSD& userdata, const LLUUID& av_id) +{ + const std::string command_name = userdata.asString(); + + S32 visual_setting = LLRenderMuteList::getInstance()->getSavedVisualMuteSetting(av_id); + if ("default" == command_name) + { + return (visual_setting == S32(LLVOAvatar::AV_RENDER_NORMALLY)); + } + else if ("non_default" == command_name) + { + return (visual_setting != S32(LLVOAvatar::AV_RENDER_NORMALLY)); + } + else if ("never" == command_name) + { + return (visual_setting == S32(LLVOAvatar::AV_DO_NOT_RENDER)); + } + else if ("always" == command_name) + { + return (visual_setting == S32(LLVOAvatar::AV_ALWAYS_RENDER)); + } + return false; +} + +void LLFloaterPerformance::onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y) +{ + LLNameListCtrl* list = dynamic_cast<LLNameListCtrl*>(ctrl); + if (!list) return; + list->selectItemAt(x, y, MASK_NONE); + uuid_vec_t selected_uuids; + + if((list->getCurrentID().notNull()) && (list->getCurrentID() != gAgentID)) + { + selected_uuids.push_back(list->getCurrentID()); + mContextMenu->show(ctrl, selected_uuids, x, y); + } +} + +const U32 RENDER_QUALITY_LEVEL = 3; +void LLFloaterPerformance::changeQualityLevel(const std::string& notif) +{ + LLNotificationsUtil::add(notif, LLSD(), LLSD(), + [](const LLSD¬if, const LLSD&resp) + { + S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp); + if (opt == 0) + { + LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + gSavedSettings.setU32("RenderQualityPerformance", RENDER_QUALITY_LEVEL); + instance->onChangeQuality(LLSD((S32)RENDER_QUALITY_LEVEL)); + } + } + }); +} + +bool is_ALM_available() +{ + bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + bool shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + + return LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + bumpshiny && + shaders; +} + +void LLFloaterPerformance::onClickAdvancedLighting() +{ + if (!is_ALM_available()) + { + changeQualityLevel("AdvancedLightingConfirm"); + } +} + +void LLFloaterPerformance::onClickShadows() +{ + if (!is_ALM_available() || !gSavedSettings.getBOOL("RenderDeferred")) + { + changeQualityLevel("ShadowsConfirm"); + } + +} + +void LLFloaterPerformance::startAutotune() +{ + LLPerfStats::tunables.userAutoTuneEnabled = true; +} + +void LLFloaterPerformance::stopAutotune() +{ + LLPerfStats::tunables.userAutoTuneEnabled = false; +} + +void LLFloaterPerformance::updateAutotuneCtrls(bool autotune_enabled) +{ + static LLCachedControl<bool> auto_tune_locked(gSavedSettings, "AutoTuneLock"); + mStartAutotuneBtn->setEnabled(!autotune_enabled && !auto_tune_locked); + mStopAutotuneBtn->setEnabled(autotune_enabled && !auto_tune_locked); + getChild<LLCheckBoxCtrl>("AutoTuneContinuous")->setEnabled(!autotune_enabled || (autotune_enabled && auto_tune_locked)); + + getChild<LLTextBox>("wip_desc")->setVisible(autotune_enabled && !auto_tune_locked); + getChild<LLTextBox>("display_desc")->setVisible(LLPerfStats::tunables.vsyncEnabled); +} + +void LLFloaterPerformance::enableAutotuneWarning() +{ + if (!gSavedPerAccountSettings.getBOOL("HadEnabledAutoFPS") && LLPerfStats::tunables.userAutoTuneEnabled) + { + gSavedPerAccountSettings.setBOOL("HadEnabledAutoFPS", TRUE); + + LLNotificationsUtil::add("EnableAutoFPSWarning", LLSD(), LLSD(), + [](const LLSD& notif, const LLSD& resp) + { + S32 opt = LLNotificationsUtil::getSelectedOption(notif, resp); + if (opt == 0) + { // offer user to save current graphics settings as a preset + LLFloaterReg::showInstance("save_pref_preset", PRESETS_GRAPHIC); + } + }); + } +} +// EOF diff --git a/indra/newview/llfloaterperformance.h b/indra/newview/llfloaterperformance.h new file mode 100644 index 0000000000..00f904f6d6 --- /dev/null +++ b/indra/newview/llfloaterperformance.h @@ -0,0 +1,102 @@ +/** + * @file llfloaterperformance.h + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLFLOATERPERFORMANCE_H +#define LL_LLFLOATERPERFORMANCE_H + +#include "llfloater.h" +#include "lllistcontextmenu.h" + +class LLCharacter; +class LLNameListCtrl; + +class LLFloaterPerformance : public LLFloater +{ +public: + LLFloaterPerformance(const LLSD& key); + virtual ~LLFloaterPerformance(); + + /*virtual*/ BOOL postBuild(); + /*virtual*/ void draw(); + + void showSelectedPanel(LLPanel* selected_panel); + void showMainPanel(); + void hidePanels(); + void showAutoadjustmentsPanel(); + + void detachItem(const LLUUID& item_id); + + void onAvatarListRightClick(LLUICtrl* ctrl, S32 x, S32 y); + + void onCustomAction (const LLSD& userdata, const LLUUID& av_id); + bool isActionChecked(const LLSD& userdata, const LLUUID& av_id); + +private: + void initBackBtn(LLPanel* panel); + void populateHUDList(); + void populateObjectList(); + void populateNearbyList(); + void setFPSText(); + + void onClickAdvanced(); + void onClickDefaults(); + void onChangeQuality(const LLSD& data); + void onClickHideAvatars(); + void onClickExceptions(); + void onClickShadows(); + void onClickAdvancedLighting(); + + void startAutotune(); + void stopAutotune(); + void updateAutotuneCtrls(bool autotune_enabled); + void enableAutotuneWarning(); + + void updateMaxRenderTime(); + + static void changeQualityLevel(const std::string& notif); + + LLPanel* mMainPanel; + LLPanel* mNearbyPanel; + LLPanel* mComplexityPanel; + LLPanel* mHUDsPanel; + LLPanel* mSettingsPanel; + LLPanel* mAutoadjustmentsPanel; + LLNameListCtrl* mHUDList; + LLNameListCtrl* mObjectList; + LLNameListCtrl* mNearbyList; + + LLButton* mStartAutotuneBtn; + LLButton* mStopAutotuneBtn; + + LLListContextMenu* mContextMenu; + + LLTimer* mUpdateTimer; + + S32 mNearbyMaxComplexity; + + boost::signals2::connection mMaxARTChangedSignal; +}; + +#endif // LL_LLFLOATERPERFORMANCE_H diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 6909ad513d..9ea49e935f 100644 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -50,6 +50,8 @@ #include "llfloaterreg.h" #include "llfloaterabout.h" #include "llfavoritesbar.h" +#include "llfloaterpreferencesgraphicsadvanced.h" +#include "llfloaterperformance.h" #include "llfloatersidepanelcontainer.h" #include "llfloaterimsession.h" #include "llkeyboard.h" @@ -74,7 +76,6 @@ #include "llviewereventrecorder.h" #include "llviewermessage.h" #include "llviewerwindow.h" -#include "llviewershadermgr.h" #include "llviewerthrottle.h" #include "llvoavatarself.h" #include "llvotree.h" @@ -98,11 +99,9 @@ #include "lltextbox.h" #include "llui.h" #include "llviewerobjectlist.h" -#include "llvoavatar.h" #include "llvovolume.h" #include "llwindow.h" #include "llworld.h" -#include "pipeline.h" #include "lluictrlfactory.h" #include "llviewermedia.h" #include "llpluginclassmedia.h" @@ -115,10 +114,9 @@ #include "llpresetsmanager.h" #include "llviewercontrol.h" #include "llpresetsmanager.h" -#include "llfeaturemanager.h" -#include "llviewertexturelist.h" #include "llsearchableui.h" +#include "llperfstats.h" const F32 BANDWIDTH_UPDATER_TIMEOUT = 0.5f; char const* const VISIBILITY_DEFAULT = "default"; @@ -290,6 +288,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key) mCommitCallbackRegistrar.add("Pref.ClickDisablePopup", boost::bind(&LLFloaterPreference::onClickDisablePopup, this)); mCommitCallbackRegistrar.add("Pref.LogPath", boost::bind(&LLFloaterPreference::onClickLogPath, this)); mCommitCallbackRegistrar.add("Pref.RenderExceptions", boost::bind(&LLFloaterPreference::onClickRenderExceptions, this)); + mCommitCallbackRegistrar.add("Pref.AutoAdjustments", boost::bind(&LLFloaterPreference::onClickAutoAdjustments, this)); mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this)); mCommitCallbackRegistrar.add("Pref.AvatarImpostorsEnable", boost::bind(&LLFloaterPreference::onAvatarImpostorsEnable, this)); mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreference::updateMaxComplexity, this)); @@ -318,9 +317,12 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key) gSavedSettings.getControl("UseDisplayNames")->getCommitSignal()->connect(boost::bind(&handleDisplayNamesOptionChanged, _2)); gSavedSettings.getControl("AppearanceCameraMovement")->getCommitSignal()->connect(boost::bind(&handleAppearanceCameraMovementChanged, _2)); + gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLFloaterPreference::onAtmosShaderChange, this)); LLAvatarPropertiesProcessor::getInstance()->addObserver( gAgent.getID(), this ); + mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreference::updateComplexityText, this)); + mCommitCallbackRegistrar.add("Pref.ClearLog", boost::bind(&LLConversationLog::onClearLog, &LLConversationLog::instance())); mCommitCallbackRegistrar.add("Pref.DeleteTranscripts", boost::bind(&LLFloaterPreference::onDeleteTranscripts, this)); mCommitCallbackRegistrar.add("UpdateFilter", boost::bind(&LLFloaterPreference::onUpdateFilterTerm, this, false)); // <FS:ND/> Hook up for filtering @@ -487,6 +489,7 @@ void LLFloaterPreference::onDoNotDisturbResponseChanged() LLFloaterPreference::~LLFloaterPreference() { LLConversationLog::instance().removeObserver(this); + mComplexityChangedSignal.disconnect(); } void LLFloaterPreference::draw() @@ -729,13 +732,15 @@ void LLFloaterPreference::onOpen(const LLSD& key) LLButton* save_btn = findChild<LLButton>("PrefSaveButton"); LLButton* delete_btn = findChild<LLButton>("PrefDeleteButton"); LLButton* exceptions_btn = findChild<LLButton>("RenderExceptionsButton"); + LLButton* auto_adjustments_btn = findChild<LLButton>("AutoAdjustmentsButton"); - if (load_btn && save_btn && delete_btn && exceptions_btn) + if (load_btn && save_btn && delete_btn && exceptions_btn && auto_adjustments_btn) { load_btn->setEnabled(started); save_btn->setEnabled(started); delete_btn->setEnabled(started); exceptions_btn->setEnabled(started); + auto_adjustments_btn->setEnabled(started); } collectSearchableItems(); @@ -751,33 +756,6 @@ void LLFloaterPreference::onRenderOptionEnable() refreshEnabledGraphics(); } -void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable() -{ - LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->refresh(); - } - - refreshEnabledGraphics(); -} - -void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable() -{ - LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->refresh(); - } - - refreshEnabledGraphics(); -} - -void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics() -{ - refreshEnabledState(); -} - void LLFloaterPreference::onAvatarImpostorsEnable() { refreshEnabledGraphics(); @@ -811,6 +789,13 @@ void LLFloaterPreference::setHardwareDefaults() saveGraphicsPreset(preset_graphic_active); saveSettings(); // save here to be able to return to the previous preset by Cancel } + setRecommendedSettings(); +} + +void LLFloaterPreference::setRecommendedSettings() +{ + resetAutotuneSettings(); + gSavedSettings.getControl("RenderVSyncEnable")->resetToDefault(true); LLFeatureManager::getInstance()->applyRecommendedSettings(); @@ -835,6 +820,28 @@ void LLFloaterPreference::setHardwareDefaults() } } +void LLFloaterPreference::resetAutotuneSettings() +{ + gSavedSettings.setBOOL("AutoTuneFPS", FALSE); + + const std::string autotune_settings[] = { + "AutoTuneLock", + "KeepAutoTuneLock", + "TargetFPS", + "TuningFPSStrategy", + "AutoTuneImpostorByDistEnabled", + "AutoTuneImpostorFarAwayDistance" , + "AutoTuneRenderFarClipMin", + "AutoTuneRenderFarClipTarget", + "RenderAvatarMaxART" + }; + + for (auto it : autotune_settings) + { + gSavedSettings.getControl(it)->resetToDefault(true); + } +} + void LLFloaterPreference::getControlNames(std::vector<std::string>& names) { LLView* view = findChild<LLView>("display"); @@ -1212,98 +1219,6 @@ void LLFloaterPreference::refreshEnabledState() getChildView("block_list")->setEnabled(LLLoginInstance::getInstance()->authSuccess()); } -void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() -{ - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - - // Reflections - BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; - ctrl_reflections->setEnabled(reflections); - reflections_text->setEnabled(reflections); - - // Bump & Shiny - LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); - bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); - bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); - - // Avatar Mode - // Avatar Render Mode - getChild<LLCheckBoxCtrl>("AvatarCloth")->setEnabled(TRUE); - - // Vertex Shaders, Global Shader Enable - // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code - LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var - LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); - - terrain_detail->setEnabled(FALSE); - terrain_text->setEnabled(FALSE); - - // WindLight - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); - LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - ctrl_wind_light->setEnabled(TRUE); - sky->setEnabled(TRUE); - sky_text->setEnabled(TRUE); - - //Deferred/SSAO/Shadows - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - - BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && - (ctrl_wind_light->get()) ? TRUE : FALSE; - - ctrl_deferred->setEnabled(enabled); - - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); - LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); - LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); - - // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); - - ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); - - ctrl_ssao->setEnabled(enabled); - ctrl_dof->setEnabled(enabled); - - enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); - - ctrl_shadow->setEnabled(enabled); - shadow_text->setEnabled(enabled); - - // Hardware settings - F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); - S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting(); - S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier); - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value()); - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value()); - - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || - !gGLManager.mHasVertexBufferObject) - { - getChildView("vbo")->setEnabled(FALSE); - } - - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || - !gGLManager.mHasVertexBufferObject) - { - getChildView("texture compression")->setEnabled(FALSE); - } - - // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); - gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); - - // now turn off any features that are unavailable - disableUnavailableSettings(); -} - // static void LLAvatarComplexityControls::setIndirectControls() { @@ -1346,92 +1261,6 @@ void LLAvatarComplexityControls::setIndirectMaxArc() gSavedSettings.setU32("IndirectMaxComplexity", indirect_max_arc); } -void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() -{ - LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); - LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); - LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); - LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); - LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); - LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); - LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); - LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); - LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); - LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); - - // disabled windlight - if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) - { - ctrl_wind_light->setEnabled(FALSE); - ctrl_wind_light->setValue(FALSE); - - sky->setEnabled(FALSE); - sky_text->setEnabled(FALSE); - - //deferred needs windlight, disable deferred - ctrl_shadows->setEnabled(FALSE); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); - - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); - } - - // disabled deferred - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) - { - ctrl_shadows->setEnabled(FALSE); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); - - ctrl_dof->setEnabled(FALSE); - ctrl_dof->setValue(FALSE); - - ctrl_deferred->setEnabled(FALSE); - ctrl_deferred->setValue(FALSE); - } - - // disabled deferred SSAO - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) - { - ctrl_ssao->setEnabled(FALSE); - ctrl_ssao->setValue(FALSE); - } - - // disabled deferred shadows - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) - { - ctrl_shadows->setEnabled(FALSE); - ctrl_shadows->setValue(0); - shadows_text->setEnabled(FALSE); - } - - // disabled reflections - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) - { - ctrl_reflections->setEnabled(FALSE); - ctrl_reflections->setValue(FALSE); - reflections_text->setEnabled(FALSE); - } - - // disabled cloth - if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) - { - ctrl_avatar_cloth->setEnabled(FALSE); - ctrl_avatar_cloth->setValue(FALSE); - } -} - void LLFloaterPreference::refresh() { LLPanel::refresh(); @@ -1447,32 +1276,6 @@ void LLFloaterPreference::refresh() updateClickActionViews(); } -void LLFloaterPreferenceGraphicsAdvanced::refresh() -{ - getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples")); - - // sliders and their text boxes - // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); - // slider text boxes - updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); - updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true)); - updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true)); - LLAvatarComplexityControls::setIndirectControls(); - setMaxNonImpostorsText( - gSavedSettings.getU32("RenderAvatarMaxNonImpostors"), - getChild<LLTextBox>("IndirectMaxNonImpostorsText", true)); - LLAvatarComplexityControls::setText( - gSavedSettings.getU32("RenderAvatarMaxComplexity"), - getChild<LLTextBox>("IndirectMaxComplexityText", true)); - refreshEnabledState(); -} - void LLFloaterPreference::onCommitWindowedMode() { refresh(); @@ -1684,64 +1487,7 @@ void LLFloaterPreference::refreshUI() refresh(); } -void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box) -{ - if (text_box == NULL || ctrl== NULL) - return; - - // get range and points when text should change - F32 value = (F32)ctrl->getValue().asReal(); - F32 min = ctrl->getMinValue(); - F32 max = ctrl->getMaxValue(); - F32 range = max - min; - llassert(range > 0); - F32 midPoint = min + range / 3.0f; - F32 highPoint = min + (2.0f * range / 3.0f); - - // choose the right text - if (value < midPoint) - { - text_box->setText(LLTrans::getString("GraphicsQualityLow")); - } - else if (value < highPoint) - { - text_box->setText(LLTrans::getString("GraphicsQualityMid")); - } - else - { - text_box->setText(LLTrans::getString("GraphicsQualityHigh")); - } -} - -void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors() -{ - // Called when the IndirectMaxNonImpostors control changes - // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors - LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true); - U32 value = ctrl->getValue().asInteger(); - - if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value) - { - value=0; - } - gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value); - LLVOAvatar::updateImpostorRendering(value); // make it effective immediately - setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText")); -} - -void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box) -{ - if (0 == value) - { - text_box->setText(LLTrans::getString("no_limit")); - } - else - { - text_box->setText(llformat("%d", value)); - } -} - -void LLAvatarComplexityControls::updateMax(LLSliderCtrl* slider, LLTextBox* value_label) +void LLAvatarComplexityControls::updateMax(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val) { // Called when the IndirectMaxComplexity control changes // Responsible for fixing the slider label (IndirectMaxComplexityText) and setting RenderAvatarMaxComplexity @@ -1763,10 +1509,10 @@ void LLAvatarComplexityControls::updateMax(LLSliderCtrl* slider, LLTextBox* valu } gSavedSettings.setU32("RenderAvatarMaxComplexity", (U32)max_arc); - setText(max_arc, value_label); + setText(max_arc, value_label, short_val); } -void LLAvatarComplexityControls::setText(U32 value, LLTextBox* text_box) +void LLAvatarComplexityControls::setText(U32 value, LLTextBox* text_box, bool short_val) { if (0 == value) { @@ -1774,24 +1520,40 @@ void LLAvatarComplexityControls::setText(U32 value, LLTextBox* text_box) } else { - text_box->setText(llformat("%d", value)); + std::string text_value = short_val ? llformat("%d", value / 1000) : llformat("%d", value); + text_box->setText(text_value); } } +void LLAvatarComplexityControls::updateMaxRenderTime(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val) +{ + setRenderTimeText((F32)(LLPerfStats::renderAvatarMaxART_ns/1000), value_label, short_val); +} + +void LLAvatarComplexityControls::setRenderTimeText(F32 value, LLTextBox* text_box, bool short_val) +{ + if (0 == value) + { + text_box->setText(LLTrans::getString("no_limit")); + } + else + { + text_box->setText(llformat("%.0f", value)); + } +} + void LLFloaterPreference::updateMaxComplexity() { // Called when the IndirectMaxComplexity control changes LLAvatarComplexityControls::updateMax( getChild<LLSliderCtrl>("IndirectMaxComplexity"), getChild<LLTextBox>("IndirectMaxComplexityText")); +} - LLFloaterPreferenceGraphicsAdvanced* floater_graphics_advanced = LLFloaterReg::findTypedInstance<LLFloaterPreferenceGraphicsAdvanced>("prefs_graphics_advanced"); - if (floater_graphics_advanced) - { - LLAvatarComplexityControls::updateMax( - floater_graphics_advanced->getChild<LLSliderCtrl>("IndirectMaxComplexity"), - floater_graphics_advanced->getChild<LLTextBox>("IndirectMaxComplexityText")); - } +void LLFloaterPreference::updateComplexityText() +{ + LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"), + getChild<LLTextBox>("IndirectMaxComplexityText", true)); } bool LLFloaterPreference::loadFromFilename(const std::string& filename, std::map<std::string, std::string> &label_map) @@ -1833,22 +1595,6 @@ bool LLFloaterPreference::loadFromFilename(const std::string& filename, std::map return true; } -void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity() -{ - // Called when the IndirectMaxComplexity control changes - LLAvatarComplexityControls::updateMax( - getChild<LLSliderCtrl>("IndirectMaxComplexity"), - getChild<LLTextBox>("IndirectMaxComplexityText")); - - LLFloaterPreference* floater_preferences = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); - if (floater_preferences) - { - LLAvatarComplexityControls::updateMax( - floater_preferences->getChild<LLSliderCtrl>("IndirectMaxComplexity"), - floater_preferences->getChild<LLTextBox>("IndirectMaxComplexityText")); - } -} - void LLFloaterPreference::onChangeMaturity() { U8 sim_access = gSavedSettings.getU32("PreferredMaturity"); @@ -1953,6 +1699,15 @@ void LLFloaterPreference::onClickRenderExceptions() LLFloaterReg::showInstance("avatar_render_settings"); } +void LLFloaterPreference::onClickAutoAdjustments() +{ + LLFloaterPerformance* performance_floater = LLFloaterReg::showTypedInstance<LLFloaterPerformance>("performance"); + if (performance_floater) + { + performance_floater->showAutoadjustmentsPanel(); + } +} + void LLFloaterPreference::onClickAdvanced() { LLFloaterReg::showInstance("prefs_graphics_advanced"); @@ -1975,6 +1730,22 @@ void LLFloaterPreference::onClickActionChange() updateClickActionControls(); } +void LLFloaterPreference::onAtmosShaderChange() +{ + LLCheckBoxCtrl* ctrl_alm = getChild<LLCheckBoxCtrl>("UseLightShaders"); + if(ctrl_alm) + { + //Deferred/SSAO/Shadows + BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump"); + BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + bumpshiny && + shaders; + + ctrl_alm->setEnabled(enabled); + } +} + void LLFloaterPreference::onClickPermsDefault() { LLFloaterReg::showInstance("perms_default"); @@ -3295,18 +3066,6 @@ void LLPanelPreferenceControls::onCancelKeyBind() pControlsTable->deselectAllItems(); } -LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key) - : LLFloater(key) -{ - mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this)); - mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this)); - mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this)); -} - -LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced() -{ -} - LLFloaterPreferenceProxy::LLFloaterPreferenceProxy(const LLSD& key) : LLFloater(key), mSocksSettingsDirty(false) @@ -3316,41 +3075,6 @@ LLFloaterPreferenceProxy::LLFloaterPreferenceProxy(const LLSD& key) mCommitCallbackRegistrar.add("Proxy.Change", boost::bind(&LLFloaterPreferenceProxy::onChangeSocksSettings, this)); } -BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild() -{ - // Don't do this on Mac as their braindead GL versioning - // sets this when 8x and 16x are indeed available - // -#if !LL_DARWIN - if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) - { //remove FSAA settings above "4x" - LLComboBox* combo = getChild<LLComboBox>("fsaa"); - combo->remove("8x"); - combo->remove("16x"); - } - - LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI"); - use_HiDPI->setVisible(FALSE); -#endif - - return TRUE; -} - -void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key) -{ - refresh(); -} - -void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting) -{ - LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); - if (instance) - { - instance->cancel(); - } - updateMaxComplexity(); -} - LLFloaterPreferenceProxy::~LLFloaterPreferenceProxy() { } diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h index e312c35135..6b23c4d4cd 100644 --- a/indra/newview/llfloaterpreference.h +++ b/indra/newview/llfloaterpreference.h @@ -109,9 +109,10 @@ public: void updateClickActionViews(); void updateSearchableItems(); + void onBtnOK(const LLSD& userdata); + void onBtnCancel(const LLSD& userdata); + protected: - void onBtnOK(const LLSD& userdata); - void onBtnCancel(const LLSD& userdata); void onClickClearCache(); // Clear viewer texture cache, file cache on next startup void onClickBrowserClearCache(); // Clear web history and caches as well as viewer caches above @@ -138,6 +139,8 @@ protected: // updates click/double-click action keybindngs depending on view values void updateClickActionControls(); + void onAtmosShaderChange(); + public: // This function squirrels away the current values of the controls so that // cancel() can restore them. @@ -187,6 +190,7 @@ public: void onClickAutoReplace(); void onClickSpellChecker(); void onClickRenderExceptions(); + void onClickAutoAdjustments(); void onClickAdvanced(); void applyUIColor(LLUICtrl* ctrl, const LLSD& param); void getUIColor(LLUICtrl* ctrl, const LLSD& param); @@ -197,12 +201,16 @@ public: void saveCameraPreset(std::string& preset); void saveGraphicsPreset(std::string& preset); + void setRecommendedSettings(); + void resetAutotuneSettings(); + private: void onDeleteTranscripts(); void onDeleteTranscriptsResponse(const LLSD& notification, const LLSD& response); void updateDeleteTranscriptsButton(); void updateMaxComplexity(); + void updateComplexityText(); static bool loadFromFilename(const std::string& filename, std::map<std::string, std::string> &label_map); static std::string sSkin; @@ -224,6 +232,8 @@ private: std::unique_ptr< ll::prefs::SearchData > mSearchData; bool mSearchDataDirty; + boost::signals2::connection mComplexityChangedSignal; + void onUpdateFilterTerm( bool force = false ); void collectSearchableItems(); void filterIgnorableNotifications(); @@ -353,37 +363,13 @@ private: S32 mEditingMode; }; -class LLFloaterPreferenceGraphicsAdvanced : public LLFloater -{ - public: - LLFloaterPreferenceGraphicsAdvanced(const LLSD& key); - ~LLFloaterPreferenceGraphicsAdvanced(); - /*virtual*/ BOOL postBuild(); - void onOpen(const LLSD& key); - void onClickCloseBtn(bool app_quitting); - void disableUnavailableSettings(); - void refreshEnabledGraphics(); - void refreshEnabledState(); - void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box); - void updateMaxNonImpostors(); - void setMaxNonImpostorsText(U32 value, LLTextBox* text_box); - void updateMaxComplexity(); - void setMaxComplexityText(U32 value, LLTextBox* text_box); - static void setIndirectControls(); - static void setIndirectMaxNonImpostors(); - static void setIndirectMaxArc(); - void refresh(); - // callback for when client modifies a render option - void onRenderOptionEnable(); - void onAdvancedAtmosphericsEnable(); - LOG_CLASS(LLFloaterPreferenceGraphicsAdvanced); -}; - class LLAvatarComplexityControls { public: - static void updateMax(LLSliderCtrl* slider, LLTextBox* value_label); - static void setText(U32 value, LLTextBox* text_box); + static void updateMax(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val = false); + static void setText(U32 value, LLTextBox* text_box, bool short_val = false); + static void updateMaxRenderTime(LLSliderCtrl* slider, LLTextBox* value_label, bool short_val = false); + static void setRenderTimeText(F32 value, LLTextBox* text_box, bool short_val = false); static void setIndirectControls(); static void setIndirectMaxNonImpostors(); static void setIndirectMaxArc(); diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp new file mode 100644 index 0000000000..a976b97831 --- /dev/null +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.cpp @@ -0,0 +1,479 @@ +/** + * @file llfloaterpreferencesgraphicsadvanced.cpp + * @brief floater for adjusting camera position + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llfloaterpreferencesgraphicsadvanced.h" + +#include "llcheckboxctrl.h" +#include "llcombobox.h" +#include "llfeaturemanager.h" +#include "llfloaterpreference.h" +#include "llfloaterreg.h" +#include "llnotificationsutil.h" +#include "llsliderctrl.h" +#include "lltextbox.h" +#include "lltrans.h" +#include "llviewershadermgr.h" +#include "llviewertexturelist.h" +#include "llvoavatar.h" +#include "pipeline.h" + + +LLFloaterPreferenceGraphicsAdvanced::LLFloaterPreferenceGraphicsAdvanced(const LLSD& key) + : LLFloater(key) +{ + mCommitCallbackRegistrar.add("Pref.RenderOptionUpdate", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable, this)); + mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxNonImpostors", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors,this)); + mCommitCallbackRegistrar.add("Pref.UpdateIndirectMaxComplexity", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity,this)); + + mCommitCallbackRegistrar.add("Pref.Cancel", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnCancel, this, _2)); + mCommitCallbackRegistrar.add("Pref.OK", boost::bind(&LLFloaterPreferenceGraphicsAdvanced::onBtnOK, this, _2)); + + gSavedSettings.getControl("RenderAvatarMaxNonImpostors")->getSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors, this, _2)); +} + +LLFloaterPreferenceGraphicsAdvanced::~LLFloaterPreferenceGraphicsAdvanced() +{ + mComplexityChangedSignal.disconnect(); + mLODFactorChangedSignal.disconnect(); +} + +BOOL LLFloaterPreferenceGraphicsAdvanced::postBuild() +{ + // Don't do this on Mac as their braindead GL versioning + // sets this when 8x and 16x are indeed available + // +#if !LL_DARWIN + if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) + { //remove FSAA settings above "4x" + LLComboBox* combo = getChild<LLComboBox>("fsaa"); + combo->remove("8x"); + combo->remove("16x"); + } + + LLCheckBoxCtrl *use_HiDPI = getChild<LLCheckBoxCtrl>("use HiDPI"); + use_HiDPI->setVisible(FALSE); +#endif + + mComplexityChangedSignal = gSavedSettings.getControl("RenderAvatarMaxComplexity")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateComplexityText, this)); + mLODFactorChangedSignal = gSavedSettings.getControl("RenderVolumeLODFactor")->getCommitSignal()->connect(boost::bind(&LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText, this)); + return TRUE; +} + +void LLFloaterPreferenceGraphicsAdvanced::onOpen(const LLSD& key) +{ + refresh(); +} + +void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting) +{ + LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->cancel(); + } + updateMaxComplexity(); +} + +void LLFloaterPreferenceGraphicsAdvanced::onRenderOptionEnable() +{ + LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->refresh(); + } + + refreshEnabledGraphics(); +} + +void LLFloaterPreferenceGraphicsAdvanced::onAdvancedAtmosphericsEnable() +{ + LLFloaterPreference* instance = LLFloaterReg::findTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->refresh(); + } + + refreshEnabledGraphics(); +} + +void LLFloaterPreferenceGraphicsAdvanced::refresh() +{ + getChild<LLUICtrl>("fsaa")->setValue((LLSD::Integer) gSavedSettings.getU32("RenderFSAASamples")); + + // sliders and their text boxes + // mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); + // slider text boxes + updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true)); + updateSliderText(getChild<LLSliderCtrl>("SkyMeshDetail", true), getChild<LLTextBox>("SkyMeshDetailText", true)); + updateSliderText(getChild<LLSliderCtrl>("TerrainDetail", true), getChild<LLTextBox>("TerrainDetailText", true)); + LLAvatarComplexityControls::setIndirectControls(); + setMaxNonImpostorsText( + gSavedSettings.getU32("RenderAvatarMaxNonImpostors"), + getChild<LLTextBox>("IndirectMaxNonImpostorsText", true)); + LLAvatarComplexityControls::setText( + gSavedSettings.getU32("RenderAvatarMaxComplexity"), + getChild<LLTextBox>("IndirectMaxComplexityText", true)); + refreshEnabledState(); +} + +void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledGraphics() +{ + refreshEnabledState(); +} + +void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity() +{ + // Called when the IndirectMaxComplexity control changes + LLAvatarComplexityControls::updateMax( + getChild<LLSliderCtrl>("IndirectMaxComplexity"), + getChild<LLTextBox>("IndirectMaxComplexityText")); +} + +void LLFloaterPreferenceGraphicsAdvanced::updateComplexityText() +{ + LLAvatarComplexityControls::setText(gSavedSettings.getU32("RenderAvatarMaxComplexity"), + getChild<LLTextBox>("IndirectMaxComplexityText", true)); +} + +void LLFloaterPreferenceGraphicsAdvanced::updateObjectMeshDetailText() +{ + updateSliderText(getChild<LLSliderCtrl>("ObjectMeshDetail", true), getChild<LLTextBox>("ObjectMeshDetailText", true)); +} + +void LLFloaterPreferenceGraphicsAdvanced::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box) +{ + if (text_box == NULL || ctrl== NULL) + return; + + // get range and points when text should change + F32 value = (F32)ctrl->getValue().asReal(); + F32 min = ctrl->getMinValue(); + F32 max = ctrl->getMaxValue(); + F32 range = max - min; + llassert(range > 0); + F32 midPoint = min + range / 3.0f; + F32 highPoint = min + (2.0f * range / 3.0f); + + // choose the right text + if (value < midPoint) + { + text_box->setText(LLTrans::getString("GraphicsQualityLow")); + } + else if (value < highPoint) + { + text_box->setText(LLTrans::getString("GraphicsQualityMid")); + } + else + { + text_box->setText(LLTrans::getString("GraphicsQualityHigh")); + } +} + +void LLFloaterPreferenceGraphicsAdvanced::updateMaxNonImpostors() +{ + // Called when the IndirectMaxNonImpostors control changes + // Responsible for fixing the slider label (IndirectMaxNonImpostorsText) and setting RenderAvatarMaxNonImpostors + LLSliderCtrl* ctrl = getChild<LLSliderCtrl>("IndirectMaxNonImpostors",true); + U32 value = ctrl->getValue().asInteger(); + + if (0 == value || LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER <= value) + { + value=0; + } + gSavedSettings.setU32("RenderAvatarMaxNonImpostors", value); + LLVOAvatar::updateImpostorRendering(value); // make it effective immediately + setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText")); +} + +void LLFloaterPreferenceGraphicsAdvanced::updateIndirectMaxNonImpostors(const LLSD& newvalue) +{ + U32 value = newvalue.asInteger(); + if ((value != 0) && (value != gSavedSettings.getU32("IndirectMaxNonImpostors"))) + { + gSavedSettings.setU32("IndirectMaxNonImpostors", value); + setMaxNonImpostorsText(value, getChild<LLTextBox>("IndirectMaxNonImpostorsText")); + } +} + +void LLFloaterPreferenceGraphicsAdvanced::setMaxNonImpostorsText(U32 value, LLTextBox* text_box) +{ + if (0 == value) + { + text_box->setText(LLTrans::getString("no_limit")); + } + else + { + text_box->setText(llformat("%d", value)); + } +} + +void LLFloaterPreferenceGraphicsAdvanced::disableUnavailableSettings() +{ + LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); + LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); + LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); + LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); + LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); + LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail"); + LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); + LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); + LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); + + // disabled windlight + if (!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) + { + ctrl_wind_light->setEnabled(FALSE); + ctrl_wind_light->setValue(FALSE); + + sky->setEnabled(FALSE); + sky_text->setEnabled(FALSE); + + //deferred needs windlight, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + shadows_text->setEnabled(FALSE); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); + } + + // disabled deferred + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")) + { + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + shadows_text->setEnabled(FALSE); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); + } + + // disabled deferred SSAO + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO")) + { + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + } + + // disabled deferred shadows + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail")) + { + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + shadows_text->setEnabled(FALSE); + } + + // disabled reflections + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderReflectionDetail")) + { + ctrl_reflections->setEnabled(FALSE); + ctrl_reflections->setValue(FALSE); + reflections_text->setEnabled(FALSE); + } + + // disabled av + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP")) + { + ctrl_avatar_vp->setEnabled(FALSE); + ctrl_avatar_vp->setValue(FALSE); + + ctrl_avatar_cloth->setEnabled(FALSE); + ctrl_avatar_cloth->setValue(FALSE); + + //deferred needs AvatarVP, disable deferred + ctrl_shadows->setEnabled(FALSE); + ctrl_shadows->setValue(0); + shadows_text->setEnabled(FALSE); + + ctrl_ssao->setEnabled(FALSE); + ctrl_ssao->setValue(FALSE); + + ctrl_dof->setEnabled(FALSE); + ctrl_dof->setValue(FALSE); + + ctrl_deferred->setEnabled(FALSE); + ctrl_deferred->setValue(FALSE); + } + + // disabled cloth + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) + { + ctrl_avatar_cloth->setEnabled(FALSE); + ctrl_avatar_cloth->setValue(FALSE); + } +} + +void LLFloaterPreferenceGraphicsAdvanced::refreshEnabledState() +{ + LLComboBox* ctrl_reflections = getChild<LLComboBox>("Reflections"); + LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); + + // Reflections + BOOL reflections = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; + ctrl_reflections->setEnabled(reflections); + reflections_text->setEnabled(reflections); + + // Bump & Shiny + LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); + bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); + bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE); + + // Avatar Mode + // Enable Avatar Shaders + LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); + // Avatar Render Mode + LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); + + bool avatar_vp_enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP"); + if (LLViewerShaderMgr::sInitialized) + { + S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; + avatar_vp_enabled = (max_avatar_shader > 0) ? TRUE : FALSE; + } + + ctrl_avatar_vp->setEnabled(avatar_vp_enabled); + + if (gSavedSettings.getBOOL("RenderAvatarVP") == FALSE) + { + ctrl_avatar_cloth->setEnabled(FALSE); + } + else + { + ctrl_avatar_cloth->setEnabled(TRUE); + } + + // Vertex Shaders, Global Shader Enable + // SL-12594 Basic shaders are always enabled. DJH TODO clean up now-orphaned state handling code + LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var + LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); + + terrain_detail->setEnabled(FALSE); + terrain_text->setEnabled(FALSE); + + // WindLight + LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); + LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); + LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); + ctrl_wind_light->setEnabled(TRUE); + sky->setEnabled(TRUE); + sky_text->setEnabled(TRUE); + + //Deferred/SSAO/Shadows + LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); + + BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + ((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) && + (ctrl_wind_light->get()) ? TRUE : FALSE; + + ctrl_deferred->setEnabled(enabled); + + LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); + LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); + LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail"); + LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); + + // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); + + ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred")); + + ctrl_ssao->setEnabled(enabled); + ctrl_dof->setEnabled(enabled); + + enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); + + ctrl_shadow->setEnabled(enabled); + shadow_text->setEnabled(enabled); + + // Hardware settings + F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); + S32Megabytes min_tex_mem = LLViewerTextureList::getMinVideoRamSetting(); + S32Megabytes max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting(false, mem_multiplier); + getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value()); + getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value()); + + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("vbo")->setEnabled(FALSE); + } + + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance + LLUICtrl* gamma_ctrl = getChild<LLUICtrl>("gamma"); + gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); + getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); + getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); + getChildView("antialiasing restart")->setVisible(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred")); + + // now turn off any features that are unavailable + disableUnavailableSettings(); +} + +void LLFloaterPreferenceGraphicsAdvanced::onBtnOK(const LLSD& userdata) +{ + LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->onBtnOK(userdata); + } +} + +void LLFloaterPreferenceGraphicsAdvanced::onBtnCancel(const LLSD& userdata) +{ + LLFloaterPreference* instance = LLFloaterReg::getTypedInstance<LLFloaterPreference>("preferences"); + if (instance) + { + instance->onBtnCancel(userdata); + } +} diff --git a/indra/newview/llfloaterpreferencesgraphicsadvanced.h b/indra/newview/llfloaterpreferencesgraphicsadvanced.h new file mode 100644 index 0000000000..2c92f3dbf1 --- /dev/null +++ b/indra/newview/llfloaterpreferencesgraphicsadvanced.h @@ -0,0 +1,68 @@ +/** + * @file llfloaterpreferencesgraphicsadvanced.h + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LLFLOATERPREFERENCEGRAPHICSADVANCED_H +#define LLFLOATERPREFERENCEGRAPHICSADVANCED_H + +#include "llcontrol.h" +#include "llfloater.h" + +class LLSliderCtrl; +class LLTextBox; + +class LLFloaterPreferenceGraphicsAdvanced : public LLFloater +{ +public: + LLFloaterPreferenceGraphicsAdvanced(const LLSD& key); + ~LLFloaterPreferenceGraphicsAdvanced(); + /*virtual*/ BOOL postBuild(); + void onOpen(const LLSD& key); + void onClickCloseBtn(bool app_quitting); + void disableUnavailableSettings(); + void refreshEnabledGraphics(); + void refreshEnabledState(); + void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box); + void updateMaxNonImpostors(); + void updateIndirectMaxNonImpostors(const LLSD& newvalue); + void setMaxNonImpostorsText(U32 value, LLTextBox* text_box); + void updateMaxComplexity(); + void updateComplexityText(); + void updateObjectMeshDetailText(); + void refresh(); + // callback for when client modifies a render option + void onRenderOptionEnable(); + void onAdvancedAtmosphericsEnable(); + LOG_CLASS(LLFloaterPreferenceGraphicsAdvanced); + +protected: + void onBtnOK(const LLSD& userdata); + void onBtnCancel(const LLSD& userdata); + + boost::signals2::connection mComplexityChangedSignal; + boost::signals2::connection mLODFactorChangedSignal; +}; + +#endif //LLFLOATERPREFERENCEGRAPHICSADVANCED_H + diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 25e9ade7df..03c1b6f631 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -990,6 +990,7 @@ private: //----------------------------------------------------------------------------- // gpu_benchmark() +// returns measured memory bandwidth of GPU in gigabytes per second //----------------------------------------------------------------------------- F32 gpu_benchmark() { diff --git a/indra/newview/llnamelistctrl.cpp b/indra/newview/llnamelistctrl.cpp index 8058faa5c7..d7d6fa1893 100644 --- a/indra/newview/llnamelistctrl.cpp +++ b/indra/newview/llnamelistctrl.cpp @@ -67,7 +67,9 @@ LLNameListCtrl::LLNameListCtrl(const LLNameListCtrl::Params& p) mNameColumn(p.name_column.column_name), mAllowCallingCardDrop(p.allow_calling_card_drop), mShortNames(p.short_names), - mPendingLookupsRemaining(0) + mPendingLookupsRemaining(0), + mHoverIconName("Info_Small"), + mNameListType(INDIVIDUAL) {} // public @@ -134,7 +136,12 @@ BOOL LLNameListCtrl::handleDragAndDrop( void LLNameListCtrl::showInspector(const LLUUID& avatar_id, bool is_group, bool is_experience) { - if(is_experience) + if (isSpecialType()) + { + mIconClickedSignal(avatar_id); + return; + } + if(is_experience) { LLFloaterReg::showInstance("experience_profile", avatar_id, true); return; @@ -215,14 +222,16 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask) S32 column_index = getColumnIndexFromOffset(x); LLNameListItem* hit_item = dynamic_cast<LLNameListItem*>(hitItem(x, y)); LLFloater* floater = gFloaterView->getParentFloater(this); - if (floater + + + if (floater && floater->isFrontmost() && hit_item - && column_index == mNameColumnIndex) + && ((column_index == mNameColumnIndex) || isSpecialType())) { - // ...this is the column with the avatar name - LLUUID avatar_id = hit_item->getUUID(); - if (avatar_id.notNull()) + // ...this is the column with the avatar name + LLUUID item_id = isSpecialType() ? hit_item->getSpecialID() : hit_item->getUUID(); + if (item_id.notNull()) { // ...valid avatar id @@ -230,13 +239,13 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask) if (hit_cell) { S32 row_index = getItemIndex(hit_item); - LLRect cell_rect = getCellRect(row_index, column_index); + LLRect cell_rect = getCellRect(row_index, isSpecialType() ? getNumColumns() - 1 : column_index); // Convert rect local to screen coordinates LLRect sticky_rect; localRectToScreen(cell_rect, &sticky_rect); // Spawn at right side of cell - LLPointer<LLUIImage> icon = LLUI::getUIImage("Info_Small"); + LLPointer<LLUIImage> icon = LLUI::getUIImage(mHoverIconName); S32 screenX = sticky_rect.mRight - info_icon_size; S32 screenY = sticky_rect.mTop - (sticky_rect.getHeight() - icon->getHeight()) / 2; LLCoordGL pos(screenX, screenY); @@ -250,7 +259,7 @@ BOOL LLNameListCtrl::handleToolTip(S32 x, S32 y, MASK mask) LLToolTip::Params params; params.background_visible(false); - params.click_callback(boost::bind(&LLNameListCtrl::showInspector, this, avatar_id, is_group, is_experience)); + params.click_callback(boost::bind(&LLNameListCtrl::showInspector, this, item_id, is_group, is_experience)); params.delay_time(0.0f); // spawn instantly on hover params.image(icon); params.message(""); @@ -340,6 +349,7 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow( // use supplied name by default std::string fullname = name_item.name; + switch(name_item.target) { case GROUP: @@ -358,8 +368,10 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow( } break; case SPECIAL: - // just use supplied name - break; + { + item->setSpecialID(name_item.special_id()); + return item; + } case INDIVIDUAL: { LLAvatarName av_name; @@ -370,7 +382,7 @@ LLScrollListItem* LLNameListCtrl::addNameItemRow( else if (LLAvatarNameCache::get(id, &av_name)) { if (mShortNames) - fullname = av_name.getDisplayName(); + fullname = av_name.getDisplayName(true); else fullname = av_name.getCompleteName(); } @@ -440,7 +452,8 @@ void LLNameListCtrl::removeNameItem(const LLUUID& agent_id) for (item_list::iterator it = getItemList().begin(); it != getItemList().end(); it++) { LLScrollListItem* item = *it; - if (item->getUUID() == agent_id) + LLUUID cur_id = isSpecialType() ? dynamic_cast<LLNameListItem*>(item)->getSpecialID() : item->getUUID(); + if (cur_id == agent_id) { idx = getItemIndex(item); break; @@ -471,6 +484,34 @@ LLScrollListItem* LLNameListCtrl::getNameItemByAgentId(const LLUUID& agent_id) return NULL; } +void LLNameListCtrl::selectItemBySpecialId(const LLUUID& special_id) +{ + if (special_id.isNull()) + { + return; + } + + for (item_list::iterator it = getItemList().begin(); it != getItemList().end(); it++) + { + LLNameListItem* item = dynamic_cast<LLNameListItem*>(*it); + if (item && item->getSpecialID() == special_id) + { + item->setSelected(TRUE); + break; + } + } +} + +LLUUID LLNameListCtrl::getSelectedSpecialId() +{ + LLNameListItem* item = dynamic_cast<LLNameListItem*>(getFirstSelected()); + if(item) + { + return item->getSpecialID(); + } + return LLUUID(); +} + void LLNameListCtrl::onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, std::string suffix, diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h index 5dd5da5892..4a4bd4ba09 100644 --- a/indra/newview/llnamelistctrl.h +++ b/indra/newview/llnamelistctrl.h @@ -46,6 +46,8 @@ public: void setIsGroup(bool is_group) { mIsGroup = is_group; } bool isExperience() const { return mIsExperience; } void setIsExperience(bool is_experience) { mIsExperience = is_experience; } + void setSpecialID(const LLUUID& special_id) { mSpecialID = special_id; } + const LLUUID& getSpecialID() const { return mSpecialID; } protected: friend class LLNameListCtrl; @@ -68,6 +70,8 @@ protected: private: bool mIsGroup; bool mIsExperience; + + LLUUID mSpecialID; }; @@ -95,10 +99,12 @@ public: { Optional<std::string> name; Optional<ENameType, NameTypeNames> target; + Optional<LLUUID> special_id; NameItem() : name("name"), - target("target", INDIVIDUAL) + target("target", INDIVIDUAL), + special_id("special_id", LLUUID()) {} }; @@ -156,6 +162,9 @@ public: LLScrollListItem* getNameItemByAgentId(const LLUUID& agent_id); + void selectItemBySpecialId(const LLUUID& special_id); + LLUUID getSelectedSpecialId(); + // LLView interface /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, @@ -170,7 +179,14 @@ public: /*virtual*/ void updateColumns(bool force_update); /*virtual*/ void mouseOverHighlightNthItem( S32 index ); + /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); + + bool isSpecialType() { return (mNameListType == SPECIAL); } + + void setNameListType(e_name_type type) { mNameListType = type; } + void setHoverIconName(std::string icon_name) { mHoverIconName = icon_name; } + private: void showInspector(const LLUUID& avatar_id, bool is_group, bool is_experience = false); void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name, std::string suffix, std::string prefix, LLHandle<LLNameListItem> item); @@ -187,6 +203,11 @@ private: S32 mPendingLookupsRemaining; namelist_complete_signal_t mNameListCompleteSignal; + + std::string mHoverIconName; + e_name_type mNameListType; + + boost::signals2::signal<void(const LLUUID &)> mIconClickedSignal; public: boost::signals2::connection setOnNameListCompleteCallback(boost::function<void(bool)> onNameListCompleteCallback) @@ -194,6 +215,10 @@ public: return mNameListCompleteSignal.connect(onNameListCompleteCallback); } + boost::signals2::connection setIconClickedCallback(boost::function<void(const LLUUID &)> cb) + { + return mIconClickedSignal.connect(cb); + } }; diff --git a/indra/newview/llpanelpresetspulldown.cpp b/indra/newview/llpanelpresetspulldown.cpp index 23e4fa8887..f6e501f147 100644 --- a/indra/newview/llpanelpresetspulldown.cpp +++ b/indra/newview/llpanelpresetspulldown.cpp @@ -34,6 +34,7 @@ #include "llbutton.h" #include "lltabcontainer.h" #include "llfloater.h" +#include "llfloaterperformance.h" #include "llfloaterreg.h" #include "llpresetsmanager.h" #include "llsliderctrl.h" @@ -50,6 +51,7 @@ LLPanelPresetsPulldown::LLPanelPresetsPulldown() mHoverTimer.stop(); mCommitCallbackRegistrar.add("Presets.GoGraphicsPrefs", boost::bind(&LLPanelPresetsPulldown::onGraphicsButtonClick, this, _2)); + mCommitCallbackRegistrar.add("Presets.GoAutofpsPrefs", boost::bind(&LLPanelPresetsPulldown::onAutofpsButtonClick, this, _2)); mCommitCallbackRegistrar.add("Presets.RowClick", boost::bind(&LLPanelPresetsPulldown::onRowClick, this, _2)); buildFromFile( "panel_presets_pulldown.xml"); @@ -157,3 +159,13 @@ void LLPanelPresetsPulldown::onGraphicsButtonClick(const LLSD& user_data) } } } + +void LLPanelPresetsPulldown::onAutofpsButtonClick(const LLSD& user_data) +{ + setVisible(FALSE); + LLFloaterPerformance* performance_floater = LLFloaterReg::showTypedInstance<LLFloaterPerformance>("performance"); + if (performance_floater) + { + performance_floater->showAutoadjustmentsPanel(); + } +} diff --git a/indra/newview/llpanelpresetspulldown.h b/indra/newview/llpanelpresetspulldown.h index c0d32b9b21..79bd6886b1 100644 --- a/indra/newview/llpanelpresetspulldown.h +++ b/indra/newview/llpanelpresetspulldown.h @@ -41,6 +41,7 @@ class LLPanelPresetsPulldown : public LLPanelPulldown private: void onGraphicsButtonClick(const LLSD& user_data); + void onAutofpsButtonClick(const LLSD& user_data); void onRowClick(const LLSD& user_data); std::list<std::string> mPresetNames; diff --git a/indra/newview/llperfstats.cpp b/indra/newview/llperfstats.cpp new file mode 100644 index 0000000000..7ff363c3c1 --- /dev/null +++ b/indra/newview/llperfstats.cpp @@ -0,0 +1,548 @@ +/** +* @file llperfstats.cpp +* @brief Statistics collection to support autotune and perf flaoter. +* +* $LicenseInfo:firstyear=2022&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2022, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#include "llviewerprecompiledheaders.h" +#include "llperfstats.h" +#include "llcontrol.h" +#include "pipeline.h" +#include "llagentcamera.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llwindow.h" +#include "llworld.h" +#include <llthread.h> + +extern LLControlGroup gSavedSettings; + +namespace LLPerfStats +{ + std::atomic<int64_t> tunedAvatars{0}; + std::atomic<U64> renderAvatarMaxART_ns{(U64)(ART_UNLIMITED_NANOS)}; // highest render time we'll allow without culling features + bool belowTargetFPS{false}; + U32 lastGlobalPrefChange{0}; + U32 lastSleepedFrame{0}; + U64 meanFrameTime{0}; + std::mutex bufferToggleLock{}; + + F64 cpu_hertz{0.0}; + U32 vsync_max_fps{60}; + + Tunables tunables; + + std::atomic<int> StatsRecorder::writeBuffer{0}; + bool StatsRecorder::collectionEnabled{true}; + LLUUID StatsRecorder::focusAv{LLUUID::null}; + bool StatsRecorder::autotuneInit{false}; + std::array<StatsRecorder::StatsTypeMatrix,2> StatsRecorder::statsDoubleBuffer{ {} }; + std::array<StatsRecorder::StatsSummaryArray,2> StatsRecorder::max{ {} }; + std::array<StatsRecorder::StatsSummaryArray,2> StatsRecorder::sum{ {} }; + + void Tunables::applyUpdates() + { + assert_main_thread(); + // these following variables are proxies for pipeline statics we do not need a two way update (no llviewercontrol handler) + if( tuningFlag & NonImpostors ){ gSavedSettings.setU32("IndirectMaxNonImpostors", nonImpostors); }; + if( tuningFlag & ReflectionDetail ){ gSavedSettings.setS32("RenderReflectionDetail", reflectionDetail); }; + if( tuningFlag & FarClip ){ gSavedSettings.setF32("RenderFarClip", farClip); }; + if( tuningFlag & UserMinDrawDistance ){ gSavedSettings.setF32("AutoTuneRenderFarClipMin", userMinDrawDistance); }; + if( tuningFlag & UserTargetDrawDistance ){ gSavedSettings.setF32("AutoTuneRenderFarClipTarget", userTargetDrawDistance); }; + if( tuningFlag & UserImpostorDistance ){ gSavedSettings.setF32("AutoTuneImpostorFarAwayDistance", userImpostorDistance); }; + if( tuningFlag & UserImpostorDistanceTuningEnabled ){ gSavedSettings.setBOOL("AutoTuneImpostorByDistEnabled", userImpostorDistanceTuningEnabled); }; + if( tuningFlag & UserFPSTuningStrategy ){ gSavedSettings.setU32("TuningFPSStrategy", userFPSTuningStrategy); }; + if( tuningFlag & UserAutoTuneEnabled ){ gSavedSettings.setBOOL("AutoTuneFPS", userAutoTuneEnabled); }; + if( tuningFlag & UserAutoTuneLock ){ gSavedSettings.setBOOL("AutoTuneLock", userAutoTuneLock); }; + if( tuningFlag & UserTargetFPS ){ gSavedSettings.setU32("TargetFPS", userTargetFPS); }; + if( tuningFlag & UserTargetReflections ){ gSavedSettings.setS32("UserTargetReflections", userTargetReflections); }; + // Note: The Max ART slider is logarithmic and thus we have an intermediate proxy value + if( tuningFlag & UserARTCutoff ){ gSavedSettings.setF32("RenderAvatarMaxART", userARTCutoffSliderValue); }; + resetChanges(); + } + + void Tunables::updateRenderCostLimitFromSettings() + { + assert_main_thread(); + const auto newval = gSavedSettings.getF32("RenderAvatarMaxART"); + if(newval < log10(LLPerfStats::ART_UNLIMITED_NANOS/1000)) + { + LLPerfStats::renderAvatarMaxART_ns = pow(10,newval)*1000; + } + else + { + LLPerfStats::renderAvatarMaxART_ns = 0; + } + } + + // static + void Tunables::updateSettingsFromRenderCostLimit() + { + if( userARTCutoffSliderValue != log10( ( (F32)LLPerfStats::renderAvatarMaxART_ns )/1000 ) ) + { + if( LLPerfStats::renderAvatarMaxART_ns != 0 ) + { + updateUserARTCutoffSlider(log10( ( (F32)LLPerfStats::renderAvatarMaxART_ns )/1000 ) ); + } + else + { + updateUserARTCutoffSlider(log10( (F32)LLPerfStats::ART_UNLIMITED_NANOS/1000 ) ); + } + } + } + + void Tunables::initialiseFromSettings() + { + assert_main_thread(); + // the following variables are two way and have "push" in llviewercontrol + LLPerfStats::tunables.userMinDrawDistance = gSavedSettings.getF32("AutoTuneRenderFarClipMin"); + LLPerfStats::tunables.userTargetDrawDistance = gSavedSettings.getF32("AutoTuneRenderFarClipTarget"); + LLPerfStats::tunables.userImpostorDistance = gSavedSettings.getF32("AutoTuneImpostorFarAwayDistance"); + LLPerfStats::tunables.userImpostorDistanceTuningEnabled = gSavedSettings.getBOOL("AutoTuneImpostorByDistEnabled"); + LLPerfStats::tunables.userFPSTuningStrategy = gSavedSettings.getU32("TuningFPSStrategy"); + LLPerfStats::tunables.userTargetFPS = gSavedSettings.getU32("TargetFPS"); + LLPerfStats::tunables.vsyncEnabled = gSavedSettings.getBOOL("RenderVSyncEnable"); + LLPerfStats::tunables.userTargetReflections = gSavedSettings.getS32("UserTargetReflections"); + + LLPerfStats::tunables.userAutoTuneLock = gSavedSettings.getBOOL("AutoTuneLock") && gSavedSettings.getU32("KeepAutoTuneLock"); + + if(gSavedSettings.getBOOL("AutoTuneLock") && !gSavedSettings.getU32("KeepAutoTuneLock")) + { + gSavedSettings.setBOOL("AutoTuneLock", FALSE); + } + + LLPerfStats::tunables.userAutoTuneEnabled = LLPerfStats::tunables.userAutoTuneLock; + + if (LLPerfStats::tunables.userAutoTuneEnabled && !gSavedSettings.getBOOL("AutoTuneFPS")) + { + gSavedSettings.setBOOL("AutoTuneFPS", TRUE); + } + + // Note: The Max ART slider is logarithmic and thus we have an intermediate proxy value + updateRenderCostLimitFromSettings(); + resetChanges(); + } + + StatsRecorder::StatsRecorder():q(1024*16),t(&StatsRecorder::run) + { + // create a queue + // create a thread to consume from the queue + tunables.initialiseFromSettings(); + LLPerfStats::cpu_hertz = (F64)LLTrace::BlockTimer::countsPerSecond(); + LLPerfStats::vsync_max_fps = gViewerWindow->getWindow()->getRefreshRate(); + t.detach(); + } + + // static + void StatsRecorder::toggleBuffer() + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + using ST = StatType_t; + + bool unreliable{false}; + LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME); + auto& sceneStats = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null]; + auto& lastStats = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null]; + + static constexpr std::initializer_list<StatType_t> sceneStatsToAvg = { + StatType_t::RENDER_FRAME, + StatType_t::RENDER_DISPLAY, + StatType_t::RENDER_HUDS, + StatType_t::RENDER_UI, + StatType_t::RENDER_SWAP, + // RENDER_LFS, + // RENDER_MESHREPO, + StatType_t::RENDER_IDLE }; + + static constexpr std::initializer_list<StatType_t> avatarStatsToAvg = { + StatType_t::RENDER_GEOMETRY, + StatType_t::RENDER_SHADOWS, + StatType_t::RENDER_COMBINED, + StatType_t::RENDER_IDLE }; + + + if( /*sceneStats[static_cast<size_t>(StatType_t::RENDER_FPSLIMIT)] != 0 ||*/ sceneStats[static_cast<size_t>(StatType_t::RENDER_SLEEP)] != 0 ) + { + unreliable = true; + //lastStats[static_cast<size_t>(StatType_t::RENDER_FPSLIMIT)] = sceneStats[static_cast<size_t>(StatType_t::RENDER_FPSLIMIT)]; + lastStats[static_cast<size_t>(StatType_t::RENDER_SLEEP)] = sceneStats[static_cast<size_t>(StatType_t::RENDER_SLEEP)]; + lastStats[static_cast<size_t>(StatType_t::RENDER_FRAME)] = sceneStats[static_cast<size_t>(StatType_t::RENDER_FRAME)]; // bring over the total frame render time to deal with region crossing overlap issues + } + + if(!unreliable) + { + // only use these stats when things are reliable. + + for(auto & statEntry : sceneStatsToAvg) + { + auto avg = lastStats[static_cast<size_t>(statEntry)]; + auto val = sceneStats[static_cast<size_t>(statEntry)]; + sceneStats[static_cast<size_t>(statEntry)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS); + // LL_INFOS("scenestats") << "Scenestat: " << static_cast<size_t>(statEntry) << " before=" << avg << " new=" << val << " newavg=" << statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null][static_cast<size_t>(statEntry)] << LL_ENDL; + } + } +// Allow attachment times etc to update even when FPS limited or sleeping. + auto& statsMap = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_ATTACHMENT)]; + for(auto& stat_entry : statsMap) + { + auto val = stat_entry.second[static_cast<size_t>(ST::RENDER_COMBINED)]; + if(val > SMOOTHING_PERIODS){ + auto avg = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_ATTACHMENT)][stat_entry.first][static_cast<size_t>(ST::RENDER_COMBINED)]; + stat_entry.second[static_cast<size_t>(ST::RENDER_COMBINED)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS); + } + } + + + auto& statsMapAv = statsDoubleBuffer[writeBuffer][static_cast<size_t>(ObjType_t::OT_AVATAR)]; + for(auto& stat_entry : statsMapAv) + { + for(auto& stat : avatarStatsToAvg) + { + auto val = stat_entry.second[static_cast<size_t>(stat)]; + if(val > SMOOTHING_PERIODS) + { + auto avg = statsDoubleBuffer[writeBuffer ^ 1][static_cast<size_t>(ObjType_t::OT_AVATAR)][stat_entry.first][static_cast<size_t>(stat)]; + stat_entry.second[static_cast<size_t>(stat)] = avg + (val / SMOOTHING_PERIODS) - (avg / SMOOTHING_PERIODS); + } + } + } + + // swap the buffers + if(enabled()) + { + std::lock_guard<std::mutex> lock{bufferToggleLock}; + writeBuffer ^= 1; + }; // note we are relying on atomic updates here. The risk is low and would cause minor errors in the stats display. + + // clean the write maps in all cases. + auto& statsTypeMatrix = statsDoubleBuffer[writeBuffer]; + for(auto& statsMapByType : statsTypeMatrix) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("Clear stats maps"); + for(auto& stat_entry : statsMapByType) + { + std::fill_n(stat_entry.second.begin() ,static_cast<size_t>(ST::STATS_COUNT),0); + } + statsMapByType.clear(); + } + for(int i=0; i< static_cast<size_t>(ObjType_t::OT_COUNT); i++) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("clear max/sum"); + max[writeBuffer][i].fill(0); + sum[writeBuffer][i].fill(0); + } + + // and now adjust the proxy vars so that the main thread can adjust the visuals. + if(autotuneInit && tunables.userAutoTuneEnabled) + { + updateAvatarParams(); + } + } + + // clear buffers when we change region or need a hard reset. + // static + void StatsRecorder::clearStatsBuffers() + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + using ST = StatType_t; + + auto& statsTypeMatrix = statsDoubleBuffer[writeBuffer]; + for(auto& statsMap : statsTypeMatrix) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("Clear stats maps"); + for(auto& stat_entry : statsMap) + { + std::fill_n(stat_entry.second.begin() ,static_cast<size_t>(ST::STATS_COUNT),0); + } + statsMap.clear(); + } + for(int i=0; i< static_cast<size_t>(ObjType_t::OT_COUNT); i++) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("clear max/sum"); + max[writeBuffer][i].fill(0); + sum[writeBuffer][i].fill(0); + } + // swap the clean buffers in + if(enabled()) + { + std::lock_guard<std::mutex> lock{bufferToggleLock}; + writeBuffer ^= 1; + }; + // repeat before we start processing new stuff + for(auto& statsMap : statsTypeMatrix) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("Clear stats maps"); + for(auto& stat_entry : statsMap) + { + std::fill_n(stat_entry.second.begin() ,static_cast<size_t>(ST::STATS_COUNT),0); + } + statsMap.clear(); + } + for(int i=0; i< static_cast<size_t>(ObjType_t::OT_COUNT); i++) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_STATS("clear max/sum"); + max[writeBuffer][i].fill(0); + sum[writeBuffer][i].fill(0); + } + } + + //static + int StatsRecorder::countNearbyAvatars(S32 distance) + { + const auto our_pos = gAgentCamera.getCameraPositionGlobal(); + + std::vector<LLVector3d> positions; + uuid_vec_t avatar_ids; + LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, our_pos, distance); + return positions.size(); + } + + const U32 NUM_PERIODS = 50; + void StatsRecorder::updateMeanFrameTime(U64 cur_frame_time_raw) + { + static std::deque<U64> frame_time_deque; + frame_time_deque.push_front(cur_frame_time_raw); + if (frame_time_deque.size() > NUM_PERIODS) + { + frame_time_deque.pop_back(); + } + + std::vector<U64> buf(frame_time_deque.begin(), frame_time_deque.end()); + std::sort(buf.begin(), buf.end()); + + LLPerfStats::meanFrameTime = (buf.size() % 2 == 0) ? (buf[buf.size() / 2 - 1] + buf[buf.size() / 2]) / 2 : buf[buf.size() / 2]; + } + U64 StatsRecorder::getMeanTotalFrameTime() + { + return LLPerfStats::meanFrameTime; + } + + // static + void StatsRecorder::updateAvatarParams() + { + if(tunables.autoTuneTimeout) + { + LLPerfStats::lastSleepedFrame = gFrameCount; + tunables.autoTuneTimeout = false; + return; + } + // sleep time is basically forced sleep when window out of focus + auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP); + // similar to sleep time, induced by FPS limit + //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT); + + + // the time spent this frame on the "doFrame" call. Treated as "tot time for frame" + auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME); + + if( tot_sleep_time_raw != 0 ) + { + // Note: we do not average sleep + // if at some point we need to, the averaging will need to take this into account or + // we forever think we're in the background due to residuals. + LL_DEBUGS() << "No tuning when not in focus" << LL_ENDL; + LLPerfStats::lastSleepedFrame = gFrameCount; + return; + } + + U32 target_fps = tunables.vsyncEnabled ? std::min(LLPerfStats::vsync_max_fps, tunables.userTargetFPS) : tunables.userTargetFPS; + + if(LLPerfStats::lastSleepedFrame != 0) + { + // wait a short time after viewer regains focus + if((gFrameCount - LLPerfStats::lastSleepedFrame) > target_fps * 5) + { + LLPerfStats::lastSleepedFrame = 0; + } + else + { + return; + } + } + updateMeanFrameTime(tot_frame_time_raw); + + if(tunables.userImpostorDistanceTuningEnabled) + { + // if we have less than the user's "max Non-Impostors" avatars within the desired range then adjust the limit. + // also adjusts back up again for nearby crowds. + auto count = countNearbyAvatars(std::min(LLPipeline::RenderFarClip, tunables.userImpostorDistance)); + if( count != tunables.nonImpostors ) + { + tunables.updateNonImposters( (count < LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER)?count : LLVOAvatar::NON_IMPOSTORS_MAX_SLIDER ); + LL_DEBUGS("AutoTune") << "There are " << count << "avatars within " << std::min(LLPipeline::RenderFarClip, tunables.userImpostorDistance) << "m of the camera" << LL_ENDL; + } + } + + auto av_render_max_raw = LLPerfStats::StatsRecorder::getMax(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED); + // Is our target frame time lower than current? If so we need to take action to reduce draw overheads. + // cumulative avatar time (includes idle processing, attachments and base av) + auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED); + + // The frametime budget we have based on the target FPS selected + auto target_frame_time_raw = (U64)llround(LLPerfStats::cpu_hertz / (target_fps == 0 ? 1 : target_fps)); + // LL_INFOS() << "Effective FPS(raw):" << tot_frame_time_raw << " Target:" << target_frame_time_raw << LL_ENDL; + auto inferredFPS{1000/(U32)std::max(raw_to_ms(tot_frame_time_raw),1.0)}; + U32 settingsChangeFrequency{inferredFPS > 50?inferredFPS:50}; + /*if( tot_limit_time_raw != 0) + { + // This could be problematic. + tot_frame_time_raw -= tot_limit_time_raw; + }*/ + + F64 time_buf = target_frame_time_raw * 0.1; + + // 1) Is the target frame time lower than current? + if ((target_frame_time_raw + time_buf) <= tot_frame_time_raw) + { + if (target_frame_time_raw - time_buf >= getMeanTotalFrameTime()) + { + belowTargetFPS = false; + LLPerfStats::lastGlobalPrefChange = gFrameCount; + return; + } + + if(belowTargetFPS == false) + { + // this is the first frame under. hold fire to add a little hysteresis + belowTargetFPS = true; + LLPerfStats::lastGlobalPrefChange = gFrameCount; + } + // if so we've got work to do + + // how much of the frame was spent on non avatar related work? + U64 non_avatar_time_raw = tot_frame_time_raw - tot_avatar_time_raw; + + // If the target frame time < scene time (estimated as non_avatar time) + U64 target_avatar_time_raw; + if(target_frame_time_raw < non_avatar_time_raw) + { + // we cannnot do this by avatar adjustment alone. + if((gFrameCount - LLPerfStats::lastGlobalPrefChange) > settingsChangeFrequency) // give changes a short time to take effect. + { + if(tunables.userFPSTuningStrategy != TUNE_AVATARS_ONLY) + { + // 1 - hack the water to opaque. all non opaque have a significant hit, this is a big boost for (arguably) a minor visual hit. + // the other reflection options make comparatively little change and if this overshoots we'll be stepping back up later + if(LLPipeline::RenderReflectionDetail != -2) + { + LLPerfStats::tunables.updateReflectionDetail(-2); + LLPerfStats::lastGlobalPrefChange = gFrameCount; + return; + } + else // deliberately "else" here so we only do one of these in any given frame + { + // step down the DD by 10m per update + auto new_dd = (LLPipeline::RenderFarClip - DD_STEP > tunables.userMinDrawDistance)?(LLPipeline::RenderFarClip - DD_STEP) : tunables.userMinDrawDistance; + if(new_dd != LLPipeline::RenderFarClip) + { + LLPerfStats::tunables.updateFarClip( new_dd ); + LLPerfStats::lastGlobalPrefChange = gFrameCount; + return; + } + } + } + // if we reach here, we've no more changes to make to tune scenery so we'll resort to agressive Avatar tuning + // Note: moved from outside "if changefrequency elapsed" to stop fallthrough and allow scenery changes time to take effect. + target_avatar_time_raw = 0; + } + else + { + // we made a settings change recently so let's give it time. + return; + } + } + else + { + // set desired avatar budget. + target_avatar_time_raw = target_frame_time_raw - non_avatar_time_raw; + } + + if ((target_avatar_time_raw < tot_avatar_time_raw) && (tunables.userFPSTuningStrategy != TUNE_SCENE_ONLY)) + { + // we need to spend less time drawing avatars to meet our budget + auto new_render_limit_ns {LLPerfStats::raw_to_ns(av_render_max_raw)}; + // max render this frame may be higher than the last (cos new entrants and jitter) so make sure we are heading in the right direction + if( new_render_limit_ns > renderAvatarMaxART_ns ) + { + new_render_limit_ns = renderAvatarMaxART_ns; + } + new_render_limit_ns -= LLPerfStats::ART_MIN_ADJUST_DOWN_NANOS; + + // bounce at the bottom to prevent "no limit" + new_render_limit_ns = std::max((U64)new_render_limit_ns, (U64)LLPerfStats::ART_MINIMUM_NANOS); + + // assign the new value + if(renderAvatarMaxART_ns != new_render_limit_ns) + { + renderAvatarMaxART_ns = new_render_limit_ns; + tunables.updateSettingsFromRenderCostLimit(); + } + // LL_DEBUGS() << "AUTO_TUNE: avatar_budget adjusted to:" << new_render_limit_ns << LL_ENDL; + } + // LL_DEBUGS() << "AUTO_TUNE: Target frame time:"<< LLPerfStats::raw_to_us(target_frame_time_raw) << "usecs (non_avatar is " << LLPerfStats::raw_to_us(non_avatar_time_raw) << "usecs) Max cost limited=" << renderAvatarMaxART_ns << LL_ENDL; + } + else if(( LLPerfStats::raw_to_ns(target_frame_time_raw) > (LLPerfStats::raw_to_ns(tot_frame_time_raw) + renderAvatarMaxART_ns) ) || + (tunables.vsyncEnabled && (target_fps == LLPerfStats::vsync_max_fps) && (target_frame_time_raw > getMeanTotalFrameTime()))) + { + if(belowTargetFPS == true) + { + // we reached target, force a pause + lastGlobalPrefChange = gFrameCount; + belowTargetFPS = false; + } + + // once we're over the FPS target we slow down further + if((gFrameCount - lastGlobalPrefChange) > settingsChangeFrequency*3) + { + if(!tunables.userAutoTuneLock) + { + // we've reached the target and stayed long enough to consider stable. + // turn off if we are not locked. + tunables.updateUserAutoTuneEnabled(false); + } + if(renderAvatarMaxART_ns != 0 && LLPerfStats::tunedAvatars > 0 && (tunables.userFPSTuningStrategy != TUNE_SCENE_ONLY) ) + { + // if we have more time to spare let's shift up little in the hope we'll restore an avatar. + U64 up_step = LLPerfStats::tunedAvatars > 2 ? LLPerfStats::ART_MIN_ADJUST_UP_NANOS : LLPerfStats::ART_MIN_ADJUST_UP_NANOS * 2; + renderAvatarMaxART_ns += up_step; + tunables.updateSettingsFromRenderCostLimit(); + return; + } + if(tunables.userFPSTuningStrategy != TUNE_AVATARS_ONLY) + { + if( LLPipeline::RenderFarClip < tunables.userTargetDrawDistance ) + { + LLPerfStats::tunables.updateFarClip( std::min(LLPipeline::RenderFarClip + DD_STEP, tunables.userTargetDrawDistance) ); + LLPerfStats::lastGlobalPrefChange = gFrameCount; + return; + } + if( (tot_frame_time_raw * 1.5) < target_frame_time_raw ) + { + // if everything else is "max" and we have >50% headroom let's knock the water quality up a notch at a time. + LLPerfStats::tunables.updateReflectionDetail( std::min(LLPipeline::RenderReflectionDetail + 1, tunables.userTargetReflections) ); + } + } + } + } + } +} diff --git a/indra/newview/llperfstats.h b/indra/newview/llperfstats.h new file mode 100644 index 0000000000..48ac483ce7 --- /dev/null +++ b/indra/newview/llperfstats.h @@ -0,0 +1,465 @@ +/** +* @file llperfstats.h +* @brief Statistics collection to support autotune and perf flaoter. +* +* $LicenseInfo:firstyear=2022&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2022, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ +#pragma once +#ifndef LL_PERFSTATS_H_INCLUDED +#define LL_PERFSTATS_H_INCLUDED + +#include <atomic> +#include <chrono> +#include <array> +#include <unordered_map> +#include <mutex> +#include "lluuid.h" +#include "llfasttimer.h" +#include "llapp.h" +#include "llprofiler.h" +#include "pipeline.h" + +extern U32 gFrameCount; +extern LLUUID gAgentID; +namespace LLPerfStats +{ +// Note if changing these, they should correspond with the log range of the correpsonding sliders + static constexpr U64 ART_UNLIMITED_NANOS{50000000}; + static constexpr U64 ART_MINIMUM_NANOS{100000}; + static constexpr U64 ART_MIN_ADJUST_UP_NANOS{5000}; + static constexpr U64 ART_MIN_ADJUST_DOWN_NANOS{10000}; + + static constexpr F32 PREFERRED_DD{180}; + static constexpr U32 SMOOTHING_PERIODS{50}; + static constexpr U32 DD_STEP{10}; + + static constexpr U32 TUNE_AVATARS_ONLY{0}; + static constexpr U32 TUNE_SCENE_AND_AVATARS{1}; + static constexpr U32 TUNE_SCENE_ONLY{2}; + + extern F64 cpu_hertz; + + extern std::atomic<int64_t> tunedAvatars; + extern std::atomic<U64> renderAvatarMaxART_ns; + extern bool belowTargetFPS; + extern U32 lastGlobalPrefChange; + extern U32 lastSleepedFrame; + extern U64 meanFrameTime; + extern std::mutex bufferToggleLock; + + enum class ObjType_t{ + OT_GENERAL=0, // Also Unknown. Used for n/a type stats such as scenery + OT_AVATAR, + OT_ATTACHMENT, + OT_HUD, + OT_COUNT + }; + enum class StatType_t{ + RENDER_GEOMETRY=0, + RENDER_SHADOWS, + RENDER_HUDS, + RENDER_UI, + RENDER_COMBINED, + RENDER_SWAP, + RENDER_FRAME, + RENDER_DISPLAY, + RENDER_SLEEP, + RENDER_LFS, + RENDER_MESHREPO, + //RENDER_FPSLIMIT, + RENDER_FPS, + RENDER_IDLE, + RENDER_DONE, // toggle buffer & clearbuffer (see processUpdate for hackery) + STATS_COUNT + }; + + struct StatsRecord + { + StatType_t statType; + ObjType_t objType; + LLUUID avID; + LLUUID objID; + uint64_t time; + bool isRigged; + bool isHUD; + }; + + struct Tunables + { + static constexpr U32 Nothing{0}; + static constexpr U32 NonImpostors{1}; + static constexpr U32 ReflectionDetail{2}; + static constexpr U32 FarClip{4}; + static constexpr U32 UserMinDrawDistance{8}; + static constexpr U32 UserTargetDrawDistance{16}; + static constexpr U32 UserImpostorDistance{32}; + static constexpr U32 UserImpostorDistanceTuningEnabled{64}; + static constexpr U32 UserFPSTuningStrategy{128}; + static constexpr U32 UserAutoTuneEnabled{256}; + static constexpr U32 UserTargetFPS{512}; + static constexpr U32 UserARTCutoff{1024}; + static constexpr U32 UserTargetReflections{2048}; + static constexpr U32 UserAutoTuneLock{4096}; + + U32 tuningFlag{0}; // bit mask for changed settings + + // proxy variables, used to pas the new value to be set via the mainthread + U32 nonImpostors{0}; + S32 reflectionDetail{0}; + F32 farClip{0.0}; + F32 userMinDrawDistance{0.0}; + F32 userTargetDrawDistance{0.0}; + F32 userImpostorDistance{0.0}; + bool userImpostorDistanceTuningEnabled{false}; + U32 userFPSTuningStrategy{0}; + bool userAutoTuneEnabled{false}; + bool userAutoTuneLock{true}; + U32 userTargetFPS{0}; + F32 userARTCutoffSliderValue{0}; + S32 userTargetReflections{0}; + bool autoTuneTimeout{true}; + bool vsyncEnabled{true}; + + void updateNonImposters(U32 nv){nonImpostors=nv; tuningFlag |= NonImpostors;}; + void updateReflectionDetail(S32 nv){reflectionDetail=nv; tuningFlag |= ReflectionDetail;}; + void updateFarClip(F32 nv){farClip=nv; tuningFlag |= FarClip;}; + void updateUserMinDrawDistance(F32 nv){userMinDrawDistance=nv; tuningFlag |= UserMinDrawDistance;}; + void updateUserTargetDrawDistance(F32 nv){userTargetDrawDistance=nv; tuningFlag |= UserTargetDrawDistance;}; + void updateImposterDistance(F32 nv){userImpostorDistance=nv; tuningFlag |= UserImpostorDistance;}; + void updateImposterDistanceTuningEnabled(bool nv){userImpostorDistanceTuningEnabled=nv; tuningFlag |= UserImpostorDistanceTuningEnabled;}; + void updateUserFPSTuningStrategy(U32 nv){userFPSTuningStrategy=nv; tuningFlag |= UserFPSTuningStrategy;}; + void updateTargetFps(U32 nv){userTargetFPS=nv; tuningFlag |= UserTargetFPS;}; + void updateUserARTCutoffSlider(F32 nv){userARTCutoffSliderValue=nv; tuningFlag |= UserARTCutoff;}; + void updateUserAutoTuneEnabled(bool nv){userAutoTuneEnabled=nv; tuningFlag |= UserAutoTuneEnabled;}; + void updateUserAutoTuneLock(bool nv){userAutoTuneLock=nv; tuningFlag |= UserAutoTuneLock;}; + void updateUserTargetReflections(S32 nv){userTargetReflections=nv; tuningFlag |= UserTargetReflections;}; + + void resetChanges(){tuningFlag=Nothing;}; + void initialiseFromSettings(); + void updateRenderCostLimitFromSettings(); + void updateSettingsFromRenderCostLimit(); + void applyUpdates(); + }; + + extern Tunables tunables; + + class StatsRecorder{ + using Queue = LLThreadSafeQueue<StatsRecord>; + public: + + static inline StatsRecorder& getInstance() + { + static StatsRecorder instance; + return instance; + } + static inline void setFocusAv(const LLUUID& avID){focusAv = avID;}; + static inline const LLUUID& getFocusAv(){return focusAv;}; + static inline void setAutotuneInit(){autotuneInit = true;}; + static inline void send(StatsRecord && upd){StatsRecorder::getInstance().q.pushFront(std::move(upd));}; + static void endFrame(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 0});}; + static void clearStats(){StatsRecorder::getInstance().q.pushFront(StatsRecord{StatType_t::RENDER_DONE, ObjType_t::OT_GENERAL, LLUUID::null, LLUUID::null, 1});}; + + static inline void setEnabled(bool on_or_off){collectionEnabled=on_or_off;}; + static inline void enable() { collectionEnabled=true; }; + static inline void disable() { collectionEnabled=false; }; + static inline bool enabled() { return collectionEnabled; }; + + static inline int getReadBufferIndex() { return (writeBuffer ^ 1); }; + // static inline const StatsTypeMatrix& getCurrentStatsMatrix(){ return statsDoubleBuffer[getReadBufferIndex()];} + static inline uint64_t get(ObjType_t otype, LLUUID id, StatType_t type) + { + return statsDoubleBuffer[getReadBufferIndex()][static_cast<size_t>(otype)][id][static_cast<size_t>(type)]; + } + static inline uint64_t getSceneStat(StatType_t type) + { + return statsDoubleBuffer[getReadBufferIndex()][static_cast<size_t>(ObjType_t::OT_GENERAL)][LLUUID::null][static_cast<size_t>(type)]; + } + + static inline uint64_t getSum(ObjType_t otype, StatType_t type) + { + return sum[getReadBufferIndex()][static_cast<size_t>(otype)][static_cast<size_t>(type)]; + } + static inline uint64_t getMax(ObjType_t otype, StatType_t type) + { + return max[getReadBufferIndex()][static_cast<size_t>(otype)][static_cast<size_t>(type)]; + } + static void updateAvatarParams(); + private: + StatsRecorder(); + + static int countNearbyAvatars(S32 distance); + static U64 getMeanTotalFrameTime(); + static void updateMeanFrameTime(U64 tot_frame_time_raw); +// StatsArray is a uint64_t for each possible statistic type. + using StatsArray = std::array<uint64_t, static_cast<size_t>(LLPerfStats::StatType_t::STATS_COUNT)>; + using StatsMap = std::unordered_map<LLUUID, StatsArray, boost::hash<LLUUID>>; + using StatsTypeMatrix = std::array<StatsMap, static_cast<size_t>(LLPerfStats::ObjType_t::OT_COUNT)>; + using StatsSummaryArray = std::array<StatsArray, static_cast<size_t>(LLPerfStats::ObjType_t::OT_COUNT)>; + + static std::atomic<int> writeBuffer; + static LLUUID focusAv; + static bool autotuneInit; + static std::array<StatsTypeMatrix,2> statsDoubleBuffer; + static std::array<StatsSummaryArray,2> max; + static std::array<StatsSummaryArray,2> sum; + static bool collectionEnabled; + + + void processUpdate(const StatsRecord& upd) const + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + // LL_INFOS("perfstats") << "processing update:" << LL_ENDL; + // Note: nullptr is used as the key for global stats + #ifdef TRACY_ENABLE + static char avstr[36]; + static char obstr[36]; + #endif + + if (upd.statType == StatType_t::RENDER_DONE && upd.objType == ObjType_t::OT_GENERAL && upd.time == 0) + { + // LL_INFOS("perfstats") << "End of Frame Toggle Buffer:" << gFrameCount << LL_ENDL; + toggleBuffer(); + return; + } + if (upd.statType == StatType_t::RENDER_DONE && upd.objType == ObjType_t::OT_GENERAL && upd.time == 1) + { + // LL_INFOS("perfstats") << "New region - clear buffers:" << gFrameCount << LL_ENDL; + clearStatsBuffers(); + return; + } + + auto ot{upd.objType}; + auto& key{upd.objID}; + auto& avKey{upd.avID}; + auto type {upd.statType}; + auto val {upd.time}; + + if (ot == ObjType_t::OT_GENERAL) + { + // LL_INFOS("perfstats") << "General update:" << LL_ENDL; + doUpd(key, ot, type,val); + return; + } + + if (ot == ObjType_t::OT_AVATAR) + { + // LL_INFOS("perfstats") << "Avatar update:" << LL_ENDL; + doUpd(avKey, ot, type, val); + return; + } + + if (ot == ObjType_t::OT_ATTACHMENT) + { + if( !upd.isHUD ) // don't include HUD cost in self. + { + LL_PROFILE_ZONE_NAMED("Att as Av") + // For all attachments that are not rigged we add them to the avatar (for all avatars) cost. + doUpd(avKey, ObjType_t::OT_AVATAR, type, val); + } + if( avKey == focusAv ) + { + LL_PROFILE_ZONE_NAMED("Att as Att") + // For attachments that are for the focusAv (self for now) we record them for the attachment/complexity view + if(upd.isHUD) + { + ot = ObjType_t::OT_HUD; + } + // LL_INFOS("perfstats") << "frame: " << gFrameCount << " Attachment update("<< (type==StatType_t::RENDER_GEOMETRY?"GEOMETRY":"SHADOW") << ": " << key.asString() << " = " << val << LL_ENDL; + doUpd(key, ot, type, val); + } + // else + // { + // // LL_INFOS("perfstats") << "frame: " << gFrameCount << " non-self Att update("<< (type==StatType_t::RENDER_GEOMETRY?"GEOMETRY":"SHADOW") << ": " << key.asString() << " = " << val << " for av " << avKey.asString() << LL_ENDL; + // } + } + } + + static inline void doUpd(const LLUUID& key, ObjType_t ot, StatType_t type, uint64_t val) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + using ST = StatType_t; + StatsMap& stm {statsDoubleBuffer[writeBuffer][static_cast<size_t>(ot)]}; + auto& thisAsset = stm[key]; + + thisAsset[static_cast<size_t>(type)] += val; + thisAsset[static_cast<size_t>(ST::RENDER_COMBINED)] += val; + + sum[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(type)] += val; + sum[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(ST::RENDER_COMBINED)] += val; + + if(max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(type)] < thisAsset[static_cast<size_t>(type)]) + { + max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(type)] = thisAsset[static_cast<size_t>(type)]; + } + if(max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(ST::RENDER_COMBINED)] < thisAsset[static_cast<size_t>(ST::RENDER_COMBINED)]) + { + max[writeBuffer][static_cast<size_t>(ot)][static_cast<size_t>(ST::RENDER_COMBINED)] = thisAsset[static_cast<size_t>(ST::RENDER_COMBINED)]; + } + } + + static void toggleBuffer(); + static void clearStatsBuffers(); + + // thread entry + static void run() + { + StatsRecord upd[10]; + auto & instance {StatsRecorder::getInstance()}; + LL_PROFILER_SET_THREAD_NAME("PerfStats"); + + while( enabled() && !LLApp::isExiting() ) + { + auto count = 0; + while (count < 10) + { + if (instance.q.tryPopFor(std::chrono::milliseconds(10), upd[count])) + { + count++; + } + else + { + break; + } + } + //LL_PROFILER_THREAD_BEGIN("PerfStats"); + if(count) + { + // LL_INFOS("perfstats") << "processing " << count << " updates." << LL_ENDL; + for(auto i =0; i < count; i++) + { + instance.processUpdate(upd[i]); + } + } + //LL_PROFILER_THREAD_END("PerfStats"); + } + } + + Queue q; + std::thread t; + + ~StatsRecorder() = default; + StatsRecorder(const StatsRecorder&) = delete; + StatsRecorder& operator=(const StatsRecorder&) = delete; + + }; + + template <enum ObjType_t ObjTypeDiscriminator> + class RecordTime + { + + private: + RecordTime(const RecordTime&) = delete; + RecordTime() = delete; + U64 start; + public: + StatsRecord stat; + + RecordTime( const LLUUID& av, const LLUUID& id, StatType_t type, bool isRiggedAtt=false, bool isHUDAtt=false): + start{LLTrace::BlockTimer::getCPUClockCount64()}, + stat{type, ObjTypeDiscriminator, std::move(av), std::move(id), 0, isRiggedAtt, isHUDAtt} + { + //LL_PROFILE_ZONE_COLOR(tracy::Color::Orange); + }; + + template < ObjType_t OD = ObjTypeDiscriminator, + std::enable_if_t<OD == ObjType_t::OT_GENERAL> * = nullptr> + explicit RecordTime( StatType_t type ):RecordTime<ObjTypeDiscriminator>(LLUUID::null, LLUUID::null, type ) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + }; + + template < ObjType_t OD = ObjTypeDiscriminator, + std::enable_if_t<OD == ObjType_t::OT_AVATAR> * = nullptr> + RecordTime( const LLUUID & av, StatType_t type ):RecordTime<ObjTypeDiscriminator>(std::move(av), LLUUID::null, type) + { + //LL_PROFILE_ZONE_COLOR(tracy::Color::Purple); + }; + + ~RecordTime() + { + if(!LLPerfStats::StatsRecorder::enabled()) + { + return; + } + + //LL_PROFILE_ZONE_COLOR(tracy::Color::Red); + + stat.time = LLTrace::BlockTimer::getCPUClockCount64() - start; + StatsRecorder::send(std::move(stat)); + }; + }; + + + inline double raw_to_ns(U64 raw) { return (static_cast<double>(raw) * 1000000000.0) / LLPerfStats::cpu_hertz; }; + inline double raw_to_us(U64 raw) { return (static_cast<double>(raw) * 1000000.0) / LLPerfStats::cpu_hertz; }; + inline double raw_to_ms(U64 raw) { return (static_cast<double>(raw) * 1000.0) / LLPerfStats::cpu_hertz; }; + + using RecordSceneTime = RecordTime<ObjType_t::OT_GENERAL>; + using RecordAvatarTime = RecordTime<ObjType_t::OT_AVATAR>; + using RecordAttachmentTime = RecordTime<ObjType_t::OT_ATTACHMENT>; + using RecordHudAttachmentTime = RecordTime<ObjType_t::OT_HUD>; + +};// namespace LLPerfStats + +// helper functions +using RATptr = std::unique_ptr<LLPerfStats::RecordAttachmentTime>; +using RSTptr = std::unique_ptr<LLPerfStats::RecordSceneTime>; + +template <typename T> +static inline void trackAttachments(const T * vobj, bool isRigged, RATptr* ratPtrp) +{ + if( !vobj ){ ratPtrp->reset(); return;}; + + const T* rootAtt{vobj}; + if (rootAtt->isAttachment()) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_STATS; + + while( !rootAtt->isRootEdit() ) + { + rootAtt = (T*)(rootAtt->getParent()); + } + + auto avPtr = (T*)(rootAtt->getParent()); + if(!avPtr){ratPtrp->reset(); return;} + + auto& av = avPtr->getID(); + auto& obj = rootAtt->getAttachmentItemID(); + if (!*ratPtrp || (*ratPtrp)->stat.objID != obj || (*ratPtrp)->stat.avID != av) + { + if (*ratPtrp) + { + // deliberately reset to ensure destruction before construction of replacement. + ratPtrp->reset(); + }; + *ratPtrp = std::make_unique<LLPerfStats::RecordAttachmentTime>( + av, + obj, + ( LLPipeline::sShadowRender?LLPerfStats::StatType_t::RENDER_SHADOWS : LLPerfStats::StatType_t::RENDER_GEOMETRY ), + isRigged, + rootAtt->isHUDAttachment()); + } + } + return; +}; + +#endif diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 9cebce2609..221912a029 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -207,6 +207,7 @@ #include "llstacktrace.h" #include "threadpool.h" +#include "llperfstats.h" #if LL_WINDOWS @@ -1499,6 +1500,8 @@ bool idle_startup() LLViewerParcelAskPlay::getInstance()->loadSettings(); } + gAgent.addRegionChangedCallback(boost::bind(&LLPerfStats::StatsRecorder::clearStats)); + // *Note: this is where gWorldMap used to be initialized. // register null callbacks for audio until the audio system is initialized @@ -2258,7 +2261,7 @@ bool idle_startup() if (STATE_CLEANUP == LLStartUp::getStartupState()) { - set_startup_status(1.0, "", ""); + set_startup_status(1.0, "", ""); display_startup(); if (!mBenefitsSuccessfullyInit) @@ -2345,6 +2348,8 @@ bool idle_startup() LLUIUsage::instance().clear(); + LLPerfStats::StatsRecorder::setAutotuneInit(); + return TRUE; } @@ -3407,6 +3412,9 @@ bool process_login_success_response() if(!text.empty()) gAgentID.set(text); gDebugInfo["AgentID"] = text; + LLPerfStats::StatsRecorder::setEnabled(gSavedSettings.getBOOL("PerfStatsCaptureEnabled")); + LLPerfStats::StatsRecorder::setFocusAv(gAgentID); + // Agent id needed for parcel info request in LLUrlEntryParcel // to resolve parcel name. LLUrlEntryParcel::setAgentID(gAgentID); diff --git a/indra/newview/lltoolbarview.cpp b/indra/newview/lltoolbarview.cpp index 01d799dcd5..4f47c465c4 100644 --- a/indra/newview/lltoolbarview.cpp +++ b/indra/newview/lltoolbarview.cpp @@ -44,6 +44,7 @@ #include "llagent.h" // HACK for destinations guide on startup #include "llfloaterreg.h" // HACK for destinations guide on startup #include "llviewercontrol.h" // HACK for destinations guide on startup +#include "llinventorymodel.h" // HACK to disable starter avatars button for NUX #include <boost/foreach.hpp> @@ -319,6 +320,25 @@ bool LLToolBarView::loadToolbars(bool force_default) } } } + + // SL-18581: Don't show the starter avatar toolbar button for NUX users + LLViewerInventoryCategory* my_outfits_cat = gInventory.getCategory(gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS)); + if (gAgent.isFirstLogin()) + { + LL_WARNS() << "First login: checking for NUX user." << LL_ENDL; + if (my_outfits_cat != NULL && my_outfits_cat->getDescendentCount() > 0) + { + LL_WARNS() << "First login: My Outfits folder is not empty, removing the avatar picker button." << LL_ENDL; + for (S32 i = LLToolBarEnums::TOOLBAR_FIRST; i <= LLToolBarEnums::TOOLBAR_LAST; i++) + { + if (mToolbars[i]) + { + mToolbars[i]->removeCommand(LLCommandId("avatar")); + } + } + } + } + mToolbarsLoaded = true; return true; } diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 34c9dae4bb..50d48987ed 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -75,6 +75,7 @@ #include "llspellcheck.h" #include "llslurl.h" #include "llstartup.h" +#include "llperfstats.h" // Third party library includes #include <boost/algorithm/string.hpp> @@ -166,6 +167,12 @@ static bool handleSetShaderChanged(const LLSD& newvalue) return true; } +static bool handleShadowDetailChanged(const LLSD& newvalue) +{ + gPipeline.handleShadowDetailChanged(); + return true; +} + static bool handleRenderPerfTestChanged(const LLSD& newvalue) { bool status = !newvalue.asBoolean(); @@ -260,8 +267,15 @@ static bool handleAnisotropicChanged(const LLSD& newvalue) static bool handleVSyncChanged(const LLSD& newvalue) { + LLPerfStats::tunables.vsyncEnabled = newvalue.asBoolean(); gViewerWindow->getWindow()->toggleVSync(newvalue.asBoolean()); + if(newvalue.asBoolean() == true) + { + U32 current_target = gSavedSettings.getU32("TargetFPS"); + gSavedSettings.setU32("TargetFPS", std::min((U32)gViewerWindow->getWindow()->getRefreshRate(), current_target)); + } + return true; } @@ -637,6 +651,77 @@ bool toggle_show_object_render_cost(const LLSD& newvalue) } void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value); + +void handleTargetFPSChanged(const LLSD& newValue) +{ + const auto targetFPS = gSavedSettings.getU32("TargetFPS"); + + U32 frame_rate_limit = gViewerWindow->getWindow()->getRefreshRate(); + if(LLPerfStats::tunables.vsyncEnabled && (targetFPS > frame_rate_limit)) + { + gSavedSettings.setU32("TargetFPS", std::min(frame_rate_limit, targetFPS)); + } + else + { + LLPerfStats::tunables.userTargetFPS = targetFPS; + } +} + +void handleAutoTuneLockChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getBOOL("AutoTuneLock"); + LLPerfStats::tunables.userAutoTuneLock = newval; + + gSavedSettings.setBOOL("AutoTuneFPS", newval); +} + +void handleAutoTuneFPSChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getBOOL("AutoTuneFPS"); + LLPerfStats::tunables.userAutoTuneEnabled = newval; + if(newval && LLPerfStats::renderAvatarMaxART_ns == 0) // If we've enabled autotune we override "unlimited" to max + { + gSavedSettings.setF32("RenderAvatarMaxART",log10(LLPerfStats::ART_UNLIMITED_NANOS-1000));//triggers callback to update static var + } +} + +void handleRenderAvatarMaxARTChanged(const LLSD& newValue) +{ + LLPerfStats::tunables.updateRenderCostLimitFromSettings(); +} + +void handleUserTargetDrawDistanceChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getF32("AutoTuneRenderFarClipTarget"); + LLPerfStats::tunables.userTargetDrawDistance = newval; +} + +void handleUserTargetReflectionsChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getS32("UserTargetReflections"); + LLPerfStats::tunables.userTargetReflections = newval; +} + +void handlePerformanceStatsEnabledChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getBOOL("PerfStatsCaptureEnabled"); + LLPerfStats::StatsRecorder::setEnabled(newval); +} +void handleUserImpostorByDistEnabledChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getBOOL("AutoTuneImpostorByDistEnabled"); + LLPerfStats::tunables.userImpostorDistanceTuningEnabled = newval; +} +void handleUserImpostorDistanceChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getF32("AutoTuneImpostorFarAwayDistance"); + LLPerfStats::tunables.userImpostorDistance = newval; +} +void handleFPSTuningStrategyChanged(const LLSD& newValue) +{ + const auto newval = gSavedSettings.getU32("TuningFPSStrategy"); + LLPerfStats::tunables.userFPSTuningStrategy = newval; +} //////////////////////////////////////////////////////////////////////////// LLPointer<LLControlVariable> setting_get_control(LLControlGroup& group, const std::string& setting) @@ -670,153 +755,164 @@ void setting_setup_signal_listener(LLControlGroup& group, const std::string& set void settings_setup_listeners() { setting_setup_signal_listener(gSavedSettings, "FirstPersonAvatarVisible", handleRenderAvatarMouselookChanged); - setting_setup_signal_listener(gSavedSettings, "RenderFarClip", handleRenderFarClipChanged); - setting_setup_signal_listener(gSavedSettings, "RenderTerrainDetail", handleTerrainDetailChanged); - setting_setup_signal_listener(gSavedSettings, "OctreeStaticObjectSizeFactor", handleRepartition); - setting_setup_signal_listener(gSavedSettings, "OctreeDistanceFactor", handleRepartition); - setting_setup_signal_listener(gSavedSettings, "OctreeMaxNodeCapacity", handleRepartition); - setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition); - setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition); - setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderUseTriStrips", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized); - setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAnisotropic", handleAnisotropicChanged); - setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized); - setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "WindLightUseAtmosShaders", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAvatarLODFactor", handleAvatarLODChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAvatarPhysicsLODFactor", handleAvatarPhysicsLODChanged); - setting_setup_signal_listener(gSavedSettings, "RenderTerrainLODFactor", handleTerrainLODChanged); - setting_setup_signal_listener(gSavedSettings, "RenderTreeLODFactor", handleTreeLODChanged); - setting_setup_signal_listener(gSavedSettings, "RenderFlexTimeFactor", handleFlexLODChanged); - setting_setup_signal_listener(gSavedSettings, "RenderGamma", handleGammaChanged); - setting_setup_signal_listener(gSavedSettings, "RenderFogRatio", handleFogRatioChanged); - setting_setup_signal_listener(gSavedSettings, "RenderMaxPartCount", handleMaxPartCountChanged); - setting_setup_signal_listener(gSavedSettings, "RenderDynamicLOD", handleRenderDynamicLODChanged); - setting_setup_signal_listener(gSavedSettings, "RenderLocalLights", handleRenderLocalLightsChanged); - setting_setup_signal_listener(gSavedSettings, "RenderDebugTextureBind", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaDeferred", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaNonDeferred", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderObjectBump", handleRenderBumpChanged); - setting_setup_signal_listener(gSavedSettings, "RenderMaxVBOSize", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderFarClip", handleRenderFarClipChanged); + setting_setup_signal_listener(gSavedSettings, "RenderTerrainDetail", handleTerrainDetailChanged); + setting_setup_signal_listener(gSavedSettings, "OctreeStaticObjectSizeFactor", handleRepartition); + setting_setup_signal_listener(gSavedSettings, "OctreeDistanceFactor", handleRepartition); + setting_setup_signal_listener(gSavedSettings, "OctreeMaxNodeCapacity", handleRepartition); + setting_setup_signal_listener(gSavedSettings, "OctreeAlphaDistanceFactor", handleRepartition); + setting_setup_signal_listener(gSavedSettings, "OctreeAttachmentSizeFactor", handleRepartition); + setting_setup_signal_listener(gSavedSettings, "RenderMaxTextureIndex", handleSetShaderChanged); + setting_setup_signal_listener(gSavedSettings, "RenderUseTriStrips", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderUIBuffer", handleWindowResized); + setting_setup_signal_listener(gSavedSettings, "RenderDepthOfField", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderFSAASamples", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderSpecularResX", handleLUTBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderSpecularResY", handleLUTBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderSpecularExponent", handleLUTBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAnisotropic", handleAnisotropicChanged); + setting_setup_signal_listener(gSavedSettings, "RenderShadowResolutionScale", handleShadowsResized); + setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderGlow", handleSetShaderChanged); + setting_setup_signal_listener(gSavedSettings, "RenderGlowResolutionPow", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAvatarCloth", handleSetShaderChanged); + setting_setup_signal_listener(gSavedSettings, "WindLightUseAtmosShaders", handleSetShaderChanged); + setting_setup_signal_listener(gSavedSettings, "RenderGammaFull", handleSetShaderChanged); + setting_setup_signal_listener(gSavedSettings, "RenderVolumeLODFactor", handleVolumeLODChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAvatarLODFactor", handleAvatarLODChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAvatarPhysicsLODFactor", handleAvatarPhysicsLODChanged); + setting_setup_signal_listener(gSavedSettings, "RenderTerrainLODFactor", handleTerrainLODChanged); + setting_setup_signal_listener(gSavedSettings, "RenderTreeLODFactor", handleTreeLODChanged); + setting_setup_signal_listener(gSavedSettings, "RenderFlexTimeFactor", handleFlexLODChanged); + setting_setup_signal_listener(gSavedSettings, "RenderGamma", handleGammaChanged); + setting_setup_signal_listener(gSavedSettings, "RenderFogRatio", handleFogRatioChanged); + setting_setup_signal_listener(gSavedSettings, "RenderMaxPartCount", handleMaxPartCountChanged); + setting_setup_signal_listener(gSavedSettings, "RenderDynamicLOD", handleRenderDynamicLODChanged); + setting_setup_signal_listener(gSavedSettings, "RenderLocalLights", handleRenderLocalLightsChanged); + setting_setup_signal_listener(gSavedSettings, "RenderDebugTextureBind", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaDeferred", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAutoMaskAlphaNonDeferred", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderObjectBump", handleRenderBumpChanged); + setting_setup_signal_listener(gSavedSettings, "RenderMaxVBOSize", handleResetVertexBuffersChanged); setting_setup_signal_listener(gSavedSettings, "RenderVSyncEnable", handleVSyncChanged); - setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged); - setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged); - setting_setup_signal_listener(gSavedSettings, "RenderResolutionDivisor", handleRenderResolutionDivisorChanged); - setting_setup_signal_listener(gSavedSettings, "RenderDeferred", handleRenderDeferredChanged); - setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged); - setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged); - setting_setup_signal_listener(gSavedSettings, "TextureMemory", handleVideoMemoryChanged); - setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged); - setting_setup_signal_listener(gSavedSettings, "ChatPersistTime", handleChatPersistTimeChanged); - setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged); - setting_setup_signal_listener(gSavedSettings, "UploadBakedTexOld", handleUploadBakedTexOldChanged); - setting_setup_signal_listener(gSavedSettings, "UseOcclusion", handleUseOcclusionChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelMaster", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelSFX", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelUI", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelAmbient", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelMusic", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelMedia", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelVoice", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelDoppler", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelRolloff", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelUnderwaterRolloff", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "MuteAudio", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "MuteMusic", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "MuteMedia", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "MuteVoice", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "MuteAmbient", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "MuteUI", handleAudioVolumeChanged); - setting_setup_signal_listener(gSavedSettings, "RenderVBOEnable", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderUseVAO", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderVBOMappingDisable", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderUseStreamVBO", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "RenderPreferStreamDraw", handleResetVertexBuffersChanged); - setting_setup_signal_listener(gSavedSettings, "WLSkyDetail", handleWLSkyDetailChanged); - setting_setup_signal_listener(gSavedSettings, "JoystickAxis0", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "JoystickAxis1", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "JoystickAxis2", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "JoystickAxis3", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "JoystickAxis4", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "JoystickAxis5", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "JoystickAxis6", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale0", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale1", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale2", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale3", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale4", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale5", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale6", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone0", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone1", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone2", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone3", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone4", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone5", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone6", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale0", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale1", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale2", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale3", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale4", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale5", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone0", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone1", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone2", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone3", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone4", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone5", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisScale0", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisScale1", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisScale2", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisScale3", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisScale4", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisScale5", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone0", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone1", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone2", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone3", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone4", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone5", handleJoystickChanged); - setting_setup_signal_listener(gSavedSettings, "DebugViews", handleDebugViewsChanged); - setting_setup_signal_listener(gSavedSettings, "UserLogFile", handleLogFileChanged); - setting_setup_signal_listener(gSavedSettings, "RenderHideGroupTitle", handleHideGroupTitleChanged); - setting_setup_signal_listener(gSavedSettings, "HighResSnapshot", handleHighResSnapshotChanged); - setting_setup_signal_listener(gSavedSettings, "EnableVoiceChat", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "PTTCurrentlyEnabled", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "PushToTalkButton", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "PushToTalkToggle", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "VoiceEarLocation", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "VoiceInputAudioDevice", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "VoiceOutputAudioDevice", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "AudioLevelMic", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "LipSyncEnabled", handleVoiceClientPrefsChanged); - setting_setup_signal_listener(gSavedSettings, "VelocityInterpolate", handleVelocityInterpolate); - setting_setup_signal_listener(gSavedSettings, "QAMode", show_debug_menus); - setting_setup_signal_listener(gSavedSettings, "UseDebugMenus", show_debug_menus); - setting_setup_signal_listener(gSavedSettings, "AgentPause", toggle_agent_pause); - setting_setup_signal_listener(gSavedSettings, "ShowNavbarNavigationPanel", toggle_show_navigation_panel); - setting_setup_signal_listener(gSavedSettings, "ShowMiniLocationPanel", toggle_show_mini_location_panel); - setting_setup_signal_listener(gSavedSettings, "ShowObjectRenderingCost", toggle_show_object_render_cost); - setting_setup_signal_listener(gSavedSettings, "ForceShowGrid", handleForceShowGrid); - setting_setup_signal_listener(gSavedSettings, "RenderTransparentWater", handleRenderTransparentWaterChanged); - setting_setup_signal_listener(gSavedSettings, "SpellCheck", handleSpellCheckChanged); - setting_setup_signal_listener(gSavedSettings, "SpellCheckDictionary", handleSpellCheckChanged); - setting_setup_signal_listener(gSavedSettings, "LoginLocation", handleLoginLocationChanged); - setting_setup_signal_listener(gSavedSettings, "DebugAvatarJoints", handleDebugAvatarJointsChanged); - setting_setup_signal_listener(gSavedSettings, "RenderAutoMuteByteLimit", handleRenderAutoMuteByteLimitChanged); + setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged); + setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged); + setting_setup_signal_listener(gSavedSettings, "RenderResolutionDivisor", handleRenderResolutionDivisorChanged); + setting_setup_signal_listener(gSavedSettings, "RenderDeferred", handleRenderDeferredChanged); + setting_setup_signal_listener(gSavedSettings, "RenderShadowDetail", handleShadowDetailChanged); + setting_setup_signal_listener(gSavedSettings, "RenderDeferredSSAO", handleSetShaderChanged); + setting_setup_signal_listener(gSavedSettings, "RenderPerformanceTest", handleRenderPerfTestChanged); + setting_setup_signal_listener(gSavedSettings, "TextureMemory", handleVideoMemoryChanged); + setting_setup_signal_listener(gSavedSettings, "ChatFontSize", handleChatFontSizeChanged); + setting_setup_signal_listener(gSavedSettings, "ChatPersistTime", handleChatPersistTimeChanged); + setting_setup_signal_listener(gSavedSettings, "ConsoleMaxLines", handleConsoleMaxLinesChanged); + setting_setup_signal_listener(gSavedSettings, "UploadBakedTexOld", handleUploadBakedTexOldChanged); + setting_setup_signal_listener(gSavedSettings, "UseOcclusion", handleUseOcclusionChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelMaster", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelSFX", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelUI", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelAmbient", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelMusic", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelMedia", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelVoice", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelDoppler", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelRolloff", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelUnderwaterRolloff", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "MuteAudio", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "MuteMusic", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "MuteMedia", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "MuteVoice", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "MuteAmbient", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "MuteUI", handleAudioVolumeChanged); + setting_setup_signal_listener(gSavedSettings, "RenderVBOEnable", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderUseVAO", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderVBOMappingDisable", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderUseStreamVBO", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "RenderPreferStreamDraw", handleResetVertexBuffersChanged); + setting_setup_signal_listener(gSavedSettings, "WLSkyDetail", handleWLSkyDetailChanged); + setting_setup_signal_listener(gSavedSettings, "JoystickAxis0", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "JoystickAxis1", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "JoystickAxis2", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "JoystickAxis3", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "JoystickAxis4", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "JoystickAxis5", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "JoystickAxis6", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale0", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale1", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale2", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale3", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale4", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale5", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisScale6", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone0", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone1", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone2", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone3", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone4", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone5", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "FlycamAxisDeadZone6", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale0", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale1", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale2", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale3", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale4", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisScale5", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone0", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone1", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone2", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone3", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone4", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "AvatarAxisDeadZone5", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisScale0", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisScale1", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisScale2", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisScale3", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisScale4", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisScale5", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone0", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone1", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone2", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone3", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone4", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "BuildAxisDeadZone5", handleJoystickChanged); + setting_setup_signal_listener(gSavedSettings, "DebugViews", handleDebugViewsChanged); + setting_setup_signal_listener(gSavedSettings, "UserLogFile", handleLogFileChanged); + setting_setup_signal_listener(gSavedSettings, "RenderHideGroupTitle", handleHideGroupTitleChanged); + setting_setup_signal_listener(gSavedSettings, "HighResSnapshot", handleHighResSnapshotChanged); + setting_setup_signal_listener(gSavedSettings, "EnableVoiceChat", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "PTTCurrentlyEnabled", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "PushToTalkButton", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "PushToTalkToggle", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "VoiceEarLocation", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "VoiceInputAudioDevice", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "VoiceOutputAudioDevice", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "AudioLevelMic", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "LipSyncEnabled", handleVoiceClientPrefsChanged); + setting_setup_signal_listener(gSavedSettings, "VelocityInterpolate", handleVelocityInterpolate); + setting_setup_signal_listener(gSavedSettings, "QAMode", show_debug_menus); + setting_setup_signal_listener(gSavedSettings, "UseDebugMenus", show_debug_menus); + setting_setup_signal_listener(gSavedSettings, "AgentPause", toggle_agent_pause); + setting_setup_signal_listener(gSavedSettings, "ShowNavbarNavigationPanel", toggle_show_navigation_panel); + setting_setup_signal_listener(gSavedSettings, "ShowMiniLocationPanel", toggle_show_mini_location_panel); + setting_setup_signal_listener(gSavedSettings, "ShowObjectRenderingCost", toggle_show_object_render_cost); + setting_setup_signal_listener(gSavedSettings, "ForceShowGrid", handleForceShowGrid); + setting_setup_signal_listener(gSavedSettings, "RenderTransparentWater", handleRenderTransparentWaterChanged); + setting_setup_signal_listener(gSavedSettings, "SpellCheck", handleSpellCheckChanged); + setting_setup_signal_listener(gSavedSettings, "SpellCheckDictionary", handleSpellCheckChanged); + setting_setup_signal_listener(gSavedSettings, "LoginLocation", handleLoginLocationChanged); + setting_setup_signal_listener(gSavedSettings, "DebugAvatarJoints", handleDebugAvatarJointsChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAutoMuteByteLimit", handleRenderAutoMuteByteLimitChanged); + + setting_setup_signal_listener(gSavedSettings, "TargetFPS", handleTargetFPSChanged); + setting_setup_signal_listener(gSavedSettings, "AutoTuneFPS", handleAutoTuneFPSChanged); + setting_setup_signal_listener(gSavedSettings, "AutoTuneLock", handleAutoTuneLockChanged); + setting_setup_signal_listener(gSavedSettings, "RenderAvatarMaxART", handleRenderAvatarMaxARTChanged); + setting_setup_signal_listener(gSavedSettings, "PerfStatsCaptureEnabled", handlePerformanceStatsEnabledChanged); + setting_setup_signal_listener(gSavedSettings, "UserTargetReflections", handleUserTargetReflectionsChanged); + setting_setup_signal_listener(gSavedSettings, "AutoTuneRenderFarClipTarget", handleUserTargetDrawDistanceChanged); + setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorFarAwayDistance", handleUserImpostorDistanceChanged); + setting_setup_signal_listener(gSavedSettings, "AutoTuneImpostorByDistEnabled", handleUserImpostorByDistEnabledChanged); + setting_setup_signal_listener(gSavedSettings, "TuningFPSStrategy", handleFPSTuningStrategyChanged); setting_setup_signal_listener(gSavedPerAccountSettings, "AvatarHoverOffsetZ", handleAvatarHoverOffsetChanged); } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 031f9f6c52..b40cf4acec 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -78,6 +78,7 @@ #include "llscenemonitor.h" #include "llenvironment.h" +#include "llperfstats.h" extern LLPointer<LLViewerTexture> gStartTexture; extern bool gShiftFrame; @@ -398,7 +399,8 @@ static LLTrace::BlockTimerStatHandle FTM_EEP_UPDATE("Env Update"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { - LL_RECORD_BLOCK_TIME(FTM_RENDER); + LLPerfStats::RecordSceneTime T (LLPerfStats::StatType_t::RENDER_DISPLAY); // render time capture - This is the main stat for overall rendering. + LL_RECORD_BLOCK_TIME(FTM_RENDER); if (gWindowResized) { //skip render on frames where window has been resized @@ -1092,7 +1094,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) void render_hud_attachments() { - gGL.matrixMode(LLRender::MM_PROJECTION); + LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_HUDS); // render time capture - Primary contributor to HUDs (though these end up in render batches) + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); @@ -1283,7 +1286,8 @@ bool setup_hud_matrices(const LLRect& screen_region) void render_ui(F32 zoom_factor, int subfield) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); + LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_UI ); // render time capture - Primary UI stat can have HUD time overlap (TODO) + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); LLGLState::checkStates(); @@ -1366,7 +1370,8 @@ static LLTrace::BlockTimerStatHandle FTM_SWAP("Swap"); void swap() { - LL_RECORD_BLOCK_TIME(FTM_SWAP); + LLPerfStats::RecordSceneTime T ( LLPerfStats::StatType_t::RENDER_SWAP ); // render time capture - Swap buffer time - can signify excessive data transfer to/from GPU + LL_RECORD_BLOCK_TIME(FTM_SWAP); if (gDisplaySwapBuffers) { diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index 23b7999399..0f2fe1e1cd 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -108,9 +108,11 @@ #include "llfloaterpathfindingconsole.h" #include "llfloaterpathfindinglinksets.h" #include "llfloaterpay.h" +#include "llfloaterperformance.h" #include "llfloaterperms.h" #include "llfloaterpostprocess.h" #include "llfloaterpreference.h" +#include "llfloaterpreferencesgraphicsadvanced.h" #include "llfloaterpreferenceviewadvanced.h" #include "llfloaterpreviewtrash.h" #include "llfloaterprofile.h" @@ -413,6 +415,7 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("pathfinding_linksets", "floater_pathfinding_linksets.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingLinksets>); LLFloaterReg::add("pathfinding_console", "floater_pathfinding_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPathfindingConsole>); LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>); + LLFloaterReg::add("performance", "floater_performance.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPerformance>); LLFloaterReg::add("perms_default", "floater_perms_default.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPermsDefault>); LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSidePanelContainer>); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterPreference>); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index f3b0e82b3a..489f90aabb 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -55,6 +55,7 @@ #include "m3math.h" #include "m4math.h" #include "llmatrix4a.h" +#include "llperfstats.h" #if !LL_DARWIN && !LL_LINUX extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; @@ -230,6 +231,16 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) return 0; } + // render time capture + // This path does not appear to have attachments. Prove this then remove. + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; + auto vobj = mFace->getViewerObject(); + if( vobj && vobj->isAttachment() ) + { + trackAttachments( vobj, mFace->isState(LLFace::RIGGED), &ratPtr ); + LL_WARNS("trackAttachments") << "Attachment render time is captuted." << LL_ENDL; + } + U32 triangle_count = 0; S32 diffuse_channel = LLDrawPoolAvatar::sDiffuseChannel; diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 111e70bfe9..5b82fb5030 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -3305,6 +3305,8 @@ class LLAvatarCheckImpostorMode : public view_listener_t return (avatar->getVisualMuteSettings() == LLVOAvatar::AV_DO_NOT_RENDER); case 2: return (avatar->getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER); + case 4: + return (avatar->getVisualMuteSettings() != LLVOAvatar::AV_RENDER_NORMALLY); default: return false; } diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp index e5265f1dcd..449fd4ba43 100644 --- a/indra/newview/llviewerpartsim.cpp +++ b/indra/newview/llviewerpartsim.cpp @@ -716,7 +716,7 @@ void LLViewerPartSim::updateSimulation() if (upd && vobj && (vobj->getPCode() == LL_PCODE_VOLUME)) { - if(vobj->getAvatar() && vobj->getAvatar()->isTooComplex()) + if(vobj->getAvatar() && vobj->getAvatar()->isTooComplex() && vobj->getAvatar()->isTooSlow()) { upd = FALSE; } diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp index 0f2b0714fd..519166af63 100644 --- a/indra/newview/llviewerstats.cpp +++ b/indra/newview/llviewerstats.cpp @@ -58,6 +58,7 @@ #include "llfeaturemanager.h" #include "llviewernetwork.h" #include "llmeshrepository.h" //for LLMeshRepository::sBytesReceived +#include "llperfstats.h" #include "llsdserialize.h" #include "llsdutil.h" #include "llcorehttputil.h" @@ -209,6 +210,13 @@ LLTrace::EventStatHandle<F64Seconds > AVATAR_EDIT_TIME("avataredittime", "Second LLTrace::EventStatHandle<LLUnit<F32, LLUnits::Percent> > OBJECT_CACHE_HIT_RATE("object_cache_hits"); LLTrace::EventStatHandle<F64Seconds > TEXTURE_FETCH_TIME("texture_fetch_time"); + +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SCENERY_FRAME_PCT("scenery_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > AVATAR_FRAME_PCT("avatar_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > HUDS_FRAME_PCT("huds_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > UI_FRAME_PCT("ui_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > SWAP_FRAME_PCT("swap_frame_pct"); +LLTrace::SampleStatHandle<LLUnit<F32, LLUnits::Percent> > IDLE_FRAME_PCT("idle_frame_pct"); } LLViewerStats::LLViewerStats() @@ -415,6 +423,89 @@ void update_statistics() texture_stats_timer.reset(); } } + + if (LLFloaterReg::instanceVisible("scene_load_stats")) + { + static const F32 perf_stats_freq = 1; + static LLFrameTimer perf_stats_timer; + if (perf_stats_timer.getElapsedTimeF32() >= perf_stats_freq) + { + LLStringUtil::format_map_t args; + LLPerfStats::bufferToggleLock.lock(); // prevent toggle for a moment + + auto tot_frame_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FRAME); + // cumulative avatar time (includes idle processing, attachments and base av) + auto tot_avatar_time_raw = LLPerfStats::StatsRecorder::getSum(LLPerfStats::ObjType_t::OT_AVATAR, LLPerfStats::StatType_t::RENDER_COMBINED); + // cumulative avatar render specific time (a bit arbitrary as the processing is too.) + // auto tot_av_idle_time_raw = LLPerfStats::StatsRecorder::getSum(AvType, LLPerfStats::StatType_t::RENDER_IDLE); + // auto tot_avatar_render_time_raw = tot_avatar_time_raw - tot_av_idle_time_raw; + // the time spent this frame on the "display()" call. Treated as "tot time rendering" + auto tot_render_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_DISPLAY); + // sleep time is basically forced sleep when window out of focus + auto tot_sleep_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SLEEP); + // time spent on UI + auto tot_ui_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_UI); + // cumulative time spent rendering HUDS + auto tot_huds_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_HUDS); + // "idle" time. This is the time spent in the idle poll section of the main loop + auto tot_idle_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_IDLE); + // similar to sleep time, induced by FPS limit + //auto tot_limit_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_FPSLIMIT); + // swap time is time spent in swap buffer + auto tot_swap_time_raw = LLPerfStats::StatsRecorder::getSceneStat(LLPerfStats::StatType_t::RENDER_SWAP); + + LLPerfStats::bufferToggleLock.unlock(); + + auto tot_frame_time_ns = LLPerfStats::raw_to_ns(tot_frame_time_raw); + auto tot_avatar_time_ns = LLPerfStats::raw_to_ns(tot_avatar_time_raw); + auto tot_huds_time_ns = LLPerfStats::raw_to_ns(tot_huds_time_raw); + // UI time includes HUD time so dedut that before we calc percentages + auto tot_ui_time_ns = LLPerfStats::raw_to_ns(tot_ui_time_raw - tot_huds_time_raw); + + // auto tot_sleep_time_ns = LLPerfStats::raw_to_ns( tot_sleep_time_raw ); + // auto tot_limit_time_ns = LLPerfStats::raw_to_ns( tot_limit_time_raw ); + + // auto tot_render_time_ns = LLPerfStats::raw_to_ns( tot_render_time_raw ); + auto tot_idle_time_ns = LLPerfStats::raw_to_ns(tot_idle_time_raw); + auto tot_swap_time_ns = LLPerfStats::raw_to_ns(tot_swap_time_raw); + auto tot_scene_time_ns = LLPerfStats::raw_to_ns(tot_render_time_raw - tot_avatar_time_raw - tot_swap_time_raw - tot_ui_time_raw); + // auto tot_overhead_time_ns = LLPerfStats::raw_to_ns( tot_frame_time_raw - tot_render_time_raw - tot_idle_time_raw ); + + // // remove time spent sleeping for fps limit or out of focus. + // tot_frame_time_ns -= tot_limit_time_ns; + // tot_frame_time_ns -= tot_sleep_time_ns; + + if (tot_frame_time_ns != 0) + { + auto pct_avatar_time = (tot_avatar_time_ns * 100) / tot_frame_time_ns; + auto pct_huds_time = (tot_huds_time_ns * 100) / tot_frame_time_ns; + auto pct_ui_time = (tot_ui_time_ns * 100) / tot_frame_time_ns; + auto pct_idle_time = (tot_idle_time_ns * 100) / tot_frame_time_ns; + auto pct_swap_time = (tot_swap_time_ns * 100) / tot_frame_time_ns; + auto pct_scene_render_time = (tot_scene_time_ns * 100) / tot_frame_time_ns; + pct_avatar_time = llclamp(pct_avatar_time, 0., 100.); + pct_huds_time = llclamp(pct_huds_time, 0., 100.); + pct_ui_time = llclamp(pct_ui_time, 0., 100.); + pct_idle_time = llclamp(pct_idle_time, 0., 100.); + pct_swap_time = llclamp(pct_swap_time, 0., 100.); + pct_scene_render_time = llclamp(pct_scene_render_time, 0., 100.); + if (tot_sleep_time_raw == 0) + { + sample(LLStatViewer::SCENERY_FRAME_PCT, (U32)llround(pct_scene_render_time)); + sample(LLStatViewer::AVATAR_FRAME_PCT, (U32)llround(pct_avatar_time)); + sample(LLStatViewer::HUDS_FRAME_PCT, (U32)llround(pct_huds_time)); + sample(LLStatViewer::UI_FRAME_PCT, (U32)llround(pct_ui_time)); + sample(LLStatViewer::SWAP_FRAME_PCT, (U32)llround(pct_swap_time)); + sample(LLStatViewer::IDLE_FRAME_PCT, (U32)llround(pct_idle_time)); + } + } + else + { + LL_WARNS("performance") << "Scene time 0. Skipping til we have data." << LL_ENDL; + } + perf_stats_timer.reset(); + } + } } void update_texture_time() @@ -527,6 +618,7 @@ void send_viewer_stats(bool include_preferences) system["gpu"] = gpu_desc; system["gpu_class"] = (S32)LLFeatureManager::getInstance()->getGPUClass(); + system["gpu_memory_bandwidth"] = LLFeatureManager::getInstance()->getGPUMemoryBandwidth(); system["gpu_vendor"] = gGLManager.mGLVendorShort; system["gpu_version"] = gGLManager.mDriverVersionVendorString; system["opengl_version"] = gGLManager.mGLVersionString; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 6306e15f5c..0a20c864dd 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -208,8 +208,8 @@ static std::string get_texture_list_name() void LLViewerTextureList::doPrefetchImages() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - gTextureTimer.start(); - gTextureTimer.pause(); + gTextureTimer.start(); + gTextureTimer.pause(); // todo: do not load without getViewerAssetUrl() // either fail login without caps or provide this diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 17299b6c61..305c489cc8 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -113,6 +113,8 @@ #include "llrendersphere.h" #include "llskinningutil.h" +#include "llperfstats.h" + #include <boost/lexical_cast.hpp> extern F32 SPEED_ADJUST_MAX; @@ -205,6 +207,8 @@ const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024; const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60; +const S32 MIN_NONTUNED_AVS = 5; + enum ERenderName { RENDER_NAME_NEVER, @@ -616,6 +620,8 @@ F32 LLVOAvatar::sUnbakedUpdateTime = 0.f; F32 LLVOAvatar::sGreyTime = 0.f; F32 LLVOAvatar::sGreyUpdateTime = 0.f; LLPointer<LLViewerTexture> LLVOAvatar::sCloudTexture = NULL; +std::vector<LLUUID> LLVOAvatar::sAVsIgnoringARTLimit; +S32 LLVOAvatar::sAvatarsNearby = 0; //----------------------------------------------------------------------------- // Helper functions @@ -814,6 +820,14 @@ LLVOAvatar::~LLVOAvatar() debugAvatarRezTime("AvatarRezLeftNotification","left sometime after declouding"); } + if(mTuned) + { + LLPerfStats::tunedAvatars--; + mTuned = false; + } + sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), sAVsIgnoringARTLimit.end()); + + logPendingPhases(); LL_DEBUGS("Avatar") << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << LL_ENDL; @@ -2544,12 +2558,19 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time) LL_INFOS() << "Warning! Idle on dead avatar" << LL_ENDL; return; } + // record time and refresh "tooSlow" status + LLPerfStats::RecordAvatarTime T(getID(), LLPerfStats::StatType_t::RENDER_IDLE); // per avatar "idle" time. + updateTooSlow(); static LLCachedControl<bool> disable_all_render_types(gSavedSettings, "DisableAllRenderTypes"); if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)) && !disable_all_render_types && !isSelf()) { - return; + if (!mIsControlAvatar) + { + idleUpdateNameTag( mLastRootPos ); + } + return; } // Update should be happening max once per frame. @@ -3128,7 +3149,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() LLPartData::LL_PART_TARGET_POS_MASK ); // do not generate particles for dummy or overly-complex avatars - if (!mIsDummy && !isTooComplex()) + if (!mIsDummy && !isTooComplex() && !isTooSlow()) { setParticleSource(particle_parameters, getID()); } @@ -3213,11 +3234,9 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last) static LLCachedControl<F32> FADE_DURATION(gSavedSettings, "RenderNameFadeDuration"); // seconds static LLCachedControl<bool> use_chat_bubbles(gSavedSettings, "UseChatBubbles"); - bool visible_avatar = isVisible() || mNeedsAnimUpdate; bool visible_chat = use_chat_bubbles && (mChats.size() || mTyping); bool render_name = visible_chat || - (visible_avatar && - ((sRenderName == RENDER_NAME_ALWAYS) || + (((sRenderName == RENDER_NAME_ALWAYS) || (sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME))); // If it's your own avatar, don't draw in mouselook, and don't // draw if we're specifically hiding our own name. @@ -3712,7 +3731,7 @@ bool LLVOAvatar::isVisuallyMuted() } else { - muted = isTooComplex(); + muted = isTooComplex() || isTooSlow(); } } @@ -8282,6 +8301,133 @@ bool LLVOAvatar::isTooComplex() const return too_complex; } +bool LLVOAvatar::isTooSlow() const +{ + static LLCachedControl<bool> always_render_friends(gSavedSettings, "AlwaysRenderFriends"); + bool render_friend = (LLAvatarTracker::instance().isBuddy(getID()) && always_render_friends); + + if (render_friend || mVisuallyMuteSetting == AV_ALWAYS_RENDER) + { + return false; + } + return mTooSlow; +} + +// use Avatar Render Time as complexity metric +// markARTStale - Mark stale and set the frameupdate to now so that we can wait at least one frame to get a revised number. +void LLVOAvatar::markARTStale() +{ + mARTStale=true; + mLastARTUpdateFrame = LLFrameTimer::getFrameCount(); +} + +// Udpate Avatar state based on render time +void LLVOAvatar::updateTooSlow() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_AVATAR; + static LLCachedControl<bool> alwaysRenderFriends(gSavedSettings, "AlwaysRenderFriends"); + static LLCachedControl<bool> allowSelfImpostor(gSavedSettings, "AllowSelfImpostor"); + const auto id = getID(); + + // mTooSlow - Is the avatar flagged as being slow (includes shadow time) + // mTooSlowWithoutShadows - Is the avatar flagged as being slow even with shadows removed. + // mARTStale - the rendertime we have is stale because of an update. We need to force a re-render to re-assess slowness + + if( mARTStale ) + { + if ( LLFrameTimer::getFrameCount() - mLastARTUpdateFrame < 5 ) + { + // LL_INFOS() << this->getFullname() << " marked stale " << LL_ENDL; + // we've not had a chance to update yet (allow a few to be certain a full frame has passed) + return; + } + + mARTStale = false; + mTooSlow = false; + mTooSlowWithoutShadows = false; + // LL_INFOS() << this->getFullname() << " refreshed ART combined = " << mRenderTime << " @ " << mLastARTUpdateFrame << LL_ENDL; + } + + // Either we're not stale or we've updated. + + U64 render_time_raw; + U64 render_geom_time_raw; + + if( !mTooSlow ) + { + // we are fully rendered, so we use the live values + std::lock_guard<std::mutex> lock{LLPerfStats::bufferToggleLock}; + render_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_COMBINED); + render_geom_time_raw = LLPerfStats::StatsRecorder::get(LLPerfStats::ObjType_t::OT_AVATAR, id, LLPerfStats::StatType_t::RENDER_GEOMETRY); + } + else + { + // use the cached values. + render_time_raw = mRenderTime; + render_geom_time_raw = mGeomTime; + } + + bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); + + bool ignore_tune = false; + if (autotune && sAVsIgnoringARTLimit.size() > 0) + { + auto it = std::find(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID); + if (it != sAVsIgnoringARTLimit.end()) + { + S32 index = it - sAVsIgnoringARTLimit.begin(); + ignore_tune = (index < (MIN_NONTUNED_AVS - sAvatarsNearby + 1 + LLPerfStats::tunedAvatars)); + } + } + + bool exceeds_max_ART = + ((LLPerfStats::renderAvatarMaxART_ns > 0) && (LLPerfStats::raw_to_ns(render_time_raw) >= LLPerfStats::renderAvatarMaxART_ns)); + + if (exceeds_max_ART && !ignore_tune) + { + if( !mTooSlow ) // if we were previously not slow (with or without shadows.) + { + // if we weren't capped, we are now + mLastARTUpdateFrame = LLFrameTimer::getFrameCount(); + mRenderTime = render_time_raw; + mGeomTime = render_geom_time_raw; + mARTStale = false; + mTooSlow = true; + } + if(!mTooSlowWithoutShadows) // if we were not previously above the full impostor cap + { + bool render_friend_or_exception = ( alwaysRenderFriends && LLAvatarTracker::instance().isBuddy( id ) ) || + ( getVisualMuteSettings() == LLVOAvatar::AV_ALWAYS_RENDER ); + if( (!isSelf() || allowSelfImpostor) && !render_friend_or_exception ) + { + // Note: slow rendering Friends still get their shadows zapped. + mTooSlowWithoutShadows = (LLPerfStats::raw_to_ns(render_geom_time_raw) >= LLPerfStats::renderAvatarMaxART_ns); + } + } + } + else + { + // LL_INFOS() << this->getFullname() << " ("<< (combined?"combined":"geometry") << ") good render time = " << LLPerfStats::raw_to_ns(render_time_raw) << " vs ("<< LLVOAvatar::sRenderTimeCap_ns << " set @ " << mLastARTUpdateFrame << LL_ENDL; + mTooSlow = false; + mTooSlowWithoutShadows = false; + + if (ignore_tune) + { + return; + } + } + if(mTooSlow && !mTuned) + { + LLPerfStats::tunedAvatars++; // increment the number of avatars that have been tweaked. + mTuned = true; + } + else if(!mTooSlow && mTuned) + { + LLPerfStats::tunedAvatars--; + mTuned = false; + } +} + //----------------------------------------------------------------------------- // findMotion() //----------------------------------------------------------------------------- @@ -10543,6 +10689,64 @@ void LLVOAvatar::idleUpdateRenderComplexity() // Render Complexity calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed + + bool autotune = LLPerfStats::tunables.userAutoTuneEnabled && !mIsControlAvatar && !isSelf(); + if (autotune && !isDead()) + { + static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); + F32 radius = render_far_clip * render_far_clip; + + bool is_nearby = true; + if ((dist_vec_squared(getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && + (dist_vec_squared(getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius)) + { + is_nearby = false; + } + + if (is_nearby && (sAVsIgnoringARTLimit.size() < MIN_NONTUNED_AVS)) + { + if (std::count(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID) == 0) + { + sAVsIgnoringARTLimit.push_back(mID); + } + } + else if (!is_nearby) + { + sAVsIgnoringARTLimit.erase(std::remove(sAVsIgnoringARTLimit.begin(), sAVsIgnoringARTLimit.end(), mID), + sAVsIgnoringARTLimit.end()); + } + updateNearbyAvatarCount(); + } +} + +void LLVOAvatar::updateNearbyAvatarCount() +{ + static LLFrameTimer agent_update_timer; + + if (agent_update_timer.getElapsedTimeF32() > 1.0f) + { + S32 avs_nearby = 0; + static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); + F32 radius = render_far_clip * render_far_clip; + std::vector<LLCharacter *>::iterator char_iter = LLCharacter::sInstances.begin(); + while (char_iter != LLCharacter::sInstances.end()) + { + LLVOAvatar *avatar = dynamic_cast<LLVOAvatar *>(*char_iter); + if (avatar && !avatar->isDead() && !avatar->isControlAvatar()) + { + if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && + (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius)) + { + char_iter++; + continue; + } + avs_nearby++; + } + char_iter++; + } + sAvatarsNearby = avs_nearby; + agent_update_timer.reset(); + } } void LLVOAvatar::idleUpdateDebugInfo() @@ -10641,7 +10845,8 @@ void LLVOAvatar::accountRenderComplexityForObject( const F32 max_attachment_complexity, LLVOVolume::texture_cost_t& textures, U32& cost, - hud_complexity_list_t& hud_complexity_list) + hud_complexity_list_t& hud_complexity_list, + object_complexity_list_t& object_complexity_list) { if (attached_object && !attached_object->isHUDAttachment()) { @@ -10699,6 +10904,15 @@ void LLVOAvatar::accountRenderComplexityForObject( << LL_ENDL; // Limit attachment complexity to avoid signed integer flipping of the wearer's ACI cost += (U32)llclamp(attachment_total_cost, MIN_ATTACHMENT_COMPLEXITY, max_attachment_complexity); + + if (isSelf()) + { + LLObjectComplexity object_complexity; + object_complexity.objectName = attached_object->getAttachmentItemName(); + object_complexity.objectId = attached_object->getAttachmentItemID(); + object_complexity.objectCost = attachment_total_cost; + object_complexity_list.push_back(object_complexity); + } } } } @@ -10796,6 +11010,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() U32 cost = VISUAL_COMPLEXITY_UNKNOWN; LLVOVolume::texture_cost_t textures; hud_complexity_list_t hud_complexity_list; + object_complexity_list_t object_complexity_list; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { @@ -10839,7 +11054,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() if (volp && !volp->isAttachment()) { accountRenderComplexityForObject(volp, max_attachment_complexity, - textures, cost, hud_complexity_list); + textures, cost, hud_complexity_list, object_complexity_list); } } @@ -10855,7 +11070,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() { LLViewerObject* attached_object = attachment_iter->get(); accountRenderComplexityForObject(attached_object, max_attachment_complexity, - textures, cost, hud_complexity_list); + textures, cost, hud_complexity_list, object_complexity_list); } } @@ -10920,7 +11135,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity() { // Avatar complexity LLAvatarRenderNotifier::getInstance()->updateNotificationAgent(mVisualComplexity); - + LLAvatarRenderNotifier::getInstance()->setObjectComplexityList(object_complexity_list); // HUD complexity LLHUDRenderNotifier::getInstance()->updateNotificationHUD(hud_complexity_list); } @@ -11095,7 +11310,7 @@ LLVOAvatar::AvatarOverallAppearance LLVOAvatar::getOverallAppearance() const { // Always want to see this AV as an impostor result = AOA_JELLYDOLL; } - else if (isTooComplex()) + else if (isTooComplex() || isTooSlow()) { result = AOA_JELLYDOLL; } @@ -11122,7 +11337,7 @@ void LLVOAvatar::calcMutedAVColor() new_color = LLColor4::grey4; change_msg = " blocked: color is grey4"; } - else if (!isTooComplex()) + else if (!isTooComplex() && !isTooSlow()) { new_color = LLColor4::white; change_msg = " simple imposter "; diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 56f2b73bef..970ca523a5 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -297,7 +297,8 @@ public: const F32 max_attachment_complexity, LLVOVolume::texture_cost_t& textures, U32& cost, - hud_complexity_list_t& hud_complexity_list); + hud_complexity_list_t& hud_complexity_list, + object_complexity_list_t& object_complexity_list); void calculateUpdateRenderComplexity(); static const U32 VISUAL_COMPLEXITY_UNKNOWN; void updateVisualComplexity(); @@ -314,6 +315,8 @@ public: void idleUpdateBelowWater(); + static void updateNearbyAvatarCount(); + //-------------------------------------------------------------------- // Static preferences (controlled by user settings/menus) //-------------------------------------------------------------------- @@ -338,6 +341,9 @@ public: static LLPointer<LLViewerTexture> sCloudTexture; + static std::vector<LLUUID> sAVsIgnoringARTLimit; + static S32 sAvatarsNearby; + //-------------------------------------------------------------------- // Region state //-------------------------------------------------------------------- @@ -349,6 +355,16 @@ public: //-------------------------------------------------------------------- public: BOOL isFullyLoaded() const; + + // check and return current state relative to limits + // default will test only the geometry (combined=false). + // this allows us to disable shadows separately on complex avatars. + + inline bool isTooSlowWithoutShadows() const {return mTooSlowWithoutShadows;}; + bool isTooSlow() const; + + void updateTooSlow(); + bool isTooComplex() const; bool visualParamWeightsAreDefault(); virtual bool getIsCloud() const; @@ -368,6 +384,7 @@ public: void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed); void calcMutedAVColor(); + void markARTStale(); protected: LLViewerStats::PhaseMap& getPhases() { return mPhases; } @@ -389,6 +406,17 @@ private: LLFrameTimer mFullyLoadedTimer; LLFrameTimer mRuthTimer; + U32 mLastARTUpdateFrame{0}; + U64 mRenderTime{0}; + U64 mGeomTime{0}; + bool mARTStale{true}; + bool mARTCapped{false}; + // variables to hold "slowness" status + bool mTooSlow{false}; + bool mTooSlowWithoutShadows{false}; + + bool mTuned{false}; + private: LLViewerStats::PhaseMap mPhases; @@ -1144,6 +1172,8 @@ public: // COF version of last appearance message received for this av. S32 mLastUpdateReceivedCOFVersion; + U64 getLastART() const { return mRenderTime; } + /** Diagnostics ** ** *******************************************************************************/ diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 2e7ccc8334..51925b4129 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -88,6 +88,7 @@ #include "llcallstack.h" #include "llsculptidsize.h" #include "llavatarappearancedefines.h" +#include "llperfstats.h" const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_CULL_AREA = 8.f; @@ -5436,7 +5437,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } - if (type == LLRenderPass::PASS_ALPHA) + // if (type == LLRenderPass::PASS_ALPHA) // always populate the draw_info ptr { //for alpha sorting facep->setDrawInfo(draw_info); } @@ -5637,6 +5638,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LL_PROFILE_ZONE_NAMED("rebuildGeom - face list"); //get all the faces into a list + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { @@ -5668,6 +5670,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) continue; } + if(vobj->isAttachment()) + { + trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED),&ratPtr); + } + LLVolume* volume = vobj->getVolume(); if (volume) { @@ -6058,6 +6065,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) U32 buffer_count = 0; + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{}; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); @@ -6067,6 +6075,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLVOVolume* vobj = drawablep->getVOVolume(); if (!vobj) continue; + + if (vobj->isAttachment()) + { + trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED), &ratPtr ); + } if (debugLoggingEnabled("AnimatedObjectsLinkset")) { @@ -6503,10 +6516,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace U32 indices_index = 0; U16 index_offset = 0; - while (face_iter < i) + std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr; + while (face_iter < i) { //update face indices for new buffer facep = *face_iter; + LLViewerObject* vobj = facep->getViewerObject(); + if(vobj && vobj->isAttachment()) + { + trackAttachments(vobj, LLPipeline::sShadowRender, &ratPtr); + } if (buffer.isNull()) { // Bulk allocation failed diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 3201440b95..1266011e0a 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -33,6 +33,7 @@ #include "llstl.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewercontrol.h" #include "lldrawpool.h" #include "llglheaders.h" @@ -1420,6 +1421,32 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi } } +S32 LLWorld::getNearbyAvatarsAndCompl(std::vector<LLCharacter*> &valid_nearby_avs) +{ + static LLCachedControl<F32> render_far_clip(gSavedSettings, "RenderFarClip", 64); + S32 nearby_max_complexity = 0; + F32 radius = render_far_clip * render_far_clip; + std::vector<LLCharacter*>::iterator char_iter = LLCharacter::sInstances.begin(); + while (char_iter != LLCharacter::sInstances.end()) + { + LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*char_iter); + if (avatar && !avatar->isDead() && !avatar->isControlAvatar()) + { + if ((dist_vec_squared(avatar->getPositionGlobal(), gAgent.getPositionGlobal()) > radius) && + (dist_vec_squared(avatar->getPositionGlobal(), gAgentCamera.getCameraPositionGlobal()) > radius)) + { + char_iter++; + continue; + } + avatar->calculateUpdateRenderComplexity(); + nearby_max_complexity = llmax(nearby_max_complexity, (S32)avatar->getVisualComplexity()); + valid_nearby_avs.push_back(*char_iter); + } + char_iter++; + } + return nearby_max_complexity; +} + bool LLWorld::isRegionListed(const LLViewerRegion* region) const { region_list_t::const_iterator it = find(mRegionList.begin(), mRegionList.end(), region); diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index 5dee8eea0f..b2be36d72c 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -51,6 +51,7 @@ class LLHost; class LLViewerObject; class LLSurfacePatch; +class LLCharacter; class LLCloudPuff; class LLCloudGroup; class LLVOAvatar; @@ -171,6 +172,8 @@ public: // or if the circuit to this simulator had been lost. bool isRegionListed(const LLViewerRegion* region) const; + S32 getNearbyAvatarsAndCompl(std::vector<LLCharacter*> &valid_nearby_avs); + private: void clearHoleWaterObjects(); void clearEdgeWaterObjects(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d00ac5db76..bbff6c889f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -43,6 +43,7 @@ #include "llui.h" #include "llglheaders.h" #include "llrender.h" +#include "llstartup.h" #include "llwindow.h" // swapBuffers() // newview includes @@ -149,6 +150,7 @@ U32 LLPipeline::RenderFSAASamples; U32 LLPipeline::RenderResolutionDivisor; bool LLPipeline::RenderUIBuffer; S32 LLPipeline::RenderShadowDetail; +S32 LLPipeline::RenderShadowSplits; bool LLPipeline::RenderDeferredSSAO; F32 LLPipeline::RenderShadowResolutionScale; bool LLPipeline::RenderLocalLights; @@ -544,6 +546,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderResolutionDivisor"); connectRefreshCachedSettingsSafe("RenderUIBuffer"); connectRefreshCachedSettingsSafe("RenderShadowDetail"); + connectRefreshCachedSettingsSafe("RenderShadowSplits"); connectRefreshCachedSettingsSafe("RenderDeferredSSAO"); connectRefreshCachedSettingsSafe("RenderShadowResolutionScale"); connectRefreshCachedSettingsSafe("RenderLocalLights"); @@ -615,7 +618,6 @@ void LLPipeline::init() LLPipeline::~LLPipeline() { - } void LLPipeline::cleanup() @@ -1075,6 +1077,7 @@ void LLPipeline::refreshCachedSettings() RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits"); RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); @@ -6002,7 +6005,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) LLDrawable* drawable = light->drawable; const LLViewerObject *vobj = light->drawable->getVObj(); if(vobj && vobj->getAvatar() - && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList()) + && (vobj->getAvatar()->isTooComplex() || vobj->getAvatar()->isInMuteList() || vobj->getAvatar()->isTooSlow()) ) { drawable->clearState(LLDrawable::NEARBY_LIGHT); @@ -6081,7 +6084,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) continue; } LLVOAvatar * av = light->getAvatar(); - if (av && (av->isTooComplex() || av->isInMuteList())) + if (av && (av->isTooComplex() || av->isInMuteList() || av->isTooSlow())) { // avatars that are already in the list will be removed by removeMutedAVsLights continue; @@ -10247,14 +10250,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (mSunDiffuse == LLColor4::black) { //sun diffuse is totally black, shadows don't matter - LLGLDepthTest depth(GL_TRUE); - - for (S32 j = 0; j < 4; j++) - { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); - } + skipRenderingShadows(); } else { @@ -10309,7 +10305,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) std::vector<LLVector3> fp; - if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir)) + if (!gPipeline.getVisiblePointCloud(shadow_cam, min, max, fp, lightDir) + || j > RenderShadowSplits) { //no possible shadow receivers if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) @@ -10871,10 +10868,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) << " is " << ( too_complex ? "" : "not ") << "too complex" << LL_ENDL; - pushRenderTypeMask(); - - if (visually_muted || too_complex) - { + pushRenderTypeMask(); + + if (visually_muted || too_complex) + { // only show jelly doll geometry andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, @@ -11534,3 +11531,27 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } +void LLPipeline::skipRenderingShadows() +{ + LLGLDepthTest depth(GL_TRUE); + + for (S32 j = 0; j < 4; j++) + { + mShadow[j].bindTarget(); + mShadow[j].clear(); + mShadow[j].flush(); + } +} + +void LLPipeline::handleShadowDetailChanged() +{ + if (RenderShadowDetail > gSavedSettings.getS32("RenderShadowDetail")) + { + skipRenderingShadows(); + } + else + { + LLViewerShaderMgr::instance()->setShaders(); + } +} + diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 0830d4a2ea..6580c6216c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -425,6 +425,7 @@ public: void skipRenderingOfTerrain( bool flag ); void hideObject( const LLUUID& id ); void restoreHiddenObject( const LLUUID& id ); + void handleShadowDetailChanged(); private: void unloadShaders(); @@ -436,6 +437,7 @@ private: void connectRefreshCachedSettingsSafe(const std::string name); void hideDrawable( LLDrawable *pDrawable ); void unhideDrawable( LLDrawable *pDrawable ); + void skipRenderingShadows(); public: enum {GPU_CLASS_MAX = 3 }; @@ -717,7 +719,6 @@ protected: U64 mOldRenderDebugMask; std::stack<U32> mRenderDebugFeatureStack; - ///////////////////////////////////////////// // // @@ -912,6 +913,7 @@ public: static U32 RenderResolutionDivisor; static bool RenderUIBuffer; static S32 RenderShadowDetail; + static S32 RenderShadowSplits; static bool RenderDeferredSSAO; static F32 RenderShadowResolutionScale; static bool RenderLocalLights; diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml index 8bb3feaeb0..6efe302f30 100644 --- a/indra/newview/skins/default/colors.xml +++ b/indra/newview/skins/default/colors.xml @@ -983,12 +983,15 @@ name="OutfitGalleryItemUnselected" value="0.4 0.4 0.4 1" /> <color - name="AddPaymentPanel" + name="PanelGray" value="0.27 0.27 0.27 1" /> <color + name="PerformanceMid" + value="1 0.8 0 1" /> + <color name="OutfitSnapshotMacMask" value="0.115 0.115 0.115 1"/> - <color - name="OutfitSnapshotMacMask2" - value="0.1 0.1 0.1 1"/> + <color + name="OutfitSnapshotMacMask2" + value="0.1 0.1 0.1 1"/> </colors> diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 1f2c0867c4..72c8f03017 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -150,6 +150,7 @@ with the same filename but different name <texture name="Command_Move_Icon" file_name="toolbar_icons/move.png" preload="true" /> <texture name="Command_Environments_Icon" file_name="toolbar_icons/environments.png" preload="true" /> <texture name="Command_People_Icon" file_name="toolbar_icons/people.png" preload="true" /> + <texture name="Command_Performance_Icon" file_name="toolbar_icons/performance.png" preload="true" /> <texture name="Command_Picks_Icon" file_name="toolbar_icons/picks.png" preload="true" /> <texture name="Command_Places_Icon" file_name="toolbar_icons/places.png" preload="true" /> <texture name="Command_Preferences_Icon" file_name="toolbar_icons/preferences.png" preload="true" /> diff --git a/indra/newview/skins/default/textures/toolbar_icons/performance.png b/indra/newview/skins/default/textures/toolbar_icons/performance.png Binary files differnew file mode 100644 index 0000000000..91baf849c8 --- /dev/null +++ b/indra/newview/skins/default/textures/toolbar_icons/performance.png diff --git a/indra/newview/skins/default/xui/en/floater_add_payment_method.xml b/indra/newview/skins/default/xui/en/floater_add_payment_method.xml index 1f980564d4..ac88263aa1 100644 --- a/indra/newview/skins/default/xui/en/floater_add_payment_method.xml +++ b/indra/newview/skins/default/xui/en/floater_add_payment_method.xml @@ -19,7 +19,7 @@ </floater.string> <panel background_opaque="false" - bg_alpha_color="AddPaymentPanel" + bg_alpha_color="PanelGray" border_visible="false" background_visible="true" label="wrapper_panel" diff --git a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml index e088d4d2a1..d222dca98b 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar_render_settings.xml @@ -10,7 +10,7 @@ save_rect="true" single_instance="true" reuse_instance="true" - title="AVATAR RENDER SETTINGS" + title="AVATAR DISPLAY EXCEPTIONS" width="300"> <string name="av_never_render" @@ -18,53 +18,45 @@ <string name="av_always_render" value="Always"/> - <filter_editor - follows="left|top|right" - height="23" - layout="topleft" - left="8" - right="-47" - label="Filter People" - max_length_chars="300" - name="people_filter_input" - text_color="Black" - text_pad_left="10" - top="4" /> - <menu_button - follows="top|right" - height="25" - image_hover_unselected="Toolbar_Middle_Over" - image_overlay="AddItem_Off" - image_selected="Toolbar_Middle_Selected" - image_unselected="Toolbar_Middle_Off" - layout="topleft" - left_pad="7" - menu_filename="menu_avatar_rendering_settings_add.xml" - menu_position="bottomleft" - name="plus_btn" - tool_tip="Actions on selected person" - top="3" - width="31" /> <name_list - bottom="-8" + bottom="-33" draw_heading="true" follows="all" left="8" multi_select="false" name="render_settings_list" right="-8" - top="32"> + top="0"> <name_list.columns label="Name" name="name" - relative_width="0.5" /> + relative_width="0.65" /> <name_list.columns - label="Render setting" + label="Full detail" name="setting" - relative_width="0.25" /> - <name_list.columns - label="Date added" - name="timestamp" - relative_width="0.25" /> + relative_width="0.35" /> </name_list> + <panel + bg_alpha_color="ScrollBgWriteableColor" + background_visible="true" + background_opaque="false" + bevel_style="none" + follows="bottom|left|right" + name="add_subpanel" + layout="topleft" + height="28" + top_pad="0"> + <menu_button + follows="bottom|left" + height="25" + label="Add someone..." + layout="topleft" + menu_filename="menu_avatar_rendering_settings_add.xml" + menu_position="bottomleft" + name="plus_btn" + tool_tip="Actions on selected person" + top="1" + left="8" + width="120" /> + </panel> </floater> diff --git a/indra/newview/skins/default/xui/en/floater_performance.xml b/indra/newview/skins/default/xui/en/floater_performance.xml new file mode 100644 index 0000000000..d1a1119f77 --- /dev/null +++ b/indra/newview/skins/default/xui/en/floater_performance.xml @@ -0,0 +1,368 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<floater + height="642" + layout="topleft" + name="performance" + save_rect="true" + reuse_instance="true" + title="IMPROVE GRAPHICS SPEED" + width="580"> + <string + name="fps_text" + value="frames per second"/> + <string + name="max_text" + value=" (maximum)"/> + <panel + bevel_style="none" + follows="left|top" + height="540" + width="580" + name="panel_top" + visible="true" + layout="topleft" + left="0" + top="0"> + <panel + bg_alpha_color="black" + background_visible="true" + background_opaque="false" + border="false" + bevel_style="none" + follows="left|top" + height="40" + width="560" + name="fps_subpanel" + layout="topleft" + left="10" + top="5"> + <text + follows="left|top" + font="SansSerifHuge" + text_color="White" + height="20" + layout="topleft" + left="10" + top="8" + name="fps_value" + width="42"> + 167 + </text> + <text + follows="left|top" + font="SansSerifLarge" + text_color="White" + height="20" + layout="topleft" + left_pad="3" + top="13" + name="fps_lbl" + width="450"> + frames per second + </text> + <text + follows="left|top" + text_color="White" + height="20" + layout="topleft" + left="395" + top="7" + name="fps_desc1_lbl" + width="150"> + Allow 5-10 seconds for + </text> + <text + follows="left|top" + text_color="White" + height="20" + layout="topleft" + top_pad="-3" + name="fps_desc2_lbl" + width="150"> + changes to take full effect. + </text> + </panel> + </panel> + <panel + bevel_style="none" + follows="left|top" + height="540" + width="580" + name="panel_performance_main" + visible="true" + layout="topleft" + left="0" + top="60"> + <panel + bg_alpha_color="PanelGray" + background_visible="true" + background_opaque="false" + border="true" + bevel_style="none" + follows="left|top" + height="50" + width="560" + name="autoadjustments_subpanel" + layout="topleft" + left="10" + top="5"> + <text + follows="left|top" + font="SansSerifBoldLarge" + text_color="White" + height="20" + layout="topleft" + left="10" + name="auto_adj_lbl" + top="7" + width="375"> + Auto-adjust settings (recommended) + </text> + <text + follows="left|top" + font="SansSerif" + text_color="White" + height="20" + layout="topleft" + left="10" + name="auto_adj_desc" + top_pad="0" + width="485"> + Allow automatic adjustments to reach your preferred frame rate. + </text> + <icon + height="16" + width="16" + image_name="Arrow_Right_Off" + mouse_opaque="true" + name="icon_arrow4" + follows="right|top" + top="19" + right="-20"/> + </panel> + <panel + bg_alpha_color="PanelGray" + background_visible="true" + background_opaque="false" + border="true" + bevel_style="none" + follows="left|top" + height="50" + width="560" + name="settings_subpanel" + layout="topleft" + top_pad="10"> + <text + follows="left|top" + font="SansSerifLarge" + text_color="White" + height="20" + layout="topleft" + left="10" + name="settings_lbl" + top="7" + width="180"> + Graphics settings + </text> + <text + follows="left|top" + font="SansSerif" + text_color="White" + height="20" + layout="topleft" + left="10" + name="settings_desc" + top_pad="0" + width="395"> + Choose settings for distance, water, lighting and more. + </text> + <icon + height="16" + width="16" + image_name="Arrow_Right_Off" + mouse_opaque="true" + name="icon_arrow3" + follows="right|top" + top="19" + right="-20"/> + </panel> + <panel + bg_alpha_color="PanelGray" + background_visible="true" + background_opaque="false" + border="true" + bevel_style="none" + follows="left|top" + height="50" + width="560" + name="nearby_subpanel" + layout="topleft" + top_pad="10"> + <text + follows="left|top" + font="SansSerifLarge" + text_color="White" + height="20" + layout="topleft" + left="10" + name="avatars_nearby_lbl" + top="7" + width="205"> + Avatars nearby + </text> + <text + follows="left|top" + font="SansSerif" + text_color="White" + height="20" + layout="topleft" + left="10" + name="avatars_nearby_desc" + top_pad="0" + width="395"> + Manage which nearby avatars are fully displayed. + </text> + <icon + height="16" + width="16" + image_name="Arrow_Right_Off" + mouse_opaque="true" + name="icon_arrow2" + follows="right|top" + top="19" + right="-20"/> + </panel> + <panel + bg_alpha_color="PanelGray" + background_visible="true" + background_opaque="false" + border="true" + bevel_style="none" + follows="left|top" + height="50" + width="560" + name="complexity_subpanel" + layout="topleft" + top_pad="10"> + <text + follows="left|top" + font="SansSerifLarge" + text_color="White" + height="20" + layout="topleft" + left="10" + name="complexity_lbl" + top="7" + width="180"> + Your avatar complexity + </text> + <text + follows="left|top" + font="SansSerif" + text_color="White" + height="20" + layout="topleft" + left="10" + name="complexity_info" + top_pad="0" + width="455"> + Reduce the complexity of your avatar if you aren't satisfied with current FPS. + </text> + <icon + height="16" + width="16" + image_name="Arrow_Right_Off" + mouse_opaque="true" + name="icon_arrow4" + follows="right|top" + top="19" + right="-20"/> + </panel> + <panel + bg_alpha_color="PanelGray" + background_visible="true" + background_opaque="false" + border="true" + bevel_style="none" + follows="left|top" + height="50" + width="560" + name="huds_subpanel" + layout="topleft" + top_pad="10"> + <text + follows="left|top" + font="SansSerifLarge" + text_color="White" + height="20" + layout="topleft" + left="10" + name="huds_lbl" + top="7" + width="135"> + Your active HUDs + </text> + <text + follows="left|top" + font="SansSerif" + text_color="White" + height="20" + layout="topleft" + left="10" + name="huds_desc" + top_pad="0" + width="395"> + Removing HUDs you are not using can improve speed. + </text> + <icon + height="16" + width="16" + image_name="Arrow_Right_Off" + mouse_opaque="true" + name="icon_arrow4" + follows="right|top" + top="19" + right="-20"/> + </panel> + </panel> + <panel + filename="panel_performance_nearby.xml" + follows="all" + layout="topleft" + left="0" + name="panel_performance_nearby" + visible="false" + top="55" /> + <panel + filename="panel_performance_complexity.xml" + follows="all" + layout="topleft" + left="0" + name="panel_performance_complexity" + visible="false" + top="55" /> + <panel + filename="panel_performance_preferences.xml" + follows="all" + layout="topleft" + left="0" + name="panel_performance_preferences" + visible="false" + top="55" /> + <panel + filename="panel_performance_huds.xml" + follows="all" + layout="topleft" + left="0" + name="panel_performance_huds" + visible="false" + top="55" /> + <panel + filename="panel_performance_autoadjustments.xml" + follows="all" + layout="topleft" + left="0" + name="panel_performance_autoadjustments" + visible="false" + top="55" /> +</floater> diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml index d1e167df64..11c2d11987 100644 --- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml +++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml @@ -39,7 +39,8 @@ max_val="512" name="DrawDistance" top_delta="16" - width="330" /> + width="330"> + </slider> <text type="string" length="1" @@ -521,8 +522,8 @@ label_width="185" layout="topleft" left="420" - min_val="1" - max_val="2" + min_val="0" + max_val="4" name="ObjectMeshDetail" show_text="false" top_delta="16" diff --git a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml index 2abd8ec5c0..37efbe654e 100644 --- a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml +++ b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml @@ -410,6 +410,59 @@ </stat_view> </stat_view> </stat_view> + <stat_view + name="frame_stats" + label="Frame breakdown" + show_label="true"> + <stat_bar name="packet_loss" + label="Scenery" + orientation="horizontal" + unit_label=" %" + stat="scenery_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="Avatar" + orientation="horizontal" + unit_label=" %" + stat="avatar_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="UI" + orientation="horizontal" + unit_label=" %" + stat="ui_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="HUDs" + orientation="horizontal" + unit_label=" %" + stat="huds_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="Swap" + orientation="horizontal" + unit_label=" %" + stat="swap_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + <stat_bar name="packet_loss" + label="Tasks" + orientation="horizontal" + unit_label=" %" + stat="idle_frame_pct" + bar_max="100" + tick_spacing="0.5" + show_bar="false"/> + </stat_view> </container_view> </scroll_container> </floater> diff --git a/indra/newview/skins/default/xui/en/menu_attachment_other.xml b/indra/newview/skins/default/xui/en/menu_attachment_other.xml index 7ad692038e..22006c287f 100644 --- a/indra/newview/skins/default/xui/en/menu_attachment_other.xml +++ b/indra/newview/skins/default/xui/en/menu_attachment_other.xml @@ -131,22 +131,12 @@ <menu_item_separator /> <context_menu - label="Render Avatar" + label="Display this avatar" layout="topleft" - name="Render Avatar"> - <menu_item_check - name="RenderNormally" - label="Default"> - <menu_item_check.on_check - function="Avatar.CheckImpostorMode" - parameter="0" /> - <menu_item_check.on_click - function="Avatar.SetImpostorMode" - parameter="0" /> - </menu_item_check> + name="Render Avatar"> <menu_item_check name="AlwaysRenderFully" - label="Always"> + label="Always full detail"> <menu_item_check.on_check function="Avatar.CheckImpostorMode" parameter="2" /> @@ -156,7 +146,7 @@ </menu_item_check> <menu_item_check name="DoNotRender" - label="Never"> + label="Never full detail"> <menu_item_check.on_check function="Avatar.CheckImpostorMode" parameter="1" /> @@ -164,6 +154,16 @@ function="Avatar.SetImpostorMode" parameter="1" /> </menu_item_check> + <menu_item_call + name="RenderNormally" + label="Remove from exceptions"> + <menu_item_call.on_visible + function="Avatar.CheckImpostorMode" + parameter="4" /> + <menu_item_call.on_click + function="Avatar.SetImpostorMode" + parameter="0" /> + </menu_item_call> <menu_item_separator /> <menu_item_call label="Exceptions..." diff --git a/indra/newview/skins/default/xui/en/menu_avatar_other.xml b/indra/newview/skins/default/xui/en/menu_avatar_other.xml index acbb9b860d..665eb9a82f 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_other.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_other.xml @@ -122,39 +122,39 @@ <menu_item_separator /> <context_menu - label="Render Avatar" + label="Display this avatar" layout="topleft" - name="Render Avatar"> - <menu_item_check - name="RenderNormally" - label="Default"> - <menu_item_check.on_check - function="Avatar.CheckImpostorMode" - parameter="0" /> - <menu_item_check.on_click - function="Avatar.SetImpostorMode" - parameter="0" /> - </menu_item_check> - <menu_item_check - name="AlwaysRenderFully" - label="Always"> - <menu_item_check.on_check - function="Avatar.CheckImpostorMode" - parameter="2" /> - <menu_item_check.on_click - function="Avatar.SetImpostorMode" - parameter="2" /> - </menu_item_check> - <menu_item_check - name="DoNotRender" - label="Never"> - <menu_item_check.on_check - function="Avatar.CheckImpostorMode" - parameter="1" /> - <menu_item_check.on_click - function="Avatar.SetImpostorMode" - parameter="1" /> - </menu_item_check> + name="Render Avatar"> + <menu_item_check + name="AlwaysRenderFully" + label="Always full detail"> + <menu_item_check.on_check + function="Avatar.CheckImpostorMode" + parameter="2" /> + <menu_item_check.on_click + function="Avatar.SetImpostorMode" + parameter="2" /> + </menu_item_check> + <menu_item_check + name="DoNotRender" + label="Never full detail"> + <menu_item_check.on_check + function="Avatar.CheckImpostorMode" + parameter="1" /> + <menu_item_check.on_click + function="Avatar.SetImpostorMode" + parameter="1" /> + </menu_item_check> + <menu_item_call + name="RenderNormally" + label="Remove from exceptions"> + <menu_item_call.on_visible + function="Avatar.CheckImpostorMode" + parameter="4" /> + <menu_item_call.on_click + function="Avatar.SetImpostorMode" + parameter="0" /> + </menu_item_call> <menu_item_separator /> <menu_item_call label="Exceptions..." diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml index 5163cd3115..1a18483418 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings.xml @@ -3,24 +3,25 @@ layout="topleft" name="Settings"> <menu_item_check - label="Default" - layout="topleft" - name="default"> - <on_click function="Settings.SetRendering" parameter="default"/> - <on_check function="Settings.IsSelected" parameter="default" /> - </menu_item_check> - <menu_item_check - label="Always render" + label="Always full detail" layout="topleft" name="always_render"> <on_click function="Settings.SetRendering" parameter="always"/> - <on_check function="Settings.IsSelected" parameter="always" /> + <on_check function="Settings.IsSelected" parameter="always" /> </menu_item_check> <menu_item_check - label="Never render" + label="Never full detail" layout="topleft" name="never_render"> <on_click function="Settings.SetRendering" parameter="never"/> - <on_check function="Settings.IsSelected" parameter="never" /> - </menu_item_check> + <on_check function="Settings.IsSelected" parameter="never" /> + </menu_item_check> + <menu_item_check + label="Remove from exceptions" + layout="topleft" + name="default"> + <on_click function="Settings.SetRendering" parameter="default"/> + <on_check function="Settings.IsSelected" parameter="default" /> + <on_visible function="Settings.IsSelected" parameter="non_default" /> + </menu_item_check> </context_menu> diff --git a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml index c64b24ed70..6e09eb5981 100644 --- a/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml +++ b/indra/newview/skins/default/xui/en/menu_avatar_rendering_settings_add.xml @@ -4,13 +4,13 @@ left="0" bottom="0" visible="false" mouse_opaque="false"> <menu_item_call - label="Always Render a Resident..." + label="Always full detail..." name="add_avatar_always_render"> <on_click function="Settings.AddNewEntry" parameter="always"/> </menu_item_call> <menu_item_call - label="Never Render a Resident..." + label="Never full detail..." name="add_avatar_never_render"> <on_click function="Settings.AddNewEntry" parameter="never"/> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 64167a9a5d..7db316f498 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -884,7 +884,16 @@ parameter="UseDebugMenus" /> </menu_item_check> </menu> - + <menu_item_check + label="Improve graphics speed..." + name="Performance"> + <menu_item_check.on_click + function="Floater.Toggle" + parameter="performance" /> + <menu_item_check.on_check + function="Floater.Visible" + parameter="performance" /> + </menu_item_check> <menu_item_separator/> <!-- <menu_item_check label="Show Navigation Bar" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index d1a99133f0..f9211600ea 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1900,6 +1900,41 @@ Graphics Quality can be raised in Preferences > Graphics. <notification icon="alertmodal.tga" + name="AutoFPSConfirmDisable" + type="alertmodal"> +Changing this setting will disable automatic adjustment and turn off 'Automatic settings'. +Are you sure you want to continue? + <tag>confirm</tag> + <usetemplate + name="okcancelbuttons" + notext="Cancel" + yestext="Continue"/> + </notification> + <notification + icon="alertmodal.tga" + name="AdvancedLightingConfirm" + type="alertmodal"> +To turn on advanced lighting, we need to increase quality to level 4. + <tag>confirm</tag> + <usetemplate + name="okcancelbuttons" + notext="Cancel" + yestext="OK"/> + </notification> + <notification + icon="alertmodal.tga" + name="ShadowsConfirm" + type="alertmodal"> +To enable shadows, we need to increase quality to level 4. + <tag>confirm</tag> + <usetemplate + name="okcancelbuttons" + notext="Cancel" + yestext="OK"/> + </notification> + + <notification + icon="alertmodal.tga" name="RegionNoTerraforming" type="alertmodal"> The region [REGION] does not allow terraforming. @@ -11930,4 +11965,18 @@ If you want others to see this object, remove it and re-attach it to an avatar a yestext="OK"/> </notification> + <notification + icon="alertmodal.tga" + name="EnableAutoFPSWarning" + type="alertmodal"> +You are about to enable AutoFPS. All unsaved graphics settings will be lost. + +Would you like to save them first? + <tag>confirm</tag> + <usetemplate + name="okcancelbuttons" + notext="No" + yestext="Yes"/> + </notification> + </notifications> diff --git a/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml b/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml new file mode 100644 index 0000000000..904ce1cc52 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_performance_autoadjustments.xml @@ -0,0 +1,387 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + bevel_style="none" + follows="left|top" + height="580" + width="580" + name="panel_performance_autoadjustments" + layout="topleft" + left="0" + top="0"> + <button + height="16" + width="16" + layout="topleft" + mouse_opaque="true" + follows="left|top" + name="back_btn" + top="7" + image_selected="Arrow_Left_Off" + image_pressed="Arrow_Left_Off" + image_unselected="Arrow_Left_Off" + left="15" + is_toggle="true"> + </button> + <text + follows="left|top" + height="18" + layout="topleft" + left_pad="0" + valign="center" + halign="center" + top="6" + name="back_lbl" + width="32"> + Back + </text> + <text + follows="left|top" + font="SansSerifLarge" + text_color="white" + height="20" + layout="topleft" + left="20" + top_pad="15" + name="settings_title" + width="300"> + Auto-adjust settings + </text> + <button + follows="top|left" + height="23" + label="Reset to recommended settings" + layout="topleft" + left="360" + name="defaults_btn" + top_delta="0" + width="200"/> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border0" + top_pad="15" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerif" + text_color="White" + height="20" + layout="topleft" + left="20" + name="targetfps_desc" + wrap="true" + width="115" + top_pad="20"> + Desired frame rate + </text> + <spinner + name="target_fps" + control_name="TargetFPS" + font="SansSerifLarge" + tool_tip="The viewer will attempt to achieve this by adjusting your graphics settings." + layout="topleft" + follows="left|top" + left_pad="25" + top_delta="0" + height="25" + visible="true" + decimal_digits="0" + increment="1" + initial_value="25" + max_val="300" + min_val="1" + width="48" + label_width="0" /> + <text + follows="left|top" + text_color="White" + height="20" + layout="topleft" + name="display_desc" + top_delta="5" + left_pad="15" + wrap="true" + width="225"> + Your display supports up to [FPS_LIMIT] fps. + </text> + <text + follows="left|top" + font="SansSerif" + text_color="White" + height="20" + layout="topleft" + left="20" + name="settings_desc" + top_pad="15" + wrap="true" + width="115"> + Settings affect + </text> + <combo_box + follows="top|left" + font="SansSerif" + height="20" + layout="topleft" + left_pad="25" + control_name="TuningFPSStrategy" + name="TuningFPSStrategy" + width="160"> + <combo_box.item + label="Avatars Only" + name="av_only" + value="0" /> + <combo_box.item + label="Avatars and World" + name="av_and_scene" + value="1" /> + <combo_box.item + label="World Only" + name="scene_only" + value="2" /> + </combo_box> + <button + follows="top|left" + height="22" + image_pressed="PushButton_Press" + image_pressed_selected="PushButton_Selected_Press" + image_selected="PushButton_Selected_Press" + label="Auto-adjust now" + layout="topleft" + top_pad="15" + left="20" + name="start_autotune" + tool_tip="The viewer will attempt to adjust settings to meet the target FPS then stop." + width="124"/> + <button + follows="top|left" + height="22" + image_pressed="PushButton_Press" + image_pressed_selected="PushButton_Selected_Press" + image_selected="PushButton_Selected_Press" + label="Cancel" + layout="topleft" + left_pad="15" + name="stop_autotune" + tool_tip="Stop adjusting settings." + width="90"/> + <text + follows="left|top" + text_color="Yellow" + height="20" + layout="topleft" + name="wip_desc" + top_delta="5" + left_pad="20" + wrap="true" + width="115"> + Working on it... + </text> + <check_box + control_name="AutoTuneLock" + follows="top|left" + height="20" + initial_value="true" + image_pressed="PushButton_Press" + image_pressed_selected="PushButton_Selected_Press" + image_selected="PushButton_Selected_Press" + is_toggle="true" + label="Adjust continuously" + layout="topleft" + left="17" + top_pad="10" + name="AutoTuneContinuous" + tool_tip="The viewer will continually adapt the settings to meet the target FPS until stopped even with the floater closed." + width="64"> + </check_box> + <radio_group + control_name="KeepAutoTuneLock" + enabled_control="AutoTuneLock" + height="50" + layout="topleft" + follows="top|left" + name="autotune_lock_type" + top_pad="5" + left_delta="15" + width="120"> + <radio_item + height="16" + label="This login session only" + layout="topleft" + name="one_session_lock" + value="0" + width="120" /> + <radio_item + height="16" + label="Future login sessions" + layout="topleft" + name="next_session_lock" + value="1" + width="120" /> + </radio_group> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border_vsync" + top_pad="3" + left="20" + width="540"/> + <check_box + control_name="RenderVSyncEnable" + height="16" + left="17" + initial_value="true" + label="Enable VSync" + label_text.text_color="White" + layout="topleft" + top_pad="12" + name="vsync" + tool_tip="Enable Vertical synchronization to reduce screen tearing and stuttering." + width="315" /> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left="20" + top_pad="15" + name="vsync_desc" + width="580"> + Matches monitor refresh rate with frame rate. + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="3" + left="20" + name="vsync_desc_limit" + width="580"> + Note: Turning on VSync limits frame rate to [FPS_LIMIT] fps. + </text> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border1" + top_pad="10" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left="20" + top_pad="15" + name="simplify_dist_desc" + width="580"> + Reducing detail shown on avatars that are far away will improve graphics speed. + </text> + <check_box + control_name="AutoTuneImpostorByDistEnabled" + height="19" + label="Simplify avatars beyond" + label_text.text_color="White" + layout="topleft" + follows="top|left" + name="AutoTuneImpostorByDistEnabled" + tool_tip="When enabled the viewer will adjust the MaxNonImpostors setting to limit fully rendered avatars to those within the defined radius." + top_pad="15" + width="190" /> + <spinner + control_name="AutoTuneImpostorFarAwayDistance" + height="20" + layout="topleft" + follows="top|left" + name="ffa_autotune" + left_pad="20" + decimal_digits="2" + min_val="16" + max_val="256" + width="60" > + </spinner> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left_pad="10" + name="dist_meters" + width="70"> + meters + </text> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border2" + top_pad="20" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left="20" + top_pad="15" + name="dist_limits_desc" + width="580"> + Choose the distance range that automatic settings will affect. + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="15" + name="min_dist_lbl" + width="120"> + Minimum distance + </text> + <spinner + control_name="AutoTuneRenderFarClipMin" + height="20" + layout="topleft" + left_pad="15" + follows="top|left" + name="min_dd_autotune" + decimal_digits="2" + min_val="32" + max_val="256" + width="60"> + </spinner> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="15" + left="20" + name="pref_dist_lbl" + width="120"> + Maximum distance + </text> + <spinner + control_name="AutoTuneRenderFarClipTarget" + height="20" + layout="topleft" + follows="top|left" + name="pref_dd_autotune" + left_pad="15" + min_val="32" + max_val="256" + width="60"> + </spinner> +</panel> diff --git a/indra/newview/skins/default/xui/en/panel_performance_complexity.xml b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml new file mode 100644 index 0000000000..cd3f610a92 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_performance_complexity.xml @@ -0,0 +1,106 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + bevel_style="none" + follows="left|top" + height="580" + width="580" + name="panel_performance_complexity" + layout="topleft" + left="0" + top="0"> + <button + height="16" + width="16" + layout="topleft" + mouse_opaque="true" + follows="left|top" + name="back_btn" + top="7" + image_selected="Arrow_Left_Off" + image_pressed="Arrow_Left_Off" + image_unselected="Arrow_Left_Off" + left="15" + is_toggle="true"> + </button> + <text + follows="left|top" + height="18" + layout="topleft" + left_pad="0" + valign="center" + halign="center" + top="6" + name="back_lbl" + width="32"> + Back + </text> + <text + follows="left|top" + font="SansSerifLarge" + text_color="white" + height="20" + layout="topleft" + left="20" + top_pad="15" + name="attachments_title" + width="195"> + Your avatar complexity + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="5" + left="20" + name="attachments_desc1" + width="580"> + Attachments make your avatar more complex. If your avatar is very complex, some other + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="3" + left="20" + name="attachments_desc2" + width="580"> + people may not see you in full detail, and your graphics speed may be reduced. Removing + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="3" + left="20" + name="attachments_desc3" + width="580"> + heavy attachments that you don’t need can help. + </text> + <name_list + column_padding="0" + draw_stripes="true" + height="429" + follows="left|top" + layout="topleft" + name="obj_list" + top_pad="10" + width="540"> + <name_list.columns + label="" + name="complex_visual" + width="90" /> + <name_list.columns + label="" + name="complex_value" + width="40" /> + <name_list.columns + label="" + name="name"/> + </name_list> +</panel> diff --git a/indra/newview/skins/default/xui/en/panel_performance_huds.xml b/indra/newview/skins/default/xui/en/panel_performance_huds.xml new file mode 100644 index 0000000000..2fddcb3b9e --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_performance_huds.xml @@ -0,0 +1,95 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + bevel_style="none" + follows="left|top" + height="580" + width="580" + name="panel_performance_huds" + layout="topleft" + left="0" + top="0"> + <button + height="16" + width="16" + layout="topleft" + mouse_opaque="true" + follows="left|top" + name="back_btn" + top="7" + image_selected="Arrow_Left_Off" + image_pressed="Arrow_Left_Off" + image_unselected="Arrow_Left_Off" + left="15" + is_toggle="true"> + </button> + <text + follows="left|top" + height="18" + layout="topleft" + left_pad="0" + valign="center" + halign="center" + top="6" + name="back_lbl" + width="32"> + Back + </text> + <text + follows="left|top" + font="SansSerifLarge" + text_color="White" + height="20" + layout="topleft" + left="20" + top_pad="15" + name="huds_title" + width="135"> + Your active HUDs + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="5" + left="20" + name="huds_desc1" + width="540"> + Detaching HUDs you aren't using saves memory and can make Second Life run faster. + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="3" + left="20" + name="huds_desc2" + width="540"> + Note: Using a HUD's minimize button does not detach it. + </text> + <name_list + column_padding="0" + draw_stripes="true" + height="450" + follows="left|top" + layout="topleft" + name="hud_list" + top_pad="10" + width="540"> + <name_list.columns + label="" + name="complex_visual" + width="90" /> + <name_list.columns + label="" + name="complex_value" + width="40" /> + <name_list.columns + label="" + name="name"/> + </name_list> +</panel> + diff --git a/indra/newview/skins/default/xui/en/panel_performance_nearby.xml b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml new file mode 100644 index 0000000000..cb795e59a9 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_performance_nearby.xml @@ -0,0 +1,216 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + bevel_style="none" + follows="left|top" + height="530" + width="580" + name="panel_performance_nearby" + layout="topleft" + left="0" + top="0"> + <button + height="16" + width="16" + layout="topleft" + mouse_opaque="true" + follows="left|top" + name="back_btn" + top="7" + image_selected="Arrow_Left_Off" + image_pressed="Arrow_Left_Off" + image_unselected="Arrow_Left_Off" + left="15" + is_toggle="true"> + </button> + <text + follows="left|top" + height="18" + layout="topleft" + left_pad="0" + valign="center" + halign="center" + top="6" + name="back_lbl" + width="32"> + Back + </text> + <text + follows="left|top" + font="SansSerifLarge" + text_color="White" + height="20" + layout="topleft" + left="20" + top_pad="15" + name="av_nearby_title" + width="205"> + Avatars nearby + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left="20" + top_pad="5" + name="av_nearby_desc" + width="580"> + Hide the most complex avatars to boost speed. + </text> + <slider + control_name="RenderAvatarMaxART" + tool_tip="Controls when a visually complex avatar is considered to be taking too long to render (unit: microseconds)" + follows="left|top" + height="16" + initial_value="4.7" + increment="0.01" + label="Maximum render time (μs)" + text_color="White" + label_width="165" + layout="topleft" + min_val="2" + max_val="4.7" + name="RenderAvatarMaxART" + show_text="false" + top_pad="10" + width="490"> + </slider> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + top_delta="0" + left_pad="5" + text_color="White" + name="RenderAvatarMaxARTText" + width="65"> + no limit + </text> + <name_list + column_padding="0" + draw_stripes="true" + height="280" + left="20" + follows="left|top" + layout="topleft" + sort_column="complex_value" + short_names="true" + name="nearby_list" + name_column="name" + top_pad="10" + width="540"> + <name_list.columns + label="" + name="complex_visual" + width="90" /> + <name_list.columns + label="" + name="complex_value" + width="50" /> + <name_list.columns + label="" + name="name"/> + </name_list> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left="20" + top_pad="10" + name="av_nearby_desc2" + width="580"> + You can also right-click on an avatar in-world to control display. + </text> + <button + height="23" + label="Exceptions..." + layout="topleft" + left="460" + top_delta="2" + name="exceptions_btn" + width="100"> + </button> + <check_box + control_name="AlwaysRenderFriends" + height="16" + initial_value="true" + label="Always display friends in full detail" + label_text.text_color="White" + layout="topleft" + name="display_friends" + top_pad="3" + left="18" + width="256"> + </check_box> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border" + top_pad="15" + left="20" + width="540"/> + <check_box + height="16" + initial_value="true" + label="Hide avatars completely (good for landscape photos)" + layout="topleft" + name="hide_avatars" + top_delta="15" + left="18" + width="280"> + </check_box> + <text + type="string" + length="1" + follows="left|top" + height="15" + layout="topleft" + left="20" + name="name_tags_textbox" + top_pad="10" + width="400"> + Name tags: + </text> + <radio_group + control_name="AvatarNameTagMode" + height="20" + layout="topleft" + left="120" + top_delta="0" + name="name_tag_mode"> + <radio_item + label="Off" + name="radio" + top_delta="20" + layout="topleft" + height="16" + left="0" + value="0" + width="75" /> + <radio_item + label="On" + left_pad="0" + layout="topleft" + top_delta="0" + height="16" + name="radio2" + value="1" + width="75" /> + <radio_item + label="Show briefly" + left_pad="0" + name="radio3" + height="16" + layout="topleft" + top_delta="0" + value="2" + width="160" /> + </radio_group> + +</panel> diff --git a/indra/newview/skins/default/xui/en/panel_performance_preferences.xml b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml new file mode 100644 index 0000000000..b52c19d5e3 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_performance_preferences.xml @@ -0,0 +1,565 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<panel + bevel_style="none" + follows="left|top" + height="580" + width="580" + name="panel_performance_preferences" + layout="topleft" + left="0" + top="0"> + <button + height="16" + width="16" + layout="topleft" + mouse_opaque="true" + follows="left|top" + name="back_btn" + top="7" + image_selected="Arrow_Left_Off" + image_pressed="Arrow_Left_Off" + image_unselected="Arrow_Left_Off" + left="15" + is_toggle="true"> + </button> + <text + follows="left|top" + height="18" + layout="topleft" + left_pad="0" + valign="center" + halign="center" + top="6" + name="back_lbl" + width="32"> + Back + </text> + <text + follows="left|top" + font="SansSerifLarge" + text_color="white" + height="20" + layout="topleft" + left="20" + top_pad="15" + name="settings_title" + width="300"> + Graphics settings + </text> + <button + follows="top|left" + height="23" + label="Open Advanced Settings" + layout="topleft" + left="360" + name="advanced_btn" + top_delta="-35" + width="200"/> + <button + follows="top|left" + height="23" + label="Reset to recommended settings" + layout="topleft" + left="350" + name="defaults_btn" + top_pad="10" + width="210"/> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border0" + top_pad="8" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="30" + name="quality_lbl" + width="100"> + Quality & Speed + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left_pad="40" + name="fastest_lbl" + width="40"> + Fastest + </text> + <radio_group + control_name="RenderQualityPerformance" + follows="top|left" + draw_border="false" + height="25" + layout="topleft" + left_pad="5" + name="graphics_quality" + top_delta="0" + width="243"> + <radio_item + height="16" + layout="topleft" + left="3" + name="0" + top="0" + width="7" /> + <radio_item + height="16" + layout="topleft" + left_pad="30" + name="1" + width="7" /> + <radio_item + height="16" + layout="topleft" + left_pad="30" + name="2" + width="7" /> + <radio_item + height="16" + layout="topleft" + left_pad="30" + name="3" + width="7" /> + <radio_item + height="16" + layout="topleft" + left_pad="30" + name="4" + width="7" /> + <radio_item + height="16" + layout="topleft" + left_pad="30" + name="5" + width="7" /> + <radio_item + height="16" + layout="topleft" + left_pad="30" + name="6" + width="7" /> + </radio_group> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left_pad="10" + top_delta="1" + name="quality_lbl" + width="70"> + Best quality + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="15" + left="160" + name="quality_desc" + width="380"> + Choosing a shortcut will reset all manual changes you have made. + </text> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border2" + top_pad="5" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="20" + left="20" + name="distance_lbl" + width="100"> + Visibility distance + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left_pad="40" + name="faster_lbl" + width="40"> + Faster + </text> + <slider + control_name="RenderFarClip" + decimal_digits="0" + follows="left|top" + top_delta="-1" + height="16" + increment="8" + initial_value="160" + label_width="90" + layout="topleft" + min_val="64" + max_val="512" + name="draw_distance" + left_pad="5" + width="250"> + </slider> + <text + type="string" + length="1" + follows="left|top" + height="12" + layout="topleft" + left_pad="1" + top_delta="0" + name="draw_distance_m" + width="20"> + m + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + left_pad="10" + top_delta="1" + name="farther_lbl" + width="40"> + Farther + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="15" + left="160" + name="distance_desc1" + width="350"> + To see more land when you zoom out, increase the distance. + </text> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border3" + top_pad="5" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="20" + left="20" + name="environment_lbl" + width="100"> + Environment + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_delta="0" + left="160" + name="enhancements_desc" + width="350"> + Each enhancement improves realism but can reduce speed. + </text> + <check_box + control_name="WindLightUseAtmosShaders" + height="16" + initial_value="true" + label="Atmospheric shaders" + layout="topleft" + name="atmospheric_shaders" + top_pad="5" + left="157" + width="280"> + </check_box> + <check_box + control_name="RenderDeferred" + height="16" + initial_value="true" + label="Advanced Lighting" + layout="topleft" + name="advanced_lighting_model" + top_delta="24" + width="280"> + </check_box> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="160" + name="RenderShadowDetailText" + text_readonly_color="LabelDisabledColor" + top_pad="10" + width="128"> + Shadows: + </text> + <combo_box + control_name="RenderShadowDetail" + height="18" + layout="topleft" + left_delta="150" + top_delta="0" + name="ShadowDetail" + width="150"> + <combo_box.item + label="None" + name="0" + value="0"/> + <combo_box.item + label="Sun/Moon" + name="1" + value="1"/> + <combo_box.item + label="Sun/Moon + Projectors" + name="2" + value="2"/> + </combo_box> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border3" + top_pad="7" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="20" + left="20" + name="water_lbl" + width="100"> + Water + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_delta="0" + left="160" + name="water_desc" + width="380"> + Reducing or turning off water effects can greatly improve frame rate. + </text> + <check_box + control_name="RenderTransparentWater" + height="16" + initial_value="true" + label="Transparent Water" + layout="topleft" + name="TransparentWater" + top_delta="24" + left="157" + width="280"> + </check_box> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + name="ReflectionsText" + text_readonly_color="LabelDisabledColor" + top_pad="16" + left="160" + width="128"> + Water Reflections: + </text> + <combo_box + control_name="RenderReflectionDetail" + height="18" + layout="topleft" + left_delta="150" + top_delta="0" + name="Reflections" + width="150"> + <combo_box.item + label="None; opaque" + name="0" + value="-2"/> + <combo_box.item + label="None; transparent" + name="0" + value="-1"/> + <combo_box.item + label="Minimal" + name="0" + value="0"/> + <combo_box.item + label="Terrain and trees" + name="1" + value="1"/> + <combo_box.item + label="All static objects" + name="2" + value="2"/> + <combo_box.item + label="All avatars and objects" + name="3" + value="3"/> + <combo_box.item + label="Everything" + name="4" + value="4"/> + </combo_box> + <view_border + bevel_style="in" + height="0" + layout="topleft" + name="border4" + top_pad="7" + left="20" + width="540"/> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_pad="20" + left="20" + name="photo_lbl" + width="100"> + Photography + </text> + <text + follows="left|top" + font="SansSerifSmall" + text_color="White" + height="18" + layout="topleft" + top_delta="0" + left="160" + name="photo_desc" + width="350"> + Maximum detail is good for photos, but can slow frame rate. + </text> + <spinner + control_name="RenderVolumeLODFactor" + follows="left|top" + height="23" + increment="0.125" + label="Distance detail:" + label_width="95" + layout="topleft" + max_val="4" + min_val="0" + name="render_volume_lod" + top_pad="10" + width="150" /> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + top_delta="3" + left_pad="10" + name="photo_desc" + width="180"> + (Enter value between 0.0 and 4.0) + </text> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + top="80" + left="213" + name="1_lbl" + width="7"> + 1 + </text> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + left_pad="31" + name="2_lbl" + width="7"> + 2 + </text> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + left_pad="30" + name="3_lbl" + width="7"> + 3 + </text> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + left_pad="30" + name="4_lbl" + width="7"> + 4 + </text> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + left_pad="30" + name="5_lbl" + width="7"> + 5 + </text> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + left_pad="30" + name="6_lbl" + width="7"> + 6 + </text> + <text + follows="left|top" + font="SansSerifSmall" + height="18" + layout="topleft" + left_pad="30" + name="7_lbl" + width="7"> + 7 + </text> +</panel> diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 5aff7a5127..ad02df3087 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -258,6 +258,18 @@ <check_box.commit_callback function="Pref.RenderOptionUpdate" /> </check_box> + + <button + height="23" + label="Automatic adjustments settings" + layout="topleft" + left="30" + name="AutoAdjustmentsButton" + top_delta="30" + width="200"> + <button.commit_callback + function="Pref.AutoAdjustments"/> + </button> <slider control_name="IndirectMaxComplexity" @@ -274,7 +286,7 @@ max_val="101" name="IndirectMaxComplexity" show_text="false" - top_delta="60" + top_delta="40" width="300"> <slider.commit_callback function="Pref.UpdateIndirectMaxComplexity" diff --git a/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml b/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml index b87dda2315..b3d165c4fd 100644 --- a/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml +++ b/indra/newview/skins/default/xui/en/panel_presets_pulldown.xml @@ -8,7 +8,7 @@ border="false" chrome="true" follows="bottom" - height="155" + height="185" layout="topleft" name="presets_pulldown" width="225"> @@ -57,7 +57,7 @@ width="215" /> <button name="open_prefs_btn" - label="Open Graphics Preferences" + label="Graphics Preferences" tool_tip = "Bring up graphics prefs" top_delta="5" left="15" @@ -66,4 +66,15 @@ <button.commit_callback function="Presets.GoGraphicsPrefs" /> </button> + <button + name="open_autofps_btn" + label="Auto-FPS settings" + tool_tip = "Bring up auto-adjust settings" + top_pad="5" + left="15" + height="20" + width="200"> + <button.commit_callback + function="Presets.GoAutofpsPrefs" /> + </button> </panel> diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index fb39646ddd..0b19ad1473 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -4162,6 +4162,7 @@ name="Command_360_Capture_Label">360 snapshot</string> <string name="Command_MiniMap_Label">Mini-map</string> <string name="Command_Move_Label">Walk / run / fly</string> <string name="Command_People_Label">People</string> + <string name="Command_Performance_Label">Graphics speed</string> <string name="Command_Picks_Label">Picks</string> <string name="Command_Places_Label">Places</string> <string name="Command_Preferences_Label">Preferences</string> @@ -4194,6 +4195,7 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string> <string name="Command_MiniMap_Tooltip">Show nearby people</string> <string name="Command_Move_Tooltip">Moving your avatar</string> <string name="Command_People_Tooltip">Friends, groups, and nearby people</string> + <string name="Command_Performance_Tooltip">Improve graphics speed</string> <string name="Command_Picks_Tooltip">Places to show as favorites in your profile</string> <string name="Command_Places_Tooltip">Places you've saved</string> <string name="Command_Preferences_Tooltip">Preferences</string> @@ -4292,7 +4294,7 @@ name="Command_360_Capture_Tooltip">Capture a 360 equirectangular image</string> <string name="preset_combo_label">-Empty list-</string> <string name="Default">Default</string> <string name="none_paren_cap">(None)</string> - <string name="no_limit">No Limit</string> + <string name="no_limit">No limit</string> <string name="Mav_Details_MAV_FOUND_DEGENERATE_TRIANGLES"> The physics shape contains triangles which are too small. Try simplifying the physics model. |