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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl21
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl6
-rw-r--r--indra/newview/lldrawable.cpp47
-rw-r--r--indra/newview/lldrawable.h2
-rw-r--r--indra/newview/lldrawpoolbump.cpp27
-rwxr-xr-xindra/newview/llface.cpp48
-rw-r--r--indra/newview/llface.h6
-rw-r--r--indra/newview/llselectmgr.cpp2
-rw-r--r--indra/newview/llspatialpartition.cpp7
-rw-r--r--indra/newview/llspatialpartition.h13
-rw-r--r--indra/newview/llviewerobject.cpp175
-rw-r--r--indra/newview/llviewerobject.h11
-rw-r--r--indra/newview/llvovolume.cpp97
-rw-r--r--indra/newview/llvovolume.h2
-rw-r--r--indra/newview/pipeline.cpp25
16 files changed, 444 insertions, 51 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
index 23c4ea2fff..6e5cc69e39 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl
@@ -31,6 +31,9 @@ out vec4 frag_data[3];
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
+uniform sampler2D specularMap;
+uniform float env_intensity;
+uniform vec4 specular_color;
VARYING vec3 vary_mat0;
VARYING vec3 vary_mat1;
@@ -42,15 +45,17 @@ VARYING vec2 vary_texcoord0;
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
- vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
+ vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
+ vec4 norm = texture2D(bumpMap, vary_texcoord0.xy);
+ norm.xyz = norm.xyz * 2 - 1;
- vec3 tnorm = vec3(dot(norm,vary_mat0),
- dot(norm,vary_mat1),
- dot(norm,vary_mat2));
-
- frag_data[0] = vec4(col, 0.0);
- frag_data[1] = vertex_color.aaaa; // spec
+ vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
+ dot(norm.xyz,vary_mat1),
+ dot(norm.xyz,vary_mat2));
+
+ frag_data[0] = vec4(col * (1 - spec.a * env_intensity), 0);
+ frag_data[1] = vec4(spec.xyz * specular_color.xyz, specular_color.a * norm.a); // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
- frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, 0.0);
+ frag_data[2] = vec4(nvn.xyz * 0.5 + 0.5, spec.a * env_intensity);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 87cdf1026f..2ec3fe4a52 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -280,8 +280,8 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).r;
vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+ vec4 norm = texture2DRect(normalMap, tc);
+ norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
@@ -315,7 +315,7 @@ void main()
//add environmentmap
vec3 env_vec = env_mat * refnormpersp;
col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2,
- max(spec.a-diffuse.a*2.0, 0.0));
+ max(norm.a-diffuse.a*2.0, 0.0));
}
col = atmosLighting(col);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index bf4c476138..e95991a635 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -283,8 +283,8 @@ void main()
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).r;
vec3 pos = getPosition_d(tc, depth).xyz;
- vec3 norm = texture2DRect(normalMap, tc).xyz;
- norm = (norm.xyz-0.5)*2.0; // unpack norm
+ vec4 norm = texture2DRect(normalMap, tc);
+ norm.xyz = (norm.xyz-0.5)*2.0; // unpack norm
float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
@@ -324,7 +324,7 @@ void main()
//add environmentmap
vec3 env_vec = env_mat * refnormpersp;
col = mix(col.rgb, samplesRGB(textureCube(environmentMap, env_vec).rgb) * 2.2,
- max(spec.a-diffuse.a*2.0, 0.0));
+ max(norm.a-diffuse.a*2.0, 0.0));
}
col = atmosLighting(col);
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 4894d63e13..1ca2344c41 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -300,6 +300,53 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep)
}
+LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp)
+{
+ LLMemType mt(LLMemType::MTYPE_DRAWABLE);
+
+ LLFace *face;
+ face = new LLFace(this, mVObjp);
+
+ face->setTEOffset(mFaces.size());
+ face->setTexture(texturep);
+ face->setNormalMap(normalp);
+ face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep));
+
+ mFaces.push_back(face);
+
+ if (isState(UNLIT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+
+ return face;
+
+}
+
+LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp)
+{
+ LLMemType mt(LLMemType::MTYPE_DRAWABLE);
+
+ LLFace *face;
+ face = new LLFace(this, mVObjp);
+
+ face->setTEOffset(mFaces.size());
+ face->setTexture(texturep);
+ face->setNormalMap(normalp);
+ face->setSpecularMap(specularp);
+ face->setPoolType(gPipeline.getPoolTypeFromTE(te, texturep));
+
+ mFaces.push_back(face);
+
+ if (isState(UNLIT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+
+ return face;
+
+}
+
void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep)
{
if (newFaces == (S32)mFaces.size())
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index b1e32bdb5b..13089f4f26 100644
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -147,6 +147,8 @@ public:
//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep);
+ LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp);
+ LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep, LLViewerTexture *normalp, LLViewerTexture *specularp);
void deleteFaces(S32 offset, S32 count);
void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 718133ba29..07384a136a 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -72,7 +72,7 @@ static LLGLSLShader* shader = NULL;
static S32 cube_channel = -1;
static S32 diffuse_channel = -1;
static S32 bump_channel = -1;
-
+static S32 spec_channel = -1;
// static
void LLStandardBumpmap::init()
{
@@ -632,6 +632,11 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
{
U8 bump_code = params.mBump;
+ if (params.mNormalMap.notNull())
+ {
+ bump_code = 99;
+ return bindBumpMap(bump_code, params.mNormalMap, params.mVSize, channel);
+ }
return bindBumpMap(bump_code, params.mTexture, params.mVSize, channel);
}
@@ -670,7 +675,10 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
case BE_DARKNESS:
bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
break;
-
+ case 99:
+ bump = tex;
+ bump->addTextureStats(vsize);
+ break;
default:
if( bump_code < LLStandardBumpmap::sStandardBumpmapCount )
{
@@ -820,6 +828,7 @@ void LLDrawPoolBump::beginDeferredPass(S32 pass)
gDeferredBumpProgram.bind();
diffuse_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
bump_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::BUMP_MAP);
+ spec_channel = gDeferredBumpProgram.enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -834,6 +843,7 @@ void LLDrawPoolBump::endDeferredPass(S32 pass)
mShiny = FALSE;
gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::BUMP_MAP);
+ gDeferredBumpProgram.disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
gDeferredBumpProgram.unbind();
gGL.getTexUnit(0)->activate();
}
@@ -855,7 +865,18 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLDrawInfo& params = **i;
-
+
+ gDeferredBumpProgram.uniform4f(LLShaderMgr::SPECULAR_COLOR, params.mSpecColor.mV[0], params.mSpecColor.mV[1], params.mSpecColor.mV[2], params.mSpecColor.mV[3]);
+ gDeferredBumpProgram.uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, params.mEnvIntensity);
+
+ if (params.mSpecularMap)
+ {
+ params.mSpecularMap->addTextureStats(params.mVSize);
+ gGL.getTexUnit(spec_channel)->bind(params.mSpecularMap);
+ } else {
+ gGL.getTexUnit(spec_channel)->bind(LLViewerFetchedTexture::sWhiteImagep);
+ }
+
LLDrawPoolBump::bindBumpMap(params, bump_channel);
pushBatch(params, mask, TRUE);
}
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 605cb81c10..cd84815295 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -316,6 +316,48 @@ void LLFace::setTexture(LLViewerTexture* tex)
mTexture = tex ;
}
+void LLFace::setNormalMap(LLViewerTexture* tex)
+{
+ if(mNormalMap == tex)
+ {
+ return ;
+ }
+
+ if(mNormalMap.notNull())
+ {
+ mNormalMap->removeFace(this) ;
+ removeAtlas() ;
+ }
+
+ if(tex)
+ {
+ tex->addFace(this) ;
+ }
+
+ mNormalMap = tex ;
+}
+
+void LLFace::setSpecularMap(LLViewerTexture* tex)
+{
+ if(mSpecMap == tex)
+ {
+ return ;
+ }
+
+ if(mSpecMap.notNull())
+ {
+ mSpecMap->removeFace(this) ;
+ removeAtlas() ;
+ }
+
+ if(tex)
+ {
+ tex->addFace(this) ;
+ }
+
+ mSpecMap = tex ;
+}
+
void LLFace::dirtyTexture()
{
LLDrawable* drawablep = getDrawable();
@@ -2035,9 +2077,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
F32* binormals = (F32*) binorm.get();
-
+
+ mVObjp->getVolume()->genBinormals(f);
+
for (S32 i = 0; i < num_vertices; i++)
- {
+ {
LLVector4a binormal;
mat_normal.rotate(vf.mBinormals[i], binormal);
binormal.normalize3fast();
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index de4d03351c..cb76c6e8a6 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -111,6 +111,8 @@ public:
void setTextureIndex(U8 index);
U8 getTextureIndex() const { return mTextureIndex; }
void setTexture(LLViewerTexture* tex) ;
+ void setNormalMap(LLViewerTexture* tex);
+ void setSpecularMap(LLViewerTexture* tex);
void switchTexture(LLViewerTexture* new_texture);
void dirtyTexture();
LLXformMatrix* getXform() const { return mXform; }
@@ -266,6 +268,8 @@ public:
F32 mLastSkinTime;
F32 mLastMoveTime;
LLMatrix4* mTextureMatrix;
+ LLMatrix4* mSpecMapMatrix;
+ LLMatrix4* mNormalMapMatrix;
LLDrawInfo* mDrawInfo;
private:
@@ -285,6 +289,8 @@ private:
LLXformMatrix* mXform;
LLPointer<LLViewerTexture> mTexture;
+ LLPointer<LLViewerTexture> mSpecMap;
+ LLPointer<LLViewerTexture> mNormalMap;
LLPointer<LLDrawable> mDrawablep;
LLPointer<LLViewerObject> mVObjp;
S32 mTEOffset;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 9f9e39527f..b5dc1dae90 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -1928,7 +1928,7 @@ void LLSelectMgr::selectionSetMedia(U8 media_type, const LLSD &media_data)
llassert(mMediaData.isMap());
const LLTextureEntry *texture_entry = object->getTE(te);
if (!mMediaData.isMap() ||
- (NULL != texture_entry) && !texture_entry->hasMedia() && !mMediaData.has(LLMediaEntry::HOME_URL_KEY))
+ ((NULL != texture_entry) && !texture_entry->hasMedia() && !mMediaData.has(LLMediaEntry::HOME_URL_KEY)))
{
// skip adding/updating media
}
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 2083afdcf5..8a62f22985 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -4672,7 +4672,12 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
mGroup(NULL),
mFace(NULL),
mDistance(0.f),
- mDrawMode(LLRender::TRIANGLES)
+ mDrawMode(LLRender::TRIANGLES),
+ mSpecColor(1.0f, 1.0f, 1.0f, 0.5f),
+ mEnvIntensity(0.0f),
+ mAlphaMaskCutoff(0.5f),
+ mDiffuseAlphaMode(0),
+ mMaterialID(NULL)
{
mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset);
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index b1706d9d35..a71ca60d85 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -119,6 +119,17 @@ public:
LL_ALIGN_16(LLFace* mFace); //associated face
F32 mDistance;
U32 mDrawMode;
+
+ const LLMaterialID *mMaterialID; // If this is false, the following parameters are unused.
+ LLPointer<LLViewerTexture> mSpecularMap;
+ const LLMatrix4* mSpecularMapMatrix;
+ LLPointer<LLViewerTexture> mNormalMap;
+ const LLMatrix4* mNormalMapMatrix;
+ LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent
+ F32 mEnvIntensity;
+ F32 mAlphaMaskCutoff;
+ U8 mDiffuseAlphaMode;
+
struct CompareTexture
{
@@ -169,7 +180,7 @@ public:
}
};
-
+
struct CompareBump
{
bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs)
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 347d82d492..b8de345a9a 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -202,6 +202,8 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mTotalCRC(0),
mListIndex(-1),
mTEImages(NULL),
+ mTENormalMaps(NULL),
+ mTESpecularMaps(NULL),
mGLName(0),
mbCanSelect(TRUE),
mFlags(0),
@@ -322,6 +324,18 @@ void LLViewerObject::deleteTEImages()
{
delete[] mTEImages;
mTEImages = NULL;
+
+ if (mTENormalMaps != NULL)
+ {
+ delete[] mTENormalMaps;
+ mTENormalMaps = NULL;
+ }
+
+ if (mTESpecularMaps != NULL)
+ {
+ delete[] mTESpecularMaps;
+ mTESpecularMaps = NULL;
+ }
}
void LLViewerObject::markDead()
@@ -3935,25 +3949,39 @@ void LLViewerObject::setNumTEs(const U8 num_tes)
{
LLPointer<LLViewerTexture> *new_images;
new_images = new LLPointer<LLViewerTexture>[num_tes];
+
+ LLPointer<LLViewerTexture> *new_normmaps;
+ new_normmaps = new LLPointer<LLViewerTexture>[num_tes];
+
+ LLPointer<LLViewerTexture> *new_specmaps;
+ new_specmaps = new LLPointer<LLViewerTexture>[num_tes];
for (i = 0; i < num_tes; i++)
{
if (i < getNumTEs())
{
new_images[i] = mTEImages[i];
+ new_normmaps[i] = mTENormalMaps[i];
+ new_specmaps[i] = mTESpecularMaps[i];
}
else if (getNumTEs())
{
new_images[i] = mTEImages[getNumTEs()-1];
+ new_normmaps[i] = mTENormalMaps[i];
+ new_specmaps[i] = mTESpecularMaps[i];
}
else
{
new_images[i] = NULL;
+ new_normmaps[i] = NULL;
+ new_specmaps[i] = NULL;
}
}
deleteTEImages();
mTEImages = new_images;
+ mTENormalMaps = new_normmaps;
+ mTESpecularMaps = new_specmaps;
}
else
{
@@ -4032,12 +4060,18 @@ void LLViewerObject::sendTEUpdate() const
void LLViewerObject::setTE(const U8 te, const LLTextureEntry &texture_entry)
{
LLPrimitive::setTE(te, texture_entry);
-// This doesn't work, don't get any textures.
-// if (mDrawable.notNull() && mDrawable->isVisible())
-// {
- const LLUUID& image_id = getTE(te)->getID();
- mTEImages[te] = LLViewerTextureManager::getFetchedTexture(image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
-// }
+
+ const LLUUID& image_id = getTE(te)->getID();
+ mTEImages[te] = LLViewerTextureManager::getFetchedTexture(image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+
+ if (getTE(te)->getMaterialParams() != NULL)
+ {
+ const LLUUID& norm_id = getTE(te)->getMaterialParams()->getNormalID();
+ mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(norm_id, TRUE, LLViewerTexture::BOOST_BUMP, LLViewerTexture::LOD_TEXTURE);
+
+ const LLUUID& spec_id = getTE(te)->getMaterialParams()->getSpecularID();
+ mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(spec_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ }
}
void LLViewerObject::setTEImage(const U8 te, LLViewerTexture *imagep)
@@ -4072,6 +4106,42 @@ S32 LLViewerObject::setTETextureCore(const U8 te, const LLUUID& uuid, LLHost hos
return retval;
}
+S32 LLViewerObject::setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost host)
+{
+ S32 retval = 0;
+ //if (uuid != getTE(te)->getMaterialParams()->getNormalID() ||
+ // uuid == LLUUID::null)
+ {
+ retval = TEM_CHANGE_TEXTURE;
+ getTE(te)->getMaterialParams()->setNormalID(uuid);
+ mTENormalMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_BUMP, LLViewerTexture::LOD_TEXTURE, 0, 0, host);
+ setChanged(TEXTURE);
+ if (mDrawable.notNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ }
+ return retval;
+}
+
+S32 LLViewerObject::setTESpecularMapCore(const U8 te, const LLUUID& uuid, LLHost host)
+{
+ S32 retval = 0;
+ //if (uuid != getTE(te)->getMaterialParams()->getSpecularID() ||
+ // uuid == LLUUID::null)
+ {
+ retval = TEM_CHANGE_TEXTURE;
+ getTE(te)->getMaterialParams()->setSpecularID(uuid);
+ mTESpecularMaps[te] = LLViewerTextureManager::getFetchedTexture(uuid, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host);
+ setChanged(TEXTURE);
+ if (mDrawable.notNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ }
+ return retval;
+}
+
//virtual
void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image)
{
@@ -4082,12 +4152,39 @@ void LLViewerObject::changeTEImage(S32 index, LLViewerTexture* new_image)
mTEImages[index] = new_image ;
}
+void LLViewerObject::changeTENormalMap(S32 index, LLViewerTexture* new_image)
+{
+ if(index < 0 || index >= getNumTEs())
+ {
+ return ;
+ }
+ mTENormalMaps[index] = new_image ;
+}
+
+void LLViewerObject::changeTESpecularMap(S32 index, LLViewerTexture* new_image)
+{
+ if(index < 0 || index >= getNumTEs())
+ {
+ return ;
+ }
+ mTESpecularMaps[index] = new_image ;
+}
+
S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid)
{
// Invalid host == get from the agent's sim
return setTETextureCore(te, uuid, LLHost::invalid);
}
+S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid)
+{
+ return setTENormalMapCore(te, uuid, LLHost::invalid);
+}
+
+S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid)
+{
+ return setTESpecularMapCore(te, uuid, LLHost::invalid);
+}
S32 LLViewerObject::setTEColor(const U8 te, const LLColor3& color)
{
@@ -4268,6 +4365,28 @@ S32 LLViewerObject::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID
return retval;
}
+S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
+{
+ S32 retval = 0;
+ const LLTextureEntry *tep = getTE(te);
+ if (!tep)
+ {
+ llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl;
+ }
+ else if (pMaterialParams != tep->getMaterialParams())
+ {
+ retval = LLPrimitive::setTEMaterialParams(te, pMaterialParams);
+ setTENormalMap(te, tep->getMaterialParams()->getNormalID());
+ setTESpecularMap(te, tep->getMaterialParams()->getSpecularID());
+ setChanged(TEXTURE);
+ if (mDrawable.notNull() && retval)
+ {
+ gPipeline.markTextured(mDrawable);
+ }
+ }
+ return retval;
+}
+
S32 LLViewerObject::setTEScale(const U8 te, const F32 s, const F32 t)
{
@@ -4369,6 +4488,50 @@ LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const
}
+LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const
+{
+ // llassert(mTEImages);
+
+ if (face < getNumTEs())
+ {
+ LLViewerTexture* image = mTENormalMaps[face];
+ if (image)
+ {
+ return image;
+ }
+ else
+ {
+ return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep);
+ }
+ }
+
+ llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl;
+
+ return NULL;
+}
+
+LLViewerTexture *LLViewerObject::getTESpecularMap(const U8 face) const
+{
+ // llassert(mTEImages);
+
+ if (face < getNumTEs())
+ {
+ LLViewerTexture* image = mTESpecularMaps[face];
+ if (image)
+ {
+ return image;
+ }
+ else
+ {
+ return (LLViewerTexture*)(LLViewerFetchedTexture::sDefaultImagep);
+ }
+ }
+
+ llerrs << llformat("Requested Image from invalid face: %d/%d",face,getNumTEs()) << llendl;
+
+ return NULL;
+}
+
void LLViewerObject::fitFaceTexture(const U8 face)
{
llinfos << "fitFaceTexture not implemented" << llendl;
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 255d0cd080..26160d14b3 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -292,7 +292,11 @@ public:
/*virtual*/ void setNumTEs(const U8 num_tes);
/*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
/*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
+ /*virtual*/ S32 setTENormalMap(const U8 te, const LLUUID &uuid);
+ /*virtual*/ S32 setTESpecularMap(const U8 te, const LLUUID &uuid);
S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host);
+ S32 setTENormalMapCore(const U8 te, const LLUUID& uuid, LLHost host);
+ S32 setTESpecularMapCore(const U8 te, const LLUUID& uuid, LLHost host);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
/*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
@@ -310,10 +314,15 @@ public:
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
/*virtual*/ BOOL setMaterial(const U8 material);
virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
virtual void changeTEImage(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTENormalMap(S32 index, LLViewerTexture* new_image) ;
+ virtual void changeTESpecularMap(S32 index, LLViewerTexture* new_image) ;
LLViewerTexture *getTEImage(const U8 te) const;
+ LLViewerTexture *getTENormalMap(const U8 te) const;
+ LLViewerTexture *getTESpecularMap(const U8 te) const;
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
@@ -588,6 +597,8 @@ public:
S32 mListIndex;
LLPointer<LLViewerTexture> *mTEImages;
+ LLPointer<LLViewerTexture> *mTENormalMaps;
+ LLPointer<LLViewerTexture> *mTESpecularMaps;
// Selection, picking and rendering variables
U32 mGLName; // GL "name" used by selection code
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index a37dea4a60..6c073a8e20 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -77,6 +77,7 @@
#include "llviewershadermgr.h"
#include "llvoavatar.h"
#include "llvocache.h"
+#include "llmaterialmgr.h"
const S32 MIN_QUIET_FRAMES_COALESCE = 30;
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
@@ -919,6 +920,12 @@ LLFace* LLVOVolume::addFace(S32 f)
{
const LLTextureEntry* te = getTE(f);
LLViewerTexture* imagep = getTEImage(f);
+ if (te->getMaterialParams() != NULL)
+ {
+ LLViewerTexture* normalp = getTENormalMap(f);
+ LLViewerTexture* specularp = getTESpecularMap(f);
+ return mDrawable->addFace(te, imagep, normalp, specularp);
+ }
return mDrawable->addFace(te, imagep);
}
@@ -1404,6 +1411,11 @@ void LLVOVolume::regenFaces()
facep->setTEOffset(i);
facep->setTexture(getTEImage(i));
+ if (facep->getTextureEntry()->getMaterialParams() != NULL)
+ {
+ facep->setNormalMap(getTENormalMap(i));
+ facep->setSpecularMap(getTESpecularMap(i));
+ }
facep->setViewerObject(this);
// If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
@@ -1977,15 +1989,47 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
return res;
}
+void LLVOVolume::setTEMaterialParamsCallback(const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams)
+{
+ for (U8 i = 0; i < getNumTEs(); i++)
+ {
+ if (getTE(i)->getMaterialID() == pMaterialID)
+ {
+ LL_INFOS("Materials") << "Material params callback triggered!" << LL_ENDL;
+ setTEMaterialParams(i, pMaterialParams);
+ }
+ }
+}
+
S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
{
- S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
+ if (!pMaterialID.isNull())
+ {
+ LL_INFOS("Materials") << "Oh god it's a material! " << pMaterialID.asString() << LL_ENDL;
+ S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
+ if (res)
+ {
+ LL_INFOS("Materials") << "We have a material!" << LL_ENDL;
+ LLMaterialMgr::instance().get(getRegion()->getRegionID(), pMaterialID, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2));
+ //setTEMaterialParams(te, pMatParam);
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+ }
+ return 0;
+}
+
+S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
+{
+ S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
if (res)
{
gPipeline.markTextured(mDrawable);
mFaceMappingChanged = TRUE;
}
- return res;
+
+ return res;
}
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
@@ -4050,6 +4094,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLViewerTexture* tex = facep->getTexture();
U8 index = facep->getTextureIndex();
+
+ const LLMaterialID* matid = &facep->getTextureEntry()->getMaterialID();
bool batchable = false;
@@ -4084,7 +4130,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mFullbright == fullbright &&
draw_vec[idx]->mBump == bump &&
draw_vec[idx]->mTextureMatrix == tex_mat &&
- draw_vec[idx]->mModelMatrix == model_mat)
+ draw_vec[idx]->mModelMatrix == model_mat &&
+ draw_vec[idx]->mMaterialID == matid)
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
@@ -4106,12 +4153,46 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->getVertexBuffer(), fullbright, bump);
+ facep->getVertexBuffer(), fullbright, bump);
draw_info->mGroup = group;
draw_info->mVSize = facep->getVirtualSize();
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
+ if (!facep->getTextureEntry()->getMaterialID().isNull())
+ {
+
+ if (facep->getTextureEntry()->getMaterialParams() != NULL)
+ {
+ // We have a material. Update our draw info accordingly.
+ draw_info->mMaterialID = &facep->getTextureEntry()->getMaterialID();
+ LLVector4 specColor;
+ specColor.mV[0] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[0] * (1.0 / 255);
+ specColor.mV[1] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[1] * (1.0 / 255);
+ specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.0 / 255);
+ specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.0 / 255);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.0 / 255);
+ draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.0 / 255);
+ draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode();
+ draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTextureIndex());
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTextureIndex());
+ }
+ } else {
+ U8 shiny = facep->getTextureEntry()->getShiny();
+ float alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+ float spec = alpha[shiny];
+ LLVector4 specColor(spec, spec, spec, spec);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = spec;
+ }
+
if (type == LLRenderPass::PASS_ALPHA)
{ //for alpha sorting
facep->setDrawInfo(draw_info);
@@ -4267,7 +4348,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
if (vobj->isMesh() &&
- (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
+ ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
{
continue;
}
@@ -4563,7 +4644,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (gPipeline.canUseWindLightShadersOnObjects()
&& LLPipeline::sRenderBump)
{
- if (te->getBumpmap())
+ if (te->getBumpmap() || te->getMaterialParams() != NULL)
{ //needs normal + binormal
bump_faces.push_back(facep);
}
@@ -5134,7 +5215,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
- else if (te->getBumpmap())
+ else if (te->getBumpmap() || te->getMaterialParams() != NULL)
{ //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
@@ -5169,7 +5250,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() || te->getMaterialParams()))
{ //non-shiny or fullbright deferred bump
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index ff6dca9737..d1bfefdc70 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -187,6 +187,8 @@ public:
/*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags);
/*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
/*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID);
+ void setTEMaterialParamsCallback(const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams);
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams);
/*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
/*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
/*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 07246391e3..ea7de6f399 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1262,31 +1262,26 @@ void LLPipeline::createLUTBuffers()
U32 lightResY = gSavedSettings.getU32("RenderSpecularResY");
F32* ls = new F32[lightResX*lightResY];
//F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Note: only use this when creating new specular lighting functions.
- // Calculate the (normalized) Gaussian specular lookup texture. (with a few tweaks)
+ // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks)
for (U32 y = 0; y < lightResY; ++y)
{
for (U32 x = 0; x < lightResX; ++x)
{
ls[y*lightResX+x] = 0;
F32 sa = (F32) x/(lightResX-1);
- F32 spec = (F32) y/(lightResY);
- F32 n = spec;
+ F32 spec = (F32) y/(lightResY-1);
+ F32 n = spec * spec * 368;
- float angleNormalHalf = acosf(sa);
- float exponent = angleNormalHalf / ((1 - n));
- exponent = -(exponent * exponent);
- spec = expf(exponent);
+ // Nothing special here. Just your typical blinn-phong term.
+ spec = powf(sa, n);
// Apply our normalization function.
- // This is based around the phong normalization function, trading n+2 for n+1 instead.
- // Since we're using a gaussian model here, we actually don't really need as large of an exponent as blinn-phong shading.
- // Instead, we assume that the correct exponent is 8 here.
- // This was achieved through much tweaking to find a decent "middleground" with our specular highlights with the gaussian term.
- // Bigger highlights don't look too soft, smaller highlights don't look too bright, and everything in the middle seems to have a well maintained highlight curvature.
- // There isn't really much theory behind this one. This was done purely to produce a nice and mostly customizable BRDF.
-
- spec = lerpf(spec, spec * (n * 8 + 1) / 4.5, n);
+ // Note: This is the full equation that applies the full normalization curve, not an approximation.
+ // This is fine, given we only need to create our LUT once per buffer initialization.
+ spec *= (((n + 2) * (n + 4)) / (8 * F_PI * (powf(2, -n/2) + n)));
+ // Since we use R16F, we no longer have a dynamic range issue we need to work around here.
+ // Though some older drivers may not like this, newer drivers shouldn't have this problem.
ls[y*lightResX+x] = spec;
}
}