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-rw-r--r--indra/newview/lldrawable.cpp2
-rw-r--r--indra/newview/lldrawpool.cpp29
-rw-r--r--indra/newview/lldrawpoolalpha.cpp218
-rw-r--r--indra/newview/lldrawpoolalpha.h4
-rw-r--r--indra/newview/lldrawpoolavatar.cpp206
-rw-r--r--indra/newview/lldrawpoolavatar.h9
-rw-r--r--indra/newview/lldrawpoolbump.cpp36
-rw-r--r--indra/newview/lldrawpoolbump.h4
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp62
-rw-r--r--indra/newview/lldrawpoolmaterials.h2
-rw-r--r--indra/newview/lldrawpoolsimple.cpp8
-rw-r--r--indra/newview/lldrawpoolsimple.h1
-rw-r--r--indra/newview/lldrawpooltree.cpp1
-rw-r--r--indra/newview/llmeshrepository.cpp3
-rw-r--r--indra/newview/llmeshrepository.h2
-rw-r--r--indra/newview/llspatialpartition.h7
-rw-r--r--indra/newview/llviewertexture.cpp6
-rw-r--r--indra/newview/llvovolume.cpp2
-rw-r--r--indra/newview/llvovolume.h3
-rw-r--r--indra/newview/pipeline.cpp52
-rw-r--r--indra/newview/pipeline.h3
21 files changed, 243 insertions, 417 deletions
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 30c4a21e1c..495e06b6f7 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -234,8 +234,6 @@ void LLDrawable::markDead()
LLVOVolume* LLDrawable::getVOVolume() const
{
- LL_PROFILE_ZONE_SCOPED
-
LLViewerObject* objectp = mVObjp;
if ( !isDead() && objectp && (objectp->getPCode() == LL_PCODE_VOLUME))
{
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index d583a692f9..3e4f97e494 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -404,6 +404,7 @@ void LLRenderPass::renderTexture(U32 type, U32 mask, BOOL batch_textures)
void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED;
for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)
{
LLDrawInfo* pparams = *i;
@@ -452,6 +453,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED;
if (!params.mCount)
{
return;
@@ -469,7 +471,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
if (params.mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@@ -477,8 +479,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTexture.notNull())
{
- params.mTexture->addTextureStats(params.mVSize);
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(params.mTexture);
if (params.mTextureMatrix)
{
tex_setup = true;
@@ -490,24 +491,20 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
}
- if (params.mVertexBuffer.notNull())
- {
- if (params.mGroup)
- {
- params.mGroup->rebuildMesh();
- }
+ if (params.mGroup)
+ {
+ params.mGroup->rebuildMesh();
+ }
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
-
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- }
+ LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
+
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
if (tex_setup)
{
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 4ee08e869a..369d7a6bb8 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -55,19 +55,7 @@ static BOOL deferred_render = FALSE;
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETUP("Alpha Setup");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED("Alpha Deferred");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SETBUFFER("Alpha SetBuffer");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DRAW("Alpha Draw");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_TEX_BINDS("Alpha Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MATS("Alpha Mat Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_GLOW("Alpha Glow Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_SHADER_BINDS("Alpha Shader Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS("Alpha Def Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS("Alpha Def Tex Binds");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MESH_REBUILD("Alpha Mesh Rebuild");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_EMISSIVE("Alpha Emissive");
-static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_LIGHT_SETUP("Alpha Light Setup");
LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
LLRenderPass(type), current_shader(NULL), target_shader(NULL),
@@ -86,6 +74,10 @@ LLDrawPoolAlpha::~LLDrawPoolAlpha()
void LLDrawPoolAlpha::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
+
+ // TODO: is this even necessay? These are probably set to never discard
+ LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(1024.f*1024.f);
+ LLViewerFetchedTexture::sWhiteImagep->addTextureStats(1024.f * 1024.f);
}
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
@@ -309,7 +301,7 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.diffuseColor4f(1,0,0,1);
LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f);
- gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sSmokeImagep);
renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0);
@@ -358,9 +350,8 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
{
params.mGroup->rebuildMesh();
}
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
}
@@ -383,27 +374,23 @@ inline bool IsEmissive(LLDrawInfo& params)
inline void Draw(LLDrawInfo* draw, U32 mask)
{
- draw->mVertexBuffer->setBuffer(mask);
+ draw->mVertexBuffer->setBufferFast(mask);
LLRenderPass::applyModelMatrix(*draw);
- draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
- gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
+ draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
-bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader)
+bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_TEX_BINDS);
-
bool tex_setup = false;
if (deferred_render && use_material && current_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
if (draw->mNormalMap)
- {
+ {
draw->mNormalMap->addTextureStats(draw->mVSize);
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
}
-
+
if (draw->mSpecularMap)
{
draw->mSpecularMap->addTextureStats(draw->mVSize);
@@ -412,18 +399,16 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
}
else if (current_shader == simple_shader)
{
- LLViewerFetchedTexture::sFlatNormalImagep->addTextureStats(draw->mVSize);
- LLViewerFetchedTexture::sWhiteImagep->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
- if (use_shaders && draw->mTextureList.size() > 1)
+ if (draw->mTextureList.size() > 1)
{
for (U32 i = 0; i < draw->mTextureList.size(); ++i)
{
if (draw->mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(draw->mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(draw->mTextureList[i]);
}
}
}
@@ -431,16 +416,15 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (draw->mTexture.notNull())
{
- draw->mTexture->addTextureStats(draw->mVSize);
- if (use_shaders && use_material)
+ if (use_material)
{
current_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, draw->mTexture);
}
else
{
- gGL.getTexUnit(0)->bind(draw->mTexture, TRUE) ;
+ gGL.getTexUnit(0)->bindFast(draw->mTexture);
}
-
+
if (draw->mTextureMatrix)
{
tex_setup = true;
@@ -452,7 +436,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_mate
}
else
{
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -470,37 +454,15 @@ void LLDrawPoolAlpha::RestoreTexSetup(bool tex_setup)
}
}
-void LLDrawPoolAlpha::renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples)
-{
- gPipeline.enableLightsDynamic();
- simple_shader->bind();
- simple_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
- simple_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
- simple_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
- simple_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, 0.0f);
- simple_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 0.0f);
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : simples)
- {
- bool tex_setup = TexSetup(draw, use_shaders, false, simple_shader);
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
- gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
-
- Draw(draw, mask);
- RestoreTexSetup(tex_setup);
- }
- simple_shader->unbind();
-}
-
void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights)
{
gPipeline.enableLightsFullbright();
fullbright_shader->bind();
fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f);
- bool use_shaders = gPipeline.canUseVertexShaders();
+
for (LLDrawInfo* draw : fullbrights)
{
- bool tex_setup = TexSetup(draw, use_shaders, false, fullbright_shader);
+ bool tex_setup = TexSetup(draw, false, fullbright_shader);
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
@@ -511,65 +473,10 @@ void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& full
fullbright_shader->unbind();
}
-void LLDrawPoolAlpha::renderMaterials(U32 mask, std::vector<LLDrawInfo*>& materials)
-{
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
-
- gPipeline.enableLightsDynamic();
- bool use_shaders = gPipeline.canUseVertexShaders();
- for (LLDrawInfo* draw : materials)
- {
- U32 mask = draw->mShaderMask;
-
- llassert(mask < LLMaterial::SHADER_COUNT);
- target_shader = (LLPipeline::sUnderWaterRender) ? &(gDeferredMaterialWaterProgram[mask]) : &(gDeferredMaterialProgram[mask]);
-
- if (current_shader != target_shader)
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
- if (current_shader)
- {
- gPipeline.unbindDeferredShader(*current_shader);
- }
- gPipeline.bindDeferredShader(*target_shader);
- current_shader = target_shader;
- }
-
- bool tex_setup = TexSetup(draw, use_shaders, true, current_shader);
-
- current_shader->uniform4f(LLShaderMgr::SPECULAR_COLOR, draw->mSpecColor.mV[0], draw->mSpecColor.mV[1], draw->mSpecColor.mV[2], draw->mSpecColor.mV[3]);
- current_shader->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, draw->mEnvIntensity);
- current_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, draw->mFullbright ? 1.f : 0.f);
-
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_TEX_BINDS);
- if (draw->mNormalMap)
- {
- draw->mNormalMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::BUMP_MAP, draw->mNormalMap);
- }
-
- if (draw->mSpecularMap)
- {
- draw->mSpecularMap->addTextureStats(draw->mVSize);
- current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
- }
- }
-
- LLGLEnableFunc stencil_test(GL_STENCIL_TEST, draw->mSelected, &LLGLCommonFunc::selected_stencil_test);
- gGL.blendFunc((LLRender::eBlendFactor) draw->mBlendFuncSrc, (LLRender::eBlendFactor) draw->mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
-
- Draw(draw, mask);
- RestoreTexSetup(tex_setup);
- }
-}
-
void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
{
- draw->mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
- draw->mVertexBuffer->drawRange(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
- gPipeline.addTrianglesDrawn(draw->mCount, draw->mDrawMode);
+ draw->mVertexBuffer->setBufferFast((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
+ draw->mVertexBuffer->drawRangeFast(draw->mDrawMode, draw->mStart, draw->mEnd, draw->mCount, draw->mOffset);
}
void LLDrawPoolAlpha::drawEmissiveInline(U32 mask, LLDrawInfo* draw)
@@ -599,10 +506,10 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
// install glow-accumulating blend mode
// don't touch color, add to alpha (glow)
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
- bool use_shaders = gPipeline.canUseVertexShaders();
+
for (LLDrawInfo* draw : emissives)
{
- bool tex_setup = TexSetup(draw, use_shaders, false, emissive_shader);
+ bool tex_setup = TexSetup(draw, false, emissive_shader);
drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
@@ -620,8 +527,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
BOOL initialized_lighting = FALSE;
BOOL light_enabled = TRUE;
- BOOL use_shaders = gPipeline.canUseVertexShaders();
-
for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
@@ -631,8 +536,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
- std::vector<LLDrawInfo*> emissives;
- std::vector<LLDrawInfo*> fullbrights;
+ static std::vector<LLDrawInfo*> emissives;
+ static std::vector<LLDrawInfo*> fullbrights;
+ emissives.resize(0);
+ fullbrights.resize(0);
bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
|| group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
@@ -649,6 +556,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)
{
+ LL_PROFILE_ZONE_NAMED("ra - push batch")
LLDrawInfo& params = **k;
U32 have_mask = params.mVertexBuffer->getTypeMask() & mask;
if (have_mask != mask)
@@ -696,34 +604,17 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
// Turn off lighting if it hasn't already been so.
if (light_enabled || !initialized_lighting)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
-
initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = fullbright_shader;
- }
- else
- {
- gPipeline.enableLightsFullbright();
- }
+ target_shader = fullbright_shader;
+
light_enabled = FALSE;
}
}
// Turn on lighting if it isn't already.
else if (!light_enabled || !initialized_lighting)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_LIGHT_SETUP);
-
initialized_lighting = TRUE;
- if (use_shaders)
- {
- target_shader = simple_shader;
- }
- else
- {
- gPipeline.enableLightsDynamic();
- }
+ target_shader = simple_shader;
light_enabled = TRUE;
}
@@ -741,7 +632,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (current_shader != target_shader)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DEFERRED_SHADER_BINDS);
gPipeline.bindDeferredShader(*target_shader);
current_shader = target_shader;
}
@@ -755,25 +645,19 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
target_shader = fullbright_shader;
}
- if(use_shaders && (current_shader != target_shader))
+ if(current_shader != target_shader)
{// If we need shaders, and we're not ALREADY using the proper shader, then bind it
// (this way we won't rebind shaders unnecessarily).
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_SHADER_BINDS);
current_shader = target_shader;
current_shader->bind();
}
- else if (!use_shaders && current_shader != NULL)
- {
- LLGLSLShader::bindNoShader();
- current_shader = NULL;
- }
LLVector4 spec_color(1, 1, 1, 1);
F32 env_intensity = 0.0f;
F32 brightness = 1.0f;
// We have a material. Supply the appropriate data here.
- if (use_shaders && mat && deferred_render)
+ if (mat && deferred_render)
{
spec_color = params.mSpecColor;
env_intensity = params.mEnvIntensity;
@@ -792,20 +676,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
params.mGroup->rebuildMesh();
}
- bool tex_setup = TexSetup(&params, use_shaders, use_shaders && (mat != nullptr), current_shader);
+ bool tex_setup = TexSetup(&params, (mat != nullptr), current_shader);
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_PUSH);
-
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
- params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
+ params.mVertexBuffer->setBufferFast(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_DRAW);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
}
}
@@ -814,8 +694,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
draw_glow_for_this_partition &&
params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_EMISSIVE);
-
if (batch_emissives)
{
emissives.push_back(&params);
@@ -835,19 +713,29 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
+
+ bool rebind = false;
if (batch_fullbrights)
{
- light_enabled = false;
- renderFullbrights(mask, fullbrights);
+ if (!fullbrights.empty())
+ {
+ light_enabled = false;
+ renderFullbrights(mask, fullbrights);
+ rebind = true;
+ }
}
if (batch_emissives)
{
- light_enabled = true;
- renderEmissives(mask, emissives);
+ if (!emissives.empty())
+ {
+ light_enabled = true;
+ renderEmissives(mask, emissives);
+ rebind = true;
+ }
}
- if (current_shader)
+ if (current_shader && rebind)
{
current_shader->bind();
}
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index a069f805e8..a50b1d929e 100644
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -75,15 +75,13 @@ private:
LLGLSLShader* fullbright_shader;
LLGLSLShader* emissive_shader;
- void renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples);
void renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
- void renderMaterials(U32 mask, std::vector<LLDrawInfo*>& fullbrights);
void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);
void drawEmissive(U32 mask, LLDrawInfo* draw);
void drawEmissiveInline(U32 mask, LLDrawInfo* draw);
- bool TexSetup(LLDrawInfo* draw, bool use_shaders, bool use_material, LLGLSLShader* current_shader);
+ bool TexSetup(LLDrawInfo* draw, bool use_material, LLGLSLShader* current_shader);
void RestoreTexSetup(bool tex_setup);
// our 'normal' alpha blend function for this pass
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 02ab316256..8dd8c15b87 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1685,7 +1685,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
renderRigged(avatarp, RIGGED_MATERIAL_ALPHA_EMISSIVE);
renderRigged(avatarp, RIGGED_NORMMAP);
renderRigged(avatarp, RIGGED_NORMMAP_MASK);
- renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
+ renderRigged(avatarp, RIGGED_NORMMAP_EMISSIVE);
renderRigged(avatarp, RIGGED_SPECMAP);
renderRigged(avatarp, RIGGED_SPECMAP_MASK);
renderRigged(avatarp, RIGGED_SPECMAP_EMISSIVE);
@@ -2067,56 +2067,12 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(
LLVector4a* pos = (LLVector4a*) position.get();
LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
-
- if (skin == nullptr)
- {
- skin = vobj->getSkinInfo();
- }
- const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
+ const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, vobj->getMeshID());
const LLMatrix4a* mat = &(mpc.mMatrixPalette[0]);
+ const LLMatrix4a& bind_shape_matrix = mpc.mBindShapeMatrix;
- LLSkinningUtil::checkSkinWeights(weights, buffer->getNumVerts(), skin);
- const LLMatrix4a& bind_shape_matrix = skin->mBindShapeMatrix;
-
-#if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
- U8* joint_indices_cursor = vol_face.mJointIndices;
- // fast path with joint indices separate from weights
- if (joint_indices_cursor)
- {
- LLMatrix4a src[4];
- for (U32 j = 0; j < buffer->getNumVerts(); ++j)
- {
- LLMatrix4a final_mat;
- //LLMatrix4a final_mat_correct;
-
- F32* jw = just_weights[j].getF32ptr();
-
- LLSkinningUtil::getPerVertexSkinMatrixWithIndices(jw, joint_indices_cursor, mat, final_mat, src);
-
- joint_indices_cursor += 4;
-
- LLVector4a& v = vol_face.mPositions[j];
-
- LLVector4a t;
- LLVector4a dst;
- bind_shape_matrix.affineTransform(v, t);
- final_mat.affineTransform(t, dst);
- pos[j] = dst;
-
- if (norm)
- {
- LLVector4a& n = vol_face.mNormals[j];
- bind_shape_matrix.rotate(n, t);
- final_mat.rotate(t, dst);
- dst.normalize3fast();
- norm[j] = dst;
- }
- }
- }
- // slow path with joint indices calculated from weights
- else
-#endif
+ if (!mpc.mMatrixPalette.empty())
{
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
{
@@ -2152,9 +2108,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
return;
}
- stop_glerror();
-
- const LLMeshSkinInfo* lastSkin = nullptr;
+ LLUUID lastMeshId;
for (U32 i = 0; i < mRiggedFace[type].size(); ++i)
{
@@ -2188,19 +2142,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
continue;
}
- const LLMeshSkinInfo* skin = vobj->getSkinInfo();
- if (!skin)
- {
- continue;
- }
-
- //stop_glerror();
-
- //const LLVolumeFace& vol_face = volume->getVolumeFace(te);
- //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face);
-
- //stop_glerror();
-
U32 data_mask = LLFace::getRiggedDataMask(type);
LLVertexBuffer* buff = face->getVertexBuffer();
@@ -2290,34 +2231,33 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{
- if (lastSkin != skin) // <== only upload matrix palette to GL if the skininfo changed
+ auto& meshId = vobj->getMeshID();
+
+ if (lastMeshId != meshId) // <== only upload matrix palette to GL if the skininfo changed
{
// upload matrix palette to shader
- const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, skin);
+ const MatrixPaletteCache& mpc = updateSkinInfoMatrixPalette(avatar, meshId);
U32 count = mpc.mMatrixPalette.size();
- stop_glerror();
+ if (count == 0)
+ {
+ //skin info not loaded yet, don't render
+ continue;
+ }
LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
FALSE,
(GLfloat*) &(mpc.mGLMp[0]));
-
- stop_glerror();
}
+
+ lastMeshId = meshId;
}
else
{
data_mask &= ~LLVertexBuffer::MAP_WEIGHT4;
}
- lastSkin = skin;
-
- /*if (glow)
- {
- gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow());
- }*/
-
if (mat)
{
//order is important here LLRender::DIFFUSE_MAP should be last, becouse it change
@@ -2332,13 +2272,17 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
specular = face->getTexture(LLRender::SPECULAR_MAP);
}
- if (specular)
+ if (specular && specular_channel >= 0)
{
- gGL.getTexUnit(specular_channel)->bind(specular);
+ gGL.getTexUnit(specular_channel)->bindFast(specular);
}
- gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP));
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true);
+ if (normal_channel >= 0)
+ {
+ gGL.getTexUnit(normal_channel)->bindFast(face->getTexture(LLRender::NORMAL_MAP));
+ }
+
+ gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture(LLRender::DIFFUSE_MAP));
LLColor4 col = mat->getSpecularLightColor();
@@ -2369,23 +2313,28 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
sVertexProgram->setMinimumAlpha(0.f);
}
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- LLViewerTexture* tex = face->getTexture(i);
- if (tex)
- {
- tex->addTextureStats(avatar->getPixelArea());
- }
- }
+ if (!LLPipeline::sShadowRender && !LLPipeline::sReflectionRender)
+ {
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ LLViewerTexture* tex = face->getTexture(i);
+ if (tex)
+ {
+ tex->addTextureStats(avatar->getPixelArea());
+ }
+ }
+ }
}
else
{
- gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture());
sVertexProgram->setMinimumAlpha(0.f);
if (normal_channel > -1)
{
LLDrawPoolBump::bindBumpMap(face, normal_channel);
}
+
+ gGL.getTexUnit(sDiffuseChannel)->bindFast(face->getTexture());
+
}
if (face->mTextureMatrix && vobj->mTexAnimMode)
@@ -2399,8 +2348,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
}
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ buff->setBufferFast(data_mask);
+ buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset);
if (tex_index <= 1)
{
@@ -2411,11 +2360,9 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
}
else
{
- buff->setBuffer(data_mask);
- buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ buff->setBufferFast(data_mask);
+ buff->drawRangeFast(LLRender::TRIANGLES, start, end, count, offset);
}
-
- gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
}
}
}
@@ -2476,8 +2423,6 @@ void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar)
continue;
}
- stop_glerror();
-
LLVolumeFace& vol_face = volume->getVolumeFace(te);
updateRiggedFaceVertexBuffer(avatar, face, vobj, volume, vol_face);
}
@@ -2501,47 +2446,58 @@ void LLDrawPoolAvatar::updateSkinInfoMatrixPalettes(LLVOAvatar* avatarp)
}
}
-const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLMeshSkinInfo* skin)
+const LLDrawPoolAvatar::MatrixPaletteCache& LLDrawPoolAvatar::updateSkinInfoMatrixPalette(LLVOAvatar * avatarp, const LLUUID& meshId)
{
- MatrixPaletteCache& entry = mMatrixPaletteCache[skin];
+ MatrixPaletteCache& entry = mMatrixPaletteCache[meshId];
if (entry.mFrame != gFrameCount)
{
LL_PROFILE_ZONE_SCOPED;
+
+ const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(meshId);
entry.mFrame = gFrameCount;
- //build matrix palette
- U32 count = LLSkinningUtil::getMeshJointCount(skin);
- entry.mMatrixPalette.resize(count);
- LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp);
- const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
+ if (skin != nullptr)
+ {
+ entry.mBindShapeMatrix = skin->mBindShapeMatrix;
+
+ //build matrix palette
+ U32 count = LLSkinningUtil::getMeshJointCount(skin);
+ entry.mMatrixPalette.resize(count);
+ LLSkinningUtil::initSkinningMatrixPalette(&(entry.mMatrixPalette[0]), count, skin, avatarp);
- stop_glerror();
-
- entry.mGLMp.resize(count * 12);
+ const LLMatrix4a* mat = &(entry.mMatrixPalette[0]);
- F32* mp = &(entry.mGLMp[0]);
-
- for (U32 i = 0; i < count; ++i)
- {
- F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
+ entry.mGLMp.resize(count * 12);
+
+ F32* mp = &(entry.mGLMp[0]);
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*)mat[i].mMatrix[0].getF32ptr();
- U32 idx = i * 12;
+ U32 idx = i * 12;
- mp[idx + 0] = m[0];
- mp[idx + 1] = m[1];
- mp[idx + 2] = m[2];
- mp[idx + 3] = m[12];
+ mp[idx + 0] = m[0];
+ mp[idx + 1] = m[1];
+ mp[idx + 2] = m[2];
+ mp[idx + 3] = m[12];
- mp[idx + 4] = m[4];
- mp[idx + 5] = m[5];
- mp[idx + 6] = m[6];
- mp[idx + 7] = m[13];
+ mp[idx + 4] = m[4];
+ mp[idx + 5] = m[5];
+ mp[idx + 6] = m[6];
+ mp[idx + 7] = m[13];
- mp[idx + 8] = m[8];
- mp[idx + 9] = m[9];
- mp[idx + 10] = m[10];
- mp[idx + 11] = m[14];
+ mp[idx + 8] = m[8];
+ mp[idx + 9] = m[9];
+ mp[idx + 10] = m[10];
+ mp[idx + 11] = m[14];
+ }
+ }
+ else
+ {
+ entry.mMatrixPalette.resize(0);
+ entry.mGLMp.resize(0);
}
}
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 0c1ee2cced..800bbc5f62 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -283,12 +283,13 @@ typedef enum
std::vector<LLFace*> mRiggedFace[NUM_RIGGED_PASSES];
+ LL_ALIGN_PREFIX(16)
class MatrixPaletteCache
{
public:
U32 mFrame;
LLMeshSkinInfo::matrix_list_t mMatrixPalette;
-
+ LL_ALIGN_16(LLMatrix4a mBindShapeMatrix);
// Float array ready to be sent to GL
std::vector<F32> mGLMp;
@@ -296,11 +297,11 @@ typedef enum
mFrame(gFrameCount-1)
{
}
- };
+ } LL_ALIGN_POSTFIX(16);
- const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLMeshSkinInfo* skin);
+ const MatrixPaletteCache& updateSkinInfoMatrixPalette(LLVOAvatar* avatarp, const LLUUID& meshId);
- typedef std::unordered_map<const LLMeshSkinInfo*, MatrixPaletteCache> matrix_palette_cache_t;
+ typedef std::unordered_map<LLUUID, MatrixPaletteCache> matrix_palette_cache_t;
matrix_palette_cache_t mMatrixPaletteCache;
/*virtual*/ LLViewerTexture *getDebugTexture();
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 14069fa6c2..f316d121ab 100644
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -677,6 +677,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)
//static
BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)
{
+ LL_PROFILE_ZONE_SCOPED;
//Note: texture atlas does not support bump texture now.
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;
if(!tex)
@@ -693,7 +694,7 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
break;
case BE_BRIGHTNESS:
case BE_DARKNESS:
- bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
+ bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
break;
default:
@@ -709,12 +710,12 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
{
if (channel == -2)
{
- gGL.getTexUnit(1)->bind(bump);
- gGL.getTexUnit(0)->bind(bump);
+ gGL.getTexUnit(1)->bindFast(bump);
+ gGL.getTexUnit(0)->bindFast(bump);
}
else
{
- gGL.getTexUnit(channel)->bind(bump);
+ gGL.getTexUnit(channel)->bindFast(bump);
}
return TRUE;
@@ -1497,6 +1498,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)
void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
+ LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
@@ -1507,7 +1509,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTextureList[i].notNull())
{
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
+ gGL.getTexUnit(i)->bindFast(params.mTextureList[i]);
}
}
}
@@ -1522,13 +1524,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- }
-
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
@@ -1545,8 +1540,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
if (params.mTexture.notNull())
{
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
}
else
{
@@ -1559,10 +1553,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
{
params.mGroup->rebuildMesh();
}
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- if (tex_setup)
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
+ if (tex_setup)
{
if (mShiny)
{
@@ -1570,12 +1564,6 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL
}
else
{
- if (!LLGLSLShader::sNoFixedFunction)
- {
- gGL.getTexUnit(1)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadIdentity();
- }
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
}
diff --git a/indra/newview/lldrawpoolbump.h b/indra/newview/lldrawpoolbump.h
index 476b1d41b7..bab160c34d 100644
--- a/indra/newview/lldrawpoolbump.h
+++ b/indra/newview/lldrawpoolbump.h
@@ -32,6 +32,8 @@
#include "lltextureentry.h"
#include "lluuid.h"
+#include <unordered_map>
+
class LLImageRaw;
class LLSpatialGroup;
class LLDrawInfo;
@@ -161,7 +163,7 @@ private:
static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
private:
- typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
+ typedef std::unordered_map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
bump_image_map_t mBrightnessEntries;
bump_image_map_t mDarknessEntries;
};
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 05b0c1f1a9..d2a8757379 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -106,6 +106,7 @@ void LLDrawPoolMaterials::endDeferredPass(S32 pass)
void LLDrawPoolMaterials::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
static const U32 type_list[] =
{
LLRenderPass::PASS_MATERIAL,
@@ -157,7 +158,10 @@ void LLDrawPoolMaterials::renderDeferred(S32 pass)
mShader->setMinimumAlpha(params.mAlphaMaskCutoff);
mShader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, params.mFullbright ? 1.f : 0.f);
- pushBatch(params, mask, TRUE);
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ pushMaterialsBatch(params, mask);
+ }
}
}
@@ -171,49 +175,37 @@ void LLDrawPoolMaterials::bindNormalMap(LLViewerTexture* tex)
mShader->bindTexture(LLShaderMgr::BUMP_MAP, tex);
}
-void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
+void LLDrawPoolMaterials::pushMaterialsBatch(LLDrawInfo& params, U32 mask)
{
+ LL_PROFILE_ZONE_SCOPED;
applyModelMatrix(params);
bool tex_setup = false;
- if (batch_textures && params.mTextureList.size() > 1)
+ //not batching textures or batch has only 1 texture -- might need a texture matrix
+ if (params.mTextureMatrix)
{
- for (U32 i = 0; i < params.mTextureList.size(); ++i)
+ //if (mShiny)
{
- if (params.mTextureList[i].notNull())
- {
- gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
- }
+ gGL.getTexUnit(0)->activate();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
}
- }
- else
- { //not batching textures or batch has only 1 texture -- might need a texture matrix
- if (params.mTextureMatrix)
- {
- //if (mShiny)
- {
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- }
- gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
- gPipeline.mTextureMatrixOps++;
+ gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
+ gPipeline.mTextureMatrixOps++;
- tex_setup = true;
- }
+ tex_setup = true;
+ }
- if (mShaderLevel > 1 && texture)
+ if (mShaderLevel > 1)
+ {
+ if (params.mTexture.notNull())
+ {
+ gGL.getTexUnit(diffuse_channel)->bindFast(params.mTexture);
+ }
+ else
{
- if (params.mTexture.notNull())
- {
- gGL.getTexUnit(diffuse_channel)->bind(params.mTexture);
- params.mTexture->addTextureStats(params.mVSize);
- }
- else
- {
- gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
- }
+ gGL.getTexUnit(diffuse_channel)->unbindFast(LLTexUnit::TT_TEXTURE);
}
}
@@ -224,9 +216,9 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test);
- params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ params.mVertexBuffer->setBufferFast(mask);
+ params.mVertexBuffer->drawRangeFast(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+
if (tex_setup)
{
gGL.getTexUnit(0)->activate();
diff --git a/indra/newview/lldrawpoolmaterials.h b/indra/newview/lldrawpoolmaterials.h
index eae1aba87c..6e39821b07 100644
--- a/indra/newview/lldrawpoolmaterials.h
+++ b/indra/newview/lldrawpoolmaterials.h
@@ -69,7 +69,7 @@ public:
void bindSpecularMap(LLViewerTexture* tex);
void bindNormalMap(LLViewerTexture* tex);
- /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
+ /*virtual*/ void pushMaterialsBatch(LLDrawInfo& params, U32 mask);
};
#endif //LL_LLDRAWPOOLMATERIALS_H
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 74e6665a96..843288cfb0 100644
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -150,13 +150,6 @@ void LLDrawPoolGlow::render(S32 pass)
}
}
-void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
-{
- //gGL.diffuseColor4ubv(params.mGlowColor.mV);
- LLRenderPass::pushBatch(params, mask, texture, batch_textures);
-}
-
-
LLDrawPoolSimple::LLDrawPoolSimple() :
LLRenderPass(POOL_SIMPLE)
{
@@ -471,6 +464,7 @@ void LLDrawPoolSimple::endDeferredPass(S32 pass)
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h
index 608ad9e1eb..b27cc4babc 100644
--- a/indra/newview/lldrawpoolsimple.h
+++ b/indra/newview/lldrawpoolsimple.h
@@ -187,7 +187,6 @@ public:
/*virtual*/ S32 getNumPasses();
void render(S32 pass = 0);
- void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
};
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 0d5195bdbf..a1ff020068 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -153,6 +153,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)
void LLDrawPoolTree::renderDeferred(S32 pass)
{
+ LL_PROFILE_ZONE_SCOPED;
render(pass);
}
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 8ac64dbd15..a19d6d0b19 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -4045,7 +4045,7 @@ S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo
const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj)
{
- LL_RECORD_BLOCK_TIME(FTM_MESH_FETCH);
+ LL_PROFILE_ZONE_SCOPED;
if (mesh_id.notNull())
{
skin_map::iterator iter = mSkinMap.find(mesh_id);
@@ -4055,6 +4055,7 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const
}
//no skin info known about given mesh, try to fetch it
+ if (requesting_obj != nullptr)
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index c1698194cb..c0e894fda4 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -586,7 +586,7 @@ public:
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
static S32 getActualMeshLOD(LLSD& header, S32 lod);
- const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj);
+ const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj = nullptr);
LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 919f386d29..6ef82fac9c 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -41,6 +41,7 @@
#include "llviewercamera.h"
#include "llvector4a.h"
#include <queue>
+#include <unordered_map>
#define SG_STATE_INHERIT_MASK (OCCLUDED)
#define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY)
@@ -216,10 +217,10 @@ public:
typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t;
- typedef std::map<U32, drawmap_elem_t > draw_map_t;
+ typedef std::unordered_map<U32, drawmap_elem_t > draw_map_t;
typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t;
- typedef std::map<LLFace*, buffer_list_t> buffer_texture_map_t;
- typedef std::map<U32, buffer_texture_map_t> buffer_map_t;
+ typedef std::unordered_map<LLFace*, buffer_list_t> buffer_texture_map_t;
+ typedef std::unordered_map<U32, buffer_texture_map_t> buffer_map_t;
struct CompareDistanceGreater
{
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 274f53a160..949e71a4c9 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -845,14 +845,14 @@ void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) co
{
//flag to reset the values because the old values are used.
resetMaxVirtualSizeResetCounter();
- mMaxVirtualSize = virtual_size;
- mAdditionalDecodePriority = 0.f;
+ mMaxVirtualSize = virtual_size;
+ mAdditionalDecodePriority = 0.f;
mNeedsGLTexture = needs_gltexture;
}
else if (virtual_size > mMaxVirtualSize)
{
mMaxVirtualSize = virtual_size;
- }
+ }
}
void LLViewerTexture::resetTextureStats()
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index e5a4b0f374..b86935b081 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3555,7 +3555,7 @@ const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const
{
if (getVolume())
{
- return gMeshRepo.getSkinInfo(getVolume()->getParams().getSculptID(), this);
+ return gMeshRepo.getSkinInfo(getMeshID(), this);
}
else
{
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index ce400a3498..b8c6f47bbd 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -296,6 +296,9 @@ public:
BOOL setIsFlexible(BOOL is_flexible);
const LLMeshSkinInfo* getSkinInfo() const;
+
+ //convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
+ const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
// Extended Mesh Properties
U32 getExtendedMeshFlags() const;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index c0b469af81..5ef3819de4 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -358,7 +358,6 @@ bool LLPipeline::sRenderAttachedLights = true;
bool LLPipeline::sRenderAttachedParticles = true;
bool LLPipeline::sRenderDeferred = false;
S32 LLPipeline::sVisibleLightCount = 0;
-F32 LLPipeline::sMinRenderSize = 0.f;
bool LLPipeline::sRenderingHUDs;
F32 LLPipeline::sDistortionWaterClipPlaneMargin = 1.0125f;
@@ -2550,13 +2549,6 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera)
return;
}
- const LLVector4a* bounds = group->getBounds();
- if (sMinRenderSize > 0.f &&
- llmax(llmax(bounds[1][0], bounds[1][1]), bounds[1][2]) < sMinRenderSize)
- {
- return;
- }
-
assertInitialized();
if (!group->getSpatialPartition()->mRenderByGroup)
@@ -3480,7 +3472,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
group->mLastUpdateDistance = group->mDistance;
}
}
-
}
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed)
@@ -3787,6 +3778,27 @@ void renderSoundHighlights(LLDrawable* drawablep)
}
}
+void LLPipeline::touchTextures(LLDrawInfo* info)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ for (auto& tex : info->mTextureList)
+ {
+ if (tex.notNull())
+ {
+ LLImageGL* gl_tex = tex->getGLTexture();
+ if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory))
+ {
+ tex->setActive();
+ }
+ }
+ }
+
+ if (info->mTexture.notNull())
+ {
+ info->mTexture->addTextureStats(info->mVSize);
+ }
+}
+
void LLPipeline::postSort(LLCamera& camera)
{
LL_RECORD_BLOCK_TIME(FTM_STATESORT_POSTSORT);
@@ -3839,20 +3851,14 @@ void LLPipeline::postSort(LLCamera& camera)
for (LLSpatialGroup::drawmap_elem_t::iterator k = src_vec.begin(); k != src_vec.end(); ++k)
{
- if (sMinRenderSize > 0.f)
- {
- LLVector4a bounds;
- bounds.setSub((*k)->mExtents[1],(*k)->mExtents[0]);
-
- if (llmax(llmax(bounds[0], bounds[1]), bounds[2]) > sMinRenderSize)
- {
- sCull->pushDrawInfo(j->first, *k);
- }
- }
- else
- {
- sCull->pushDrawInfo(j->first, *k);
- }
+ LLDrawInfo* info = *k;
+
+ sCull->pushDrawInfo(j->first, info);
+ if (!sShadowRender && !sReflectionRender)
+ {
+ touchTextures(info);
+ addTrianglesDrawn(info->mCount, info->mDrawMode);
+ }
}
}
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5605d26410..8ffbddca21 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -265,6 +265,8 @@ public:
void stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed = FALSE);
void stateSort(LLDrawable* drawablep, LLCamera& camera);
void postSort(LLCamera& camera);
+ //update stats for textures in given DrawInfo
+ void touchTextures(LLDrawInfo* info);
void forAllVisibleDrawables(void (*func)(LLDrawable*));
void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false);
@@ -596,7 +598,6 @@ public:
static bool sRenderAttachedParticles;
static bool sRenderDeferred;
static S32 sVisibleLightCount;
- static F32 sMinRenderSize;
static bool sRenderingHUDs;
static F32 sDistortionWaterClipPlaneMargin;