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Diffstat (limited to 'indra/newview/tests/llgamecontrol_stub.cpp')
-rw-r--r-- | indra/newview/tests/llgamecontrol_stub.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/indra/newview/tests/llgamecontrol_stub.cpp b/indra/newview/tests/llgamecontrol_stub.cpp new file mode 100644 index 0000000000..b06a7fd132 --- /dev/null +++ b/indra/newview/tests/llgamecontrol_stub.cpp @@ -0,0 +1,99 @@ +/** + * @file llgamecontrol_stub.h + * @brief Stubbery for LLGameControl + * + * $LicenseInfo:firstyear=2023&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2023, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llgamecontrol.h" + +#include "SDL2/SDL_events.h" + +LLGameControl::State g_state; + +// static +bool LLGameControl::isInitialized() +{ + return false; +} + +// static +void LLGameControl::init() +{ +} + +// static +void LLGameControl::terminate() +{ +} + +// static +bool LLGameControl::computeFinalStateAndCheckForChanges() +{ + return false; +} + +// static +void LLGameControl::clearAllState() +{ +} + +// static +void LLGameControl::processEvents(bool app_has_focus) +{ +} + +// static +const LLGameControl::State& LLGameControl::getState() +{ + return g_state; +} + +// static +void LLGameControl::setIncludeKeyboard(bool include) +{ +} + +// static +bool LLGameControl::getIncludeKeyboard() +{ + return false; +} + +// static +LLGameControl::InputChannel LLGameControl::getChannelByActionName(const std::string& name) +{ + return LLGameControl::InputChannel(); +} + +// static +void LLGameControl::addActionMapping(const std::string& name, LLGameControl::InputChannel channel) +{ +} + +// static +void LLGameControl::setActionFlags(U32 action_flags) +{ +} + |