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-rwxr-xr-xindra/newview/skins/default/xui/da/floater_lagmeter.xml151
-rwxr-xr-xindra/newview/skins/default/xui/de/floater_lagmeter.xml151
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_fast_timers.xml69
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_joystick.xml11
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_lagmeter.xml336
-rw-r--r--indra/newview/skins/default/xui/en/floater_scene_load_stats.xml446
-rwxr-xr-xindra/newview/skins/default/xui/en/floater_stats.xml1239
-rwxr-xr-xindra/newview/skins/default/xui/en/menu_viewer.xml28
-rwxr-xr-xindra/newview/skins/default/xui/en/notifications.xml6
-rwxr-xr-xindra/newview/skins/default/xui/en/strings.xml3
-rwxr-xr-xindra/newview/skins/default/xui/en/widgets/floater.xml1
-rwxr-xr-xindra/newview/skins/default/xui/es/floater_lagmeter.xml154
-rwxr-xr-xindra/newview/skins/default/xui/fr/floater_lagmeter.xml151
-rwxr-xr-xindra/newview/skins/default/xui/it/floater_lagmeter.xml154
-rwxr-xr-xindra/newview/skins/default/xui/ja/floater_lagmeter.xml151
-rwxr-xr-xindra/newview/skins/default/xui/pl/floater_lagmeter.xml151
-rwxr-xr-xindra/newview/skins/default/xui/pt/floater_lagmeter.xml154
-rwxr-xr-xindra/newview/skins/default/xui/ru/floater_lagmeter.xml151
-rwxr-xr-xindra/newview/skins/default/xui/tr/floater_lagmeter.xml151
-rwxr-xr-xindra/newview/skins/default/xui/zh/floater_lagmeter.xml151
20 files changed, 871 insertions, 2938 deletions
diff --git a/indra/newview/skins/default/xui/da/floater_lagmeter.xml b/indra/newview/skins/default/xui/da/floater_lagmeter.xml
deleted file mode 100755
index 149d174c34..0000000000
--- a/indra/newview/skins/default/xui/da/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
- <floater.string name="max_title_msg">
- Lag måler
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Klient
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, vindue i baggrund
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Klients billeder/sek under [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Klients billeder/sek mellem [CLIENT_FRAME_RATE_CRITICAL] og [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Mulig årsag: &apos;Vis afstand&apos; sat for højt i grafik indstillinger
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Mulig årsag: Billeder hentes
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Mulig årsag: For mange billeder i hukommelse
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Mulig årsag: For mange komplekse objekter i scenariet
- </floater.string>
- <floater.string name="network_text_msg">
- Netværk
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Forbindelsen mister over [NETWORK_PACKET_LOSS_CRITICAL]% pakker
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Forbindelsen mister [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% pakker
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Forbindelsens ping tider er over [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Forbindelsens ping tider er [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Muligvis dårlig forbindelse eller &apos;båndbredde&apos; sat for højt i netværksopsætning.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Muligvis dårlig forbindelse eller fil delings program.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simulator framerate er under [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simulator framerate er mellem [SERVER_FRAME_RATE_CRITICAL] og [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Mulig årsag: For mange fysiske objekter
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Mulig årsag: For mange objekter med script
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Mulig årsag: For meget netværks trafik
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Mulig årsag: For mange avatarer i bevægelse i regionen
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Mulig årsag: For mange billed udregninger
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Mulig årsag: Simulator belastning for stor
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status for klient lag"/>
- <text name="client">
- Klient
- </text>
- <text name="client_text">
- Normal
- </text>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
- <text name="network">
- Netværk
- </text>
- <text name="network_text">
- Normal
- </text>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Status for server lag"/>
- <text name="server">
- Server
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Ændre størrelse"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml
deleted file mode 100755
index 45ff37c147..0000000000
--- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG METER">
- <floater.string name="max_title_msg">
- Lag-Anzeige
- </floater.string>
- <floater.string name="max_width_px">
- 350
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Client
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, Fenster im Hintergrund
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Mögliche Ursache: Sichtweite zu groß
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Mögliche Ursache: Bilder werden geladen
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Mögliche Ursache: Zu viele Bilder im Speicher
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Mögliche Ursache: Zu viele komplexe Objekte in der Szene
- </floater.string>
- <floater.string name="network_text_msg">
- Netzwerk
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Mögliche Ursache: Zu viele physische Objekte
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Mögliche Ursache: Zu viele geskriptete Objekte
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Mögliche Ursache: Zu viel Netzwerktraffic
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Mögliche Ursache: Zu viele Personen in Bewegung in der Region
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Mögliche Ursache: Zu viele Bildberechnungen
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Mögliche Ursache: Zu hohe Simulator-Last
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Client-Lag-Status"/>
- <text name="client">
- Client
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/>
- <text name="network">
- Netzwerk
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Server-Lag-Status"/>
- <text name="server">
- Server
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt; " name="minimize" tool_tip="Fenstergröße ändern"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_fast_timers.xml b/indra/newview/skins/default/xui/en/floater_fast_timers.xml
index 77adb5524e..671f116df3 100755
--- a/indra/newview/skins/default/xui/en/floater_fast_timers.xml
+++ b/indra/newview/skins/default/xui/en/floater_fast_timers.xml
@@ -16,6 +16,27 @@
width="700">
<string name="pause" >Pause</string>
<string name="run">Run</string>
+ <combo_box name="time_scale_combo"
+ follows="left|top"
+ left="10"
+ top="5"
+ width="150"
+ height="20">
+ <item label="2x Average"/>
+ <item label="Max"/>
+ <item label="Recent Max"/>
+ <item label="100ms"/>
+ </combo_box>
+ <combo_box name="metric_combo"
+ follows="left|top"
+ left_pad="10"
+ top="5"
+ width="150"
+ height="20">
+ <item label="Time"/>
+ <item label="Number of Calls"/>
+ <item label="Hz"/>
+ </combo_box>
<button follows="top|right"
name="pause_btn"
left="-200"
@@ -24,4 +45,52 @@
height="40"
label="Pause"
font="SansSerifHuge"/>
+ <layout_stack name="legend_stack"
+ orientation="horizontal"
+ left="0"
+ top="50"
+ right="695"
+ bottom="500"
+ follows="all">
+ <layout_panel name="legend_panel"
+ auto_resize="false"
+ user_resize="true"
+ width="220"
+ height="450"
+ min_width="100">
+ <panel top="0"
+ left="0"
+ width="220"
+ height="440"
+ name="legend"
+ follows="all"/>
+ </layout_panel>
+ <layout_panel name="timers_panel"
+ auto_resize="true"
+ user_resize="true"
+ height="450"
+ width="475"
+ min_width="100">
+ <layout_stack name="timer_bars_stack"
+ orientation="vertical"
+ left="0"
+ top="0"
+ width="475"
+ height="445"
+ follows="all">
+ <layout_panel name="bars_panel"
+ auto_resize="true"
+ user_resize="true"
+ top="0"
+ width="475"
+ height="210"/>
+ <layout_panel name="lines_panel"
+ auto_resize="false"
+ user_resize="true"
+ width="475"
+ min_height="50"
+ height="240"/>
+ </layout_stack>
+ </layout_panel>
+ </layout_stack>
</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_joystick.xml b/indra/newview/skins/default/xui/en/floater_joystick.xml
index 59f6a9434c..259acccb68 100755
--- a/indra/newview/skins/default/xui/en/floater_joystick.xml
+++ b/indra/newview/skins/default/xui/en/floater_joystick.xml
@@ -197,18 +197,18 @@
name="JoystickFlycamEnabled"
width="60" />
<stat_view
- height="250"
+ height="270"
label="Joystick Monitor"
layout="topleft"
left="359"
name="axis_view"
show_label="true"
- top="142"
+ top="135"
width="200">
<stat_bar
bar_max="2"
bar_min="-2"
- height="0"
+ show_bar="true"
label="Axis 0"
label_spacing="1"
layout="topleft"
@@ -220,6 +220,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
+ show_bar="true"
label="Axis 1"
label_spacing="1"
layout="topleft"
@@ -228,6 +229,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
+ show_bar="true"
label="Axis 2"
label_spacing="1"
layout="topleft"
@@ -236,6 +238,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
+ show_bar="true"
label="Axis 3"
label_spacing="1"
layout="topleft"
@@ -244,6 +247,7 @@
<stat_bar
bar_max="2"
bar_min="-2"
+ show_bar="true"
label="Axis 4"
label_spacing="1"
layout="topleft"
@@ -253,6 +257,7 @@
bar_max="2"
bar_min="-2"
label="Axis 5"
+ show_bar="true"
label_spacing="1"
layout="topleft"
name="axis5"
diff --git a/indra/newview/skins/default/xui/en/floater_lagmeter.xml b/indra/newview/skins/default/xui/en/floater_lagmeter.xml
deleted file mode 100755
index b24c745bdd..0000000000
--- a/indra/newview/skins/default/xui/en/floater_lagmeter.xml
+++ /dev/null
@@ -1,336 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- height="170"
- layout="topleft"
- name="floater_lagmeter"
- help_topic="floater_lagmeter"
- save_rect="true"
- title="LAG METER"
- width="350">
- <floater.string
- name="max_title_msg">
- Lag Meter
- </floater.string>
- <floater.string
- name="max_width_px">
- 360
- </floater.string>
- <floater.string
- name="min_title_msg">
- Lag
- </floater.string>
- <floater.string
- name="min_width_px">
- 90
- </floater.string>
- <floater.string
- name="client_text_msg">
- Client
- </floater.string>
- <floater.string
- name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string
- name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string
- name="client_frame_time_window_bg_msg">
- Normal, window in background
- </floater.string>
- <floater.string
- name="client_frame_time_critical_msg">
- Client frame rate below [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string
- name="client_frame_time_warning_msg">
- Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string
- name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="client_draw_distance_cause_msg">
- Possible cause: Draw distance set too high
- </floater.string>
- <floater.string
- name="client_texture_loading_cause_msg">
- Possible cause: Images loading
- </floater.string>
- <floater.string
- name="client_texture_memory_cause_msg">
- Possible cause: Too many images in memory
- </floater.string>
- <floater.string
- name="client_complex_objects_cause_msg">
- Possible cause: Too many complex objects in scene
- </floater.string>
- <floater.string
- name="network_text_msg">
- Network
- </floater.string>
- <floater.string
- name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string
- name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string
- name="network_packet_loss_critical_msg">
- Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string
- name="network_packet_loss_warning_msg">
- Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets
- </floater.string>
- <floater.string
- name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string
- name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string
- name="network_ping_critical_msg">
- Connection ping time is over [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string
- name="network_ping_warning_msg">
- Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string
- name="network_packet_loss_cause_msg">
- Possible bad connection or &apos;Bandwidth&apos; pref too high.
- </floater.string>
- <floater.string
- name="network_ping_cause_msg">
- Possible bad connection or file-sharing app.
- </floater.string>
- <floater.string
- name="server_text_msg">
- Server
- </floater.string>
- <floater.string
- name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string
- name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string
- name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string
- name="server_frame_time_critical_msg">
- Simulator framerate below [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string
- name="server_frame_time_warning_msg">
- Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string
- name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string
- name="server_physics_cause_msg">
- Possible Cause: Too many physical objects
- </floater.string>
- <floater.string
- name="server_scripts_cause_msg">
- Possible Cause: Too many scripted objects
- </floater.string>
- <floater.string
- name="server_net_cause_msg">
- Possible Cause: Too much network traffic
- </floater.string>
- <floater.string
- name="server_agent_cause_msg">
- Possible Cause: Too many moving people in region
- </floater.string>
- <floater.string
- name="server_images_cause_msg">
- Possible Cause: Too many image calculations
- </floater.string>
- <floater.string
- name="server_generic_cause_msg">
- Possible Cause: Simulator load too heavy
- </floater.string>
- <floater.string
- name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string
- name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="client_lagmeter"
- tab_stop="false"
- tool_tip="Client lag status"
- top="24"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="client"
- top_delta="0"
- width="128">
- Client
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="40"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="client_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="56"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="client_lag_cause"
- right="-32" />
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="network_lagmeter"
- tab_stop="false"
- tool_tip="Network lag status"
- top="64"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="network"
- top_delta="0"
- width="128">
- Network
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="80"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="network_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="96"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="network_lag_cause"
- right="-32" />
- <button
- follows="top|left"
- height="16"
- image_selected="lag_status_good.tga"
- image_unselected="lag_status_good.tga"
- layout="topleft"
- left="8"
- name="server_lagmeter"
- tab_stop="false"
- tool_tip="Server lag status"
- top="104"
- width="16" />
- <text
- type="string"
- length="1"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left_pad="3"
- name="server"
- top_delta="0"
- width="60">
- Server
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- type="string"
- length="1"
- bottom="120"
- follows="left|top"
- font="SansSerif"
- height="16"
- layout="topleft"
- left="110"
- name="server_text"
- right="-10">
- Normal
- </text>
- <text
- invisiblity_control="LagMeterShrunk"
- bottom="136"
- follows="left|top"
- height="16"
- layout="topleft"
- left="40"
- name="server_lag_cause"
- right="-32" />
- <button
- follows="left|top"
- height="20"
- label="&gt;&gt;"
- layout="topleft"
- left="10"
- name="minimize"
- tool_tip="Toggle floater size"
- top_delta="24"
- width="40">
- <button.commit_callback
- function="LagMeter.ClickShrink" />
- </button>
-</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
new file mode 100644
index 0000000000..71ff961c59
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_scene_load_stats.xml
@@ -0,0 +1,446 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater legacy_header_height="18"
+ can_resize="true"
+ height="400"
+ layout="topleft"
+ name="Scene Load Statistics"
+ save_rect="true"
+ save_visibility="true"
+ title="SCENE LOAD STATISTICS"
+ width="260">
+ <button follows="top|left"
+ top="20"
+ bottom="60"
+ left="10"
+ width="100"
+ label="Pause"
+ name="playpause"/>
+ <scroll_container follows="top|left|bottom|right"
+ bottom="400"
+ layout="topleft"
+ left="0"
+ name="statistics_scroll"
+ reserve_scroll_corner="true"
+ top="60"
+ width="260">
+ <container_view follows="top|left|bottom|right"
+ height="378"
+ layout="topleft"
+ left="2"
+ name="statistics_view"
+ top="20"
+ width="245" >
+<!--Basic Section-->
+ <stat_view name="basic"
+ label="Basic"
+ show_label="true"
+ setting="OpenDebugStatBasic">
+ <stat_bar name="frame difference"
+ label="Frame Pixel Difference"
+ orientation="horizontal"
+ unit_label="%"
+ stat="FramePixelDifference"
+ bar_max="100"
+ tick_spacing="10"
+ unit_scale="100"
+ precision="0"/>
+ <stat_bar name="bandwidth"
+ label="UDP Data Received"
+ orientation="horizontal"
+ unit_label="kbps"
+ stat="activemessagedatareceived"
+ bar_max="5000"
+ tick_spacing="500"
+ precision="0"/>
+ <stat_bar name="packet_loss"
+ label="Packet Loss"
+ orientation="horizontal"
+ unit_label=" %"
+ stat="packetslostpercentstat"
+ bar_max="5"
+ tick_spacing="0.5"
+ precision="3"
+ show_bar="false"
+ show_mean="true"/>
+ </stat_view>
+<!--Advanced Section-->
+ <stat_view name="advanced"
+ label="Advanced"
+ show_label="true"
+ setting="OpenDebugStatAdvanced">
+ <stat_view name="render"
+ label="Render"
+ show_label="true"
+ setting="OpenDebugStatRender">
+ <stat_bar name="objs"
+ label="Total Objects"
+ orientation="horizontal"
+ unit_label=""
+ stat="numobjectsstat"
+ bar_max="50000"
+ tick_spacing="5000"
+ precision="0"
+ show_bar="false"/>
+ <stat_bar name="newobjs"
+ label="New Objects"
+ orientation="horizontal"
+ unit_label="/sec"
+ stat="numnewobjectsstat"
+ bar_max="2000"
+ tick_spacing="200"
+ show_bar="false"/>
+ <stat_bar name="object_cache_hits"
+ label="Object Cache Hit Rate"
+ orientation="horizontal"
+ stat="object_cache_hits"
+ bar_max="100"
+ unit_label="%"
+ tick_spacing="20"
+ show_history="true"
+ show_bar="false"/>
+ </stat_view>
+<!--Texture Stats-->
+ <stat_view name="texture"
+ label="Texture"
+ show_label="true">
+ <stat_bar name="texture_cache_hits"
+ label="Cache Hit Rate"
+ orientation="horizontal"
+ stat="texture_cache_hits"
+ bar_max="100.f"
+ unit_label="%"
+ tick_spacing="20"
+ show_history="true"
+ show_bar="false"/>
+ <stat_bar name="texture_cache_read_latency"
+ label="Cache Read Latency"
+ orientation="horizontal"
+ unit_label="msec"
+ stat="texture_cache_read_latency"
+ bar_max="1000.f"
+ tick_spacing="100"
+ show_history="true"
+ show_bar="false"/>
+ <stat_bar name="numimagesstat"
+ label="Count"
+ orientation="horizontal"
+ stat="numimagesstat"
+ bar_max="8000.f"
+ tick_spacing="2000.f"
+ show_bar="false"/>
+ <stat_bar name="numrawimagesstat"
+ label="Raw Count"
+ orientation="horizontal"
+ stat="numrawimagesstat"
+ bar_max="8000.f"
+ tick_spacing="2000.f"
+ show_bar="false"/>
+ </stat_view>
+<!--Network Stats-->
+ <stat_view name="network"
+ label="Network"
+ show_label="true"
+ setting="OpenDebugStatNet">
+ <stat_bar name="packetsinstat"
+ label="Packets In"
+ orientation="horizontal"
+ stat="packetsinstat"
+ unit_label="/sec"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="packetsoutstat"
+ label="Packets Out"
+ orientation="horizontal"
+ stat="packetsoutstat"
+ unit_label="/sec"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="objectdatareceived"
+ label="Objects"
+ orientation="horizontal"
+ stat="objectdatareceived"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="texturedatareceived"
+ label="Texture"
+ orientation="horizontal"
+ stat="texturedatareceived"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="assetudpdatareceived"
+ label="Asset"
+ orientation="horizontal"
+ stat="assetudpdatareceived"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="layersdatareceived"
+ label="Layers"
+ orientation="horizontal"
+ stat="layersdatareceived"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="messagedatain"
+ label="Actual In"
+ orientation="horizontal"
+ stat="messagedatain"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="messagedataout"
+ label="Actual Out"
+ orientation="horizontal"
+ stat="messagedataout"
+ unit_label="kbps"
+ bar_max="1024.f"
+ tick_spacing="128.f"
+ precision="1"
+ show_bar="false"/>
+ <stat_bar name="vfspendingoperations"
+ label="VFS Pending Operations"
+ orientation="horizontal"
+ stat="vfspendingoperations"
+ unit_label=" Ops."
+ show_bar="false"/>
+ </stat_view>
+ </stat_view>
+<!--Sim Stats-->
+ <stat_view name="sim"
+ label="Simulator"
+ show_label="true"
+ setting="OpenDebugStatSim">
+ <stat_bar name="simobjects"
+ label="Objects"
+ orientation="horizontal"
+ stat="simobjects"
+ precision="0"
+ bar_max="30000.f"
+ tick_spacing="5000.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simactiveobjects"
+ label="Active Objects"
+ orientation="horizontal"
+ stat="simactiveobjects"
+ precision="0"
+ bar_max="5000.f"
+ tick_spacing="750.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simactivescripts"
+ label="Active Scripts"
+ orientation="horizontal"
+ stat="simactivescripts"
+ precision="0"
+ bar_max="15000.f"
+ tick_spacing="1875.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="siminpps"
+ label="Packets In"
+ orientation="horizontal"
+ stat="siminpps"
+ unit_label="pps"
+ precision="0"
+ bar_max="2000.f"
+ tick_spacing="250.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simoutpps"
+ label="Packets Out"
+ orientation="horizontal"
+ stat="simoutpps"
+ unit_label="pps"
+ precision="0"
+ bar_max="2000.f"
+ tick_spacing="250.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simpendingdownloads"
+ label="Pending Downloads"
+ orientation="horizontal"
+ stat="simpendingdownloads"
+ precision="0"
+ bar_max="800.f"
+ tick_spacing="100.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simpendinguploads"
+ label="Pending Uploads"
+ orientation="horizontal"
+ stat="simpendinguploads"
+ precision="0"
+ bar_max="100.f"
+ tick_spacing="25.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simtotalunackedbytes"
+ label="Total Unacked Bytes"
+ orientation="horizontal"
+ stat="simtotalunackedbytes"
+ unit_label="kb"
+ precision="1"
+ bar_max="100000.f"
+ tick_spacing="25000.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_view name="simperf"
+ label="Time (ms)"
+ show_label="true">
+ <stat_bar name="simframemsec"
+ label="Total Frame Time"
+ orientation="horizontal"
+ stat="simframemsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simnetmsec"
+ label="Net Time"
+ orientation="horizontal"
+ stat="simnetmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimphysicsmsec"
+ label="Physics Time"
+ orientation="horizontal"
+ stat="simsimphysicsmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimothermsec"
+ label="Simulation Time"
+ orientation="horizontal"
+ stat="simsimothermsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simagentmsec"
+ label="Agent Time"
+ orientation="horizontal"
+ stat="simagentmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simimagesmsec"
+ label="Images Time"
+ orientation="horizontal"
+ stat="simimagesmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simscriptmsec"
+ label="Script Time"
+ orientation="horizontal"
+ stat="simscriptmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsparemsec"
+ label="Spare Time"
+ orientation="horizontal"
+ stat="simsparemsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+<!--2nd level time blocks under 'Details' second-->
+ <stat_view name="timedetails"
+ label="Time Details (ms)"
+ show_label="true">
+ <stat_bar name="simsimphysicsstepmsec"
+ label=" Physics Step"
+ orientation="horizontal"
+ stat="simsimphysicsstepmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimphysicsshapeupdatemsec"
+ label=" Update Phys Shapes"
+ orientation="horizontal"
+ stat="simsimphysicsshapeupdatemsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsimphysicsothermsec"
+ label=" Physics Other"
+ orientation="horizontal"
+ stat="simsimphysicsothermsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simsleepmsec"
+ label=" Sleep Time"
+ orientation="horizontal"
+ stat="simsleepmsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ <stat_bar name="simpumpiomsec"
+ label=" Pump IO"
+ orientation="horizontal"
+ stat="simpumpiomsec"
+ unit_label="ms"
+ precision="3"
+ bar_max="40.f"
+ tick_spacing="10.f"
+ show_bar="false"
+ show_mean="false"/>
+ </stat_view>
+ </stat_view>
+ </stat_view>
+ </container_view>
+ </scroll_container>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_stats.xml b/indra/newview/skins/default/xui/en/floater_stats.xml
index f9eb16d224..d4decf383d 100755
--- a/indra/newview/skins/default/xui/en/floater_stats.xml
+++ b/indra/newview/skins/default/xui/en/floater_stats.xml
@@ -1,927 +1,318 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater
- legacy_header_height="18"
- can_resize="true"
- height="400"
- layout="topleft"
- name="Statistics"
- help_topic="statistics"
- save_rect="true"
- save_visibility="true"
- title="STATISTICS"
- width="260">
- <scroll_container
- follows="top|left|bottom|right"
- height="380"
- layout="topleft"
- left="0"
- name="statistics_scroll"
- reserve_scroll_corner="true"
- top="20"
- width="260">
- <container_view
- follows="top|left|bottom|right"
- height="378"
- layout="topleft"
- left="2"
- name="statistics_view"
- top="20"
- width="245" >
- <!--Basic Section-->
- <stat_view
- name="basic"
- label="Basic"
- show_label="true"
- setting="OpenDebugStatBasic">
- <stat_bar
- name="fps"
- label="FPS"
- unit_label="fps"
- stat="fpsstat"
- bar_min="0"
- bar_max="60"
- tick_spacing="6"
- label_spacing="12"
- precision="1"
- show_bar="true"
- show_history="true">
- </stat_bar>
- <stat_bar
- name="bandwidth"
- label="Bandwidth"
- unit_label="kbps"
- stat="kbitstat"
- bar_min="0"
- bar_max="5000"
- tick_spacing="500"
- label_spacing="1000"
- precision="0"
- show_bar="true"
- show_history="false">
- </stat_bar>
- <stat_bar
- name="packet_loss"
- label="Packet Loss"
- unit_label=" %"
- stat="packetslostpercentstat"
- bar_min="0"
- bar_max="5"
- tick_spacing="0.5"
- label_spacing="1"
- precision="3"
- show_per_sec="false"
- show_bar="false"
- show_mean="true">
- </stat_bar>
- <stat_bar
- name="ping"
- label="Ping Sim"
- unit_label="msec"
- stat="simpingstat"
- bar_min="0"
- bar_max="5000"
- tick_spacing="500"
- label_spacing="1000"
- precision="0"
- show_bar="false"
- show_per_sec="false"
- show_mean="false">
- </stat_bar>
- </stat_view>
- <!--Advanced Section-->
- <stat_view
- name="advanced"
- label="Advanced"
- show_label="true"
- setting="OpenDebugStatAdvanced">
- <stat_view
- name="render"
- label="Render"
- show_label="true"
- setting="OpenDebugStatRender">
- <stat_bar
- name="ktrisframe"
- label="KTris Drawn per Frame"
- unit_label="/fr"
- stat="trianglesdrawnstat"
- bar_min="0"
- bar_max="10000"
- tick_spacing="1000"
- label_spacing="2000"
- precision="0"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
- <stat_bar
- name="ktrissec"
- label="KTris Drawn per Sec"
- unit_label="/sec"
- stat="trianglesdrawnstat"
- bar_min="0"
- bar_max="200000"
- tick_spacing="25000"
- label_spacing="50000"
- precision="0"
- show_bar="false">
- </stat_bar>
- <stat_bar
- name="objs"
- label="Total Objects"
- unit_label=""
- stat="numobjectsstat"
- bar_min="0"
- bar_max="50000"
- tick_spacing="5000"
- label_spacing="10000"
- precision="0"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
- <stat_bar
- name="newobjs"
- label="New Objects"
- unit_label="/sec"
- stat="numnewobjectsstat"
- bar_min="0"
- bar_max="2000"
- tick_spacing="200"
- label_spacing="400"
- show_per_sec="true"
- show_bar="false">
- </stat_bar>
- <stat_bar
- name="object_cache_hits"
- label="Object Cache Hit Rate"
- stat="object_cache_hits"
- bar_min="0"
- bar_max="100"
- unit_label="%"
- tick_spacing="20"
- label_spacing="20"
- show_history="true"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
- </stat_view>
- <!--Texture Stats-->
- <stat_view
- name="texture"
- label="Texture"
- show_label="true">
- <stat_bar
- name="texture_cache_hits"
- label="Cache Hit Rate"
- stat="texture_cache_hits"
- bar_min="0.f"
- bar_max="100.f"
- unit_label="%"
- tick_spacing="20"
- label_spacing="20"
- show_history="true"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
- <stat_bar
- name="texture_cache_read_latency"
- label="Cache Read Latency"
- unit_label="msec"
- stat="texture_cache_read_latency"
- bar_min="0.f"
- bar_max="1000.f"
- tick_spacing="100"
- label_spacing="200"
- show_history="true"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
- <stat_bar
- name="numimagesstat"
- label="Count"
- stat="numimagesstat"
- bar_min="0.f"
- bar_max="8000.f"
- tick_spacing="2000.f"
- label_spacing="4000.f"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
-
- <stat_bar
- name="numrawimagesstat"
- label="Raw Count"
- stat="numrawimagesstat"
- bar_min="0.f"
- bar_max="8000.f"
- tick_spacing="2000.f"
- label_spacing="4000.f"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
-
- <stat_bar
- name="gltexmemstat"
- label="GL Mem"
- stat="gltexmemstat"
- bar_min="0.f"
- bar_max="400.f"
- tick_spacing="100.f"
- label_spacing="200.f"
- precision="1"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
-
- <stat_bar
- name="formattedmemstat"
- label="Formatted Mem"
- stat="formattedmemstat"
- bar_min="0.f"
- bar_max="400.f"
- tick_spacing="100.f"
- label_spacing="200.f"
- precision="1"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
-
- <stat_bar
- name="rawmemstat"
- label="Raw Mem"
- stat="rawmemstat"
- bar_min="0.f"
- bar_max="400.f"
- tick_spacing="100.f"
- label_spacing="200.f"
- precision="1"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
-
- <stat_bar
- name="glboundmemstat"
- label="Bound Mem"
- stat="glboundmemstat"
- bar_min="0.f"
- bar_max="400.f"
- tick_spacing="100.f"
- label_spacing="200.f"
- precision="1"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
- </stat_view>
- <!--Network Stats-->
- <stat_view
- name="network"
- label="Network"
- show_label="true"
- setting="OpenDebugStatNet">
- <stat_bar
- name="packetsinstat"
- label="Packets In"
- stat="packetsinstat"
- unit_label="/sec"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false">
- </stat_bar>
-
- <stat_bar
- name="packetsoutstat"
- label="Packets Out"
- stat="packetsoutstat"
- unit_label="/sec"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false" >
- </stat_bar>
-
- <stat_bar
- name="objectkbitstat"
- label="Objects"
- stat="objectkbitstat"
- unit_label="kbps"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false" >
- </stat_bar>
-
- <stat_bar
- name="texturekbitstat"
- label="Texture"
- stat="texturekbitstat"
- unit_label="kbps"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false" >
- </stat_bar>
-
- <stat_bar
- name="assetkbitstat"
- label="Asset"
- stat="assetkbitstat"
- unit_label="kbps"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false" >
- </stat_bar>
-
- <stat_bar
- name="layerskbitstat"
- label="Layers"
- stat="layerskbitstat"
- unit_label="kbps"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false" >
- </stat_bar>
-
- <stat_bar
- name="actualinkbitstat"
- label="Actual In"
- stat="actualinkbitstat"
- unit_label="kbps"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false"
- show_history="false" >
- </stat_bar>
-
- <stat_bar
- name="actualoutkbitstat"
- label="Actual Out"
- stat="actualoutkbitstat"
- unit_label="kbps"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- precision="1"
- show_bar="false"
- show_history="false">
- </stat_bar>
-
- <stat_bar
- name="vfspendingoperations"
- label="VFS Pending Operations"
- stat="vfspendingoperations"
- unit_label=" Ops."
- show_per_sec="false"
- show_bar="false" >
- </stat_bar>
- </stat_view>
- </stat_view>
- <!--Sim Stats-->
- <stat_view
- name="sim"
- label="Simulator"
- show_label="true"
- setting="OpenDebugStatSim">
- <stat_bar
- name="simtimedilation"
- label="Time Dilation"
- stat="simtimedilation"
- precision="3"
- bar_min="0.f"
- bar_max="1.f"
- tick_spacing="0.16666f"
- label_spacing="0.33333f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simfps"
- label="Sim FPS"
- stat="simfps"
- precision="1"
- bar_min="0.f"
- bar_max="45.f"
- tick_spacing="7.5f"
- label_spacing="15.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simphysicsfps"
- label="Physics FPS"
- stat="simphysicsfps"
- precision="1"
- bar_min="0.f"
- bar_max="45.f"
- tick_spacing="7.5.f"
- label_spacing="15.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_view
- name="physicsdetail"
- label="Physics Details"
- show_label="true">
- <stat_bar
- name="physicspinnedtasks"
- label="Pinned Objects"
- stat="physicspinnedtasks"
- precision="0"
- bar_min="0.f"
- bar_max="500.f"
- tick_spacing="50.f"
- label_spacing="100.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="physicslodtasks"
- label="Low LOD Objects"
- stat="physicslodtasks"
- precision="0"
- bar_min="0.f"
- bar_max="500.f"
- tick_spacing="50.f"
- label_spacing="100.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="physicsmemoryallocated"
- label="Memory Allocated"
- stat="physicsmemoryallocated"
- unit_label="MB"
- precision="1"
- bar_min="0.f"
- bar_max="1024.f"
- tick_spacing="128.f"
- label_spacing="256.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- </stat_view>
-
- <stat_bar
- name="simagentups"
- label="Agent Updates/Sec"
- stat="simagentups"
- precision="1"
- bar_min="0.f"
- bar_max="100.f"
- tick_spacing="25.f"
- label_spacing="50.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simmainagents"
- label="Main Agents"
- stat="simmainagents"
- precision="0"
- bar_min="0.f"
- bar_max="80.f"
- tick_spacing="10.f"
- label_spacing="40.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simchildagents"
- label="Child Agents"
- stat="simchildagents"
- precision="0"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="5.f"
- label_spacing="10.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simobjects"
- label="Objects"
- stat="simobjects"
- precision="0"
- bar_min="0.f"
- bar_max="30000.f"
- tick_spacing="5000.f"
- label_spacing="10000.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simactiveobjects"
- label="Active Objects"
- stat="simactiveobjects"
- precision="0"
- bar_min="0.f"
- bar_max="5000.f"
- tick_spacing="750.f"
- label_spacing="1250.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simactivescripts"
- label="Active Scripts"
- stat="simactivescripts"
- precision="0"
- bar_min="0.f"
- bar_max="15000.f"
- tick_spacing="1875.f"
- label_spacing="3750.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- <stat_bar
- name="simpctscriptsrun"
- label="Scripts Run"
- unit_label=" %"
- stat="simpctscriptsrun"
- bar_min="0"
- bar_max="100"
- tick_spacing="10"
- label_spacing="20"
- precision="3"
- show_per_sec="false"
- show_bar="false"
- show_mean="true">
- </stat_bar>
-
- <stat_bar
- name="simscripteps"
- label="Script Events"
- stat="simscripteps"
- unit_label="eps"
- precision="0"
- bar_min="0.f"
- bar_max="5000.f"
- tick_spacing="750.f"
- label_spacing="1250.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_view
- name="simpathfinding"
- label="Pathfinding"
- show_label="true">
- <stat_bar
- name="simsimaistepmsec"
- label=" AI Step Time"
- stat="simsimaistepmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- <stat_bar
- name="simsimskippedsilhouettesteps"
- label=" Skipped Silhouette Steps"
- stat="simsimskippedsilhouettesteps"
- unit_label="/sec"
- precision="0"
- bar_min="0"
- bar_max="45"
- tick_spacing="4"
- label_spacing="8"
- show_per_sec="false"
- show_bar="false">
- </stat_bar>
- <stat_bar
- name="simsimpctsteppedcharacters"
- label=" Characters Updated"
- unit_label=" %"
- stat="simsimpctsteppedcharacters"
- bar_min="0"
- bar_max="100"
- tick_spacing="10"
- label_spacing="20"
- precision="1"
- show_per_sec="false"
- show_bar="false"
- show_mean="true">
- </stat_bar>
+<floater legacy_header_height="18"
+ can_resize="true"
+ height="400"
+ layout="topleft"
+ name="Statistics"
+ help_topic="statistics"
+ save_rect="true"
+ save_visibility="true"
+ title="STATISTICS"
+ width="260">
+ <scroll_container follows="all"
+ height="380"
+ layout="topleft"
+ left="0"
+ name="statistics_scroll"
+ reserve_scroll_corner="true"
+ top="20"
+ width="260">
+ <container_view follows="all"
+ height="378"
+ layout="topleft"
+ left="2"
+ name="statistics_view"
+ top="20"
+ width="245" >
+ <stat_view name="basic"
+ label="Basic"
+ setting="OpenDebugStatBasic">
+ <stat_bar name="fps"
+ label="FPS"
+ unit_label="fps"
+ stat="FPS"
+ decimal_digits="1"
+ show_bar="true"
+ show_history="true"/>
+ <stat_bar name="bandwidth"
+ label="UDP Data Received"
+ stat="activemessagedatareceived"
+ show_bar="true"/>
+ <stat_bar name="packet_loss"
+ label="Packet Loss"
+ stat="packetslostpercentstat"/>
+ <stat_bar name="ping"
+ label="Ping Sim"
+ stat="simpingstat"/>
+ </stat_view>
+
+ <stat_view name="advanced"
+ label="Advanced"
+ setting="OpenDebugStatAdvanced">
+ <stat_view name="render"
+ label="Render"
+ setting="OpenDebugStatRender">
+ <stat_bar name="ktrisframe"
+ label="KTris per Frame"
+ unit_label="ktris/fr"
+ stat="trianglesdrawnperframestat"/>
+ <stat_bar name="ktrissec"
+ label="KTris per Sec"
+ stat="trianglesdrawnstat"/>
+ <stat_bar name="objs"
+ label="Total Objects"
+ stat="numobjectsstat"/>
+ <stat_bar name="newobjs"
+ label="New Objects"
+ stat="numnewobjectsstat"/>
+ <stat_bar name="object_cache_hits"
+ label="Object Cache Hit Rate"
+ stat="object_cache_hits"
+ show_history="true"/>
+ <stat_bar name="occlusion_queries"
+ label="Occlusion Queries Performed"
+ stat="occlusion_queries"/>
+ <stat_bar name="occluded"
+ label="Objects Occluded"
+ stat="occluded_objects"/>
+ <stat_bar name="unoccluded"
+ label="Object Unoccluded"
+ stat="unoccluded_objects"/>
+ </stat_view>
+ <stat_view name="texture"
+ label="Texture">
+ <stat_bar name="texture_cache_hits"
+ label="Cache Hit Rate"
+ stat="texture_cache_hits"
+ show_history="true"/>
+ <stat_bar name="texture_cache_read_latency"
+ label="Cache Read Latency"
+ stat="texture_cache_read_latency"
+ show_history="true"/>
+ <stat_bar name="numimagesstat"
+ label="Count"
+ stat="numimagesstat"/>
+ <stat_bar name="numrawimagesstat"
+ label="Raw Count"
+ stat="numrawimagesstat"/>
+ <stat_bar name="gltexmemstat"
+ label="GL Mem"
+ stat="gltexmemstat"/>
+ <stat_bar name="formattedmemstat"
+ label="Formatted Mem"
+ stat="formattedmemstat"/>
+ <stat_bar name="rawmemstat"
+ label="Raw Mem"
+ stat="rawmemstat"/>
+ <stat_bar name="glboundmemstat"
+ label="Bound Mem"
+ stat="glboundmemstat"/>
</stat_view>
-
- <stat_bar
- name="siminpps"
- label="Packets In"
- stat="siminpps"
- unit_label="pps"
- precision="0"
- bar_min="0.f"
- bar_max="2000.f"
- tick_spacing="250.f"
- label_spacing="1000.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simoutpps"
- label="Packets Out"
- stat="simoutpps"
- unit_label="pps"
- precision="0"
- bar_min="0.f"
- bar_max="2000.f"
- tick_spacing="250.f"
- label_spacing="1000.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simpendingdownloads"
- label="Pending Downloads"
- stat="simpendingdownloads"
- precision="0"
- bar_min="0.f"
- bar_max="800.f"
- tick_spacing="100.f"
- label_spacing="200.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simpendinguploads"
- label="Pending Uploads"
- stat="simpendinguploads"
- precision="0"
- bar_min="0.f"
- bar_max="100.f"
- tick_spacing="25.f"
- label_spacing="50.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simtotalunackedbytes"
- label="Total Unacked Bytes"
- stat="simtotalunackedbytes"
- unit_label="kb"
- precision="1"
- bar_min="0.f"
- bar_max="100000.f"
- tick_spacing="25000.f"
- label_spacing="50000.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_view
- name="simperf"
- label="Time (ms)"
- show_label="true">
- <stat_bar
- name="simframemsec"
- label="Total Frame Time"
- stat="simframemsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simnetmsec"
- label="Net Time"
- stat="simnetmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simsimphysicsmsec"
- label="Physics Time"
- stat="simsimphysicsmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simsimothermsec"
- label="Simulation Time"
- stat="simsimothermsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simagentmsec"
- label="Agent Time"
- stat="simagentmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simimagesmsec"
- label="Images Time"
- stat="simimagesmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simscriptmsec"
- label="Script Time"
- stat="simscriptmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
-
- <stat_bar
- name="simsparemsec"
- label="Spare Time"
- stat="simsparemsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- <!--2nd level time blocks under 'Details' second-->
- <stat_view
- name="timedetails"
- label="Time Details (ms)"
- show_label="true">
- <stat_bar
- name="simsimphysicsstepmsec"
- label=" Physics Step"
- stat="simsimphysicsstepmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- <stat_bar
- name="simsimphysicsshapeupdatemsec"
- label=" Update Phys Shapes"
- stat="simsimphysicsshapeupdatemsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- <stat_bar
- name="simsimphysicsothermsec"
- label=" Physics Other"
- stat="simsimphysicsothermsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- <stat_bar
- name="simsleepmsec"
- label=" Sleep Time"
- stat="simsleepmsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- <stat_bar
- name="simpumpiomsec"
- label=" Pump IO"
- stat="simpumpiomsec"
- unit_label="ms"
- precision="3"
- bar_min="0.f"
- bar_max="40.f"
- tick_spacing="10.f"
- label_spacing="20.f"
- show_per_sec="false"
- show_bar="false"
- show_mean="false" >
- </stat_bar>
- </stat_view>
- </stat_view>
- </stat_view>
- </container_view>
- </scroll_container>
+ <stat_view name="memory"
+ label="Memory Usage">
+ <stat_bar name="LLView"
+ label="UI"
+ stat="LLView"/>
+ <stat_bar name="LLFontFreetype"
+ label="Fonts"
+ stat="LLFontFreetype"/>
+ <stat_bar name="LLInventoryObject"
+ label="Inventory"
+ stat="LLInventoryObject"/>
+ <stat_bar name="LLViewerObject"
+ label="Viewer Objects"
+ stat="LLViewerObject"/>
+ <stat_bar name="LLVOCacheEntry"
+ label="Viewer Object Cache"
+ stat="LLVOCacheEntry"/>
+ <stat_bar name="LLDrawable"
+ label="Drawables"
+ stat="LLDrawable"/>
+ <stat_bar name="LLImage"
+ label="Image Data"
+ stat="LLImage"/>
+ <stat_bar name="LLImageGL"
+ label="GL Image Data"
+ stat="LLImageGL"/>
+ <stat_bar name="LLVertexBuffer"
+ label="Vertex Buffers"
+ stat="LLVertexBuffer"/>
+ </stat_view>
+ <stat_view name="network"
+ label="Network"
+ setting="OpenDebugStatNet">
+ <stat_bar name="packetsinstat"
+ label="Packets In"
+ stat="Packets In"
+ decimal_digits="1"/>
+ <stat_bar name="packetsoutstat"
+ label="Packets Out"
+ stat="packetsoutstat"
+ decimal_digits="1"/>
+ <stat_bar name="objectdatareceived"
+ label="Objects"
+ stat="objectdatareceived"
+ decimal_digits="1"/>
+ <stat_bar name="texturedatareceived"
+ label="Texture"
+ stat="texturedatareceived"
+ decimal_digits="1"/>
+ <stat_bar name="assetudpdatareceived"
+ label="Asset"
+ stat="assetudpdatareceived"
+ decimal_digits="1"/>
+ <stat_bar name="layersdatareceived"
+ label="Layers"
+ stat="layersdatareceived"
+ decimal_digits="1"/>
+ <stat_bar name="messagedatain"
+ label="Actual In"
+ stat="messagedatain"
+ decimal_digits="1"/>
+ <stat_bar name="messagedataout"
+ label="Actual Out"
+ stat="messagedataout"
+ decimal_digits="1"
+ show_history="false"/>
+ <stat_bar name="vfspendingoperations"
+ label="VFS Pending Operations"
+ stat="vfspendingoperations"
+ unit_label="Ops."/>
+ </stat_view>
+ </stat_view>
+
+ <stat_view name="sim"
+ label="Simulator"
+ setting="OpenDebugStatSim">
+ <stat_bar name="simtimedilation"
+ label="Time Dilation"
+ stat="simtimedilation"/>
+ <stat_bar name="simfps"
+ label="Sim FPS"
+ stat="simfps"
+ decimal_digits="1"
+ bar_max="45" />
+ <stat_bar name="simphysicsfps"
+ label="Physics FPS"
+ stat="simphysicsfps"
+ decimal_digits="1"
+ bar_max="45" />
+ <stat_view name="physicsdetail"
+ label="Physics Details">
+ <stat_bar name="physicspinnedtasks"
+ label="Pinned Objects"
+ stat="physicspinnedtasks"/>
+ <stat_bar name="physicslodtasks"
+ label="Low LOD Objects"
+ stat="physicslodtasks"/>
+ <stat_bar name="physicsmemoryallocated"
+ label="Memory Allocated"
+ stat="physicsmemoryallocated"
+ decimal_digits="1"/>
+ </stat_view>
+ <stat_bar name="simagentups"
+ label="Agent Updates/Sec"
+ stat="simagentups"
+ decimal_digits="1"/>
+ <stat_bar name="simmainagents"
+ label="Main Agents"
+ stat="simmainagents"/>
+ <stat_bar name="simchildagents"
+ label="Child Agents"
+ stat="simchildagents"/>
+ <stat_bar name="simobjects"
+ label="Objects"
+ stat="simobjects"/>
+ <stat_bar name="simactiveobjects"
+ label="Active Objects"
+ stat="simactiveobjects"/>
+ <stat_bar name="simactivescripts"
+ label="Active Scripts"
+ stat="simactivescripts"/>
+ <stat_bar name="simpctscriptsrun"
+ label="Scripts Run"
+ stat="simpctscriptsrun"/>
+ <stat_bar name="simscripteps"
+ label="Script Events"
+ stat="simscripteps"
+ unit_label="eps"/>
+ <stat_view name="simpathfinding"
+ label="Pathfinding">
+ <stat_bar name="simsimaistepmsec"
+ label="AI Step Time"
+ stat="simsimaistepmsec"/>
+ <stat_bar name="simsimskippedsilhouettesteps"
+ label="Skipped Silhouette Steps"
+ stat="simsimskippedsilhouettesteps"
+ unit_label="/sec"/>
+ <stat_bar name="simsimpctsteppedcharacters"
+ stat="simsimpctsteppedcharacters"
+ decimal_digits="1"/>
+ </stat_view>
+ <stat_bar name="siminpps"
+ label="Packets In"
+ stat="siminpps"
+ unit_label="pkt/sec"/>
+ <stat_bar name="simoutpps"
+ label="Packets Out"
+ stat="simoutpps"
+ unit_label="pkt/sec"/>
+ <stat_bar name="simpendingdownloads"
+ label="Pending Downloads"
+ stat="simpendingdownloads"/>
+ <stat_bar name="simpendinguploads"
+ label="Pending Uploads"
+ stat="simpendinguploads"/>
+ <stat_bar name="simtotalunackedbytes"
+ label="Total Unacked Data"
+ stat="simtotalunackedbytes"
+ decimal_digits="1"/>
+ <stat_view name="simperf"
+ label="Time">
+ <stat_bar name="simframemsec"
+ label="Total Frame Time"
+ stat="simframemsec"/>
+ <stat_bar name="simnetmsec"
+ label="Net Time"
+ stat="simnetmsec"/>
+ <stat_bar name="simsimphysicsmsec"
+ label="Physics Time"
+ stat="simsimphysicsmsec"/>
+ <stat_bar name="simsimothermsec"
+ label="Simulation Time"
+ stat="simsimothermsec"/>
+ <stat_bar name="simagentmsec"
+ label="Agent Time"
+ stat="simagentmsec"/>
+ <stat_bar name="simimagesmsec"
+ label="Images Time"
+ stat="simimagesmsec"/>
+ <stat_bar name="simscriptmsec"
+ label="Script Time"
+ stat="simscriptmsec"/>
+ <stat_bar name="simsparemsec"
+ label="Spare Time"
+ stat="simsparemsec"/>
+ <stat_view name="timedetails"
+ label="Time Details">
+ <stat_bar name="simsimphysicsstepmsec"
+ label="Physics Step"
+ stat="simsimphysicsstepmsec"/>
+ <stat_bar name="simsimphysicsshapeupdatemsec"
+ label="Update Phys Shapes"
+ stat="simsimphysicsshapeupdatemsec"/>
+ <stat_bar name="simsimphysicsothermsec"
+ label="Physics Other"
+ stat="simsimphysicsothermsec"/>
+ <stat_bar name="simsleepmsec"
+ label="Sleep Time"
+ stat="simsleepmsec"/>
+ <stat_bar name="simpumpiomsec"
+ label="Pump IO"
+ stat="simpumpiomsec"/>
+ </stat_view>
+ </stat_view>
+ </stat_view>
+ </container_view>
+ </scroll_container>
</floater>
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index f253ed3e06..11995161d2 100755
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1484,6 +1484,14 @@
function="Floater.Toggle"
parameter="stats" />
</menu_item_check>
+ <menu_item_call
+ label="Scene Load Statistics"
+ name="Scene Load Statistics"
+ shortcut="control|shift|2">
+ <on_click
+ function="Floater.Show"
+ parameter="scene_load_stats" />
+ </menu_item_call>
<menu_item_check
label="Show Draw Weight for Avatars"
name="Avatar Rendering Cost">
@@ -2089,6 +2097,16 @@
function="Advanced.ToggleConsole"
parameter="scene view" />
</menu_item_check>
+ <menu_item_check
+ label="Scene Loading Monitor"
+ name="Scene Loading Monitor">
+ <menu_item_check.on_check
+ function="Advanced.CheckConsole"
+ parameter="scene monitor" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleConsole"
+ parameter="scene monitor" />
+ </menu_item_check>
<menu_item_call
enabled="false"
visible="false"
@@ -2843,6 +2861,16 @@
function="ToggleControl"
parameter="RenderHoverGlowEnable" />
</menu_item_check>
+ <menu_item_separator />
+
+ <menu_item_call
+ enabled="true"
+ label="Clear Cache Immediately"
+ name="Cache Clear">
+ <menu_item_call.on_click
+ function="Develop.ClearCache" />
+ </menu_item_call>
+
</menu>
<menu
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index ebd2799ebf..0e08f89640 100755
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -6957,9 +6957,9 @@ Do not allow access if you do not fully understand why it wants access to your a
[FOOTERTEXT]
</footer>
</notification>
-
- <notification
- icon="notify.tga"
+
+ <notification
+ icon="notify.tga"
name="UnknownScriptQuestion"
persist="false"
type="notify">
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 73601ecb9f..6e4b46faaf 100755
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -419,7 +419,7 @@ Please try logging in again in a minute.</string>
<string name="OverrideYourAnimations">Replace your default animations</string>
<string name="ScriptReturnObjects">Return objects on your behalf</string>
<string name="UnknownScriptPermission">(unknown)!</string>
-
+
<!-- Sim Access labels -->
<string name="SIM_ACCESS_PG">General</string>
<string name="SIM_ACCESS_MATURE">Moderate</string>
@@ -2403,6 +2403,7 @@ Drag folders to this area and click "Send to Marketplace" to list them for sale
<!-- compile queue-->
<string name="CompileQueueDownloadedCompiling">Downloaded, now compiling</string>
+ <string name="CompileQueueServiceUnavailable">Script compilation service not available</string>
<string name="CompileQueueScriptNotFound">Script not found on server.</string>
<string name="CompileQueueProblemDownloading">Problem downloading</string>
<string name="CompileQueueInsufficientPermDownload">Insufficient permissions to download a script.</string>
diff --git a/indra/newview/skins/default/xui/en/widgets/floater.xml b/indra/newview/skins/default/xui/en/widgets/floater.xml
index 97a5ae7d4e..807b67d112 100755
--- a/indra/newview/skins/default/xui/en/widgets/floater.xml
+++ b/indra/newview/skins/default/xui/en/widgets/floater.xml
@@ -2,7 +2,6 @@
<!-- See also settings.xml UIFloater* settings for configuration -->
<floater
name="floater"
- positioning="none"
layout="topleft"
bg_opaque_color="FloaterFocusBackgroundColor"
bg_alpha_color="FloaterDefaultBackgroundColor"
diff --git a/indra/newview/skins/default/xui/es/floater_lagmeter.xml b/indra/newview/skins/default/xui/es/floater_lagmeter.xml
deleted file mode 100755
index 227689a194..0000000000
--- a/indra/newview/skins/default/xui/es/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MEDIDOR DEL LAG">
- <floater.string name="max_title_msg">
- Medidor del lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Cliente
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, ventana en segundo plano
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Frames del cliente valorados por debajo de [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Frames del cliente valorados entre [CLIENT_FRAME_RATE_CRITICAL] y [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Posible causa: distancia de dibujo fijada muy alta
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Posible causa: imágenes cargándose
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Posible causa: demasiadas imágenes en la memoria
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Posible causa: demasiados objetos complejos en la escena
- </floater.string>
- <floater.string name="network_text_msg">
- Red
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La conexión deja caer más del [NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La conexión deja caer [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de los paquetes
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- El tiempo de conexión -ping- supera los [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- El tiempo de conexión -ping- es de [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Quizá una mala conexión o un ancho de banda fijado demasiado alto.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Quizá una mala conexión o una aplicación de archivos compartidos.
- </floater.string>
- <floater.string name="server_text_msg">
- Servidor
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Frecuencia (framerate) por debajo de [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Frecuencia (framerate) entre [SERVER_FRAME_RATE_CRITICAL] y [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Posible causa: demasiados objetos físicos
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Posible causa: demasiados objetos con script
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Posible causa: demasiado tráfico en la red
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Posible causa: demasiada gente moviéndose en la región
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Posible causa: demasiados cálculos de imáganes
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Posible causa: carga del simulador muy pesada
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Estado del lag del cliente"/>
- <text name="client">
- Cliente
- </text>
- <text font="SansSerifSmall" name="client_text">
- Normal
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Estado del lag de la red"/>
- <text name="network">
- Red
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normal
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Estado del lag del servidor"/>
- <text name="server">
- Servidor
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normal
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Cambia el tamaño de la ventana"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml b/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
deleted file mode 100755
index 39a861d8bd..0000000000
--- a/indra/newview/skins/default/xui/fr/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MESURE DU LAG">
- <floater.string name="max_title_msg">
- Mesure du lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Client
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, fenêtre en arrière-plan
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Taux de défilement [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Taux de défilement entre [CLIENT_FRAME_RATE_CRITICAL] et [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Cause possible : limite d&apos;affichage trop élevée
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Cause possible : images en cours de chargement
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Cause possible : trop d&apos;images en mémoire
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Cause possible : trop d&apos;objets complexes
- </floater.string>
- <floater.string name="network_text_msg">
- Réseau
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La connexion perd plus de [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La connexion perd entre [NETWORK_PACKET_LOSS_WARNING] % et [NETWORK_PACKET_LOSS_CRITICAL] % de paquets
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Connexion ping > [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Connexion ping entre [NETWORK_PING_WARNING] et [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Mauvaise connexion possible ou réglage de la bande passante trop élevé.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Mauvaise connexion possible ou app. de partage des fichiers
- </floater.string>
- <floater.string name="server_text_msg">
- Serveur
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Défilement du simulateur &lt; [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Défilement simulateur entre [SERVER_FRAME_RATE_CRITICAL] et [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Cause possible : trop d&apos;objets physiques
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Cause possible : trop d&apos;objets scriptés
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Cause possible : trop de trafic réseau
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Cause possible : trop de personnes en mouvement
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Cause possible : trop de calculs d&apos;images
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Cause possible : charge simulateur trop lourde
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Statut du lag client"/>
- <text name="client">
- Client
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Statut du lag réseau"/>
- <text name="network">
- Réseau
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Statut du lag serveur"/>
- <text name="server">
- Serveur
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Activer/désactiver la taille du floater"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_lagmeter.xml b/indra/newview/skins/default/xui/it/floater_lagmeter.xml
deleted file mode 100755
index f7b2b1ab4a..0000000000
--- a/indra/newview/skins/default/xui/it/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="MISURATORE LAG">
- <floater.string name="max_title_msg">
- Misuratore del lag
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Programma in locale
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normale, finestra sullo sfondo
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Velocità dei frame al di sotto di [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Velocità dei frame tra [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normale
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Possibile causa: Campo visivo impostato troppo alto
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Possibile causa: Caricamento immagini
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Possibile causa: Troppe immagini in memoria
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Possibile causa: Troppi oggetti complessi intorno
- </floater.string>
- <floater.string name="network_text_msg">
- Network
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- La connessione sta calando al di sotto del [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- La connessione sta calando tra il [NETWORK_PACKET_LOSS_WARNING]% e il [NETWORK_PACKET_LOSS_CRITICAL]% di pacchetti
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normale
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Il tempo di ping della connessione è al di sopra di [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Il tempo di ping della connessione è tra [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Possibile cattiva connessione o la larghezza di banda impostata nelle preferenze troppo alta.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Possibile cattiva connessione o l&apos;apertura di un programma di scambio files.
- </floater.string>
- <floater.string name="server_text_msg">
- Server
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Velocità dei frame al di sotto di [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Velocità dei frame tra [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normale
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Possibile causa: troppi oggetti fisici
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Possibile causa: troppi oggetti scriptati
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Possibile causa: eccessivo traffico sulla rete
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Possibile causa: troppi residenti in movimento nella regione
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Possibile causa: troppe elaborazioni di immagini
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Possibile causa: carico eccessivo del simulatore
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Stato del lag del programma in locale"/>
- <text name="client">
- Client
- </text>
- <text font="SansSerifSmall" left="145" name="client_text">
- Normale
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Stato del lag del network"/>
- <text name="network">
- Rete
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normale
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Stato del lag del server"/>
- <text name="server">
- Server
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normale
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Cambia dimensioni floater"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml b/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
deleted file mode 100755
index e3546cd837..0000000000
--- a/indra/newview/skins/default/xui/ja/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="ラグメーター">
- <floater.string name="max_title_msg">
- ラグ メーター
- </floater.string>
- <floater.string name="max_width_px">
- 350
- </floater.string>
- <floater.string name="min_title_msg">
- ラグ
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- クライアント
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- ノーマル、ウィンドウは背景に
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- クライアント フレームレート < [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- クライアント フレームレート: [CLIENT_FRAME_RATE_CRITICAL] ~ [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- 考えられる原因: 描画距離の設定が大きすぎる
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- 考えられる原因: 画像のロード中
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- 考えられる原因: メモリ内の画像数が多すぎる
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- 考えられる原因: 画面に含まれる複雑なオブジェクトが多すぎる
- </floater.string>
- <floater.string name="network_text_msg">
- ネットワーク
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- 接続でドロップされるパケットの割合: > [NETWORK_PACKET_LOSS_CRITICAL]
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- 接続でドロップされるパケットの割合:[NETWORK_PACKET_LOSS_WARNING] ~ [NETWORK_PACKET_LOSS_CRITICAL]
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- 接続の ping 時間: > [NETWORK_PING_CRITICAL] ミリ秒
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- 接続の ping 時間: [NETWORK_PING_WARNING] ~ [NETWORK_PING_CRITICAL] ミリ秒
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- 接続不良になっているか、帯域幅設定が高すぎます。
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- 接続不良になっているか、ファイル共有アプリケーションに問題があります。
- </floater.string>
- <floater.string name="server_text_msg">
- サーバー
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- シミュレーターのフレームレート: < [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- シミュレーターのフレームレート: [SERVER_FRAME_RATE_CRITICAL] ~ [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- ノーマル
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- 考えられる原因: 物理的オブジェクトが多すぎる
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- 考えられる原因: スクリプトを含むオブジェクトが多すぎる
- </floater.string>
- <floater.string name="server_net_cause_msg">
- 考えられる原因: ネットワーク トラフィック過大
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- 考えられる原因: 地域内にて動いているアバターが多すぎる
- </floater.string>
- <floater.string name="server_images_cause_msg">
- 考えられる原因: 画像計算が多すぎる
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- 考えられる原因: シミュレーターの過負荷
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="クライアント ラグ ステータス"/>
- <text name="client">
- クライアント
- </text>
- <text name="client_text">
- ノーマル
- </text>
- <button name="network_lagmeter" tool_tip="ネットワーク ラグ ステータス"/>
- <text name="network">
- ネットワーク
- </text>
- <text name="network_text">
- ノーマル
- </text>
- <button name="server_lagmeter" tool_tip="サーバー ラグ ステータス"/>
- <text name="server">
- サーバー
- </text>
- <text name="server_text">
- ノーマル
- </text>
- <button label="&gt;&gt; " name="minimize" tool_tip="フローターのサイズをトグル"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml b/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
deleted file mode 100755
index 8038550bcb..0000000000
--- a/indra/newview/skins/default/xui/pl/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="POMIAR LAGÓW">
- <floater.string name="max_title_msg">
- Pomiar lagów
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Lag
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Klient
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- W normie, okno w tle
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Ilość klatek na sekundę klienta poniżej [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Ilość klatek na sekundę pomiędzy [CLIENT_FRAME_RATE_CRITICAL] i [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- W normie
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Przyczyna: dystans rysowania jest za wysoki
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Przyczyna: ładowanie obrazu
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Przyczyna: za dużo obrazów w pamięci
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Przyczyna: za dużo złożonych obiektów
- </floater.string>
- <floater.string name="network_text_msg">
- Sieć
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Utrata pakietów przekracza [NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Utrata pakietów przekracza [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]%
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- W normie
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Fatalny ping - [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Wolny ping - [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Złe połączenie lub przepustowość.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Złe połączenie lub aplikacja współdzieląca pliki.
- </floater.string>
- <floater.string name="server_text_msg">
- Serwer
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Ilość klatek na sekundę poniżej [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Ilość klatek na sekundę pomiędzy [SERVER_FRAME_RATE_CRITICAL] i [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- W normie
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Przyczyna: za dużo obiektów fizycznych
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Przyczyna: za dużo obieków skryptowanych
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Przyczyna: za duży ruch w sieci
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Przyczyna: za dużo poruszających się awatarów w regionie
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Przyczyna: za dużo kalkulacji obrazu
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Przyczyna: symulator ładuje się zbyt powoli
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status lagów klienta"/>
- <text name="client">
- Klient
- </text>
- <text name="client_text">
- W normie
- </text>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Network lag status"/>
- <text name="network">
- Sieć
- </text>
- <text name="network_text">
- W normie
- </text>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Server lag status"/>
- <text name="server">
- Serwer
- </text>
- <text name="server_text">
- W normie
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Złącz rozmiar pliku xml"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml b/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
deleted file mode 100755
index 9932318293..0000000000
--- a/indra/newview/skins/default/xui/pt/floater_lagmeter.xml
+++ /dev/null
@@ -1,154 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG - Índice">
- <floater.string name="max_title_msg">
- Medidor de Atraso
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Atraso
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Cliente
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, janela por baixo
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Taxa de quadros do Cliente abaixo de [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Taxa de quadros do Cliente entre [CLIENT_FRAME_RATE_CRITICAL] e [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Causa possível: Distância de desenho ajustada muito alta
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Causa possível: Carregamento de Imagens
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Causa possível: Muitas imagens na memória
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Causa possível: Muitos objetos complexos na cena
- </floater.string>
- <floater.string name="network_text_msg">
- Rede
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Conexão está caindo para cerca de [NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Conexão está caindo [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% de pacotes
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Tempo de conexão de ping é cerca de [NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Tempo de conexão de ping é [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Possível conexão ruim ou &apos;Largura de Banda&apos; escolhida muito alta.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Possível conexão ruim ou aplicativos compartilhando arquivos.
- </floater.string>
- <floater.string name="server_text_msg">
- Servidor
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Taxa de quadros abaixo de [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Taxa de quadros entre [SERVER_FRAME_RATE_CRITICAL] e [SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Causa possível: Muitos objetos físicos
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Causa possível: Muitos objetos com scripts
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Causa possível: Muito tráfego na rede
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Causa possível: Muitas pessoas se movendo na região
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Causa possível: Muitos cálculos de imagem
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Causa possível: Carga no simulador muito pesada
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button label="" label_selected="" name="client_lagmeter" tool_tip="Status de atraso no Cliente"/>
- <text name="client">
- Cliente
- </text>
- <text font="SansSerifSmall" name="client_text">
- Normal
- </text>
- <text left="30" name="client_lag_cause" right="-10"/>
- <button label="" label_selected="" name="network_lagmeter" tool_tip="Status de atraso na rede"/>
- <text name="network">
- Rede
- </text>
- <text font="SansSerifSmall" name="network_text">
- Normal
- </text>
- <text left="30" name="network_lag_cause" right="-10"/>
- <button label="" label_selected="" name="server_lagmeter" tool_tip="Status de atraso no servidor"/>
- <text name="server">
- Servidor
- </text>
- <text font="SansSerifSmall" name="server_text">
- Normal
- </text>
- <text left="30" name="server_lag_cause" right="-32"/>
- <button label="&gt;&gt;" name="minimize" tool_tip="Alternar o tamanho da janela"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml b/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
deleted file mode 100755
index c420006a03..0000000000
--- a/indra/newview/skins/default/xui/ru/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="УРОВЕНЬ ЛАГОВ">
- <floater.string name="max_title_msg">
- Уровень лагов
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Лаг
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- Клиент
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Нормально, окно в фоне
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- Частота кадров клиента ниже [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- Частота кадров клиента от [CLIENT_FRAME_RATE_CRITICAL] до [CLIENT_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Возможная причина: дальность отрисовки слишком велика
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Возможная причина: загрузка изображений
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Возможная причина: слишком много изображений в памяти
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Возможная причина: слишком много сложных объектов в сцене
- </floater.string>
- <floater.string name="network_text_msg">
- Сеть
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Сеть теряет более [NETWORK_PACKET_LOSS_CRITICAL]% пакетов
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Сеть теряет [NETWORK_PACKET_LOSS_WARNING]–[NETWORK_PACKET_LOSS_CRITICAL]% пакетов
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Пинг соединения более [NETWORK_PING_CRITICAL] мс
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Пинг соединения [NETWORK_PING_WARNING]–[NETWORK_PING_CRITICAL] мс
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Возможно, плохое соединение, или параметр «Ширина канала» слишком велик.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Возможно, плохое соединение или есть работающие файлообменные программы.
- </floater.string>
- <floater.string name="server_text_msg">
- Сервер
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Частота кадров сервера ниже [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Частота кадров сервера [SERVER_FRAME_RATE_CRITICAL]–[SERVER_FRAME_RATE_WARNING]
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Нормально
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Возможная причина: слишком много физических объектов
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Возможная причина: слишком много скриптовых объектов
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Возможная причина: слишком большой сетевой трафик
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Возможная причина: слишком много людей в регионе
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Возможная причина: слишком много изображений
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Возможная причина: сервер сильно загружен
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="Уровень лагов клиента"/>
- <text name="client">
- Клиент
- </text>
- <text name="client_text">
- Нормально
- </text>
- <button name="network_lagmeter" tool_tip="Уровень лагов сети"/>
- <text name="network">
- Сеть
- </text>
- <text name="network_text">
- Нормально
- </text>
- <button name="server_lagmeter" tool_tip="Уровень лагов сервера"/>
- <text name="server">
- Сервер
- </text>
- <text name="server_text">
- Нормально
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Переключение размера"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml b/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
deleted file mode 100755
index 736c50be90..0000000000
--- a/indra/newview/skins/default/xui/tr/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="GECİKME ÖLÇER">
- <floater.string name="max_title_msg">
- Gecikme Ölçer
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- Gecikme
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- İstemci
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- Normal, pencere alt zeminde
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] altında
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- İstemci kare hızı [CLIENT_FRAME_RATE_CRITICAL] ile [CLIENT_FRAME_RATE_WARNING] arasınad
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- Muhtemel neden: Çizme mesafesi çok yüksek
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- Muhtemel neden: Görüntüler yükleniyor
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- Muhtemel neden: Bellekte çok fazla görüntü
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- Muhtemel neden: Sahnede çok fazla karmaşık nesne
- </floater.string>
- <floater.string name="network_text_msg">
- Ağ
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- Bağlantı paketlerin % [NETWORK_PACKET_LOSS_CRITICAL]&apos;sinden fazlasını bırakıyor
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- Bağlantı paketlerin % [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]&apos;sini bırakıyor
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- Normal
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- Bağlantı ping süresi [NETWORK_PING_CRITICAL] ms.den fazla
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- Bağlantı ping süresi [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- Muhtemel yetersiz bağlantı veya &apos;Bant Genişliği&apos; tercihi çok yüksek.
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- Muhtemel yetersiz bağlantı veya dosya paylaşım uygulaması.
- </floater.string>
- <floater.string name="server_text_msg">
- Sunucu
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] altında
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- Simülatör kare hızı [SERVER_FRAME_RATE_CRITICAL] ve [SERVER_FRAME_RATE_WARNING] arasında
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- Normal
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- Muhtemel Neden: Çok fazla fiziki nesne
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- Muhtemel Neden: Çok fazla komut dosyalı nesne
- </floater.string>
- <floater.string name="server_net_cause_msg">
- Muhtemel Neden: Çok fazla ağ trafiği
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- Muhtemel Neden: Bölgede hareket eden çok fazla insan var
- </floater.string>
- <floater.string name="server_images_cause_msg">
- Muhtemel Neden: Çok fazla görüntü hesabı
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- Muhtemel Neden: Simülatör yükü çok ağır
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="İstemci gecikme durumu"/>
- <text name="client">
- İstemci
- </text>
- <text name="client_text">
- Normal
- </text>
- <button name="network_lagmeter" tool_tip="Ağ gecikme durumu"/>
- <text name="network">
- Ağ
- </text>
- <text name="network_text">
- Normal
- </text>
- <button name="server_lagmeter" tool_tip="Sunucu gecikme durumu"/>
- <text name="server">
- Sunucu
- </text>
- <text name="server_text">
- Normal
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="Gezdirici büyüklüğünü değiştir"/>
-</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
deleted file mode 100755
index e9a082288a..0000000000
--- a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml
+++ /dev/null
@@ -1,151 +0,0 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floater_lagmeter" title="LAG 測量器">
- <floater.string name="max_title_msg">
- Lag 測量器
- </floater.string>
- <floater.string name="max_width_px">
- 360
- </floater.string>
- <floater.string name="min_title_msg">
- 延遲
- </floater.string>
- <floater.string name="min_width_px">
- 90
- </floater.string>
- <floater.string name="client_text_msg">
- 客戶端
- </floater.string>
- <floater.string name="client_frame_rate_critical_fps">
- 10
- </floater.string>
- <floater.string name="client_frame_rate_warning_fps">
- 15
- </floater.string>
- <floater.string name="client_frame_time_window_bg_msg">
- 正常,視窗位於背景
- </floater.string>
- <floater.string name="client_frame_time_critical_msg">
- 客戶端幀率低於 [CLIENT_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="client_frame_time_warning_msg">
- 客戶端幀率介於 [CLIENT_FRAME_RATE_CRITICAL] 和 [CLIENT_FRAME_RATE_WARNING] 之間
- </floater.string>
- <floater.string name="client_frame_time_normal_msg">
- 正常
- </floater.string>
- <floater.string name="client_draw_distance_cause_msg">
- 可能原因:可視距離設得太遠
- </floater.string>
- <floater.string name="client_texture_loading_cause_msg">
- 可能原因:正在載入圖像
- </floater.string>
- <floater.string name="client_texture_memory_cause_msg">
- 可能原因:記憶體裡圖像太多
- </floater.string>
- <floater.string name="client_complex_objects_cause_msg">
- 可能原因:場景內複雜物件太多
- </floater.string>
- <floater.string name="network_text_msg">
- 網路
- </floater.string>
- <floater.string name="network_packet_loss_critical_pct">
- 10
- </floater.string>
- <floater.string name="network_packet_loss_warning_pct">
- 5
- </floater.string>
- <floater.string name="network_packet_loss_critical_msg">
- 這次連通丟失了至少 [NETWORK_PACKET_LOSS_CRITICAL]% 的封包
- </floater.string>
- <floater.string name="network_packet_loss_warning_msg">
- 這次連通丟失了 [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% 的封包
- </floater.string>
- <floater.string name="network_performance_normal_msg">
- 正常
- </floater.string>
- <floater.string name="network_ping_critical_ms">
- 600
- </floater.string>
- <floater.string name="network_ping_warning_ms">
- 300
- </floater.string>
- <floater.string name="network_ping_critical_msg">
- 探測連通回應時間超過 [NETWORK_PING_CRITICAL] 毫秒
- </floater.string>
- <floater.string name="network_ping_warning_msg">
- 探測連通回應時間為 [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] 毫秒
- </floater.string>
- <floater.string name="network_packet_loss_cause_msg">
- 可能連通不良,或所設的偏好連通頻寬過高。
- </floater.string>
- <floater.string name="network_ping_cause_msg">
- 可能連通不良,或使用檔案分享應用程式。
- </floater.string>
- <floater.string name="server_text_msg">
- 伺服器
- </floater.string>
- <floater.string name="server_frame_rate_critical_fps">
- 20
- </floater.string>
- <floater.string name="server_frame_rate_warning_fps">
- 30
- </floater.string>
- <floater.string name="server_single_process_max_time_ms">
- 20
- </floater.string>
- <floater.string name="server_frame_time_critical_msg">
- 模擬器 framerate 低於 [SERVER_FRAME_RATE_CRITICAL]
- </floater.string>
- <floater.string name="server_frame_time_warning_msg">
- 模擬器 framerate 介於 [SERVER_FRAME_RATE_CRITICAL] 與 [SERVER_FRAME_RATE_WARNING] 之間
- </floater.string>
- <floater.string name="server_frame_time_normal_msg">
- 正常
- </floater.string>
- <floater.string name="server_physics_cause_msg">
- 可能原因:太多物理物件
- </floater.string>
- <floater.string name="server_scripts_cause_msg">
- 可能原因:太多腳本物件
- </floater.string>
- <floater.string name="server_net_cause_msg">
- 可能原因:太多網路流量
- </floater.string>
- <floater.string name="server_agent_cause_msg">
- 可能原因:地區有太多移動的人
- </floater.string>
- <floater.string name="server_images_cause_msg">
- 可能原因:太多圖像計算
- </floater.string>
- <floater.string name="server_generic_cause_msg">
- 可能原因:模擬器負載過重
- </floater.string>
- <floater.string name="smaller_label">
- &gt;&gt;
- </floater.string>
- <floater.string name="bigger_label">
- &lt;&lt;
- </floater.string>
- <button name="client_lagmeter" tool_tip="客戶端 lag 狀態"/>
- <text name="client">
- 客戶端
- </text>
- <text name="client_text">
- 正常
- </text>
- <button name="network_lagmeter" tool_tip="網路 lag 狀態"/>
- <text name="network">
- 網路
- </text>
- <text name="network_text">
- 正常
- </text>
- <button name="server_lagmeter" tool_tip="伺服器 lag 狀態"/>
- <text name="server">
- 伺服器
- </text>
- <text name="server_text">
- 正常
- </text>
- <button label="&gt;&gt;" name="minimize" tool_tip="切換浮動視窗尺寸"/>
-</floater>