diff options
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_tools.xml')
-rw-r--r-- | indra/newview/skins/default/xui/zh/floater_tools.xml | 499 |
1 files changed, 499 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_tools.xml b/indra/newview/skins/default/xui/zh/floater_tools.xml new file mode 100644 index 0000000000..b0d3d69230 --- /dev/null +++ b/indra/newview/skins/default/xui/zh/floater_tools.xml @@ -0,0 +1,499 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="toolbox floater" short_title="BUILD TOOLS"> + <floater.string name="status_rotate"> + Drag colored bands to rotate object + </floater.string> + <floater.string name="status_scale"> + Click and drag to stretch selected side + </floater.string> + <floater.string name="status_move"> + Drag to move, shift-drag to copy + </floater.string> + <floater.string name="status_modifyland"> + Click and hold to modify land + </floater.string> + <floater.string name="status_camera"> + Click and drag to move camera + </floater.string> + <floater.string name="status_grab"> + Drag to move, Ctrl to lift, Ctrl+Shift to rotate + </floater.string> + <floater.string name="status_place"> + Click inworld to build + </floater.string> + <floater.string name="status_selectland"> + Click and drag to select land + </floater.string> + <floater.string name="grid_screen_text"> + Screen + </floater.string> + <floater.string name="grid_local_text"> + Local + </floater.string> + <floater.string name="grid_world_text"> + World + </floater.string> + <floater.string name="grid_reference_text"> + Reference + </floater.string> + <floater.string name="grid_attachment_text"> + Attachment + </floater.string> + <button name="button focus" tool_tip="Focus"/> + <button name="button move" tool_tip="移動"/> + <button name="button edit" tool_tip="編輯"/> + <button name="button create" tool_tip="Create"/> + <button name="button land" tool_tip="Land"/> + <text name="text status"> + Drag to move, shift-drag to copy + </text> + <radio_group name="focus_radio_group"> + <radio_item label="Zoom" name="radio zoom"/> + <radio_item label="Orbit (Ctrl)" name="radio orbit"/> + <radio_item label="Pan (Ctrl+Shift)" name="radio pan"/> + </radio_group> + <slider_bar initial_value="0.125" name="slider zoom"/> + <radio_group name="move_radio_group"> + <radio_item label="移動" name="radio move"/> + <radio_item label="Lift (Ctrl)" name="radio lift"/> + <radio_item label="Spin (Ctrl+Shift)" name="radio spin"/> + </radio_group> + <radio_group name="edit_radio_group"> + <radio_item label="移動" name="radio position"/> + <radio_item label="Rotate (Ctrl)" name="radio rotate"/> + <radio_item label="Stretch (Ctrl+Shift)" name="radio stretch"/> + <radio_item label="Select Face" name="radio select face"/> + </radio_group> + <check_box label="Edit linked" name="checkbox edit linked parts"/> + <button label="Link" name="link_btn"/> + <button label="Unlink" name="unlink_btn"/> + <text name="RenderingCost" tool_tip="Shows the rendering cost calculated for this object"> + þ: [COUNT] + </text> + <text label="Stretch Both Sides" name="checkbox uniform label"> + Stretch Both Sides + </text> + <check_box initial_value="true" label="Stretch Textures" name="checkbox stretch textures"/> + <check_box initial_value="true" label="貼齊格線" name="checkbox snap to grid"/> + <combo_box name="combobox grid mode" tool_tip="Choose the type of grid ruler for positioning the object"> + <combo_box.item label="World grid" name="World"/> + <combo_box.item label="Local grid" name="Local"/> + <combo_box.item label="Reference grid" name="Reference"/> + </combo_box> + <button name="Options..." tool_tip="See more grid options"/> + <button name="ToolCube" tool_tip="Cube"/> + <button name="ToolPrism" tool_tip="Prism"/> + <button name="ToolPyramid" tool_tip="Pyramid"/> + <button name="ToolTetrahedron" tool_tip="Tetrahedron"/> + <button name="ToolCylinder" tool_tip="Cylinder"/> + <button name="ToolHemiCylinder" tool_tip="Hemicylinder"/> + <button name="ToolCone" tool_tip="Cone"/> + <button name="ToolHemiCone" tool_tip="Hemicone"/> + <button name="ToolSphere" tool_tip="Sphere"/> + <button name="ToolHemiSphere" tool_tip="Hemisphere"/> + <button name="ToolTorus" tool_tip="Torus"/> + <button name="ToolTube" tool_tip="Tube"/> + <button name="ToolRing" tool_tip="Ring"/> + <button name="ToolTree" tool_tip="Tree"/> + <button name="ToolGrass" tool_tip="Grass"/> + <check_box label="Keep Tool selected" name="checkbox sticky"/> + <check_box label="Copy selection" name="checkbox copy selection"/> + <check_box initial_value="true" label="Center Copy" name="checkbox copy centers"/> + <check_box label="Rotate Copy" name="checkbox copy rotates"/> + <radio_group name="land_radio_group"> + <radio_item label="Select Land" name="radio select land"/> + <radio_item label="Flatten" name="radio flatten"/> + <radio_item label="Raise" name="radio raise"/> + <radio_item label="Lower" name="radio lower"/> + <radio_item label="Smooth" name="radio smooth"/> + <radio_item label="Roughen" name="radio noise"/> + <radio_item label="Revert" name="radio revert"/> + </radio_group> + <text name="Bulldozer:"> + Bulldozer: + </text> + <text name="Dozer Size:"> + Size + </text> + <slider_bar initial_value="2.0" name="slider brush size"/> + <text name="Strength:"> + Strength + </text> + <slider_bar initial_value="0.00" name="slider force"/> + <button label="套用" label_selected="套用" name="button apply to selection" tool_tip="Modify selected land"/> + <text name="obj_count"> + Objects: [COUNT] + </text> + <text name="prim_count"> + Prims: [COUNT] + </text> + <tab_container name="Object Info Tabs"> + <panel label="一般" name="General"> + <panel.string name="text deed continued"> + Deed + </panel.string> + <panel.string name="text deed"> + Deed + </panel.string> + <panel.string name="text modify info 1"> + You can modify this object + </panel.string> + <panel.string name="text modify info 2"> + You can modify these objects + </panel.string> + <panel.string name="text modify info 3"> + You can't modify this object + </panel.string> + <panel.string name="text modify info 4"> + You can't modify these objects + </panel.string> + <panel.string name="text modify warning"> + You must select entire object to set permissions + </panel.string> + <panel.string name="Cost Default"> + 價格: L$ + </panel.string> + <panel.string name="Cost Total"> + 總價: L$ + </panel.string> + <panel.string name="Cost Per Unit"> + Price Per: L$ + </panel.string> + <panel.string name="Cost Mixed"> + Mixed Price + </panel.string> + <panel.string name="Sale Mixed"> + Mixed Sale + </panel.string> + <text name="Name:"> + 名稱: + </text> + <text name="Description:"> + 描述: + </text> + <text name="Creator:"> + 創造者: + </text> + <text name="Owner:"> + 擁有者: + </text> + <text name="Group:"> + Group: + </text> + <name_box initial_value="載入中..." name="Group Name Proxy"/> + <button name="button set group" tool_tip="Choose a group to share this object's permissions"/> + <check_box label="分享" name="checkbox share with group" tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."/> + <button label="Deed" label_selected="Deed" name="button deed" tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."/> + <text name="label click action"> + Click to: + </text> + <combo_box name="clickaction"> + <combo_box.item label="Touch (default)" name="Touch/grab(default)"/> + <combo_box.item label="Sit on object" name="Sitonobject"/> + <combo_box.item label="Buy object" name="Buyobject"/> + <combo_box.item label="Pay object" name="Payobject"/> + <combo_box.item label="Open" name="Open"/> + <combo_box.item label="Zoom" name="Zoom"/> + </combo_box> + <check_box label="出售:" name="checkbox for sale"/> + <combo_box name="sale type"> + <combo_box.item label="副本" name="Copy"/> + <combo_box.item label="內容" name="Contents"/> + <combo_box.item label="原件" name="Original"/> + </combo_box> + <spinner label="價格: L$" name="Edit Cost"/> + <check_box label="Show in search" name="search_check" tool_tip="Let people see this object in search results"/> + <panel name="perms_build"> + <text name="perm_modify"> + You can modify this object + </text> + <text name="Anyone can:"> + 任何人: + </text> + <check_box label="移動" name="checkbox allow everyone move"/> + <check_box label="覆製" name="checkbox allow everyone copy"/> + <text name="Next owner can:"> + 下一個擁有者: + </text> + <check_box label="修改" name="checkbox next owner can modify"/> + <check_box label="覆製" name="checkbox next owner can copy"/> + <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個擁有者可以送人或轉售這個物件"/> + <text name="B:"> + B: + </text> + <text name="O:"> + O: + </text> + <text name="G:"> + G: + </text> + <text name="E:"> + E: + </text> + <text name="N:"> + N: + </text> + <text name="F:"> + F: + </text> + </panel> + </panel> + <panel label="Object" name="Object"> + <check_box label="Locked" name="checkbox locked" tool_tip="Prevents object from being moved or deleted. Frequently useful during building to avoid unintended edits."/> + <check_box label="Physical" name="Physical Checkbox Ctrl" tool_tip="Allows object to be pushed and affected by gravity"/> + <check_box label="Temporary" name="Temporary Checkbox Ctrl" tool_tip="Causes object to be deleted 1 minute after creation"/> + <check_box label="Phantom" name="Phantom Checkbox Ctrl" tool_tip="Causes object to not collide with other objects or avatars"/> + <text name="label position"> + Position (meters) + </text> + <spinner label="X" name="Pos X"/> + <spinner label="Y" name="Pos Y"/> + <spinner label="Z" name="Pos Z"/> + <text name="label size"> + Size (meters) + </text> + <spinner label="X" name="Scale X"/> + <spinner label="Y" name="Scale Y"/> + <spinner label="Z" name="Scale Z"/> + <text name="label rotation"> + Rotation (degrees) + </text> + <spinner label="X" name="Rot X"/> + <spinner label="Y" name="Rot Y"/> + <spinner label="Z" name="Rot Z"/> + <combo_box name="comboBaseType"> + <combo_box.item label="Box" name="Box"/> + <combo_box.item label="Cylinder" name="Cylinder"/> + <combo_box.item label="Prism" name="Prism"/> + <combo_box.item label="Sphere" name="Sphere"/> + <combo_box.item label="Torus" name="Torus"/> + <combo_box.item label="Tube" name="Tube"/> + <combo_box.item label="Ring" name="Ring"/> + <combo_box.item label="Sculpted" name="Sculpted"/> + </combo_box> + <combo_box name="material"> + <combo_box.item label="Stone" name="Stone"/> + <combo_box.item label="Metal" name="Metal"/> + <combo_box.item label="Glass" name="Glass"/> + <combo_box.item label="Wood" name="Wood"/> + <combo_box.item label="Flesh" name="Flesh"/> + <combo_box.item label="Plastic" name="Plastic"/> + <combo_box.item label="Rubber" name="Rubber"/> + </combo_box> + <text name="text cut"> + Path Cut (begin/end) + </text> + <spinner label="B" name="cut begin"/> + <spinner label="E" name="cut end"/> + <text name="text hollow"> + Hollow + </text> + <text name="text skew"> + Skew + </text> + <text name="Hollow Shape"> + Hollow Shape + </text> + <combo_box name="hole"> + <combo_box.item label="預設" name="Default"/> + <combo_box.item label="Circle" name="Circle"/> + <combo_box.item label="Square" name="Square"/> + <combo_box.item label="Triangle" name="Triangle"/> + </combo_box> + <text name="text twist"> + Twist (begin/end) + </text> + <spinner label="B" name="Twist Begin"/> + <spinner label="E" name="Twist End"/> + <text name="scale_taper"> + Taper + </text> + <text name="scale_hole"> + Hole Size + </text> + <spinner label="X" name="Taper Scale X"/> + <spinner label="Y" name="Taper Scale Y"/> + <text name="text topshear"> + Top Shear + </text> + <spinner label="X" name="Shear X"/> + <spinner label="Y" name="Shear Y"/> + <text name="advanced_cut"> + Profile Cut (begin/end) + </text> + <text name="advanced_dimple"> + Dimple (begin/end) + </text> + <text name="advanced_slice"> + Slice (begin/end) + </text> + <spinner label="B" name="Path Limit Begin"/> + <spinner label="E" name="Path Limit End"/> + <text name="text taper2"> + Taper + </text> + <spinner label="X" name="Taper X"/> + <spinner label="Y" name="Taper Y"/> + <text name="text radius delta"> + Radius + </text> + <text name="text revolutions"> + Revolutions + </text> + <texture_picker label="Sculpt Texture" name="sculpt texture control" tool_tip="點擊以挑選圖片"/> + <check_box label="Mirror" name="sculpt mirror control" tool_tip="Flips sculpted prim along the X axis"/> + <check_box label="Inside-out" name="sculpt invert control" tool_tip="Inverts the sculpted prims normals, making it appear inside-out"/> + <text name="label sculpt type"> + Stitching type + </text> + <combo_box name="sculpt type control"> + <combo_box.item label="(無)" name="None"/> + <combo_box.item label="Sphere" name="Sphere"/> + <combo_box.item label="Torus" name="Torus"/> + <combo_box.item label="Plane" name="Plane"/> + <combo_box.item label="Cylinder" name="Cylinder"/> + </combo_box> + </panel> + <panel label="Features" name="Features"> + <text name="select_single"> + Select only one primitive to edit features. + </text> + <text name="edit_object"> + Edit object features: + </text> + <check_box label="Flexible Path" name="Flexible1D Checkbox Ctrl" tool_tip="Allows object to flex about the Z axis (Client-side only)"/> + <spinner label="Softness" name="FlexNumSections"/> + <spinner label="Gravity" name="FlexGravity"/> + <spinner label="Drag" name="FlexFriction"/> + <spinner label="Wind" name="FlexWind"/> + <spinner label="Tension" name="FlexTension"/> + <spinner label="Force X" name="FlexForceX"/> + <spinner label="Force Y" name="FlexForceY"/> + <spinner label="Force Z" name="FlexForceZ"/> + <check_box label="Light" name="Light Checkbox Ctrl" tool_tip="Causes object to emit light"/> + <color_swatch name="colorswatch" tool_tip="Click to open color picker"/> + <texture_picker label="" name="light texture control" tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)"/> + <spinner label="Intensity" name="Light Intensity"/> + <spinner label="FOV" name="Light FOV"/> + <spinner label="Radius" name="Light Radius"/> + <spinner label="Focus" name="Light Focus"/> + <spinner label="Falloff" name="Light Falloff"/> + <spinner label="Ambiance" name="Light Ambiance"/> + </panel> + <panel label="Texture" name="Texture"> + <panel.string name="string repeats per meter"> + Repeats Per Meter + </panel.string> + <panel.string name="string repeats per face"> + Repeats Per Face + </panel.string> + <texture_picker label="Texture" name="texture control" tool_tip="點擊以挑選圖片"/> + <color_swatch label="Color" name="colorswatch" tool_tip="Click to open color picker"/> + <text name="color trans"> + Transparency % + </text> + <text name="glow label"> + Glow + </text> + <check_box label="Full Bright" name="checkbox fullbright"/> + <text name="tex gen"> + Mapping + </text> + <combo_box name="combobox texgen"> + <combo_box.item label="預設" name="Default"/> + <combo_box.item label="Planar" name="Planar"/> + </combo_box> + <text name="label shininess"> + Shininess + </text> + <combo_box name="combobox shininess"> + <combo_box.item label="無" name="None"/> + <combo_box.item label="Low" name="Low"/> + <combo_box.item label="Medium" name="Medium"/> + <combo_box.item label="High" name="High"/> + </combo_box> + <text name="label bumpiness"> + Bumpiness + </text> + <combo_box name="combobox bumpiness"> + <combo_box.item label="無" name="None"/> + <combo_box.item label="Brightness" name="Brightness"/> + <combo_box.item label="Darkness" name="Darkness"/> + <combo_box.item label="woodgrain" name="woodgrain"/> + <combo_box.item label="bark" name="bark"/> + <combo_box.item label="bricks" name="bricks"/> + <combo_box.item label="checker" name="checker"/> + <combo_box.item label="concrete" name="concrete"/> + <combo_box.item label="crustytile" name="crustytile"/> + <combo_box.item label="cutstone" name="cutstone"/> + <combo_box.item label="discs" name="discs"/> + <combo_box.item label="gravel" name="gravel"/> + <combo_box.item label="petridish" name="petridish"/> + <combo_box.item label="siding" name="siding"/> + <combo_box.item label="stonetile" name="stonetile"/> + <combo_box.item label="stucco" name="stucco"/> + <combo_box.item label="suction" name="suction"/> + <combo_box.item label="weave" name="weave"/> + </combo_box> + <check_box initial_value="false" label="Align planar faces" name="checkbox planar align" tool_tip="Align textures on all selected faces with the last selected face. Requires Planar texture mapping."/> + <text name="rpt"> + Repeats / Face + </text> + <spinner label="Horizontal (U)" name="TexScaleU"/> + <check_box label="Flip" name="checkbox flip s"/> + <spinner label="Vertical (V)" name="TexScaleV"/> + <check_box label="Flip" name="checkbox flip t"/> + <spinner label="Rotation˚" name="TexRot"/> + <spinner label="Repeats / Meter" name="rptctrl"/> + <button label="套用" label_selected="套用" name="button apply"/> + <text name="tex offset"> + Texture Offset + </text> + <spinner label="Horizontal (U)" name="TexOffsetU"/> + <spinner label="Vertical (V)" name="TexOffsetV"/> + <panel name="Add_Media"> + <text name="media_tex"> + Media + </text> + <button name="add_media" tool_tip="Add Media"/> + <button name="delete_media" tool_tip="Delete this media texture"/> + <button name="edit_media" tool_tip="Edit this Media"/> + <button label="Align" label_selected="Align Media" name="button align" tool_tip="Align media texture (must load first)"/> + </panel> + </panel> + <panel label="Content" name="Contents"> + <button label="New Script" label_selected="New Script" name="button new script"/> + <button label="Permissions" name="button permissions"/> + </panel> + </tab_container> + <panel name="land info panel"> + <text name="label_parcel_info"> + Parcel Information + </text> + <text name="label_area_price"> + Price: L$[PRICE] for [AREA] m² + </text> + <text name="label_area"> + 面積: [AREA] m² + </text> + <button label="關於土地" label_selected="關於土地" name="button about land"/> + <check_box label="顯示擁有主" name="checkbox show owners" tool_tip="Colorize the parcels according to the type of owner: + +Green = Your land +Aqua = Your group's land +Red = Owned by others +Yellow = For sale +Purple = For auction +Grey = Public"/> + <text name="label_parcel_modify"> + Modify Parcel + </text> + <button label="Subdivide" label_selected="Subdivide" name="button subdivide land"/> + <button label="Join" label_selected="Join" name="button join land"/> + <text name="label_parcel_trans"> + Land Transactions + </text> + <button label="購買土地" label_selected="購買土地" name="button buy land"/> + <button label="Abandon Land" label_selected="Abandon Land" name="button abandon land"/> + </panel> +</floater> |