diff options
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_tools.xml')
-rw-r--r-- | indra/newview/skins/default/xui/zh/floater_tools.xml | 279 |
1 files changed, 151 insertions, 128 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_tools.xml b/indra/newview/skins/default/xui/zh/floater_tools.xml index 2db98eb3d7..62d1b6a820 100644 --- a/indra/newview/skins/default/xui/zh/floater_tools.xml +++ b/indra/newview/skins/default/xui/zh/floater_tools.xml @@ -1,43 +1,43 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="toolbox floater" short_title="建造工具"> <floater.string name="status_rotate"> - Drag colored bands to rotate object + 拖曳色條可以旋轉物件 </floater.string> <floater.string name="status_scale"> - Click and drag to stretch selected side + 按住並拖曳,可以拉伸所選的一面 </floater.string> <floater.string name="status_move"> - Drag to move, shift-drag to copy + 拖曳就會移動,按下 Shift 再拖曳則可複製 </floater.string> <floater.string name="status_modifyland"> - Click and hold to modify land + 按住不放開,可以修改土地 </floater.string> <floater.string name="status_camera"> - Click and drag to move camera + 按住並拖曳,可以移動攝影機 </floater.string> <floater.string name="status_grab"> - Drag to move, Ctrl to lift, Ctrl+Shift to rotate + 拖曳就可移動,按下 Ctrl 可以拿起,按下 Ctrl+Shift 可以旋轉 </floater.string> <floater.string name="status_place"> - Click inworld to build + 在虛擬世界裡點按一下,可以建製物件 </floater.string> <floater.string name="status_selectland"> - Click and drag to select land + 按住並拖曳,可以選取土地 </floater.string> <floater.string name="grid_screen_text"> - Screen + 螢幕 </floater.string> <floater.string name="grid_local_text"> - Local + 本地 </floater.string> <floater.string name="grid_world_text"> - World + 世界 </floater.string> <floater.string name="grid_reference_text"> - Reference + 參考 </floater.string> <floater.string name="grid_attachment_text"> - Attachment + 附件 </floater.string> <button name="button focus" tool_tip="聚焦"/> <button name="button move" tool_tip="移動"/> @@ -45,7 +45,7 @@ <button name="button create" tool_tip="創造"/> <button name="button land" tool_tip="土地"/> <text name="text status"> - Drag to move, shift-drag to copy + 拖曳就會移動,按下 Shift 再拖曳則可複製 </text> <radio_group name="focus_radio_group"> <radio_item label="縮放" name="radio zoom"/> @@ -56,7 +56,7 @@ <radio_group name="move_radio_group"> <radio_item label="移動" name="radio move"/> <radio_item label="舉起(Ctrl)" name="radio lift"/> - <radio_item label="Spin (Ctrl+Shift)" name="radio spin"/> + <radio_item label="旋轉(Ctrl+Shift)" name="radio spin"/> </radio_group> <radio_group name="edit_radio_group"> <radio_item label="移動" name="radio position"/> @@ -67,8 +67,8 @@ <check_box label="編輯聯結部分" name="checkbox edit linked parts"/> <button label="聯結" name="link_btn"/> <button label="取消聯結" name="unlink_btn"/> - <text name="RenderingCost" tool_tip="Shows the rendering cost calculated for this object"> - þ: [COUNT] + <text name="RenderingCost" tool_tip="顯示這物件經計算所得的呈像成本"> + þ:[COUNT] </text> <text label="同時伸展兩側" name="checkbox uniform label"> 同時伸展兩側 @@ -81,25 +81,25 @@ <combo_box.item label="參考格線" name="Reference"/> </combo_box> <button name="Options..." tool_tip="察看更多格線選項"/> - <button name="ToolCube" tool_tip="Cube"/> - <button name="ToolPrism" tool_tip="Prism"/> - <button name="ToolPyramid" tool_tip="Pyramid"/> - <button name="ToolTetrahedron" tool_tip="Tetrahedron"/> - <button name="ToolCylinder" tool_tip="Cylinder"/> - <button name="ToolHemiCylinder" tool_tip="Hemicylinder"/> - <button name="ToolCone" tool_tip="Cone"/> - <button name="ToolHemiCone" tool_tip="Hemicone"/> - <button name="ToolSphere" tool_tip="Sphere"/> - <button name="ToolHemiSphere" tool_tip="Hemisphere"/> - <button name="ToolTorus" tool_tip="Torus"/> - <button name="ToolTube" tool_tip="Tube"/> - <button name="ToolRing" tool_tip="Ring"/> - <button name="ToolTree" tool_tip="Tree"/> - <button name="ToolGrass" tool_tip="Grass"/> + <button name="ToolCube" tool_tip="立方體"/> + <button name="ToolPrism" tool_tip="稜鏡體"/> + <button name="ToolPyramid" tool_tip="金字塔"/> + <button name="ToolTetrahedron" tool_tip="正四面體"/> + <button name="ToolCylinder" tool_tip="圓柱體"/> + <button name="ToolHemiCylinder" tool_tip="半圓柱體"/> + <button name="ToolCone" tool_tip="圓錐"/> + <button name="ToolHemiCone" tool_tip="半圓錐"/> + <button name="ToolSphere" tool_tip="球體"/> + <button name="ToolHemiSphere" tool_tip="半球體"/> + <button name="ToolTorus" tool_tip="環面"/> + <button name="ToolTube" tool_tip="圓管"/> + <button name="ToolRing" tool_tip="圓環"/> + <button name="ToolTree" tool_tip="樹木"/> + <button name="ToolGrass" tool_tip="草地"/> <check_box label="保持已選擇的工具" name="checkbox sticky"/> - <check_box label="覆製選擇" name="checkbox copy selection"/> - <check_box initial_value="true" label="Center Copy" name="checkbox copy centers"/> - <check_box label="Rotate Copy" name="checkbox copy rotates"/> + <check_box label="複製選擇" name="checkbox copy selection"/> + <check_box initial_value="true" label="複製物置中" name="checkbox copy centers"/> + <check_box label="旋轉複製物" name="checkbox copy rotates"/> <radio_group name="land_radio_group"> <radio_item label="選擇土地" name="radio select land"/> <radio_item label="攤平" name="radio flatten"/> @@ -127,6 +127,18 @@ <text name="prim_count"> 幾何元件: [COUNT] </text> + <text name="linked_set_count"> + 聯結集合:[COUNT] + </text> + <text name="linked_set_cost" tool_tip="目前所選聯結幾何 [prims],[physics complexity] 的費用"> + 費用:[COST] / [PHYSICS] + </text> + <text name="object_count"> + 物件: [COUNT] + </text> + <text name="object_cost" tool_tip="目前所選物件 [prims] / [physics complexity] 的費用"> + 費用:[COST] / [PHYSICS] + </text> <tab_container name="Object Info Tabs"> <panel label="一般" name="General"> <panel.string name="text deed continued"> @@ -154,16 +166,16 @@ 價格: L$ </panel.string> <panel.string name="Cost Total"> - 總價: L$ + 總價:L$ </panel.string> <panel.string name="Cost Per Unit"> - 單價每個: L$ + 單價:L$ </panel.string> <panel.string name="Cost Mixed"> - Mixed Price + 混合價格 </panel.string> <panel.string name="Sale Mixed"> - Mixed Sale + 混合銷售 </panel.string> <text name="Name:"> 名稱: @@ -175,49 +187,49 @@ 創造者: </text> <text name="Owner:"> - 擁有者: + 所有人: </text> <text name="Group:"> 群組: </text> <name_box initial_value="載入中..." name="Group Name Proxy"/> - <button name="button set group" tool_tip="選擇一個群組以分享這物件權限"/> - <check_box label="分享" name="checkbox share with group" tool_tip="Allow all members of the set group to share your modify permissions for this object. You must Deed to enable role restrictions."/> - <button label="讓渡" label_selected="讓渡" name="button deed" tool_tip="Deeding gives this item away with next owner permissions. Group shared objects can be deeded by a group officer."/> + <button name="button set group" tool_tip="選擇一個群組以分享這物件的權限"/> + <check_box label="分享" name="checkbox share with group" tool_tip="允許此群組所有成員共享你修改此物件的權限。 你必須讓渡才能啟動角色限制。"/> + <button label="讓渡" label_selected="讓渡" name="button deed" tool_tip="「讓渡」會把這物件贈送出去並賦予「下一個所有人」權限。 群組所分享的物件可由群組職員加以讓渡。"/> <text name="label click action"> - 點擊以: + 點按以: </text> <combo_box name="clickaction"> <combo_box.item label="觸碰(預設)" name="Touch/grab(default)"/> <combo_box.item label="坐在物件上" name="Sitonobject"/> <combo_box.item label="購買物件" name="Buyobject"/> <combo_box.item label="支付物件" name="Payobject"/> - <combo_box.item label="開啟" name="Open"/> + <combo_box.item label="打開" name="Open"/> <combo_box.item label="縮放" name="Zoom"/> </combo_box> - <check_box label="出售:" name="checkbox for sale"/> + <check_box label="出售中:" name="checkbox for sale"/> <combo_box name="sale type"> - <combo_box.item label="副本" name="Copy"/> + <combo_box.item label="恚庨" name="Copy"/> <combo_box.item label="內容" name="Contents"/> <combo_box.item label="原件" name="Original"/> </combo_box> <spinner label="價格: L$" name="Edit Cost"/> - <check_box label="顯示在搜尋中" name="search_check" tool_tip="讓其他人可以在搜尋結果中看到這物件"/> + <check_box label="顯示在搜尋中" name="search_check" tool_tip="讓其他人可以在搜尋結果中察看到此物件"/> <panel name="perms_build"> <text name="perm_modify"> - 你可以修改這個物件 + 你能修改這個物件 </text> <text name="Anyone can:"> 任何人: </text> <check_box label="移動" name="checkbox allow everyone move"/> - <check_box label="覆製" name="checkbox allow everyone copy"/> + <check_box label="恚庨" name="checkbox allow everyone copy"/> <text name="Next owner can:"> - 下一個擁有者: + 下一個所有人: </text> <check_box label="修改" name="checkbox next owner can modify"/> - <check_box label="覆製" name="checkbox next owner can copy"/> - <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個擁有者可以送人或轉售這個物件"/> + <check_box label="恚庨" name="checkbox next owner can copy"/> + <check_box label="轉移" name="checkbox next owner can transfer" tool_tip="下一個所有人可贈送或轉售這個物件"/> <text name="B:"> B: </text> @@ -239,7 +251,7 @@ </panel> </panel> <panel label="物件" name="Object"> - <check_box label="鎖定" name="checkbox locked" tool_tip="預防物件被移動或刪除,最常使用的狀況是在建造過程中避免被意外的編輯。"/> + <check_box label="已鎖住" name="checkbox locked" tool_tip="避免物件被移動或刪除。 這在建製過程中非常有用,可避免意外的編輯更動。"/> <check_box label="物理性" name="Physical Checkbox Ctrl" tool_tip="允許物件被推撞與受重力影響"/> <check_box label="暫時性" name="Temporary Checkbox Ctrl" tool_tip="使物件在建造後的一分鐘自動刪除"/> <check_box label="幻影性" name="Phantom Checkbox Ctrl" tool_tip="使物件不會與其他物件或化身產生碰撞"/> @@ -262,26 +274,17 @@ <spinner label="Y" name="Rot Y"/> <spinner label="Z" name="Rot Z"/> <combo_box name="comboBaseType"> - <combo_box.item label="Box" name="Box"/> - <combo_box.item label="Cylinder" name="Cylinder"/> - <combo_box.item label="Prism" name="Prism"/> - <combo_box.item label="Sphere" name="Sphere"/> - <combo_box.item label="Torus" name="Torus"/> - <combo_box.item label="Tube" name="Tube"/> - <combo_box.item label="Ring" name="Ring"/> - <combo_box.item label="Sculpted" name="Sculpted"/> - </combo_box> - <combo_box name="material"> - <combo_box.item label="石頭" name="Stone"/> - <combo_box.item label="金屬" name="Metal"/> - <combo_box.item label="玻璃" name="Glass"/> - <combo_box.item label="木頭" name="Wood"/> - <combo_box.item label="肌肉" name="Flesh"/> - <combo_box.item label="塑膠" name="Plastic"/> - <combo_box.item label="橡膠" name="Rubber"/> + <combo_box.item label="箱子" name="Box"/> + <combo_box.item label="圓柱體" name="Cylinder"/> + <combo_box.item label="稜鏡體" name="Prism"/> + <combo_box.item label="球體" name="Sphere"/> + <combo_box.item label="環面" name="Torus"/> + <combo_box.item label="圓管" name="Tube"/> + <combo_box.item label="圓環" name="Ring"/> + <combo_box.item label="雕刻的" name="Sculpted"/> </combo_box> <text name="text cut"> - Path Cut (begin/end) + 路徑切斷(開始 / 結束) </text> <spinner label="B" name="cut begin"/> <spinner label="E" name="cut end"/> @@ -289,24 +292,24 @@ 中空 </text> <text name="text skew"> - Skew + 偏斜 </text> <text name="Hollow Shape"> 中空形狀 </text> <combo_box name="hole"> <combo_box.item label="預設" name="Default"/> - <combo_box.item label="Circle" name="Circle"/> - <combo_box.item label="Square" name="Square"/> - <combo_box.item label="Triangle" name="Triangle"/> + <combo_box.item label="圓圈" name="Circle"/> + <combo_box.item label="方形" name="Square"/> + <combo_box.item label="三角形" name="Triangle"/> </combo_box> <text name="text twist"> - Twist (begin/end) + 扭曲(開始 / 結束) </text> <spinner label="B" name="Twist Begin"/> <spinner label="E" name="Twist End"/> <text name="scale_taper"> - Taper + 錐化 </text> <text name="scale_hole"> 洞尺寸 @@ -314,54 +317,64 @@ <spinner label="X" name="Taper Scale X"/> <spinner label="Y" name="Taper Scale Y"/> <text name="text topshear"> - Top Shear + 頂部斜變 </text> <spinner label="X" name="Shear X"/> <spinner label="Y" name="Shear Y"/> <text name="advanced_cut"> - Profile Cut (begin/end) + 側面切斷(開始 / 結束) </text> <text name="advanced_dimple"> - Dimple (begin/end) + 凹陷(開始 / 結束) </text> <text name="advanced_slice"> - Slice (begin/end) + Slice(開始 / 結束) </text> <spinner label="B" name="Path Limit Begin"/> <spinner label="E" name="Path Limit End"/> <text name="text taper2"> - Taper + 錐化 </text> <spinner label="X" name="Taper X"/> <spinner label="Y" name="Taper Y"/> <text name="text radius delta"> - Radius + 半徑 </text> <text name="text revolutions"> - Revolutions + 旋轉 </text> - <texture_picker label="Sculpt Texture" name="sculpt texture control" tool_tip="點擊以挑選圖像"/> - <check_box label="Mirror" name="sculpt mirror control" tool_tip="Flips sculpted prim along the X axis"/> - <check_box label="Inside-out" name="sculpt invert control" tool_tip="Inverts the sculpted prims normals, making it appear inside-out"/> + <texture_picker label="雕刻材質" name="sculpt texture control" tool_tip="點按以挑選圖片"/> + <check_box label="鏡像" name="sculpt mirror control" tool_tip="沿X軸翻轉雕刻幾何元件"/> + <check_box label="內外倒翻" name="sculpt invert control" tool_tip="將雕刻幾何元件的正常值顛倒,使其看來有如內外倒翻"/> <text name="label sculpt type"> - Stitching type + 縫合類型 </text> <combo_box name="sculpt type control"> <combo_box.item label="(無)" name="None"/> - <combo_box.item label="Sphere" name="Sphere"/> - <combo_box.item label="Torus" name="Torus"/> - <combo_box.item label="Plane" name="Plane"/> - <combo_box.item label="Cylinder" name="Cylinder"/> + <combo_box.item label="球體" name="Sphere"/> + <combo_box.item label="環面" name="Torus"/> + <combo_box.item label="平面" name="Plane"/> + <combo_box.item label="圓柱體" name="Cylinder"/> + <combo_box.item label="網面" name="Mesh"/> </combo_box> </panel> <panel label="特性" name="Features"> + <panel.string name="None"> + 無 + </panel.string> + <panel.string name="Prim"> + 幾何元件 + </panel.string> + <panel.string name="Convex Hull"> + 凸包 + </panel.string> <text name="select_single"> 只能選擇一個幾何元件去編輯細節。 </text> <text name="edit_object"> 編輯物件特性: </text> - <check_box label="彈性路徑" name="Flexible1D Checkbox Ctrl" tool_tip="Allows object to flex about the Z axis (Client-side only)"/> + <check_box label="彈性路徑" name="Flexible1D Checkbox Ctrl" tool_tip="允許物件繞 Z 軸伸展(僅限客戶端)"/> <spinner label="柔軟" name="FlexNumSections"/> <spinner label="重力" name="FlexGravity"/> <spinner label="拖曳" name="FlexFriction"/> @@ -371,14 +384,31 @@ <spinner label="強制 Y 軸" name="FlexForceY"/> <spinner label="強制 Z 軸" name="FlexForceZ"/> <check_box label="光源" name="Light Checkbox Ctrl" tool_tip="導致物件發光"/> - <color_swatch name="colorswatch" tool_tip="點擊以開啟顏色挑選器"/> - <texture_picker label="" name="light texture control" tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)"/> + <color_swatch name="colorswatch" tool_tip="點按以開啟顏色挑選器"/> + <texture_picker label="" name="light texture control" tool_tip="點選投影圖像(只在啟用延遲呈像時生效)"/> <spinner label="強度" name="Light Intensity"/> - <spinner label="FOV" name="Light FOV"/> + <spinner label="視角" name="Light FOV"/> <spinner label="半徑" name="Light Radius"/> - <spinner label="Focus" name="Light Focus"/> + <spinner label="焦點" name="Light Focus"/> <spinner label="衰減" name="Light Falloff"/> - <spinner label="Ambiance" name="Light Ambiance"/> + <spinner label="環境" name="Light Ambiance"/> + <text name="label physicsshapetype"> + 物理形狀類型: + </text> + <combo_box name="Physics Shape Type Combo Ctrl" tool_tip="選擇物理形狀類型"/> + <combo_box name="material"> + <combo_box.item label="石頭" name="Stone"/> + <combo_box.item label="金屬" name="Metal"/> + <combo_box.item label="玻璃" name="Glass"/> + <combo_box.item label="木頭" name="Wood"/> + <combo_box.item label="肌肉" name="Flesh"/> + <combo_box.item label="塑膠" name="Plastic"/> + <combo_box.item label="橡膠" name="Rubber"/> + </combo_box> + <spinner label="重力" name="Physics Gravity"/> + <spinner label="摩擦" name="Physics Friction"/> + <spinner label="密度" name="Physics Density"/> + <spinner label="恢復" name="Physics Restitution"/> </panel> <panel label="材質" name="Texture"> <panel.string name="string repeats per meter"> @@ -387,8 +417,8 @@ <panel.string name="string repeats per face"> 每一面重覆次數 </panel.string> - <texture_picker label="材質" name="texture control" tool_tip="點擊以挑選圖像"/> - <color_swatch label="顏色" name="colorswatch" tool_tip="點擊以開啟顏色挑選器"/> + <texture_picker label="材質" name="texture control" tool_tip="點按以挑選圖片"/> + <color_swatch label="顏色" name="colorswatch" tool_tip="點按以開啟顏色挑選器"/> <text name="color trans"> 透明度 % </text> @@ -417,25 +447,25 @@ </text> <combo_box name="combobox bumpiness"> <combo_box.item label="無" name="None"/> - <combo_box.item label="Brightness" name="Brightness"/> - <combo_box.item label="Darkness" name="Darkness"/> - <combo_box.item label="woodgrain" name="woodgrain"/> - <combo_box.item label="bark" name="bark"/> - <combo_box.item label="bricks" name="bricks"/> - <combo_box.item label="checker" name="checker"/> - <combo_box.item label="concrete" name="concrete"/> - <combo_box.item label="crustytile" name="crustytile"/> - <combo_box.item label="cutstone" name="cutstone"/> - <combo_box.item label="discs" name="discs"/> - <combo_box.item label="gravel" name="gravel"/> - <combo_box.item label="petridish" name="petridish"/> - <combo_box.item label="siding" name="siding"/> - <combo_box.item label="stonetile" name="stonetile"/> - <combo_box.item label="stucco" name="stucco"/> - <combo_box.item label="suction" name="suction"/> - <combo_box.item label="weave" name="weave"/> + <combo_box.item label="亮度" name="Brightness"/> + <combo_box.item label="暗度" name="Darkness"/> + <combo_box.item label="木紋" name="woodgrain"/> + <combo_box.item label="樹皮" name="bark"/> + <combo_box.item label="磚" name="bricks"/> + <combo_box.item label="格子" name="checker"/> + <combo_box.item label="混凝土" name="concrete"/> + <combo_box.item label="粗花磚" name="crustytile"/> + <combo_box.item label="石磚" name="cutstone"/> + <combo_box.item label="圓盤" name="discs"/> + <combo_box.item label="碎石" name="gravel"/> + <combo_box.item label="培養皿" name="petridish"/> + <combo_box.item label="側邊片" name="siding"/> + <combo_box.item label="石磚格" name="stonetile"/> + <combo_box.item label="彩色沙岩" name="stucco"/> + <combo_box.item label="吸附" name="suction"/> + <combo_box.item label="編織" name="weave"/> </combo_box> - <check_box initial_value="false" label="對齊平面" name="checkbox planar align" tool_tip="以最後所選擇的面為基準,對齊全部所選擇的面上的材質。這必須使用平面材質映射方式。"/> + <check_box initial_value="false" label="對齊平面" name="checkbox planar align" tool_tip="以最後所選擇的面為基準,對齊全部所選擇的面上的材質。 這必須使用平面材質映射方式。"/> <text name="rpt"> 重覆次數 / 面 </text> @@ -476,15 +506,8 @@ <text name="label_area"> 面積: [AREA] m² </text> - <button label="關於土地" label_selected="關於土地" name="button about land"/> - <check_box label="顯示擁有者" name="checkbox show owners" tool_tip="Colorize the parcels according to the type of owner: - -綠色 = 你的土地 -水藍 = 你群組的土地 -紅色 = 其他人所有 -黃色 = 出售 -紫色 = 拍賣 -灰色 = 公有地"/> + <button label="土地資料" label_selected="土地資料" name="button about land"/> + <check_box label="顯示所有人" name="checkbox show owners" tool_tip="根據所有人將地段分類上色: 綠色 = 你的土地 水藍 = 你群組的土地 紅色 = 其他人所有 黃色 = 出售 紫色 = 拍賣 灰色 = 公有地"/> <text name="label_parcel_modify"> 修改地段 </text> |