diff options
Diffstat (limited to 'indra/newview/skins/default/xui/zh/floater_lagmeter.xml')
-rw-r--r-- | indra/newview/skins/default/xui/zh/floater_lagmeter.xml | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/indra/newview/skins/default/xui/zh/floater_lagmeter.xml b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml new file mode 100644 index 0000000000..4ff6c45b17 --- /dev/null +++ b/indra/newview/skins/default/xui/zh/floater_lagmeter.xml @@ -0,0 +1,151 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_lagmeter" title="LAG METER"> + <floater.string name="max_title_msg"> + Lag Meter + </floater.string> + <floater.string name="max_width_px"> + 360 + </floater.string> + <floater.string name="min_title_msg"> + Lag + </floater.string> + <floater.string name="min_width_px"> + 90 + </floater.string> + <floater.string name="client_text_msg"> + Client + </floater.string> + <floater.string name="client_frame_rate_critical_fps"> + 10 + </floater.string> + <floater.string name="client_frame_rate_warning_fps"> + 15 + </floater.string> + <floater.string name="client_frame_time_window_bg_msg"> + Normal, window in background + </floater.string> + <floater.string name="client_frame_time_critical_msg"> + Client frame rate below [CLIENT_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="client_frame_time_warning_msg"> + Client frame rate between [CLIENT_FRAME_RATE_CRITICAL] and [CLIENT_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="client_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="client_draw_distance_cause_msg"> + Possible cause: Draw distance set too high + </floater.string> + <floater.string name="client_texture_loading_cause_msg"> + Possible cause: Images loading + </floater.string> + <floater.string name="client_texture_memory_cause_msg"> + Possible cause: Too many images in memory + </floater.string> + <floater.string name="client_complex_objects_cause_msg"> + Possible cause: Too many complex objects in scene + </floater.string> + <floater.string name="network_text_msg"> + Network + </floater.string> + <floater.string name="network_packet_loss_critical_pct"> + 10 + </floater.string> + <floater.string name="network_packet_loss_warning_pct"> + 5 + </floater.string> + <floater.string name="network_packet_loss_critical_msg"> + Connection is dropping over [NETWORK_PACKET_LOSS_CRITICAL]% of packets + </floater.string> + <floater.string name="network_packet_loss_warning_msg"> + Connection is dropping [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% of packets + </floater.string> + <floater.string name="network_performance_normal_msg"> + Normal + </floater.string> + <floater.string name="network_ping_critical_ms"> + 600 + </floater.string> + <floater.string name="network_ping_warning_ms"> + 300 + </floater.string> + <floater.string name="network_ping_critical_msg"> + Connection ping time is over [NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_ping_warning_msg"> + Connection ping time is [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms + </floater.string> + <floater.string name="network_packet_loss_cause_msg"> + Possible bad connection or 'Bandwidth' pref too high. + </floater.string> + <floater.string name="network_ping_cause_msg"> + Possible bad connection or file-sharing app. + </floater.string> + <floater.string name="server_text_msg"> + Server + </floater.string> + <floater.string name="server_frame_rate_critical_fps"> + 20 + </floater.string> + <floater.string name="server_frame_rate_warning_fps"> + 30 + </floater.string> + <floater.string name="server_single_process_max_time_ms"> + 20 + </floater.string> + <floater.string name="server_frame_time_critical_msg"> + Simulator framerate below [SERVER_FRAME_RATE_CRITICAL] + </floater.string> + <floater.string name="server_frame_time_warning_msg"> + Simulator framerate between [SERVER_FRAME_RATE_CRITICAL] and [SERVER_FRAME_RATE_WARNING] + </floater.string> + <floater.string name="server_frame_time_normal_msg"> + Normal + </floater.string> + <floater.string name="server_physics_cause_msg"> + Possible Cause: Too many physical objects + </floater.string> + <floater.string name="server_scripts_cause_msg"> + Possible Cause: Too many scripted objects + </floater.string> + <floater.string name="server_net_cause_msg"> + Possible Cause: Too much network traffic + </floater.string> + <floater.string name="server_agent_cause_msg"> + Possible Cause: Too many moving people in region + </floater.string> + <floater.string name="server_images_cause_msg"> + Possible Cause: Too many image calculations + </floater.string> + <floater.string name="server_generic_cause_msg"> + Possible Cause: Simulator load too heavy + </floater.string> + <floater.string name="smaller_label"> + >> + </floater.string> + <floater.string name="bigger_label"> + << + </floater.string> + <button name="client_lagmeter" tool_tip="Client lag status"/> + <text name="client"> + Client + </text> + <text name="client_text"> + Normal + </text> + <button name="network_lagmeter" tool_tip="Network lag status"/> + <text name="network"> + Network + </text> + <text name="network_text"> + Normal + </text> + <button name="server_lagmeter" tool_tip="Server lag status"/> + <text name="server"> + Server + </text> + <text name="server_text"> + Normal + </text> + <button label=">>" name="minimize" tool_tip="Toggle floater size"/> +</floater> |