diff options
Diffstat (limited to 'indra/newview/skins/default/xui/en')
-rw-r--r-- | indra/newview/skins/default/xui/en/menu_viewer.xml | 24 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/notifications.xml | 13 |
2 files changed, 30 insertions, 7 deletions
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 644553e64c..9544a926f3 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2844,6 +2844,24 @@ function="World.EnvPreset" parameter="mem_leaking" /> </menu_item_call> </menu> + <menu + create_jump_keys="true" + label="GLTF" + name="GLTF" + tear_off="true"> + <menu_item_call + label="Open..." + name="Open..."> + <menu_item_call.on_click + function="Advanced.ClickGLTFOpen" /> + </menu_item_call> + <menu_item_call + label="Save As..." + name="Save As..."> + <menu_item_call.on_click + function="Advanced.ClickGLTFSaveAs" /> + </menu_item_call> + </menu> <menu create_jump_keys="true" label="Render Tests" @@ -2896,12 +2914,6 @@ function="World.EnvPreset" <menu_item_call.on_click function="Advanced.ClickHDRIPreview" /> </menu_item_call> - <menu_item_call - label="GLTF Scene Preview" - name="GLTF Scene Preview"> - <menu_item_call.on_click - function="Advanced.ClickGLTFScenePreview" /> - </menu_item_call> </menu> <menu create_jump_keys="true" diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index ad1f12002e..7d7ea986dd 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -12408,7 +12408,7 @@ are wearing now. <notification icon="alertmodal.tga" - name="GLTFPreviewSelection" + name="GLTFOpenSelection" type="alert"> You must select an object to act as a handle to the GLTF asset you are previewing. <tag>fail</tag> @@ -12417,4 +12417,15 @@ are wearing now. yestext="OK"/> </notification> + <notification + icon="alertmodal.tga" + name="GLTFSaveSelection" + type="alert"> + You must select an object that has a GLTF asset associated with it. + <tag>fail</tag> + <usetemplate + name="okbutton" + yestext="OK"/> + </notification> + </notifications> |