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-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml250
1 files changed, 129 insertions, 121 deletions
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index e2c102086f..2c26296547 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<menu_bar
bg_visible="false"
follows="left|top|right"
@@ -941,17 +941,27 @@
function="World.EnableEnvSettings"
parameter="sunrise" />
</menu_item_check>
- <menu_item_check
- label="Midday"
- name="Noon"
- shortcut="control|shift|Y">
- <menu_item_check.on_click
- function="World.EnvSettings"
- parameter="noon" />
- <menu_item_check.on_check
- function="World.EnableEnvSettings"
- parameter="noon" />
- </menu_item_check>
+ <menu_item_check
+ label="Midday"
+ name="Noon"
+ shortcut="control|shift|Y">
+ <menu_item_check.on_click
+ function="World.EnvSettings"
+ parameter="noon" />
+ <menu_item_check.on_check
+ function="World.EnableEnvSettings"
+ parameter="noon" />
+ </menu_item_check>
+ <menu_item_check
+ label="Midday (Legacy)"
+ name="legacy noon">
+ <menu_item_check.on_click
+ function="World.EnvSettings"
+ parameter="legacy noon" />
+ <menu_item_check.on_check
+ function="World.EnableEnvSettings"
+ parameter="legacy noon" />
+ </menu_item_check>
<menu_item_check
label="Sunset"
name="Sunset"
@@ -1457,6 +1467,24 @@ function="World.EnvPreset"
function="Tools.SelectOnlyMovableObjects"
parameter="movable" />
</menu_item_check>
+ <menu_item_check
+ label="Select Invisible Objects"
+ name="Select Invisible Objects">
+ <menu_item_check.on_check
+ control="SelectInvisibleObjects" />
+ <menu_item_check.on_click
+ function="Tools.SelectInvisibleObjects"
+ parameter="invisible" />
+ </menu_item_check>
+ <menu_item_check
+ label="Select Reflection Probes"
+ name="Select Reflection Probes">
+ <menu_item_check.on_check
+ control="SelectReflectionProbes" />
+ <menu_item_check.on_click
+ function="Tools.SelectReflectionProbes"
+ parameter="reflection_probes" />
+ </menu_item_check>
<menu_item_check
label="Select By Surrounding"
name="Select By Surrounding">
@@ -1495,6 +1523,15 @@ function="World.EnvPreset"
function="Tools.ShowSelectionLightRadius" />
</menu_item_check>
<menu_item_check
+ label="Show Reflection Probe Volumes"
+ name="Show Reflection Probe Volumes">
+ <menu_item_check.on_check
+ control="RenderReflectionProbeVolumes" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="RenderReflectionProbeVolumes" />
+ </menu_item_check>
+ <menu_item_check
label="Show Selection Beam"
name="Show Selection Beam">
<menu_item_check.on_check
@@ -1503,7 +1540,28 @@ function="World.EnvPreset"
function="ToggleControl"
parameter="ShowSelectionBeam" />
</menu_item_check>
-
+ <menu_item_check
+ label="Highlight Transparent"
+ name="Highlight Transparent"
+ shortcut="control|alt|T"
+ use_mac_ctrl="true">
+ <menu_item_check.on_check
+ function="View.CheckHighlightTransparent" />
+ <menu_item_check.on_click
+ function="View.HighlightTransparent" />
+ </menu_item_check>
+ <menu_item_separator/>
+
+ <menu_item_check
+ label="No Post-processing"
+ name="No Post">
+ <menu_item_check.on_check
+ control="RenderDisablePostProcessing" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="RenderDisablePostProcessing" />
+ </menu_item_check>
+
<menu_item_separator/>
<menu_item_check
@@ -1614,6 +1672,16 @@ function="World.EnvPreset"
<menu_item_call.on_visible
function="File.VisibleUploadModel"/>
</menu_item_call>
+ <menu_item_call
+ label="Material..."
+ layout="topleft"
+ name="Upload Material">
+ <menu_item_call.on_click
+ function="File.UploadMaterial"
+ parameter="" />
+ <menu_item_call.on_enable
+ function="File.EnableUploadMaterial" />
+ </menu_item_call>
<menu_item_call
label="Bulk..."
layout="topleft"
@@ -1626,7 +1694,8 @@ function="World.EnvPreset"
parameter="" />
</menu_item_call>
</menu>
- <menu_item_separator/>
+
+ <menu_item_separator/>
<menu_item_call
enabled="false"
label="Undo"
@@ -1902,16 +1971,6 @@ function="World.EnvPreset"
parameter="HideSelectedObjects" />
</menu_item_check>
<menu_item_check
- label="Highlight Transparent"
- name="Highlight Transparent"
- shortcut="control|alt|T"
- use_mac_ctrl="true">
- <menu_item_check.on_check
- function="View.CheckHighlightTransparent" />
- <menu_item_check.on_click
- function="View.HighlightTransparent" />
- </menu_item_check>
- <menu_item_check
label="Show Mouselook Crosshairs"
name="ShowCrosshairs">
<menu_item_check.on_check
@@ -2057,17 +2116,6 @@ function="World.EnvPreset"
parameter="water" />
</menu_item_check>
<menu_item_check
- label="Ground"
- name="Rendering Type Ground"
- shortcut="control|alt|shift|8">
- <menu_item_check.on_check
- function="Advanced.CheckRenderType"
- parameter="ground" />
- <menu_item_check.on_click
- function="Advanced.ToggleRenderType"
- parameter="ground" />
- </menu_item_check>
- <menu_item_check
label="Volume"
name="Rendering Type Volume"
shortcut="control|alt|shift|9">
@@ -2122,6 +2170,16 @@ function="World.EnvPreset"
function="Advanced.ToggleRenderType"
parameter="bump" />
</menu_item_check>
+ <menu_item_check
+ label="PBR"
+ name="Rendering Type PBR">
+ <menu_item_check.on_check
+ function="Advanced.CheckRenderType"
+ parameter="pbr" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleRenderType"
+ parameter="pbr" />
+ </menu_item_check>
</menu>
<menu
create_jump_keys="true"
@@ -2478,20 +2536,6 @@ function="World.EnvPreset"
function="Advanced.ToggleConsole"
parameter="scene monitor" />
</menu_item_check>
- <menu_item_call
- enabled="false"
- visible="false"
- label="Texture Fetch Debug Console"
- name="Texture Fetch Debug Console">
- <menu_item_call.on_click
- function="Floater.Show"
- parameter="tex_fetch_debugger" />
- <on_enable
- function="Develop.SetTexFetchDebugger" />
- <on_visible
- function="Develop.SetTexFetchDebugger" />
- </menu_item_call>
-
<menu_item_separator/>
<menu_item_call
@@ -2770,15 +2814,6 @@ function="World.EnvPreset"
function="Advanced.TogglePeriodicSlowFrame"
parameter="points" />
</menu_item_check>
- <menu_item_check
- label="Frame Test"
- name="Frame Test">
- <menu_item_check.on_check
- function="Advanced.CheckFrameTest"
- parameter="Frame Test" />
- <menu_item_check.on_click
- function="Advanced.ToggleFrameTest" />
- </menu_item_check>
<menu_item_call
label="Frame Profile"
name="Frame Profile">
@@ -2938,24 +2973,34 @@ function="World.EnvPreset"
parameter="triangle count" />
</menu_item_check>
<menu_item_check
- label="Build Queue"
- name="Build Queue">
+ label="Lights"
+ name="Lights">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
- parameter="build queue" />
+ parameter="lights" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
- parameter="build queue" />
+ parameter="lights" />
</menu_item_check>
<menu_item_check
- label="Lights"
- name="Lights">
+ label="Reflection Probes"
+ name="Reflection Probes">
<menu_item_check.on_check
function="Advanced.CheckInfoDisplay"
- parameter="lights" />
+ parameter="reflection probes" />
<menu_item_check.on_click
function="Advanced.ToggleInfoDisplay"
- parameter="lights" />
+ parameter="reflection probes" />
+ </menu_item_check>
+ <menu_item_check
+ label="Probe Updates"
+ name="Probe Updates">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="probe updates" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="probe updates" />
</menu_item_check>
<menu_item_check
label="Particles"
@@ -3123,24 +3168,10 @@ function="World.EnvPreset"
<menu_item_check.on_click
function="ToggleControl"
parameter="UseOcclusion" />
- <menu_item_check.on_enable
- function="Advanced.EnableObjectObjectOcclusion" />
</menu_item_check>
<menu_item_separator />
<menu_item_check
- label="Advanced Lighting Model"
- name="Advanced Lighting Model">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RenderDeferred" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RenderDeferred" />
- <menu_item_check.on_enable
- function="Advanced.EnableRenderDeferred" />
- </menu_item_check>
- <menu_item_check
label=" Shadows from Sun/Moon/Projectors"
name="Shadows from Sun/Moon/Projectors">
<menu_item_check.on_check
@@ -3227,36 +3258,6 @@ function="World.EnvPreset"
parameter="TextureDisable" />
</menu_item_check>
<menu_item_check
- label="Disable Ambient"
- name="Disable Ambient">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="AmbientDisable" />
- <menu_item_check.on_click
- function="ToggleShaderControl"
- parameter="AmbientDisable" />
- </menu_item_check>
- <menu_item_check
- label="Disable Sunlight"
- name="Disable Sunlight">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="SunlightDisable" />
- <menu_item_check.on_click
- function="ToggleShaderControl"
- parameter="SunlightDisable" />
- </menu_item_check>
- <menu_item_check
- label="Disable Local Lights"
- name="Disable Local Lights">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="LocalLightDisable" />
- <menu_item_check.on_click
- function="ToggleShaderControl"
- parameter="LocalLightDisable" />
- </menu_item_check>
- <menu_item_check
label="Full Res Textures"
name="Rull Res Textures">
<menu_item_check.on_check
@@ -3286,18 +3287,25 @@ function="World.EnvPreset"
function="Advanced.HandleAttachedLightParticles"
parameter="RenderAttachedParticles" />
</menu_item_check>
- <menu_item_check
- label="Hover Glow Objects"
- name="Hover Glow Objects">
- <menu_item_check.on_check
- function="CheckControl"
- parameter="RenderHoverGlowEnable" />
- <menu_item_check.on_click
- function="ToggleControl"
- parameter="RenderHoverGlowEnable" />
- </menu_item_check>
<menu_item_separator />
-
+ <menu_item_check
+ label="Enable Shader Cache"
+ name="Enable Shader Cache">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="RenderShaderCacheEnabled" />
+ <menu_item_check.on_click
+ function="ToggleShaderControl"
+ parameter="RenderShaderCacheEnabled" />
+ </menu_item_check>
+ <menu_item_call
+ enabled="true"
+ label="Clear Shader Cache"
+ name="Shader Cache Clear">
+ <menu_item_call.on_click
+ function="Advanced.ClearShaderCache" />
+ </menu_item_call>
+ <menu_item_separator />
<menu_item_call
enabled="true"
label="Clear Cache Immediately"