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-rw-r--r--indra/newview/skins/default/xui/de/floater_water.xml178
1 files changed, 89 insertions, 89 deletions
diff --git a/indra/newview/skins/default/xui/de/floater_water.xml b/indra/newview/skins/default/xui/de/floater_water.xml
index d8ec1a2fa5..95b469434a 100644
--- a/indra/newview/skins/default/xui/de/floater_water.xml
+++ b/indra/newview/skins/default/xui/de/floater_water.xml
@@ -1,89 +1,89 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater name="Water Floater" title="Erweiterter Wasser-Editor">
- <text name="KeyFramePresetsText">
- Voreinstellungen:
- </text>
- <button label="Neu" label_selected="Neu" name="WaterNewPreset" />
- <button label="Speichern" label_selected="Speichern" name="WaterSavePreset" />
- <button label="Löschen" label_selected="Löschen" name="WaterDeletePreset" />
- <tab_container name="Water Tabs">
- <panel label="Einstellungen" name="Settings">
- <text name="BHText">
- Wassertrübungsfarbe
- </text>
- <button label=" ?" name="WaterFogColorHelp" left="175" />
- <color_swatch name="WaterFogColor" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen" />
- <text name="WaterFogDensText">
- Wassertrübungsdichte
- </text>
- <button label=" ?" name="WaterFogDensityHelp" left="175" />
- <text name="WaterUnderWaterFogModText">
- Wassertrübungs-Modifikator
- </text>
- <button label=" ?" name="WaterUnderWaterFogModHelp" left="175" />
- <slider bottom_delta="-34" name="WaterUnderWaterFogMod" />
- <text name="BDensText">
- Reflexionswellengröße
- </text>
- <button label=" ?" name="WaterNormalScaleHelp" />
- <text name="BHText2">
- 1
- </text>
- <text name="BHText3">
- 2
- </text>
- <text name="BHText4">
- 3
- </text>
- <text name="HDText">
- Fresnel-Skalierung
- </text>
- <button label=" ?" name="WaterFresnelScaleHelp" />
- <text name="FresnelOffsetText">
- Fresnel-Versatz
- </text>
- <button label=" ?" name="WaterFresnelOffsetHelp" />
- <text name="DensMultText">
- Brechungsstärke oben
- </text>
- <button label=" ?" name="WaterScaleAboveHelp" />
- <text name="WaterScaleBelowText">
- Brechungsstärke unten
- </text>
- <button label=" ?" name="WaterScaleBelowHelp" />
- <text name="MaxAltText">
- Mischungsmultiplikator
- </text>
- <button label=" ?" name="WaterBlurMultiplierHelp" />
- </panel>
- <panel label="Bild" name="Waves">
- <text name="BHText">
- Richtung große Welle
- </text>
- <button label=" ?" name="WaterWave1Help" />
- <text name="WaterWave1DirXText">
- X
- </text>
- <text name="WaterWave1DirYText">
- Y
- </text>
- <text name="BHText2">
- Richtung kleine Welle
- </text>
- <button label=" ?" name="WaterWave2Help" />
- <text name="WaterWave2DirXText">
- X
- </text>
- <text name="WaterWave2DirYText">
- Y
- </text>
- <text name="BHText3">
- Normal-Map
- </text>
- <button label=" ?" name="WaterNormalMapHelp" />
- </panel>
- </tab_container>
- <string name="WLDefaultWaterNames">
- Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
- </string>
-</floater>
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater name="Water Floater" title="Erweiterter Wasser-Editor">
+ <text name="KeyFramePresetsText">
+ Voreinstellungen:
+ </text>
+ <button label="Neu" label_selected="Neu" name="WaterNewPreset" />
+ <button label="Speichern" label_selected="Speichern" name="WaterSavePreset" />
+ <button label="Löschen" label_selected="Löschen" name="WaterDeletePreset" />
+ <tab_container name="Water Tabs">
+ <panel label="Einstellungen" name="Settings">
+ <text name="BHText">
+ Wassertrübungsfarbe
+ </text>
+ <button label=" ?" name="WaterFogColorHelp" left="175" />
+ <color_swatch name="WaterFogColor" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen" />
+ <text name="WaterFogDensText">
+ Wassertrübungsdichte
+ </text>
+ <button label=" ?" name="WaterFogDensityHelp" left="175" />
+ <text name="WaterUnderWaterFogModText">
+ Wassertrübungs-Modifikator
+ </text>
+ <button label=" ?" name="WaterUnderWaterFogModHelp" left="175" />
+ <slider bottom_delta="-34" name="WaterUnderWaterFogMod" />
+ <text name="BDensText">
+ Reflexionswellengröße
+ </text>
+ <button label=" ?" name="WaterNormalScaleHelp" />
+ <text name="BHText2">
+ 1
+ </text>
+ <text name="BHText3">
+ 2
+ </text>
+ <text name="BHText4">
+ 3
+ </text>
+ <text name="HDText">
+ Fresnel-Skalierung
+ </text>
+ <button label=" ?" name="WaterFresnelScaleHelp" />
+ <text name="FresnelOffsetText">
+ Fresnel-Versatz
+ </text>
+ <button label=" ?" name="WaterFresnelOffsetHelp" />
+ <text name="DensMultText">
+ Brechungsstärke oben
+ </text>
+ <button label=" ?" name="WaterScaleAboveHelp" />
+ <text name="WaterScaleBelowText">
+ Brechungsstärke unten
+ </text>
+ <button label=" ?" name="WaterScaleBelowHelp" />
+ <text name="MaxAltText">
+ Mischungsmultiplikator
+ </text>
+ <button label=" ?" name="WaterBlurMultiplierHelp" />
+ </panel>
+ <panel label="Bild" name="Waves">
+ <text name="BHText">
+ Richtung große Welle
+ </text>
+ <button label=" ?" name="WaterWave1Help" />
+ <text name="WaterWave1DirXText">
+ X
+ </text>
+ <text name="WaterWave1DirYText">
+ Y
+ </text>
+ <text name="BHText2">
+ Richtung kleine Welle
+ </text>
+ <button label=" ?" name="WaterWave2Help" />
+ <text name="WaterWave2DirXText">
+ X
+ </text>
+ <text name="WaterWave2DirYText">
+ Y
+ </text>
+ <text name="BHText3">
+ Normal-Map
+ </text>
+ <button label=" ?" name="WaterNormalMapHelp" />
+ </panel>
+ </tab_container>
+ <string name="WLDefaultWaterNames">
+ Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
+ </string>
+</floater>