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-rw-r--r--indra/newview/skins/default/xui/de/floater_water.xml44
1 files changed, 13 insertions, 31 deletions
diff --git a/indra/newview/skins/default/xui/de/floater_water.xml b/indra/newview/skins/default/xui/de/floater_water.xml
index 95b469434a..ed18dfdfff 100644
--- a/indra/newview/skins/default/xui/de/floater_water.xml
+++ b/indra/newview/skins/default/xui/de/floater_water.xml
@@ -1,66 +1,53 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
-<floater name="Water Floater" title="Erweiterter Wasser-Editor">
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="Water Floater" title="ERWEITERTER WASSER-EDITOR">
+ <floater.string name="WLDefaultWaterNames">
+ Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
+ </floater.string>
<text name="KeyFramePresetsText">
Voreinstellungen:
</text>
- <button label="Neu" label_selected="Neu" name="WaterNewPreset" />
- <button label="Speichern" label_selected="Speichern" name="WaterSavePreset" />
- <button label="Löschen" label_selected="Löschen" name="WaterDeletePreset" />
+ <button label="Neu" label_selected="Neu" name="WaterNewPreset"/>
+ <button label="Speichern" label_selected="Speichern" name="WaterSavePreset"/>
+ <button label="Löschen" label_selected="Löschen" name="WaterDeletePreset"/>
<tab_container name="Water Tabs">
<panel label="Einstellungen" name="Settings">
<text name="BHText">
Wassertrübungsfarbe
</text>
- <button label=" ?" name="WaterFogColorHelp" left="175" />
- <color_swatch name="WaterFogColor" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen" />
+ <color_swatch name="WaterFogColor" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen"/>
<text name="WaterFogDensText">
Wassertrübungsdichte
</text>
- <button label=" ?" name="WaterFogDensityHelp" left="175" />
<text name="WaterUnderWaterFogModText">
Wassertrübungs-Modifikator
</text>
- <button label=" ?" name="WaterUnderWaterFogModHelp" left="175" />
- <slider bottom_delta="-34" name="WaterUnderWaterFogMod" />
+ <slider bottom_delta="-34" name="WaterUnderWaterFogMod"/>
<text name="BDensText">
Reflexionswellengröße
</text>
- <button label=" ?" name="WaterNormalScaleHelp" />
- <text name="BHText2">
- 1
- </text>
- <text name="BHText3">
- 2
- </text>
- <text name="BHText4">
- 3
- </text>
+ <slider label="1" name="WaterNormalScaleX"/>
+ <slider label="2" name="WaterNormalScaleY"/>
+ <slider label="3" name="WaterNormalScaleZ"/>
<text name="HDText">
Fresnel-Skalierung
</text>
- <button label=" ?" name="WaterFresnelScaleHelp" />
<text name="FresnelOffsetText">
Fresnel-Versatz
</text>
- <button label=" ?" name="WaterFresnelOffsetHelp" />
<text name="DensMultText">
Brechungsstärke oben
</text>
- <button label=" ?" name="WaterScaleAboveHelp" />
<text name="WaterScaleBelowText">
Brechungsstärke unten
</text>
- <button label=" ?" name="WaterScaleBelowHelp" />
<text name="MaxAltText">
Mischungsmultiplikator
</text>
- <button label=" ?" name="WaterBlurMultiplierHelp" />
</panel>
<panel label="Bild" name="Waves">
<text name="BHText">
Richtung große Welle
</text>
- <button label=" ?" name="WaterWave1Help" />
<text name="WaterWave1DirXText">
X
</text>
@@ -70,7 +57,6 @@
<text name="BHText2">
Richtung kleine Welle
</text>
- <button label=" ?" name="WaterWave2Help" />
<text name="WaterWave2DirXText">
X
</text>
@@ -80,10 +66,6 @@
<text name="BHText3">
Normal-Map
</text>
- <button label=" ?" name="WaterNormalMapHelp" />
</panel>
</tab_container>
- <string name="WLDefaultWaterNames">
- Default:Glassy:Pond:Murky:Second Plague:SNAKE!!!:Valdez
- </string>
</floater>