diff options
Diffstat (limited to 'indra/newview/skins/default/xui/de/floater_lagmeter.xml')
-rwxr-xr-x | indra/newview/skins/default/xui/de/floater_lagmeter.xml | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/indra/newview/skins/default/xui/de/floater_lagmeter.xml b/indra/newview/skins/default/xui/de/floater_lagmeter.xml deleted file mode 100755 index 45ff37c147..0000000000 --- a/indra/newview/skins/default/xui/de/floater_lagmeter.xml +++ /dev/null @@ -1,151 +0,0 @@ -<?xml version="1.0" encoding="utf-8" standalone="yes"?> -<floater name="floater_lagmeter" title="LAG METER"> - <floater.string name="max_title_msg"> - Lag-Anzeige - </floater.string> - <floater.string name="max_width_px"> - 350 - </floater.string> - <floater.string name="min_title_msg"> - Lag - </floater.string> - <floater.string name="min_width_px"> - 90 - </floater.string> - <floater.string name="client_text_msg"> - Client - </floater.string> - <floater.string name="client_frame_rate_critical_fps"> - 10 - </floater.string> - <floater.string name="client_frame_rate_warning_fps"> - 15 - </floater.string> - <floater.string name="client_frame_time_window_bg_msg"> - Normal, Fenster im Hintergrund - </floater.string> - <floater.string name="client_frame_time_critical_msg"> - Client-Frame-Rate unter [CLIENT_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="client_frame_time_warning_msg"> - Client-Frame-Rate zwischen [CLIENT_FRAME_RATE_CRITICAL] und [CLIENT_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="client_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="client_draw_distance_cause_msg"> - Mögliche Ursache: Sichtweite zu groß - </floater.string> - <floater.string name="client_texture_loading_cause_msg"> - Mögliche Ursache: Bilder werden geladen - </floater.string> - <floater.string name="client_texture_memory_cause_msg"> - Mögliche Ursache: Zu viele Bilder im Speicher - </floater.string> - <floater.string name="client_complex_objects_cause_msg"> - Mögliche Ursache: Zu viele komplexe Objekte in der Szene - </floater.string> - <floater.string name="network_text_msg"> - Netzwerk - </floater.string> - <floater.string name="network_packet_loss_critical_pct"> - 10 - </floater.string> - <floater.string name="network_packet_loss_warning_pct"> - 5 - </floater.string> - <floater.string name="network_packet_loss_critical_msg"> - Paketverlust der Verbindung übersteigt [NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_packet_loss_warning_msg"> - Paketverlust der Verbindung liegt bei [NETWORK_PACKET_LOSS_WARNING]%-[NETWORK_PACKET_LOSS_CRITICAL]% - </floater.string> - <floater.string name="network_performance_normal_msg"> - Normal - </floater.string> - <floater.string name="network_ping_critical_ms"> - 600 - </floater.string> - <floater.string name="network_ping_warning_ms"> - 300 - </floater.string> - <floater.string name="network_ping_critical_msg"> - Ping-Zeit der Verbindung übersteigt [NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_ping_warning_msg"> - Ping-Zeit der Verbindung liegt bei [NETWORK_PING_WARNING]-[NETWORK_PING_CRITICAL] ms - </floater.string> - <floater.string name="network_packet_loss_cause_msg"> - Möglicherweise schlechte Verbindung oder zu hoher Wert für „Bandbreite“. - </floater.string> - <floater.string name="network_ping_cause_msg"> - Möglicherweise schlechte Verbindung oder File-Sharing-Anwendung. - </floater.string> - <floater.string name="server_text_msg"> - Server - </floater.string> - <floater.string name="server_frame_rate_critical_fps"> - 20 - </floater.string> - <floater.string name="server_frame_rate_warning_fps"> - 30 - </floater.string> - <floater.string name="server_single_process_max_time_ms"> - 20 - </floater.string> - <floater.string name="server_frame_time_critical_msg"> - Simulator-Frame-Rate liegt unter [SERVER_FRAME_RATE_CRITICAL] - </floater.string> - <floater.string name="server_frame_time_warning_msg"> - Simulator-Frame-Rate liegt zwischen [SERVER_FRAME_RATE_CRITICAL] und [SERVER_FRAME_RATE_WARNING] - </floater.string> - <floater.string name="server_frame_time_normal_msg"> - Normal - </floater.string> - <floater.string name="server_physics_cause_msg"> - Mögliche Ursache: Zu viele physische Objekte - </floater.string> - <floater.string name="server_scripts_cause_msg"> - Mögliche Ursache: Zu viele geskriptete Objekte - </floater.string> - <floater.string name="server_net_cause_msg"> - Mögliche Ursache: Zu viel Netzwerktraffic - </floater.string> - <floater.string name="server_agent_cause_msg"> - Mögliche Ursache: Zu viele Personen in Bewegung in der Region - </floater.string> - <floater.string name="server_images_cause_msg"> - Mögliche Ursache: Zu viele Bildberechnungen - </floater.string> - <floater.string name="server_generic_cause_msg"> - Mögliche Ursache: Zu hohe Simulator-Last - </floater.string> - <floater.string name="smaller_label"> - >> - </floater.string> - <floater.string name="bigger_label"> - << - </floater.string> - <button name="client_lagmeter" tool_tip="Client-Lag-Status"/> - <text name="client"> - Client - </text> - <text name="client_text"> - Normal - </text> - <button name="network_lagmeter" tool_tip="Netzwerk-Lag-Status"/> - <text name="network"> - Netzwerk - </text> - <text name="network_text"> - Normal - </text> - <button name="server_lagmeter" tool_tip="Server-Lag-Status"/> - <text name="server"> - Server - </text> - <text name="server_text"> - Normal - </text> - <button label=">> " name="minimize" tool_tip="Fenstergröße ändern"/> -</floater> |