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-rw-r--r--indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOff_Dark.pngbin0 -> 730 bytes
-rw-r--r--indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOn_Dark.pngbin0 -> 814 bytes
-rw-r--r--indra/newview/skins/default/textures/textures.xml4
3 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOff_Dark.png b/indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOff_Dark.png
new file mode 100644
index 0000000000..8b3376e514
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOff_Dark.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOn_Dark.png b/indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOn_Dark.png
new file mode 100644
index 0000000000..4e474d7f5a
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Parcel_HiddenAVsOn_Dark.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index cc7cce99c9..e8fe3cd82f 100644
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -1,4 +1,4 @@
-<!--
+<!--
This file contains metadata about how to load, display, and scale textures for rendering in the UI.
Images do *NOT* have to appear in this file in order to use them as textures in the UI...simply refer
to them by filename (relative to textures directory).
@@ -369,6 +369,8 @@ with the same filename but different name
<texture name="Parcel_ScriptsNo_Dark" file_name="icons/Parcel_ScriptsNo_Dark.png" preload="false" />
<texture name="Parcel_Voice_Dark" file_name="icons/Parcel_Voice_Dark.png" preload="false" />
<texture name="Parcel_VoiceNo_Dark" file_name="icons/Parcel_VoiceNo_Dark.png" preload="false" />
+ <texture name="Parcel_HiddenAVsOff_Dark" file_name="icons/Parcel_HiddenAVsOff_Dark.png" preload="false" />
+ <texture name="Parcel_HiddenAVsOn_Dark" file_name="icons/Parcel_HiddenAVsOn_Dark.png" preload="false" />
<texture name="Parcel_BuildNo_Light" file_name="icons/Parcel_BuildNo_Light.png" preload="false" />
<texture name="Parcel_FlyNo_Light" file_name="icons/Parcel_FlyNo_Light.png" preload="false" />