diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 70 |
1 files changed, 63 insertions, 7 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 4a7cc77bde..7f76211f1c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -42,6 +42,10 @@ #include <stack> +#include <stack> + +#include <stack> + class LLViewerTexture; class LLEdge; class LLFace; @@ -54,6 +58,9 @@ class LLCubeMap; class LLCullResult; class LLVOAvatar; class LLGLSLShader; +class LLCurlRequest; + +class LLMeshResponder; typedef enum e_avatar_skinning_method { @@ -107,11 +114,11 @@ public: void resizeScreenTexture(); void releaseGLBuffers(); void createGLBuffers(); - void allocateScreenBuffer(U32 resX, U32 resY); + void allocateScreenBuffer(U32 resX, U32 resY); + void allocatePhysicsBuffer(); + void resetVertexBuffers(LLDrawable* drawable); - void setUseVBO(BOOL use_vbo); - void setDisableVBOMapping(BOOL no_vbo_mapping); void generateImpostor(LLVOAvatar* avatar); void bindScreenToTexture(); void renderBloom(BOOL for_snapshot, F32 zoom_factor = 1.f, int subfield = 0); @@ -150,7 +157,8 @@ public: void markGLRebuild(LLGLUpdate* glu); void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE); void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE); - + void markPartitionMove(LLDrawable* drawablep); + //get the object between start and end that's closest to start. LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, BOOL pick_transparent, @@ -201,9 +209,10 @@ public: BOOL visibleObjectsInFrustum(LLCamera& camera); BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max); BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0)); - void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane + void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane void createObjects(F32 max_dtime); void createObject(LLViewerObject* vobj); + void processPartitionQ(); void updateGeom(F32 max_dtime); void updateGL(); void rebuildPriorityGroups(); @@ -211,6 +220,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -223,6 +233,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); @@ -245,6 +263,7 @@ public: void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc); void renderHighlights(); void renderDebug(); + void renderPhysicsDisplay(); void rebuildPools(); // Rebuild pools @@ -260,6 +279,7 @@ public: void enableLightsStatic(); void enableLightsDynamic(); void enableLightsAvatar(); + void enableLightsPreview(); void enableLightsAvatarEdit(const LLColor4& color); void enableLightsFullbright(const LLColor4& color); void disableLights(); @@ -303,6 +323,7 @@ public: static BOOL toggleRenderTypeControlNegated(void* data); static BOOL toggleRenderDebugControl(void* data); static BOOL toggleRenderDebugFeatureControl(void* data); + static void setRenderDebugFeatureControl(U32 bit, bool value); static void setRenderParticleBeacons(BOOL val); static void toggleRenderParticleBeacons(void* data); @@ -312,6 +333,10 @@ public: static void toggleRenderSoundBeacons(void* data); static BOOL getRenderSoundBeacons(void* data); + static void setRenderMOAPBeacons(BOOL val); + static void toggleRenderMOAPBeacons(void * data); + static BOOL getRenderMOAPBeacons(void * data); + static void setRenderPhysicalBeacons(BOOL val); static void toggleRenderPhysicalBeacons(void* data); static BOOL getRenderPhysicalBeacons(void* data); @@ -333,9 +358,12 @@ public: static BOOL getRenderHighlights(void* data); static void updateRenderDeferred(); + static void refreshRenderDeferred(); static void throttleNewMemoryAllocation(BOOL disable); + void addDebugBlip(const LLVector3& position, const LLColor4& color); + private: void unloadShaders(); void addToQuickLookup( LLDrawPool* new_poolp ); @@ -428,6 +456,9 @@ public: RENDER_DEBUG_BUILD_QUEUE = 0x0200000, RENDER_DEBUG_AGENT_TARGET = 0x0400000, RENDER_DEBUG_UPDATE_TYPE = 0x0800000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000, + RENDER_DEBUG_NORMALS = 0x2000000, + RENDER_DEBUG_LOD_INFO = 0x4000000, }; public: @@ -450,6 +481,10 @@ public: S32 mNumVisibleNodes; S32 mVerticesRelit; + S32 mDebugTextureUploadCost; + S32 mDebugSculptUploadCost; + S32 mDebugMeshUploadCost; + S32 mLightingChanges; S32 mGeometryChanges; @@ -465,6 +500,8 @@ public: static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; + static BOOL sBakeSunlight; + static BOOL sNoAlpha; static BOOL sUseTriStrips; static BOOL sUseFarClip; static BOOL sShadowRender; @@ -480,7 +517,6 @@ public: static BOOL sRenderAttachedLights; static BOOL sRenderAttachedParticles; static BOOL sRenderDeferred; - static BOOL sAllowRebuildPriorityGroup; static BOOL sMemAllocationThrottled; static S32 sVisibleLightCount; static F32 sMinRenderSize; @@ -495,11 +531,11 @@ public: LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; LLRenderTarget mDeferredLight[3]; - LLMultisampleBuffer mSampleBuffer; LLRenderTarget mGIMap; LLRenderTarget mGIMapPost[2]; LLRenderTarget mLuminanceMap; LLRenderTarget mHighlight; + LLRenderTarget mPhysicsDisplay; //sun shadow map LLRenderTarget mShadow[6]; @@ -608,6 +644,11 @@ protected: LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius + + bool mGroupQ2Locked; + bool mGroupQ1Locked; + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; @@ -694,6 +735,20 @@ public: protected: std::vector<LLFace*> mSelectedFaces; + class DebugBlip + { + public: + LLColor4 mColor; + LLVector3 mPosition; + F32 mAge; + + DebugBlip(const LLVector3& position, const LLColor4& color) + : mColor(color), mPosition(position), mAge(0.f) + { } + }; + + std::list<DebugBlip> mDebugBlips; + LLPointer<LLViewerFetchedTexture> mFaceSelectImagep; U32 mLightMask; @@ -701,6 +756,7 @@ protected: S32 mLightingDetail; static BOOL sRenderPhysicalBeacons; + static BOOL sRenderMOAPBeacons; static BOOL sRenderScriptedTouchBeacons; static BOOL sRenderScriptedBeacons; static BOOL sRenderParticleBeacons; |