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Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h33
1 files changed, 31 insertions, 2 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index cef3d87f36..7ae83e9816 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -42,6 +42,10 @@
#include <stack>
+#include <stack>
+
+#include <stack>
+
class LLViewerTexture;
class LLEdge;
class LLFace;
@@ -54,6 +58,9 @@ class LLCubeMap;
class LLCullResult;
class LLVOAvatar;
class LLGLSLShader;
+class LLCurlRequest;
+
+class LLMeshResponder;
typedef enum e_avatar_skinning_method
{
@@ -107,8 +114,10 @@ public:
void resizeScreenTexture();
void releaseGLBuffers();
void createGLBuffers();
- void allocateScreenBuffer(U32 resX, U32 resY);
+ void allocateScreenBuffer(U32 resX, U32 resY);
+ void allocatePhysicsBuffer();
+
void resetVertexBuffers(LLDrawable* drawable);
void setUseVBO(BOOL use_vbo);
void generateImpostor(LLVOAvatar* avatar);
@@ -210,6 +219,7 @@ public:
//calculate pixel area of given box from vantage point of given camera
static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
+ static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera);
void stateSort(LLCamera& camera, LLCullResult& result);
void stateSort(LLSpatialGroup* group, LLCamera& camera);
@@ -222,6 +232,14 @@ public:
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
void grabReferences(LLCullResult& result);
+ void clearReferences();
+
+ //check references will assert that there are no references in sCullResult to the provided data
+ void checkReferences(LLFace* face);
+ void checkReferences(LLDrawable* drawable);
+ void checkReferences(LLDrawInfo* draw_info);
+ void checkReferences(LLSpatialGroup* group);
+
void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE);
void renderGeomDeferred(LLCamera& camera);
@@ -244,6 +262,7 @@ public:
void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc);
void renderHighlights();
void renderDebug();
+ void renderPhysicsDisplay();
void rebuildPools(); // Rebuild pools
@@ -259,6 +278,7 @@ public:
void enableLightsStatic();
void enableLightsDynamic();
void enableLightsAvatar();
+ void enableLightsPreview();
void enableLightsAvatarEdit(const LLColor4& color);
void enableLightsFullbright(const LLColor4& color);
void disableLights();
@@ -302,6 +322,7 @@ public:
static BOOL toggleRenderTypeControlNegated(void* data);
static BOOL toggleRenderDebugControl(void* data);
static BOOL toggleRenderDebugFeatureControl(void* data);
+ static void setRenderDebugFeatureControl(U32 bit, bool value);
static void setRenderParticleBeacons(BOOL val);
static void toggleRenderParticleBeacons(void* data);
@@ -425,6 +446,8 @@ public:
RENDER_DEBUG_BUILD_QUEUE = 0x0200000,
RENDER_DEBUG_AGENT_TARGET = 0x0400000,
RENDER_DEBUG_UPDATE_TYPE = 0x0800000,
+ RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000,
+ RENDER_DEBUG_NORMALS = 0x2000000,
};
public:
@@ -447,6 +470,10 @@ public:
S32 mNumVisibleNodes;
S32 mVerticesRelit;
+ S32 mDebugTextureUploadCost;
+ S32 mDebugSculptUploadCost;
+ S32 mDebugMeshUploadCost;
+
S32 mLightingChanges;
S32 mGeometryChanges;
@@ -462,6 +489,8 @@ public:
static BOOL sAutoMaskAlphaNonDeferred;
static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders
static BOOL sRenderBump;
+ static BOOL sBakeSunlight;
+ static BOOL sNoAlpha;
static BOOL sUseTriStrips;
static BOOL sUseFarClip;
static BOOL sShadowRender;
@@ -477,7 +506,6 @@ public:
static BOOL sRenderAttachedLights;
static BOOL sRenderAttachedParticles;
static BOOL sRenderDeferred;
- static BOOL sAllowRebuildPriorityGroup;
static S32 sVisibleLightCount;
static F32 sMinRenderSize;
@@ -496,6 +524,7 @@ public:
LLRenderTarget mGIMapPost[2];
LLRenderTarget mLuminanceMap;
LLRenderTarget mHighlight;
+ LLRenderTarget mPhysicsDisplay;
//sun shadow map
LLRenderTarget mShadow[6];