diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 5c623fc9f2..ecf6a5d262 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -163,6 +163,7 @@ public: void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE); void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE); void markPartitionMove(LLDrawable* drawablep); + void markMeshDirty(LLSpatialGroup* group); //get the object between start and end that's closest to start. LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, @@ -293,10 +294,10 @@ public: void setLight(LLDrawable *drawablep, BOOL is_light); BOOL hasRenderBatches(const U32 type) const; - LLCullResult::drawinfo_list_t::iterator beginRenderMap(U32 type); - LLCullResult::drawinfo_list_t::iterator endRenderMap(U32 type); - LLCullResult::sg_list_t::iterator beginAlphaGroups(); - LLCullResult::sg_list_t::iterator endAlphaGroups(); + LLCullResult::drawinfo_iterator beginRenderMap(U32 type); + LLCullResult::drawinfo_iterator endRenderMap(U32 type); + LLCullResult::sg_iterator beginAlphaGroups(); + LLCullResult::sg_iterator endAlphaGroups(); void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); @@ -375,6 +376,7 @@ private: BOOL updateDrawableGeom(LLDrawable* drawable, BOOL priority); void assertInitializedDoError(); bool assertInitialized() { const bool is_init = isInit(); if (!is_init) assertInitializedDoError(); return is_init; }; + void connectRefreshCachedSettingsSafe(const std::string name); public: enum {GPU_CLASS_MAX = 3 }; @@ -544,6 +546,9 @@ public: //utility buffer for rendering post effects, gets abused by renderDeferredLighting LLPointer<LLVertexBuffer> mDeferredVB; + //utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1] + LLPointer<LLVertexBuffer> mCubeVB; + //sun shadow map LLRenderTarget mShadow[6]; std::vector<LLVector3> mShadowFrustPoints[4]; @@ -595,6 +600,7 @@ public: BOOL mVertexShadersEnabled; S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed + U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback protected: BOOL mRenderTypeEnabled[NUM_RENDER_TYPES]; std::stack<std::string> mRenderTypeEnableStack; @@ -652,6 +658,9 @@ protected: LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called + U32 mMeshDirtyQueryObject; + LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius bool mGroupQ2Locked; |