diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 33 |
1 files changed, 24 insertions, 9 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 315e38ed8c..f33495fd69 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -125,11 +125,14 @@ public: private: //implementation of above, wrapped for easy error handling eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY); + void renderTriangle(); + public: //attempt to allocate screen buffers at resX, resY //returns true if allocation successful, false otherwise - bool allocateScreenBufferInternal(U32 resX, U32 resY); + //type 0 = screen, 1 = probe, 2 = mirror + bool allocateScreenBufferInternal(U32 resX, U32 resY, U32 type_ = 0); bool allocateShadowBuffer(U32 resX, U32 resY); // rebuild all LLVOVolume render batches @@ -158,15 +161,18 @@ public: void tonemap(LLRenderTarget* src, LLRenderTarget* dst); void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst); void generateGlow(LLRenderTarget* src); - void applyCAS(LLRenderTarget* src, LLRenderTarget* dst); - void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst); - void generateSMAABuffers(LLRenderTarget* src); - void applySMAA(LLRenderTarget* src, LLRenderTarget* dst); - void renderDoF(LLRenderTarget* src, LLRenderTarget* dst); + bool applyCAS(LLRenderTarget* src, LLRenderTarget* dst); + bool generateFXAABuffer(LLRenderTarget* src); + bool applyFXAA(LLRenderTarget* src, LLRenderTarget* dst); + bool generateSMAABuffers(LLRenderTarget* src); + bool applySMAA(LLRenderTarget* src, LLRenderTarget* dst); + bool renderDoF(LLRenderTarget* src, LLRenderTarget* dst); void copyRenderTarget(LLRenderTarget* src, LLRenderTarget* dst); void combineGlow(LLRenderTarget* src, LLRenderTarget* dst); void visualizeBuffers(LLRenderTarget* src, LLRenderTarget* dst, U32 bufferIndex); + bool renderBloom(LLRenderTarget* src, LLRenderTarget* dst); + void init(); void cleanup(); bool isInit() { return mInitialized; }; @@ -702,7 +708,7 @@ public: LLRenderTarget shadow[4]; }; - // main full resoltuion render target + // main full resolution render target RenderTargetPack mMainRT; // auxillary 512x512 render target pack @@ -729,13 +735,19 @@ public: LLRenderTarget mExposureMap; LLRenderTarget mLastExposure; + LLRenderTarget mBloomMap; + LLRenderTarget mBloomBlur[2]; + // tonemapped and gamma corrected render ready for post - LLRenderTarget mPostMap; + //LLRenderTarget mPostMap; + LLRenderTarget mPostMaps[2]; // FXAA helper target LLRenderTarget mFXAAMap; LLRenderTarget mSMAABlendBuffer; + LLRenderTarget mDummyRT; + // render ui to buffer target LLRenderTarget mUIScreen; @@ -812,6 +824,9 @@ public: bool mShadersLoaded; U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback + + bool mHDRDisplay; + protected: bool mRenderTypeEnabled[NUM_RENDER_TYPES]; std::stack<std::string> mRenderTypeEnableStack; @@ -1008,7 +1023,7 @@ public: static bool RenderDeferred; static F32 RenderDeferredSunWash; static U32 RenderFSAAType; - static U32 RenderResolutionDivisor; + static F32 RenderResolutionDivisor; static bool RenderUIBuffer; static S32 RenderShadowDetail; static S32 RenderShadowSplits; |