diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-x[-rw-r--r--] | indra/newview/pipeline.h | 36 |
1 files changed, 32 insertions, 4 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index fd2a1e06cd..a8db93585e 100644..100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -119,8 +119,25 @@ public: void createGLBuffers(); void createLUTBuffers(); - void allocateScreenBuffer(U32 resX, U32 resY); + //allocate the largest screen buffer possible up to resX, resY + //returns true if full size buffer allocated, false if some other size is allocated + bool allocateScreenBuffer(U32 resX, U32 resY); + + typedef enum { + FBO_SUCCESS_FULLRES = 0, + FBO_SUCCESS_LOWRES, + FBO_FAILURE + } eFBOStatus; + +private: + //implementation of above, wrapped for easy error handling + eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY); +public: + + //attempt to allocate screen buffers at resX, resY + //returns true if allocation successful, false otherwise bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); + void allocatePhysicsBuffer(); void resetVertexBuffers(LLDrawable* drawable); @@ -307,20 +324,28 @@ public: BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } - - + void setAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0xffffffff; } + void clearAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0x0; } + void setAllRenderDebugDisplays() { mRenderDebugMask = 0xffffffff; } + void clearAllRenderDebugDisplays() { mRenderDebugMask = 0x0; } BOOL hasRenderType(const U32 type) const; BOOL hasAnyRenderType(const U32 type, ...) const; void setRenderTypeMask(U32 type, ...); - void orRenderTypeMask(U32 type, ...); + // This is equivalent to 'setRenderTypeMask' + //void orRenderTypeMask(U32 type, ...); void andRenderTypeMask(U32 type, ...); void clearRenderTypeMask(U32 type, ...); + void setAllRenderTypes(); + void clearAllRenderTypes(); void pushRenderTypeMask(); void popRenderTypeMask(); + void pushRenderDebugFeatureMask(); + void popRenderDebugFeatureMask(); + static void toggleRenderType(U32 type); // For UI control of render features @@ -617,6 +642,7 @@ protected: U32 mRenderDebugFeatureMask; U32 mRenderDebugMask; + std::stack<U32> mRenderDebugFeatureStack; U32 mOldRenderDebugMask; @@ -668,6 +694,8 @@ protected: LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + LLSpatialGroup::sg_vector_t mGroupSaveQ1; // a place to save mGroupQ1 until it is safe to unref + LLSpatialGroup::sg_vector_t mMeshDirtyGroup; //groups that need rebuildMesh called U32 mMeshDirtyQueryObject; |