diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 107 |
1 files changed, 72 insertions, 35 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index c9384f5ba2..e9da25e544 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -2,31 +2,25 @@ * @file pipeline.h * @brief Rendering pipeline definitions * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -48,6 +42,10 @@ #include <stack> +#include <stack> + +#include <stack> + class LLViewerTexture; class LLEdge; class LLFace; @@ -61,6 +59,7 @@ class LLCullResult; class LLVOAvatar; class LLGLSLShader; class LLCurlRequest; + class LLMeshResponder; typedef enum e_avatar_skinning_method @@ -115,10 +114,11 @@ public: void resizeScreenTexture(); void releaseGLBuffers(); void createGLBuffers(); - void allocateScreenBuffer(U32 resX, U32 resY); + void allocateScreenBuffer(U32 resX, U32 resY); + void allocatePhysicsBuffer(); + void resetVertexBuffers(LLDrawable* drawable); - void setUseVBO(BOOL use_vbo); void generateImpostor(LLVOAvatar* avatar); void bindScreenToTexture(); void renderBloom(BOOL for_snapshot, F32 zoom_factor = 1.f, int subfield = 0); @@ -157,7 +157,8 @@ public: void markGLRebuild(LLGLUpdate* glu); void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE); void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE); - + void markPartitionMove(LLDrawable* drawablep); + //get the object between start and end that's closest to start. LLViewerObject* lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end, BOOL pick_transparent, @@ -196,6 +197,7 @@ public: BOOL canUseVertexShaders(); BOOL canUseWindLightShaders() const; BOOL canUseWindLightShadersOnObjects() const; + BOOL canUseAntiAliasing() const; // phases void resetFrameStats(); @@ -207,9 +209,10 @@ public: BOOL visibleObjectsInFrustum(LLCamera& camera); BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max); BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0)); - void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane + void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane void createObjects(F32 max_dtime); void createObject(LLViewerObject* vobj); + void processPartitionQ(); void updateGeom(F32 max_dtime); void updateGL(); void rebuildPriorityGroups(); @@ -217,6 +220,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -229,6 +233,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); @@ -251,8 +263,8 @@ public: void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc); void renderHighlights(); void renderDebug(); + void renderPhysicsDisplay(); - void renderForSelect(std::set<LLViewerObject*>& objects, BOOL render_transparent, const LLRect& screen_rect); void rebuildPools(); // Rebuild pools void findReferences(LLDrawable *drawablep); // Find the lists which have references to this object @@ -267,6 +279,7 @@ public: void enableLightsStatic(); void enableLightsDynamic(); void enableLightsAvatar(); + void enableLightsPreview(); void enableLightsAvatarEdit(const LLColor4& color); void enableLightsFullbright(const LLColor4& color); void disableLights(); @@ -310,6 +323,7 @@ public: static BOOL toggleRenderTypeControlNegated(void* data); static BOOL toggleRenderDebugControl(void* data); static BOOL toggleRenderDebugFeatureControl(void* data); + static void setRenderDebugFeatureControl(U32 bit, bool value); static void setRenderParticleBeacons(BOOL val); static void toggleRenderParticleBeacons(void* data); @@ -319,6 +333,10 @@ public: static void toggleRenderSoundBeacons(void* data); static BOOL getRenderSoundBeacons(void* data); + static void setRenderMOAPBeacons(BOOL val); + static void toggleRenderMOAPBeacons(void * data); + static BOOL getRenderMOAPBeacons(void * data); + static void setRenderPhysicalBeacons(BOOL val); static void toggleRenderPhysicalBeacons(void* data); static BOOL getRenderPhysicalBeacons(void* data); @@ -340,6 +358,9 @@ public: static BOOL getRenderHighlights(void* data); static void updateRenderDeferred(); + static void refreshRenderDeferred(); + + void addDebugBlip(const LLVector3& position, const LLColor4& color); private: void unloadShaders(); @@ -366,6 +387,7 @@ public: RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR, RENDER_TYPE_TREE = LLDrawPool::POOL_TREE, RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE, + RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER, RENDER_TYPE_WATER = LLDrawPool::POOL_WATER, RENDER_TYPE_ALPHA = LLDrawPool::POOL_ALPHA, RENDER_TYPE_GLOW = LLDrawPool::POOL_GLOW, @@ -431,6 +453,10 @@ public: RENDER_DEBUG_AVATAR_VOLUME = 0x0100000, RENDER_DEBUG_BUILD_QUEUE = 0x0200000, RENDER_DEBUG_AGENT_TARGET = 0x0400000, + RENDER_DEBUG_UPDATE_TYPE = 0x0800000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000, + RENDER_DEBUG_NORMALS = 0x2000000, + RENDER_DEBUG_LOD_INFO = 0x4000000, }; public: @@ -489,7 +515,6 @@ public: static BOOL sRenderAttachedLights; static BOOL sRenderAttachedParticles; static BOOL sRenderDeferred; - static BOOL sAllowRebuildPriorityGroup; static S32 sVisibleLightCount; static F32 sMinRenderSize; @@ -503,11 +528,11 @@ public: LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; LLRenderTarget mDeferredLight[3]; - LLMultisampleBuffer mSampleBuffer; LLRenderTarget mGIMap; LLRenderTarget mGIMapPost[2]; LLRenderTarget mLuminanceMap; LLRenderTarget mHighlight; + LLRenderTarget mPhysicsDisplay; //sun shadow map LLRenderTarget mShadow[6]; @@ -613,9 +638,14 @@ protected: // LLDrawable::drawable_list_t mBuildQ1; // priority LLDrawable::drawable_list_t mBuildQ2; // non-priority - LLSpatialGroup::sg_list_t mGroupQ1; //priority + LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + LLDrawable::drawable_list_t mPartitionQ; //drawables that need to update their spatial partition radius + + bool mGroupQ2Locked; + bool mGroupQ1Locked; + LLViewerObject::vobj_list_t mCreateQ; LLDrawable::drawable_set_t mRetexturedList; @@ -702,12 +732,19 @@ public: protected: std::vector<LLFace*> mSelectedFaces; + class DebugBlip + { + public: + LLColor4 mColor; + LLVector3 mPosition; + F32 mAge; + + DebugBlip(const LLVector3& position, const LLColor4& color) + : mColor(color), mPosition(position), mAge(0.f) + { } + }; - typedef std::map<LLUUID, std::set<LLUUID> > mesh_load_map; - mesh_load_map mLoadingMeshes[4]; - - typedef std::list<LLMeshResponder*> mesh_response_list; - mesh_response_list mMeshResponseList; + std::list<DebugBlip> mDebugBlips; LLPointer<LLViewerFetchedTexture> mFaceSelectImagep; @@ -716,6 +753,7 @@ protected: S32 mLightingDetail; static BOOL sRenderPhysicalBeacons; + static BOOL sRenderMOAPBeacons; static BOOL sRenderScriptedTouchBeacons; static BOOL sRenderScriptedBeacons; static BOOL sRenderParticleBeacons; @@ -732,7 +770,6 @@ void render_bbox(const LLVector3 &min, const LLVector3 &max); void render_hud_elements(); extern LLPipeline gPipeline; -extern BOOL gRenderForSelect; extern BOOL gDebugPipeline; extern const LLMatrix4* gGLLastMatrix; |