diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rwxr-xr-x | indra/newview/pipeline.h | 38 |
1 files changed, 35 insertions, 3 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index a8db93585e..4aee8f14d6 100755 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -35,7 +35,8 @@ #include "llspatialpartition.h" #include "m4math.h" #include "llpointer.h" -#include "lldrawpool.h" +#include "lldrawpoolalpha.h" +#include "lldrawpoolmaterials.h" #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" @@ -59,6 +60,7 @@ class LLCullResult; class LLVOAvatar; class LLGLSLShader; class LLCurlRequest; +class LLDrawPoolAlpha; class LLMeshResponder; @@ -95,6 +97,7 @@ extern LLFastTimer::DeclareTimer FTM_RENDER_WL_SKY; extern LLFastTimer::DeclareTimer FTM_RENDER_ALPHA; extern LLFastTimer::DeclareTimer FTM_RENDER_CHARACTERS; extern LLFastTimer::DeclareTimer FTM_RENDER_BUMP; +extern LLFastTimer::DeclareTimer FTM_RENDER_MATERIALS; extern LLFastTimer::DeclareTimer FTM_RENDER_FULLBRIGHT; extern LLFastTimer::DeclareTimer FTM_RENDER_GLOW; extern LLFastTimer::DeclareTimer FTM_STATESORT; @@ -256,6 +259,8 @@ public: void forAllVisibleDrawables(void (*func)(LLDrawable*)); void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); + void renderMaskedObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); + void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); @@ -389,12 +394,16 @@ public: static void setRenderHighlights(BOOL val); static void toggleRenderHighlights(void* data); static BOOL getRenderHighlights(void* data); + static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay + static void updateRenderBump(); static void updateRenderDeferred(); static void refreshCachedSettings(); static void throttleNewMemoryAllocation(BOOL disable); + + void addDebugBlip(const LLVector3& position, const LLColor4& color); void hidePermanentObjects( std::vector<U32>& restoreList ); @@ -427,6 +436,7 @@ public: RENDER_TYPE_GRASS = LLDrawPool::POOL_GRASS, RENDER_TYPE_FULLBRIGHT = LLDrawPool::POOL_FULLBRIGHT, RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP, + RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS, RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR, RENDER_TYPE_TREE = LLDrawPool::POOL_TREE, RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE, @@ -447,6 +457,22 @@ public: RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, + RENDER_TYPE_PASS_MATERIAL = LLRenderPass::PASS_MATERIAL, + RENDER_TYPE_PASS_MATERIAL_ALPHA = LLRenderPass::PASS_MATERIAL_ALPHA, + RENDER_TYPE_PASS_MATERIAL_ALPHA_MASK = LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + RENDER_TYPE_PASS_MATERIAL_ALPHA_EMISSIVE= LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + RENDER_TYPE_PASS_SPECMAP = LLRenderPass::PASS_SPECMAP, + RENDER_TYPE_PASS_SPECMAP_BLEND = LLRenderPass::PASS_SPECMAP_BLEND, + RENDER_TYPE_PASS_SPECMAP_MASK = LLRenderPass::PASS_SPECMAP_MASK, + RENDER_TYPE_PASS_SPECMAP_EMISSIVE = LLRenderPass::PASS_SPECMAP_EMISSIVE, + RENDER_TYPE_PASS_NORMMAP = LLRenderPass::PASS_NORMMAP, + RENDER_TYPE_PASS_NORMMAP_BLEND = LLRenderPass::PASS_NORMMAP_BLEND, + RENDER_TYPE_PASS_NORMMAP_MASK = LLRenderPass::PASS_NORMMAP_MASK, + RENDER_TYPE_PASS_NORMMAP_EMISSIVE = LLRenderPass::PASS_NORMMAP_EMISSIVE, + RENDER_TYPE_PASS_NORMSPEC = LLRenderPass::PASS_NORMSPEC, + RENDER_TYPE_PASS_NORMSPEC_BLEND = LLRenderPass::PASS_NORMSPEC_BLEND, + RENDER_TYPE_PASS_NORMSPEC_MASK = LLRenderPass::PASS_NORMSPEC_MASK, + RENDER_TYPE_PASS_NORMSPEC_EMISSIVE = LLRenderPass::PASS_NORMSPEC_EMISSIVE, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, @@ -562,7 +588,8 @@ public: static BOOL sRenderDeferred; static BOOL sMemAllocationThrottled; static S32 sVisibleLightCount; - static F32 sMinRenderSize; + static F32 sMinRenderSize; + static BOOL sRenderingHUDs; //screen texture U32 mScreenWidth; @@ -773,7 +800,7 @@ protected: // For quick-lookups into mPools (mapped by texture pointer) std::map<uintptr_t, LLDrawPool*> mTerrainPools; std::map<uintptr_t, LLDrawPool*> mTreePools; - LLDrawPool* mAlphaPool; + LLDrawPoolAlpha* mAlphaPool; LLDrawPool* mSkyPool; LLDrawPool* mTerrainPool; LLDrawPool* mWaterPool; @@ -784,6 +811,7 @@ protected: LLDrawPool* mInvisiblePool; LLDrawPool* mGlowPool; LLDrawPool* mBumpPool; + LLDrawPool* mMaterialsPool; LLDrawPool* mWLSkyPool; // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar @@ -822,6 +850,10 @@ public: static BOOL sRenderBeacons; static BOOL sRenderHighlight; + // Determines which set of UVs to use in highlight display + // + static LLRender::eTexIndex sRenderHighlightTextureChannel; + //debug use static U32 sCurRenderPoolType ; |