diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index d4c6432e55..88a7eab813 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -306,7 +306,7 @@ public: // if setup is true, wil lset texture compare mode function and filtering options void bindShadowMaps(LLGLSLShader& shader); void bindDeferredShaderFast(LLGLSLShader& shader); - void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr); + void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr, LLRenderTarget* depth_target = nullptr); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); @@ -318,6 +318,16 @@ public: void unbindReflectionProbes(LLGLSLShader& shader); void renderDeferredLighting(); + + // apply atmospheric haze based on contents of color and depth buffer + // should be called just before rendering water when camera is under water + // and just before rendering alpha when camera is above water + void doAtmospherics(); + + // apply water haze based on contents of color and depth buffer + // should be called just before rendering pre-water alpha objects + void doWaterHaze(); + void postDeferredGammaCorrect(LLRenderTarget* screen_target); void generateSunShadow(LLCamera& camera); @@ -605,7 +615,8 @@ public: RENDER_DEBUG_TEXEL_DENSITY = 0x40000000, RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000, RENDER_DEBUG_IMPOSTORS = 0x100000000, - RENDER_DEBUG_REFLECTION_PROBES = 0x200000000 + RENDER_DEBUG_REFLECTION_PROBES = 0x200000000, + RENDER_DEBUG_PROBE_UPDATES = 0x400000000 }; public: |