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Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index d4c6432e55..88a7eab813 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -306,7 +306,7 @@ public:
// if setup is true, wil lset texture compare mode function and filtering options
void bindShadowMaps(LLGLSLShader& shader);
void bindDeferredShaderFast(LLGLSLShader& shader);
- void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr);
+ void bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target = nullptr, LLRenderTarget* depth_target = nullptr);
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
@@ -318,6 +318,16 @@ public:
void unbindReflectionProbes(LLGLSLShader& shader);
void renderDeferredLighting();
+
+ // apply atmospheric haze based on contents of color and depth buffer
+ // should be called just before rendering water when camera is under water
+ // and just before rendering alpha when camera is above water
+ void doAtmospherics();
+
+ // apply water haze based on contents of color and depth buffer
+ // should be called just before rendering pre-water alpha objects
+ void doWaterHaze();
+
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
void generateSunShadow(LLCamera& camera);
@@ -605,7 +615,8 @@ public:
RENDER_DEBUG_TEXEL_DENSITY = 0x40000000,
RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000,
RENDER_DEBUG_IMPOSTORS = 0x100000000,
- RENDER_DEBUG_REFLECTION_PROBES = 0x200000000
+ RENDER_DEBUG_REFLECTION_PROBES = 0x200000000,
+ RENDER_DEBUG_PROBE_UPDATES = 0x400000000
};
public: