diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 95 |
1 files changed, 85 insertions, 10 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 0661de8cec..2815d736e4 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -72,7 +72,7 @@ BOOL compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon = 0); BOOL setup_hud_matrices(); // use whole screen to render hud BOOL setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking) -glh::matrix4f glh_copy_matrix(GLdouble* src); +glh::matrix4f glh_copy_matrix(F32* src); glh::matrix4f glh_get_current_modelview(); void glh_set_current_modelview(const glh::matrix4f& mat); glh::matrix4f glh_get_current_projection(); @@ -231,7 +231,7 @@ public: void postSort(LLCamera& camera); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, BOOL texture = TRUE); + void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); @@ -248,7 +248,7 @@ public: void renderGeomDeferred(LLCamera& camera); void renderGeomPostDeferred(LLCamera& camera); void renderGeomShadow(LLCamera& camera); - void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL, U32 noise_map = 0xFFFFFFFF); + void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); @@ -262,7 +262,6 @@ public: void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); - void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); @@ -360,7 +359,7 @@ public: static BOOL getRenderHighlights(void* data); static void updateRenderDeferred(); - static void refreshRenderDeferred(); + static void refreshCachedSettings(); static void throttleNewMemoryAllocation(BOOL disable); @@ -408,7 +407,6 @@ public: RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK = LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, - RENDER_TYPE_PASS_ALPHA_SHADOW = LLRenderPass::PASS_ALPHA_SHADOW, // Following are object types (only used in drawable mRenderType) RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES, RENDER_TYPE_VOLUME, @@ -531,15 +529,16 @@ public: LLRenderTarget mScreen; LLRenderTarget mUIScreen; LLRenderTarget mDeferredScreen; + LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; - LLRenderTarget mDeferredLight[3]; - LLRenderTarget mGIMap; - LLRenderTarget mGIMapPost[2]; - LLRenderTarget mLuminanceMap; + LLRenderTarget mDeferredLight; LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; + //utility buffer for rendering post effects, gets abused by renderDeferredLighting + LLPointer<LLVertexBuffer> mDeferredVB; + //sun shadow map LLRenderTarget mShadow[6]; std::vector<LLVector3> mShadowFrustPoints[4]; @@ -585,6 +584,7 @@ public: LLColor4 mSunDiffuse; LLVector3 mSunDir; + LLVector3 mTransformedSunDir; BOOL mInitialized; BOOL mVertexShadersEnabled; @@ -770,6 +770,81 @@ public: //debug use static U32 sCurRenderPoolType ; + + //cached settings + static BOOL WindLightUseAtmosShaders; + static BOOL VertexShaderEnable; + static BOOL RenderAvatarVP; + static BOOL RenderDeferred; + static F32 RenderDeferredSunWash; + static U32 RenderFSAASamples; + static U32 RenderResolutionDivisor; + static BOOL RenderUIBuffer; + static S32 RenderShadowDetail; + static BOOL RenderDeferredSSAO; + static F32 RenderShadowResolutionScale; + static BOOL RenderLocalLights; + static BOOL RenderDelayCreation; + static BOOL RenderAnimateRes; + static BOOL FreezeTime; + static S32 DebugBeaconLineWidth; + static F32 RenderHighlightBrightness; + static LLColor4 RenderHighlightColor; + static F32 RenderHighlightThickness; + static BOOL RenderSpotLightsInNondeferred; + static LLColor4 PreviewAmbientColor; + static LLColor4 PreviewDiffuse0; + static LLColor4 PreviewSpecular0; + static LLColor4 PreviewDiffuse1; + static LLColor4 PreviewSpecular1; + static LLColor4 PreviewDiffuse2; + static LLColor4 PreviewSpecular2; + static LLVector3 PreviewDirection0; + static LLVector3 PreviewDirection1; + static LLVector3 PreviewDirection2; + static F32 RenderGlowMinLuminance; + static F32 RenderGlowMaxExtractAlpha; + static F32 RenderGlowWarmthAmount; + static LLVector3 RenderGlowLumWeights; + static LLVector3 RenderGlowWarmthWeights; + static S32 RenderGlowResolutionPow; + static S32 RenderGlowIterations; + static F32 RenderGlowWidth; + static F32 RenderGlowStrength; + static BOOL RenderDepthOfField; + static F32 CameraFocusTransitionTime; + static F32 CameraFNumber; + static F32 CameraFocalLength; + static F32 CameraFieldOfView; + static F32 RenderShadowNoise; + static F32 RenderShadowBlurSize; + static F32 RenderSSAOScale; + static U32 RenderSSAOMaxScale; + static F32 RenderSSAOFactor; + static LLVector3 RenderSSAOEffect; + static F32 RenderShadowOffsetError; + static F32 RenderShadowBiasError; + static F32 RenderShadowOffset; + static F32 RenderShadowBias; + static F32 RenderSpotShadowOffset; + static F32 RenderSpotShadowBias; + static F32 RenderEdgeDepthCutoff; + static F32 RenderEdgeNormCutoff; + static LLVector3 RenderShadowGaussian; + static F32 RenderShadowBlurDistFactor; + static BOOL RenderDeferredAtmospheric; + static S32 RenderReflectionDetail; + static F32 RenderHighlightFadeTime; + static LLVector3 RenderShadowClipPlanes; + static LLVector3 RenderShadowOrthoClipPlanes; + static LLVector3 RenderShadowNearDist; + static F32 RenderFarClip; + static LLVector3 RenderShadowSplitExponent; + static F32 RenderShadowErrorCutoff; + static F32 RenderShadowFOVCutoff; + static BOOL CameraOffset; + static F32 CameraMaxCoF; + static F32 CameraDoFResScale; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); |