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Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h21
1 files changed, 17 insertions, 4 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 5c649db1c1..b322173246 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -39,6 +39,7 @@
#include "lldrawable.h"
#include "llrendertarget.h"
#include "llreflectionmapmanager.h"
+#include "llheroprobemanager.h"
#include <stack>
@@ -133,6 +134,8 @@ public:
// rebuild all LLVOVolume render batches
void rebuildDrawInfo();
+ // Rebuild all terrain
+ void rebuildTerrain();
// Clear LLFace mVertexBuffer pointers
void resetVertexBuffers(LLDrawable* drawable);
@@ -151,7 +154,7 @@ public:
void renderFinalize();
void copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* dst);
void generateLuminance(LLRenderTarget* src, LLRenderTarget* dst);
- void generateExposure(LLRenderTarget* src, LLRenderTarget* dst);
+ void generateExposure(LLRenderTarget* src, LLRenderTarget* dst, bool use_history = true);
void gammaCorrect(LLRenderTarget* src, LLRenderTarget* dst);
void generateGlow(LLRenderTarget* src);
void applyFXAA(LLRenderTarget* src, LLRenderTarget* dst);
@@ -207,6 +210,8 @@ public:
bool pick_unselectable,
bool pick_reflection_probe,
S32* face_hit, // return the face hit
+ S32* gltf_node_hit = nullptr, // return the gltf node hit
+ S32* gltf_primitive_hit = nullptr, // return the gltf primitive hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector4a* normal = NULL, // return the surface normal at the intersection point
@@ -458,6 +463,7 @@ public:
void handleShadowDetailChanged();
LLReflectionMapManager mReflectionMapManager;
+ LLHeroProbeManager mHeroProbeManager;
private:
void unloadShaders();
@@ -611,12 +617,12 @@ public:
RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000,
RENDER_DEBUG_NORMALS = 0x04000000,
RENDER_DEBUG_LOD_INFO = 0x08000000,
- RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used
+ RENDER_DEBUG_NODES = 0x20000000,
RENDER_DEBUG_TEXEL_DENSITY = 0x40000000,
RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000,
RENDER_DEBUG_IMPOSTORS = 0x100000000,
RENDER_DEBUG_REFLECTION_PROBES = 0x200000000,
- RENDER_DEBUG_PROBE_UPDATES = 0x400000000
+ RENDER_DEBUG_PROBE_UPDATES = 0x400000000,
};
public:
@@ -694,8 +700,12 @@ public:
RenderTargetPack mMainRT;
// auxillary 512x512 render target pack
+ // used by reflection probes and dynamic texture bakes
RenderTargetPack mAuxillaryRT;
+ // Auxillary render target pack scaled to the hero probe's per-face size.
+ RenderTargetPack mHeroProbeRT;
+
// currently used render target pack
RenderTargetPack* mRT;
@@ -754,7 +764,7 @@ public:
//water distortion texture (refraction)
LLRenderTarget mWaterDis;
- LLRenderTarget mBake;
+ static const U32 MAX_BAKE_WIDTH;
//texture for making the glow
LLRenderTarget mGlow[3];
@@ -1047,6 +1057,9 @@ public:
static F32 RenderScreenSpaceReflectionAdaptiveStepMultiplier;
static S32 RenderScreenSpaceReflectionGlossySamples;
static S32 RenderBufferVisualization;
+ static bool RenderMirrors;
+ static S32 RenderHeroProbeUpdateRate;
+ static S32 RenderHeroProbeConservativeUpdateMultiplier;
};
void render_bbox(const LLVector3 &min, const LLVector3 &max);