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Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r--indra/newview/pipeline.h58
1 files changed, 40 insertions, 18 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 62d3ae7a39..bb2e1d65ae 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -38,6 +38,7 @@
#include "llgl.h"
#include "lldrawable.h"
#include "llrendertarget.h"
+#include "llreflectionmapmanager.h"
#include <stack>
@@ -293,6 +294,10 @@ public:
void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep);
void unbindDeferredShader(LLGLSLShader& shader);
+
+ void bindReflectionProbes(LLGLSLShader& shader);
+ void unbindReflectionProbes(LLGLSLShader& shader);
+
void renderDeferredLighting(LLRenderTarget* light_target);
void postDeferredGammaCorrect(LLRenderTarget* screen_target);
@@ -426,6 +431,9 @@ public:
void hideObject( const LLUUID& id );
void restoreHiddenObject( const LLUUID& id );
+ LLReflectionMapManager mReflectionMapManager;
+ void overrideEnvironmentMap();
+
private:
void unloadShaders();
void addToQuickLookup( LLDrawPool* new_poolp );
@@ -574,7 +582,8 @@ public:
RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000, // not used
RENDER_DEBUG_TEXEL_DENSITY = 0x40000000,
RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000,
- RENDER_DEBUG_IMPOSTORS = 0x100000000
+ RENDER_DEBUG_IMPOSTORS = 0x100000000,
+ RENDER_DEBUG_REFLECTION_PROBES = 0x200000000
};
public:
@@ -626,26 +635,38 @@ public:
static bool sRenderAttachedLights;
static bool sRenderAttachedParticles;
static bool sRenderDeferred;
+ static bool sRenderPBR;
static S32 sVisibleLightCount;
static bool sRenderingHUDs;
static F32 sDistortionWaterClipPlaneMargin;
static LLTrace::EventStatHandle<S64> sStatBatchSize;
- //screen texture
- U32 mScreenWidth;
- U32 mScreenHeight;
-
- LLRenderTarget mScreen;
- LLRenderTarget mUIScreen;
- LLRenderTarget mDeferredScreen;
- LLRenderTarget mFXAABuffer;
- LLRenderTarget mEdgeMap;
- LLRenderTarget mDeferredDepth;
- LLRenderTarget mOcclusionDepth;
- LLRenderTarget mDeferredLight;
- LLRenderTarget mHighlight;
- LLRenderTarget mPhysicsDisplay;
+ class RenderTargetPack
+ {
+ public:
+ U32 width = 0;
+ U32 height = 0;
+
+ //screen texture
+ LLRenderTarget screen;
+ LLRenderTarget uiScreen;
+ LLRenderTarget deferredScreen;
+ LLRenderTarget fxaaBuffer;
+ LLRenderTarget edgeMap;
+ LLRenderTarget deferredDepth;
+ LLRenderTarget occlusionDepth;
+ LLRenderTarget deferredLight;
+
+ //sun shadow map
+ LLRenderTarget shadow[6];
+ LLRenderTarget shadowOcclusion[6];
+ };
+
+ RenderTargetPack* mRT;
+
+ LLRenderTarget mHighlight;
+ LLRenderTarget mPhysicsDisplay;
LLCullResult mSky;
LLCullResult mReflectedObjects;
@@ -657,9 +678,9 @@ public:
//utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
LLPointer<LLVertexBuffer> mCubeVB;
- //sun shadow map
- LLRenderTarget mShadow[6];
- LLRenderTarget mShadowOcclusion[6];
+ //list of currently bound reflection maps
+ std::vector<LLReflectionMap*> mReflectionMaps;
+
std::vector<LLVector3> mShadowFrustPoints[4];
LLVector4 mShadowError;
LLVector4 mShadowFOV;
@@ -860,6 +881,7 @@ protected:
LLDrawPool* mBumpPool;
LLDrawPool* mMaterialsPool;
LLDrawPool* mWLSkyPool;
+ LLDrawPool* mPBROpaquePool;
// Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar
public: