diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 252 |
1 files changed, 126 insertions, 126 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index bba36351d9..c9670a60f2 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -57,10 +57,10 @@ typedef enum e_avatar_skinning_method SKIN_METHOD_VERTEX_PROGRAM } EAvatarSkinningMethod; -BOOL compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn't be defined here! +bool compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn't be defined here! bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon = 0); -BOOL setup_hud_matrices(); // use whole screen to render hud -BOOL setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking) +bool setup_hud_matrices(); // use whole screen to render hud +bool setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking) glh::matrix4f glh_copy_matrix(F32* src); glh::matrix4f glh_get_current_modelview(); void glh_set_current_modelview(const glh::matrix4f& mat); @@ -133,11 +133,11 @@ public: void resetVertexBuffers(LLDrawable* drawable); void generateImpostor(LLVOAvatar* avatar); void bindScreenToTexture(); - void renderBloom(BOOL for_snapshot, F32 zoom_factor = 1.f, int subfield = 0); + void renderBloom(bool for_snapshot, F32 zoom_factor = 1.f, int subfield = 0); void init(); void cleanup(); - BOOL isInit() { return mInitialized; }; + bool isInit() { return mInitialized; }; /// @brief Get a draw pool from pool type (POOL_SIMPLE, POOL_MEDIA) and texture. /// @return Draw pool, or NULL if not found. @@ -171,19 +171,19 @@ public: void doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space = NULL); void doOcclusion(LLCamera& camera); void markNotCulled(LLSpatialGroup* group, LLCamera &camera); - void markMoved(LLDrawable *drawablep, BOOL damped_motion = FALSE); + void markMoved(LLDrawable *drawablep, bool damped_motion = false); void markShift(LLDrawable *drawablep); void markTextured(LLDrawable *drawablep); void markGLRebuild(LLGLUpdate* glu); - void markRebuild(LLSpatialGroup* group, BOOL priority = FALSE); - void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, BOOL priority = FALSE); + void markRebuild(LLSpatialGroup* group, bool priority = false); + void markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag = LLDrawable::REBUILD_ALL, bool priority = false); void markPartitionMove(LLDrawable* drawablep); void markMeshDirty(LLSpatialGroup* group); //get the object between start and end that's closest to start. LLViewerObject* lineSegmentIntersectInWorld(const LLVector4a& start, const LLVector4a& end, - BOOL pick_transparent, - BOOL pick_rigged, + bool pick_transparent, + bool pick_rigged, S32* face_hit, // return the face hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -197,7 +197,7 @@ public: LLViewerObject* lineSegmentIntersectInHUD(const LLVector4a& start, const LLVector4a& end, - BOOL pick_transparent, + bool pick_transparent, S32* face_hit, // return the face hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -212,20 +212,20 @@ public: U32 addObject(LLViewerObject *obj); - void enableShadows(const BOOL enable_shadows); + void enableShadows(const bool enable_shadows); -// void setLocalLighting(const BOOL local_lighting); -// BOOL isLocalLightingEnabled() const; +// void setLocalLighting(const bool local_lighting); +// bool isLocalLightingEnabled() const; S32 setLightingDetail(S32 level); S32 getLightingDetail() const { return mLightingDetail; } S32 getMaxLightingDetail() const; - void setUseVertexShaders(BOOL use_shaders); - BOOL getUseVertexShaders() const { return mVertexShadersEnabled; } - BOOL canUseVertexShaders(); - BOOL canUseWindLightShaders() const; - BOOL canUseWindLightShadersOnObjects() const; - BOOL canUseAntiAliasing() const; + void setUseVertexShaders(bool use_shaders); + bool getUseVertexShaders() const { return mVertexShadersEnabled; } + bool canUseVertexShaders(); + bool canUseWindLightShaders() const; + bool canUseWindLightShadersOnObjects() const; + bool canUseAntiAliasing() const; // phases void resetFrameStats(); @@ -234,9 +234,9 @@ public: void updateMoveNormalAsync(LLDrawable* drawablep); void updateMovedList(LLDrawable::drawable_vector_t& move_list); void updateMove(); - BOOL visibleObjectsInFrustum(LLCamera& camera); - BOOL getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max); - BOOL getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0)); + bool visibleObjectsInFrustum(LLCamera& camera); + bool getVisibleExtents(LLCamera& camera, LLVector3 &min, LLVector3& max); + bool getVisiblePointCloud(LLCamera& camera, LLVector3 &min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir = LLVector3(0,0,0)); void updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip = 0, LLPlane* plane = NULL); //if water_clip is 0, ignore water plane, 1, cull to above plane, -1, cull to below plane void createObjects(F32 max_dtime); void createObject(LLViewerObject* vobj); @@ -259,10 +259,10 @@ public: void postSort(LLCamera& camera); void forAllVisibleDrawables(void (*func)(LLDrawable*)); - void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); - void renderMaskedObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE); + void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); + void renderMaskedObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false); - void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); + void renderGroups(LLRenderPass* pass, U32 type, U32 mask, bool texture); void grabReferences(LLCullResult& result); void clearReferences(); @@ -274,7 +274,7 @@ public: void checkReferences(LLSpatialGroup* group); - void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); + void renderGeom(LLCamera& camera, bool forceVBOUpdate = false); void renderGeomDeferred(LLCamera& camera); void renderGeomPostDeferred(LLCamera& camera, bool do_occlusion=true); void renderGeomShadow(LLCamera& camera); @@ -292,7 +292,7 @@ public: void setHighlightObject(LLDrawable* obj) { mHighlightObject = obj; } - void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader, BOOL use_occlusion, U32 target_width); + void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); @@ -300,13 +300,13 @@ public: void rebuildPools(); // Rebuild pools void findReferences(LLDrawable *drawablep); // Find the lists which have references to this object - BOOL verify(); // Verify that all data in the pipeline is "correct" + bool verify(); // Verify that all data in the pipeline is "correct" S32 getLightCount() const { return mLights.size(); } void calcNearbyLights(LLCamera& camera); void setupHWLights(LLDrawPool* pool); - void setupAvatarLights(BOOL for_edit = FALSE); + void setupAvatarLights(bool for_edit = false); void enableLights(U32 mask); void enableLightsStatic(); void enableLightsDynamic(); @@ -318,9 +318,9 @@ public: void shiftObjects(const LLVector3 &offset); - void setLight(LLDrawable *drawablep, BOOL is_light); + void setLight(LLDrawable *drawablep, bool is_light); - BOOL hasRenderBatches(const U32 type) const; + bool hasRenderBatches(const U32 type) const; LLCullResult::drawinfo_iterator beginRenderMap(U32 type); LLCullResult::drawinfo_iterator endRenderMap(U32 type); LLCullResult::sg_iterator beginAlphaGroups(); @@ -329,15 +329,15 @@ public: void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); - BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } - BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } + bool hasRenderDebugFeatureMask(const U32 mask) const { return bool(mRenderDebugFeatureMask & mask); } + bool hasRenderDebugMask(const U32 mask) const { return bool(mRenderDebugMask & mask); } void setAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0xffffffff; } void clearAllRenderDebugFeatures() { mRenderDebugFeatureMask = 0x0; } void setAllRenderDebugDisplays() { mRenderDebugMask = 0xffffffff; } void clearAllRenderDebugDisplays() { mRenderDebugMask = 0x0; } - BOOL hasRenderType(const U32 type) const; - BOOL hasAnyRenderType(const U32 type, ...) const; + bool hasRenderType(const U32 type) const; + bool hasAnyRenderType(const U32 type, ...) const; void setRenderTypeMask(U32 type, ...); // This is equivalent to 'setRenderTypeMask' @@ -356,53 +356,53 @@ public: static void toggleRenderType(U32 type); // For UI control of render features - static BOOL hasRenderTypeControl(void* data); - static void toggleRenderDebug(void* data); - static void toggleRenderDebugFeature(void* data); - static void toggleRenderTypeControl(void* data); - static BOOL toggleRenderTypeControlNegated(void* data); - static BOOL toggleRenderDebugControl(void* data); - static BOOL toggleRenderDebugFeatureControl(void* data); + static bool hasRenderTypeControl(U32 data); + static void toggleRenderDebug(U32 data); + static void toggleRenderDebugFeature(U32 data); + static void toggleRenderTypeControl(U32 data); + static bool toggleRenderTypeControlNegated(S32 data); + static bool toggleRenderDebugControl(U32 data); + static bool toggleRenderDebugFeatureControl(U32 data); static void setRenderDebugFeatureControl(U32 bit, bool value); - static void setRenderParticleBeacons(BOOL val); - static void toggleRenderParticleBeacons(void* data); - static BOOL getRenderParticleBeacons(void* data); + static void setRenderParticleBeacons(bool val); + static void toggleRenderParticleBeacons(); + static bool getRenderParticleBeacons(); - static void setRenderSoundBeacons(BOOL val); - static void toggleRenderSoundBeacons(void* data); - static BOOL getRenderSoundBeacons(void* data); + static void setRenderSoundBeacons(bool val); + static void toggleRenderSoundBeacons(); + static bool getRenderSoundBeacons(); - static void setRenderMOAPBeacons(BOOL val); - static void toggleRenderMOAPBeacons(void * data); - static BOOL getRenderMOAPBeacons(void * data); + static void setRenderMOAPBeacons(bool val); + static void toggleRenderMOAPBeacons(); + static bool getRenderMOAPBeacons(); - static void setRenderPhysicalBeacons(BOOL val); - static void toggleRenderPhysicalBeacons(void* data); - static BOOL getRenderPhysicalBeacons(void* data); + static void setRenderPhysicalBeacons(bool val); + static void toggleRenderPhysicalBeacons(); + static bool getRenderPhysicalBeacons(); - static void setRenderScriptedBeacons(BOOL val); - static void toggleRenderScriptedBeacons(void* data); - static BOOL getRenderScriptedBeacons(void* data); + static void setRenderScriptedBeacons(bool val); + static void toggleRenderScriptedBeacons(); + static bool getRenderScriptedBeacons(); - static void setRenderScriptedTouchBeacons(BOOL val); - static void toggleRenderScriptedTouchBeacons(void* data); - static BOOL getRenderScriptedTouchBeacons(void* data); + static void setRenderScriptedTouchBeacons(bool val); + static void toggleRenderScriptedTouchBeacons(); + static bool getRenderScriptedTouchBeacons(); - static void setRenderBeacons(BOOL val); - static void toggleRenderBeacons(void* data); - static BOOL getRenderBeacons(void* data); + static void setRenderBeacons(bool val); + static void toggleRenderBeacons(); + static bool getRenderBeacons(); - static void setRenderHighlights(BOOL val); - static void toggleRenderHighlights(void* data); - static BOOL getRenderHighlights(void* data); + static void setRenderHighlights(bool val); + static void toggleRenderHighlights(); + static bool getRenderHighlights(); static void setRenderHighlightTextureChannel(LLRender::eTexIndex channel); // sets which UV setup to display in highlight overlay static void updateRenderBump(); static void updateRenderDeferred(); static void refreshCachedSettings(); - static void throttleNewMemoryAllocation(BOOL disable); + static void throttleNewMemoryAllocation(bool disable); @@ -410,7 +410,7 @@ public: void hidePermanentObjects( std::vector<U32>& restoreList ); void restorePermanentObjects( const std::vector<U32>& restoreList ); - void skipRenderingOfTerrain( BOOL flag ); + void skipRenderingOfTerrain( bool flag ); void hideObject( const LLUUID& id ); void restoreHiddenObject( const LLUUID& id ); @@ -418,7 +418,7 @@ private: void unloadShaders(); void addToQuickLookup( LLDrawPool* new_poolp ); void removeFromQuickLookup( LLDrawPool* poolp ); - BOOL updateDrawableGeom(LLDrawable* drawable, BOOL priority); + bool updateDrawableGeom(LLDrawable* drawable, bool priority); void assertInitializedDoError(); bool assertInitialized() { const bool is_init = isInit(); if (!is_init) assertInitializedDoError(); return is_init; }; void connectRefreshCachedSettingsSafe(const std::string name); @@ -539,12 +539,12 @@ public: LLSpatialPartition* getSpatialPartition(LLViewerObject* vobj); - void updateCamera(BOOL reset = FALSE); + void updateCamera(bool reset = false); LLVector3 mFlyCamPosition; LLQuaternion mFlyCamRotation; - BOOL mBackfaceCull; + bool mBackfaceCull; S32 mMatrixOpCount; S32 mTextureMatrixOps; S32 mNumVisibleNodes; @@ -557,36 +557,36 @@ public: static S32 sCompiles; - static BOOL sShowHUDAttachments; - static BOOL sForceOldBakedUpload; // If true will not use capabilities to upload baked textures. + static bool sShowHUDAttachments; + static bool sForceOldBakedUpload; // If true will not use capabilities to upload baked textures. static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write - static BOOL sDelayVBUpdate; - static BOOL sAutoMaskAlphaDeferred; - static BOOL sAutoMaskAlphaNonDeferred; - static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders - static BOOL sRenderBump; - static BOOL sBakeSunlight; - static BOOL sNoAlpha; - static BOOL sUseTriStrips; - static BOOL sUseFarClip; - static BOOL sShadowRender; - static BOOL sWaterReflections; - static BOOL sDynamicLOD; - static BOOL sPickAvatar; - static BOOL sReflectionRender; - static BOOL sImpostorRender; - static BOOL sImpostorRenderAlphaDepthPass; - static BOOL sUnderWaterRender; - static BOOL sRenderGlow; - static BOOL sTextureBindTest; - static BOOL sRenderFrameTest; - static BOOL sRenderAttachedLights; - static BOOL sRenderAttachedParticles; - static BOOL sRenderDeferred; - static BOOL sMemAllocationThrottled; + static bool sDelayVBUpdate; + static bool sAutoMaskAlphaDeferred; + static bool sAutoMaskAlphaNonDeferred; + static bool sDisableShaders; // if true, rendering will be done without shaders + static bool sRenderBump; + static bool sBakeSunlight; + static bool sNoAlpha; + static bool sUseTriStrips; + static bool sUseFarClip; + static bool sShadowRender; + static bool sWaterReflections; + static bool sDynamicLOD; + static bool sPickAvatar; + static bool sReflectionRender; + static bool sImpostorRender; + static bool sImpostorRenderAlphaDepthPass; + static bool sUnderWaterRender; + static bool sRenderGlow; + static bool sTextureBindTest; + static bool sRenderFrameTest; + static bool sRenderAttachedLights; + static bool sRenderAttachedParticles; + static bool sRenderDeferred; + static bool sMemAllocationThrottled; static S32 sVisibleLightCount; static F32 sMinRenderSize; - static BOOL sRenderingHUDs; + static bool sRenderingHUDs; static LLTrace::EventStatHandle<S64> sStatBatchSize; @@ -659,13 +659,13 @@ public: LLVector3 mSunDir; LLVector3 mTransformedSunDir; - BOOL mInitialized; - BOOL mVertexShadersEnabled; + bool mInitialized; + bool mVertexShadersEnabled; S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed U32 mTransformFeedbackPrimitives; //number of primitives expected to be generated by transform feedback protected: - BOOL mRenderTypeEnabled[NUM_RENDER_TYPES]; + bool mRenderTypeEnabled[NUM_RENDER_TYPES]; std::stack<std::string> mRenderTypeEnableStack; U32 mRenderDebugFeatureMask; @@ -843,15 +843,15 @@ protected: U32 mLightMovingMask; S32 mLightingDetail; - static BOOL sRenderPhysicalBeacons; - static BOOL sRenderMOAPBeacons; - static BOOL sRenderScriptedTouchBeacons; - static BOOL sRenderScriptedBeacons; - static BOOL sRenderParticleBeacons; - static BOOL sRenderSoundBeacons; + static bool sRenderPhysicalBeacons; + static bool sRenderMOAPBeacons; + static bool sRenderScriptedTouchBeacons; + static bool sRenderScriptedBeacons; + static bool sRenderParticleBeacons; + static bool sRenderSoundBeacons; public: - static BOOL sRenderBeacons; - static BOOL sRenderHighlight; + static bool sRenderBeacons; + static bool sRenderHighlight; // Determines which set of UVs to use in highlight display // @@ -861,26 +861,26 @@ public: static U32 sCurRenderPoolType ; //cached settings - static BOOL WindLightUseAtmosShaders; - static BOOL VertexShaderEnable; - static BOOL RenderAvatarVP; - static BOOL RenderDeferred; + static bool WindLightUseAtmosShaders; + static bool VertexShaderEnable; + static bool RenderAvatarVP; + static bool RenderDeferred; static F32 RenderDeferredSunWash; static U32 RenderFSAASamples; static U32 RenderResolutionDivisor; - static BOOL RenderUIBuffer; + static bool RenderUIBuffer; static S32 RenderShadowDetail; - static BOOL RenderDeferredSSAO; + static bool RenderDeferredSSAO; static F32 RenderShadowResolutionScale; - static BOOL RenderLocalLights; - static BOOL RenderDelayCreation; - static BOOL RenderAnimateRes; - static BOOL FreezeTime; + static bool RenderLocalLights; + static bool RenderDelayCreation; + static bool RenderAnimateRes; + static bool FreezeTime; static S32 DebugBeaconLineWidth; static F32 RenderHighlightBrightness; static LLColor4 RenderHighlightColor; static F32 RenderHighlightThickness; - static BOOL RenderSpotLightsInNondeferred; + static bool RenderSpotLightsInNondeferred; static LLColor4 PreviewAmbientColor; static LLColor4 PreviewDiffuse0; static LLColor4 PreviewSpecular0; @@ -900,8 +900,8 @@ public: static S32 RenderGlowIterations; static F32 RenderGlowWidth; static F32 RenderGlowStrength; - static BOOL RenderDepthOfField; - static BOOL RenderDepthOfFieldInEditMode; + static bool RenderDepthOfField; + static bool RenderDepthOfFieldInEditMode; static F32 CameraFocusTransitionTime; static F32 CameraFNumber; static F32 CameraFocalLength; @@ -922,7 +922,7 @@ public: static F32 RenderEdgeNormCutoff; static LLVector3 RenderShadowGaussian; static F32 RenderShadowBlurDistFactor; - static BOOL RenderDeferredAtmospheric; + static bool RenderDeferredAtmospheric; static S32 RenderReflectionDetail; static F32 RenderHighlightFadeTime; static LLVector3 RenderShadowClipPlanes; @@ -932,7 +932,7 @@ public: static LLVector3 RenderShadowSplitExponent; static F32 RenderShadowErrorCutoff; static F32 RenderShadowFOVCutoff; - static BOOL CameraOffset; + static bool CameraOffset; static F32 CameraMaxCoF; static F32 CameraDoFResScale; static F32 RenderAutoHideSurfaceAreaLimit; @@ -942,7 +942,7 @@ void render_bbox(const LLVector3 &min, const LLVector3 &max); void render_hud_elements(); extern LLPipeline gPipeline; -extern BOOL gDebugPipeline; +extern bool gDebugPipeline; extern const LLMatrix4* gGLLastMatrix; #endif |