diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 38 |
1 files changed, 34 insertions, 4 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index e99b0d71e3..be58af947c 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -42,6 +42,10 @@ #include <stack> +#include <stack> + +#include <stack> + class LLViewerTexture; class LLEdge; class LLFace; @@ -54,6 +58,9 @@ class LLCubeMap; class LLCullResult; class LLVOAvatar; class LLGLSLShader; +class LLCurlRequest; + +class LLMeshResponder; typedef enum e_avatar_skinning_method { @@ -107,11 +114,11 @@ public: void resizeScreenTexture(); void releaseGLBuffers(); void createGLBuffers(); - void allocateScreenBuffer(U32 resX, U32 resY); + void allocateScreenBuffer(U32 resX, U32 resY); + void allocatePhysicsBuffer(); + void resetVertexBuffers(LLDrawable* drawable); - void setUseVBO(BOOL use_vbo); - void setDisableVBOMapping(BOOL no_vbo_mapping); void generateImpostor(LLVOAvatar* avatar); void bindScreenToTexture(); void renderBloom(BOOL for_snapshot, F32 zoom_factor = 1.f, int subfield = 0); @@ -211,6 +218,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -223,6 +231,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); @@ -245,6 +261,7 @@ public: void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<LLVector3>& vpc); void renderHighlights(); void renderDebug(); + void renderPhysicsDisplay(); void rebuildPools(); // Rebuild pools @@ -260,6 +277,7 @@ public: void enableLightsStatic(); void enableLightsDynamic(); void enableLightsAvatar(); + void enableLightsPreview(); void enableLightsAvatarEdit(const LLColor4& color); void enableLightsFullbright(const LLColor4& color); void disableLights(); @@ -303,6 +321,7 @@ public: static BOOL toggleRenderTypeControlNegated(void* data); static BOOL toggleRenderDebugControl(void* data); static BOOL toggleRenderDebugFeatureControl(void* data); + static void setRenderDebugFeatureControl(U32 bit, bool value); static void setRenderParticleBeacons(BOOL val); static void toggleRenderParticleBeacons(void* data); @@ -426,6 +445,9 @@ public: RENDER_DEBUG_BUILD_QUEUE = 0x0200000, RENDER_DEBUG_AGENT_TARGET = 0x0400000, RENDER_DEBUG_UPDATE_TYPE = 0x0800000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x1000000, + RENDER_DEBUG_NORMALS = 0x2000000, + RENDER_DEBUG_LOD_INFO = 0x4000000, }; public: @@ -448,6 +470,10 @@ public: S32 mNumVisibleNodes; S32 mVerticesRelit; + S32 mDebugTextureUploadCost; + S32 mDebugSculptUploadCost; + S32 mDebugMeshUploadCost; + S32 mLightingChanges; S32 mGeometryChanges; @@ -463,6 +489,8 @@ public: static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; + static BOOL sBakeSunlight; + static BOOL sNoAlpha; static BOOL sUseTriStrips; static BOOL sUseFarClip; static BOOL sShadowRender; @@ -478,7 +506,6 @@ public: static BOOL sRenderAttachedLights; static BOOL sRenderAttachedParticles; static BOOL sRenderDeferred; - static BOOL sAllowRebuildPriorityGroup; static S32 sVisibleLightCount; static F32 sMinRenderSize; @@ -497,6 +524,7 @@ public: LLRenderTarget mGIMapPost[2]; LLRenderTarget mLuminanceMap; LLRenderTarget mHighlight; + LLRenderTarget mPhysicsDisplay; //sun shadow map LLRenderTarget mShadow[6]; @@ -604,6 +632,8 @@ protected: LLDrawable::drawable_list_t mBuildQ2; // non-priority LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority + bool mGroupQ2Locked; + bool mGroupQ1Locked; LLViewerObject::vobj_list_t mCreateQ; |