diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 57 |
1 files changed, 51 insertions, 6 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 89649a0682..95f951b393 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -45,6 +45,9 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" +#include "llmodel.h" //for LL_MESH_ENaBLED + +#include <stack> class LLViewerTexture; class LLEdge; @@ -58,6 +61,11 @@ class LLCubeMap; class LLCullResult; class LLVOAvatar; class LLGLSLShader; +class LLCurlRequest; + +#if LL_MESH_ENABLED +class LLMeshResponder; +#endif typedef enum e_avatar_skinning_method { @@ -213,6 +221,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -225,6 +234,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); @@ -277,12 +294,25 @@ public: LLCullResult::sg_list_t::iterator beginAlphaGroups(); LLCullResult::sg_list_t::iterator endAlphaGroups(); + void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); - BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; } + BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } - void setRenderTypeMask(const U32 mask) { mRenderTypeMask = mask; } - U32 getRenderTypeMask() const { return mRenderTypeMask; } + + + + BOOL hasRenderType(const U32 type) const; + BOOL hasAnyRenderType(const U32 type, ...) const; + + void setRenderTypeMask(U32 type, ...); + void orRenderTypeMask(U32 type, ...); + void andRenderTypeMask(U32 type, ...); + void clearRenderTypeMask(U32 type, ...); + + void pushRenderTypeMask(); + void popRenderTypeMask(); + static void toggleRenderType(U32 type); // For UI control of render features @@ -360,6 +390,7 @@ public: RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY, RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY, RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP, + RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP, RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW, RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, @@ -370,7 +401,9 @@ public: RENDER_TYPE_VOLUME, RENDER_TYPE_PARTICLES, RENDER_TYPE_CLOUDS, - RENDER_TYPE_HUD_PARTICLES + RENDER_TYPE_HUD_PARTICLES, + NUM_RENDER_TYPES, + END_RENDER_TYPES = NUM_RENDER_TYPES }; enum LLRenderDebugFeatureMask @@ -411,6 +444,7 @@ public: RENDER_DEBUG_AVATAR_VOLUME = 0x0100000, RENDER_DEBUG_BUILD_QUEUE = 0x0200000, RENDER_DEBUG_AGENT_TARGET = 0x0400000, + RENDER_DEBUG_NORMALS = 0x0800000, }; public: @@ -433,6 +467,12 @@ public: S32 mNumVisibleNodes; S32 mVerticesRelit; + S32 mDebugTextureUploadCost; + S32 mDebugSculptUploadCost; +#if LL_MESH_ENABLED + S32 mDebugMeshUploadCost; +#endif + S32 mLightingChanges; S32 mGeometryChanges; @@ -444,9 +484,12 @@ public: static BOOL sForceOldBakedUpload; // If true will not use capabilities to upload baked textures. static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write static BOOL sDelayVBUpdate; - static BOOL sFastAlpha; + static BOOL sAutoMaskAlphaDeferred; + static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; + static BOOL sBakeSunlight; + static BOOL sNoAlpha; static BOOL sUseTriStrips; static BOOL sUseFarClip; static BOOL sShadowRender; @@ -533,7 +576,9 @@ public: S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed protected: - U32 mRenderTypeMask; + BOOL mRenderTypeEnabled[NUM_RENDER_TYPES]; + std::stack<std::string> mRenderTypeEnableStack; + U32 mRenderDebugFeatureMask; U32 mRenderDebugMask; |