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-rw-r--r--indra/newview/pipeline.h57
1 files changed, 51 insertions, 6 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 89649a0682..95f951b393 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -45,6 +45,9 @@
#include "llgl.h"
#include "lldrawable.h"
#include "llrendertarget.h"
+#include "llmodel.h" //for LL_MESH_ENaBLED
+
+#include <stack>
class LLViewerTexture;
class LLEdge;
@@ -58,6 +61,11 @@ class LLCubeMap;
class LLCullResult;
class LLVOAvatar;
class LLGLSLShader;
+class LLCurlRequest;
+
+#if LL_MESH_ENABLED
+class LLMeshResponder;
+#endif
typedef enum e_avatar_skinning_method
{
@@ -213,6 +221,7 @@ public:
//calculate pixel area of given box from vantage point of given camera
static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera);
+ static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera);
void stateSort(LLCamera& camera, LLCullResult& result);
void stateSort(LLSpatialGroup* group, LLCamera& camera);
@@ -225,6 +234,14 @@ public:
void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
void grabReferences(LLCullResult& result);
+ void clearReferences();
+
+ //check references will assert that there are no references in sCullResult to the provided data
+ void checkReferences(LLFace* face);
+ void checkReferences(LLDrawable* drawable);
+ void checkReferences(LLDrawInfo* draw_info);
+ void checkReferences(LLSpatialGroup* group);
+
void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE);
void renderGeomDeferred(LLCamera& camera);
@@ -277,12 +294,25 @@ public:
LLCullResult::sg_list_t::iterator beginAlphaGroups();
LLCullResult::sg_list_t::iterator endAlphaGroups();
+
void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES);
- BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; }
+
BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; }
BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; }
- void setRenderTypeMask(const U32 mask) { mRenderTypeMask = mask; }
- U32 getRenderTypeMask() const { return mRenderTypeMask; }
+
+
+
+ BOOL hasRenderType(const U32 type) const;
+ BOOL hasAnyRenderType(const U32 type, ...) const;
+
+ void setRenderTypeMask(U32 type, ...);
+ void orRenderTypeMask(U32 type, ...);
+ void andRenderTypeMask(U32 type, ...);
+ void clearRenderTypeMask(U32 type, ...);
+
+ void pushRenderTypeMask();
+ void popRenderTypeMask();
+
static void toggleRenderType(U32 type);
// For UI control of render features
@@ -360,6 +390,7 @@ public:
RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY,
RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY,
RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP,
+ RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP,
RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW,
RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA,
RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK,
@@ -370,7 +401,9 @@ public:
RENDER_TYPE_VOLUME,
RENDER_TYPE_PARTICLES,
RENDER_TYPE_CLOUDS,
- RENDER_TYPE_HUD_PARTICLES
+ RENDER_TYPE_HUD_PARTICLES,
+ NUM_RENDER_TYPES,
+ END_RENDER_TYPES = NUM_RENDER_TYPES
};
enum LLRenderDebugFeatureMask
@@ -411,6 +444,7 @@ public:
RENDER_DEBUG_AVATAR_VOLUME = 0x0100000,
RENDER_DEBUG_BUILD_QUEUE = 0x0200000,
RENDER_DEBUG_AGENT_TARGET = 0x0400000,
+ RENDER_DEBUG_NORMALS = 0x0800000,
};
public:
@@ -433,6 +467,12 @@ public:
S32 mNumVisibleNodes;
S32 mVerticesRelit;
+ S32 mDebugTextureUploadCost;
+ S32 mDebugSculptUploadCost;
+#if LL_MESH_ENABLED
+ S32 mDebugMeshUploadCost;
+#endif
+
S32 mLightingChanges;
S32 mGeometryChanges;
@@ -444,9 +484,12 @@ public:
static BOOL sForceOldBakedUpload; // If true will not use capabilities to upload baked textures.
static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write
static BOOL sDelayVBUpdate;
- static BOOL sFastAlpha;
+ static BOOL sAutoMaskAlphaDeferred;
+ static BOOL sAutoMaskAlphaNonDeferred;
static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders
static BOOL sRenderBump;
+ static BOOL sBakeSunlight;
+ static BOOL sNoAlpha;
static BOOL sUseTriStrips;
static BOOL sUseFarClip;
static BOOL sShadowRender;
@@ -533,7 +576,9 @@ public:
S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed
protected:
- U32 mRenderTypeMask;
+ BOOL mRenderTypeEnabled[NUM_RENDER_TYPES];
+ std::stack<std::string> mRenderTypeEnableStack;
+
U32 mRenderDebugFeatureMask;
U32 mRenderDebugMask;