diff options
Diffstat (limited to 'indra/newview/pipeline.h')
-rw-r--r-- | indra/newview/pipeline.h | 67 |
1 files changed, 53 insertions, 14 deletions
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 814c54326a..56c64b190b 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -45,6 +45,11 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" +#include "llmodel.h" //for LL_MESH_ENaBLED + +#include <stack> + +#include <stack> class LLViewerTexture; class LLEdge; @@ -59,7 +64,10 @@ class LLCullResult; class LLVOAvatar; class LLGLSLShader; class LLCurlRequest; + +#if LL_MESH_ENABLED class LLMeshResponder; +#endif typedef enum e_avatar_skinning_method { @@ -215,6 +223,7 @@ public: //calculate pixel area of given box from vantage point of given camera static F32 calcPixelArea(LLVector3 center, LLVector3 size, LLCamera& camera); + static F32 calcPixelArea(const LLVector4a& center, const LLVector4a& size, LLCamera &camera); void stateSort(LLCamera& camera, LLCullResult& result); void stateSort(LLSpatialGroup* group, LLCamera& camera); @@ -227,6 +236,14 @@ public: void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture); void grabReferences(LLCullResult& result); + void clearReferences(); + + //check references will assert that there are no references in sCullResult to the provided data + void checkReferences(LLFace* face); + void checkReferences(LLDrawable* drawable); + void checkReferences(LLDrawInfo* draw_info); + void checkReferences(LLSpatialGroup* group); + void renderGeom(LLCamera& camera, BOOL forceVBOUpdate = FALSE); void renderGeomDeferred(LLCamera& camera); @@ -279,12 +296,25 @@ public: LLCullResult::sg_list_t::iterator beginAlphaGroups(); LLCullResult::sg_list_t::iterator endAlphaGroups(); + void addTrianglesDrawn(S32 index_count, U32 render_type = LLRender::TRIANGLES); - BOOL hasRenderType(const U32 type) const { return (type && (mRenderTypeMask & (1<<type))) ? TRUE : FALSE; } + BOOL hasRenderDebugFeatureMask(const U32 mask) const { return (mRenderDebugFeatureMask & mask) ? TRUE : FALSE; } BOOL hasRenderDebugMask(const U32 mask) const { return (mRenderDebugMask & mask) ? TRUE : FALSE; } - void setRenderTypeMask(const U32 mask) { mRenderTypeMask = mask; } - U32 getRenderTypeMask() const { return mRenderTypeMask; } + + + + BOOL hasRenderType(const U32 type) const; + BOOL hasAnyRenderType(const U32 type, ...) const; + + void setRenderTypeMask(U32 type, ...); + void orRenderTypeMask(U32 type, ...); + void andRenderTypeMask(U32 type, ...); + void clearRenderTypeMask(U32 type, ...); + + void pushRenderTypeMask(); + void popRenderTypeMask(); + static void toggleRenderType(U32 type); // For UI control of render features @@ -362,6 +392,7 @@ public: RENDER_TYPE_PASS_FULLBRIGHT_SHINY = LLRenderPass::PASS_FULLBRIGHT_SHINY, RENDER_TYPE_PASS_SHINY = LLRenderPass::PASS_SHINY, RENDER_TYPE_PASS_BUMP = LLRenderPass::PASS_BUMP, + RENDER_TYPE_PASS_POST_BUMP = LLRenderPass::PASS_POST_BUMP, RENDER_TYPE_PASS_GLOW = LLRenderPass::PASS_GLOW, RENDER_TYPE_PASS_ALPHA = LLRenderPass::PASS_ALPHA, RENDER_TYPE_PASS_ALPHA_MASK = LLRenderPass::PASS_ALPHA_MASK, @@ -372,7 +403,9 @@ public: RENDER_TYPE_VOLUME, RENDER_TYPE_PARTICLES, RENDER_TYPE_CLOUDS, - RENDER_TYPE_HUD_PARTICLES + RENDER_TYPE_HUD_PARTICLES, + NUM_RENDER_TYPES, + END_RENDER_TYPES = NUM_RENDER_TYPES }; enum LLRenderDebugFeatureMask @@ -413,6 +446,8 @@ public: RENDER_DEBUG_AVATAR_VOLUME = 0x0100000, RENDER_DEBUG_BUILD_QUEUE = 0x0200000, RENDER_DEBUG_AGENT_TARGET = 0x0400000, + RENDER_DEBUG_PHYSICS_SHAPES = 0x0800000, + RENDER_DEBUG_NORMALS = 0x1000000, }; public: @@ -437,7 +472,9 @@ public: S32 mDebugTextureUploadCost; S32 mDebugSculptUploadCost; +#if LL_MESH_ENABLED S32 mDebugMeshUploadCost; +#endif S32 mLightingChanges; S32 mGeometryChanges; @@ -450,9 +487,12 @@ public: static BOOL sForceOldBakedUpload; // If true will not use capabilities to upload baked textures. static S32 sUseOcclusion; // 0 = no occlusion, 1 = read only, 2 = read/write static BOOL sDelayVBUpdate; - static BOOL sFastAlpha; + static BOOL sAutoMaskAlphaDeferred; + static BOOL sAutoMaskAlphaNonDeferred; static BOOL sDisableShaders; // if TRUE, rendering will be done without shaders static BOOL sRenderBump; + static BOOL sBakeSunlight; + static BOOL sNoAlpha; static BOOL sUseTriStrips; static BOOL sUseFarClip; static BOOL sShadowRender; @@ -468,6 +508,7 @@ public: static BOOL sRenderAttachedLights; static BOOL sRenderAttachedParticles; static BOOL sRenderDeferred; + static BOOL sAllowRebuildPriorityGroup; static S32 sVisibleLightCount; static F32 sMinRenderSize; @@ -538,7 +579,9 @@ public: S32 mVertexShadersLoaded; // 0 = no, 1 = yes, -1 = failed protected: - U32 mRenderTypeMask; + BOOL mRenderTypeEnabled[NUM_RENDER_TYPES]; + std::stack<std::string> mRenderTypeEnableStack; + U32 mRenderDebugFeatureMask; U32 mRenderDebugMask; @@ -589,7 +632,7 @@ protected: // LLDrawable::drawable_list_t mBuildQ1; // priority LLDrawable::drawable_list_t mBuildQ2; // non-priority - LLSpatialGroup::sg_list_t mGroupQ1; //priority + LLSpatialGroup::sg_vector_t mGroupQ1; //priority LLSpatialGroup::sg_vector_t mGroupQ2; // non-priority LLViewerObject::vobj_list_t mCreateQ; @@ -678,13 +721,6 @@ public: protected: std::vector<LLFace*> mSelectedFaces; - - typedef std::map<LLUUID, std::set<LLUUID> > mesh_load_map; - mesh_load_map mLoadingMeshes[4]; - - typedef std::list<LLMeshResponder*> mesh_response_list; - mesh_response_list mMeshResponseList; - LLPointer<LLViewerFetchedTexture> mFaceSelectImagep; U32 mLightMask; @@ -699,6 +735,9 @@ protected: public: static BOOL sRenderBeacons; static BOOL sRenderHighlight; + + //debug use + static U32 sCurRenderPoolType ; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); |