diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 13dfd48643..eb353beb11 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -125,7 +125,7 @@ #define A_GCC 1 #pragma GCC diagnostic ignored "-Wunused-function" #pragma GCC diagnostic ignored "-Wunused-variable" -#if LL_LINUX +#if LL_LINUX && defined(__GNUC__) && !defined(__clang__) #pragma GCC diagnostic ignored "-Wrestrict" #endif #endif @@ -576,6 +576,7 @@ void LLPipeline::init() connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionAdaptiveStepMultiplier"); connectRefreshCachedSettingsSafe("RenderScreenSpaceReflectionGlossySamples"); connectRefreshCachedSettingsSafe("RenderBufferVisualization"); + connectRefreshCachedSettingsSafe("RenderBufferClearOnInvalidate"); connectRefreshCachedSettingsSafe("RenderMirrors"); connectRefreshCachedSettingsSafe("RenderHeroProbeUpdateRate"); connectRefreshCachedSettingsSafe("RenderHeroProbeConservativeUpdateMultiplier"); @@ -1084,6 +1085,7 @@ void LLPipeline::refreshCachedSettings() RenderScreenSpaceReflectionAdaptiveStepMultiplier = gSavedSettings.getF32("RenderScreenSpaceReflectionAdaptiveStepMultiplier"); RenderScreenSpaceReflectionGlossySamples = gSavedSettings.getS32("RenderScreenSpaceReflectionGlossySamples"); RenderBufferVisualization = gSavedSettings.getS32("RenderBufferVisualization"); + LLRenderTarget::sClearOnInvalidate = gSavedSettings.getBOOL("RenderBufferClearOnInvalidate"); RenderMirrors = gSavedSettings.getBOOL("RenderMirrors"); RenderHeroProbeUpdateRate = gSavedSettings.getS32("RenderHeroProbeUpdateRate"); RenderHeroProbeConservativeUpdateMultiplier = gSavedSettings.getS32("RenderHeroProbeConservativeUpdateMultiplier"); @@ -3731,6 +3733,7 @@ void LLPipeline::postSort(LLCamera &camera) } } + LLVertexBuffer::flushBuffers(); // LLSpatialGroup::sNoDelete = false; LL_PUSH_CALLSTACKS(); } @@ -7069,7 +7072,7 @@ void LLPipeline::tonemap(LLRenderTarget* src, LLRenderTarget* dst) LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - bool no_post = gSnapshotNoPost || (buildNoPost && gFloaterTools->isAvailable()); + bool no_post = gSnapshotNoPost || psky->getReflectionProbeAmbiance(should_auto_adjust) == 0.f || (buildNoPost && gFloaterTools->isAvailable()); LLGLSLShader& shader = no_post ? gNoPostTonemapProgram : gDeferredPostTonemapProgram; shader.bind(); @@ -7146,7 +7149,7 @@ void LLPipeline::copyScreenSpaceReflections(LLRenderTarget* src, LLRenderTarget* LLRenderTarget& depth_src = mRT->deferredScreen; dst->bindTarget(); - dst->clear(); + dst->invalidate(); gCopyDepthProgram.bind(); S32 diff_map = gCopyDepthProgram.getTextureChannel(LLShaderMgr::DIFFUSE_MAP); @@ -7333,7 +7336,7 @@ void LLPipeline::applyFXAA(LLRenderTarget* src, LLRenderTarget* dst) // bake out texture2D with RGBL for FXAA shader mFXAAMap.bindTarget(); - mFXAAMap.clear(GL_COLOR_BUFFER_BIT); + mFXAAMap.invalidate(GL_COLOR_BUFFER_BIT); shader = &gGlowCombineFXAAProgram; shader->bind(); @@ -7432,6 +7435,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) LLGLSLShader& edge_shader = gSMAAEdgeDetectProgram[fsaa_quality]; dest.bindTarget(); + // SMAA utilizes discard, so the background color matters dest.clear(GL_COLOR_BUFFER_BIT); edge_shader.bind(); @@ -7475,7 +7479,7 @@ void LLPipeline::generateSMAABuffers(LLRenderTarget* src) LLGLSLShader& blend_weights_shader = gSMAABlendWeightsProgram[fsaa_quality]; dest.bindTarget(); - dest.clear(GL_COLOR_BUFFER_BIT); + dest.invalidate(GL_COLOR_BUFFER_BIT); blend_weights_shader.bind(); blend_weights_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); @@ -7551,7 +7555,7 @@ void LLPipeline::applySMAA(LLRenderTarget* src, LLRenderTarget* dst) LLGLSLShader& blend_shader = gSMAANeighborhoodBlendProgram[fsaa_quality]; bound_target->bindTarget(); - bound_target->clear(GL_COLOR_BUFFER_BIT); + bound_target->invalidate(GL_COLOR_BUFFER_BIT); blend_shader.bind(); blend_shader.uniform4fv(sSmaaRTMetrics, 1, rt_metrics); @@ -8329,9 +8333,7 @@ void LLPipeline::renderDeferredLighting() LLGLSLShader& sun_shader = gCubeSnapshot ? gDeferredSunProbeProgram : gDeferredSunProgram; bindDeferredShader(sun_shader, deferred_light_target); mScreenTriangleVB->setBuffer(); - glClearColor(1, 1, 1, 1); - deferred_light_target->clear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); + deferred_light_target->invalidate(GL_COLOR_BUFFER_BIT); sun_shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, (GLfloat)deferred_light_target->getWidth(), @@ -8355,9 +8357,7 @@ void LLPipeline::renderDeferredLighting() LL_PROFILE_GPU_ZONE("soften shadow"); // blur lightmap screen_target->bindTarget(); - glClearColor(1, 1, 1, 1); - screen_target->clear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); + screen_target->invalidate(GL_COLOR_BUFFER_BIT); bindDeferredShader(gDeferredBlurLightProgram); @@ -8409,11 +8409,8 @@ void LLPipeline::renderDeferredLighting() deferred_light_target->flush(); unbindDeferredShader(gDeferredBlurLightProgram); } - screen_target->bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0, 0, 0, 0); - screen_target->clear(GL_COLOR_BUFFER_BIT); + screen_target->invalidate(GL_COLOR_BUFFER_BIT); if (RenderDeferredAtmospheric) { // apply sunlight contribution @@ -10896,11 +10893,16 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar, bool gGL.diffuseColor4fv(LLColor4::pink.mV ); } - gGL.begin(LLRender::QUADS); - gGL.vertex3f(-1, -1, clip_plane); - gGL.vertex3f(1, -1, clip_plane); - gGL.vertex3f(1, 1, clip_plane); - gGL.vertex3f(-1, 1, clip_plane); + gGL.begin(LLRender::TRIANGLES); + { + gGL.vertex3f(-1.f, -1.f, clip_plane); + gGL.vertex3f(1.f, -1.f, clip_plane); + gGL.vertex3f(1.f, 1.f, clip_plane); + + gGL.vertex3f(-1.f, -1.f, clip_plane); + gGL.vertex3f(1.f, 1.f, clip_plane); + gGL.vertex3f(-1.f, 1.f, clip_plane); + } gGL.end(); gGL.flush(); |