diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 117 |
1 files changed, 87 insertions, 30 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 136a0a27aa..e9ec523396 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -344,7 +344,12 @@ LLPipeline::LLPipeline() : mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0) + mLightingDetail(0), + mScreenWidth(0), + mScreenHeight(0), + mViewportWidth(0), + mViewportHeight(0) + { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -521,6 +526,24 @@ void LLPipeline::resizeScreenTexture() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { + bool screen_size_changed = resX != mScreenWidth || resY != mScreenHeight; + bool viewport_size_changed = viewport_width != mViewportWidth || viewport_height != mViewportHeight; + + if (!screen_size_changed + && !viewport_size_changed) + { + // nothing to do + return; + } + + // remember these dimensions + mScreenWidth = resX; + mScreenHeight = resY; + mViewportWidth = viewport_width; + mViewportHeight = viewport_height; + + llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; + U32 samples = gSavedSettings.getU32("RenderFSAASamples"); U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); @@ -530,7 +553,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) resY /= res_mod; } - if (gSavedSettings.getBOOL("RenderUIBuffer")) + if (gSavedSettings.getBOOL("RenderUIBuffer") + && screen_size_changed) { mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); } @@ -538,27 +562,44 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) if (LLPipeline::sRenderDeferred) { //allocate deferred rendering color buffers - mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - addDeferredAttachments(mDeferredScreen); - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); - mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (screen_size_changed) + { + mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + addDeferredAttachments(mDeferredScreen); + } + // always set viewport to desired size, since allocate resets the viewport + + if (screen_size_changed) + { + mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } for (U32 i = 0; i < 3; i++) { - mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (screen_size_changed) + { + mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } } for (U32 i = 0; i < 2; i++) { - mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (screen_size_changed) + { + mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } } F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); for (U32 i = 0; i < 4; i++) { - mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + if (screen_size_changed) + { + mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + } } @@ -567,36 +608,49 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) for (U32 i = 4; i < 6; i++) { - mShadow[i].allocate(width, height, 0, TRUE, FALSE); + if (screen_size_changed) + { + mShadow[i].allocate(width, height, 0, TRUE, FALSE); + } } width = nhpo2(resX)/2; height = nhpo2(resY)/2; - mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + if (screen_size_changed) + { + mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + } } else { - mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + if (screen_size_changed) + { + mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + } } if (gGLManager.mHasFramebufferMultisample && samples > 1) { - mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); - mScreen.setSampleBuffer(&mSampleBuffer); - - if (LLPipeline::sRenderDeferred) + if (screen_size_changed) { - addDeferredAttachments(mSampleBuffer); - mDeferredScreen.setSampleBuffer(&mSampleBuffer); + mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + if (LLPipeline::sRenderDeferred) + { + addDeferredAttachments(mSampleBuffer); + mDeferredScreen.setSampleBuffer(&mSampleBuffer); + } } + mSampleBuffer.setViewport(viewport_width, viewport_height); + mScreen.setSampleBuffer(&mSampleBuffer); stop_glerror(); } - if (LLPipeline::sRenderDeferred) + if (LLPipeline::sRenderDeferred + && screen_size_changed) { //share depth buffer between deferred targets mDeferredScreen.shareDepthBuffer(mScreen); for (U32 i = 0; i < 3; i++) @@ -710,6 +764,9 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX,resY); + mScreenWidth = 0; + mScreenHeight = 0; + } if (sRenderDeferred) @@ -3049,7 +3106,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING)) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect"); - gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect()); + gObjectList.renderObjectsForSelect(camera, gViewerWindow->getWindowRectScaled()); } else { @@ -5530,8 +5587,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidth()*2, - (F32) gViewerWindow->getWorldViewHeight()*2); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); if (res_mod > 1) { @@ -5731,14 +5788,14 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } - gGLViewport[0] = gViewerWindow->getWorldViewRect().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRect().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRect().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRect().getHeight(); + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidth(), - (F32) gViewerWindow->getWorldViewHeight()); + tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), + (F32) gViewerWindow->getWorldViewHeightRaw()); gGL.flush(); @@ -8742,7 +8799,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glClearStencil(0); // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView()); + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView()); //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); |