diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 69 |
1 files changed, 55 insertions, 14 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ea2dc60b07..b24e94256f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -72,6 +72,7 @@ #include "llhudtext.h" #include "lllightconstants.h" #include "llmeshrepository.h" +#include "llpipelinelistener.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsky.h" @@ -378,6 +379,8 @@ BOOL LLPipeline::sMemAllocationThrottled = FALSE; S32 LLPipeline::sVisibleLightCount = 0; F32 LLPipeline::sMinRenderSize = 0.f; +// EventHost API LLPipeline listener. +static LLPipelineListener sPipelineListener; static LLCullResult* sCull = NULL; @@ -494,19 +497,29 @@ void LLPipeline::init() LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); - for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + if (gSavedSettings.getBOOL("DisableAllRenderFeatures")) { - mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + clearAllRenderDebugFeatures(); } + else + { + setAllRenderDebugFeatures(); // By default, all debugging features on + } + clearAllRenderDebugDisplays(); // All debug displays off - mRenderDebugFeatureMask = 0xffffffff; // All debugging features on - mRenderDebugMask = 0; // All debug starts off - - // Don't turn on ground when this is set - // Mac Books with intel 950s need this - if(!gSavedSettings.getBOOL("RenderGround")) + if (gSavedSettings.getBOOL("DisableAllRenderTypes")) + { + clearAllRenderTypes(); + } + else { - toggleRenderType(RENDER_TYPE_GROUND); + setAllRenderTypes(); // By default, all rendering types start enabled + // Don't turn on ground when this is set + // Mac Books with intel 950s need this + if(!gSavedSettings.getBOOL("RenderGround")) + { + toggleRenderType(RENDER_TYPE_GROUND); + } } // make sure RenderPerformanceTest persists (hackity hack hack) @@ -5928,7 +5941,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (light->isLightSpotlight() // directional (spot-)light && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { - LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); LLVector3 at_axis(0,0,-1); // this matches deferred rendering's object light direction at_axis *= quat; @@ -6459,6 +6471,22 @@ void LLPipeline::setRenderDebugFeatureControl(U32 bit, bool value) } } +void LLPipeline::pushRenderDebugFeatureMask() +{ + mRenderDebugFeatureStack.push(mRenderDebugFeatureMask); +} + +void LLPipeline::popRenderDebugFeatureMask() +{ + if (mRenderDebugFeatureStack.empty()) + { + llerrs << "Depleted render feature stack." << llendl; + } + + mRenderDebugFeatureMask = mRenderDebugFeatureStack.top(); + mRenderDebugFeatureStack.pop(); +} + // static void LLPipeline::setRenderScriptedBeacons(BOOL val) { @@ -9100,9 +9128,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector 3,7 }; - LLVector3 center = (max+min)*0.5f; - LLVector3 size = (max-min)*0.5f; - for (U32 i = 0; i < 12; i++) { for (U32 j = 0; j < 6; ++j) @@ -9328,7 +9353,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = RenderShadowNearDist; + //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta @@ -10434,6 +10459,22 @@ void LLPipeline::clearRenderTypeMask(U32 type, ...) } } +void LLPipeline::setAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; + } +} + +void LLPipeline::clearAllRenderTypes() +{ + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = FALSE; + } +} + void LLPipeline::addDebugBlip(const LLVector3& position, const LLColor4& color) { DebugBlip blip(position, color); |