diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 142 |
1 files changed, 123 insertions, 19 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1d083bb2fd..634a23b461 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -100,8 +100,6 @@ #include "llviewerstats.h" #include "llviewerjoystick.h" #include "llviewerdisplay.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" #include "llspatialpartition.h" #include "llmutelist.h" #include "lltoolpie.h" @@ -116,6 +114,8 @@ #include "llprogressview.h" #include "llcleanup.h" +#include "llenvironment.h" + #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -381,6 +381,7 @@ bool LLPipeline::sRenderBump = true; bool LLPipeline::sBakeSunlight = false; bool LLPipeline::sNoAlpha = false; bool LLPipeline::sUseTriStrips = true; +bool LLPipeline::sUseAdvancedAtmospherics = false; bool LLPipeline::sUseFarClip = true; bool LLPipeline::sShadowRender = false; bool LLPipeline::sWaterReflections = false; @@ -480,6 +481,7 @@ void LLPipeline::init() sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); + sUseAdvancedAtmospherics = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); @@ -981,7 +983,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) for (U32 i = 0; i < 4; i++) { if (!mShadow[i].allocate(sun_shadow_map_width,U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; - if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; + if (!mShadowOcclusion[i].allocate(mShadow[i].getWidth()/occlusion_divisor, mShadow[i].getHeight()/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) return false; } } else @@ -993,6 +995,13 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } } +// for EEP atmospherics + bool allocated_inscatter = mInscatter.allocate(resX >> 2, resY >> 2, GL_RGBA16F_ARB, FALSE, FALSE, LLTexUnit::TT_TEXTURE); + if (!allocated_inscatter) + { + return false; + } + U32 width = (U32) (resX*scale); U32 height = width; @@ -1229,6 +1238,8 @@ void LLPipeline::releaseScreenBuffers() mShadow[i].release(); mShadowOcclusion[i].release(); } + + mInscatter.release(); } @@ -2646,6 +2657,65 @@ void LLPipeline::markOccluder(LLSpatialGroup* group) } } +void LLPipeline::downsampleMinMaxDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) +{ + LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + + LLGLSLShader* shader = NULL; + + if (scratch_space) + { + scratch_space->copyContents(source, + 0, 0, source.getWidth(), source.getHeight(), + 0, 0, scratch_space->getWidth(), scratch_space->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + } + + dest.bindTarget(); + dest.clear(GL_COLOR_BUFFER_BIT); // dest should be an RG16F target + + LLStrider<LLVector3> vert; + mDeferredVB->getVertexStrider(vert); + LLStrider<LLVector2> tc0; + + vert[0].set(-1, 1, 0); + vert[1].set(-1, -3, 0); + vert[2].set(3, 1, 0); + + if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE) + { + shader = &gDownsampleMinMaxDepthRectProgram; + shader->bind(); + shader->uniform2f(sDelta, 1.f, 1.f); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight()); + } + else + { + shader = &gDownsampleMinMaxDepthRectProgram; + shader->bind(); + shader->uniform2f(sDelta, 1.f / source.getWidth(), 1.f / source.getHeight()); + shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f); + } + + gGL.getTexUnit(0)->bind(scratch_space ? scratch_space : &source, TRUE); + + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE, GL_ALWAYS); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + } + + dest.flush(); + + if (last_shader) + { + last_shader->bind(); + } + else + { + shader->unbind(); + } +} + void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) { LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; @@ -8282,6 +8352,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n } } + channel = shader.enableTexture(LLShaderMgr::INSCATTER_RT, LLTexUnit::TT_TEXTURE); + stop_glerror(); + if (channel > -1) + { + stop_glerror(); + gGL.getTexUnit(channel)->bind(&mInscatter, TRUE); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + gGL.getTexUnit(channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_ALWAYS); + stop_glerror(); + } + stop_glerror(); F32 mat[16*6]; @@ -9095,6 +9180,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target) } } +// pretty sure this doesn't work as expected since the shaders using 'shadow_ofset' all declare it as a single uniform float, no array or vec gDeferredSunProgram.uniform3fv(LLShaderMgr::DEFERRED_SHADOW_OFFSET, slice, offset); gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight()); @@ -9911,9 +9997,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } else { - renderGeom(camera); - } - } + renderGeom(camera); + } + } } if (LLPipeline::sRenderDeferred && materials_in_water) @@ -9957,7 +10043,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLColor4& col = LLDrawPoolWater::sWaterFogColor; + LLColor3 col = LLEnvironment::instance().getCurrentWater()->getFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; @@ -9994,7 +10080,19 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } else { - renderGeom(camera); + renderGeom(camera); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + + LLWorld::getInstance()->renderPropertyLines(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } if (LLPipeline::sRenderDeferred && materials_in_water) @@ -10400,23 +10498,25 @@ bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector for (U32 j = 0; j < 3; ++j) { - if (p[j] < ext[0].mV[j] || - p[j] > ext[1].mV[j]) + if (p[j] < ext[0].mV[j] || p[j] > ext[1].mV[j]) { found = false; break; } } - - for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j) + + if (found) // don't bother testing user clip planes if we're already rejected... { - const LLPlane& cp = camera.getAgentPlane(j); - F32 dist = cp.dist(pp[i]); - if (dist > 0.05f) //point is above some plane, not contained - { - found = false; - break; - } + for (U32 j = 0; j < LLCamera::AGENT_PLANE_NO_USER_CLIP_NUM; ++j) + { + const LLPlane& cp = camera.getAgentPlane(j); + F32 dist = cp.dist(pp[i]); + if (dist > 0.05f) //point is above some plane, not contained + { + found = false; + break; + } + } } if (found) @@ -11947,3 +12047,7 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } +bool LLPipeline::useAdvancedAtmospherics() const +{ + return sUseAdvancedAtmospherics; +} |