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-rwxr-xr-xindra/newview/pipeline.cpp132
1 files changed, 80 insertions, 52 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0a518f8f78..bab31ad0e9 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -255,6 +255,17 @@ LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+static LLStaticHashedString sTint("tint");
+static LLStaticHashedString sAmbiance("ambiance");
+static LLStaticHashedString sAlphaScale("alpha_scale");
+static LLStaticHashedString sNormMat("norm_mat");
+static LLStaticHashedString sOffset("offset");
+static LLStaticHashedString sScreenRes("screenRes");
+static LLStaticHashedString sDelta("delta");
+static LLStaticHashedString sDistFactor("dist_factor");
+static LLStaticHashedString sKern("kern");
+static LLStaticHashedString sKernScale("kern_scale");
+
//----------------------------------------
std::string gPoolNames[] =
{
@@ -2691,14 +2702,14 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
{
shader = &gDownsampleDepthRectProgram;
shader->bind();
- shader->uniform2f("delta", 1.f, 1.f);
+ shader->uniform2f(sDelta, 1.f, 1.f);
shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight());
}
else
{
shader = &gDownsampleDepthProgram;
shader->bind();
- shader->uniform2f("delta", 1.f/source.getWidth(), 1.f/source.getHeight());
+ shader->uniform2f(sDelta, 1.f/source.getWidth(), 1.f/source.getHeight());
shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f);
}
@@ -3073,7 +3084,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
llassert(vobj); // trying to catch a bad assumption
if (vobj) // this test may not be needed, see above
{
- const LLVOAvatar* av = vobj->asAvatar();
+ LLVOAvatar* av = vobj->asAvatar();
if (av && av->isImpostor())
{
return;
@@ -4903,9 +4914,9 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("ambiance", 1.f);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
}
//Requried character physics capsule render parameters
@@ -4922,7 +4933,7 @@ void LLPipeline::renderDebug()
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
gGL.setColorMask(true, false);
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
gPathfindingProgram.bind();
}
@@ -4949,9 +4960,9 @@ void LLPipeline::renderDebug()
{
gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("ambiance", ambiance);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
}
if ( !pathfindingConsole->isRenderWorld() )
@@ -4975,7 +4986,7 @@ void LLPipeline::renderDebug()
if ( pathfindingConsole->isRenderWorld() )
{
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.66f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.66f);
llPathingLibInstance->renderNavMesh();
}
else
@@ -4987,8 +4998,8 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f("tint", 1.f);
- gPathfindingNoNormalsProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
llPathingLibInstance->renderNavMeshEdges();
gPathfindingProgram.bind();
}
@@ -5028,7 +5039,7 @@ void LLPipeline::renderDebug()
gGL.setColorMask(true, false);
//render the bookends
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
gPathfindingProgram.bind();
@@ -5046,7 +5057,7 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
}
else
@@ -5094,7 +5105,7 @@ void LLPipeline::renderDebug()
LLGLEnable blend(GL_BLEND);
{
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
{ //draw solid overlay
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
@@ -5109,8 +5120,8 @@ void LLPipeline::renderDebug()
if (pathfindingConsole->isRenderXRay())
{
- gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
@@ -5118,13 +5129,13 @@ void LLPipeline::renderDebug()
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
- gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
}
else
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
@@ -5132,9 +5143,9 @@ void LLPipeline::renderDebug()
{ //draw visible wireframe as brighter, thicker and more opaque
glPolygonOffset(offset, offset);
- gPathfindingProgram.uniform1f("ambiance", 1.f);
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
glLineWidth(gSavedSettings.getF32("PathfindingLineWidth"));
LLGLDisable blendOut(GL_BLEND);
@@ -5166,19 +5177,19 @@ void LLPipeline::renderDebug()
glLineWidth(2.0f);
LLGLEnable cull(GL_CULL_FACE);
- gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMesh();
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
else
{
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMesh();
}
@@ -5186,8 +5197,8 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingNoNormalsProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
llPathingLibInstance->renderNavMeshEdges();
gPathfindingProgram.bind();
}
@@ -7685,7 +7696,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
else
{
//focus on alt-zoom target
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-region->getOriginGlobal());
+ }
}
}
@@ -8306,13 +8321,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight());
shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff);
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
-
-
- if (shader.getUniformLocation("norm_mat") >= 0)
- {
- glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
- }
}
LLColor3 pow3f(LLColor3 v, F32 f)
@@ -8433,9 +8441,8 @@ void LLPipeline::renderDeferredLighting()
}
}
- gDeferredSunProgram.uniform3fv("offset", slice, offset);
- gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
-
+ gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
+
{
LLGLDisable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
@@ -8478,10 +8485,10 @@ void LLPipeline::renderDeferredLighting()
x += 1.f;
}
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+ gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
+ gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f));
{
LLGLDisable blend(GL_BLEND);
@@ -8498,7 +8505,7 @@ void LLPipeline::renderDeferredLighting()
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredLight.bindTarget();
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
{
LLGLDisable blend(GL_BLEND);
@@ -10678,11 +10685,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- bool muted = avatar->isVisuallyMuted();
+ bool visually_muted = avatar->isVisuallyMuted();
pushRenderTypeMask();
- if (muted)
+ if (visually_muted)
{
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
}
@@ -10826,6 +10833,13 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
avatar->mImpostor.bindTarget();
}
+ F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
+
+ if (visually_muted)
+ { //disable alpha masking for muted avatars (get whole skin silhouette)
+ LLDrawPoolAvatar::sMinimumAlpha = 0.f;
+ }
+
if (LLPipeline::sRenderDeferred)
{
avatar->mImpostor.clear();
@@ -10840,6 +10854,8 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
renderGeom(camera);
}
+ LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
+
{ //create alpha mask based on depth buffer (grey out if muted)
LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
if (LLPipeline::sRenderDeferred)
@@ -10850,9 +10866,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLGLDisable blend(GL_BLEND);
- if (muted)
+ if (visually_muted)
{
gGL.setColorMask(true, true);
+
}
else
{
@@ -10871,14 +10888,24 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.pushMatrix();
gGL.loadIdentity();
- static const F32 clip_plane = 0.99999f;
+ static const F32 clip_plane = 0.999f;
if (LLGLSLShader::sNoFixedFunction)
{
- gUIProgram.bind();
+ gDebugProgram.bind();
}
- gGL.color4ub(64,64,64,255);
+
+ if (LLMuteList::getInstance()->isMuted(avatar->getID()))
+ { //grey muted avatar
+ gGL.diffuseColor4ub(64,64,64,255);
+ }
+ else
+ { // Visually muted avatar
+ gGL.diffuseColor4fv( avatar->getMutedAVColor().mV );
+ }
+
+ {
gGL.begin(LLRender::QUADS);
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(1, -1, clip_plane);
@@ -10886,10 +10913,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.vertex3f(-1, 1, clip_plane);
gGL.end();
gGL.flush();
+ }
if (LLGLSLShader::sNoFixedFunction)
{
- gUIProgram.unbind();
+ gDebugProgram.unbind();
}
gGL.popMatrix();