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-rw-r--r--indra/newview/pipeline.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 75f5e16452..a7e8fdc43c 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -5023,6 +5023,42 @@ void LLPipeline::renderDebug()
gUIProgram.bind();
}
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only)
+ { //draw crosshairs on particle intersection
+ if (gDebugRaycastParticle)
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ { //this debug display requires shaders
+ gDebugProgram.bind();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLVector3 center = gDebugRaycastParticleIntersection;
+ LLVector3 size(0.1f, 0.1f, 0.1f);
+
+ LLVector3 p[6];
+
+ p[0] = center + size.scaledVec(LLVector3(1,0,0));
+ p[1] = center + size.scaledVec(LLVector3(-1,0,0));
+ p[2] = center + size.scaledVec(LLVector3(0,1,0));
+ p[3] = center + size.scaledVec(LLVector3(0,-1,0));
+ p[4] = center + size.scaledVec(LLVector3(0,0,1));
+ p[5] = center + size.scaledVec(LLVector3(0,0,-1));
+
+ gGL.begin(LLRender::LINES);
+ gGL.diffuseColor3f(1.f, 1.f, 0.f);
+ for (U32 i = 0; i < 6; i++)
+ {
+ gGL.vertex3fv(p[i].mV);
+ }
+ gGL.end();
+ gGL.flush();
+
+ gDebugProgram.unbind();
+ }
+ }
+ }
+
if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
{
LLVertexBuffer::unbind();
@@ -6600,6 +6636,48 @@ BOOL LLPipeline::getRenderHighlights(void*)
return sRenderHighlight;
}
+LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector3& start, const LLVector3& end, LLVector3* intersection,
+ S32* face_hit)
+{
+ LLVector3 local_end = end;
+
+ LLVector3 position;
+
+ LLDrawable* drawable = NULL;
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* region = *iter;
+
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_PARTICLE);
+ if (part && hasRenderType(part->mDrawableType))
+ {
+ LLDrawable* hit = part->lineSegmentIntersect(start, local_end, TRUE, face_hit, &position, NULL, NULL, NULL);
+ if (hit)
+ {
+ drawable = hit;
+ local_end = position;
+ }
+ }
+ }
+
+ LLVOPartGroup* ret = NULL;
+ if (drawable)
+ {
+ //make sure we're returning an LLVOPartGroup
+ llassert(drawable->getVObj()->getPCode() == LLViewerObject::LL_VO_PART_GROUP);
+ ret = (LLVOPartGroup*) drawable->getVObj().get();
+ }
+
+ if (intersection)
+ {
+ *intersection = position;
+ }
+
+ return ret;
+}
+
LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, const LLVector3& end,
BOOL pick_transparent,
S32* face_hit,