diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 51 |
1 files changed, 34 insertions, 17 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2daaf77772..507c726e02 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -506,20 +506,24 @@ void LLPipeline::destroyGL() } } +static LLFastTimer::DeclareTimer FTM_RESIZE_SCREEN_TEXTURE("Resize Screen Texture"); void LLPipeline::resizeScreenTexture() { + LLFastTimer ft(FTM_RESIZE_SCREEN_TEXTURE); if (gPipeline.canUseVertexShaders() && assertInitialized()) { - GLuint resX = gViewerWindow->getWorldViewWidth(); - GLuint resY = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWindowWidthRaw(); + GLuint resY = gViewerWindow->getWindowHeightRaw(); + GLuint view_width = gViewerWindow->getWorldViewWidthRaw(); + GLuint view_height = gViewerWindow->getWorldViewHeightRaw(); - allocateScreenBuffer(resX,resY); + allocateScreenBuffer(resX, resY, view_width, view_height); llinfos << "RESIZED SCREEN TEXTURE: " << resX << "x" << resY << llendl; } } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 viewport_width, U32 viewport_height) { U32 samples = gSavedSettings.getU32("RenderFSAASamples"); @@ -540,18 +544,24 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) //allocate deferred rendering color buffers mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mDeferredScreen.setViewport(viewport_width, viewport_height); + mDeferredDepth.setViewport(viewport_width, viewport_height); addDeferredAttachments(mDeferredScreen); mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mScreen.setViewport(viewport_width, viewport_height); + mEdgeMap.setViewport(viewport_width, viewport_height); for (U32 i = 0; i < 3; i++) { mDeferredLight[i].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mDeferredLight[i].setViewport(viewport_width, viewport_height); } for (U32 i = 0; i < 2; i++) { mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mGIMapPost[i].setViewport(viewport_width, viewport_height); } F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); @@ -559,6 +569,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) for (U32 i = 0; i < 4; i++) { mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE); + mShadow[i].setViewport(viewport_width, viewport_height); } @@ -568,6 +579,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) for (U32 i = 4; i < 6; i++) { mShadow[i].allocate(width, height, 0, TRUE, FALSE); + mShadow[i].setViewport(viewport_width, viewport_height); } @@ -575,16 +587,19 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) width = nhpo2(resX)/2; height = nhpo2(resY)/2; mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE); + mLuminanceMap.setViewport(viewport_width, viewport_height); } else { mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE); + mScreen.setViewport(viewport_width, viewport_height); } if (gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); + mSampleBuffer.setViewport(viewport_width, viewport_height); mScreen.setSampleBuffer(&mSampleBuffer); if (LLPipeline::sRenderDeferred) @@ -696,8 +711,10 @@ void LLPipeline::createGLBuffers() stop_glerror(); - GLuint resX = gViewerWindow->getWorldViewWidth(); - GLuint resY = gViewerWindow->getWorldViewHeight(); + GLuint resX = gViewerWindow->getWindowWidthRaw(); + GLuint resY = gViewerWindow->getWindowHeightRaw(); + GLuint viewport_width = gViewerWindow->getWorldViewWidthRaw(); + GLuint viewport_height = gViewerWindow->getWorldViewHeightRaw(); if (LLPipeline::sRenderGlow) { //screen space glow buffers @@ -709,7 +726,7 @@ void LLPipeline::createGLBuffers() mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE); } - allocateScreenBuffer(resX,resY); + allocateScreenBuffer(resX,resY, viewport_width, viewport_height); } if (sRenderDeferred) @@ -3049,7 +3066,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PICKING)) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderForSelect"); - gObjectList.renderObjectsForSelect(camera, gViewerWindow->getVirtualWindowRect()); + gObjectList.renderObjectsForSelect(camera, gViewerWindow->getWindowRectScaled()); } else { @@ -5530,8 +5547,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidth()*2, - (F32) gViewerWindow->getWorldViewHeight()*2); + LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, + (F32) gViewerWindow->getWorldViewHeightRaw()*2); if (res_mod > 1) { @@ -5731,14 +5748,14 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } - gGLViewport[0] = gViewerWindow->getWorldViewRect().mLeft; - gGLViewport[1] = gViewerWindow->getWorldViewRect().mBottom; - gGLViewport[2] = gViewerWindow->getWorldViewRect().getWidth(); - gGLViewport[3] = gViewerWindow->getWorldViewRect().getHeight(); + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidth(), - (F32) gViewerWindow->getWorldViewHeight()); + tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), + (F32) gViewerWindow->getWorldViewHeightRaw()); gGL.flush(); @@ -8742,7 +8759,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) glClearStencil(0); // get the number of pixels per angle - F32 pa = gViewerWindow->getWindowDisplayHeight() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView()); + F32 pa = gViewerWindow->getWindowHeightRaw() / (RAD_TO_DEG * LLViewerCamera::getInstance()->getView()); //get resolution based on angle width and height of impostor (double desired resolution to prevent aliasing) U32 resY = llmin(nhpo2((U32) (fov*pa)), (U32) 512); 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